Eh, honestly I think both 40k and AOS have become boring, although 40k is worse. The list building is boring. 40k, every army feels the same. Either shooty or fighty. There’s nothing else. Stand on circles and score. No crunch left whatsoever, no variation. AOS isn’t as bad, armies still have a little flavour and flair, but list building is still terribly boring. Tow has definitely become my go to. It’s sad, because AoS has such beautiful models. My Cities of Sigmar are a stunning army with hundreds of hours of work in building and painting.
@@Stonehorn See, I feel that way about WHFB. Every list I see is a cookie cutter of every other list out there because the game has one objective and one objective only be killy. Which, as someone who played since the 90s, was always the problem with WHFB (yes I know it's ToW but it's still just WHFB) and why it saw it's player base die so much. Part of that is that what we have seen from 4th edition AoS really REALLY hits more of the "tactical" side of things and makes it so killing more models doesn't help as much. Which could help with people never needing to use cookie cutter armies cause "killing" isn't going to win so you have a LOT more room to flesh out even competitive lists (the worst lists in any game IMHO)
OBR is going to be tough. With tactics forcing everybody into combat on edges or middle in round 1 we can't escape being bogged down by the mortek blobs.
Fun report! Loved how thematic it was the Brawn over Brains super orruks army wildly attacked from all sides while the Ossiarch legions made a deadly disciplined half-circle to brace against the onrushing reckless Ragers & big pigs! 👍
@augustocarnevale1900 to be fair it's a new edition, getting into combat as quickly as possible is a great way to see what works, what doest and what can you change to make things better.
Check out Season of War. They have an AoS 4.0 battle report with DOK and without trying to be mean they know the rules and also use tactics. Actually that came our sounding really mean, sorry.
I think manifestations can move in the turn they are set up. Section 7.0 in the book, where it outlines them, specifies that outside of the specific rules it states, manifestations don't count as units Edit: I have been proven mistaken
"they are treated as if they were units for the purposes of movement, combat range, being in combat and setting up other units". "A unit set up on battlefield phase other than deployment phase cannot use move abilities n the movement phase of same turn"
Now I see why the stalkers and immortal gaurd dropped to 4 wounds. Looks like the gothizar will be the only way to bring units back. I'm also guessing the gothizar no longer needs a +4? So it has much better synergy with stalkers/immortis and bringing them back is huge. Especially if a unit of mortem can return as well after being destroyed.
GW has sent those items to various youtube studios/streamers early like they usually do. I know Tabletop tactics has also been able to put out a video or 2 of 4th edition as well.
Damn. I'm just now realizing the entire ironjawz roster hits on 4s lol thats sad. But I think Gordrak is basically and auto include over the regular boss on maw crusha. He hits on 3s (thank God) and also has a once per game ability to give everything within 18" +1 to hit which would be massive most games i imagine in like turn 2
@@rcmwalker1987 With the exception of Darkoath units that wounds on a 3+, while beeing "regular humans that happened to follow the dark gods". With the Undivided mark they must take, they wound on a 2+ ennemy monsters and heroes. That's already a monster-level hitting profile, for regular humans, without any buff.
I gather that ranges have dropped down a lot this edition, so shooting units without a lot of mobility are essentially bad melee units with a single turn of burst damage before they're picked up.
Yeah my two armies (Sylvaneth and Ironjawz) got nerfed really hard. Still excited for the game, but what I have seen so far for the armies I play is not exciting.
It will be the same as ever. Give away first turn to be the underdog and control the double. Keep in touch with the scoring until it’s the right time to double and win the game.
@@dusting2706how are they just outright bad? We knew since the beginning of the article covering command points on Warhammer community that we would be losing a big mighty destroyers with 3 units. No unit issues free commands or gives extra command points. Anyone who thought mighty destroyers would stay the same was delusional. Their warscrolls got improved a ton going into 4th edition.
@@kennypalmer8971 really, you call this improvement. this is second, IJ battle report that I watch and I see same problems. slow, bad at hitting stuff, no range attack, warchanter is put to the ground, not enough attacks to cover 4+ to hit, saves are good afoul. This, or people who I watch are not good players(no bad to them).
