@@adrianc7052 ChuChus have had five different designs: Majora's Mask, Wind Waker (including Minish Cap and the DS games), Twilight Princess, Skyward Sword and the Switch games.
@@adrianc7052The chuchu design has been pretty standardized for a while but tbf the majoras mask chuchus look radically different from the chuchus that came after so theres still a comparison to be made
@@adrianc7052 The TP variants were full on Slime type monsters compared to the cuter look of the WW and Switch variants, and then there were the really weird looking ones from OoT and MM..
@@GayBastich 5 Wind Waker floormasters, who upon defeating yell out "SURPRISE MUTHAFUGGA" and phantom ganon tries its best to make your day that little bit shittier.
Fun fact: Wind Waker is the only 3d zelda game to not use the "ball of light with wings" fairy design. Its funny, because in every 3d zelda game with great fairies, they look like humans, but the normal fairies are balls of light, meanwhile in wind waker, the regular fairies look like little humans whilst the great fairies look like alien beings.
@@Tzentr_n no, i dont count paper dolls in an a ported version of a spin off title. (My Fairy was only in the ported versions.) Its not even a 3d zelda game, its a dynasty warriors game with a zelda skin
Wind Waker has most of my picks for enemy design. They have so much character and the sound design really adds to them. TP did well with making some enemies creepy/gross as well that also take my picks
I have to agree. Wind wakers artsyle and sound design are top notch for the series. Its part of why Wind Wakers artsyle was the only one to be reused in future games (majoras mask doesnt count, as it was simply a direct sequel with ported assets on the same hardware) Armos, Chuchu, Deku Baba, Bubble, Bokoblin, Moblin, Redead, Wizzrobe, and Floormaster all had incredible sound design in Wind Waker, and id say the only badly designed enemy in Wind Waker is Beamos, simply because the wind waker design is boring (a nondescript pillar with a ball of light).
WindWaker wins on Dark Nuts for me, simply because the Doberman look is extremely amusing. They are arguably the last remnant of the Goriya species, outside of the one in Link's Awakening that trades you the Boomerang.
Yeah it's hard to beat Wind Waker in terms of style- I do like the BotW Bokoblins more, and the TP Darknuts, but other than that pretty much every recurring enemy that appears in WW has my favorite of its designs in that game
Something I find so great about the Zelda series is that there is so much diversity in the art styles and designs, also great channel keep up the good work :)
Yeah Al the enemies from a mink between worlds were all already in a link to the past so for example the rendition of the moblin from Lbw is actually a remake of the Lttp moblin
but it doesn't even make sense since the only hint at them being related to real gibdoes are its humanoid nature and hints of undead-ness. gibdoes are mummified redeads. TOTK's "gibdoes" are completely separate insectoids that really are just redeads if anything
Seeing all these enemies just makes me more disappointed with Tears of the Kingdom for having barely more enemies than Breath of the Wild. There's sooo much they could have done!
they could have done the best game of all time, but they took all the flaws of breath of the wild and put it on tears of the kingdom, and recycled the map and enemies, tears of the kingdom is a great game but it could be better.
@@Swedish-flavor-frontiers constructs also had missed potential imagine if they could take control of enemies and make them stronger and do things such fusion or giving constructs ultra hand or making a construct boss with your exact abilities like V2 in ultrakill
I’m not really seeing how the TP Gibdos are considered insectoid. TOTK I can understand, but TP has no features on them that makes them give off that kind of appearance. Also, the Helmasaur-like enemies in Majora’s Mask are actually called Hiploops. They’re actually quite rare enemies in the game, and only appear on the wooden bridges outside of Woodfall Temple, and a few inside of Stone Tower Temple. As far as I know, the one right outside the boss door in Stone Tower Temple is the only one wearing a metal mask. The rest are unmasked.
To be fair, Hiploop IS the Japanese name for Helmasaur, so in Majora's Mask they are intended to be the same enemy, just that they didn't translate the name for one reason or another.
I feel like The Deku Baba easily goes to Skyward Sword, not just because the appearance is so good, but because of the gameplay elements that are communicated through the design. In SS, Deku Babas have a hard rock shell, protecting from attacks in the wrong direction, with the direction of the mouth indicating which way you need to slice to successfully kill them. I also love how in SS, there are so many alternative ways of beating them, like: -Parrying them stuns them and allows you to cut off the stalk, instantly killing them. -Shooting them with a slingshot stuns them too. -The Beetle item can fly under it and cut the stalk. -The Bow and Arrow can cut the stalk. -They love eating bombs.
While I love how Deku Baba's function in Skyward Sword, I actually prefer their Twilight Princess appearance. The Baba's In SS look really weird having an animal-like fleshy mouth with actual teeth. I like it when they stick to plant features that mimic animal features like in the earlier designs.
Rude, really. WindWaker based designs are simply my favorite due to the sheer charm of their dopey expression, with the Wild era variant being a close second. I don't like the Skyward Sword version, though I at least respect what they tried. The Twilight Princess one's kind of void of personality, being basically just a jelly slug. And the Majora's Mask version can quite simply burn in hell.
