Everything feels super nice in Rise. Even Kushala feels like a blast to fight now, now that it's no longer constantly airborne and spamming big tornados. Except Teostra. Please stop running halfway across the map constantly.
This Game has a Certaint Pattern wich just makes it fun. Its not your Typical Monster Hunter anymore, but is this a bad thing. Its Fast, its over the Top, it has the best Monster Hunter Soundtrack by far in my Opinion and the tuned down difficulty makes it just really enjyoable. Also DOGs, we got Doggos to Ride know. And im a Cat Person! (Reminds me to play Prowler Mode in Gen again, playing as the Palicoe was such a nice experience)
Also comming to the AI Topic! First i agree, Toaster is absolutly Hilarious, but was he better in Old Games? He was a Jump spammer in Freedom 2, he permanently spammed Explosion in 4 and permanetly Dashed Around in World! They also gave the Monsters old Patterns, like Screaming after Certaint Attacks, letting them not Spam at all Really. I had very few Examples were a move got thrown out more then 3 times in a row. Also Changing Parts of the Map is way more bareably then in World. Also, there Fast Limping animation helps, them to actually be able to sleep, not like in World aswell. Im very happy about the AI Overall. Ive seen way worse in this Franchise.
@@Sleepy_Dandelion I don't think Teo is ruined. He spits more Fire, uses his Dash Attacks introduced in World and every of his Explosions are Paragraphed
I thought this is gonna be a parody/joke about rise AI where the monster just leaves the hunter halfway through a fight to slap another monster halfway across the zone.
I see it more as the monster trying to be helpful by taking care of the pesky bullfangoes so you have more of a fair fight. But for real, this game is the absolute worst to speedrun. Hopefully capcom listens and we'll get a lot of arena solo hunts in grank.
@@GadgetGabe The bullfangos are the absolute worst. I was gunna get a sub 5 run on Valstrax and a fucking Bullfango dropped trousers on me mid Helmbreaker. TWICE. I lost my shit and reset.
@@baconboi4482 I love how Rise feels like a good mix between the newer games and the old ones, but jesus christ this was not something they needed to bring back.
I only got into Monster Hunter when Rise released, and I went back and got GU and I absolutely loved your videos. I'm so happy now I get to be in the franchise when you're uploading!!!!! Thanks Herny!
I appreciate how well you articulate the beautifully designed combat (the “dance”) that has persisted throughout all monster hunter generations. I think the thought and love that goes into these hunts often gets forgotten
Herny, you have hit a whole new level of chill and wholesome. Thank you so much for your influence on the community. We need to strive to be more like you.
2:38 You mentioned making a video mentioning “the dance” on your stream a few days ago. Glad to see the final product being so informative as per usual! Edit: I also appreciate “the talk” you gave during that stream and at the end of this video. Thanks, Henry :]
Literally an hour ago, I was playing Rise and was minding my business across the map sharpening my weapon. Now as I was sharpening, a Diablos came to the zone I was in just to put me on the back of a milk carton just for vibes. (And he successfully did so.) Something special to know about my experience in the Monster Hunter franchise is that regardless of what game it is I have a special passive ability to aggro every monster on the map and apparently crank their anger up to an 11 on sight. Still love the game, just that I go into every hunt with the fear that a pissed off monster wants to put me six feet under.
One thing I noticed in Rise is, in Multiplayer game, if you go for a cut tail or monster part, much more often than not, the monsters will attack whoever is carving during the fight - I use this often in my hunts, carving something just to attract aggro. This is a nice touch to the games
One thing that bothers me is that so many weapons have counter moves now. It lets you immediately benefit from monsters attacks, which is normally a time where you should be on the backfoot. Before it was only reserved to a few weapons which kept it balanced and somewhat unique. By now Lance, Gunlance, Greatsword, Longsword, SnS, Dual Blades, Hammer, Charge Blade, Insect Glaive, HBG, and Bow all have easily repeatable (and sometimes multiple) counter moves. Thats 11 weapons with some sort of counter mechanic. Not a huge fan of how those influence the playstyles of weapons.
