oh! oh! i noticed something else about the title screen! when you quit the game twice, you can see the scene changes into night and the chick is replaced by a crow. i thought that was the coolest thing as a kid!
@@vivianabertello2200 I don't think that's the reason. Sonic Adventure 2 and Heroes also had lots of inconsistent parts in level designs too. 06 just turned out the way it did because it was rushed (despite the Japanese guys asking for more time to truly finish it).
@@SEGARetroBR SA2, Heroes and Shadow were made by a completely different team than the one that made this game and 06. They were not even made in the same continent.
last year i bought me a gamecube and this game too cause it was pretty affordable. and i must say that i hated it till the end when i had to quit playing it. i dunno what makes people loving it so much.
On the topic of missing obvious hints, when I first played Super Mario Galaxy 2, I was so fixated on Yoshi being advertised as playable that I didn't pick up on the level name Peewee Piranha's Temper Tantrum, and not even the DUN-DUN jingle when a boss cutscene begins was enough to tip me off. It took until the giant Piranha Plant monster came screaming out of the egg for me to realize that wasn't Yoshi.
As a kid, I restarted Lego Star Wars every time I played. Because I didn't know what "load game" meant. I was very young and simply thought "new game" sounded good and "load game" sounded bad. It took me a year or so to be curious enough to check that option out!
When I was a kid I brought this game home from blockbuster because the sonic team logo. My brothers looked at the box art like “wtf is this lame shit” 1 hour later they had taken the controller from my hands and were playing all night long.
YES. God I love this game. So happy to see it being covered by another person, I hope it makes a comeback at some point. The music just gets me jamming any time I listen to it, the concept is just wacky enough to work... Ugh. So good. Except the controls, those and the camera were a bit inconsistent around ledges especially, but for an early GameCube era platformer, I can’t bash them much.
I'm pretty sure when a game doesn't register an intended mechanic/action, that's poor testing to make sure it works, moreso than bad level design. Also, the term 'level design' gets used a lot more in this video compared to previous ones, I'm just noticing this as an observation.
This is a very fair point. When you see issues like Billy running off straight through a track or failing to properly connect with ledges or rings it seems more like a collision issue than the design of the level and it'd be very surprising that someone would QA test the game without noting it. I will say I do like the energy this game has, it seems really fast paced which is a good thing for me.
When a game has multiple near-impossible jumps (in a row especially), that is something I'd attribute to poor level design. Part of level design is knowing just what the player can and can not do. If a series of jumps is only a few pixels too high then that is a failure of level design. The designers knew exactly what a standard jump is capable of, but decided for some reason to make these few jumps a little too high. QA didn't catch it cause if it's at the end of the game, they can ofc do it on the first try. 200 hours of practice will do that. But for the average player at the end of an 8 hour game? Nearly impossible. And it is not the QA that failed. It is level design. They did not design around known parameters. They designed around what QA can do. And that is shit design, because the level designers knew exactly what the player can do, they just didn't give a shit.
@@AT7outof10 Ain't that the truth. Well, at least it was from the Dreamcast era to Sonic 06. Sonic Team used to make games with great ideas that fell apart with the execution, rushed development cycles and an obvious lack of playtesting, but nowadays they just exclusively make boring Sonic games that function perfectly fine, but have absolutely no ambition or creative ideas.
here's some food for thought: -crows are birds that have been known to recognize individual humans, have their own mourning practices, and will exchange items for food in a form of crude currency (metal, rocks, bone, cigarette butts) -chickens are omnivorous and opportunistic, won't hesitate to eat anything (each other and their own young included), and the males have literal fighting spurs my theory? billy hatcher is anti-crow propaganda made by chickens to delude us into overlooking the inevitable chicken uprising
This is kinda same feeling as like in case of sheeps and wolves. Sure, there has been a function they serve as parables, but overall wolves seem as species to have more qualities which I guess any Christian would approve (ability to work as team, loyalty, one-partner relationships) and sheeps are just kind of... stupid. Or maybe those parables were actually up something...
Speaking of fever dreams, I've got Poinie's Poin on the mind lately, thanks to Vinesauce. It's a little pile of batshit for the PS2, and it follows the colorful fairytale adventures of this Osamu Tezuka-looking reject named Poinie, who lives in Jelly Town and wants to see a space pirate movie. He's then chased by our presumed antagonist, a brat with sunglasses named Lolo, and he and this girl Lilin fall into a sewer. Poinie explains that his mother is missing, and so Lilin bestows upon him the power of poin, which manifests in the form of a wisecracking butt-duck who sounds like Eric Cartman and uses the color green as an insult. Now Poinie can hold the poin, throw the poin, combine the poin, and thus affect the emotional state of anyone around him. Lolo also has some hip-thrusting Hell-neow minions with her, and together they corrupt Lilin with bad poins. This is the first boss fight of the game, and also the point in which Vinny stops playing.
14:00 I still appreciate the spoiler warning. I dont think the game's age really matters, cause there might be people who've never even heard of the game before and probably want to see what its like themselves if they become interested in it. it makes no sense to me to say "this game is blehbleh years old, you shoulda played it" when the game itself might not be as well known or as remembered as others.
