Patch notes - 24th of April (like 3 days after I'd made this video) - Integrated World Map Beautification Project with permission from the creator. - Integrated BiomesKit with the permission from the creator. - Removed the timbershroom from mushroom cultivation. - Plant that have a polluted variation will no longer die from pollution. However they also will not regrow in polluted terrain. - Hedge no requires research if the player uses VFE - Tribals. So ignore my comment about the Timbershroom in Mushroom Cultivation and enjoy your even more beautiful world generation!
I didnt know World Beautifucation Project got integrated and was going crazy wondering why the mod was showing up in my game despite me removing it (it didnt cover custom biomes so i had patches that was still vanilla and it was bothering me haha)
Highjacking your comment to bring a fun fact: Milk is actually created by filtering blood. So milking blood isn't actually that crazy if the animal's young is capable of directly consuming blood.
Regrowth is basicly 40 mods in one and none of them are incompatible with any other mod I have found. I normally play with over 400 mods. This mod is never the problem when I troubleshoot and everything feels like it could or should be vanilla.
I was using a lot of the Perspective mods back when they were standalone, Regrowth in general is a great series and covers some good ground for the average Rimworld playthrough.
So, nothing I can say about this one other than I'm going to have to give it a spin. But I did want to say that I love your editing and humor. The humor never gets dumb or in the way of the video, and the editing is smooth, simple, effective, and helps highlight your words. Cheers!
Good video, I didn’t realize Grassland was a Regrowth biome. I think you should totally cover the Mechanite Plague mod. It adds an interesting new bio weapon that causes mechanoids to incubate INSIDE of a person. Complete with new weapons, mechanoids, drugs, prosthetics, and even a psycast tree for VE Psycasts
Great video good sir...... i watched all rimworld mod rundown vids and i must say that its a rare occasion for me to learn something new in this kind of video but you showing some numbers at work and the meaning behind are making me better at rimworld and you do this in an entertaining way 😊
ReGrowth + Realistic Planets(Continued) + Geological Landforms and Biome Transitions is probably the closest you can get to a close to realistic map in Rimworld. i really recommend those 3 in tandem, specially once you add things like Vanilla Expanded: Animals, VE:Farming, VE:Fishing, Dubs Higiene and Megafauna into the Mix so the planet has a lot of animals and biomes to explore and survive. the only annoyance i may have is that Regrowth has its own biome variations and it may sometimes overlap with Realistic Planet's biome classifications so you have 2 Grassland biomes for example and Savannahs get blocked from spawning unless you edit the files (or have the ReGrowth Planetary Editor thing)
11:00 does rimwar nullify this feature? The faction placement isnt as condensed in my game 12:00 Same question with rain washes away filth being made obsolete by this
Placement of factions will be based around world map settings too, depending on how densely populated you make it. If they're both trying to do the same thing, the last mod loaded will likely 'win'. Rain washes away filth is bundled in with a few mods now. I use the more general FSF tweak pack that covers everything as it includes a lot of smaller FSF options as standard, but if you're not using any of those, regrowth has your back.
@MysteriousFawx Thanks bro, I re downloaded the mod direct from the developers github rather than mod site and it worked fine. Must have been a version issue. :)
I keep running into a bug with this one that I can't seem to track down. When I use it all the other factions except the empire disappear from the map. :( It is almost assuredly a mod interaction with another mod but I can't seem to isolate it.
@TheRedneckGamer1979 at a guess I'd imagine it's related to the Faction Placement tweak in ReGrowth that is conflicting with something else you're using. Try turning that setting off and see if it helps?
Im a huge fan of set up camp. Im hoping the similar function this version offers fixes some of the bugs the set up camp mod has, such as pawns losing their AI and just standing still unless manually controlled because their set to carry bed isn't in their inventory. Used to be frustrating digging through pawn and animal inventories loking for the culprit bed/bedroll.
I'll have you know I shower... but the water thinks I'm too sexy so ... yknow. I have this mod, but I was like a tribal make world pretty = add to list. No idea it added bathing...I always wondered where that came from but didnt check.
Patch notes - 24th of April (like 3 days after I'd made this video)
- Integrated World Map Beautification Project with permission from the creator.
- Integrated BiomesKit with the permission from the creator.
- Removed the timbershroom from mushroom cultivation.
- Plant that have a polluted variation will no longer die from pollution. However they also will not regrow in polluted terrain.
- Hedge no requires research if the player uses VFE - Tribals.
So ignore my comment about the Timbershroom in Mushroom Cultivation and enjoy your even more beautiful world generation!
I didnt know World Beautifucation Project got integrated and was going crazy wondering why the mod was showing up in my game despite me removing it (it didnt cover custom biomes so i had patches that was still vanilla and it was bothering me haha)
We have hemolopes at home!
Hemalopes at home:
Well... depends on how your treat your prisoners of war, that is...
Highjacking your comment to bring a fun fact:
Milk is actually created by filtering blood.
So milking blood isn't actually that crazy if the animal's young is capable of directly consuming blood.
@rory6860 Enough internet for 2025, thanks. Happy ny!
Why thank you for covering my mod! ❤
The mod lacks eyes. Disgraceful
Sir is there any news about reinforced mechanoid 2?
You rock
prob obvious but did u make helixien gas mod? if so good work i legit can't play without it ty
Thank you for your work.
I don't know how many jokes were hidden in the video but i laughed at Belle Delphine bathing.