I rewatch old Herny stuff the same way I eat comfort food. It’s just *chef kiss* q u a l i t y. Great to have you getting back into the swing of things (I’ve never even played GU and I’ve watched damn near every video on it at least twice lmaaoooo)
Very interesting video and definetly a good take on the Rise AI. I just have to point out something I feel is a bit of a "flaw" in the design of these fights: attacks tracking. Makes positioning really awkward at many fights and punishes old habits, which I don't enjoy very much. It was terrifying seeing Rajang drifting while punching
Rise definitely feels more like "Monster Hunter" to me than World did. World always felt like a game that was similar to Monster Hunter, but not in the same series. I think your points about the AI definitely play a big part of it. They also made the game far less dependent on i-framing. World felt like so many attacks required i-framing (or counters and guards) While here huge attacks will often have huge tells and you can simply move to the side to dodge. Rajang's beam or Nargacuga's tailslam are both good examples. They really brought the balance back towards predictive play, while World had much more reactive play; preemptive movement would just cause the monster to adjust their attack to target your new position. The changes you mentioned to the ai also make a huge impact to this.
Monsters are slower, mostly due to only having high rank, the thing that makes Rise feels faster is that the Hunters are much faster, at least compared to GU.
Rajang specifically is so slow. Not even talking about Iceborne Rajang, high rank Rajang in GU felt way faster and felt harder than the Iceborne version. Still fun in each game tho
oh they definitely went all out making valstrax. i feel like this is the last fight we get before g rank and they wanted to show off whats to come. also why they locked it behind hr 100. valstrax is much more difficult than anything in the game by a long shot, and its advanced quest actually has the ability to straight up one shot gunners even after taking a mega armor skin, seed etc. even its base quest deals significantly more damage and has a huge move pool that can punish all weapon classes. the advanced quests in general are a nice touch as well, i hope we get this kinda difficulty in g rank normal quests like in the 4u days.
Ayooo, it's Herny! Great to see you again man, I can't really tune in to your streams due to timezones and stuff but you're low-key my favourite MH content creator. Just seeing another Lance appreciator puts a smile on my face!
And then sunbreak threw out the baby with the bath water and just dialed everything to little to no end lag past MR 3 and gave nearly everything some World Rajang combo extender jab. It’s not horrendous but it’s obnoxious for heavy weapons pre full build
Waiting for PC version, however, I played the demo on the switch and felt weird how you move faster than world/Iceborne but the monsters move slower than world/iceborne.
The one thing I don't like about the new a.i. (or attacks) is the heavy tracking attacks. Like rathalos new turning fireball attack. The move keeps track of you right until the fireball is shot. I feel like these attacks kind-off ruin the "dance". You still need Move as to not get hit but you can't approach them because it tracks so late. It feels like a unpunishable attack that just kinda waste time... But thats my opinion atleast
On the other hand I also find the accurate tracking in this game a decent counter to mobile healing. At least compared to World/IB, I swear you can't get away with popping a potion while jogging without considering what the monster is doing at that moment.
@@Bjorn_in_Orbit and wirefall is very punishable. Timing that on top of timing the heal I think creates enough of an obstacle that the recovery process is something to consider. Many times it's easy to pull off and many times it is not.
only checking this out now after the pc release and i agree with it heavy, but since it was mentioned i gotta ask why they did that to rajang. maybe when sunbreak and master/g rank rolls around he's speed up again but right now he's a complete pushover
Especially goss harag ai he surprise you out of nowhere with his ice blades by hitting you with it and when your stunted he slowly walks up to you like a g and then finishes the job (if your low on health ofcourse)
Lance vs Apex Zinogre in particular is so fun, cuz it's easy to get Insta-blocks consistently while at the same time you can get punished very hard by getting stuck blocking a long combo string from Zinogre and taking a ton of chip damage. You also have to manage your stamina well since insta-blocking halts stamina regeneration.