@@melvinshaw7574 WW is definitely the most iconic version, given that it appears in three other games. It’s hard to disagree that it’s the best, very bright and colorful, satisfyingly goopy, and the noises they make and the origin behind them are hilarious. With SS and BotW I actually like what they did with them, nothing crazy but effective as a good slime enemy design. As much as I love and defend TP, it’s Chu-Chu designs really are kinda nothing. Meanwhile, MM’s Chu-Chu is… certainly something
@@Gatorah those aren’t really all that frequent of enemies. They definitely were very much present in the N64 games, no one can deny that’s where they shined especially since MM developed them into their own race of people which was really cool. Beyond a few 2D titles, they’ve been missing in action for a while. The Koroks kinda replaced them as a race and the Forest Octorocs kinda replaced them as an enemy. Very much a shame.
I’ve never seen this level of appreciation for these little guys! I had no idea about a lot of the designs you shown light on here. I am a little sad that Cadence of Hyrule didn’t get any love, though I do understand that it’s a spinoff
@@bloodybladenum1920 he mentioned Buzz blobs, not chuchus, a totally different enemy. And if you are talking about enemies that had very few design changes, Chuchus had VERY different designs in Majora's Mask, Twilight Princess, Wind Waker, Skyward Sword, and Breath of the Wild.
to be fair, all the sprites in the older games are very simple, however I wish he would've atleast put a disclaimer or something that he would mainly cover the newer ones because they are more visually interesting
Similar opinion of Link's Awakening's Ropes. They have such an oddly distinct death sound that's extremely amusing to me (at least in the Switch remake).
Maybe the reason the redead in eow doesnt look like a zombie is because sometimes redeads are zombies and sometimes redeads are clay creatures, both are equally valid and shiuld not be judges on their "zombiness"
Great video, though admittedly I wish you took the Cadence of Hyrule designs into account since that game has some really good ones, including my personal favorite version of the Wizzrobes where they take the "cartoon wizard" look mentioned at 14:09 , but also turn them into birds as an homage to the ones from Wind Waker, but instead of toucans, the ones in CoH look like crows/ravens, either of which is way more fitting as a dark wizard since both birds are known for being highly intelligent AND overly antagonistic. Being thematically appropriate AND pretty cool looking makes the CoH Wizzrobes my favorite Wizzrobes.
@@shadowdragunhow do they behave like them? they literally just grab, there's not much you can do with hands, but in function, one takes your hearts to kill you, one just grabs you, and in alot of the games doesn't even damage you
I enjoy hearing your options! I actually find myself agree quite a lot, rare for most UA-cam videos since I usually have very unpopular options. Very interesting concept for a video by the way, not seen this before and you made me think about witch monsters I like and I had never really thought about this before.
6:27 no, its boring and mummies arent original, twilight princess and TotK's variants look scary and dangerous, anw are original creatures. Their sounds in TotK aswell, those screams are bonechilling.
Definitely agree that twilight princess has the best darknut interpretation. I was bummed that they didn’t bring darknuts back for breath of the wild or tears of the kingdom
the like like glowing thing is actually his tongue if you check the encyclopedia in totk it tell his tongue is his weakness and the weakness your hitting is the glowing red ball thingy
Shoutout to young me shitting myself after an Armos fucking rearranged my organs in Skyward Sword. Gotta be my favorite non Ghirahim related memory from that game.
I believe that Echoes of Wisdom doesn't use the Deku Baba, but the Anemaru, a similar enemy found in The Adventure of Link. It has that same smoothness
6:58 Sheikah Monks. Granted yes, BotW came out way later, but given they tied their designs to them, and where they appear, it is likely still the case they are Sheikah Monks defending what is supposed to be holy structures or locations for the Royal Family, but warped by Ganondorf’s magic.
as somebody attempting to draw every zelda enemy, and pick a unified / best / original style for each.. this video is going to be fascinating. The thing that messed me up most about Octarok is they have octa in the name, but then in Wind Takt which (like a certain other popular nintendo franchise's first gamecube game) decided to just make huge changes.. suddenly they are clearly squid. But then if you look back at Ocarina again, it's kind of ambiguous what kind of cephalopod it is.. the big ones even have shells. so I can let it go lol. I am pretty sure some of those 'crows' are the enemy Crowly, and others are Guays.. Guays have had neat design changes for sure. like the beak reaching back behind the eye.. Part of the issue with the inconsistency of the various wormy-centipedey enemies is that the localization just seems to toss the names around at random. But honestly, even in the original Japanese, it's still inconsistent. Whether it's mold, tail, or lanemola.. you have to pretty much roll the dice to see if you're getting a worm, a centipede, a caterpillar... Some of those pig-moriblins are actually called Butablin, but some of them realy are Moriblins so yeah they definitely vary. Dog, pig, and oni features all around. 14:13 that enemy is actually called Kamabado. The localizers got lazy, as they did a lot in this era. 15:40 lol N64 wasn't the origin of Dodongos my good man, they were in the very first game, and the fourth gave us a bizarre worm form. and some newer ones too you seem to have missed. I wonder if the localization is different in your country, because in the US, the enemy Hiploop is called Helmasaur only in some of those games. When it's a bug, they left the name alone. But they are all Hiploop originally. And the "Helmasaur King" also shares his real name with an unrelated enemy the "Helmaroc King", they are both jiikurokku. kinda hard to parse.
