Yeah, I actually rolled my eyes when it turned out that's what this game was. It's like a mediocre creepypasta from the early 2010s in playable form. It's well-made but it's completely hollow and uninspired imo.
Bro, it could happen! Souls get trapped in things all the time, brah! But yeah, you're right lol. Should have made it a little more mysterious, like you learn the game was being developed with code provided by some weird guy into some fringe occult shit. The other guys developing the game with him didn't know it at first because the guy kept to himself and worked from his home. You find out the details of their fate as you dig into the mystery that provides enough detail to be horrific yet not too much as to explain everything since the powers at work are beyond comprehension. Anything as long as it doesn't involve soul mining! There's so many stories of this nature that it seems those pesky souls are just so hard to keep track of that it's the equivalent of losing a set of keys or something. Like, you play a weird game then go to check all your pockets in a frenzy until you find you still have your soul and breathe that intense sigh of relief: "Whew! For a minute there I thought I dropped my soul! Haha!"
@@twilightvulpine Yeah like that, or maybe if they could accomplish it make it so the monster is just another player, but you both look like horrible shadow creatures to one another. A generic ghost story is so bland for something so promising.
I remember watching a Vinesauce stream where vinny explored an abandoned 90s MMO called “Active Worlds”, the atmosphere and vibe of that entire experience was scarier than most horror games I see today. At a certain point he finds what’s thought to be an old NPC, but it’s a veteran player who saw him streaming and decided to login for one final roleplay. I highly recommend watching that stream on UA-cam because it’s amazing. I feel like it might have influenced this game.
That stream was really damn good indeed. I was really hoping people were gonna make games that explored that concept, and while I think this game has some rather big flaws and doesn’t really explore the concept to its full potential, it’s still a pretty good start.
The follow-up stream 1 year later where Vinny interviews the server admin for an hour also is a really interesting watch, they talk about what the point of keeping the game active after everyone stopped playing it is (which ends up being about the meaning of life & friendship and some other deep stuff).
I think the only problem with this was making the story overly paranormal. I imagine it would have been more impactful if we didn't know the origin of the other player. The fairly cheesy idea of a game that can raise the dead is a bit much for me.
honestly it would’ve been better if it was about a cpu or something that gained sentence. imagine being aware of your surroundings and basically being god but you’re trapped in a dinky 90s FPS game for the rest of eternity, and one day someone finally joins the server.
@@dono5529 sounds like vinesauce's video about Active Worlds. I have actually thought of making a short story like that but haven't gotten around it because i don't know nearly as much about programing to make it feel realistic.
@@jonathangoodwin5609 what ruins it imo is that by adding in other active human characters you remove the main hook of the game. You're not alone against an unknown paranormal entity, you're working alongside another person against something that gets explained to you. It could have worked if you found things left behind by the guy character rather than him actively talking to you.
Vinícius Gomes It felt like a dumb creepy pasta plot from the start from it kinda hinging on the player acting unrealistic and in this case just keep wandering around an empty map.
It’s honestly a shame. This whole thing is really cool and well made, other than the dead wife trapped in a game thing. I think most people in the comments have already ragged on that, so I won’t other than agree that it was very unnecessary. Having John be more cryptic and not exposition dump could’ve made this concept at least still work. Have the ARG involve discovering his secrets or something. That could’ve been infinitely more fun. I hope the Developer continues to do stuff like this, because damn this whole ARG is cool as hell.
Kenai 93 Ah yes, the cliche ghost in the machine type trope is excellent writing, especially when a character explains to you the plot through a copy pasta.
its an interesting scenario executed with cheap horror, missed opportunities, an arg made just to make the game somewhat interesting, and an overall, SHIT story.
It would've been better if they did something involving the other servers like if you press a button on one map, a door opens on another one and it becomes like a puzzle game or something idk
The premise of this game is amazing but the execution is what disappointed me. Having played it before this video, I was disappointed that it didn't really capture the feel of what it's like to play the MP modes of Half Life: Opposing Force or Team Fortress: Classic on empty servers nowadays. If the game was made to be more believable as a game (realistic UI, level design that actually made sense, etc.) would have really sold the game to me. The "wife's spirit" twist also made me roll my eyes when I played.
Would love to see you take on video games for your channel. "The monster in front of me represents repression and sexual frustration. HOYEVER, I have a stick with a nail in it so it's going to die regardless."
I remember seeing this game and really liking the premise, but then I found out it goes full on NES Godzilla creepypasta and instantly lost all interest.
At least the NES Godzilla creepypasta's ending was so ridiculous that it went back to being good, unlike the "my wife's ghost is trapped in the game" bullshit witch I've seen allot of in creepypasta just made my eyes roll
Oh man, that brought back a ton of memories. Wasn't there a sequel to that creepypasta? It seemed fairly decent and avoidant of the typical paranormal pitfalls from the little there was.
The loneliness feeling when you accidentaly enter an empty server is so relatable, making a horror game out of it wouldve been impressive on its own, let alone a whole ARG
This was how I felt when I played Half Life multiplayer when i was 7. Back then, my grandparents house didn't have internet. So the LAN maps are empty. Me and my cousins just run around in the maps shooting at nothing for hours. But sometimes we felt like we were watched.
