Tried to create this in advance of you producing this video. The surfacing around the canopy proved to be tricky and as you say, you've just gotta work at it to make it look right. Have to say, xnurbs is such a delight to have in your toolbox for these awkward patch areas.
Yeah, kind of clicked for me too. I have almost not even open fusion for over a month. That won't be permanent, but I'm just having a lot of fun with plasticity right now. Thanks for watching. My video really helps!
I've been using fusion 360 for a while and it has been very intuitive for me but every time I wanted to learn something like blender to desing something more organic I got lost super quickly. This software seem to bridge a gap there from first look. It's effordable enough as well. I might check it out. Thanks for the video.
Funny you say that. I actually learned blender and didn't really use it for about a year and have just about forgotten everything I know about the program. What I do I like this software better thanks for watching!
A great couple of additional tips regarding surfacing is a) your guides and profiles are not joined unless the node turns a teal colour and b) join surfaces as you progress through the model. You can always unjoin using alt j if you want to delete or modify that surface.
Great video! I struggle with plasticity a little. I spent years trying to learn solidworks, but can't use it anymore for what I want to do. I was a master sheet metal layout mechanic. I wish these programs would work a little more like layout, cause that's how my mind thinks.
What does the description at 11:32 mean? When I press Q I got a function called Boolean ,but the operation at this time in the video is like"freestyle move"? (sor English is not my first language
does fusion have something similiar to what plasticity now has which is the xnurbs and raise degree features? id like to know if you know the answer tyia
Closest might be forms modeling. But there's very little similarity as to how they work. You can convert a surface to a form, edit the object then convert it back but in my opinion you have less control. You might end up really struggling with tangency control to other existing faces in some cases. For a sketch or curve, you can add control points but again this is not like the raise degree command.
Ultimately, yes. This video shows creating the basic geometry of it, but I have no use for a static model. I will be doing a how to on how to set it up with all the supports and everything required to be a three printable flying model.
Good catch. However, the only section of that entire clip that was ai narrated was the conclusion. Done because my office was busy and I couldn't get a quiet spot.
I've been searching for this kind of tutorial for weeks. Finally, I found it! Thanks, bro-I really appreciate it. Keep it up!
@@cgastonished thanks for watching!
Tried to create this in advance of you producing this video. The surfacing around the canopy proved to be tricky and as you say, you've just gotta work at it to make it look right. Have to say, xnurbs is such a delight to have in your toolbox for these awkward patch areas.
Yeah, it bailed me out a few times on this one. Thanks for watching.
thanks for sharing your knowlege with us!
Thanks so much for the watching!
I have really enjoyed this video to my breakfast coffee, thanks!
Thanks for watching at breakfast!
Love this video! subscribed!
Thanks for subbing!
I started off learning blender but Plasticity just clicked for me. Looking forward to its further development. Thanks for the video.
Yeah, kind of clicked for me too. I have almost not even open fusion for over a month. That won't be permanent, but I'm just having a lot of fun with plasticity right now. Thanks for watching. My video really helps!
I've been using fusion 360 for a while and it has been very intuitive for me but every time I wanted to learn something like blender to desing something more organic I got lost super quickly. This software seem to bridge a gap there from first look. It's effordable enough as well. I might check it out. Thanks for the video.
Funny you say that. I actually learned blender and didn't really use it for about a year and have just about forgotten everything I know about the program. What I do I like this software better thanks for watching!
Thanks! It was amazing.
A great couple of additional tips regarding surfacing is a) your guides and profiles are not joined unless the node turns a teal colour and b) join surfaces as you progress through the model. You can always unjoin using alt j if you want to delete or modify that surface.
Thanks for sharing!
Great video! I struggle with plasticity a little. I spent years trying to learn solidworks, but can't use it anymore for what I want to do. I was a master sheet metal layout mechanic. I wish these programs would work a little more like layout, cause that's how my mind thinks.
Nice! Can't wait to watch it. I really wanna model a seaplane soon, so I suspect this will be a big help!
Yeah me too! Got a partially designed Grumman goose in the pile!
Nice! I really wanna work my way up to the Consolidated PBY Catalina! They have plans for it on AeroFred too, so thanks for the tip there!
@@overseastom cool plane!
Love the harmonica
Thanks! ( looking for harmonica.....)
What does the description at 11:32 mean? When I press Q I got a function called Boolean ,but the operation at this time in the video is like"freestyle move"? (sor English is not my first language
My apology. Must have been tired. Hold down ctrl key not Q.
does fusion have something similiar to what plasticity now has which is the xnurbs and raise degree features? id like to know if you know the answer tyia
Closest might be forms modeling. But there's very little similarity as to how they work. You can convert a surface to a form, edit the object then convert it back but in my opinion you have less control. You might end up really struggling with tangency control to other existing faces in some cases. For a sketch or curve, you can add control points but again this is not like the raise degree command.
Will you be able to 3d print this model?
Ultimately, yes. This video shows creating the basic geometry of it, but I have no use for a static model. I will be doing a how to on how to set it up with all the supports and everything required to be a three printable flying model.
Sad... trial version can't use the XNurbs = =
Studio version has xnurbs. Trial still powerful though
dis site not working now :(
My website? Its up and running.
you can teach me without blueprint .
I don't understand why you are using an AI narrator for this video. is there something wrong with your own voice
Good catch. However, the only section of that entire clip that was ai narrated was the conclusion. Done because my office was busy and I couldn't get a quiet spot.
If only modelling in nurbs would be this easy....LoL
Practice practice