I’d love one of these “I found an old haunted computer” games but it takes place in the future and the old crappy haunted computer is a modern computer.
Ha! Great idea. Set it ike 40 years from now and everyones running like tablets with projection hologram screens. And someone finds a haunted (what we consider now) regular old tablet from 2025 or something.
When you clear a lot of spaces at once, you also come on a little too strong, which is also a good touch. I feel like the text chosen when it's a single cell depends on the number revealed, since I saw some blue and green text for the "good" dialogue.
@@Rogeryoo I think the "too strong" bold red text is when a 3 or higher is clicked. When multiple numbers are revealed in one click, the highest number determines the text color, with green good, bold red too strong, blue neutral, and then the red flag dialogue.
This also works nice with the challenge to do minesweeper without putting any flags down. I actually wouldn't mind seeing a full game with those mechanics.
opinion nobody asked for: this Remake is better then the original due to having a actual story rather then "this game haunted by my deceased wife lol" and making no sense in reality by the time the game was made.
I mean, the game is a demo though the ideas of the demo alone are really cool, like the game merging stuff. There's a total of 5 stone slots in the infusion screen, which unless games are repeated, means there's 10 separate minigames, and if you consider all possible combinations, there's a total of 90 combos possible (if math is right). Hope the dev manages to find clever ideas for these game combos, though.
"Sorry pumpkin i just missclicked a red flag, so how you wanna do this? do you want some d¡ck picks or i could show you my funko collection?" Trully the date sim experience
I feel like the mine sweeper dating sim is just a bit too good to be just a small part of the game. That idea itself can already be a really good stand-alone game, and you get to date other characters from all the old-school Windows minigames.
You might think the ominous ambiance is there because of spirits haunting the OS. In reality, it represents the pure EVIL that is cheating in in Mine Friend. For shame.
If this game is so self aware, i wonder what will happen once this game gets an official release and people pirate it but yeah its creepy to thing they can mess with your pc like manly said.
So some guy made a realtime 3D shooter all the way in the 70s and had to wait like 20 years for it to become playable on PCs in 1993. That's the real horror of the game right?
I mean, this is also apparently in a universe that had fairly standard web pages in the 80's so there's some definite weirdness going on with timeframes in this game.
@@Lucy-zv4xc 80's email you're talking TUIs like curses, messaging would likely be IRC direct connect (IM Clients like shown didn't exist until the late 90's), http didn't even exist until the mid 90's, there were no "web pages" and forums like this until late 90's/early 2000s. Yes the internet existed in the 80's but THIS internet shown in the video is very much the late 90's/early 2000's tech. (heck even the PC itself with it's iconified desktop, window animations etc is kinda a mix between win98 and winxp)
Reminds me of Crysis. While definitely playable, only 2x the most powerful GPU of the time running in parallel could handle the game on ultra at 40-50 fps
This game is back? Updated Completely? That’s freaking awesome! I really liked this game a lot in the OG, it felt like it really played on your paranoia while also giving you an actual, non-cheap reason to be paranoid.
The original BSOD would not be familiar to younger audiences. And even that is anachronistic for the in-game timeline, like pretty much all elements of the game. i.e. private access to the internet didn't exist in the 70's, forums/boards replacing usenet newsgroups only occured in the late 90's to early 2000's etc. (and nobody under 40 would be familiar with browsing _those_ comfortably; and even of those older maybe 1% ever interacted with newsgroups. It was just universities and wealthy nerds back then.)
Yeah, it's not a big deal, but there's a lot of anachronisms (K-pop/Korean stuff wasn't big, "shipping" wasn't called that, UwU-kitty stuff wasn't really a thing, etc etc) like a lot of it is CLEARLY so someone playing now in 202x who may not have been alive then can pick up on what's happening but still :(
@@conquistadorkinski9606 Kind of takes away from the experience for me, if you gonna make this so archaic at least make it accurate. Honestly did it have to be made so it happens on an old computer at all? A lot of empty old games still exist today and can be played on modern computers and are not any less unnerving
Manly, you are the best comfort horror UA-camr ever. I’m currently super sick, and I tried to go to sleep early but I woke up in a mess. And lo and behold, you posted 3 minutes ago. Now I can suffer just a little bit less as I take a few pills, drink a bit of water, and watch the video till I can sleep again! Edit: thanks everyone who wished me well. I’m still feeling very much like I was hit with a truck. But perhaps just a bit better. One step at a time.
Most unrealistic thing about this is that the game would be hosted locally and not on a server. It's only a modern thing that games have servers by the devs. Back in the day we use to host them ourselves either locally or on a server we rented/set up.
The dates are killing me. There was no real internet until the late 90s, and personal computers didnt exist *at all* until the 80s. There was no concept of such a thing in the 70s. Like it didnt exist. Computers used punch cards. But yet in this theres graphical UI forums with people who joined in the 70s, and a graphical UI news site discontinued in "1985". Its like ffs, kids. If youre going to make analogue horror at least make the dates make sense. Setting this in the late 90s-early 2000s would have worked because thats the tech being used.
I remember the original from years ago, this demo already surpasses it pretty easily. The original was good for what it was, but this has so much going for it. Just the concept of using two games into one gives this a ton of creative potential.
