On the Combat setting, only the Slats (the surfaces on the front of the wing) move. They increase the turn rate because they get more air over the top of the wing. Only on the Takeoff and Landing settings the Flaps (the surfaces on the trailing edge) come down. Besides the Slats, you get the blown flaps (which I don’t remember if it’s in game) but that uses the engine to blow air across the wing too
A few things about the F-104S. 1: You're the fastest plane on the deck, but you *also* have a bonkers climbrate. When you stay on the deck, you're completely throwing away this advantage. Take it up to mach .9, then climb as steeply as necessary to maintain that. This should get you up to 10-12km quite quickly, which is where your top speed is the highest. If you stay above mach, missiles fired from below will really struggle to catch you. You also burn fuel more efficiently at higher alts, meaning you often actually have more fuel left than most of the oppoents you face as the game drags on. 2: The AIM-9Bs actually aren't so bad, especially if you launch them from a low AoT (angle off tail), low G load, and with a high RoC (Rate of Closure) and/or with a significant altitude advantage. If you combine these factors, you can launch on and kill someone who's over 6km away, even with just the AIM-9Bs. That being said, AIM-9Bs are generally garbage at top tier. 3: Your flaps are good. Really good. The combats are actually just leading-edge slats, which allow for an extra G or so of pull. This is historically accurate according to pilot accounts, and I haven't found an airspeed restriction anywhere for them in the manuals I have access to. This setting can be really helpful for pulling enough lead to get a shot in an attack run. I've made lots of kills I would have missed without them. Next, your takeoff flaps are good until nearly 1000kph, and they can also provide a really good lift boost if you've gotten yourself mixed up in a maneuvering fight (though frankly this is a mistake you should be doing your best to avoid). Finally, there's the landing flaps. A lot more fragile, ripping at 5-600kph, but incredible in terms of the lift boost. As you reach or appraoch the apex of a turnaround (like at 4:21), go ahead and just pop landing flaps. You'll get the nose around a lot quicker. When you learn how to use these flaps, you can match and/or beat a F-4EJ in a maneuvering fight. I had a 3-4 minute long fight that I sustained and eventually won because the EJ ran out of fuel. This is strictly a last resort, and will leave you very vulnerable to any other enemies in the area, but you can do it.
2:47 Combat flaps on the 104 were true mach1 manoeuvring tools, with the engine actually blowing air on the upper side to increase the lift noticeably. Above 650knots an F-104G should turn about the same of an unslatted Phantom II (B-C-D-J), and above mach 1 it would turn rings around any other jet of the era except the F106A. A curiosity is that the flight manual tells to "always keep the engine on military while landing" (slowing down with air brakes) because of the massive increment in lift the blown flaps would provide to the plane. BTW, in game we have and F-104S which is actually a Fighter Bomber version: I expect to see fighter version soon, with no guns, aim 9J/L and Sparrows (or may be even Aspide.
@@JeppPlays wtf do you mean the YS is kinda? It cant face 10-10.3 anymore so it is the best subsonic jet at its tier. It is an amazing climber and dogfighter, and the only thing that bests it is the f-104A/C, and even then you can just corkscrew them off you and beat them over the head when they slow down trying to hit you. The only downside to the YS is it's fragile damage model and high repair cost.
It helps that people tend to underestimate non “big cheese” Jets: I’ve gotten a surprising number of kills on Phantoms and Mig-21MF’s in my American Hun because they got greedy and tried to take the fight into close range, where the Hun can hang with them
@@benjaminpadilla1464 That'd be a waste of Dev time. Nobody's gonna fly planes that have a crazy repair cost. And for that matter, bombers at high BR in general.
"not really competitive" - clearly you don't play sim very often. This thing is a beast in sim. Keeps up with everything and aim 9Bs are acceptable if you get the jump on someone. Having 6 is really good
It’s also, thanks to bomber spawn, the best escort fighter in the game Yeah, it sucks as an escort fighter, but I never said it was GOOD at it, just that it was the BEST at it
I've been playing this thing approximately 110 times now and it is starting to get a good plane, if you believe me or not. You gotta get used to it and have to like its kind of flying characteristics, but then you can get managed to get three kills average if none of the enemies decides to chase you forever. You can make these missiles useful, if you make the enemy bleed of its speed and then get below the 1.3km range, in which it is almost a safe kill. If not, the guns are good enough to do the job.