I find Thunderlord to be the hardest fight in the game to lance. Super long combos, ridiculous chip/knockback, etc. On the one hand, I love how difficult he is, but on the other I'm starting to feel that given the nerfs to guard skills, insta-guard is kind of a necessity on lance unfortunately, and it's especially frustrating that the skill is the tightest window for a counter in the game.
from experience, EVERY monster just guns it for my friend when we try to hunt together. Diversion does not distract them from their goal to kill him, either
Another thing I noticed is that monsters feel a tad bit more aggressive to counter hunters being able to wirebug all over the place. Even adjusting some of their old attacks to aim higher to catch peeps wire falling recklessly towards them. Fighting the Apexes esp really shows how relentless the ai can be. I had Apex Zinogre cycle through his long combo on me THREE TIMES IN A ROW even while I had 2 other friends with me. I was playing Gunlance and couldn't let go of the guard button because he just wouldn't stop 😂. I'm so excited for the craziness that'll come with G-rank!
I totally agree about speed. I went back and did Rajang, Gore and Shagaru in MHGU yesterday and BOY. The openings are TIGHT. But even with the crazy mobility we are given in Rise, monsters mostly keep up and have follow up attacks that limit your movement. Apex Zin is a great example
@@nuke2099 well i did say mostly. If i remember correctly what i was trying to say in my last comment had to do with 2 things. 1- monster tracking. In GU or older titles a monsters would track your position right before executing an attack animation, leaving you with an exploitable opening. In Rise though, monsters begin their animation and delay their tracking until the last second (think of Magnamalo's tail thrust attack for example) meaning you have to dodge their attack much later and most openings happen in the recovery part of their animation instead of during their attack animation. That and some attacks are multi-hit or have a quick follow-up. But yes, to your point you can still exploit their attack with most weapons because of Counter-type wirebug skills. 2- Henry mentionned attack speed. Monsters all get faster once we get into G rank. Rise monsters are slow and hunters already have maximum mobility. I'm hoping Sunbreak will close that gap because monsters can get a speed buff to their animation and recovery. hunters won't. Hopefully this makes sense.
debatable the problem with rises ai Is that the monsters can't really do anything if you go out of there battle arena really not giving reason for the pyramid in the flooded forest it really sticks out like a sore thumb in the Sandy plains if you jump off something the monster can't do anything and charges at a cliff in old monster hunter yes it was segmented areas but all of it was used if you tried to hide on something the monster destroyed it and you take damage making you always on your toes in world I'm not too sure what the situation is I only played a little of that one but rise is still a really fun game tho sorry for all the text
So far this is my favorite game of the series. There were only 3 points in the game where I felt bogged down 1: Getting Ibushi Orbs from the rampage (Not sure if All-Mother grants them yet) 2: That sudden difficulty spike you get fighting Mizutsune for Rank 6 in Hub 3: How annoying it is to fight Teostra close quarters a lot of the time.
rathian: runs back and forth 6 times in row every 30 seconds, which is somehow its most effective move Yes this is fun fr tho i think deep down all mh players are masochists and the series really wouldnt be the same without the bullshit we all know and love
Everything feels super nice in Rise. Even Kushala feels like a blast to fight now, now that it's no longer constantly airborne and spamming big tornados.
Except Teostra. Please stop running halfway across the map constantly.
*VOLVIDON THE COMBO MASTER*
This Game has a Certaint Pattern wich just makes it fun. Its not your Typical Monster Hunter anymore, but is this a bad thing. Its Fast, its over the Top, it has the best Monster Hunter Soundtrack by far in my Opinion and the tuned down difficulty makes it just really enjyoable. Also DOGs, we got Doggos to Ride know. And im a Cat Person! (Reminds me to play Prowler Mode in Gen again, playing as the Palicoe was such a nice experience)
Also comming to the AI Topic! First i agree, Toaster is absolutly Hilarious, but was he better in Old Games? He was a Jump spammer in Freedom 2, he permanently spammed Explosion in 4 and permanetly Dashed Around in World! They also gave the Monsters old Patterns, like Screaming after Certaint Attacks, letting them not Spam at all Really. I had very few Examples were a move got thrown out more then 3 times in a row. Also Changing Parts of the Map is way more bareably then in World. Also, there Fast Limping animation helps, them to actually be able to sleep, not like in World aswell. Im very happy about the AI Overall. Ive seen way worse in this Franchise.