The Deku Baba in Wind Waker are the most unique and I feel like you glossed over them. I really like the banana tongue that they have. Edit: I guess it's technically a Boko Baba, but It's basically the same creature.
I think Cadence of Hyrule should be taken into account here, as while it is a crossover game, they take some of the best versions of enemies and tweak them slightly
i feel that the modern gleeok has completely butchered the cool factor of the gleeok, a cool multi head dragon into the goofy almost comedic appearance, if it wasn't for the absolute nightmate these are to fight I'm not sure they'd be as appreciated, still totk's iteration still isn't the worst
TotK Like-Likes really show just how threatening plants or plant-like fauna could be. Kind of in the same vain as the peahats from OoT. Absolutely brilliant monster design imo.
For like likes I’ve got to pick the N64 version. Tears’s design is a plausible ish creature while in the flowing indistinct texture makes it feel like a horror movie version of Muk. It’s just so disgusting in those games.
The sprites were scaled weirdly in this, making their comparisons difficult to look at. When you're editing, make sure to change the scaling option for sprites from something other than bilinear, since it interprets the change in size by blurring the colors instead of keeping it crisp and blocky.
I know people hate on the enemies in TOTK, but I don’t think it’s necessarily just the quantity of them, there’s a actually a decent amount. The issue is there is no longer anymore unique enemies so to speak. What was beautiful about the pre BOTW games was that every dungeon and area had genuine new enemies rather than just reskinned elemental enemies. I believe the only one in TOTK that felt unique was like the Gibdo
When talking about what a good or a bad design is, there Always will be some personal preferences, but there also some objectiv way to analyse it wich I think is more interesting. Trying to take on the reasons of why did the designer make these choices. The lizalfos design is great in botw, but why ? Probably because the camelion base make them look more unique but also because they were studied to be cohérent this way. By attacking with their long tong, running like a lizard, Horn showing their grade, all this is though by the designers.
I think the wind waker redeads win by a landslide. As weird as they are, they are so frightening I remember crying the first time playing the game when I was 4 😂
Feel like twilight princess got so robbed this video. Not even mentioning the game for re dead’s is crazy when it’s in mine and many other peoples opinions coolest Zelda enemy wver
I would’ve included the Zant’s Hand from Twilight Princess since I consider that to be a Wallmaster even though the name very clearly says it’s something else.
14:42 the enemy in link between worlds is called a anti-fairy not a bubble. I know that they are pretty much the same. In 2d top-down zeldas they are called anti-fairies while in 3d zeldas starting with OoT they are bubbles. Another group of enemies that are very similar but have different names are chuchus, buzz blobs, gels, and zols
I know there's a lot of criticism in the comments but just know that's solely due to it being an opinion piece. The video is very well made and entertaining.
My personal disagreements and my reasoning Redeads: TP Redead Knight (the "gibdo"), moreso because it doesn't have the grab attack that makes the other versions more annoying to fight, though the WW version that moves much more like a literal living corpse is a close second Lizalfos: SS version, I like the kind of salamander-esque design, and the thick and heavy arm guard makes it quite unique among the scalybois Deku Baba: TP version, I dig the Venus Flytrap styled "teeth" this one has, as opposed to the other versions having real teeth which while it works, is really just teeth and not anything unique
I think this video is too big on the 3D game supremacy, especially glazing oot/mm and twilight princess a little too much, it complretely discounts great character designs like minish cap's Helmasaur or any sprite based moldorms.
I've recently been playing the original Hyrule Warriors, and I just realised that the King dodongo is completely different. Most enemies are obviously very similar to various games but I wonder if there's any new designs that they introduced that I didn't notice.
@@Molten2004 Eh, the chameleon look could have more detail. Also the horn kind of sticks out. In TP the actual lizard look feels like a more imposing and makes a statement when fighting. And Moblins in OoT the gladiator look make a statement while Breath's remind me of Heffelumps and Woozles from Winnie the Pooh.
I'm gonna agree, the lizalfos in BotW/TotK absolutely tower over Link in a way that makes them look far too top-heavy and lanky to be bipedal creatures, like I could sneeze on them and they'd fall over. Plus, I think a Chameleon was a poor choice to base them off of if you're not even going to give them a tongue attack. The whole reason Chameleons have those special eyes is to help judge distance and accuracy. So that was a missed opportunity. If you're going to base it off a real-life lizard at least make it something that looks intimidating like a komodo dragon or bearded dragon or armadillo girdled lizard. (Also, the Moblins just look weird and awkward in the BotW/TotK style)
>every enemy
>no chuchus
:( they were even a boss in Minish Cap lol
he chused to leave them out :3
He said only ones that had a big difference
@@adrianc7052 ChuChus have had five different designs: Majora's Mask, Wind Waker (including Minish Cap and the DS games), Twilight Princess, Skyward Sword and the Switch games.
