3DS Max Copy Instance Reference Procedural Train Track

Поділитися
Вставка
  • Опубліковано 8 вер 2024
  • In this video I cover how to use Copy, Instance and Reference to build a procedural train track.
  • Фільми й анімація

КОМЕНТАРІ • 32

  • @bond1_mjblosser
    @bond1_mjblosser Рік тому +15

    Nice to see 3ds Max videos from a true pro, becoming rarer on youtube nowadays. I always can count on learing something new from Paul.

  • @honhatquang598
    @honhatquang598 Рік тому +3

    amazing as always Mr.Paul. Your tutorials make me better at 3dsMax. I was thinking about give up on Max and getting into Blender and Maya. But you and other Max guru (Arrimus, Archviz Artist, Changsoo, Tyson, etc...) keep me stay with Max and continue my Max learning journey. Thanks for your awesome tutorial.

  • @idontknow8898
    @idontknow8898 6 місяців тому +1

    This tutorial was incredible! Thank you - I feel splines and booleans are super underexposed in the tutorial sector

    • @paulneale
      @paulneale  6 місяців тому +1

      Check out my procedural hatches tutorial on how I use Booleans and primitives to build them.

  • @F10F11hm
    @F10F11hm Рік тому +1

    Beautifully flexible setup. Genius! Thank you so much.

  • @lindenvennard
    @lindenvennard Рік тому +2

    nice and clean procedural set up ! it be cool to add to tyflow terrain

  • @studio3point3
    @studio3point3 Рік тому +1

    I see Paul. I Click, I like, I watch. Then I repeat.

  • @karambiatos
    @karambiatos Рік тому

    Your tutorials are great, really amazing tricks you show us.

  • @qp_fa
    @qp_fa 11 місяців тому +1

    Really helpful tutorial. Thank you Mr. Paul

  • @houdinini6715
    @houdinini6715 Рік тому +1

    Really Thank you for your sharing!! I can always learning something new from you sir!

  • @PeirotheFirescare
    @PeirotheFirescare Рік тому +1

    Great tutorial man love it never used reference in 5 years my bad ; )

  • @Bigalldone
    @Bigalldone Рік тому +1

    Great stuff Paul. Thank you!

  • @olgasaenko3941
    @olgasaenko3941 Рік тому +1

    Thank you! Learn a lot new things.

  • @yflow5337
    @yflow5337 3 місяці тому +1

    Nice solution! Thank you!

  • @hamed_ahmd
    @hamed_ahmd 5 місяців тому +1

    Very helpful!

  • @teofilattodeleonzi
    @teofilattodeleonzi 7 місяців тому +1

    Awesome!

  • @ChDSage23
    @ChDSage23 6 місяців тому +1

    Hello Paul, I followed the tutorial and it's amazing. Just one question, when I move the vertecioes on the base spline along the Z axis the blocks on which the tracks are sitting change their rotation perpendicular to the the curve. Especially in turns, any idea how can I fix this? It's not super important for me, I'm just curious. I use railclone for most of similar work.

    • @paulneale
      @paulneale  6 місяців тому +1

      Well... This is a known limitation which is on the list of things to do once the new geometry engine is completed. At the moment you can correct twisting in the PathDeform using the Driven Rotation.

    • @ChDSage23
      @ChDSage23 6 місяців тому +1

      @@paulneale Many thanks for quick answer. I'm sure somebody will find your answer helpful as I did. I'll share the info with my colleagues tommorow.

  • @MiNombreEsElCamaron
    @MiNombreEsElCamaron 5 місяців тому

    How would you add the ability to manually control banking to this assembly?

  • @ArmoriaAravante
    @ArmoriaAravante 8 місяців тому +1

    Hi Paul, please, how can I set the pivot to the place I need? I have a 2D section from autocad of a railway bridge and I always struggle with sweep. First I always need to rotate it 90 degrees. I understood, that I have to do it trough Transform type-in window, if I rotate it just with gizmo it doesn't understand that it is rotated. But then - how to set the pivot? All the splines from cad have pivot on the center of all splines. If I move it to the right location - axis of the rail - sweep ignores it and uses just center or the the points on the edges. I'm not a super expert in 3ds max, I just sometimes need to model bridges for architecture and it is really hard always to put it all together. I need to have all parts separated - concrete part, rails, stones, noise barrier etc. Could you help me, please, to understand the basic principle? I would be very grateful. Thanks in advance. Jana

    • @paulneale
      @paulneale  8 місяців тому

      I would have see what you are talking about. Best thing I can suggest is join Stack on Facebook and ask there with images.

  • @alextrask4046
    @alextrask4046 Рік тому

    In the 2016 version, the Array function is not in the Modifier List (only in tools, it's sad. Thanks for the lesson.

    • @paulneale
      @paulneale  Рік тому +1

      That is why you update software. It changes.

  • @fabiobarros4879
    @fabiobarros4879 Рік тому

    Hey Paul, this scripts "PEN_ControlObjects" not fuction correct in recents version for 3ds Max not assemble all tools, What can it be?

    • @paulneale
      @paulneale  Рік тому

      I would need to know what errors you are getting as it works perfectly for me.

    • @fabiobarros4879
      @fabiobarros4879 Рік тому

      @@paulneale It's not enabling all the tools just 3 of them, in old versions of Max it works perfectly.

    • @paulneale
      @paulneale  Рік тому

      @@fabiobarros4879 Don't know why, make sure you have them in the right location. Works fine here.

    • @fabiobarros4879
      @fabiobarros4879 Рік тому

      @@paulneale Yes, directory is in the right place, it must be some problem coming from my operating system. I'll check it, thanks.

  • @mfrancisco_850
    @mfrancisco_850 Рік тому

    do studios still even use 3ds max anymore I thought it became obsolete a while back ?

    • @paulneale
      @paulneale  Рік тому +4

      Hahaha, that is funny. Max is still the number 1 3D software as far as purchased seats. Welcome to reality. Don't listen to the bull shit you hear out there. Max out sells Maya and makes way more profit for Autodesk. I will let ILM know that they havevn't been using Max on every Marvel and Starwars movie and shows.