Even when a game is well known, I might have not played it for whatever reason (but I intend to play it in the future) and still want to see a spoiler-free review, so I would go further and say that a spoiler warning is ALWAYS welcome despite of the game's age AND despite of how famous it is.
@@SEGARetroBR Thank you. It always frustrates me when people assign a random time-frame to a game or show saying "you should've seen it already" cause I can think of tons of examples where that doesnt apply. If I told you GrimGrimoire was a good game, but you'd never heard of it, I'm not gonna tell you huge end-game spoilers for it and say "but it was on the PS2, its been out for like, a decade, you shoulda played it already."
I feel like the issue isnt so much the design of the levels (because they are mostly engaging and clever). The issue has more to do with programming and collision detection. The egg should've been programmed to sort of get sucked onto the pathing of the rail once you let go, and Billy should be the landing point rather than the egg (so you dont fall off edges). Interactions are too tight and should've been loosened (such as with the final boss's purple goop).
Here's a tip: The circus rings that swing like trapezes are easier to use with smaller eggs. I almost always get the right position with them using a small egg because of the smaller hit box, so less chances to undershoot and hit the ledge. Also when you have to do a bounce jump to reach a higher ledge, if it's got extra ground on the higher ledge and not like the pillars in Giant Palace, just roll in midair. Then you won't have to worry about Billy falling off the edge. 14:15 One more frustrating thing, if this happens to you, it's technically not the game's fault, it means you must've missed a pixel of sludge, so the game registers that pixel as still part of the sludge pool. You have to clean that stuff absolutely spotless, otherwise it doesn't count.
I recommended this to you during the fatal frame stream few months back. I’m glad you actually played it. Wish I warned you about how frustrating it could get at times. But it’s a really fun game and one of my favorites.
It's kind of eerie how often you review either classic favorites or games I've always had interest in. You're probably my favorite UA-camr; your delivery and analysis is so calm yet well written while staying interesting all the time. Also I could never figure out that intro spelling until now.
This was the first video I've watched. Now I have watched all your platformers, horror and rpg maker reviews. I love how you find something good in every game even ones that most people wouldn't. The fact that you do obscure games help me find a few new favorites. And I love your since of humor. Keep up the good work.
Man, your camera presence has gotten to be top-notch, man. Not to imply you were ever awkward or stilted, but I’ve noticed the latest batch of videos are incredibly conversational, really makes me feel like I’m chatting with a buddy. Great work, my dude.
I was absolutely in love with this game's multiplayer mode and hatching all the different creatures... and finding the special character eggs, like the one that hatches Sonic.
I can't express enough how much I loved Billy Hatcher, couldn't play it enough and even come back to it somtimes. The soundtrack was astounding and aside from a few bugs the levels were super well made. Honestly one of my all time favorite GameCube games and games in general to exist even to this day.
I had a feeling when you started the video and started talking about the obnoxious as all hell main theme, but I am so happy that you brought up Chant This Charm. I absolutely love that song.
@@WaddleDee105 The AVGN was great in the early days when he was funny. It's not that the others got better, he just lost all of his enthusiasm and ran out of games from his childhood a long time ago. By the time he got busy with his "movie" he was already phoning in low quality reviews.
Eh. The Raid2020 review was okay. At least it wasn't a worthless James and "Why haven't I fired you yet" video where Mike says if you play with savestates, you haven't beat the game.
Also, the ost for this game I love. It's so very, juvenile(?), innocent, and just fun. Each world has one long song divided into three parts; One for the world at night(before Billy's hatched the Elder), one for morning(after hatching the elder), and one for day(the other missions in that area). I love how the stages seem to roll(heh) into each other that way. It makes listening to each area's three songs consecutively much more pleasing
Big The Cat: Hey you! I bet you killed FROGGY. Billy: What? No No I didn't kill him, I was jus- Big The Cat: Yeah you did, I saw you used that egg of yours to kill him and now I going to make scramble eggs out of you now. *Tries to attack him*.
If there’s one game I’ve always expected you to cover eventually. It’s about time! I really need to check it out for myself sometime. Btw that title theme is also such an underrated banger. If you need a change of pace from platformers for bit, may I suggest the Pokémon ranger games? Guardian signs in particular is amazing!
THIS WAS MY FAVORITE VIDEO GAME AS A KID. So, SO many pleasant memories, not only playing the story mode by myself, but I also always played the multiplayer with my cousins on holidays, when the family got together. They're some of my favorite, most cherished memories....
I'm so glad Chant this Charm (ending theme) had its own little segment! It's such a pleasant, cheery song. I recommend people listening to it even without playing the game.
I know it's been commented before, but I wanna provide some info for the kids spelling out Giant Egg that few people provide. They're spelling it out as G-I-AN-T. They kinda run-together the A and the N so it sounds like "ayen". The soundtrack has a track on it called "Lesson E.G.G!" which is pretty much just the kids practicing the chant, only slower and more pronounced, so you can really hear them emphasize "A-N-T" as separate letters.
OH MAN, This just pulled up memories i didn't remember i had. Taking turns with my cousins playing this while eating freezie pops after a summer day at the pool. That slapped so hard.
Man. It warms my heart to see Billy Hatcher again after all this time. Really do hope Sonic Team or SEGA give this series the light of day again one day.