@@adrianc7052The chuchu design has been pretty standardized for a while but tbf the majoras mask chuchus look radically different from the chuchus that came after so theres still a comparison to be made
@@adrianc7052 The TP variants were full on Slime type monsters compared to the cuter look of the WW and Switch variants, and then there were the really weird looking ones from OoT and MM..
and I think the wall master reincarnated into gloom hands in totk
More likely the floor master I should think
@@GayBastich 5 Wind Waker floormasters, who upon defeating yell out "SURPRISE MUTHAFUGGA" and phantom ganon tries its best to make your day that little bit shittier.
Right? The first time I ran into the gloom hands in TOTK I was like “IS THAT A FLOORHAND?!” I was so scared! 😭
I still call them Floormasters (Gloom Hands imo is a dumb name)
Fun fact: Wind Waker is the only 3d zelda game to not use the "ball of light with wings" fairy design.
Its funny, because in every 3d zelda game with great fairies, they look like humans, but the normal fairies are balls of light, meanwhile in wind waker, the regular fairies look like little humans whilst the great fairies look like alien beings.
Echoes of wisdom made it again
If you count hyrule warriors then that game has human small fairies as well
@@Tzentr_n no, i dont count paper dolls in an a ported version of a spin off title. (My Fairy was only in the ported versions.) Its not even a 3d zelda game, its a dynasty warriors game with a zelda skin
maybe because it seems wierd to carry little humans in your pocket.
@@kadirjaloley4026 echoes is a 2d zelda game
Wind Waker has most of my picks for enemy design. They have so much character and the sound design really adds to them. TP did well with making some enemies creepy/gross as well that also take my picks
I have to agree. Wind wakers artsyle and sound design are top notch for the series. Its part of why Wind Wakers artsyle was the only one to be reused in future games (majoras mask doesnt count, as it was simply a direct sequel with ported assets on the same hardware)
Armos, Chuchu, Deku Baba, Bubble, Bokoblin, Moblin, Redead, Wizzrobe, and Floormaster all had incredible sound design in Wind Waker, and id say the only badly designed enemy in Wind Waker is Beamos, simply because the wind waker design is boring (a nondescript pillar with a ball of light).
WindWaker wins on Dark Nuts for me, simply because the Doberman look is extremely amusing. They are arguably the last remnant of the Goriya species, outside of the one in Link's Awakening that trades you the Boomerang.
Yeah the sound design for wall masters and deku babas make them the best picks for sure
Yeah it's hard to beat Wind Waker in terms of style- I do like the BotW Bokoblins more, and the TP Darknuts, but other than that pretty much every recurring enemy that appears in WW has my favorite of its designs in that game
Something I find so great about the Zelda series is that there is so much diversity in the art styles and designs, also great channel keep up the good work :)
Thanks so much!
same
Yeah
Al the enemies from a mink between worlds were all already in a link to the past so for example the rendition of the moblin from Lbw is actually a remake of the Lttp moblin
You forgot CHUCHU
It's a variation of the thing he mentioned at the start
@@bloodybladenum1920 But Chu Chu have more Desgin Changes
Buzz blobs and chuchu have literally never been the same thing.@@bloodybladenum1920
@Sockz224 do a vid on chu chu or just leave a community note
Wind Waker's easily is the most unique as the rest are just round ball shaped globs.
I gotta disagree with the gibdo decision. I love how they look in TOTK, it’s more creative and creepy than just some mummy.
I think it’s kinda funny how they look more like redeads than earlier redeads do newer ones
but it doesn't even make sense since the only hint at them being related to real gibdoes are its humanoid nature and hints of undead-ness. gibdoes are mummified redeads. TOTK's "gibdoes" are completely separate insectoids that really are just redeads if anything
@@theunadulteratedpretzelthat’s okay
Yes, also the twilight Princess version is called a redead knights, I haven’t explored the desert in TOTK yet, but I’m very excited for it 👏👏👏
@@theunadulteratedpretzelwho cares bro
I can’t get over the skyward sword lizalfos. I love their taunting personality and their sporadic move sets
Seeing all these enemies just makes me more disappointed with Tears of the Kingdom for having barely more enemies than Breath of the Wild. There's sooo much they could have done!
they could have done the best game of all time, but they took all the flaws of breath of the wild and put it on tears of the kingdom, and recycled the map and enemies, tears of the kingdom is a great game but it could be better.