Geez, I've always had some kind of weird fear of being alone in a Counter Strike or Battlefield server, there's just something really eerie about it. If I played this back when it first came out it'd probably scare the shit out of me lol
There's a whole thing about this feeling in psychology I think? They're called Liminal Spaces, and the gist is these places (airports, convenience stores, etc) exist only --in relation to something else, that being the prescense of people,-- EDIT: small correction, they exist only as inbetweens of other places. Stairwells are included here too. They aren't places you're supposed to be, just places you stop at before you go to where you were actually heading for. So when these places are empty the brain freaks out and starts slamming buttons because something isn't right.
This was how I felt when I played Half Life multiplayer when i was 7. Back then, my grandparents house didn't have internet. So the LAN maps are empty. Me and my cousins just run around in the maps shooting at nothing for hours. But sometimes we felt like we were watched.
@@gamemaniac2013 Yooo that's super interesting! At first I thought you were talking about another similar effect that happens but with videogames; for example, in Minecraft and Super Mario 64; worlds so big that your brain can't understand you're alone there, with more people; so it creates the sense of "another being" existing there... which turns out being double creepy hahah. All these things are so amazing, wish this game played more with it than the stereotypical "soul trapped in a videogame" premise
I was once playing tf2 at like 4am last summer and I booted into a two fort lobby with no other players. This game really does capture that creepy feeling of being alone. Although I did use it to get some achievements while I was in there
Games that go heavily on a retro, CRT aesthetic really takes me back, but at the same time, it can lead to a visual style that gives off a sense of uneasiness.
It's always the 80's because everyone loves the 80's. SOME people like the 90's and everyone hates the 00's. Like seriously, it's 2020 and we should be on the 00's nostalgia wave right now but nope, nobody cares about the 00's. Still my favorite decade though, even though I was the 90's kid.
I love the 00's. Also We won't be getting "00's nostalgia" until mid to late 2020's. It's always 25 years in between "nostalgia waves". In the 70's people were nostalgic about the 50's, in the 80's people were nostalgic about the 60's and so on. Our time will come.
@@byungbin1395 without a doubt. If you look around now, there is already some media that pulls from that era. Ladybird is a film that comes to mind that was released some what recently and is set in 2002.
Hey Nitro, have you heard of a game named "Lost in Vivo" it's a horror game that seems to be inspired by Silent Hill. I found it pretty scary, but i'm kinda bad at dealing with those. It is available on Steam, although i don't know if it is in any other store. I would love if you could cover it, as you're a big Silent Hill fan.
whats bad that it isnt a believable fps, you walk slow as fuck, even though in old fps games you were basically sonic, you also have only 1 crappy gun, and the map design is bad, i know that old fps certainly didnt have good design and were chaotic, but the map used in no players online is just.... ehhhh. theres also no hud whatsoever.
That image actually manages to genuinely upset me. So well done there Too bad it went onto become such a cliche creepypasta plot kinda thing. It could have been more. Instead of... That stuff, how about have the spirit lady thingie on your desktop, like the VHS, and you'd have to do stuff to get rid of it - but you'd probably have a time limit. Oh boy, now those get your adrenaline going
Thanks so much for checking out my game. Excellent video and I really agree with a lot of the points you made! The confusing timeline with 90s games in 80s relics was definitely intentional just to screw with people ;)
"There's something oddly chilling about entering a space that's meant for multiple people to interact with each other, but while nobody's there." If I recall, it's called a *Liminal Space.* The eerieness of a location you aren't supposed to be in. It's a pretty neat phenomenon, I suggest you take a look into it!
3:52 I *think* they chose the 80's because it's a more scary time period either due to FNAF or the bombings that happened in Britain around that time. But what do I know, I was born in the late 90's.
Honestly, this concept would of worked better as an anthology with each game being a different map having its own dark twist, which the player unwittingly comes across. I wouldn't have provided any explanations or grand narrative neither, sometimes there are no answers to the unknown, outside the ones we come up with ourselves.
Dude, I wish you covered more horror games. You do them so much more justice than pretty much anyone else I've ever watched. Breaking them down in-depth as to their reasoning for existing, breaking down what works and didn't work, etc. Keep up the great work, dude.
Good lord. I must've watched like 3 different LPs and NONE of them figured any of this out. I was wondering how this video could've possibly been almost 18 minutes long and well damn. I got my answer. You're awesome dude, and stuff like this is EXACTLY why I'm subscribed to your channel.
What?! This had all this extra content? I've seen and heard many people talk about this game before but you're the first I've seen get this much progress in it! Everyone just stops at the spoopy CTF game.
Oh my god I love how smart you are like in the intro, that description was so beautiful and perfect it was amazing. This game is also an incredible idea which I absolutely love.
Dude, I love the VHS trickery done in this game. That transition in EYE is honestly so creative. If I ever get into making games, they’d have something like that somewhere.
I really recommend you to check out Lost in Vivo. It's probably the best Silent Hill inspired video game out there at the moment, and it's also one of the scariest games I played in a long time.
Was pleasantly surprised to find it an arg! All the lets players who I watch play it didn't realize that much so I never got to see a lot of this cool digging parts. I love puzzle solving aspect of args but in that sense as this one has already been solved and is pretty much over I could see how it wouldn't give you as much of that satisfaction. Especially if you went into it expecting something else let alone ARGs not really being your thing. Still really happy you covered it or I would not have even known how in depth it was! Thank you!
And then the wife ghost comes out the computer with hyper realistic blood with black eyes and It was really scary and I was all a dream but I still the had game in my computer ooooooooooo
This game reminds me when I was a kid and I would play Halo 2 all by myself and try to find ghosts in each map because I saw some shitty youtube videos claiming that there were lol
FPS games tend to have a red indicator whenever you take damage indicating the direction you were damage from or just some sort of audio cue. Which would have made more sense in place of the text since I've never played let alone heard of a game that indicates an enemy approaching with big text.