@@takasunmc how are saves bad? They’re pretty much 3+ save across the board and in this game had a 6+ ward as well. Steve ran 20 ardboyz into a death army. Did you expect a unit of 10 ardboyz to one shot 20 mortek guard? Brutes are your big damage dealers in the army now. The army is an army with stacking buffs from multiple sources that will annihilate whatever they crash into. Brutes can absolutely slap. Run them with warchanter buff for +1 damage, the lore spell for crit 2 hits, waagh, and all out attack. All of a sudden you’re at 3+ to hit and wound, -1 rend (-2 into infantry which is most units in the game), and 3 damage with regular weapons and 4 damage on the big choppas all of which has exploding hits. A unit of 5 of them is 21 attacks at that profile. A unit of 10 brutes can slap something for a potential 131 damage.
@@sercoachshowsoffpathfinder3313 Yeah, reading the Goonhammer article looks like we lost spells, artifacts aren't great, immortis got further nerfed, stalkers are sad. I think they assume we pop the +1 wound each turn and so nerfed our Rend. Wonder if Purple Sun and Drain Vitality are going to be our source of save modifications.
@@Waywardpaladin I actually used the 5+ more often for my games, but yeah the damage dealers from 3rd edition aren't that good anymore, but morghasts are really good.
didnt he say that this is his first time with IJz? this is a new game, not a tournament setting. Casual fun time where 2 chaps throw dice and learn new edition lol
Thank God for more AoS
Praise Nagash for more AoS!
Eh, honestly I think both 40k and AOS have become boring, although 40k is worse. The list building is boring. 40k, every army feels the same. Either shooty or fighty. There’s nothing else. Stand on circles and score. No crunch left whatsoever, no variation.
AOS isn’t as bad, armies still have a little flavour and flair, but list building is still terribly boring.
Tow has definitely become my go to. It’s sad, because AoS has such beautiful models. My Cities of Sigmar are a stunning army with hundreds of hours of work in building and painting.
@@Stonehorn See, I feel that way about WHFB. Every list I see is a cookie cutter of every other list out there because the game has one objective and one objective only be killy.
Which, as someone who played since the 90s, was always the problem with WHFB (yes I know it's ToW but it's still just WHFB) and why it saw it's player base die so much.
Part of that is that what we have seen from 4th edition AoS really REALLY hits more of the "tactical" side of things and makes it so killing more models doesn't help as much.
Which could help with people never needing to use cookie cutter armies cause "killing" isn't going to win so you have a LOT more room to flesh out even competitive lists (the worst lists in any game IMHO)
OBR is going to be tough. With tactics forcing everybody into combat on edges or middle in round 1 we can't escape being bogged down by the mortek blobs.
or a 550 pts morghast death star, with 3 dices on the charge, that comes back with Nagash
I did mess up the soulreaper role that requires the infantry unit to be in his melee range, but i don't think it would have made any difference.
Fun report!
Loved how thematic it was the Brawn over Brains super orruks army wildly attacked from all sides while the Ossiarch legions made a deadly disciplined half-circle to brace against the onrushing reckless Ragers & big pigs! 👍
The roles are insane here haha, that turn 1 for the Ossiarch had me laughing so hard
Turns two and three could've really used that Ironjawz Waaagh!
why send the mawkrusha alone far ahead of the rest of the army?
The guys at miniwargaming are pretty mediocre with their positioning. No hate, just an observation.
@@Onk3lM0 i was so happy to see the new awesome ironjawz minis. then they just moved ahead and died
@augustocarnevale1900 to be fair it's a new edition, getting into combat as quickly as possible is a great way to see what works, what doest and what can you change to make things better.
Keep the AoS train going, you jabronis.
This was good, but healing like on the emerald lifeswarm does not let you bring back models.