I mean, it's not like they're not bringing things back/rerelease stuff; it's probably just not stuff people would be very vocal about like Sakura Wars and Panzer Dragoon or have a big budget like Chu Chu Rocket
I had really fond memories of this game as a kid... This was almost like Mario Sunshine for me, which I would repeatedly rent like crazy until I got it for Christmas one year. I did eventually 100% it, even though it does have many of the flaws you mentioned. Still, really great game, if you can deal with the finicky controls. While this is a bit away from the main topic, I also had to ask if you ever plan on covering Rayman Origins and Legends. I know you are more of a 3d platformer guy, but you have talked about parts of them in some videos, and seeing as you are a big Rayman fan, I find it rather odd that you haven't covered them yet!
I think this is the perfect game to cover on this channel. I think that if more people speak up about this game, and Billy as a character in general, it might show Sega that people do actually want to see more. Well done, sir.
Just finished last night, and I agree with absolute everything, including the golden egg segment and the final boss. I'll add one thing, in the end game I felt like the levels were TOO big, and because of those level design flaws, started to really piss me off. It is genuinely a good game, but also a very infuriating one. I just finished because I really wanted, but man... Fantastic video as always!
11:28 This is the probably the most infuriating level I have experienced in my entire childhood to be honest, those damn jumps with the eggs getting stuck on the edge and Billy falling down
Honestly the main mechanic with the eggs was really really fun to me as a kid, i feel like if the controls and camera were better this would have been a real gem back then. I would love for it to be remade though. Thanks for reviewing it!
I remember playing a demo of this game on a gamecube demo disc that was given away as a promo item at stores back in the summer of 2003. It had this, Sonic Adventure DX, Splinter Cell, Soul Calibur 2, and Viewtiful Joe, and while I did end up getting most of these games later, Billy Hatcher for some reason was the one game I never purchased at some point down the line. I think the best we can hope for now is maybe a remaster on the Switch eShop similar to what they recently did with Monkey Ball: Banana Blitz.
I used to play that same disk at my grandparents house!!! I thought it was the coolest thing ever, and kept replaying through the first level loving the movement and feel of the game!!!
I've been playing this game since 2003 and never realized Billy's hair represents a beak. I was today days old... Great work as always NitroRad! Thank you so much for your hard work.
A friend had this game as a kid and I traded him something for it. Probably one of my most played GameCube titles honestly, completed the story and sunk tons of time into the multiplayer. My friends and I would just let everyone grind out the coolest pets from eggs and then fight, or race, or other competitions unrelated to the game mode. I used to love dicking around in games that didn't have a free roam/play mode
Hey Nitro Rad ever heard about games Call Klonoa: Door to Phantomile and legand of kay or NIGHT? These are me childhood games dose anyone have those three games?
Am I the only one that thinks that Sonic Team's other games like Nights, Billy Hatcher, and Phantasy Star are so much better than Sonic games? Even the ones that people praise as good like the Adventure games, Sonic Heroes and Unleashed have so many more flaws than any of Sonic Team's other games or Sega games in general. The only thing Sonic has going is nowadays 90's nostalgia and the design of the characters. This drives me so crazy with SEGA. They have so many good games and concepts but it really seems that only Sonic really sells well. And Sonic games aren't even good, the only reason they sold so well in the past is because of the character. But that's it!
They're good, but the fact they were selling and any side properties weren't is the problem. People just bought Sonic, Sega did their best to push the other titles however the audience never really took the bait.
Pardon the pun, but I would LOVE to see a "re-"egg"-nighted" remake of this game!!! Maybe fix the collision detection of the ramps, fix Billy being able to jump with the egg onto ledges but not himself, and the collision detection/jumping trajectory of the circus rings. If SEGA can fix that, then I would love to see this game re-released or remastered. BTW, what is the game at 13:13?
Oh man, this series takes me back! I remember playing this game all the time as a kid, and I loved the diverse range of enemies and animal critters that can be hatched. My personal favorites were Peliwan (that cute green pelican-rabbit hybrid), Clippen (I mean, who doesn't love a penguin?), Ritchie (the purple porcupine seal) and one I forget the name of that is a purple cheetal/leopard with oryx horns. I'm also relieved I wasn't just bad at the game with levels like those with those stupid thorny fencings. I swear, some of the slippery controls make the rolling parts of the levels almost impossible on your first go-round. On a lighter note, I always found the noises the Crows make hilarious as a kid, and I still kinda laugh at em now. Especially what I like to call the Ballet Penguins.
I love this game even though it can be a glitchy mess sometimes. I'm still hoping for a sequel or a remake Sega! please do something with your other franchises.
I haven't played this for awhile but I feel like you're supposed to kick the egg towards the railing to separate yourself from it, it looks inertia based. Alternatively you're intended to hop on the railing with the egg and the level is designed with a door so you can move back and forth if you lose the egg
No he explicitly said it's bad design that there's a door there, and he kept just leaving the egg at the ledge. I watched the whole vid before I posted it because he tends to explain what to do later on but I don't think he was correct this time.
oh! oh! i noticed something else about the title screen! when you quit the game twice, you can see the scene changes into night and the chick is replaced by a crow. i thought that was the coolest thing as a kid!