You are the first youtuber who sad that dis plane isnt op and i totally agree with you. You cant turn shit with it and if you want you have to have space big enought like 45km x 45km
I have nearly researched all the modifications on the f104s and I should say that it was not that bad of an experience and I find it really fun. I simply use it as a bNz fighter, at the beginning of the match I side-climb and then at 8-10 km start to target the most vulnerable aircraft and I dive on it and if I fail to kill it I simply accelerate, most of the time u can evade the missiles being at 1.10 Mach better at 1.15 at sea level(1.25 at any altitude ) which could be difficult at the beginning but still doable. Also the aim9b are extremely usefull to force your target to do evasive manouvres and so reduce it's speed. With those aams I destroyed a lot of mig21 and f4c that were too much focused on lock their missiles on their targets!
4:49 that happens when a missile in your vacinity gets launched even if it s not directed at you, its really anooying because when this happens and it catches me off guard i start doing evasive manouvers and dodging a missile that doesent exist, this needs to be fixed...
@@keatonhare7691 the thing the message warning has nothing to do with RWR otherwise why would any plane wihtout it receive the warning when a missile is fired at them
@@keatonhare7691 RWRs can give warnings when it senses active radar but mostly it gives warnings when you specifically are locked first by the aircraft then by the missile. Also, it wouldn't do much in this game as RWRs are strictly radar and we don't currently have any radar tracking missiles in game (as far as I know. It's been awhile since I played) so the only warning an RWR would give is when someone locks you
12:09 maybe proper avionics (lead indicator and CCIP) would help with that. also, you were told right. The S never fitted anything beyond 9Bs aim7s and 9Ls air to air wise.
The reason why the combat flaps don’t break is becuase they aren’t flaps they are slats which are on the front of the wing, this causes less drag than flaps and allows the combat flaps/slats to not break off
@@cylindrical_1058 I was just talking about the F4U's gull wing and the P'51's gun barrel openings and how they whistle at high speeds. The engine sounds mid air can go for almost all planes.
The F-104J *should* be able to mount AIM-9P (essentially J's), but Gaijin seems to be holding off. They were given the documentation showing that it could mount FOUR missiles, but still only gave it two because they "couldn't find photographic evidence", even though it's literally in the manual. Ironic as Taiwan bought a great many F-104's from Japan and they mount the J in theirs.
If you like the support role try the Super mystere, M.D 452 either version, or M.D 450 version. They are all underdog support planes that can be lots of fun, I really like the M.D 452 because it has the best performance out of all the jets listed that's just me
the F-104S ASA carried aim 9Ls they could add that I mean AIM-9Ls are already in the game on some American Helicopters and the F-104S ASA could be a nice addition to the Italian tech tree AIM-9Ls are 30G missiles in real life I could see it folded with the F-104s
Ive actually really enjoyed myself in the F-104J. It gets 2 Aim-9Es which are loads better than the Aim-9Bs you get on the F-104S, but I think Ive only gotten a handful of AAM kills so far and I have almost spaded it. I dont know if the S gets a different fuel load, but I am yet to run out of fuel with my 36min F-104J load. So far the 104 does not win clutch games unless its against another F-104 - Ive had a few games where Ive won a 1v1 at the end of a match vs F-104Ss. The best Ive had so far is a 5 kill 1v4 game in my J vs an F-100, a Mig-21, and two Mirages. I used the clouds to break lock on AAMs, and only engaged in head-ons. The F-100 ran out of fuel chasing me and crashed, I got the Mig and first Mirage in head ons, and I flat-spun the second Mirage over his AF with my final rounds. I RTB'd thinking he would crash, credit to him he recovered and landed. Unfortunately by the time I landed and took back off he got me with an AAM when I was only at 500kmph after takeoff.
It's the same with the la 9 in wt 5.7\6.0 br is too high for it because it often faces tempests/1bbearcats mk22 and 24griffon spifires also the p51h and a2d1 the la 9 should be at 4.7 to 5.0 because it performs slightly better than the la7 because of the guns
Fuck off with your Lightning, it should stay above 10.0. Gajin can't give it unrealistic buffs, so quit bitching. Meanwhile I'm here having to fend off F-104s in my Vautours and MiG-15s
I know that he's playing the 104S and it doesn't go down to 8.7, but those C's and A's slaughter everything in their path. Playing a G.91 R/3 against these is literally hell because they can't turn, and have horrible energy retention. Therefore turning is a no-no.