@@miltongp01they could have had ancient enemies who also fell from the sky, it would be sooo cool
@@Swedish-flavor-frontiersI mean that's exactly what the constructs are
@@jamesThebulbmin but it’s only those, they had so many possibilities! Old monsters that are so old they are considered myths! So much potential
@@Swedish-flavor-frontiers constructs also had missed potential imagine if they could take control of enemies and make them stronger and do things such fusion or giving constructs ultra hand or making a construct boss with your exact abilities like V2 in ultrakill
I’m not really seeing how the TP Gibdos are considered insectoid. TOTK I can understand, but TP has no features on them that makes them give off that kind of appearance. Also, the Helmasaur-like enemies in Majora’s Mask are actually called Hiploops. They’re actually quite rare enemies in the game, and only appear on the wooden bridges outside of Woodfall Temple, and a few inside of Stone Tower Temple. As far as I know, the one right outside the boss door in Stone Tower Temple is the only one wearing a metal mask. The rest are unmasked.
right? TP gibdos are mummies with bits of armors and stuff, i was really confused when he called them insectoid
To be fair, Hiploop IS the Japanese name for Helmasaur, so in Majora's Mask they are intended to be the same enemy, just that they didn't translate the name for one reason or another.
I feel like The Deku Baba easily goes to Skyward Sword, not just because the appearance is so good, but because of the gameplay elements that are communicated through the design. In SS, Deku Babas have a hard rock shell, protecting from attacks in the wrong direction, with the direction of the mouth indicating which way you need to slice to successfully kill them. I also love how in SS, there are so many alternative ways of beating them, like:
-Parrying them stuns them and allows you to cut off the stalk, instantly killing them.
-Shooting them with a slingshot stuns them too.
-The Beetle item can fly under it and cut the stalk.
-The Bow and Arrow can cut the stalk.
-They love eating bombs.
WW Deku Baba????
While I love how Deku Baba's function in Skyward Sword, I actually prefer their Twilight Princess appearance. The Baba's In SS look really weird having an animal-like fleshy mouth with actual teeth. I like it when they stick to plant features that mimic animal features like in the earlier designs.
Di…Did you just completely forget Chu-Chus?
Rude, really. WindWaker based designs are simply my favorite due to the sheer charm of their dopey expression, with the Wild era variant being a close second. I don't like the Skyward Sword version, though I at least respect what they tried. The Twilight Princess one's kind of void of personality, being basically just a jelly slug.
And the Majora's Mask version can quite simply burn in hell.
@@melvinshaw7574 WW is definitely the most iconic version, given that it appears in three other games. It’s hard to disagree that it’s the best, very bright and colorful, satisfyingly goopy, and the noises they make and the origin behind them are hilarious.
With SS and BotW I actually like what they did with them, nothing crazy but effective as a good slime enemy design. As much as I love and defend TP, it’s Chu-Chu designs really are kinda nothing. Meanwhile, MM’s Chu-Chu is… certainly something
What about muh babies the deku scrubs!
@@Gatorah those aren’t really all that frequent of enemies. They definitely were very much present in the N64 games, no one can deny that’s where they shined especially since MM developed them into their own race of people which was really cool. Beyond a few 2D titles, they’ve been missing in action for a while. The Koroks kinda replaced them as a race and the Forest Octorocs kinda replaced them as an enemy. Very much a shame.
@@SomeGuy-tr2hi I miss them. They were so cute. Majoras mask was the peak of them sadly
Why is everything pre n64 not in this video
Hearing him call the N64 Dodongo the "original" hurt my soul lol
My thoughts exactly.
Yeah moblins have been around since the first game not OoT
Octoroks too @@Giovfunny
Check this guys’s video, his a post N64 shill lol
You brought up Dodongos, but what about Gohma? She’s been in tons of games.
I’ve never seen this level of appreciation for these little guys! I had no idea about a lot of the designs you shown light on here. I am a little sad that Cadence of Hyrule didn’t get any love, though I do understand that it’s a spinoff
No love for the NES Zelda titles? Most of these enemies started on that console.
Throwin shade at the windwaker redead is cruel
I actually agree with him. I think the N64 design is better.
I disagree on so many levels.
I'd be more surprised if people would agree with everything lmao
@@ImpapediaYThow does the twilight princess gibdo look insectoid?
@@eboroni
Yeah, it's just an Average Zombie-Mumy😅
@@eboroni he's referring to the TotK Gibdo
@@christiansenator but he pairs the totk one with it
No chuchu mentioned 😔
He said at the VERY start that he wasn't going to cover them
@@bloodybladenum1920 he mentioned Buzz blobs, not chuchus, a totally different enemy. And if you are talking about enemies that had very few design changes, Chuchus had VERY different designs in Majora's Mask, Twilight Princess, Wind Waker, Skyward Sword, and Breath of the Wild.
@@Rafita13Yeah I was expecting Chuchus too for this reason. Love the Wind Waker and Minish Cal versions personally
@@roadjcat they are my favourites too!
I love how you completely ignore any design before ocarina of time.
They also preferred to go with link between worlds instead of the game that IS the older link between worlds: Link to the past
He didnt, he showed older sprites too
Did you even watch the video?