@TheShadowyBlaze I noticed that too
Damn how did I not notice that lol 😂😂😂
The only thing I knew for the longest time about billy hatcher was him being a playable character in sega and all stars racing
Not even a playable character, just a track
@@2fast4dad he was playable, he drove in a egg shaped kart
You could have just finished the video and saw nitro showing billy being playable in Sega all star racing.
Billy hatcher was also playable in sonic riders zero gravity as an extra other than Nights and Amigo.
@@crashschwarzen4642 oh I think I mighy be thinking about all stars racing transformed, my bad
Iit's actually G I ANT, they're smashing A N T together.
Thats some good G I N T E G G
*alex_9000* is that from the Johny vs. review?
I thought it was G-I-AN-T
*ScarfFox and Friends* holy shit you’re right
Why does everyone feel the need to focus on the spelling in the song?
me being a kid named billy and loving eggs, i lost my shit playing this on my gamecube
John Avens well clearly your name is john
username checks out.
you fools! thats billy john from the ballad of billy john!
69
Who the fuck loved eggs so much they would lie about their name to make a post
It was when you said that parts of the levels just didn't work consistently that I knew this really was a Sonic Team game
Then Why Phantasy Star Online for DC, GC and of Xbox worked perfect being a Sonic Team game
This was made by the same director and lead game designer from Sonic 06 : Shun Nakamura and Atsushi Kanno. They started working on 06 after this.
@@vivianabertello2200 I don't think that's the reason. Sonic Adventure 2 and Heroes also had lots of inconsistent parts in level designs too. 06 just turned out the way it did because it was rushed (despite the Japanese guys asking for more time to truly finish it).
@@kevincmejia The physics interactions between objects are probably less complicated in an RPG
@@SEGARetroBR SA2, Heroes and Shadow were made by a completely different team than the one that made this game and 06. They were not even made in the same continent.
Those rails in the carnival level were horrendous. Had no idea about jumping onto the rail like that though, good info for future playthroughs!
When I see people play and review this game, it always amazes me how nobody else ever thinks about that
I could never get past them.
Billy Hatcher would've been the hero that Delfino Plaza needed to bring the shine sprite light and roll up that pollution.
Mario: Hey! This is-a my game! Go back to your own!
Huh. I was wondering what made me think the aesthetic was so familiar...
Good god I loved this game, I never knew anyone else that played it and forgot about it until now but this video is bringing all the memories back
I'm late but yo.
Didn't think I'd see you here patterrz how you doing
last year i bought me a gamecube and this game too cause it was pretty affordable. and i must say that i hated it till the end when i had to quit playing it. i dunno what makes people loving it so much.
Same it’s a really good game 👌
Despite ALL THE TIMES they said "by the creators of Sonic" I actually didn't know Sonic team made this game
On the topic of missing obvious hints, when I first played Super Mario Galaxy 2, I was so fixated on Yoshi being advertised as playable that I didn't pick up on the level name Peewee Piranha's Temper Tantrum, and not even the DUN-DUN jingle when a boss cutscene begins was enough to tip me off. It took until the giant Piranha Plant monster came screaming out of the egg for me to realize that wasn't Yoshi.
As a kid, I restarted Lego Star Wars every time I played. Because I didn't know what "load game" meant. I was very young and simply thought "new game" sounded good and "load game" sounded bad. It took me a year or so to be curious enough to check that option out!
4:20 ARISE CHICKEN
ARISE
*hesitantly* arise chicken... arise...
Beware of Ultra Mega Chicken
You mean....Super Mega Ultra Chicken? He is llegend...!
What is that, crazy hat for chicken?
Kami Chicken... No wait... Super Kami Chicken
When I was a kid I brought this game home from blockbuster because the sonic team logo. My brothers looked at the box art like “wtf is this lame shit”
1 hour later they had taken the controller from my hands and were playing all night long.
This game needs a remaster tbh, one of a kind.
I love this Piplup DP.
Ty
On the switch. Fix the glitches and give infinite continues and you've got a really unique game. Sega can do it!
It got a PC port in 2006.
Nah it really fucking dont
YES. God I love this game. So happy to see it being covered by another person, I hope it makes a comeback at some point. The music just gets me jamming any time I listen to it, the concept is just wacky enough to work... Ugh. So good. Except the controls, those and the camera were a bit inconsistent around ledges especially, but for an early GameCube era platformer, I can’t bash them much.
I'm pretty sure when a game doesn't register an intended mechanic/action, that's poor testing to make sure it works, moreso than bad level design. Also, the term 'level design' gets used a lot more in this video compared to previous ones, I'm just noticing this as an observation.
Yeah he attributed some of the glitchy flaws to level design, but I would say they're more just bugs that were overlooked in the code
This is a very fair point. When you see issues like Billy running off straight through a track or failing to properly connect with ledges or rings it seems more like a collision issue than the design of the level and it'd be very surprising that someone would QA test the game without noting it. I will say I do like the energy this game has, it seems really fast paced which is a good thing for me.
When a game has multiple near-impossible jumps (in a row especially), that is something I'd attribute to poor level design.
Part of level design is knowing just what the player can and can not do. If a series of jumps is only a few pixels too high then that is a failure of level design.
