Found this video searching for sc2 editor filtered with less than 1 year old. It's a pretty good tutorial. I've been doing that for yearrsss. You can see some of my videos playing with it. When doing camera work, you also want to consider a few other values: 1. Shadow Clip: you can place a very high value like 16000. This will display very far shadows when zooming out 2. Field of view: you can have fun with that, it really modifies the camera view and can make interesting stuff 3. Far Clip: When doing camera work, sometimes the camera is angled in such a way that sc2 must render the whole map and that can make the game laggy. To reduce that, change far clip which will prevent rendering after a certain distance. 4. Depth of field: If you want to make a cinematic/cutscene look much more polished, add depth of field. You will have to play with amount, end, focus depth and start. That's how you can make two characters talk, one behind another, and just by changing the focal, you can show who's talking. It adds little nuances. Make it feel professionnal. Edit: Just watched The Looming Shadow and saw you used that technique.
Interesting to see such an old software pushed to its limits even today. Kudos.
This is great, thanks for the explanation on why things fail and happens, helps to understand a lot better.
Found this video searching for sc2 editor filtered with less than 1 year old. It's a pretty good tutorial. I've been doing that for yearrsss. You can see some of my videos playing with it.
When doing camera work, you also want to consider a few other values:
1. Shadow Clip: you can place a very high value like 16000. This will display very far shadows when zooming out
2. Field of view: you can have fun with that, it really modifies the camera view and can make interesting stuff
3. Far Clip: When doing camera work, sometimes the camera is angled in such a way that sc2 must render the whole map and that can make the game laggy. To reduce that, change far clip which will prevent rendering after a certain distance.
4. Depth of field: If you want to make a cinematic/cutscene look much more polished, add depth of field. You will have to play with amount, end, focus depth and start. That's how you can make two characters talk, one behind another, and just by changing the focal, you can show who's talking. It adds little nuances. Make it feel professionnal. Edit: Just watched The Looming Shadow and saw you used that technique.
Hey , been loving your videos and honestly, it's really impressive what you've been able to do with this old ass editor.
Are you guys planning on getting Warhammer space marine 2 when it comes out? Or nah.
I'd like to, but just watching the gameplay demos make my aging graphics card start shaking uncontrollably in fear.
Would you be willing to talk about StarCraft lore if so could you friend me at Imgonnalickya