Spilt what is even rarer is when all 6 of my aim 9 bs connected with my targets only because the team I was facing was not bright it was also in arcade
4 роки тому
Wait until MRAAM's come in the game and the F-104S model gets sparrows...
Spit why don't you just use OBS with voicemeter banana to spit the game audio from your discord/mic/desktop audio? It's pretty easy to set up, and I could share my OBS settings with you if you need them.
I prefer the convenience of shadowplay which should be fine since I've got a GOXLR Mini on the way which will split the audio channels and give me game sound
@@Spitflyer I see, I like to use a mix of both. It really just depends on what I'm recording tbh. I do like the in depth settings however that OBS provides. And I wish Shadowplay had some more settings to play around with.
Serkay64 :3 no that was the F-104S, which received the Aim9L in 1980, the ASA version was mainly a system upgrade but it came starting from mid 80s.. also yes the F-104s always had a gun, there was simply the option to remove it in order to fit more payload.. you should check some things before commenting, I did, I knew an itAf F104 pilot and aim9b were used only till 1976/77.. after that they were considered just obsolete, reason why Italian F-104 were always armed with aspide missiles (which can be compared to aim7 but with improved guidance system)
Serkay64 :3 also, the ASA and ASA-M were not different aircraft, they were always F104S but with upgrades in the systems of the aircraft.. ASA stands for (aggiornamento sistema d’arma/ weapon systems update) so it’s not another variant, it’s the same plane just more adequate to stay in service till 2004
How do your missiles lock on so quickly? If i have missiles loaded and activate the lock i need to stay like 10seconds on someone flying straight in front of me for the circle to turn red
Grinding the spade on the 104J was the least fun experience in all my time playing wt... if you play this thing properly you still are extremely reliant on the house of cards that your team is...
rare footage of spaghetti moving at mach speed
That's some damn fast pasta
spaghettification
Mach a 2 ii
10/10 service speed
Kek
The 104’s flaps extend like 1degree lmao
its on the front of the wing rather than the back also
On the Combat setting, only the Slats (the surfaces on the front of the wing) move. They increase the turn rate because they get more air over the top of the wing. Only on the Takeoff and Landing settings the Flaps (the surfaces on the trailing edge) come down.
Besides the Slats, you get the blown flaps (which I don’t remember if it’s in game) but that uses the engine to blow air across the wing too
JetFan2004
Huh i didn’t know the 104’s slats weren’t auto
I believe there are 2-3 modes IRL, including Auto. In game though they are Fixed stage.
Spit_Flyer: So how much fuel did you burn?
General Electric J-79-GE-19 Afterburning Turbojet: *Yes.*
A few things about the F-104S.
1: You're the fastest plane on the deck, but you *also* have a bonkers climbrate. When you stay on the deck, you're completely throwing away this advantage. Take it up to mach .9, then climb as steeply as necessary to maintain that. This should get you up to 10-12km quite quickly, which is where your top speed is the highest. If you stay above mach, missiles fired from below will really struggle to catch you. You also burn fuel more efficiently at higher alts, meaning you often actually have more fuel left than most of the oppoents you face as the game drags on.
2: The AIM-9Bs actually aren't so bad, especially if you launch them from a low AoT (angle off tail), low G load, and with a high RoC (Rate of Closure) and/or with a significant altitude advantage. If you combine these factors, you can launch on and kill someone who's over 6km away, even with just the AIM-9Bs. That being said, AIM-9Bs are generally garbage at top tier.
3: Your flaps are good. Really good. The combats are actually just leading-edge slats, which allow for an extra G or so of pull. This is historically accurate according to pilot accounts, and I haven't found an airspeed restriction anywhere for them in the manuals I have access to. This setting can be really helpful for pulling enough lead to get a shot in an attack run. I've made lots of kills I would have missed without them.
Next, your takeoff flaps are good until nearly 1000kph, and they can also provide a really good lift boost if you've gotten yourself mixed up in a maneuvering fight (though frankly this is a mistake you should be doing your best to avoid). Finally, there's the landing flaps. A lot more fragile, ripping at 5-600kph, but incredible in terms of the lift boost. As you reach or appraoch the apex of a turnaround (like at 4:21), go ahead and just pop landing flaps. You'll get the nose around a lot quicker.