@@Nico-zt5jl My point was that it gives a warning. Although games like R6S have text to show the amount of players remaining so I was thinking along those lines.
I feel like that could be communicated in better ways. First thing that comes to mind is giving the ghost a gun like she were a proper player too. Lots of FPS games have this glowing red marker that tells you what direction a bullet came from when it hits you, so have the ghost shoot at the player once and indicate it's presence with the red marker, should startle the player enough to turn around themselves. *Edit:* this was already brought up, I'm 2 iq
Hi, I've never seen your videos before, you popped up in my recommended section and I thought I'd give you a whirl. Your video's opening absolutely worked, and the second you said "If you're interested in this, stop the video here and play blind." and so I did. I'm downloading it now. Thanks for doing what you do, man!
I really love that you went into this game! so many people have played this game, but never gone beyond the original 1st game state. Even those that played "both endings" just left it at that. I'd love to see more stuff like this, super cool. -
"See my dead wife, I'll come home, load some laundry to escape, and maybe take her to the car so it takes some space." "See my dead wife, come home, do some laundry, do some neatening, and continue to record some tapes of sayings..."
The ARG aspect is cool and I love how much crazy detail the developer went into with that aspect, but I agree with other people here; having his wife's soul stuck in the game is way less interesting than the initial premise of an empty mmo. I think Pagan: Autogeny does that concept much better.
6:18 Its like the old story of "Whats more scary then You being the last person in the word? Hearing a knock at your door when your the last PERSON in the word."
Ya boi looks like he should be "screaming like a maniac" and simultaneously chugging powerchords and Jack Daniels. But we're viewing an alternate universe where hetfield reviews videogames
This is the first video I saw from you, randomly recommended by youtube, and god am I glad that it was recommended, your videos and commentary are so amazing and nice to listen to, I could binge watch your videos all day without getting bored :) thank u nitro rad for making such amazing content
All of those ARG elements kinda seem needless. I think if the focus was just on making the experience of playing an empty map with this unknown presence stalking you the entire time it could've been WAY more then the sum of its parts. Maybe a bigger map with an AI controlling the enemy that slowly makes it's presence known as you score points, from a shadow in the corner of your eye maybe halfway through just to give you enough time to settle in and really believe this is just an empty map to an actively aggressive force by the end. Maybe a couple extra maps too? Like three maps and only one of them is haunted, that one being the CTF map with the other ones being deathmatch maps. You could throw some easter eggs in those extra maps that maybe you could find through something you learn by beating the main map.. ok I'll quit my rambling now... I just feel like the concept could've been more then "punch in a bunch of different numbers and codes" which is already kind of a cliche in ARGs as it is, and with no real story to really justify the reason for these codes it all kinda seems pointless. I think that time could've been spent making the actual "game" part of it better.
3:30 about that. Really REALLY old games actually sometimes were stored on tapes. Not VHS, but still tape. That was back in the days of having to copy the code of a game word for word out of a magazine to play it though, so no fancy 3D graphics back then like this game has
C 123 I’m so happy the sequel is coming soon. But I’m worried that it’s gonna get overshadowed again just like how the first game was a hidden gem of the PS2/Xbox. Even the launch trailer at the 2018 GOTY awards, it quickly got overshadowed by the announcement of Persona 5 Joker in Smash Bros, MK11, and Crash Team Racing Nitro Kart Refueled. Also the Psychonauts VR game “rhombus of ruin” came and went and I didn’t even know it released 3 years ago. And supposedly Psychonauts 2 is coming out in March where it’s going to be buried under Doom Eternal, and Animal crossing: New horizons.
@@PhantomShadow224 The game sold over a million when they put it on steam and modern xbox. It's become a cult classic so there's a good chance it will sell at least decently.
so many people say that the games creepy theme got totally slaughtered by the fact that the creator of the game trapped his wife soul into the game, i think instead of that, it should be that the monster is the one talking to you, and its trying to pass out as the creator of the game, the monster wants to leave the game but it needs a body, so it wants your body, so it does its best to pass out as the creator while at the same time trying to get you, it would have been even more sick
Out of curiosity, have you heard of the FAITH games? They're a pretty interesting couple of indie horror games that use pixel graphics, but are still really disturbing and legitimately terrifying at times. I highly recommend you check them out, I think you'd enjoy them, or at the very least find enough interesting ideas to make a video about.
"You need more than one person to play them." Tell that to me back in like 2006/7 when he was playing Halo 2 maps by himself because he wasn't paying for online subscriptions yet. Despite never playing Halo online multiplayer myself until *4* came out, I still had fun dicking around in Zanzibar. ...I get the point and all, I'm just saying you make do with what you have.
There's a certain irony in playing an ARG about being in a multiplayer game with no other players... alone. This is a pretty interesting video. Personally, I don't mind playing multiplayer "alone" depending on the multiplayer. Like, I've done it on TF2 just to explore the maps for no other reason than the fact it's fun. Also, this kinda reminds me of the Herobrine creepypasta, which is basically the concept in reverse - finding there's another player in your world when you are playing single player.
I didn't realize that this was so deep into it. I just thought that it just went as deep as the konami code. And now it's spoiled to me. But hey, now I have a lot more respect for this game. Previously I thought it was just a nice little indie game experiment. But now I think it's the bee's knees.
So It's a game about playing a multiplayer game alone that is actually a singleplayer game that is played with a community of multiple people... Talk about meta.