The designers knew exactly what a standard jump is capable of, but decided for some reason to make these few jumps a little too high. QA didn't catch it cause if it's at the end of the game, they can ofc do it on the first try. 200 hours of practice will do that.
But for the average player at the end of an 8 hour game? Nearly impossible. And it is not the QA that failed. It is level design. They did not design around known parameters. They designed around what QA can do. And that is shit design, because the level designers knew exactly what the player can do, they just didn't give a shit.
Badly tested games seems to be Sonic Team's forte.
@@AT7outof10 Ain't that the truth. Well, at least it was from the Dreamcast era to Sonic 06.
Sonic Team used to make games with great ideas that fell apart with the execution, rushed development cycles and an obvious lack of playtesting, but nowadays they just exclusively make boring Sonic games that function perfectly fine, but have absolutely no ambition or creative ideas.
here's some food for thought:
-crows are birds that have been known to recognize individual humans, have their own mourning practices, and will exchange items for food in a form of crude currency (metal, rocks, bone, cigarette butts)
-chickens are omnivorous and opportunistic, won't hesitate to eat anything (each other and their own young included), and the males have literal fighting spurs
my theory? billy hatcher is anti-crow propaganda made by chickens to delude us into overlooking the inevitable chicken uprising
This is kinda same feeling as like in case of sheeps and wolves. Sure, there has been a function they serve as parables, but overall wolves seem as species to have more qualities which I guess any Christian would approve (ability to work as team, loyalty, one-partner relationships) and sheeps are just kind of... stupid. Or maybe those parables were actually up something...
I question the composition of an eggshell that can withstand a ground pound.
Maybe a snek egg could do it 🐍
I assume the suit can change the composition of the shell.
One thing's for sure, the shell fragments would make a nice sheild/weapon
Or comparing the size of those eggs to the size of the chickens
ostrich eggs
I wish Ristar would make a comeback.
Ristar got the snap by sega.
Maybe someday. I hope
Ditto
Billy Hatcher x Ristar crossover when
"I've never played a phantasy star game," uses an iconic phantasy star song in the video lol.
I was thinking that too when i heard the music lmao, instantly recognized it.
*Loved this game as a kid, hope it holds up well cuz it had its moments of oh no ,-,*
17:15 Sonic's SA2 model with his classic shoes! It's really weird to look at
3:49 that summary without context sounds like the literally most crazy fever dream ever
Most of SEGA's catalog is like that
To me it sounds like a commercial for a breakfast cereal
Speaking of fever dreams, I've got Poinie's Poin on the mind lately, thanks to Vinesauce. It's a little pile of batshit for the PS2, and it follows the colorful fairytale adventures of this Osamu Tezuka-looking reject named Poinie, who lives in Jelly Town and wants to see a space pirate movie. He's then chased by our presumed antagonist, a brat with sunglasses named Lolo, and he and this girl Lilin fall into a sewer. Poinie explains that his mother is missing, and so Lilin bestows upon him the power of poin, which manifests in the form of a wisecracking butt-duck who sounds like Eric Cartman and uses the color green as an insult. Now Poinie can hold the poin, throw the poin, combine the poin, and thus affect the emotional state of anyone around him. Lolo also has some hip-thrusting Hell-neow minions with her, and together they corrupt Lilin with bad poins. This is the first boss fight of the game, and also the point in which Vinny stops playing.
14:00 I still appreciate the spoiler warning. I dont think the game's age really matters, cause there might be people who've never even heard of the game before and probably want to see what its like themselves if they become interested in it. it makes no sense to me to say "this game is blehbleh years old, you shoulda played it" when the game itself might not be as well known or as remembered as others.
Even when a game is well known, I might have not played it for whatever reason (but I intend to play it in the future) and still want to see a spoiler-free review, so I would go further and say that a spoiler warning is ALWAYS welcome despite of the game's age AND despite of how famous it is.
@@SEGARetroBR Thank you. It always frustrates me when people assign a random time-frame to a game or show saying "you should've seen it already" cause I can think of tons of examples where that doesnt apply. If I told you GrimGrimoire was a good game, but you'd never heard of it, I'm not gonna tell you huge end-game spoilers for it and say "but it was on the PS2, its been out for like, a decade, you shoulda played it already."
It’s even worse when they are aware themselves that the game isn’t well-known but still say “it’s old and you should’ve played it¡”
Very hypocritical.
I actually got half way through the game around 3 years ago and never finished it, i’ll have to beat it soon and then watch the vid
I don’t think it should matter in a game like this where the story is bare bones and doesn’t matter at all
That opening song at 2:40 makes me think of the old Simpsons SMART song. "I am so smart! I am so smart! S-M-R-T! I mean S-MA-R-T!"
I feel like the issue isnt so much the design of the levels (because they are mostly engaging and clever). The issue has more to do with programming and collision detection. The egg should've been programmed to sort of get sucked onto the pathing of the rail once you let go, and Billy should be the landing point rather than the egg (so you dont fall off edges).
Interactions are too tight and should've been loosened (such as with the final boss's purple goop).
Yeah, i just checked the credits. The game only had 5 programmers in total. No wonder there's a lack of polish.
Billy Hatcher went to become Eggman after a tragic incident
That red rail in Circus Park was the bane of my existence in my younger years.