They ruined Teostra and redeemed Kushala (Even tho now it spams roars like crazy).
@@Sleepy_Dandelion I don't think Teo is ruined. He spits more Fire, uses his Dash Attacks introduced in World and every of his Explosions are Paragraphed
I thought this is gonna be a parody/joke about rise AI where the monster just leaves the hunter halfway through a fight to slap another monster halfway across the zone.
Monster from 2 zones away calling them a bitch, no way they can just sit there and take it!
I see it more as the monster trying to be helpful by taking care of the pesky bullfangoes so you have more of a fair fight.
But for real, this game is the absolute worst to speedrun. Hopefully capcom listens and we'll get a lot of arena solo hunts in grank.
@@GadgetGabe The bullfangos are the absolute worst. I was gunna get a sub 5 run on Valstrax and a fucking Bullfango dropped trousers on me mid Helmbreaker. TWICE. I lost my shit and reset.
@@arshadzaidi4667 ah, the classic small monster interrupting the hunt. It’s the best
@@baconboi4482 I love how Rise feels like a good mix between the newer games and the old ones, but jesus christ this was not something they needed to bring back.
I only got into Monster Hunter when Rise released, and I went back and got GU and I absolutely loved your videos. I'm so happy now I get to be in the franchise when you're uploading!!!!! Thanks Herny!
Wared
GU gang
Right behind you bud
Gu best mh
GU gang
me when herny lives in a society, society, society, society
HES BACK I LOVE YOU HERNYYYYYYYYYYY!!!!
Whenever he posts a video, I want to scream that HAHAHA even if he posted daily, it'd be the same way
For now.
I appreciate how well you articulate the beautifully designed combat (the “dance”) that has persisted throughout all monster hunter generations. I think the thought and love that goes into these hunts often gets forgotten
The chill music, the good takes, the prime editing, hot damn I missed these uploads man!
Herny, you have hit a whole new level of chill and wholesome. Thank you so much for your influence on the community. We need to strive to be more like you.
2:38 You mentioned making a video mentioning “the dance” on your stream a few days ago.
Glad to see the final product being so informative as per usual!
Edit: I also appreciate “the talk” you gave during that stream and at the end of this video. Thanks, Henry :]
Literally an hour ago, I was playing Rise and was minding my business across the map sharpening my weapon. Now as I was sharpening, a Diablos came to the zone I was in just to put me on the back of a milk carton just for vibes. (And he successfully did so.) Something special to know about my experience in the Monster Hunter franchise is that regardless of what game it is I have a special passive ability to aggro every monster on the map and apparently crank their anger up to an 11 on sight. Still love the game, just that I go into every hunt with the fear that a pissed off monster wants to put me six feet under.
I see you watch Hood Nature/Casual Geographic. Nice.
That Herny vibe is something else. The dude is the definition of cool.
"It's never too late to start being the person you wanna be"
I love it when youtubers come out the screen and directly speak to me
One thing I noticed in Rise is, in Multiplayer game, if you go for a cut tail or monster part, much more often than not, the monsters will attack whoever is carving during the fight - I use this often in my hunts, carving something just to attract aggro. This is a nice touch to the games
anybody else fall asleep to Fox whispering "TORYAH" softly into your ear? I cant be the only one.
dude, the production ofnthis vid is amazing, its informative, chill, and well made.
OUR MAN, OUR MAIN MAN, IS FUCKING *BACK*
he's also on twitch a ton lol, he's been around
mah boy Herny back at it again with the MH insights and chill homemade tracks! Keep at it man, we love you and your stuffs!
One thing that bothers me is that so many weapons have counter moves now. It lets you immediately benefit from monsters attacks, which is normally a time where you should be on the backfoot. Before it was only reserved to a few weapons which kept it balanced and somewhat unique. By now Lance, Gunlance, Greatsword, Longsword, SnS, Dual Blades, Hammer, Charge Blade, Insect Glaive, HBG, and Bow all have easily repeatable (and sometimes multiple) counter moves. Thats 11 weapons with some sort of counter mechanic. Not a huge fan of how those influence the playstyles of weapons.