Strange that the developer picked 1973. We only got 256 colours in 87. From 84 to 87 we had EGA which was 16 colours. And before that from about 81 to 84 we had CGA which was max 4 colours at one time.
Yeah I saw all the dates and thought it was really weird. Like the game itself was set in 93. A time when the internet was barely used, there weren’t gameing forums like that. AIM wasn’t a thing till 97. Like it feels like the whole timeline should be shifted a solid 10-15 years forward.
This game really flexes on the others in this genre, I honestly thought at first this was the typical "le spoopy ded online game:)" idea that I feel like is getting beaten to death, but it goes way beyond that and earns its spot. I can't wait to see the finished product. It reminds me that MOTHERED was really good at what this game is doing too, although not quite the same concept. If anyone reads this, be sure to check out his playthrough it's really cool.
The OS and ambience is supposed to give you a chilly dark feeling, but really it gives me a warm feeling, like an old friend also i absolutely love The noclip to giant boss fight it's something I've thought would be amazing for years! The idea of noclipping always had an eerie feeling, but something actively hunting you outside of it, is terrifying!! nonetheless I can't believe it's back! No Players Online is one of my favorite horror games despite the original being so short but THIS makes up for it in so many ways
Oh, man...I grew up with MMORPGs in the 90s and there is always this unsettling feeling if you're grinding/passing through the less-player saturated areas...moreso if you play the offline version. This game captures that feeling perfectly. And being a child back then, I definitely googled some urban legends of that game, lmao. There is even a manga and anime franchise based on being literally trapped in a MMORPG game - .hack, if you're familiar. I still get this feeling nowadays, even in single player online games like Honkai Star Rail. If I play late at night or in the dead of the afternoon, I checked my friends list and no one's online...well, I always get the same feeling, even if the game's normally a single player one. It's funny that there's apparently horror games and possibly subgenres of horror games that explores and exploits this uncanniness. Thanks for the video, I really enjoyed it.
Oh boi, .hack ..That's a named i haven't heard in a long while. The opening song of that anime is now stuck in my head again. Sadly, the 'playable' game is.. horrible, honestly.
Back in the day i used to roam around multiplayer maps in Half Life 1 and 2 on my own, and especially with 2 there was always this uncanny feeling. This setting reminds me of that.
@@yggdrasil4986 Have you ever played Gmod and went to the map gm_construct? Even knowing full well there was nothing in those dark rooms it made my hair stand up.
Ah, this is a classic. The ending still gets to me. Just the thought of her, trapped in there, terrified, panicked, confused, and alone. Looking up at the graffiti her husband left, dawning on her that her soul was stuck there, maybe indefinitely.... it's hard not to feel horrible for her.
Seems like it's meant to be set in some kind of alternate reality where everything computer related happened like 25 years earlier. I mean, it's got a 3D online multiplayer game copyrighted from the '70s. One of those text files mentions video games and is dated 1965.
The mixing and matching of games is a great concept, I wonder if mixing and matching game assets would also produce different results and/or unlock some secrets when fused together.
Lmao, I literally ran across this game independently at the exact time this video got uploaded. Almost downloaded it, too! XD Edit: Okay, so this game has a functional side-scroller and a 10-11 minute "dating sim", that's crazy! This game has way too much depth to not get coverage, I'm glad you played it.
its like a common thing for zoomers to make games set in the "90's" where the tech is a few years off, but whats really weird to me is how parts of the game refrance back to the 60's and 70's like thats way off the mark for seemingly no reaason, they dont establish this is a world 20 years ahead of ours in computer tech.
Some of the profiles had "joined in 1978". I refuse to believe anyone thought gaming forums were a thig back then. Meaning, this must be an alternate universe or something.
I'm so glad that the dev made a full release of this game I saw a video when then "demo" came out and it was terrifying. Love your vids Manly. Keep up the awesome work and I hope you have an amazing day.
The anti-piracy thing was hilarious, most creepy anti-piracy rumors in games are just myths tho, usually devs will just block playability all together on a game and call it a day if they detect its a pirated version.
The ambiance of the machine, like the beepings... reminded me of a certain interactive story with regards to virtual people. 6:58 a kitty made that story that I could vaguely remember... It has fantastic UI and sound effects for a flash game.
The game seems to take place in some hybrid tech world where some game dev in particular (if not others) was able to tap into game dev advances some 40 years in advance. The Pony Island universe also deals with similar concepts of game development skipping stages because of spectral magical stuff.
There were definitely ads everywhere in 80s entertainment, what are you talking about? Saturday morning cartoons and comic books were basically vehicles for advertisements
I remember watching this game on UA-cam years ago; kept searching for it ever since but just couldn't find it. Glad to find it here though, thanks Manly
I am so glad to see you play this demo! Been watching you for so many years Manly, when no one even knew your name and I'm a little emotional now to see how big you've gotten!