I really enjoy your horror game reviews. I feel a sense of dread throughout each that makes me glued to the screen til the end of the review. :) Your narration is really gripping. That goes for all genres though, but I especially like the horror ones. :)
Nice video! I really like this just for the fact of it being a form of storytelling that probably wouldn't have developed without Internet culture, and the idea of making an FPS scary by focusing on loneliness is really nifty, too. Loved that extra creepypasta at the end card, too!
I feel like you made the "playing catch by yourself" analogy too many times, every time after the second just made me sigh in annoyance. Like, we get it. No need to baby us through such a simple concept. I'm only saying this because I like your videos and want to see them improve in the future, no hard feelings.
CORRECTION: The A in ARG stands for alternate, not augmented. My big dumb mouth said the wrong word, and I somehow didn't catch it in the edit. Oops!
it says for me that this video came out 1 minute ago and this comment was posted 12 hours ago
you no dumb we love you nitro papi :)
You big dum dum poopy mouth said dum dum poopy things
I remember Hacknet having a ARG part
ARG can stand for Augmented Reality Game, but in that context it refers to something like Pokemon GO.
'Honey, I'm dying... my last wish... is that you put my soul in a Quake 3 Arena map...'
Where you got my will from?
Gamer life.
Would have chosen payday 2 personally,but everyone has their preference I guees.
that story about those quake 3 bots growing sentient and becoming pacifist over the span of a few years was a much better story tbh
“A really shitty one”
I can’t wait for the sequel “NO HOT SINGLES IN YOUR AREA”
a true nightmare :0
Swipe right to raise the dead
You can play that sequel right now in the city I live in.
Me when I enable adblock.
So real life
The game went from cool and creepy to "I TRAPPED MY WIFE'S SOUL IN A VIDEO GAME1!!1!"
I agree, it would have been better without the cliche plot twist
Exactly. That completely shattered my immersion and i pretty much laughed out loud and got it over with lmao
Yeah, I actually rolled my eyes when it turned out that's what this game was. It's like a mediocre creepypasta from the early 2010s in playable form. It's well-made but it's completely hollow and uninspired imo.
Bro, it could happen! Souls get trapped in things all the time, brah!
But yeah, you're right lol. Should have made it a little more mysterious, like you learn the game was being developed with code provided by some weird guy into some fringe occult shit. The other guys developing the game with him didn't know it at first because the guy kept to himself and worked from his home. You find out the details of their fate as you dig into the mystery that provides enough detail to be horrific yet not too much as to explain everything since the powers at work are beyond comprehension. Anything as long as it doesn't involve soul mining! There's so many stories of this nature that it seems those pesky souls are just so hard to keep track of that it's the equivalent of losing a set of keys or something. Like, you play a weird game then go to check all your pockets in a frenzy until you find you still have your soul and breathe that intense sigh of relief: "Whew! For a minute there I thought I dropped my soul! Haha!"
Sounds like another isekai anime. "That time I trapped my wife's soul in a video game"
If it weren't for the "Mah' wife's ghost is in the game and I wanna resurrect her" plot then I would like this way more.
i agree
I
uh Kinda agree, it does seem silly.
I think this kind of setting could complement a more technological sort of horror, like abandoned bots gone sentient and mad.
I felt the same. It's very cliche for a "mysterious thing" someone found to have a ghost.
@@twilightvulpine Yeah like that, or maybe if they could accomplish it make it so the monster is just another player, but you both look like horrible shadow creatures to one another. A generic ghost story is so bland for something so promising.
I remember watching a Vinesauce stream where vinny explored an abandoned 90s MMO called “Active Worlds”, the atmosphere and vibe of that entire experience was scarier than most horror games I see today. At a certain point he finds what’s thought to be an old NPC, but it’s a veteran player who saw him streaming and decided to login for one final roleplay.
I highly recommend watching that stream on UA-cam because it’s amazing. I feel like it might have influenced this game.
That stream was really damn good indeed. I was really hoping people were gonna make games that explored that concept, and while I think this game has some rather big flaws and doesn’t really explore the concept to its full potential, it’s still a pretty good start.
The follow-up stream 1 year later where Vinny interviews the server admin for an hour also is a really interesting watch, they talk about what the point of keeping the game active after everyone stopped playing it is (which ends up being about the meaning of life & friendship and some other deep stuff).
I think that game had a cult thing going on inside of it. I think NightmareExpo made a vid on it.
@@nephyxutune That was Worlds, which Vinny also did play several years ago.
Funny, I'm coming from a vinesauce stream where he played this very game.
The ARG aspect of the game IS the multiplayer.
Damn, food for thought
...huh.
At least in a meta sense yeah
O0O !!!
Yeah, that’s why it said “you can’t see the other players” in the dev log
@@monkeymage1016 Clever!
...so I says, “that’s not a video game, that’s my wife!”
Bomdiggidee lmfao
hahahah amazing
"I didn't videogame my wife."
"There was a man... he had a mechanical keyboard."
Yer fond of me lobster aint ye
"AHAHA!"
I think the only problem with this was making the story overly paranormal. I imagine it would have been more impactful if we didn't know the origin of the other player. The fairly cheesy idea of a game that can raise the dead is a bit much for me.
It does sound similar to those creepypasta's about haunted games.
honestly it would’ve been better if it was about a cpu or something that gained sentence. imagine being aware of your surroundings and basically being god but you’re trapped in a dinky 90s FPS game for the rest of eternity, and one day someone finally joins the server.
