Plasticity | Intro to Plasticity

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  • Опубліковано 12 вер 2024

КОМЕНТАРІ • 125

  • @paulah7520
    @paulah7520 7 місяців тому +20

    I have spent the last 3 weeks or so trying to teach myself Plasticity. I have no formal CAD training, but want to learn to enhance my 3D printing hobby. This tutorial is by far the best one I have found and I have looked thru ALOT of plasticity tutorials in the past several weeks. Thank you so much taking the time to share you knowledge. I truly appreciate it.

    • @Pixelfondue
      @Pixelfondue  7 місяців тому +1

      Thank you for this. I am not a Plasticity expert but I feel it can be picked up quite quickly if you go along with how it wants you to work (specifically the 'live-tool' keyboard shortcuts).

  • @mohameddawood1720
    @mohameddawood1720 7 місяців тому +16

    At last !!!! Plasticity videos are back again ,LOVE these tutorials ❤❤

  • @driftlessheights6177
    @driftlessheights6177 3 місяці тому +1

    Thank you, thank you , thank you.
    All the other tutorials I found were too advanced and I just get stuck on some basic move.
    This is the best!
    More like this please!

    • @Pixelfondue
      @Pixelfondue  3 місяці тому

      Great! Exactly what it was for, you may want to try the Stun Gun ones next - it goes pretty slow.
      ua-cam.com/video/1rwPw6x6YKw/v-deo.html

  • @nyverdaletabletop1674
    @nyverdaletabletop1674 6 місяців тому +5

    Btw to snap to the grid (for the center circle part) through existing objects enable the X-ray mode (top right or Alt+Z). And then in the right side menu disable object snaps.

    • @Pixelfondue
      @Pixelfondue  5 місяців тому +2

      Thanks for the Share!

    • @PharaohMoan
      @PharaohMoan 5 місяців тому

      @@Pixelfondue Nice. I.... Hid Body > Selected Body to Highlight (from list) > Center Circled on Grid

    • @2danshepherd
      @2danshepherd 4 місяці тому +1

      Thx for the tip. I'm not sure you need to enable X-ray mode? Disabling "object snaps" alone seemed to do the trick.

  • @ryancampbell9425
    @ryancampbell9425 6 місяців тому +4

    By far the best intro to plasticity video I've watched. Thank you!!

    • @Pixelfondue
      @Pixelfondue  6 місяців тому

      Thank you, you're welcome

  • @davidrjrc1812
    @davidrjrc1812 8 днів тому

    Thank you very much, I just started Plasticity and your tutorial are awesome! thank you for sharing your knowledge

  • @shokk1967
    @shokk1967 7 місяців тому +1

    I've watched your shorts, and loved them.
    I'm trying to learn cad, and plasticity "feels" natural to me.
    I've no training in cad but I want to thank you for your longer videos.
    I've learnt more in one hour with your tutorials than anyone else.
    Thank you.

    • @Pixelfondue
      @Pixelfondue  7 місяців тому +1

      Thanks. William does the short videos, I (Greg) do the longer ones. Some other people contribute to Pixel Fondue as well.

    • @shokk1967
      @shokk1967 7 місяців тому

      @@Pixelfondue it's all appreciated 😊

  • @flioink
    @flioink 7 місяців тому +7

    I like these tutorials. Often refer to the ones with the muppet when I'm looking for certain functionality.
    Also, dude looks like a Witcher - a 3d Witcher😁

  • @iainduncan3312
    @iainduncan3312 2 місяці тому

    Absolutely great. 'm coming from Sketchup and , aprt from a few terms you sed a lot of the actions of the tools were familiar in action, but (withthe exeption perhaps of offset !, just called something different. The ease of use of plasticity is the attraction, and your example hits the button for what I want to do, so many thanks.

    • @Pixelfondue
      @Pixelfondue  2 місяці тому

      You're welcome. Yeah, Plasticity nailed it in some areas.

  • @toddspeck9415
    @toddspeck9415 7 місяців тому +2

    Press tab to see the dimensions easier. Then you can edit them. Awesome tutorials Pixel Fondue.

  • @stephenmurphy8349
    @stephenmurphy8349 2 місяці тому +1

    This is the best intro I have seen. Thank you!

  • @golemtabak1183
    @golemtabak1183 Місяць тому

    Wow, that was amazing. Thank you very much!

  • @paulm1237
    @paulm1237 7 місяців тому +1

    This channel just keeps getting better and better. Thanks!

  • @akisey1
    @akisey1 6 місяців тому +1

    Finaly a well made intro tutorial with good narration.

  • @alchemynd
    @alchemynd 4 місяці тому

    This intro got me into plasticity ! Greg is one of the best instructors so far!