"You forgot to program damage for your gun! I'm not saying you're a bad game designer, but you're a bad game designer." Well if he's using soul/evil magick to make a game, instead of doing the actual work in making a game, no shit they're a bad game designer! XDDD
I do wonder if the developer is going to do the whole ARG thing again with this like they did with the original No Players Online game, because there was a whole ARG aspect to it in order to see the "true" ending and such. Probably not, considering how little of that ARG exists now outside of the codes in order to progress through that ARG bit in the game itself.
i remember wanting a real conclusion 2 the old version of this game, it was so cool and its been a huge part of why i love this style and genre so much, as under represented as it is. this is more than i could have imagined
I enjoyed the original well enough but the creativity and more intricate story on this one really bring it to a whole new level. The dates do seem a little too early which can break immersion but other than that what a very excellent demo, I can’t wait to see the finished release
Alright, here's my new theory. The soul of the dev's wife is in the machine, and fuses with every game you "merge". She drowned while walking her dog one day and I would assume the dev somehow trapped her soul in the machine/transfer program and her memories are infecting every game. Minefriend + dating sim -> You learn that the yellow face works at the museum. Minefriend + fishing -> You go diving for a "dog" and you die at the end. Dating sim + fishing -> You have a relative, you go walking a dog, the dog makes a horrible drowning sound. Capture the flag megamix -> After reaching the final room, you learn that the wife is a painter, linking her back to the museum.
This is a very exciting demo! The combining mechanic is fabulous, but the original games are entertaining too. And flavour like the knife fishing game dev's personality. The only thing breaking my immersion is the unrealistic dates. Sure, you were making a game engine in 1966...
Btw Manly, in the diving mini game, I'm can't be certain without playing this myself, but un most games, typing -1 in the value placement for air supply should theoretically give you unlimited air
At 1:12:48 it says " is just a window" which makes sense, since you were looking through windows at the scenes in the previous part. Hope that helps manly or anyone else who had trouble figuring it out! It took me a few minutes myself, haha!
Wow, when you opened the file with the directions on how to crack the game, that brought me RIGHT back to my high school/college days of pirating games and using the cracks and key generators. Man, I haven't done that in decades, but that part of your video just dropped a nostalgia bomb on me lol 😂
The last section with the path/bridge reminds me a lot of one of those procedurally AI-generated music videos, where each frame is individually generated from the source. Makes me wonder if the games' "souls" function as AIs, using their original games as "sources" to try and generate features for the new one.
I love this game, but the thing that takes me out of it is the same thing that takes me out of FNAF at times. In an attempt to make the tech "old and forgotten" they've set the game in a period where the technology simply wasn't able to suppport what they're trying to do. A random forum user wasn't making a fully 3D multiplayer FPS in 93. It just wasn't happening. It was a huge deal when Quake came out in 96 because of its fully 3D graphics, hell, the original Doom only came out in December of 93. And this doesn't go without saying that Windows style OS weren't a thing in 93, everything was still command line. The fully web 1.0 graphical websites weren't either. Setting the game in like 98 wouldn't negatively impact the story and would make way more sense.
I think the “soul” of the game is what memories and emotions the developers had during the development. Then that’s condensed into some supernatural trauma connected to gameplay and feeling.
42:00 this is gold, reminds me of how devs did some nifty things to make the pirates *think* the crack was working fine so they'd distribute it, only for it to blow up in their faces - Red Alert 2 and later C&C games are known to do just that 5 seconds into a battle/match, literally.
These developers are quite creative. If you look at the bottom of the screen when your in the create a game lobby is says "C 1973". This is interesting because in 1973 ARPANET was first established, which was test bed of the modern internet in the US government consisting of 45 computers linked together. Just a neat reference.
I have a quick theory. Maybe something happened to the dev's wife while she was walking the dog, and he used the soul transfer program on her soul somehow? That'd explain the dog appearing and the fact that the dev seems to be in there, as has to be in her transfered memories.
42:50 i think manly is thinking of a sonic fan made game called "sonic gather battle". the gamedev added a malicious DRM that detects if you tried to access the game's source code/sprites. usually that means stuff like 1. the malicious code will automatically close your browser if you google cheats for the game 2. if it detects any cheats/change in the game. the game plays a creepypasta level to try freaking you out. 3. as manly said that dev will personally screenshot people's desktop and put it in his website as a threat (likely means the game is also a goddam RAT virus) 4. if the DRM has been activated (ie. it detected cheats or you fiddling with the game's code). the game can no longer be ever played normally again in any computer you use because the game dev puts your IP address in blacklist that activates the DRM instantly. 5. he also uploaded people's IP addresses to his website too! 6. the game DRM can detect if you're using a virtual machine and will promptly instantly close the game if you try to play the game in a VM. 7. it will also forcefully close cheat engine if you open it up keep in mind the game is actually free so you may ask why even bother to do all this? well its literally because the author didn't want anyone to "steal" the sprite art of the game. the irony is also fucking hilarious because by all legal means, the sprites would fall under SEGA's property. not the dev's property. thankfully the game was taken down and the gamedev was later arrested by the authorities.
@@ManlyBadassHero Oh, huh my bad then. I didn't know that game existed so I thought you accidentally thought of sonic gather battle. Now I know what I am gonna be reading/watching about at midnight then 😂
You have no idea how happy it made me to see a keygen being used and it having music. Ah, what a time it was! And the music was -almost- always so good.
he talked about the "totes" being unrealistic, but the "this song could kill a small victorian child thing" was what did that for me, that's WAY too recent of a meme for the era this game is mimicking
Theory: the two people with profiles on the computer are the same souls trapped in the game, the dating sim may also act as the story of how they met and it’s going to be our job to free them by the end of the full game
I look forward to the full Minebuddy release. The german esoteric researcher starts to do game necromancy, and uses the demos from people on the forum as raw material?