@@SuidicalRaccoon the "older sprites" he showed were from the Oracle games that came after Ocarina of Time
to be fair, all the sprites in the older games are very simple, however I wish he would've atleast put a disclaimer or something that he would mainly cover the newer ones because they are more visually interesting
ok but that four swords artwork of the links just jumping an octorok is gold
Just want to say that Echos of Wisdom brought back SO many enemies from the series and I love it.
Only using LBW instead of LTTP for examples was not the move
It's the same design though
@@KaitouKaiju Timeless 2D sprites vs outdated 3D models are not comparable
It’s like you ripped this video out of my head man. Tailor made. Love it
Glad to hear it!
wind waker's wizzrobes are the best solely because of the sound they make
Similar opinion of Link's Awakening's Ropes. They have such an oddly distinct death sound that's extremely amusing to me (at least in the Switch remake).
PAH, *GHOSTLY LAUGH*
Maybe the reason the redead in eow doesnt look like a zombie is because sometimes redeads are zombies and sometimes redeads are clay creatures, both are equally valid and shiuld not be judges on their "zombiness"
That Octorok design is good they made an official jumbo plush of it. (Which I own)
They change their criteria for each new enemy they talk about and I kinda love it
Not picking the skyward sword moblin is a crime. Jiggle physics make it the GOAT
I played Hyrule Warriors, so they would never have my vote lol. I am completely biased, but I don’t care, I still like the BOTW version more.
@@itzsillybob810 We don't talk about Hyrule warriors ahahaha
Great video, though admittedly I wish you took the Cadence of Hyrule designs into account since that game has some really good ones, including my personal favorite version of the Wizzrobes where they take the "cartoon wizard" look mentioned at 14:09 , but also turn them into birds as an homage to the ones from Wind Waker, but instead of toucans, the ones in CoH look like crows/ravens, either of which is way more fitting as a dark wizard since both birds are known for being highly intelligent AND overly antagonistic. Being thematically appropriate AND pretty cool looking makes the CoH Wizzrobes my favorite Wizzrobes.
I have to disagree on Floormaster, the best design is TotK's Gloom Hands. Also, it's a crime not to include Hyrule Warriors designs
The Gloom Hands are a different thing from wall/floormasters despite a similar concept.
@@ravio5868Lets be real, they look like floor masters, they (mostly) behave like floor nasters and rhey even die like them...they're floormasters
@@shadowdragun isn't the purpose of them to take you to the center of a dungeon? They don't do that in TotK so I don't count them
I love the TotK gloomhands. they genuinely freak me out. Its great
@@shadowdragunhow do they behave like them? they literally just grab, there's not much you can do with hands, but in function, one takes your hearts to kill you, one just grabs you, and in alot of the games doesn't even damage you
Id vote for spirit tracks for floor masters. I love their design and theyre actually pretty creepy
I enjoy hearing your options! I actually find myself agree quite a lot, rare for most UA-cam videos since I usually have very unpopular options. Very interesting concept for a video by the way, not seen this before and you made me think about witch monsters I like and I had never really thought about this before.
I feel like BotW/TotK really perfected the design of a lot of the enemies that they featured
The Freezards from Twilight Princess remind me a lot of the Sheegoths from Metroid Prime
6:27 no, its boring and mummies arent original, twilight princess and TotK's variants look scary and dangerous, anw are original creatures. Their sounds in TotK aswell, those screams are bonechilling.
are you trying to argue against an opinion, based more on one's personal preference than being a fact or lie?
Mummies are absolutely Iconic. Looking at them beside the ToTK ones, it's way more obvious why they would be weak against fire.
Definitely agree that twilight princess has the best darknut interpretation. I was bummed that they didn’t bring darknuts back for breath of the wild or tears of the kingdom
That was super fun to watch and see all the different designs!
Happy you enjoyed it!
i think i'll always prefer the realistic artstyle of TP enemies over the other games
the like like glowing thing is actually his tongue if you check the encyclopedia in totk it tell his tongue is his weakness and the weakness your hitting is the glowing red ball thingy
I thought the video would for sure end in variations of Ganon! It was fun to go through all these enemies though.
How did I not think of this lol
Shoutout to young me shitting myself after an Armos fucking rearranged my organs in Skyward Sword. Gotta be my favorite non Ghirahim related memory from that game.
Please tell me what that means because the only meaning I have for rearranging organs is not what I think you meant
I believe that Echoes of Wisdom doesn't use the Deku Baba, but the Anemaru, a similar enemy found in The Adventure of Link. It has that same smoothness
after watching this, i wish they added more of the old enemies to totk. imagine a darknut in botw and totk's style, that would be so cool!
6:58 Sheikah Monks. Granted yes, BotW came out way later, but given they tied their designs to them, and where they appear, it is likely still the case they are Sheikah Monks defending what is supposed to be holy structures or locations for the Royal Family, but warped by Ganondorf’s magic.
as somebody attempting to draw every zelda enemy, and pick a unified / best / original style for each.. this video is going to be fascinating.