  • @ninjaduck3534
    @ninjaduck3534 2 місяці тому +1

    Hahaha @46:09! I created a square diff boolean then chamfered the edge to replace the middle circular hole to make it look less phallic :P

  • @IkeMann100
    @IkeMann100 4 місяці тому

    Hands down, best plasticity intro! Many thanks!

  • @Studio8Worx
    @Studio8Worx 4 місяці тому

    the best tutorials i've watched for plasticity. thank u!

  • @gorkemyacan9758
    @gorkemyacan9758 2 місяці тому

    Thanks Geralt of rivia, slayer of monsters and teacher of 3d

  • @moxysoft
    @moxysoft 5 місяців тому

    Bravo!!!! One of the best tutorials I have watched!! Thank you

  • @sturm3d
    @sturm3d 7 місяців тому +2

    Wait. Where is Floyd???
    Anyways - Thanks for the tutorial!

    • @Pixelfondue
      @Pixelfondue  7 місяців тому

      William uses Floyd in his videos - I'm Greg (different guy, I do the long tutorials). We have quite a few different people who do tutorials at PF.

  • @mae2309
    @mae2309 7 місяців тому +2

    YESSSSSSSSSSSSSS.... loving this .. WTF. I still cannot put your voice with your face hahahahaahahahaha.....

    • @Pixelfondue
      @Pixelfondue  7 місяців тому +1

      There's multiple people making videos at Pixel Fondue. William does the Vaugan in 60 (Floyd) videos. Different guy. Thanks for the positive feedback. 😄

  • @Infested_Corpse_NM
    @Infested_Corpse_NM 4 місяці тому +1

    Num Key 5 toggles perspective and orthographic. Num key 9 is top view

  • @spacep0d
    @spacep0d 5 місяців тому

    Great video, thanks! For some reason I can't get .STP files from Plasticity to import into Max. OBJ works fine. Also, there's a bridge for Blender now too. You're a very good instructor with a great voice, and this video just has everything one needs to get started. Much appreciated!

    • @Pixelfondue
      @Pixelfondue  5 місяців тому +1

      Thanks. I've been able to use STEP and OBJ to Modo (don't use MAX). There's a Modo bridge being developed as well.

    • @spacep0d
      @spacep0d 5 місяців тому +1

      @@Pixelfondue Nice, the Blender bridge is great, except that I need to clean up models for Max and UVs. Small price to pay for the power of Plasticity.

  • @thomasjagusch5770
    @thomasjagusch5770 7 місяців тому +1

    To use the grid on any surface first select the face then press space bar to create a temporary construction plane.

    • @Pixelfondue
      @Pixelfondue  7 місяців тому

      for those new to it- ua-cam.com/video/5WjfnKIYwfM/v-deo.html

    • @Pixelfondue
      @Pixelfondue  7 місяців тому

      and one more worth watching- ua-cam.com/video/sTui9L29Nb0/v-deo.html

  • @Googlypat
    @Googlypat 7 місяців тому +1

    Thank you for this video!

  • @SavetheRepublic
    @SavetheRepublic 2 місяці тому

    Awesome tutorial.

  • @KoganeNoYubi
    @KoganeNoYubi 7 місяців тому +2

    great stuff

  • @chadvoller
    @chadvoller 7 місяців тому +1

    Blender isn't the odd one out with Z up. It's just odd if your main package is Y up. Instead of camera space, it's based on world space. 3ds Max, Rhino and IIRC Moi3D are Z up as well, the latter two being closest equivalents to Plasticity for surface modeling. To me, Y up is strange having used 3ds Max & Rhino for almost 20 years. 😉Some allow the user to choose, like Fusion 360 and I think(?) Houdini.

    • @Pixelfondue
      @Pixelfondue  7 місяців тому

      Yes, that's right. Generally 3D animation programs are Y up - 3DS Max and Blender being the only ones that are Z - and I'm talking to people who use Modo, Maya, C4D and Houdini primarily.

    • @Pixelfondue
      @Pixelfondue  7 місяців тому

      But yes, you are totally right that CAD packages (and at this point Max practically is that) are generally Z up. Z is thought of as depth in animation (hence 'z-depth' outputs when rendering). In our brains Z is depth.

    • @chadvoller
      @chadvoller 7 місяців тому

      @@Pixelfondue I generally think of it as a floor plan or base as XY, and Z would then be up. Either one works, and I usually adjust to Y up when doing work in Unity, which isn't a big deal. As long as they keep them color coded the same XYZ = RGB, I'm fine. 😆

    • @Pixelfondue
      @Pixelfondue  7 місяців тому

      lol, yeah the colors help. Right, Archviz people are used the z-up as well. Having an option (like navigation options) is the best.@@chadvoller

  • @joseguevara184
    @joseguevara184 6 місяців тому

    It looks and feels like a Blender camouflage, a mix of everything.