The absolute worst. And the other rail in dino mountain, ptsd flashbacks.
Here's a tip: The circus rings that swing like trapezes are easier to use with smaller eggs. I almost always get the right position with them using a small egg because of the smaller hit box, so less chances to undershoot and hit the ledge.
Also when you have to do a bounce jump to reach a higher ledge, if it's got extra ground on the higher ledge and not like the pillars in Giant Palace, just roll in midair. Then you won't have to worry about Billy falling off the edge.
14:15 One more frustrating thing, if this happens to you, it's technically not the game's fault, it means you must've missed a pixel of sludge, so the game registers that pixel as still part of the sludge pool. You have to clean that stuff absolutely spotless, otherwise it doesn't count.
I recommended this to you during the fatal frame stream few months back. I’m glad you actually played it. Wish I warned you about how frustrating it could get at times. But it’s a really fun game and one of my favorites.
That Phantasy Star Online lobby theme in the background. Too good...
Sounds to me like they said the A and N quickly
Kind of like the Teen Titans theme.
T-E-E-N TI-T-AN-S...
Come to think of it, the Billy Hatcher theme sounds awfully Puffy AmiYumi-esque too.
Or more likely, the Japanese kids fumbled their English.
It's kind of eerie how often you review either classic favorites or games I've always had interest in. You're probably my favorite UA-camr; your delivery and analysis is so calm yet well written while staying interesting all the time.
Also I could never figure out that intro spelling until now.
Please never change your intro and outro they are legit the best ones I have ever seen on UA-cam
Billy's hair coming out of his hat looking like a little beak
YOU WHAT? ALL THESE YEARS AND IM JUST NOW SEEING IT FOR THE FIRST TIME.
Me too
He even says that in the video.
This was the first video I've watched. Now I have watched all your platformers, horror and rpg maker reviews. I love how you find something good in every game even ones that most people wouldn't. The fact that you do obscure games help me find a few new favorites. And I love your since of humor. Keep up the good work.
Billy Hatcher: that one character in sonic and sega all stars racing
Some peaple just knew him from that game, and me...
And in sonic riders zero gravity
And in SEGA superstars
And a stage in transformed
And in SEGA Heroes
15:40 aaaah “lovely” is the right word. I could fall asleep to Chant this Charm.
Man, your camera presence has gotten to be top-notch, man. Not to imply you were ever awkward or stilted, but I’ve noticed the latest batch of videos are incredibly conversational, really makes me feel like I’m chatting with a buddy. Great work, my dude.
9:20 The railings on Sonic Heroes also barely work, nice to see some consistency from Sonic Team, lol.
Consistent inconsistency.
What the music playing in this part?
I was absolutely in love with this game's multiplayer mode and hatching all the different creatures... and finding the special character eggs, like the one that hatches Sonic.
This is in my "games I have a soft spot for" column
I can't express enough how much I loved Billy Hatcher, couldn't play it enough and even come back to it somtimes. The soundtrack was astounding and aside from a few bugs the levels were super well made. Honestly one of my all time favorite GameCube games and games in general to exist even to this day.
I still sing this theme music whenever I want to joke about something being excessively happy.
LA LA LA LA LALA LAAAAA LALALA LA LA LALA LAAAAAA~!
At the fair much?
I love Billy Hatcher so much!!! I spent so many hours on it and wish more people knew about it bc I thought it was really fun!!
4:27 theres technically a god of bees. And Poseidon has domain over horses as well as the sea.
@@Sideqazxsw I mean he is the god of the sea so he probably has domain over all sea creatures. So to answer your question yes.
So that's where hippocampi figure.
I had a feeling when you started the video and started talking about the obnoxious as all hell main theme, but I am so happy that you brought up Chant This Charm. I absolutely love that song.
"Sonic team has something with eggs"
Forgot to mention almost every Eggman robot
This game was frustrating to me as a kid, but I miss him. I want him back in some form, especially in a Sega crossover
*When AVGN and Nitro Rad post at the same time*
The hardest decisions require the strongest wills
Nitro Rad>>>>AVGN.
AVGN was great during the early days of UA-cam, before better reviewers came along and his gimmick got old.
@@WaddleDee105 The AVGN was great in the early days when he was funny. It's not that the others got better, he just lost all of his enthusiasm and ran out of games from his childhood a long time ago. By the time he got busy with his "movie" he was already phoning in low quality reviews.
Eh. The Raid2020 review was okay. At least it wasn't a worthless James and "Why haven't I fired you yet" video where Mike says if you play with savestates, you haven't beat the game.
Also, the ost for this game I love. It's so very, juvenile(?), innocent, and just fun. Each world has one long song divided into three parts; One for the world at night(before Billy's hatched the Elder), one for morning(after hatching the elder), and one for day(the other missions in that area). I love how the stages seem to roll(heh) into each other that way. It makes listening to each area's three songs consecutively much more pleasing
12:23 for a second there i thought you where fighting big the cat >__
Same lol
Big The Cat: Hey you! I bet you killed FROGGY.
Billy: What? No No I didn't kill him, I was jus-
Big The Cat: Yeah you did, I saw you used that egg of yours to kill him and now I going to make scramble eggs out of you now. *Tries to attack him*.