When you learn how to use these flaps, you can match and/or beat a F-4EJ in a maneuvering fight. I had a 3-4 minute long fight that I sustained and eventually won because the EJ ran out of fuel. This is strictly a last resort, and will leave you very vulnerable to any other enemies in the area, but you can do it.
F-104 isn’t competitive
Me wondering why I’m hearing wolves at 8.7:
The 104A and C from what I've seen are busted but as for the S, definitely not
4:43 I was just expecting him to go “I’ll attack”
Not taking some aircraft too seriously is how I fell in love with the FW 190 A-8
2:47 Combat flaps on the 104 were true mach1 manoeuvring tools, with the engine actually blowing air on the upper side to increase the lift noticeably. Above 650knots an F-104G should turn about the same of an unslatted Phantom II (B-C-D-J), and above mach 1 it would turn rings around any other jet of the era except the F106A. A curiosity is that the flight manual tells to "always keep the engine on military while landing" (slowing down with air brakes) because of the massive increment in lift the blown flaps would provide to the plane.
BTW, in game we have and F-104S which is actually a Fighter Bomber version: I expect to see fighter version soon, with no guns, aim 9J/L and Sparrows (or may be even Aspide.
I’m really looking forward to mine for sure, it goes Mach 2.3 at alt btw.
It takes less than 3mins to go to mach 2.3 and it’s faster at alt than every other plane in the game everywhere
Indeed. Really thin wing = speed.
@@JetFan-qp6fr I guess you could call the wings of an F-104 edgy, cause maintenance crews would often get cuts from the edginess of the wings
Indeed, they had to protect the edge.
Spit_Flyer: Fastest plane at sea level
FGR.2: Hold my AIM-9D
I really love the howl of this thing. its the pinnacle of badassery.
Finally Italy got something that isn’t gonna get shit on but literally every single country
Kind of funny, so for you G.91s are trash?
Antani Trazione Yeah Ys is Kinda
@@JeppPlays wtf do you mean the YS is kinda? It cant face 10-10.3 anymore so it is the best subsonic jet at its tier. It is an amazing climber and dogfighter, and the only thing that bests it is the f-104A/C, and even then you can just corkscrew them off you and beat them over the head when they slow down trying to hit you. The only downside to the YS is it's fragile damage model and high repair cost.
@@paraweld9838 Actually they removed the 9.7 cap so the YS went from pretty good to back to trash.
@@seniorspaz8754 *better than any 10.3
2:38 because you are actually using the leading edge and not the flaps when you acativate "combat flaps"
It helps that people tend to underestimate non “big cheese” Jets: I’ve gotten a surprising number of kills on Phantoms and Mig-21MF’s in my American Hun because they got greedy and tried to take the fight into close range, where the Hun can hang with them
I love the F-104s engine sound, it sounds so good
The video's only dislike comes from Sgt.Vittie. 🤣
Here's a sarcastic "F" for Vittie
The German 104 got the AIM 9B fgw which are improved ones. (Wikipedia says from 11*/sec to 16*/sec turning)
This plane probably came out of the Kerbal Space Program facility by pure accident and the US military took it seriously.
Lockheed skunkworks = KSP factory confirmed 😂
In my opinion, this channel makes it really good because there is no game audio. For some reason, I really like it.
Keep up the good work mate!
Where's AIM-9F for 104S lmao
The german one gets Aim9F/ FGW2s but they are just Aim9Bs right now
I'm just here waiting for the panavia tornado
lone reaper me too
Well it's here now
@@Iris_Libre no, that is th f11 tigercat
Patrick Tho no that’s the Jaguar
Adding planes like the tu95 and the b 36 will make the starfighter and the English Electric lightning more useful.
the issue is that it'll make those bombers food for the planes to make them relevant.
@@Spitflyer To bad, at least they must add Tu-22 Blinder, the B-58 Hustler, and either the Vulcan, Vickers, or Valient! These are a MUST!
@@benjaminpadilla1464 That'd be a waste of Dev time. Nobody's gonna fly planes that have a crazy repair cost. And for that matter, bombers at high BR in general.