I have the same issue with the adept style in GU
@@millrose6250 seems like a MH B team thing to give weapons counters
You know shit is going to be wild when switch axe finally gets a counter o.o
@@Nastara that day has arrived
Hands down my favourite monster hunter: Henry. He lives!
The music is hitting on god on god
I rewatch old Herny stuff the same way I eat comfort food. It’s just *chef kiss* q u a l i t y. Great to have you getting back into the swing of things
(I’ve never even played GU and I’ve watched damn near every video on it at least twice lmaaoooo)
Welcome back! hope you're doing well, and glad to hear you're also loving Rise
Very interesting video and definetly a good take on the Rise AI. I just have to point out something I feel is a bit of a "flaw" in the design of these fights: attacks tracking. Makes positioning really awkward at many fights and punishes old habits, which I don't enjoy very much. It was terrifying seeing Rajang drifting while punching
The parasyte music
THE HERNY MUSIC!!!
Rise definitely feels more like "Monster Hunter" to me than World did. World always felt like a game that was similar to Monster Hunter, but not in the same series. I think your points about the AI definitely play a big part of it.
They also made the game far less dependent on i-framing. World felt like so many attacks required i-framing (or counters and guards) While here huge attacks will often have huge tells and you can simply move to the side to dodge. Rajang's beam or Nargacuga's tailslam are both good examples. They really brought the balance back towards predictive play, while World had much more reactive play; preemptive movement would just cause the monster to adjust their attack to target your new position. The changes you mentioned to the ai also make a huge impact to this.
Just yesterday I fought a rathian that flipped 8 times in a row, but gunlance goes brrt and destroyed it easily
Well think about it: World added fluidity to movement. Iceborne improved it. Rise had a lot to build on and they built high.
Me after watching some MHGU footage about two weeks ago: Rise is sooooo much faster!
3:48
...well, you can have your feelings, too.
Monsters are slower, mostly due to only having high rank, the thing that makes Rise feels faster is that the Hunters are much faster, at least compared to GU.
Rajang specifically is so slow. Not even talking about Iceborne Rajang, high rank Rajang in GU felt way faster and felt harder than the Iceborne version. Still fun in each game tho
I think Valstrax is the smartest being omnidirectional and being able to attack behind him when you try to go for his back.
oh they definitely went all out making valstrax. i feel like this is the last fight we get before g rank and they wanted to show off whats to come. also why they locked it behind hr 100. valstrax is much more difficult than anything in the game by a long shot, and its advanced quest actually has the ability to straight up one shot gunners even after taking a mega armor skin, seed etc. even its base quest deals significantly more damage and has a huge move pool that can punish all weapon classes. the advanced quests in general are a nice touch as well, i hope we get this kinda difficulty in g rank normal quests like in the 4u days.
Ayooo, it's Herny! Great to see you again man, I can't really tune in to your streams due to timezones and stuff but you're low-key my favourite MH content creator. Just seeing another Lance appreciator puts a smile on my face!
Missed you man. This video has a nice new level of polish to it, and I enjoy hearing your take on things
Didn’t realize existential Siri was making a guest appearance
Welcome back dude, can't wait for your Rise coverage.
That last message, hit me. Thanks Herny, I needed that.
I'm so excited to see how crazy g-rank Magnamalo will be!
First video of yours I’ve seen and man the quality is insane definitely subbed
babe get in here there's a new Herny vid.
And then sunbreak threw out the baby with the bath water and just dialed everything to little to no end lag past MR 3 and gave nearly everything some World Rajang combo extender jab. It’s not horrendous but it’s obnoxious for heavy weapons pre full build
Well dang, was just watching a bunch of your videos yesterday and then this! Hope you’ll have fun getting back into making videos.
Waiting for PC version, however, I played the demo on the switch and felt weird how you move faster than world/Iceborne but the monsters move slower than world/iceborne.
