Hey! Sorry for the inconvenience. I should have explained how to do this in the video. The startup scene actually does not exist as a .bip file. It's coded into KeyShot. The easiest way to do this is to manually update the path. In the same place you loaded the the startup studios .bip I provided you with, you need to change the name of the file I provided you with, with the word 'startup.bip'. So, on Windows, it would look something like this: C:/Users/Your User Folder/Documents/KeyShot 10/Scenes/startup.bip That should work!
This is amazing! I learned so much. I am truly impressed with a lot of things you showed and that I did not know I could do. Thank you for your content, it always helps me improve and grow. And of course, thank you so much for making the studio available!
Of course! Not a problem. If you're using the newest version of KeyShot, they now have scene templates, which is pretty much the same as what I did here. But when I made this video and file, Scene Templates did not yet exist. Glad you learned something new!
Thanks so much!!! I don't understand why Keyshot itself doesn't comes with a few of these, it would make things much easier. 95% of the time I want to render a product I don't need super specific lighting, just some interior/exterior, harsh/soft light, seemless-/realistic textured walls, and a few other basic parameters that should come in preset scenes like this one.
This is a great resource, both in terms of the 3 studio files, and the tutorial. It makes things very easy. You are a great teacher, great communicator, and obviously passionate about Keyshot that makes you want to share so generously. Much appreciate it
A little bit too complicated for my taste as I would most likely end up altering the scene quite a bit. Still, I'm going to download it and use some of the premade settings. I have been putting off making a startup file for a while now. Thanks Will for giving me a nudge in the right direction!
I currently setting up a render studio for the design firm I'm working at. This video was super helpful! I was wondering if you could just resize the products to fit 1 studio, instead of making different size studios. What would be the downsides of that?
Good question! The reason I don't recommend it is because both materials, textures and lights are based on physical units. Everything from transparent to translucent materials to lights and physically-based textures to depth of field on cameras won't produce realistic results.
This is Amazing and THANK YOU! Question, when I drag and drop the model set into the "Lamp" model set that I created, it doesn't add it to the lamp set it creates it's own with the name of the lamp. What am I doing wrong? EDIT: For some reason it ONLY happens when I import the Hector Lamp. I downloaded a few other models and they work exactly as you are showing in the video. Still would love to know what may be causing it.
Great video ! I wish downloading the startup file... however when I go on your library (First link) I cannot find it. May you help me an that ? thank you
Thank you very much will for the video!!!! It's really usefull. I just have one question, could you tell me why when I try to render white materials using physical lights I lose the roughness of the material making it almost completely flat?
Hey Will, it's a common mistake to refer to an orange color temperature as "warm" and a blue color temperature as "cool". Yes it's counter intuitive (KS light material name doesn't help) but when measuring in Kelvins cool temperatures are orange and warm temperatures are blue.
Totally! Though I've found it quicker to use the colloquialism as to avoid having to explain each time when someone things I've misspoken. Sometimes it's easier to 'join them' if you know what I mean.
Thanks so much for these! The one issue I’m having is a complex object (car) with lots of parts. I want to render the car with a transparent background but have the floor shadows on a separate layer in the psd file. Sure I could render a version with the floor and shadows and then one without the floor and shadows and combine in photoshop. But is there a better way to do directly in Keyshot? I saw your “key” video, but that was with a simple object. So I wasn’t able to apply the same method at least from my tests.. Ideas?
Hey, unfortunately, there isn't a simpler way to achieve what you're after. Making use of render layers and multiple renders is really the only way I know how to do this. The same principals apply though. You can copy your car into a new model set and just apply an emissive material to the entire model in the scene tree. Then, make it invisible to camera and set its color to black.
@Will Great video. We use Keyshot 11 and I imported your scene as in your video. The keyshot performance is bad and slow if I try to adjust the camera or place an object into it. So I have little ability to work with it. Do you have any idea how to improve the performance of Keyshot 11? Looking forward to your feedback. Attached are my PC specs: Intel® Core™ i7-12700K Processor (25 MB Cache/12 Cores NVIDIA RTX A4000, 16 GB, 4 DP (Dell Precision 3660T) 32 GB, 2 x 16 GB, DDR5
Hello! This doesn't sound right... I mean, you have a pretty powerful machine, so it's odd that you're seeing such low performance that you can't work in this way. What happens if you set the lighting settings to 'basic'? This will ideally smooth things out in the real-time view and when you're ready to render, you can go back to the product mode preset or any other settings you want.
@@WillGibbons Thank you very much for your help. It actually helped a bit. But its still not that fluent like in your tutorial :D But the results with your studio are nice! Are there any parameter so that the use of the interface of keyshot gets more fluent? In the task manager I see that the cpu, ram or gpu is not at 100% so I think there is no hardware issues.
Thank you so much for this tutorial, I have been trying to get the file but I only get a welcome email every time y write my email in the website link you have. do you know what can I do to fix this?
Hey, I'm sorry you're having trouble with this. It should automatically forward you to the File Vault. Do you have any extra security features installed on your browser that might prevent an automatic redirect after submitting your email? Or, are you able to try in Google Chrome? Not sure what browser you're using.