The combining the souls of games seems super interesting, i love how the end product looking like it was barely being held together which I'm assuming is because the gameplay is so different in each game. I hope you'll play the full release whenever that comes out
Commenting before watching this OMG I've been secretly waiting for this game for so long (since one of Markipliers video if I recall) that when you told us it was an old thing from 4 years ago + the title I somehow knew which one you were talking about but FINALLY
Oof now this is a throwback, I remember when it first saw someone play the original version and was so captivated by the oddness of this game, it’s so interesting to see it be completed
Welcome to the Manly's Online Club how Manly's Online are ya?
very manly online
chronically, I’m afraid 😟
yea
In the line
I am drinking and smoking outside in the dark is this a good video to watch Manly?
I’d love one of these “I found an old haunted computer” games but it takes place in the future and the old crappy haunted computer is a modern computer.
Ha! Great idea. Set it ike 40 years from now and everyones running like tablets with projection hologram screens. And someone finds a haunted (what we consider now) regular old tablet from 2025 or something.
@@childofcascadia Goddamn that's such a good idea, I'd make one if I'm actually talented lmao
Another 30 years and that will be standard
i think chillasart did that
Most programs being unusable due to lack of online support, some niche groups keeping pockets of our internet alive, etc
so in the minefriend dating sims whenever you mark a mine it says something that makes it sad
BECAUSE IT'S A RED FLAG!
nice pun from the devs
When you clear a lot of spaces at once, you also come on a little too strong, which is also a good touch. I feel like the text chosen when it's a single cell depends on the number revealed, since I saw some blue and green text for the "good" dialogue.
I didn't catch these details; thanks for sharing your observations about the mine game!
@@Rogeryoo I think the "too strong" bold red text is when a 3 or higher is clicked. When multiple numbers are revealed in one click, the highest number determines the text color, with green good, bold red too strong, blue neutral, and then the red flag dialogue.
This also works nice with the challenge to do minesweeper without putting any flags down. I actually wouldn't mind seeing a full game with those mechanics.
I also started going nuts when I realized that.
I didn't realize there was a remake of this game. I remember playing the old version a few years ago.
opinion nobody asked for: this Remake is better then the original due to having a actual story rather then "this game haunted by my deceased wife lol" and making no sense in reality by the time the game was made.
@@waffie6785Which is why it was in the ARG genre
@@waffie6785 i asked for the opinion. Thanks a lot mate.
wait, was it really years ago? It feels like yesterday
@@Didacus1738covid was half a decade ago...
"This song could kill a small Victorian child." is a great way to insult a song.
or praise it depending on the context
@@PihsrosnecYeah, if it's a metal song, it's praise. Otherwise, not so much.
@@Pihsrosnec me describing splatoon music to someone who’s never heard it before tbh
I'm definitely using this at some point... both as an insult and as a praise :D
I always felt like the game was missing a real resolution, despite its secrets, so I'm glad the dev chose to expand upon the original
I mean, the game is a demo though the ideas of the demo alone are really cool, like the game merging stuff. There's a total of 5 stone slots in the infusion screen, which unless games are repeated, means there's 10 separate minigames, and if you consider all possible combinations, there's a total of 90 combos possible (if math is right). Hope the dev manages to find clever ideas for these game combos, though.
The original game was supposed to be an ARG saga ala Inscryption and Petscop but that didn't took off so they had to remake the whole game
@@nonamepasserbya6658”didn’t take off” where were you 4 years ago? This game got its own roblox rip off, it took off.
@@CM-di1oz The original ARG version, not this current one.
@@nonamepasserbya6658yeah that was the original.
During Minefriend + Summer Days, everytime you put down a Red flag for a bomb... your character spoke an actual dating Red Flag too.
"Sorry pumpkin i just missclicked a red flag, so how you wanna do this? do you want some d¡ck picks or i could show you my funko collection?"
Trully the date sim experience
I feel like the mine sweeper dating sim is just a bit too good to be just a small part of the game. That idea itself can already be a really good stand-alone game, and you get to date other characters from all the old-school Windows minigames.
you play space pinball while dating a college student whos studying to be a astronaut
You play the Vista puzzle game while trying to woo Bonzi Buddy.
You might think the ominous ambiance is there because of spirits haunting the OS. In reality, it represents the pure EVIL that is cheating in in Mine Friend. For shame.
I think it's just the computer fan
@@miajajajajajajajajajoyep, definitely that.
41:57 Man that's truly horrifying.
Getting prison for piracy.
With 17:17 as context, makes it even funnier.
Yar har har, nobody will stop me from getting that free bootey
WAY HAY AND UP SHE RISES WAY HAY AND UP SHE RISES
Literally every fan-made Nintendo anti-piracy screen.
42:44 Now I'm curious about which game forced pirates into an NTR route lol
If this game is so self aware, i wonder what will happen once this game gets an official release and people pirate it
but yeah its creepy to thing they can mess with your pc like manly said.
So some guy made a realtime 3D shooter all the way in the 70s and had to wait like 20 years for it to become playable on PCs in 1993. That's the real horror of the game right?