Noticed your subs been going up recently hope it’s going good for ya
Yeah the response to the channel has been phenomenal
"not really competitive" - clearly you don't play sim very often. This thing is a beast in sim. Keeps up with everything and aim 9Bs are acceptable if you get the jump on someone. Having 6 is really good
People don't play sim in general, it is even more of a time sink then grinding past tier 4 due to the pure amount of practice needed to fly in it
@@hoovyzepoot exactly sim on console is impossible
Jaylin Guilbeau
Bruh I’m having a blast in sim on console. Just git gud
I find that getting kills in this thing is really rewarding and feels good, as opposed to sending 30g missiles at everything.
Playing the Mirage, I’ve been finding myself getting almost as many Gun kills as Missile kills
Spit_flyer: I fear no man, but that...thing (Mirage III). It scares me.
hard Spaghetti going Mach 1 (1960 or something colourised)
Spit: it doesnt really fit in the meta
Chieftain: well there is not meta for me
The combat flaps in F104 are in the fron of the wings, so that may be the reason why they are not ripping.
Hey spit can mabye a cover a vid on the Brigand B1? I think its massively under-estimated and is a hidden counter to the nazi spaceship (the Me 264).
It’s also, thanks to bomber spawn, the best escort fighter in the game
Yeah, it sucks as an escort fighter, but I never said it was GOOD at it, just that it was the BEST at it
I've been playing this thing
approximately 110 times now and it is starting
to get a good plane, if you believe me or not.
You gotta get used to it and have to like its
kind of flying characteristics, but then you
can get managed to get three kills average
if none of the enemies decides to chase you
forever.
You can make these missiles useful, if you
make the enemy bleed of its speed and
then get below the 1.3km range, in which
it is almost a safe kill. If not, the guns are good
enough to do the job.
You are the first youtuber who sad that dis plane isnt op and i totally agree with you. You cant turn shit with it and if you want you have to have space big enought like 45km x 45km
Are we going to see spit flyer fly spitfire ?!
I have nearly researched all the modifications on the f104s and I should say that it was not that bad of an experience and I find it really fun. I simply use it as a bNz fighter, at the beginning of the match I side-climb and then at 8-10 km start to target the most vulnerable aircraft and I dive on it and if I fail to kill it I simply accelerate, most of the time u can evade the missiles being at 1.10 Mach better at 1.15 at sea level(1.25 at any altitude ) which could be difficult at the beginning but still doable. Also the aim9b are extremely usefull to force your target to do evasive manouvres and so reduce it's speed. With those aams I destroyed a lot of mig21 and f4c that were too much focused on lock their missiles on their targets!
4:49 that happens when a missile in your vacinity gets launched even if it s not directed at you, its really anooying because when this happens and it catches me off guard i start doing evasive manouvers and dodging a missile that doesent exist, this needs to be fixed...
no it doesnt, because that missile can stop tracking what it was launched at and track the nearest target instead
@@AdamTheGoat-vq1gs that rarely happens
That is how an RWR works IRL.
@@keatonhare7691 the thing the message warning has nothing to do with RWR otherwise why would any plane wihtout it receive the warning when a missile is fired at them
@@keatonhare7691 RWRs can give warnings when it senses active radar but mostly it gives warnings when you specifically are locked first by the aircraft then by the missile.
Also, it wouldn't do much in this game as RWRs are strictly radar and we don't currently have any radar tracking missiles in game (as far as I know. It's been awhile since I played) so the only warning an RWR would give is when someone locks you
12:09 maybe proper avionics (lead indicator and CCIP) would help with that. also, you were told right. The S never fitted anything beyond 9Bs aim7s and 9Ls air to air wise.
The reason why the combat flaps don’t break is becuase they aren’t flaps they are slats which are on the front of the wing, this causes less drag than flaps and allows the combat flaps/slats to not break off
secret to 104 headons - play chicken and don't pull off
Gaijin: We added a wooshy noise to bigg needle blow dryer!
P-51 and F4U: We still don't haves noise...
@@cylindrical_1058 I was just talking about the F4U's gull wing and the P'51's gun barrel openings and how they whistle at high speeds. The engine sounds mid air can go for almost all planes.
When they eventually add it i will cream my pants
Another underdog you can try : F-86A-5, the sabre with weakest engine. But I can get 3-4 kills on 1 match too
From what ive seen the flaps dont rip cause they speed regulated. Like the a4 the flaps only go down so much at certian speeds.