Regrowth is basicly 40 mods in one and none of them are incompatible with any other mod I have found. I normally play with over 400 mods. This mod is never the problem when I troubleshoot and everything feels like it could or should be vanilla.
Honestly I did not know if I wanted this mod or not, but now I feel like its just a general improvement
I was using a lot of the Perspective mods back when they were standalone, Regrowth in general is a great series and covers some good ground for the average Rimworld playthrough.
Really glad I watched this. Given the name, I assumed Regrowth was a mod about...I dunno, plant respawn rates or something. This looks really amazing!
So, nothing I can say about this one other than I'm going to have to give it a spin.
But I did want to say that I love your editing and humor. The humor never gets dumb or in the way of the video, and the editing is smooth, simple, effective, and helps highlight your words. Cheers!
Good video, I didn’t realize Grassland was a Regrowth biome.
I think you should totally cover the Mechanite Plague mod. It adds an interesting new bio weapon that causes mechanoids to incubate INSIDE of a person.
Complete with new weapons, mechanoids, drugs, prosthetics, and even a psycast tree for VE Psycasts
You're really pumping these puppies out aren't ya? I hope you get to ride the algorithm wave my friend
I thought I'd timed it just right with the latest update... Then the madlads go and do it again!
was wondering about this mod...thank you for yet another sweet rundown
Great video good sir...... i watched all rimworld mod rundown vids and i must say that its a rare occasion for me to learn something new in this kind of video but you showing some numbers at work and the meaning behind are making me better at rimworld and you do this in an entertaining way 😊
No other channel makes my jump out of my chair and punch the air when I see that they have posted. Thank you for the amazing content, keep it up!
You are the best Rimworld UA-camr.
ReGrowth + Realistic Planets(Continued) + Geological Landforms and Biome Transitions is probably the closest you can get to a close to realistic map in Rimworld. i really recommend those 3 in tandem, specially once you add things like Vanilla Expanded: Animals, VE:Farming, VE:Fishing, Dubs Higiene and Megafauna into the Mix so the planet has a lot of animals and biomes to explore and survive. the only annoyance i may have is that Regrowth has its own biome variations and it may sometimes overlap with Realistic Planet's biome classifications so you have 2 Grassland biomes for example and Savannahs get blocked from spawning unless you edit the files (or have the ReGrowth Planetary Editor thing)
You content is simple but realy good ! Continu :D
Vanilla genetics expanded rundown would be great cause its kinda complicated
Your videos are really good, i think that the only thing that can make ppl watch it more are difrent thumbnails
Great Content, thanks a lot!
8:05 Oi! I took that personally!
"green inside and full of seeds' LMFAO
11:00 does rimwar nullify this feature? The faction placement isnt as condensed in my game
12:00 Same question with rain washes away filth being made obsolete by this
Placement of factions will be based around world map settings too, depending on how densely populated you make it. If they're both trying to do the same thing, the last mod loaded will likely 'win'.
Rain washes away filth is bundled in with a few mods now. I use the more general FSF tweak pack that covers everything as it includes a lot of smaller FSF options as standard, but if you're not using any of those, regrowth has your back.
what is the ost? or bgm, however you want to call it
The Sims 1, still an absolute classic soundtrack
Gonna run a steppe nomad clan in the grasslands baby.
Anyone know how you make a camp in worldmap on this mod?
I installed it and created a caravan but couldn't find the option. :( 1:02
It should appear when you move the caravan to an empty spot on the world map that is at least 2 tiles away from another settlement
@MysteriousFawx Thanks bro, I re downloaded the mod direct from the developers github rather than mod site and it worked fine. Must have been a version issue. :)
Aye it was updated pretty recently. Always worth double checking versions :)
I keep running into a bug with this one that I can't seem to track down. When I use it all the other factions except the empire disappear from the map. :(
It is almost assuredly a mod interaction with another mod but I can't seem to isolate it.
@TheRedneckGamer1979 at a guess I'd imagine it's related to the Faction Placement tweak in ReGrowth that is conflicting with something else you're using. Try turning that setting off and see if it helps?
What is that music? I really wants me to play some nice beautiful peaceful colony of totally not cannibalists.
Terra Nil, a reverse city builder puzzle.
@@MysteriousFawx Thank you! Will look it up :)
Im a huge fan of set up camp. Im hoping the similar function this version offers fixes some of the bugs the set up camp mod has, such as pawns losing their AI and just standing still unless manually controlled because their set to carry bed isn't in their inventory. Used to be frustrating digging through pawn and animal inventories loking for the culprit bed/bedroll.
I havent added a big mod to my library in a long time, does this work well along VE? It sounds awesome
ReGrowth and the VE series work perfectly together. ReGrowth will cover all of your biomes and VE will cover all of your content.
@MysteriousFawx that's awesome, thank you for what you do brother
Шикарно )
Nice
But Fawx, how does regrowth help with the mass deforestation of all the world?
9:30 or to find Tier 3 vehicle wrecks without having to attack camps or existing sites.
Sorry, too many mods syndrome
Hey can you do the Outer Rim modpack?
love you 😚
Whats lunara doin on the rimworld
I'll have you know I shower... but the water thinks I'm too sexy so ... yknow. I have this mod, but I was like a tribal make world pretty = add to list. No idea it added bathing...I always wondered where that came from but didnt check.
Glitter tech for 1.5?