The real horrors are the ones we made on the way. :D
I mean, this is also apparently in a universe that had fairly standard web pages in the 80's so there's some definite weirdness going on with timeframes in this game.
I mean- email was invented in the 70s, too. They had computers back then. This guy just had a lot of free time on account of the dead wife ig
@@Lucy-zv4xc 80's email you're talking TUIs like curses, messaging would likely be IRC direct connect (IM Clients like shown didn't exist until the late 90's), http didn't even exist until the mid 90's, there were no "web pages" and forums like this until late 90's/early 2000s. Yes the internet existed in the 80's but THIS internet shown in the video is very much the late 90's/early 2000's tech. (heck even the PC itself with it's iconified desktop, window animations etc is kinda a mix between win98 and winxp)
Reminds me of Crysis. While definitely playable, only 2x the most powerful GPU of the time running in parallel could handle the game on ultra at 40-50 fps
11:42
Manly: Is that a Player?
My dumbass: Yeah, its a "Music Player"
Classic tf2 bots
i hate you sm
This game is back? Updated Completely? That’s freaking awesome! I really liked this game a lot in the OG, it felt like it really played on your paranoia while also giving you an actual, non-cheap reason to be paranoid.
Still a demo
"updated completely" activated my flash game brainrot omg
"Jason is just a big tsundere. Not like I wanna use your song baka." 😂😂😂
Manly's out here with the bbq giving roasts 🔥
That sadface bluescreen is a very recent thing a REAL blue screen was solid blue with white writing on it.
The original BSOD would not be familiar to younger audiences. And even that is anachronistic for the in-game timeline, like pretty much all elements of the game. i.e. private access to the internet didn't exist in the 70's, forums/boards replacing usenet newsgroups only occured in the late 90's to early 2000's etc. (and nobody under 40 would be familiar with browsing _those_ comfortably; and even of those older maybe 1% ever interacted with newsgroups. It was just universities and wealthy nerds back then.)
tl;dr: The whole game is not about historically accurately depicting the time everything is set in.
Yeah, it's not a big deal, but there's a lot of anachronisms (K-pop/Korean stuff wasn't big, "shipping" wasn't called that, UwU-kitty stuff wasn't really a thing, etc etc)
like a lot of it is CLEARLY so someone playing now in 202x who may not have been alive then can pick up on what's happening but still :(
@@conquistadorkinski9606 Kind of takes away from the experience for me, if you gonna make this so archaic at least make it accurate. Honestly did it have to be made so it happens on an old computer at all? A lot of empty old games still exist today and can be played on modern computers and are not any less unnerving
FWIW Hypnospace Outlaw managed to get the feel right and in a way that allowed them to get away with any anachronisms
Manly, you are the best comfort horror UA-camr ever. I’m currently super sick, and I tried to go to sleep early but I woke up in a mess. And lo and behold, you posted 3 minutes ago.
Now I can suffer just a little bit less as I take a few pills, drink a bit of water, and watch the video till I can sleep again!
Edit: thanks everyone who wished me well. I’m still feeling very much like I was hit with a truck. But perhaps just a bit better. One step at a time.
You misspelled "only" as "best", understandable mistake as Manly is actually the best youtuber that ever existed
hope you get worst lol
@@enchilada7765Haha! Fair point!
@@wafflehouse5289Get well soon!
You sound kinda gay imo ngl tbh idk
Most unrealistic thing about this is that the game would be hosted locally and not on a server. It's only a modern thing that games have servers by the devs. Back in the day we use to host them ourselves either locally or on a server we rented/set up.
The dev clearly has no clue about how the internet worked before 2010. The game file said "1973" lmao
@@gui18bif Also the patchnotes from 1968
@@OlujaDoTokijaI think at that point that is a conscious decision
This is a 3d game set in the 70s, I feel like the server stuff could be soul magic or smth at work as well.
The dates are killing me. There was no real internet until the late 90s, and personal computers didnt exist *at all* until the 80s. There was no concept of such a thing in the 70s. Like it didnt exist. Computers used punch cards. But yet in this theres graphical UI forums with people who joined in the 70s, and a graphical UI news site discontinued in "1985".
Its like ffs, kids. If youre going to make analogue horror at least make the dates make sense. Setting this in the late 90s-early 2000s would have worked because thats the tech being used.
I remember the original from years ago, this demo already surpasses it pretty easily. The original was good for what it was, but this has so much going for it. Just the concept of using two games into one gives this a ton of creative potential.
Strange that the developer picked 1973. We only got 256 colours in 87. From 84 to 87 we had EGA which was 16 colours. And before that from about 81 to 84 we had CGA which was max 4 colours at one time.
Let’s just think “alternate reality” and we’re good 😂
I just assumed it was 3 years post a reset to hour 0 in Unix time?
Yeah I saw all the dates and thought it was really weird. Like the game itself was set in 93. A time when the internet was barely used, there weren’t gameing forums like that. AIM wasn’t a thing till 97. Like it feels like the whole timeline should be shifted a solid 10-15 years forward.