    • @Pixelfondue
      @Pixelfondue  6 місяців тому

      Plasticity is about as far from Blender as you can get. It's geometry kernel (I believe) is the Parasolids one. Blender does not (and cannot - unless they license a solids kernel or develop one themselves) create geometry like this. Of coarse, it is Blender so maybe something like that already exists. At any rate - this has nothing to do with Blender outside of 3 or 4 keyboard shortcuts.
      It's more akin to Solidworks, Fusion360, MOI, Rhino, etc. Essentially taking the geometry kernel used in CAD design and manufacturing and making it artist friendly (at the expense of CAD usefulness)

  • @johnathan133
    @johnathan133 7 місяців тому +1

    Nice! Thank you.

  • @BonJunCuevas
    @BonJunCuevas 2 місяці тому

    Thank you

  • @user-kb2qz3gj6k
    @user-kb2qz3gj6k 7 місяців тому

    Best plasticity tutorial in youtube

  • @daymaker_trading
    @daymaker_trading 6 місяців тому

    Amazing course, thank you so much!

  • @localstout
    @localstout 7 місяців тому +1

    If you are in Ortho view you can zoom much closer to geometry.

    • @Pixelfondue
      @Pixelfondue  7 місяців тому

      ah - thanks for the tip. Did not know that.

  • @babyitsnatural
    @babyitsnatural 6 місяців тому

    Thanks great information from this channel. But what I really need to know is the origin story of the legendary "Yum yum"

    • @Pixelfondue
      @Pixelfondue  6 місяців тому

      The legend will remain shrouded in mystery. 😀

  • @mascot4950
    @mascot4950 3 місяці тому

    For anyone else wondering, the word he repeats in just about every other sentence (at least for the first ten minutes, which is where I paused to figure this out) is Modo, not Moto. It was driving me crazy. Moto is what I kept hearing, and Moto is what the generated subtitles heard as well. Anyway, mystery solved, on with the video.

    • @Pixelfondue
      @Pixelfondue  3 місяці тому

      Yes, sorry - Pixel Fondue is primarily a Modo channel, so thousands of Modo users here trying Plasticity for the first time.

    • @mascot4950
      @mascot4950 3 місяці тому

      @@Pixelfondue No worries, I just really wanted to figure out what you kept referring to, and searching for Moto got me nowhere. The other videos on the channel is what gave me the answer.
      I much appreciated the video, by the way. For a program at its price point, I found the documentation rather lacking as a beginners' tutorial aid. This video helped a lot.

    • @Pixelfondue
      @Pixelfondue  3 місяці тому

      @@mascot4950 no problem. 😀

  • @artemfilonenko8969
    @artemfilonenko8969 3 місяці тому

    Awesome! Thx

  • @arsenpetryshyn3047
    @arsenpetryshyn3047 7 місяців тому

    It's a very cool tutorial, I hope it will be continued. Can you recommend this program for creating 3D printing models? Or is it better to use other programs such as Fusion 360?

    • @Pixelfondue
      @Pixelfondue  7 місяців тому

      You may want to ask on the Plasticity Discord (or head over to the Pixel Fondue Discord). I don't really know the answer - haven't gotten into 3D printing (yet!)

  • @moontan91
    @moontan91 5 місяців тому

    great tutorial thank you!

  • @sirrodneyffing1
    @sirrodneyffing1 7 місяців тому

    Such a good tutorial. Thanks.

    • @Pixelfondue
      @Pixelfondue  7 місяців тому +1

      Glad you enjoyed it! Be sure to check out the Plasticity Playlist for more content!

  • @nyverdaletabletop1674
    @nyverdaletabletop1674 6 місяців тому

    Hi, first of thank you for the great tutorial. I've run into a little issue though. I'm at the cylinder part and it won't match the bevel when I click the top one?
    Edit: Apperantly it only works for the rounded bevels and not the flat ones.

  • @StoneCut
    @StoneCut 5 місяців тому

    Thank you!

  • @babyitsnatural
    @babyitsnatural 6 місяців тому

    You guys should strike up a deal with Plasticity to become official content creator for them. That would be doing EVERYBODY a big favor in my opinion.