Billy Hatcher is the distant nephew of Harry Buster (see Accursed Farms' review).
If there’s one game I’ve always expected you to cover eventually. It’s about time! I really need to check it out for myself sometime.
Btw that title theme is also such an underrated banger.
If you need a change of pace from platformers for bit, may I suggest the Pokémon ranger games? Guardian signs in particular is amazing!
THIS WAS MY FAVORITE VIDEO GAME AS A KID. So, SO many pleasant memories, not only playing the story mode by myself, but I also always played the multiplayer with my cousins on holidays, when the family got together. They're some of my favorite, most cherished memories....
wow this game looks like so much fun, people didn't give it as much justice as you do
I'm so glad Chant this Charm (ending theme) had its own little segment! It's such a pleasant, cheery song. I recommend people listening to it even without playing the game.
best channel
I know it's been commented before, but I wanna provide some info for the kids spelling out Giant Egg that few people provide.
They're spelling it out as G-I-AN-T. They kinda run-together the A and the N so it sounds like "ayen". The soundtrack has a track on it called "Lesson E.G.G!" which is pretty much just the kids practicing the chant, only slower and more pronounced, so you can really hear them emphasize "A-N-T" as separate letters.
I used to LOVE this game the music instantly triggered the nostalgia 😂
The biggest missed opportunity with the Sega character eggs is that you can't hatch eggman
OH MAN, This just pulled up memories i didn't remember i had. Taking turns with my cousins playing this while eating freezie pops after a summer day at the pool. That slapped so hard.
Man. It warms my heart to see Billy Hatcher again after all this time. Really do hope Sonic Team or SEGA give this series the light of day again one day.
Yet another franchise Sega refuses to bring back .
So... everything that isn't Sonic or Yakuza?
It's the people's fault for not buying it I guess
@@ForrestFox626 with Sega giving Yakuza the spotlight can only dream they do the same with their other franchises
Anyone remember that Infinite Space on the DS... damn I wish they'd remake that game without the touchscreen controls.
I mean, it's not like they're not bringing things back/rerelease stuff; it's probably just not stuff people would be very vocal about like Sakura Wars and Panzer Dragoon or have a big budget like Chu Chu Rocket
My favorite game and my favorite UA-cam channel, I'm smiling so much lol
I had really fond memories of this game as a kid... This was almost like Mario Sunshine for me, which I would repeatedly rent like crazy until I got it for Christmas one year. I did eventually 100% it, even though it does have many of the flaws you mentioned. Still, really great game, if you can deal with the finicky controls.
While this is a bit away from the main topic, I also had to ask if you ever plan on covering Rayman Origins and Legends. I know you are more of a 3d platformer guy, but you have talked about parts of them in some videos, and seeing as you are a big Rayman fan, I find it rather odd that you haven't covered them yet!
I think this is the perfect game to cover on this channel. I think that if more people speak up about this game, and Billy as a character in general, it might show Sega that people do actually want to see more. Well done, sir.
"That's some good gint egg" somecallmejohnny
I LOVED Billy Hatcher when I was a kid lol, it's crazy to see someone talk about it
Just finished last night, and I agree with absolute everything, including the golden egg segment and the final boss. I'll add one thing, in the end game I felt like the levels were TOO big, and because of those level design flaws, started to really piss me off.
It is genuinely a good game, but also a very infuriating one. I just finished because I really wanted, but man...
Fantastic video as always!
11:28 This is the probably the most infuriating level I have experienced in my entire childhood to be honest, those damn jumps with the eggs getting stuck on the edge and Billy falling down
"That's some good *gint* egg." -SomecallmeJohnny
So happy you reviewed this game, I loved this game so much and wish they would give it some love
I lost the game but the case is there, tempting me, and I open it sometimes in hopes to see the game inside.
Honestly the main mechanic with the eggs was really really fun to me as a kid, i feel like if the controls and camera were better this would have been a real gem back then. I would love for it to be remade though. Thanks for reviewing it!
Rad: Chicken god is only a thing you can find in Billy Hatcher
Touhou Project's creator, ZUN: Hold my beer.
YES! I HAVE BEEN WAITING FOR YOU TO REVIEW THIS FOR FOREVER!
This was my jam back in the day.
I'd do many dirty things to make this a franchise.
G.I.A.N.T. E.G.G.
I remember playing a demo of this game on a gamecube demo disc that was given away as a promo item at stores back in the summer of 2003. It had this, Sonic Adventure DX, Splinter Cell, Soul Calibur 2, and Viewtiful Joe, and while I did end up getting most of these games later, Billy Hatcher for some reason was the one game I never purchased at some point down the line. I think the best we can hope for now is maybe a remaster on the Switch eShop similar to what they recently did with Monkey Ball: Banana Blitz.
I still have that promo disc! Billie Hatcher was my favorite one after Sonic tbh but I was never able to find it on stored
Yup, I had this same disc and never ended up getting the real thing either.
same
I used to play that same disk at my grandparents house!!! I thought it was the coolest thing ever, and kept replaying through the first level loving the movement and feel of the game!!!
The best part of this is that billy hatcher is similar to monkey ball. I wish they would do a cross over of some sort
I've been playing this game since 2003 and never realized Billy's hair represents a beak. I was today days old...