@@dono5529 sounds like vinesauce's video about Active Worlds. I have actually thought of making a short story like that but haven't gotten around it because i don't know nearly as much about programing to make it feel realistic.
The problem is how the game did it. Adding paranormal stuff is fine, but it was done badly,comes across as random and nonsensical.
@@jonathangoodwin5609 what ruins it imo is that by adding in other active human characters you remove the main hook of the game. You're not alone against an unknown paranormal entity, you're working alongside another person against something that gets explained to you.
It could have worked if you found things left behind by the guy character rather than him actively talking to you.
The atmosphere seemed so eerie and chilling, then the game hits you with some creepypasta tier bullshit plot and everything is ruined.
I agree.
The typical case of a game with great atmosphere and buildup only to be ruined by a bogus plot and awful writing
This so hard. This about many games including A Scanner Sombre
Vinícius Gomes It felt like a dumb creepy pasta plot from the start from it kinda hinging on the player acting unrealistic and in this case just keep wandering around an empty map.
and everything is -ruined- ENHANCED
*creepypasta tier bullshit for life*
They should make a mod called, no no players online. And it’s an actual multiplayer FPS using the games engine and models
@UCrthK0fi6kf6xVow1UPaQ_Q Double negatives exist but just "players online" is still the the better title.
Franciszek Rychlewicz
No, that’s stupid. They meant just a competitive FPS game.
the_verTigO
Nah, they should just give the game an actual name like Tremor or something (nod to Quake).
Kullen64 That’s a really good idea
Franciszek Rychlewicz Not what I meant, but that’s also a really good idea
It’s honestly a shame. This whole thing is really cool and well made, other than the dead wife trapped in a game thing. I think most people in the comments have already ragged on that, so I won’t other than agree that it was very unnecessary. Having John be more cryptic and not exposition dump could’ve made this concept at least still work. Have the ARG involve discovering his secrets or something. That could’ve been infinitely more fun. I hope the Developer continues to do stuff like this, because damn this whole ARG is cool as hell.
The game's pretty short I delivered 2 flags and then the developer told me to stop playing so I did.
oop
One star
Seriously, what’s with extremely interesting horror/thriller scenarios being ruined by a creepy pasta plot.
@Mai Nyigguh more like internet nerds not knowing what a good plot is
Kenai 93 Ah yes, the cliche ghost in the machine type trope is excellent writing, especially when a character explains to you the plot through a copy pasta.
That guy I doubt “internet nerds” plural is referring to the dev, which I think is just a single person.
its an interesting scenario executed with cheap horror, missed opportunities, an arg made just to make the game somewhat interesting, and an overall, SHIT story.
Its mostly a case of people not knowing how to have a good pay off for a good set up.
It would've been better if they did something involving the other servers like if you press a button on one map, a door opens on another one and it becomes like a puzzle game or something idk
Looking forward for ghost wife's Twitch channel
The premise of this game is amazing but the execution is what disappointed me. Having played it before this video, I was disappointed that it didn't really capture the feel of what it's like to play the MP modes of Half Life: Opposing Force or Team Fortress: Classic on empty servers nowadays. If the game was made to be more believable as a game (realistic UI, level design that actually made sense, etc.) would have really sold the game to me. The "wife's spirit" twist also made me roll my eyes when I played.
When THAT happened at 6:30 I fucking bailed
*[Mario has logged in]*
THIS IS NOT OKIE DOKEY
hey there
@@GmodPlusWoW *PTSD Kicks in*
Would love to see you take on video games for your channel.
"The monster in front of me represents repression and sexual frustration. HOYEVER, I have a stick with a nail in it so it's going to die regardless."
Oh no, you died after playing the VHS :(
Press F for Antman
F
You reposted on the WRONG SANDVICH!
F
I remember seeing this game and really liking the premise, but then I found out it goes full on NES Godzilla creepypasta and instantly lost all interest.
Perfect comparison hahah
Yeah Iknow the actual creepypasta wad great till the ending.
NES Godzilla was pretty great tbh
At least the NES Godzilla creepypasta's ending was so ridiculous that it went back to being good, unlike the "my wife's ghost is trapped in the game" bullshit witch I've seen allot of in creepypasta just made my eyes roll
Oh man, that brought back a ton of memories. Wasn't there a sequel to that creepypasta? It seemed fairly decent and avoidant of the typical paranormal pitfalls from the little there was.
The loneliness feeling when you accidentaly enter an empty server is so relatable, making a horror game out of it wouldve been impressive on its own, let alone a whole ARG
This was how I felt when I played Half Life multiplayer when i was 7. Back then, my grandparents house didn't have internet. So the LAN maps are empty. Me and my cousins just run around in the maps shooting at nothing for hours. But sometimes we felt like we were watched.
"Mario has logged in."
I T S A M E
M A R I O
No, not again!
@@mikeockhurts904 O N T H E P S 4
*WAHOOOOOOOOOOOOO*
*army of marios chase after you*
_oh fuck-_
Geez, I've always had some kind of weird fear of being alone in a Counter Strike or Battlefield server, there's just something really eerie about it. If I played this back when it first came out it'd probably scare the shit out of me lol
There's a whole thing about this feeling in psychology I think? They're called Liminal Spaces, and the gist is these places (airports, convenience stores, etc) exist only --in relation to something else, that being the prescense of people,-- EDIT: small correction, they exist only as inbetweens of other places. Stairwells are included here too. They aren't places you're supposed to be, just places you stop at before you go to where you were actually heading for. So when these places are empty the brain freaks out and starts slamming buttons because something isn't right.