@@CM-di1ozyeah personally it should take place in at least 1999
This game really flexes on the others in this genre, I honestly thought at first this was the typical "le spoopy ded online game:)" idea that I feel like is getting beaten to death, but it goes way beyond that and earns its spot. I can't wait to see the finished product. It reminds me that MOTHERED was really good at what this game is doing too, although not quite the same concept. If anyone reads this, be sure to check out his playthrough it's really cool.
The OS and ambience is supposed to give you a chilly dark feeling, but really it gives me a warm feeling, like an old friend
also i absolutely love The noclip to giant boss fight it's something I've thought would be amazing for years! The idea of noclipping always had an eerie feeling, but something actively hunting you outside of it, is terrifying!!
nonetheless I can't believe it's back! No Players Online is one of my favorite horror games despite the original being so short but THIS makes up for it in so many ways
backrooms
just backrooms
"I think if grab the flag, I win."
**kicks flag**
"I win..."
Oh, man...I grew up with MMORPGs in the 90s and there is always this unsettling feeling if you're grinding/passing through the less-player saturated areas...moreso if you play the offline version. This game captures that feeling perfectly. And being a child back then, I definitely googled some urban legends of that game, lmao. There is even a manga and anime franchise based on being literally trapped in a MMORPG game - .hack, if you're familiar.
I still get this feeling nowadays, even in single player online games like Honkai Star Rail. If I play late at night or in the dead of the afternoon, I checked my friends list and no one's online...well, I always get the same feeling, even if the game's normally a single player one.
It's funny that there's apparently horror games and possibly subgenres of horror games that explores and exploits this uncanniness. Thanks for the video, I really enjoyed it.
Oh boi, .hack ..That's a named i haven't heard in a long while.
The opening song of that anime is now stuck in my head again.
Sadly, the 'playable' game is.. horrible, honestly.
Back in the day i used to roam around multiplayer maps in Half Life 1 and 2 on my own, and especially with 2 there was always this uncanny feeling.
This setting reminds me of that.
I used to spawn in bots when I did that just to feel safe lol
@@yggdrasil4986 When you spawn in a running zombie, and sigh in relief as now there is at least some screaming.
@@Karaksonen Exactly lol
@@yggdrasil4986 Have you ever played Gmod and went to the map gm_construct?
Even knowing full well there was nothing in those dark rooms it made my hair stand up.
Ah, this is a classic. The ending still gets to me. Just the thought of her, trapped in there, terrified, panicked, confused, and alone. Looking up at the graffiti her husband left, dawning on her that her soul was stuck there, maybe indefinitely.... it's hard not to feel horrible for her.
Man people must of thought we were super high tech in 93, you were lucky if you had a color screen much less a gui operating system
or those download speeds.
Honestly. They should have made the date a few years later. I don’t even know how people logged online prior to the AOL discs.
Seems like it's meant to be set in some kind of alternate reality where everything computer related happened like 25 years earlier. I mean, it's got a 3D online multiplayer game copyrighted from the '70s. One of those text files mentions video games and is dated 1965.
Alternate reality like Hypnospace
"Must HAVE thought". From the conjunction must've. "Must of" makes no freaking sense
this game would go crazy if the idea of a cpu or bot game wasn't as prevalent
Are we not gonna talk about Manly's godly Minesweeper skills?
I just finished this today, haven't seen any content around it until now. Just have to say, this has potential to be an absolute horror classic.
With Daniel Mullins level secrets*
The only other creator I've seen touch this game so far is GrimmiVT over on Twitch. She enjoyed it.
Overdone
@@caz3010 Sadly that didn't work out. The original Demo was meant to be like that but the ARG didn't took off so the made this new demo instead
@@gui18bif if you dislike it, why did you watch the video?
The mixing and matching of games is a great concept, I wonder if mixing and matching game assets would also produce different results and/or unlock some secrets when fused together.
Lmao, I literally ran across this game independently at the exact time this video got uploaded. Almost downloaded it, too! XD
Edit: Okay, so this game has a functional side-scroller and a 10-11 minute "dating sim", that's crazy! This game has way too much depth to not get coverage, I'm glad you played it.
“ you think I would go out with a thief like you?!?!” Genuinely extremely funny anti piracy methods I laughed for a whole 5 mins fr
Huh, another game getting a full release. Interesting!
It is a demo
@@BloodyArchangelus yes, a demo that shows off what the full game will be like.
It is interesting to see they push/set the game's time back to 93(?) instead of late 90s like we all assume for the original game
its like a common thing for zoomers to make games set in the "90's" where the tech is a few years off, but whats really weird to me is how parts of the game refrance back to the 60's and 70's like thats way off the mark for seemingly no reaason, they dont establish this is a world 20 years ahead of ours in computer tech.
Some of the profiles had "joined in 1978". I refuse to believe anyone thought gaming forums were a thig back then.
Meaning, this must be an alternate universe or something.
I'm so glad that the dev made a full release of this game I saw a video when then "demo" came out and it was terrifying. Love your vids Manly. Keep up the awesome work and I hope you have an amazing day.
oh, whats this? Another bedtime story? Why, i’d be delighted.
The anti-piracy thing was hilarious, most creepy anti-piracy rumors in games are just myths tho, usually devs will just block playability all together on a game and call it a day if they detect its a pirated version.
The ambiance of the machine, like the beepings... reminded me of a certain interactive story with regards to virtual people.