It could, but in my experience, you might be better off using the HDRI editor as I showed with the diamond ring tutorial I did. This is because you often need to add lots of specific reflections to jewelry. This setup would work better for more diffuse products I would think. However, give it a shot and see. Also, jewelry is quite small, so you'd probably need to scale down the small studio quite a bit to make it work for you.
Hey Andreas! Thanks for asking. Right now, I don't have a great way to do this unfortunately. I used to have a Patreon, but that's no longer alive. For now, your thanks is plenty. Have a good week!
@@WillGibbons I think your speed is fine....what annoys me about the luxion vids is that they're not even numbered, so it's hard to find an order to go though them. Then it's more about bragging about all the stuff you can do, instead of explaining comprehensively HOW to achieve such results. This is where I think your way of explaining is much better. I learned AfterEffects via linkedin learning (lynda back in the days) and it was great to have the same files/geometry to work on, so I'll get your files from the vault and see how that goes. thanks in advance.
first - love your videos!
but i cant restore the start up scenes, it appears to be replaced and i cant find it now
Hey! Sorry for the inconvenience. I should have explained how to do this in the video. The startup scene actually does not exist as a .bip file. It's coded into KeyShot. The easiest way to do this is to manually update the path. In the same place you loaded the the startup studios .bip I provided you with, you need to change the name of the file I provided you with, with the word 'startup.bip'. So, on Windows, it would look something like this: C:/Users/Your User Folder/Documents/KeyShot 10/Scenes/startup.bip
That should work!
Happy to see you did not forget the cube which *_every good scene_* starts with.
😂 #defaultcube
Thank you very much for not Only taking the time to produce great quality content but also providing the files. very much appreciate it.
Of course! That's what I'd want if I were trying to learn too.
This is amazing! I learned so much. I am truly impressed with a lot of things you showed and that I did not know I could do. Thank you for your content, it always helps me improve and grow. And of course, thank you so much for making the studio available!
Of course! Not a problem. If you're using the newest version of KeyShot, they now have scene templates, which is pretty much the same as what I did here. But when I made this video and file, Scene Templates did not yet exist. Glad you learned something new!
Thanks so much!!! I don't understand why Keyshot itself doesn't comes with a few of these, it would make things much easier. 95% of the time I want to render a product I don't need super specific lighting, just some interior/exterior, harsh/soft light, seemless-/realistic textured walls, and a few other basic parameters that should come in preset scenes like this one.
It would make sense to, that's for sure!
This is a great resource, both in terms of the 3 studio files, and the tutorial. It makes things very easy. You are a great teacher, great communicator, and obviously passionate about Keyshot that makes you want to share so generously. Much appreciate it
Thanks Voula! I'm happy to share!
Amazing. Always hard for me to believe that you share work of this quality for free. Thank you!
Thank you so much for the comment! I'm happy to hear the content is useful!
thank you sooo much brother.......because of this tutorial, i've been able to render a very good product...My 1st btw😍
Excellent!
Спасибо, Уилл! Ты делаешь жизнь лучше!
That bop would be much helpful. Thanks for the tutorial along with the file. Much appreciated.
Thank you so much Will for these great videos!! They help so much and your provided files are also helpfull as heaven!!! Greetings
Thank you so much, Will!! These videos are incredibly helpful! Keep up the great work!!
A little bit too complicated for my taste as I would most likely end up altering the scene quite a bit. Still, I'm going to download it and use some of the premade settings. I have been putting off making a startup file for a while now. Thanks Will for giving me a nudge in the right direction!
It's all about finding what works for you!
Very useful. Many thanks, Will!
Thank you a lot Will! ❤️
Cheers Romell! Thank you.
Thank you for sharing Will
My pleasure!
I currently setting up a render studio for the design firm I'm working at. This video was super helpful! I was wondering if you could just resize the products to fit 1 studio, instead of making different size studios. What would be the downsides of that?
Good question! The reason I don't recommend it is because both materials, textures and lights are based on physical units. Everything from transparent to translucent materials to lights and physically-based textures to depth of field on cameras won't produce realistic results.
This is Amazing and THANK YOU!
Question, when I drag and drop the model set into the "Lamp" model set that I created, it doesn't add it to the lamp set it creates it's own with the name of the lamp. What am I doing wrong?
EDIT: For some reason it ONLY happens when I import the Hector Lamp. I downloaded a few other models and they work exactly as you are showing in the video. Still would love to know what may be causing it.
Hey! Sorry, I'm not 100% sure. I'd have to have a closer look at what's happening in your file to be able to asnwer the question.
Great video !
I wish downloading the startup file... however when I go on your library (First link) I cannot find it. May you help me an that ? thank you
It seems to be there... it's the chair thumbnail
Thank you very much will for the video!!!! It's really usefull. I just have one question, could you tell me why when I try to render white materials using physical lights I lose the roughness of the material making it almost completely flat?
Glad to hear that! I have no idea... not without seeing an example. Roughness should not be affected by physical lights.
