Finally, I was able to sit down and watch this. Incredible work. Part of me hopes the lieutenant may still have more story to tell, but as we know, a shadow of a different kinda loomed over the colony of Chow Sara that day.
Just watched it all. The final result is really good! I can relate to all the work this requires behind the scene, from terraining, the data, the triggers, placing points, regions, the lighting, the cameras, etc. And lots and lots and lotttttsss of play testing to see if this little tweak make the scene better or not clip into something or make the marine arrive in time... and thats not even the post-prod stuff that you can't do much from in-game. Lots of sound effects added, the music, the image overlaying, I even think you used green screen for some of the effects to stack videos. Really well done.
Amazing! I love the script you've put together. You could almost use the live scale mod to improve the scenes a little. Make things more size appropriate?
This was about a year-long project for me. I had a general outline of what I knew was going to be there, and some scenes from each part drafted out pretty early, but it still took a while. I'd say each part, from start to finish, was about 3 months of work. I did take a little bit of time off after each one, just for my own sake.
Glad someone is still keeping Starcraft alive.
Whoever voiced the corporal should win an award.
He does deserve one, doesn't he?
The cloaked units being used for the hologram table was creative!
Dude this is so epic!! This deserves way more attention its like a story gameplay movie that was a blast to watch
Videos like this and the game mods ensure SC has a vibrant future ahead.
Wish i could see more like this
"Finally!" - Terran Ghost.
So cool. Really hope you make more.
This is great, man. Always glad to see more machinima get the spotlight!
Finally, I was able to sit down and watch this. Incredible work. Part of me hopes the lieutenant may still have more story to tell, but as we know, a shadow of a different kinda loomed over the colony of Chow Sara that day.
First a shadow, and then a very bright light
Just watched it all. The final result is really good! I can relate to all the work this requires behind the scene, from terraining, the data, the triggers, placing points, regions, the lighting, the cameras, etc. And lots and lots and lotttttsss of play testing to see if this little tweak make the scene better or not clip into something or make the marine arrive in time... and thats not even the post-prod stuff that you can't do much from in-game. Lots of sound effects added, the music, the image overlaying, I even think you used green screen for some of the effects to stack videos. Really well done.
Amazing! I love the script you've put together. You could almost use the live scale mod to improve the scenes a little. Make things more size appropriate?
Awesome job Rekkin. Great use of the camera!
Love it, though the Wraiths are very hard to understand through the radio static.
@12:18 Lieutenant: "...we don't need to be making stupid choices..." *Turns and impales Duke with bayonet*
no proper training in those backwater assignments, I swear
@@RekkinOnTheInternet The lieutenant would've done well to play that tutorial. Lol.
good stuff
Whoooooo YES!
Ah what another nice content.
How long does it took to create these 3 parts?
This was about a year-long project for me. I had a general outline of what I knew was going to be there, and some scenes from each part drafted out pretty early, but it still took a while. I'd say each part, from start to finish, was about 3 months of work. I did take a little bit of time off after each one, just for my own sake.