The thing that messed me up most about Octarok is they have octa in the name, but then in Wind Takt which (like a certain other popular nintendo franchise's first gamecube game) decided to just make huge changes.. suddenly they are clearly squid. But then if you look back at Ocarina again, it's kind of ambiguous what kind of cephalopod it is.. the big ones even have shells. so I can let it go lol.
I am pretty sure some of those 'crows' are the enemy Crowly, and others are Guays.. Guays have had neat design changes for sure. like the beak reaching back behind the eye..
Part of the issue with the inconsistency of the various wormy-centipedey enemies is that the localization just seems to toss the names around at random. But honestly, even in the original Japanese, it's still inconsistent. Whether it's mold, tail, or lanemola.. you have to pretty much roll the dice to see if you're getting a worm, a centipede, a caterpillar...
Some of those pig-moriblins are actually called Butablin, but some of them realy are Moriblins so yeah they definitely vary. Dog, pig, and oni features all around.
14:13 that enemy is actually called Kamabado. The localizers got lazy, as they did a lot in this era.
15:40 lol N64 wasn't the origin of Dodongos my good man, they were in the very first game, and the fourth gave us a bizarre worm form. and some newer ones too you seem to have missed.
I wonder if the localization is different in your country, because in the US, the enemy Hiploop is called Helmasaur only in some of those games. When it's a bug, they left the name alone. But they are all Hiploop originally. And the "Helmasaur King" also shares his real name with an unrelated enemy the "Helmaroc King", they are both jiikurokku. kinda hard to parse.
The heck, that eyegore DOES look like a gummy bear. 😂
It is because of the round ears and chubby proportions
@@dinoman6481 Why on earth did they give that eyegore lil round bear ears? Not that I hate it but I’m just perplexed. 😭
I’ve played oot and mm dozens of times and not once have I ever noticed that the beamos had a mouth and nose 😱
Love the Koloktos theme in the background! Best boss battle music in the Zelda series period! Also nice video :)
Thanks!
Wind Waker moblins also manage to blend the old bull dog design with the newer pig design that looks like both and still works great.
The Deku Baba in Wind Waker are the most unique and I feel like you glossed over them. I really like the banana tongue that they have.
Edit: I guess it's technically a Boko Baba, but It's basically the same creature.
I think Cadence of Hyrule should be taken into account here, as while it is a crossover game, they take some of the best versions of enemies and tweak them slightly
There's a chuchu with a gun waiting in your fridge right now for being forgotten
Says "EVERY" in the title; has never played a game prior to Ocarina of Time.
I know right? Waste of time
a link to the past has some great sprites sure but for the most part the earliest games don’t have the best designs for enemies….
@@chrisslaughter8448 if it weren't for those early designs we'd have none at all
but that doesn't mean they have to be his favourites?@@ncapone87
@@randomguy9305 never said they did
It feels like this video is a summary of the designs you feel look appealing. I’m disappointed that it didn’t consider other aspects of design.
Gttta love that a TON of pld enemies were given a chance to return in all of their hd chibi glory in eow
i feel that the modern gleeok has completely butchered the cool factor of the gleeok, a cool multi head dragon into the goofy almost comedic appearance, if it wasn't for the absolute nightmate these are to fight I'm not sure they'd be as appreciated, still totk's iteration still isn't the worst
TotK Like-Likes really show just how threatening plants or plant-like fauna could be. Kind of in the same vain as the peahats from OoT. Absolutely brilliant monster design imo.
It's interesting to see how TP's realistic style aged questionably
Totally forgot the 2D Era NES, SNES, Gameboy, Gameboy Color, and Gameboy Advanced Designs.
Great video man! Worth a sub!
Thanks, I appreciate it!
How the hell are the redead knights (yes i know they are gibdos bit that is their offical name) insectoids?
Actually wolfos are going to make their grand return in Echoes of Wisdom soon.
Jesus the bias is real, couldn't make it halfway through
….you do know what an opinion is, right?
For like likes I’ve got to pick the N64 version. Tears’s design is a plausible ish creature while in the flowing indistinct texture makes it feel like a horror movie version of Muk. It’s just so disgusting in those games.
Honestly I always liked the OoT and MM LikeLikes more. They always felt really intimidating, and the way they died by melting is really cool
Loving this channel 🙏
The sprites were scaled weirdly in this, making their comparisons difficult to look at. When you're editing, make sure to change the scaling option for sprites from something other than bilinear, since it interprets the change in size by blurring the colors instead of keeping it crisp and blocky.
You missed the like like from TP, those have a cool design
I know people hate on the enemies in TOTK, but I don’t think it’s necessarily just the quantity of them, there’s a actually a decent amount. The issue is there is no longer anymore unique enemies so to speak.
What was beautiful about the pre BOTW games was that every dungeon and area had genuine new enemies rather than just reskinned elemental enemies. I believe the only one in TOTK that felt unique was like the Gibdo
The best design of the helmasaur is the gameboy sprite they look hillarious without their mask!