6:58 a kitty made that story that I could vaguely remember... It has fantastic UI and sound effects for a flash game.
Is it just me who prefers the old ghost design from capture the flag game mode? That ghost was way more creepy looking
Alternate reality where the Internet existed in 1970
Game devs are now young enough to mistakenly think 90s PCs had a built-in, always on VHS filter.
They lost me when a game from the 80s had ADS.
Thats such an early 2010s trend.
The entire game seems to ve set in an alternative reality. 3d games from the 70s and shit...
The game seems to take place in some hybrid tech world where some game dev in particular (if not others) was able to tap into game dev advances some 40 years in advance. The Pony Island universe also deals with similar concepts of game development skipping stages because of spectral magical stuff.
There were definitely ads everywhere in 80s entertainment, what are you talking about? Saturday morning cartoons and comic books were basically vehicles for advertisements
@@Lucy-zv4xcim not deep into the video yet, but he probably means aim down sights?
@@Lucy-zv4xcwoman....... 😂
Honestly I didn't even know there was a remake. Neat! I've always been curious about this game ever since seeing Nitrorad's video on the original lol
I remember watching this game on UA-cam years ago; kept searching for it ever since but just couldn't find it. Glad to find it here though, thanks Manly
i remember when you first played this game, im so happy the developer decided to make a full version of it!
I am so glad to see you play this demo! Been watching you for so many years Manly, when no one even knew your name and I'm a little emotional now to see how big you've gotten!
The game combination stuff was actually super interesting. I always pondered how to do it, but this game pulled it off in an interesting way
"You forgot to program damage for your gun! I'm not saying you're a bad game designer, but you're a bad game designer."
Well if he's using soul/evil magick to make a game, instead of doing the actual work in making a game, no shit they're a bad game designer! XDDD
Love you Manly! Have a wonderful day!
I do wonder if the developer is going to do the whole ARG thing again with this like they did with the original No Players Online game, because there was a whole ARG aspect to it in order to see the "true" ending and such.
Probably not, considering how little of that ARG exists now outside of the codes in order to progress through that ARG bit in the game itself.
i remember wanting a real conclusion 2 the old version of this game, it was so cool and its been a huge part of why i love this style and genre so much, as under represented as it is. this is more than i could have imagined
I enjoyed the original well enough but the creativity and more intricate story on this one really bring it to a whole new level. The dates do seem a little too early which can break immersion but other than that what a very excellent demo, I can’t wait to see the finished release
Alright, here's my new theory.
The soul of the dev's wife is in the machine, and fuses with every game you "merge". She drowned while walking her dog one day and I would assume the dev somehow trapped her soul in the machine/transfer program and her memories are infecting every game.
Minefriend + dating sim -> You learn that the yellow face works at the museum.
Minefriend + fishing -> You go diving for a "dog" and you die at the end.
Dating sim + fishing -> You have a relative, you go walking a dog, the dog makes a horrible drowning sound.
Capture the flag megamix -> After reaching the final room, you learn that the wife is a painter, linking her back to the museum.
Manly's impersonation of mom is really personal lmao
36:28
This is a very exciting demo! The combining mechanic is fabulous, but the original games are entertaining too. And flavour like the knife fishing game dev's personality.
The only thing breaking my immersion is the unrealistic dates. Sure, you were making a game engine in 1966...
I usually dislike horror content, but I like watching Manly playing it.
Btw Manly, in the diving mini game, I'm can't be certain without playing this myself, but un most games, typing -1 in the value placement for air supply should theoretically give you unlimited air
At 1:12:48 it says " is just a window" which makes sense, since you were looking through windows at the scenes in the previous part.
Hope that helps manly or anyone else who had trouble figuring it out! It took me a few minutes myself, haha!
Thank you, manly. You make my day just a little scarier
Wow, when you opened the file with the directions on how to crack the game, that brought me RIGHT back to my high school/college days of pirating games and using the cracks and key generators. Man, I haven't done that in decades, but that part of your video just dropped a nostalgia bomb on me lol 😂
Wow Manly was getting fancy with this non-linear storytelling and editing
The last section with the path/bridge reminds me a lot of one of those procedurally AI-generated music videos, where each frame is individually generated from the source. Makes me wonder if the games' "souls" function as AIs, using their original games as "sources" to try and generate features for the new one.
I used to see that stylised operating system when I used to use Twitter... I Did not know it was for No Players Online
I love this game, but the thing that takes me out of it is the same thing that takes me out of FNAF at times. In an attempt to make the tech "old and forgotten" they've set the game in a period where the technology simply wasn't able to suppport what they're trying to do. A random forum user wasn't making a fully 3D multiplayer FPS in 93. It just wasn't happening. It was a huge deal when Quake came out in 96 because of its fully 3D graphics, hell, the original Doom only came out in December of 93.
And this doesn't go without saying that Windows style OS weren't a thing in 93, everything was still command line. The fully web 1.0 graphical websites weren't either.
Setting the game in like 98 wouldn't negatively impact the story and would make way more sense.
19:41 ok im SO into the "jason is the biggest worlds tsundere" theory now
I have never been so confused in my life lol.
Still watched to support though😊
The art is really interesting too
Honestly I prefer the original, it was more scary and mysterious
True. This is overdone
I think the “soul” of the game is what memories and emotions the developers had during the development. Then that’s condensed into some supernatural trauma connected to gameplay and feeling.