Great work as always NitroRad! Thank you so much for your hard work.
2:49 I think they're dropping the ‘N’ actually! 😯
G-I-A-_-T
@@kirbysmith64 G-I-A- uh... what was that letter again? Oh ok, N.
YOOOOOO BEEN HOLDING OUT ON THIS SINCE I SUBSCRIBED BACK IN 2018!!! HELL YEAH
5:42 that hat reminds me of nights head
3:31 I have no idea why "It's the chicken god" made me laugh so damn hard
In my language, "Eggs" is a slang word for "testicles", which makes the game's name much funnier.
Billy Hatcher and the Giant Balls
A friend had this game as a kid and I traded him something for it. Probably one of my most played GameCube titles honestly, completed the story and sunk tons of time into the multiplayer.
My friends and I would just let everyone grind out the coolest pets from eggs and then fight, or race, or other competitions unrelated to the game mode. I used to love dicking around in games that didn't have a free roam/play mode
It's Nights, Ristar, and then Billy Hatcher. Idk if it's just me man but I would just say that Ristar was more well-known and iconic.
I adore Ristar, but that game is barely known in comparison to Nights, or even Billy.
Nitro you are literally the most friendly-looking and cool dork on UA-cam
Please keep making the great content that you do
Hey Nitro Rad ever heard about games Call
Klonoa: Door to Phantomile and legand of kay or NIGHT? These are me childhood games dose anyone have those three games?
He mentioned NiGHTS in the video.
@@juliewinchester1488 oops sorry I just making myself little bit embarrassed I just love NIGHT and Billy Hatcher I wish sega should remake two games
I'm willing to bet he's heard of all of those buddy. Would be nice to see him take on Klonoa I've never played it or the Wii version.
Caddicarus has covered Klonoa, those reviews are quite good.
I'd say it's a safe bet he knows all of those. Surprised he hasn't covered them yet or mentioned them more.
9:24 It never ceases to amaze me how people don't realize that you can jump on the red rail with your egg, just like you can the blue rails
Am I the only one that thinks that Sonic Team's other games like Nights, Billy Hatcher, and Phantasy Star are so much better than Sonic games? Even the ones that people praise as good like the Adventure games, Sonic Heroes and Unleashed have so many more flaws than any of Sonic Team's other games or Sega games in general. The only thing Sonic has going is nowadays 90's nostalgia and the design of the characters.
This drives me so crazy with SEGA. They have so many good games and concepts but it really seems that only Sonic really sells well. And Sonic games aren't even good, the only reason they sold so well in the past is because of the character. But that's it!
The thing is, with those games, they were one and done, so they had no chance to screw them up like Sonic.
What do you mean they weren't good? Sonic has a lot of great games thank you very much.
They're good, but the fact they were selling and any side properties weren't is the problem. People just bought Sonic, Sega did their best to push the other titles however the audience never really took the bait.
Eh, this game and other games of theirs like Burning Rangers are still very flawed. They were never perfect developers.
Pardon the pun, but I would LOVE to see a "re-"egg"-nighted" remake of this game!!! Maybe fix the collision detection of the ramps, fix Billy being able to jump with the egg onto ledges but not himself, and the collision detection/jumping trajectory of the circus rings. If SEGA can fix that, then I would love to see this game re-released or remastered.
BTW, what is the game at 13:13?
This Hatcher truly deserves another and just spin-off games all the time.
Ur dredging up old childhood memories and i couldn't be happier
Last time i was this early was in 2019
Last time i was this early EA made good games
Oh man, this series takes me back! I remember playing this game all the time as a kid, and I loved the diverse range of enemies and animal critters that can be hatched. My personal favorites were Peliwan (that cute green pelican-rabbit hybrid), Clippen (I mean, who doesn't love a penguin?), Ritchie (the purple porcupine seal) and one I forget the name of that is a purple cheetal/leopard with oryx horns.
I'm also relieved I wasn't just bad at the game with levels like those with those stupid thorny fencings. I swear, some of the slippery controls make the rolling parts of the levels almost impossible on your first go-round. On a lighter note, I always found the noises the Crows make hilarious as a kid, and I still kinda laugh at em now. Especially what I like to call the Ballet Penguins.
I love this game even though it can be a glitchy mess sometimes. I'm still hoping for a sequel or a remake Sega! please do something with your other franchises.
Maybe if the game sold well it would’ve got a sequel.
Super cool that you have a 3D Saturn Controller!
Great review, I really enjoyed it :D
You're definitely reviewing every single obscure game from my childhood and I LOVE IT !
I haven't played this for awhile but I feel like you're supposed to kick the egg towards the railing to separate yourself from it, it looks inertia based.
Alternatively you're intended to hop on the railing with the egg and the level is designed with a door so you can move back and forth if you lose the egg
Damn, you got _called_ _out_ a few seconds later in the vid.
No he explicitly said it's bad design that there's a door there, and he kept just leaving the egg at the ledge.
I watched the whole vid before I posted it because he tends to explain what to do later on but I don't think he was correct this time.
this game drove my mom crazy when I made him say Egg lol
They pronounce it G-I-AN-T not G-I-A-N-T