Very fun chill and engaging. My only criticism is that it's hard to see the green OBR dice on the mat
Sorry about that. It was those dice or raven guard dice. Those are what I brought
@@sercoachshowsoffpathfinder3313 not your fault if you didn't know! I blame mini wargaming for the beautiful table!! 🤣😂
Mortek guard do suck in comparison…. Until you add in the chain of buffs that make them monsters until you drop the buffers
noice thanks for the batrep, cant wait for somone to cover DoT, seems none of the content creators like them or something :')
Check out Season of War. They have an AoS 4.0 battle report with DOK and without trying to be mean they know the rules and also use tactics. Actually that came our sounding really mean, sorry.
@@AskJakeChemistryVideos thanks, but was looking for disciples of tzeentch not daughters of khaine :')
WHere can I get tents like that? they look amazing!
No rampage in the fiest combat? Also don't the Ardboys have a shield bash ability they use first?
I think manifestations can move in the turn they are set up. Section 7.0 in the book, where it outlines them, specifies that outside of the specific rules it states, manifestations don't count as units
Edit: I have been proven mistaken
In the article for the manifestation, they said no mouvement in the mouvement phase they set up
It's a core rule. Units can't move if they make a setup.
"they are treated as if they were units for the purposes of movement, combat range, being in combat and setting up other units". "A unit set up on battlefield phase other than deployment phase cannot use move abilities n the movement phase of same turn"
Wow an ironjawz army without the same mounted army as everyone else uses
Looks like Bonereapers are back on top!
They were a blast to play for this game.
@@sercoachshowsoffpathfinder3313 Was a blast to watch as well! Amazing paintjob too!
@@lpsowns thank you.
Did you have OBR command points to be used on those abilities vs just constantly using them? Or did boss man make them free?
@@phillipbell8236 they are always free.
Awesome!
You forgot to use the 'ardboysz Shield Bash ability before they fought.
So I looked at the website in the hopes of buying the same tree section stl but I did find it anywhere. Did I miss them?
Now I see why the stalkers and immortal gaurd dropped to 4 wounds. Looks like the gothizar will be the only way to bring units back. I'm also guessing the gothizar no longer needs a +4? So it has much better synergy with stalkers/immortis and bringing them back is huge. Especially if a unit of mortem can return as well after being destroyed.
Yeah the harvester is about the only model that can bring models back, but nagash can once per game bring back a full squad.
the gothizar is the only way to bring models back?! Holy smokes!
@@NexUtInfinitus just about yeah.
So points went way up that would have been 1770 minus the endless spells
Because I’m new to AOS where do you get the unit cards ?
No primal dice in AOS 4?
Whats the mortek guard control score
It is 1 per model
great vid but somethings wrong with the sound 😕
Where are people getting the points and rules?
They get them early from gw
GW has sent those items to various youtube studios/streamers early like they usually do. I know Tabletop tactics has also been able to put out a video or 2 of 4th edition as well.
Season of War has them as well.
60 attacks with those guard hitting on 2? yeah, seems balanced. WTF. wow, I dont know what Ironjaws did to the rules writers, but they are awful.
Damn. I'm just now realizing the entire ironjawz roster hits on 4s lol thats sad. But I think Gordrak is basically and auto include over the regular boss on maw crusha. He hits on 3s (thank God) and also has a once per game ability to give everything within 18" +1 to hit which would be massive most games i imagine in like turn 2
Did mawkrusha have a rampage?
it does but gordrakks is only against monsters
Can we get more Maggotkin? That sweep by Nagash ended the game too soon lol
Hmm trying to guess the pts size of these armies 😂 (ubless its spearhead)
guess well find out in 2 weeks
No, it's not spearhead
4+ to hit on ironjawz really hurt. So many fails.
I do like the clear difference in units now however. All humans are 4+/4+, orks 4+/3+, elf 3+/4+ etc. It's affected everyone so it works out overall.
@@rcmwalker1987 With the exception of Darkoath units that wounds on a 3+, while beeing "regular humans that happened to follow the dark gods". With the Undivided mark they must take, they wound on a 2+ ennemy monsters and heroes. That's already a monster-level hitting profile, for regular humans, without any buff.
@@Scarycrow89they're humans with a buff from the chaos gods.