I remember seeing your first video years ago at this point. Insane that they kept going, but I'm glad they did!
42:00 this is gold, reminds me of how devs did some nifty things to make the pirates *think* the crack was working fine so they'd distribute it, only for it to blow up in their faces - Red Alert 2 and later C&C games are known to do just that 5 seconds into a battle/match, literally.
This title reminded me of my perpetually offline steam account, last seen 3 years ago despite playing daily.
The real horror is the in game download speed being twice as fast as my actual wifi
These developers are quite creative. If you look at the bottom of the screen when your in the create a game lobby is says "C 1973". This is interesting because in 1973 ARPANET was first established, which was test bed of the modern internet in the US government consisting of 45 computers linked together. Just a neat reference.
Bright side to my horrible sleep schedule is being right on time for a Manly video. Yay?
👍🏻
I just woke up
Yay
I have a quick theory. Maybe something happened to the dev's wife while she was walking the dog, and he used the soul transfer program on her soul somehow? That'd explain the dog appearing and the fact that the dev seems to be in there, as has to be in her transfered memories.
42:50 i think manly is thinking of a sonic fan made game called "sonic gather battle". the gamedev added a malicious DRM that detects if you tried to access the game's source code/sprites. usually that means stuff like
1. the malicious code will automatically close your browser if you google cheats for the game
2. if it detects any cheats/change in the game. the game plays a creepypasta level to try freaking you out.
3. as manly said that dev will personally screenshot people's desktop and put it in his website as a threat (likely means the game is also a goddam RAT virus)
4. if the DRM has been activated (ie. it detected cheats or you fiddling with the game's code). the game can no longer be ever played normally again in any computer you use because the game dev puts your IP address in blacklist that activates the DRM instantly.
5. he also uploaded people's IP addresses to his website too!
6. the game DRM can detect if you're using a virtual machine and will promptly instantly close the game if you try to play the game in a VM.
7. it will also forcefully close cheat engine if you open it up
keep in mind the game is actually free so you may ask why even bother to do all this? well its literally because the author didn't want anyone to "steal" the sprite art of the game. the irony is also fucking hilarious because by all legal means, the sprites would fall under SEGA's property. not the dev's property.
thankfully the game was taken down and the gamedev was later arrested by the authorities.
No it was Cross Days, same world as School Days
@@ManlyBadassHero Oh, huh my bad then. I didn't know that game existed so I thought you accidentally thought of sonic gather battle. Now I know what I am gonna be reading/watching about at midnight then 😂
So this is what happens when game servers are taken permanently offline.
First time watching a video from UA-cam on my TV and WOW the surround sound on my Sonos speakers is paired brilliantly with this videos render
Ah, I saw 8-Bitryan play this a few years ago, and I loved it! Glad to see it again.
I loved the quick one they did, can't wait to watch this and see how they expanded on it❤️
You have no idea how happy it made me to see a keygen being used and it having music. Ah, what a time it was! And the music was -almost- always so good.
its always a good day when manly posts a new video. this game has me hooked, i gotta play it myself now ! the forums really took me back
he talked about the "totes" being unrealistic, but the "this song could kill a small victorian child thing" was what did that for me, that's WAY too recent of a meme for the era this game is mimicking
I KNOW RIGHT oiesfh the inaccuracy of internet progression bothers me a lot
The UWU definitely wasn’t a thing back then.
It is early 2000s could be older
Theory: the two people with profiles on the computer are the same souls trapped in the game, the dating sim may also act as the story of how they met and it’s going to be our job to free them by the end of the full game
I love how every time you mark a mine, your dialogue is literally a red flag.
That was just a demo? Dawg this is like a whole ass finished game. They did an incredible job on it.
36:16 finally, the best love interest! Phone-kun!
I clicked on the video because I remembered the original from years back, it's nice that the Author decided to do a full-fledge game
I look forward to the full Minebuddy release.
The german esoteric researcher starts to do game necromancy, and uses the demos from people on the forum as raw material?
John's desktop music is dope as hell. Hope this game and the devs involved best of luck. Oh boy I am hyped for the full game!
Manly is the only man that can make me smile without getting his wallet out
The combining the souls of games seems super interesting, i love how the end product looking like it was barely being held together which I'm assuming is because the gameplay is so different in each game. I hope you'll play the full release whenever that comes out
1:04:30 The gargantuan leviathan is jumping games now! There is no escape! 😭
Commenting before watching this OMG I've been secretly waiting for this game for so long (since one of Markipliers video if I recall) that when you told us it was an old thing from 4 years ago + the title I somehow knew which one you were talking about but FINALLY
I remember when I first watched you playing the old version. Actually, it was the reason I subscribed.
50:39 OHHHH WHEN YOU MARK THE MINES IT A RED FLAG AND SO YOU SAY SOMETHING BAD OHHHHH
"I feel like some people missed the keygenerator era"
Me: Wait, when did that era end? 😆
Oof now this is a throwback, I remember when it first saw someone play the original version and was so captivated by the oddness of this game, it’s so interesting to see it be completed
MY player is ONLINE and i am SO READY FOR THIS YAYYYYY REMAKE!!!