So like an F6F?
@@lunawatanabe5311 Yeah
The F-104J *should* be able to mount AIM-9P (essentially J's), but Gaijin seems to be holding off. They were given the documentation showing that it could mount FOUR missiles, but still only gave it two because they "couldn't find photographic evidence", even though it's literally in the manual. Ironic as Taiwan bought a great many F-104's from Japan and they mount the J in theirs.
the combat flaps dont deploy the flaps themselves but rather it deploys the leading edge slats which is why combat flaps don't rip
next patch tornado with missiles you can fire before you see the enemy
Also known as BVR, which would IMO ruin the fun.
The combat flaps don’t break because they are leading edge.
Flaps are correct unless im mistaken they were designed to be able to open at high speeds.
If you like the support role try the Super mystere, M.D 452 either version, or M.D 450 version. They are all underdog support planes that can be lots of fun, I really like the M.D 452 because it has the best performance out of all the jets listed that's just me
the F-104S ASA carried aim 9Ls they could add that I mean AIM-9Ls are already in the game on some American Helicopters and the F-104S ASA could be a nice addition to the Italian tech tree AIM-9Ls are 30G missiles in real life I could see it folded with the F-104s
In the Aeritalia F-104S, the S is for Sparrow and in game there are no AIM-7 Sparrow.
He's right S stands for Sparrow
Ive actually really enjoyed myself in the F-104J. It gets 2 Aim-9Es which are loads better than the Aim-9Bs you get on the F-104S, but I think Ive only gotten a handful of AAM kills so far and I have almost spaded it. I dont know if the S gets a different fuel load, but I am yet to run out of fuel with my 36min F-104J load. So far the 104 does not win clutch games unless its against another F-104 - Ive had a few games where Ive won a 1v1 at the end of a match vs F-104Ss. The best Ive had so far is a 5 kill 1v4 game in my J vs an F-100, a Mig-21, and two Mirages. I used the clouds to break lock on AAMs, and only engaged in head-ons. The F-100 ran out of fuel chasing me and crashed, I got the Mig and first Mirage in head ons, and I flat-spun the second Mirage over his AF with my final rounds. I RTB'd thinking he would crash, credit to him he recovered and landed. Unfortunately by the time I landed and took back off he got me with an AAM when I was only at 500kmph after takeoff.
The f104g has also the same max speed and more armament options
I'd personally say that, at least in my book, fun is more important that actual power.
THAT JET TURNS! YOU NEED TO GET TO ITS RATE SPEED!
it’s so fun to play though, it’s not too practical but an all around fun plane
THE COMBAT FLAPS ARE THE ELEVATOR, YOU CAN SEE IT MOVE AS YOU LOWER THEM
THIS THING IS A HEAD ON MONSTER (for me at least)
Without the missile warning it is actually pretty easy to get kills with the AIM-9B right now
Spaghetti Rocket
Spitflyer say he'll catch me next time...But when I'm in an F-104, will he really do that?
Bf-109 K4's seem to be popular, can you show some tatics with either F6F or a spitfire to clip their wings?
The guy you tried to save from the mig 21 Jed out
You cant Rate fight in RB, in sim you can, this jet is dangerous... really dangerous
It's the same with the la 9 in wt 5.7\6.0 br is too high for it because it often faces tempests/1bbearcats mk22 and 24griffon spifires also the p51h and a2d1 the la 9 should be at 4.7 to 5.0 because it performs slightly better than the la7 because of the guns
If this thing is 9.7, so should the F100 and Lightning
Fuck off with your Lightning, it should stay above 10.0. Gajin can't give it unrealistic buffs, so quit bitching. Meanwhile I'm here having to fend off F-104s in my Vautours and MiG-15s
This specific one is 10.0 S variant, only the Chinese A, American A and C variants are 9.7
my father worked on F104's back in the day for sure im going to get one (just al lot of grinding to do)
A jet that built around rocked eh
the problem with this plane is that if u are not stock u are getting catched by alot of things if they commit to following u
So anything 9.7 can’t see anything above 10.0? If so then that’s just crazy gajin
A rocket with a dude and a lot of missiles
I know that he's playing the 104S and it doesn't go down to 8.7, but those C's and A's slaughter everything in their path. Playing a G.91 R/3 against these is literally hell because they can't turn, and have horrible energy retention. Therefore turning is a no-no.
this plane would be much closer to meta if it got its historical lead indicator
Spilt what is even rarer is when all 6 of my aim 9 bs connected with my targets only because the team I was facing was not bright it was also in arcade
Wait until MRAAM's come in the game and the F-104S model gets sparrows...