  • @kazlee3418
    @kazlee3418 7 місяців тому

    Great video...thanks

  • @Hobnockers
    @Hobnockers 7 місяців тому

    thank you man, O instead I for an inset... haha, you nailed it. How the heck can you actually center an object in the viewport? what's the magic shortcut button? keep rocking, cheers

    • @Pixelfondue
      @Pixelfondue  7 місяців тому

      Space bar should get you there- ua-cam.com/video/5WjfnKIYwfM/v-deo.htmlsi=mYsA0Idqm1tXafN5

    • @Pixelfondue
      @Pixelfondue  7 місяців тому

      back slash '/' will center and keep you in perspective

    • @Hobnockers
      @Hobnockers 7 місяців тому

      Thank you so much @@Pixelfondue ❤

  • @TT-rl4su
    @TT-rl4su 7 місяців тому

    What is better than MOI3d? Genuine question, I own MOI3d license so wondering if it is just same same?

    • @Pixelfondue
      @Pixelfondue  7 місяців тому +1

      I've never used Moi3D but Ive seen several Moi3D users in the Plasticity Discord share that they prefer Plasticity once they have tried it. I would recommend chatting with MOI3D users on Plasticity Discord and PixelFondue Discord to see if they can be more specific about why they like Plasticity.

  • @bens1876
    @bens1876 7 місяців тому

    Thank you!

  • @manusiasapu2
    @manusiasapu2 7 місяців тому +1

    You finally showed up ghandalf

    • @Pixelfondue
      @Pixelfondue  7 місяців тому +2

      I prefer Saruman, lol.

    • @Pixelfondue
      @Pixelfondue  7 місяців тому +2

      Or Geralt...but yeah, def. headed towards Gandalf.

  • @kuntalbiswas2685
    @kuntalbiswas2685 7 місяців тому +1

    Modo 17 🤗

  • @rcguy2175
    @rcguy2175 2 місяці тому

    Is this video still relevant to the current version of Plasticity

    • @Pixelfondue
      @Pixelfondue  2 місяці тому

      I believe so.

    • @Pixelfondue
      @Pixelfondue  2 місяці тому

      Yeah, it's a basic 'First time trying Plasticity video'. So very basic thinks like selection, navigation, basic tools. Stuff you need to know to get going. Still totally relevant.

  • @kickskii
    @kickskii 4 місяці тому

    holy crap your face looks majestic

    • @Pixelfondue
      @Pixelfondue  4 місяці тому

      Majestic? Lol, well thanks. 😁

  • @gregorybennings8718
    @gregorybennings8718 7 місяців тому

    Floyd got into an accident

    • @Pixelfondue
      @Pixelfondue  7 місяців тому

      Floyd is alive and well.

  • @darviniusb
    @darviniusb 7 місяців тому

    How is this legal! Everything in Blender is open source license and is not allowed to be sold legally anywhere because is open source. This software is clearly build on blender and even the creator knowledge that at some point.

    • @Pixelfondue
      @Pixelfondue  7 місяців тому +5

      It's not built on blender.

    • @j.x.7655
      @j.x.7655 7 місяців тому +2

      What are you talking about? Polygon modelling and B-rep modelling are completely different.

    • @fastlearner292
      @fastlearner292 7 місяців тому +2

      What in the everliving hell are you talking about? Just because the creators made the UI and shortcuts a bit similar to blender it's suddenly a copy? If CAD modelling was really so great in blender then way aren't most people doing this in blender already? Bdw, this started as an open source project and the source source code for the older one's are there. Check out the code yourself and tell me where it's copied blender code😂

    • @Pixelfondue
      @Pixelfondue  7 місяців тому +2

      Lots of apps will have the same navigation and basic keyboard shortcuts (move, rotate, scale) as popular apps to ease the learning curve. Generally Maya navigation and WER transform is chosen...in this case it's Blender. It's no biggie and helps new users.

    • @chadvoller
      @chadvoller 7 місяців тому

      Huh? For one, Plasticity is using the Parasolids kernel, Blender does not. Second, in what way or where are they even similar? This has to be sarcasm.

  • @jimjohngirard
    @jimjohngirard 5 місяців тому

    I'm fascinated with this program and want to support it. I will be coming to it from the Rhino 3d NURBS / SubD world and there are so many questions I have. Learning curve, etc. Also, other players in this space trying to kill it. For example, back in the day, Rhino 3d was making inroads into Alias turf and Alias tried to kill Rhino by no longer leasing it's kernal. Rhino had to rewrite from the ground up. As you know, 3d modeling programs have learning curves and that is the investment, not just the dollars. I'd be interested in your take on it's efficacy to a program like Rhino 3d. Thanks for this video

    • @Pixelfondue
      @Pixelfondue  5 місяців тому

      We're actually coming from the world of poly/subD modeling so I (and I doubt William) don't have any real way to compare to Rhino. All I ever used Rhino for converting files. I think the main disadvantage would probably Plasticity's lack of 'history' - which is also part of it's strength - fast, direct modeling.