This was how I felt when I played Half Life multiplayer when i was 7. Back then, my grandparents house didn't have internet. So the LAN maps are empty. Me and my cousins just run around in the maps shooting at nothing for hours. But sometimes we felt like we were watched.
@@gamemaniac2013 Yooo that's super interesting! At first I thought you were talking about another similar effect that happens but with videogames; for example, in Minecraft and Super Mario 64; worlds so big that your brain can't understand you're alone there, with more people; so it creates the sense of "another being" existing there... which turns out being double creepy hahah.
All these things are so amazing, wish this game played more with it than the stereotypical "soul trapped in a videogame" premise
Well, its a good thing cuz CS has bots.
I was once playing tf2 at like 4am last summer and I booted into a two fort lobby with no other players. This game really does capture that creepy feeling of being alone. Although I did use it to get some achievements while I was in there
There is also a machinema from years and years ago about that: Ignus Solus.
I also want a fully realized version of this concept, with a little less immersion breaking paranormal shenanigans
I love how the game's name is "NO PLAYERS ONLINE" while the game is designed to be solved by a community.
and the scariest part of the story is that WE where YOU
and you became SKELETON
and WROTE THIS💀
I love that video, it’s hilarious
Truest Chad finally someone who got the reference!
I threw my playstation across the room
bu wait
if u was me
an i am skeleston
and u rite dis an am me
THEN WHO WAS PHOEN?!?!
Games that go heavily on a retro, CRT aesthetic really takes me back, but at the same time, it can lead to a visual style that gives off a sense of uneasiness.
It's always the 80's because everyone loves the 80's. SOME people like the 90's and everyone hates the 00's. Like seriously, it's 2020 and we should be on the 00's nostalgia wave right now but nope, nobody cares about the 00's. Still my favorite decade though, even though I was the 90's kid.
I feel 2000's is on its way in. 80s era nostalgia stuff is done to death at this point so the tides are gonna turn soon.
I love the 00's. Also We won't be getting "00's nostalgia" until mid to late 2020's. It's always 25 years in between "nostalgia waves". In the 70's people were nostalgic about the 50's, in the 80's people were nostalgic about the 60's and so on. Our time will come.
@@byungbin1395 without a doubt. If you look around now, there is already some media that pulls from that era. Ladybird is a film that comes to mind that was released some what recently and is set in 2002.
@@etzee666 That's great to hear! Can't wait to get sick of the 00's, though I doubt I'll have nostalgia for the 10's any time soon!
@@byungbin1395 so it goes lol
4:22 It looks like the walls are bleeding when you shoot them. That in and of itself is pretty unsettling to me.
this game kinda reminds me when Vinny played Active Worlds on stream. Nice vid, btw.
MAWIFE
Hey Nitro, have you heard of a game named "Lost in Vivo" it's a horror game that seems to be inspired by Silent Hill. I found it pretty scary, but i'm kinda bad at dealing with those. It is available on Steam, although i don't know if it is in any other store. I would love if you could cover it, as you're a big Silent Hill fan.
Pyrocynical made a video on that game before, yeah?
recommend lost in vivo too
Indiemaus also covered it.
That game is amazing
The game being “created” in the 80’s also pulls me out of the immersion as well.I like old school fps’ and this game looks like a Quake 1/2 game
This man literally just spent the whole opening describing what it's like to go to a playground at night.
I wasn't really expecting you to cover this one.
Now I'm glad.
Thank you, man
The scripted stuff is shit, but it was an otherwise awesome ARG
Edit: Except the “wife is dead must bring back :(((“ stuff
whats bad that it isnt a believable fps, you walk slow as fuck, even though in old fps games you were basically sonic, you also have only 1 crappy gun, and the map design is bad, i know that old fps certainly didnt have good design and were chaotic, but the map used in no players online is just.... ehhhh. theres also no hud whatsoever.
Thanks for continuing to showcase Indy games and development James. It's appreciated and I'm sure they appreciate the exposure just as much.
1:09 "You can't play catch by yourself"
So the wall i've been bouncing the ball against is another person!?
This game is literally the meme "I've won, but at what cost"
You've never really covered games like this, and man, this is sooo good.
That image actually manages to genuinely upset me. So well done there
Too bad it went onto become such a cliche creepypasta plot kinda thing. It could have been more. Instead of... That stuff, how about have the spirit lady thingie on your desktop, like the VHS, and you'd have to do stuff to get rid of it - but you'd probably have a time limit. Oh boy, now those get your adrenaline going
Thanks so much for checking out my game. Excellent video and I really agree with a lot of the points you made! The confusing timeline with 90s games in 80s relics was definitely intentional just to screw with people ;)
"There's something oddly chilling about entering a space that's meant for multiple people to interact with each other, but while nobody's there."
If I recall, it's called a *Liminal Space.* The eerieness of a location you aren't supposed to be in. It's a pretty neat phenomenon, I suggest you take a look into it!
"You can't play catch by yourself."
Top ten reasons why dogs are superior to humans
Got to drop everything, Nitro Rad uploaded.
SpeeeeeedwaGONNNNNN
Oi Speedwagon
@@zyezukeru2333 kek
3:52 I *think* they chose the 80's because it's a more scary time period either due to FNAF or the bombings that happened in Britain around that time.
But what do I know, I was born in the late 90's.
The wife looks like the “do you fart” fish lol
This is bringing back the memories of trying to play custom Quake maps that aren't compatible with bot characters.