Trying to grind it out in the german tree but good luck in a cl 15 Mk.5 that has no AAM's vs a lightning Mk.6
Combat flaps open up the slats on the front of the wing, not the flaps
Maybe it has space in sim battles? where enemies dont see a giant warning in the screen that a missile is coming
Yeah, its ungodly speed definitely strikes me as more of an “assassin” type of fighter
F-104s really rely on avionics the reason 104s lacks of maneauverbility, you need to make a plan to get the jets one by one.
It goes Mach-a-twoouillle
Really no one gets it
I don’t even run missiles in this thing because without missiles it’s performance is...spicy
I cant wait till top tier is filled with nothing but MiG-29 and F-15 variants
f104 looks like a t2 on drugs
If a tree doesnt have a suoer sonic jet, slap a F-104 varient in their trer
Spit why don't you just use OBS with voicemeter banana to spit the game audio from your discord/mic/desktop audio? It's pretty easy to set up, and I could share my OBS settings with you if you need them.
I prefer the convenience of shadowplay which should be fine since I've got a GOXLR Mini on the way which will split the audio channels and give me game sound
@@Spitflyer I see, I like to use a mix of both. It really just depends on what I'm recording tbh. I do like the in depth settings however that OBS provides. And I wish Shadowplay had some more settings to play around with.
Watch realive turning, and it turns much better
f-104 be like: I am speed.
The Italian F-104 had Aim9L so I hope they’ll add them.. also the Drakken has to wait a while to get its proper missiles
That was the ASA. It was an upgrade to the F104S. But the F104S didnt have a Gun in real life, so i would say we cant complain
Serkay64 :3 no that was the F-104S, which received the Aim9L in 1980, the ASA version was mainly a system upgrade but it came starting from mid 80s.. also yes the F-104s always had a gun, there was simply the option to remove it in order to fit more payload.. you should check some things before commenting, I did, I knew an itAf F104 pilot and aim9b were used only till 1976/77.. after that they were considered just obsolete, reason why Italian F-104 were always armed with aspide missiles (which can be compared to aim7 but with improved guidance system)
Serkay64 :3 also, the ASA and ASA-M were not different aircraft, they were always F104S but with upgrades in the systems of the aircraft.. ASA stands for (aggiornamento sistema d’arma/ weapon systems update) so it’s not another variant, it’s the same plane just more adequate to stay in service till 2004
mate when your slow use landing flaps and you can turn like a mig 21
The f104a might be better because I have never got a uptier in it
My T2 is maybe able to outturn it but certainly can't outrun it in anyway. Why is the T2 10.3 while this thing is 10.0 ???
Who knows?! The T-2 was developed as a TRAINER for Japanese pilots to hop into the Phantom and F-104, so what the hell is that Gajin logic?!
How do your missiles lock on so quickly? If i have missiles loaded and activate the lock i need to stay like 10seconds on someone flying straight in front of me for the circle to turn red
Markus Wiedner jeah mine too it takes ages to go red and at all youtubers it gets always instant red
They activate the seeker before they line up with the Target, u can have it on fir like 30 seconds.
The combat flaps are actually just wing slats
It’s the rarest super to see in game
Grinding the spade on the 104J was the least fun experience in all my time playing wt... if you play this thing properly you still are extremely reliant on the house of cards that your team is...
What is sad is that italy does not get anything better then an AIM-9B
shrot question, i wanna bu the G91R4 of the german tree. does it perform good?
I use voicemetee on my computer for recording and it is great and has near zero performance hit!
Hey spit have you tried putin the audio into 2 different channels when recording with GeForce?
That's for mic audio. It sadly doesn't separate music from gameplay
Tbh I love playing the scimitar cause it has 4 missiles and goes almost Mach but can’t aim for sh*t
haha jet goes brrr
Since every nation and their grandma has a f-104 can we get strategic jet bombers so the plane can be used more effectively
holy after burner