Is Katakros worth buying anymore with all the nerfs? It looks like his identity disappeared.
I would still rate him as an amazing part of the army.
It's all relative, everything is a little toned down. He's still good.
More Old World Please!!! ;)
Is everyone avoiding shooting units due to board being so small, and they can not stay out of melee.
I gather that ranges have dropped down a lot this edition, so shooting units without a lot of mobility are essentially bad melee units with a single turn of burst damage before they're picked up.
Shooting units are much rarer in AoS - unlike in 40K, some armies don't have any ranged attacks at all
I didn't have any catapults for my army so I couldn't bring them.
waaaaagh
Anderson Dorothy Miller Kimberly Thompson David
ironjawz seem absolutely woeful for a combat army
Yeah my two armies (Sylvaneth and Ironjawz) got nerfed really hard. Still excited for the game, but what I have seen so far for the armies I play is not exciting.
you're ALMOST never going to want to choose to take a doubleturn in 4.0
Except to stop your opponent from getting points I see no other reason to double turn
I think opposite is true. You will almost always want to take double turn to be an underdog.
@@alescervinka7501 I don’t think I’ve seen one 4th edition bat rep so far were being the underdog turned out to be a good thing
It will be the same as ever. Give away first turn to be the underdog and control the double. Keep in touch with the scoring until it’s the right time to double and win the game.
Changes to ironjawz make me sad
Why
@@nathanbenson2237they’re bad
@@dusting2706how are they just outright bad? We knew since the beginning of the article covering command points on Warhammer community that we would be losing a big mighty destroyers with 3 units. No unit issues free commands or gives extra command points. Anyone who thought mighty destroyers would stay the same was delusional. Their warscrolls got improved a ton going into 4th edition.
@@kennypalmer8971 really, you call this improvement. this is second, IJ battle report that I watch and I see same problems. slow, bad at hitting stuff, no range attack, warchanter is put to the ground, not enough attacks to cover 4+ to hit, saves are good afoul. This, or people who I watch are not good players(no bad to them).
@@takasunmc how are saves bad? They’re pretty much 3+ save across the board and in this game had a 6+ ward as well. Steve ran 20 ardboyz into a death army. Did you expect a unit of 10 ardboyz to one shot 20 mortek guard? Brutes are your big damage dealers in the army now. The army is an army with stacking buffs from multiple sources that will annihilate whatever they crash into. Brutes can absolutely slap. Run them with warchanter buff for +1 damage, the lore spell for crit 2 hits, waagh, and all out attack. All of a sudden you’re at 3+ to hit and wound, -1 rend (-2 into infantry which is most units in the game), and 3 damage with regular weapons and 4 damage on the big choppas all of which has exploding hits. A unit of 5 of them is 21 attacks at that profile. A unit of 10 brutes can slap something for a potential 131 damage.
GW games are becoming a wargames/ boardgames hybrid.
Damage allocated instead of just wounds remaining is sooo dumb
Crying about hitting on 4s when the undead wound on 4s? Mortek lost their rend too, used to easily have 2 rend on them
Yeah mortek aren't as killiy but they are really good defensively.
@@sercoachshowsoffpathfinder3313 Yeah, reading the Goonhammer article looks like we lost spells, artifacts aren't great, immortis got further nerfed, stalkers are sad. I think they assume we pop the +1 wound each turn and so nerfed our Rend. Wonder if Purple Sun and Drain Vitality are going to be our source of save modifications.
@@Waywardpaladin I actually used the 5+ more often for my games, but yeah the damage dealers from 3rd edition aren't that good anymore, but morghasts are really good.
@@sercoachshowsoffpathfinder3313 Good to hear, how about Archai?
@@Waywardpaladin I used them on my 2nd game and they are blenders especially when buffed. Though there abilities are meh.
guy playing IJ changing decisions and going back to do things he forgot, red flag player LOL.
Nah
It is a new edition and he hasn't played sigmar in a while.
didnt he say that this is his first time with IJz? this is a new game, not a tournament setting. Casual fun time where 2 chaps throw dice and learn new edition lol