Honestly, this concept would of worked better as an anthology with each game being a different map having its own dark twist, which the player unwittingly comes across. I wouldn't have provided any explanations or grand narrative neither, sometimes there are no answers to the unknown, outside the ones we come up with ourselves.
So I binged watched almost your entire channel very glad I was recommended I love all your videos :)
3:14 i hear that UNATCO theme playing in the background... Nitrorad is the definition of good taste
Nice
Walter
You can say that again. I get a very specific feeling for each track from that game.
My vision is augmented
@@hexenh It's the maintenance man, he knows I like ORANGE
Dude, I wish you covered more horror games. You do them so much more justice than pretty much anyone else I've ever watched. Breaking them down in-depth as to their reasoning for existing, breaking down what works and didn't work, etc. Keep up the great work, dude.
Good lord. I must've watched like 3 different LPs and NONE of them figured any of this out. I was wondering how this video could've possibly been almost 18 minutes long and well damn. I got my answer. You're awesome dude, and stuff like this is EXACTLY why I'm subscribed to your channel.
This was such an interesting premise but as soon as it went 2010-era "the ghost of my dead wife" creepypasta territory it lost me.
What?! This had all this extra content? I've seen and heard many people talk about this game before but you're the first I've seen get this much progress in it! Everyone just stops at the spoopy CTF game.
Oh my god I love how smart you are like in the intro, that description was so beautiful and perfect it was amazing. This game is also an incredible idea which I absolutely love.
"You Can't Play Catch By Yourself."
*shows a clip of Millhouse throwing a frisbee all alone*
Aw, poor Millhouse! 😭😭😭
Dude, I love the VHS trickery done in this game. That transition in EYE is honestly so creative. If I ever get into making games, they’d have something like that somewhere.
I really recommend you to check out Lost in Vivo.
It's probably the best Silent Hill inspired video game out there at the moment, and it's also one of the scariest games I played in a long time.
Was pleasantly surprised to find it an arg! All the lets players who I watch play it didn't realize that much so I never got to see a lot of this cool digging parts. I love puzzle solving aspect of args but in that sense as this one has already been solved and is pretty much over I could see how it wouldn't give you as much of that satisfaction. Especially if you went into it expecting something else let alone ARGs not really being your thing. Still really happy you covered it or I would not have even known how in depth it was! Thank you!
And then the wife ghost comes out the computer with hyper realistic blood with black eyes and It was really scary and I was all a dream but I still the had game in my computer ooooooooooo
This game reminds me when I was a kid and I would play Halo 2 all by myself and try to find ghosts in each map because I saw some shitty youtube videos claiming that there were lol
I think the "Behind you!" is fitting. Its like an online game warning of an opponent coming for you since its about multiplayer.
Yeah, but then it makes it not scary lmao. It’s like saying “Look out! I’m about to scare you!”
@@peppinoandweskerfriendsfor3450 I know. But in my head it makes sense in the context of an online game.
FPS games tend to have a red indicator whenever you take damage indicating the direction you were damage from or just some sort of audio cue. Which would have made more sense in place of the text since I've never played let alone heard of a game that indicates an enemy approaching with big text.
@@Nico-zt5jl My point was that it gives a warning. Although games like R6S have text to show the amount of players remaining so I was thinking along those lines.
I feel like that could be communicated in better ways. First thing that comes to mind is giving the ghost a gun like she were a proper player too. Lots of FPS games have this glowing red marker that tells you what direction a bullet came from when it hits you, so have the ghost shoot at the player once and indicate it's presence with the red marker, should startle the player enough to turn around themselves.
*Edit:* this was already brought up, I'm 2 iq
Hi, I've never seen your videos before, you popped up in my recommended section and I thought I'd give you a whirl. Your video's opening absolutely worked, and the second you said "If you're interested in this, stop the video here and play blind." and so I did. I'm downloading it now. Thanks for doing what you do, man!
Hah! I just played this a little while back, nice to see you check it out! Your graphical criticism is very true though.
I really love that you went into this game! so many people have played this game, but never gone beyond the original 1st game state. Even those that played "both endings" just left it at that.
I'd love to see more stuff like this, super cool. -
No joke, I had this exact scenario happen to me in a nightmare many years ago. Interesting how it must be an idea had by a lot of people.
Glad to see your channel grow over the years could say it's pretty rad 💯
Man, I've been here since 20K subs. Im so happy to see you reach over 200k. Keep up the good work!!
yo same here its awesome to see how he blew the fuck up im so happy for him
Same.
"See my dead wife, I'll come home, load some laundry to escape, and maybe take her to the car so it takes some space."
"See my dead wife, come home, do some laundry, do some neatening, and continue to record some tapes of sayings..."
The ARG aspect is cool and I love how much crazy detail the developer went into with that aspect, but I agree with other people here; having his wife's soul stuck in the game is way less interesting than the initial premise of an empty mmo. I think Pagan: Autogeny does that concept much better.
6:18 Its like the old story of "Whats more scary then You being the last person in the word? Hearing a knock at your door when your the last PERSON in the word."
Huh, this does actually sound pretty well designed, kudos to them.
👺Jump scare warning at 10:58 👺
Ya boi looks like he should be "screaming like a maniac" and simultaneously chugging powerchords and Jack Daniels. But we're viewing an alternate universe where hetfield reviews videogames
This is the first video I saw from you, randomly recommended by youtube, and god am I glad that it was recommended, your videos and commentary are so amazing and nice to listen to, I could binge watch your videos all day without getting bored :) thank u nitro rad for making such amazing content
All of those ARG elements kinda seem needless. I think if the focus was just on making the experience of playing an empty map with this unknown presence stalking you the entire time it could've been WAY more then the sum of its parts.