We live in a society
I actually love the Ai more for the aggression, you can attack a monster and them stop and it wont attack for a short duration in multiplayer
Thank u Herny, your content is a blessing
It really feels like the monsters want to beat me as much as I want to beat them. That's what makes the fights feel incredible.
Glad to see a new video again! Always looking forward to your content!
It’s better than world for sure but I still find the slower more methodical pacing of the older games to be unmatched
Herny: Rise's AI is pretty nice
Me: Watches Josh and Cotton literally break a Diablos's tracking AI on a ledge for what felt like hours
Who?
Josh is a bitch, cotton is cool
Thats rare
@@balmain2496 RageGamingVideos. Look at their recent Diablos Monster Hunter Rise video and you'll see exactly what happened.
The one thing I don't like about the new a.i. (or attacks) is the heavy tracking attacks. Like rathalos new turning fireball attack. The move keeps track of you right until the fireball is shot. I feel like these attacks kind-off ruin the "dance". You still need Move as to not get hit but you can't approach them because it tracks so late. It feels like a unpunishable attack that just kinda waste time... But thats my opinion atleast
On the other hand I also find the accurate tracking in this game a decent counter to mobile healing. At least compared to World/IB, I swear you can't get away with popping a potion while jogging without considering what the monster is doing at that moment.
@@millrose6250 that would be the case if wirefall wasn't a factor. Not to mention that you immediately get half the potion health.
@@Bjorn_in_Orbit and wirefall is very punishable. Timing that on top of timing the heal I think creates enough of an obstacle that the recovery process is something to consider. Many times it's easy to pull off and many times it is not.
@@millrose6250 I disagree but that's the beauty of opinions.
@@Bjorn_in_Orbit to each their own. Experiences vary, therefore so may opinions
clicked for the title, stayed for the naruto music in the opening scene
Just found u from the third fleet podcast and wow I love the music in the background like they were saying very impressive you do this yourself
Clean af with the gameplay too, as always! I need to drop bow and get on that GS level 😭
Just stumbled on your channel. U seem super chill, ez sub
I love it when he comes back for a quickie.
Escalated quickly to contemplating your existence haha
only checking this out now after the pc release and i agree with it heavy, but since it was mentioned i gotta ask why they did that to rajang. maybe when sunbreak and master/g rank rolls around he's speed up again but right now he's a complete pushover
I'm super happy to see the Quickies return!
godlike video! Especially loved the message at the end and the return of quickies! Maybe a remix of the old quickie intro in the future?? 👀
Dad is back
Especially goss harag ai he surprise you out of nowhere with his ice blades by hitting you with it and when your stunted he slowly walks up to you like a g and then finishes the job (if your low on health ofcourse)
Another Banger, welcome back king
pls do a video on how boss some of the monster movesets are, rathalos going from the geriatric he was in old gens to a 360 noscope machine is great
Damn. Siri roasts all that owns her. SHEESH.
Lance vs Apex Zinogre in particular is so fun, cuz it's easy to get Insta-blocks consistently while at the same time you can get punished very hard by getting stuck blocking a long combo string from Zinogre and taking a ton of chip damage. You also have to manage your stamina well since insta-blocking halts stamina regeneration.
I find Thunderlord to be the hardest fight in the game to lance. Super long combos, ridiculous chip/knockback, etc. On the one hand, I love how difficult he is, but on the other I'm starting to feel that given the nerfs to guard skills, insta-guard is kind of a necessity on lance unfortunately, and it's especially frustrating that the skill is the tightest window for a counter in the game.
Yo could someone tell what the greatsword at 2:23 is and which quest I have to do to get the stuff to get it?
That is a MOD for PC MHW Iceborne. That's supposed to be GOGs Greatsword. Gog being gogmazios from 4u. His weapons looked amazing
I got distracted by your super chill background music. It sounds like Tadow.
This guy talking about predictions and counts and planning. I’m here saying “okay monster I hit you 1x you hit me 1x we’ll see who lasts longer”.