Hey Will, it's a common mistake to refer to an orange color temperature as "warm" and a blue color temperature as "cool". Yes it's counter intuitive (KS light material name doesn't help) but when measuring in Kelvins cool temperatures are orange and warm temperatures are blue.
Totally! Though I've found it quicker to use the colloquialism as to avoid having to explain each time when someone things I've misspoken. Sometimes it's easier to 'join them' if you know what I mean.
@@WillGibbons As you said, Totally!
Thank you for saving my time !!!!!!!
thank you so much WIll
Always appreciate.
I appreciate that
excellent and thank you
Most welcome Richard!
Really great - thank you
Thanks so much for these! The one issue I’m having is a complex object (car) with lots of parts. I want to render the car with a transparent background but have the floor shadows on a separate layer in the psd file. Sure I could render a version with the floor and shadows and then one without the floor and shadows and combine in photoshop. But is there a better way to do directly in Keyshot? I saw your “key” video, but that was with a simple object. So I wasn’t able to apply the same method at least from my tests..
Ideas?
Hey, unfortunately, there isn't a simpler way to achieve what you're after. Making use of render layers and multiple renders is really the only way I know how to do this. The same principals apply though. You can copy your car into a new model set and just apply an emissive material to the entire model in the scene tree. Then, make it invisible to camera and set its color to black.
Perfect, thank you!
You're welcome!
@Will
Great video. We use Keyshot 11 and I imported your scene as in your video. The keyshot performance is bad and slow if I try to adjust the camera or place an object into it.
So I have little ability to work with it.
Do you have any idea how to improve the performance of Keyshot 11?
Looking forward to your feedback.
Attached are my PC specs:
Intel® Core™ i7-12700K Processor (25 MB Cache/12 Cores
NVIDIA RTX A4000, 16 GB, 4 DP (Dell Precision 3660T)
32 GB, 2 x 16 GB, DDR5
Hello! This doesn't sound right... I mean, you have a pretty powerful machine, so it's odd that you're seeing such low performance that you can't work in this way. What happens if you set the lighting settings to 'basic'? This will ideally smooth things out in the real-time view and when you're ready to render, you can go back to the product mode preset or any other settings you want.
@@WillGibbons Thank you very much for your help. It actually helped a bit. But its still not that fluent like in your tutorial :D
But the results with your studio are nice!
Are there any parameter so that the use of the interface of keyshot gets more fluent? In the task manager I see that the cpu, ram or gpu is not at 100% so I think there is no hardware issues.
Hey, I can't find the download for the Startup Studio zip file. Am I doing something wrong or did you remove the file from your website?
Did you go into the File Vault? It's there. It's called Ultimate Startup Studio
Thank you so much for this tutorial, I have been trying to get the file but I only get a welcome email every time y write my email in the website link you have. do you know what can I do to fix this?
Hey, I'm sorry you're having trouble with this. It should automatically forward you to the File Vault. Do you have any extra security features installed on your browser that might prevent an automatic redirect after submitting your email? Or, are you able to try in Google Chrome? Not sure what browser you're using.
I fixed it thanks!
nice video.
Does this method work great for jewelry?
It could, but in my experience, you might be better off using the HDRI editor as I showed with the diamond ring tutorial I did. This is because you often need to add lots of specific reflections to jewelry. This setup would work better for more diffuse products I would think. However, give it a shot and see. Also, jewelry is quite small, so you'd probably need to scale down the small studio quite a bit to make it work for you.
You are awesome ❤️
Much appreciated!
where can i get the start up studio file
In the file vault. On my website.
nice video thx!
hey Will!! love your tutorials.
how can I get access to the discord server?
thanks
Hey! There should be a link right at the top of the file vault. Just pop your email into the form at the top of my website.
Is there anyway to make this work with Keyshot 9 pro?
Hey there, sorry to say, but not that I'm aware of. I created the file in KeyShot 10 and that's the oldest version of KeyShot I have.
0:30 why is the camera zooming in and out?
Must be the aliens. Or robots.
Is there a chance I can send you a tip? paypal?
Hey Andreas! Thanks for asking. Right now, I don't have a great way to do this unfortunately. I used to have a Patreon, but that's no longer alive. For now, your thanks is plenty. Have a good week!
very nice tempo…..much better then the vids from luxion
Thanks. Does that mean mine are faster or slower? Do you prefer faster or slower videos? Always looking for feedback.
@@WillGibbons I think your speed is fine....what annoys me about the luxion vids is that they're not even numbered, so it's hard to find an order to go though them. Then it's more about bragging about all the stuff you can do, instead of explaining comprehensively HOW to achieve such results. This is where I think your way of explaining is much better. I learned AfterEffects via linkedin learning (lynda back in the days) and it was great to have the same files/geometry to work on, so I'll get your files from the vault and see how that goes. thanks in advance.
Keyshot 11 !?
KeyShot 12 !?
@@WillGibbons 😂
Thank you so much Will for these great videos!! They help so much and your provided files are also helpfull as heaven!!! Greetings