Maybe a bigger map with an AI controlling the enemy that slowly makes it's presence known as you score points, from a shadow in the corner of your eye maybe halfway through just to give you enough time to settle in and really believe this is just an empty map to an actively aggressive force by the end. Maybe a couple extra maps too? Like three maps and only one of them is haunted, that one being the CTF map with the other ones being deathmatch maps. You could throw some easter eggs in those extra maps that maybe you could find through something you learn by beating the main map.. ok I'll quit my rambling now...
I just feel like the concept could've been more then "punch in a bunch of different numbers and codes" which is already kind of a cliche in ARGs as it is, and with no real story to really justify the reason for these codes it all kinda seems pointless. I think that time could've been spent making the actual "game" part of it better.
I personally would like to see a quake mod that does something like this
The moment the dead wife thing hijacks the plot killed it. We were on the verge of greatness. We were this close.
"Arin... Is this a horror game?"
3:30 about that. Really REALLY old games actually sometimes were stored on tapes. Not VHS, but still tape. That was back in the days of having to copy the code of a game word for word out of a magazine to play it though, so no fancy 3D graphics back then like this game has
The "Why do you _____ me?" and other "poems" are the lyrics of a song, the same song that was playing in the gramophone
Damn. I only saw this video, but even I felt a chill as you narrated the unknown presence in an empty room.
Hey Nitro, Can I suggest “Ghost Trick”, “Psychonauts”, or “Flower, Sun, and Rain” for a future video?
Yes
With Psychonauts 2 coming out now would definetly be the time.
C 123 I’m so happy the sequel is coming soon. But I’m worried that it’s gonna get overshadowed again just like how the first game was a hidden gem of the PS2/Xbox.
Even the launch trailer at the 2018 GOTY awards, it quickly got overshadowed by the announcement of Persona 5 Joker in Smash Bros, MK11, and Crash Team Racing Nitro Kart Refueled.
Also the Psychonauts VR game “rhombus of ruin” came and went and I didn’t even know it released 3 years ago.
And supposedly Psychonauts 2 is coming out in March where it’s going to be buried under Doom Eternal, and Animal crossing: New horizons.
@@PhantomShadow224 The game sold over a million when they put it on steam and modern xbox. It's become a cult classic so there's a good chance it will sell at least decently.
What about any horror games for your phone?
so many people say that the games creepy theme got totally slaughtered by the fact that the creator of the game trapped his wife soul into the game, i think instead of that, it should be that the monster is the one talking to you, and its trying to pass out as the creator of the game, the monster wants to leave the game but it needs a body, so it wants your body, so it does its best to pass out as the creator while at the same time trying to get you, it would have been even more sick
I wasnt expecting this but I'm not complaining
1:10 Throwing a Ball Against the Wall: "Am I a joke to you?"
Out of curiosity, have you heard of the FAITH games? They're a pretty interesting couple of indie horror games that use pixel graphics, but are still really disturbing and legitimately terrifying at times. I highly recommend you check them out, I think you'd enjoy them, or at the very least find enough interesting ideas to make a video about.
God damn. I haven't seen anyone go past the drawing of which keys to press. Also a bit suprising you covered something like that, but appreciated.
"You need more than one person to play them."
Tell that to me back in like 2006/7 when he was playing Halo 2 maps by himself because he wasn't paying for online subscriptions yet. Despite never playing Halo online multiplayer myself until *4* came out, I still had fun dicking around in Zanzibar. ...I get the point and all, I'm just saying you make do with what you have.
There's a certain irony in playing an ARG about being in a multiplayer game with no other players... alone.
This is a pretty interesting video.
Personally, I don't mind playing multiplayer "alone" depending on the multiplayer. Like, I've done it on TF2 just to explore the maps for no other reason than the fact it's fun.
Also, this kinda reminds me of the Herobrine creepypasta, which is basically the concept in reverse - finding there's another player in your world when you are playing single player.
I didn't realize that this was so deep into it. I just thought that it just went as deep as the konami code. And now it's spoiled to me. But hey, now I have a lot more respect for this game. Previously I thought it was just a nice little indie game experiment. But now I think it's the bee's knees.
12:25 Hahaha the Persona 4 OST really was a perfect fit for that moment. Thumbs up!
So It's a game about playing a multiplayer game alone that is actually a singleplayer game that is played with a community of multiple people...
Talk about meta.
I really enjoy your horror game reviews. I feel a sense of dread throughout each that makes me glued to the screen til the end of the review. :) Your narration is really gripping. That goes for all genres though, but I especially like the horror ones. :)
Nitrorad at the beginning of the video:
It's like doing something you do with multiple people, but you're alone.
(Variant of your choosing)
Nice video! I really like this just for the fact of it being a form of storytelling that probably wouldn't have developed without Internet culture, and the idea of making an FPS scary by focusing on loneliness is really nifty, too. Loved that extra creepypasta at the end card, too!
'86?? This sort of online game didn't come around till '98. Bit of a brain fart there.
Edit : cool game tho
ARGs are super fascinating to me and this video was hella entertaining to watch. I'd looooove to see you do more of them, Nitro!
I feel like you made the "playing catch by yourself" analogy too many times, every time after the second just made me sigh in annoyance. Like, we get it. No need to baby us through such a simple concept. I'm only saying this because I like your videos and want to see them improve in the future, no hard feelings.
This scared the shit out of me, not gonna lie to you