That creamy Parsite : The Maxim OST at the start 👌
Dude, do you upload your music on the Spotify or something?
from experience, EVERY monster just guns it for my friend when we try to hunt together. Diversion does not distract them from their goal to kill him, either
Love the Tadow inspired track you made!
Another thing I noticed is that monsters feel a tad bit more aggressive to counter hunters being able to wirebug all over the place. Even adjusting some of their old attacks to aim higher to catch peeps wire falling recklessly towards them. Fighting the Apexes esp really shows how relentless the ai can be. I had Apex Zinogre cycle through his long combo on me THREE TIMES IN A ROW even while I had 2 other friends with me. I was playing Gunlance and couldn't let go of the guard button because he just wouldn't stop 😂. I'm so excited for the craziness that'll come with G-rank!
Oh my god Herny posted
Thank you for the words of encouragement at the end :)
thanks for the closing words henry i like u
Broo that Parasyte Ost hits different man
I completely agree, Rise is just really really fun to play
Bro making his own background music. Bruh you're the best
I totally agree about speed. I went back and did Rajang, Gore and Shagaru in MHGU yesterday and BOY. The openings are TIGHT. But even with the crazy mobility we are given in Rise, monsters mostly keep up and have follow up attacks that limit your movement. Apex Zin is a great example
If that was true why are people complaining the monsters don't keep up and it's too easy?
@@nuke2099 well i did say mostly. If i remember correctly what i was trying to say in my last comment had to do with 2 things.
1- monster tracking. In GU or older titles a monsters would track your position right before executing an attack animation, leaving you with an exploitable opening. In Rise though, monsters begin their animation and delay their tracking until the last second (think of Magnamalo's tail thrust attack for example) meaning you have to dodge their attack much later and most openings happen in the recovery part of their animation instead of during their attack animation. That and some attacks are multi-hit or have a quick follow-up.
But yes, to your point you can still exploit their attack with most weapons because of Counter-type wirebug skills.
2- Henry mentionned attack speed. Monsters all get faster once we get into G rank. Rise monsters are slow and hunters already have maximum mobility. I'm hoping Sunbreak will close that gap because monsters can get a speed buff to their animation and recovery. hunters won't.
Hopefully this makes sense.
debatable the problem with rises ai Is that the monsters can't really do anything if you go out of there battle arena really not giving reason for the pyramid in the flooded forest it really sticks out like a sore thumb in the Sandy plains if you jump off something the monster can't do anything and charges at a cliff in old monster hunter yes it was segmented areas but all of it was used if you tried to hide on something the monster destroyed it and you take damage making you always on your toes in world I'm not too sure what the situation is I only played a little of that one but rise is still a really fun game tho sorry for all the text
the boi is back
So far this is my favorite game of the series. There were only 3 points in the game where I felt bogged down
1: Getting Ibushi Orbs from the rampage (Not sure if All-Mother grants them yet)
2: That sudden difficulty spike you get fighting Mizutsune for Rank 6 in Hub
3: How annoying it is to fight Teostra close quarters a lot of the time.
Welcome bk my guy
Real close to 50k subs Herny! Let's go!!!
Damn that stratocaster looking fresh herny. Great to have you back!
Damn I miss herny. I hope he's touring with Silk Sonic or something, stay fly
Oh yey, the most wholesome mhcontent is back. Simple, but great vid man
my man created his own them
love the jams on the background.
missing those tutorial with hialrious contents :D
My favorite boy is back hang on lemme get you a beer or smth
HONEY WAKE UP, HENRY POSTED A NEW VIDEO, MAYBE PONCHO HENRY WILL SHOW UP
My man ~ thank you Herny
💢🐲🔨😎
I miss the quickies 😭😭😭 ❤️❤️❤️
Best vid intros in the biz 😎
rathian: runs back and forth 6 times in row every 30 seconds, which is somehow its most effective move
Yes this is fun
fr tho i think deep down all mh players are masochists and the series really wouldnt be the same without the bullshit we all know and love
Good to see you back! o7
*The Return of the King* . 👑
🤲
Love to see it
Is it just me or did anyone else hear tadow by masego Nd fkj as hernys homemade background music
FIRE BEATS