When talking about what a good or a bad design is, there Always will be some personal preferences, but there also some objectiv way to analyse it wich I think is more interesting. Trying to take on the reasons of why did the designer make these choices.
The lizalfos design is great in botw, but why ? Probably because the camelion base make them look more unique but also because they were studied to be cohérent this way. By attacking with their long tong, running like a lizard, Horn showing their grade, all this is though by the designers.
The peahat from TP always makes me feel like I got dirt all over me 😂
I think the wind waker redeads win by a landslide. As weird as they are, they are so frightening I remember crying the first time playing the game when I was 4 😂
Feel like twilight princess got so robbed this video. Not even mentioning the game for re dead’s is crazy when it’s in mine and many other peoples opinions coolest Zelda enemy wver
I would’ve included the Zant’s Hand from Twilight Princess since I consider that to be a Wallmaster even though the name very clearly says it’s something else.
Where's TLoZ (The original)
Genuinely good Zelda content. Thank you
Thank you!
12:06 breath of the wild? We had lasers and guardians, no Beamos tho.
Man, this is making me want to go play all the Zelda games again.
4:33 i think i saw that thing in shadow the hedgehog as one of black dooms units
14:42 the enemy in link between worlds is called a anti-fairy not a bubble. I know that they are pretty much the same. In 2d top-down zeldas they are called anti-fairies while in 3d zeldas starting with OoT they are bubbles. Another group of enemies that are very similar but have different names are chuchus, buzz blobs, gels, and zols
What are you talking about? Twilight princesses gibdos don’t look insectoid in the slightest. They’re more realistic mummies than any of the others
I know there's a lot of criticism in the comments but just know that's solely due to it being an opinion piece. The video is very well made and entertaining.
My personal disagreements and my reasoning
Redeads: TP Redead Knight (the "gibdo"), moreso because it doesn't have the grab attack that makes the other versions more annoying to fight, though the WW version that moves much more like a literal living corpse is a close second
Lizalfos: SS version, I like the kind of salamander-esque design, and the thick and heavy arm guard makes it quite unique among the scalybois
Deku Baba: TP version, I dig the Venus Flytrap styled "teeth" this one has, as opposed to the other versions having real teeth which while it works, is really just teeth and not anything unique
You forgot Ganon himself...
10:44 OK but my man forgot to talk about all the fun monsters from Nintendo worlds Zelda game
Oh my gosh, all this time I thought the OoT Armos was some weird bull dragon thing with a crooked mouth. I did not know it had a sword and shield, lol
I think the skyward sword moblins are goofy and that’s why they’re my favorite moblin iteration
You sould do this with classic bosses that have had multiple iterations as well! Like Gohma and Phantom ganon!
Oooh great idea, I'm definitely doing that in the future!
13:58 i wonder why nintendo decided to turn poes from terrifying ghosts to tiny blue lights
Damn straight Wind Waker's Moblin had the best design. The game as we know it probably wouldn't exist without it.
14:37 thats... smoke...
I think this video is too big on the 3D game supremacy, especially glazing oot/mm and twilight princess a little too much, it complretely discounts great character designs like minish cap's Helmasaur or any sprite based moldorms.
Fine video but nowhere near EVERY Zelda enemy, just the general/more well known ones.
It's all the recurring ones, minus ones that don't change much between games like Chu Chus
Nah, I think the BotW/TotK Keese are definitely the most interesting design for me. The singular eye makes them extra spooky~
14:50 shouldn’t you have included botw flying heads with the malice around it
I've recently been playing the original Hyrule Warriors, and I just realised that the King dodongo is completely different.
Most enemies are obviously very similar to various games but I wonder if there's any new designs that they introduced that I didn't notice.
The problem wasn't laziness or time. I think it were hardware limitations.
I'll give the Gleeock and Lynells to Breath/Tears but Lizalfos and bokoblins to TP and SS. I'll give moblins to OoT with WW being a close second.
Hard disagree. BoTw/TotK has the best designs for these monsters just because of how well they seem to live in their own respective environments.
Funny, I don't like the TotK Gleeock, but their other desings are pretty bland.
@@Molten2004 Eh, the chameleon look could have more detail. Also the horn kind of sticks out. In TP the actual lizard look feels like a more imposing and makes a statement when fighting. And Moblins in OoT the gladiator look make a statement while Breath's remind me of Heffelumps and Woozles from Winnie the Pooh.
I'm gonna agree, the lizalfos in BotW/TotK absolutely tower over Link in a way that makes them look far too top-heavy and lanky to be bipedal creatures, like I could sneeze on them and they'd fall over. Plus, I think a Chameleon was a poor choice to base them off of if you're not even going to give them a tongue attack. The whole reason Chameleons have those special eyes is to help judge distance and accuracy. So that was a missed opportunity.
If you're going to base it off a real-life lizard at least make it something that looks intimidating like a komodo dragon or bearded dragon or armadillo girdled lizard.
(Also, the Moblins just look weird and awkward in the BotW/TotK style)
@@pyronuke4768 Boos Bokoblins look more in line with some older Moblin designs.