Procedural Modeling in 3ds Max - Tips and Tricks

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  • Опубліковано 4 лют 2025

КОМЕНТАРІ • 57

  • @KingdomCrafter
    @KingdomCrafter  2 роки тому +8

    Data Channel Setup :
    Face Input - Material ID
    Color Elements - From Stack / Element
    Point3 to Float (x, y or z)
    Convert to SubObject Type - Vertex. Channel Type = Position
    Transform Elements - Input Channel = From Stack. Transform = Position. (x, y or z + randomize with low value)
    Vertex Output = Position. Selection Method = Replace.
    For the Delete Faces Modifier, and other level building tools, download Wallworm here : wallworm.com/store/index.php?route=common/home

  • @WaspMedia3D
    @WaspMedia3D 2 роки тому +4

    Data channel modifier is one of Max's most powerful but underused tools - nice tutorial BTW.

  • @ss54dk
    @ss54dk 2 роки тому +1

    procedural modeling in max is king skill, more please!

  • @sechygs
    @sechygs Рік тому +1

    Great video! for the Attach at minute 2, its faster if you select them, hide everything else, and attach with the list and select everything

    • @KingdomCrafter
      @KingdomCrafter  Рік тому

      Thank you! And definitely that's also a really solid technique! 💪

  • @R1PPA-C
    @R1PPA-C Рік тому +1

    Just what I was looking for, I'm creating a sewer scene and wanted to use big stonework for the arch, I really didn't fancy manually doing the whole length of that thing, thanks man!

    • @KingdomCrafter
      @KingdomCrafter  Рік тому +1

      Definitely welcome, glad you found some useful info!

  • @stalwart4873
    @stalwart4873 2 роки тому +1

    one of the best 3DS max tutorials

  • @PandaJerk007
    @PandaJerk007 2 роки тому +1

    Some really powerful steps in this workflow, wow!!

  • @LeeJackson3d
    @LeeJackson3d 2 роки тому +1

    Beautiful video man,

  • @needse1
    @needse1 2 роки тому +2

    yes it would be nice to see the data channel setup

  • @pascalcreativedesign8790
    @pascalcreativedesign8790 Рік тому +1

    Not sure if you know but you're a genius

    • @KingdomCrafter
      @KingdomCrafter  Рік тому

      Haha idk about all that, but it's much appreciated!

  • @makina323
    @makina323 Рік тому +1

    Learned more in 12 minutes than years of just messing around xD

  • @cedricvermeirre2731
    @cedricvermeirre2731 2 роки тому +2

    Thanx! A bit more info about the data channel setup would have been great. And a link to the delete face modifier you are using.

    • @KingdomCrafter
      @KingdomCrafter  2 роки тому

      Absolutely! And that's a great point, i'm looking to do a video more focused on that specifically. Until then i'll pin a comment with that info

    • @KingdomCrafter
      @KingdomCrafter  2 роки тому

      @bron lebron Yeah I hear you, it's a pretty illusive modifier with not many clear tutorials. I plan on shining some light on it here soon

  • @XaviAndreu
    @XaviAndreu 2 роки тому +1

    Infinite thanks for this 🏆

  • @Kenziora
    @Kenziora 2 роки тому +1

    thanks for sharing!!

  • @milogaming6951
    @milogaming6951 2 роки тому +2

    awesome! Thank you~

  • @Charlie_Alpha_Lima
    @Charlie_Alpha_Lima 2 роки тому +1

    Very cool!

  • @livemakkah22
    @livemakkah22 2 роки тому +1

    merci beaucoup a toi :))

  • @yahyabuku
    @yahyabuku 2 роки тому +2

    6:34 that felt good

  • @enesbabagucu7709
    @enesbabagucu7709 2 роки тому +1

    nice!

  • @NeuralCurse
    @NeuralCurse 2 роки тому +1

    3ds Max 💪💪

  • @dmitrykovalyov8782
    @dmitrykovalyov8782 6 місяців тому

    There is no need to deal with groups when attaching multiple objects.
    Select all you want to be attached, isolate, select one object, attach list, select all, and attach.

    • @KingdomCrafter
      @KingdomCrafter  6 місяців тому

      They're both valid. The reason grouping is a good workflow is you're removing the need to isolate, and keep it organized in the outliner. For example, the more objects you have, the more cluttered the outliner will be, and having it grouped just helps with that. You could also parent etc.

  • @sturm3d
    @sturm3d Місяць тому +1

    why group the bricks before attaching them? I dont get what is the benfit of group and ungrouping.. instead of just attaching to one object.

    • @KingdomCrafter
      @KingdomCrafter  Місяць тому

      This was because I knew I would want to edit that group once the array was in place, and in theory could do this with multiple groups.

  • @enesayaydn7412
    @enesayaydn7412 2 роки тому +1

    all these pro and super pro tips for free? Thanks!

  • @666hardStyle999
    @666hardStyle999 8 місяців тому +1

    nice t

  • @nursenatasdemir2311
    @nursenatasdemir2311 2 роки тому +2

    one of the best 3DS max tutorials

  • @oyn3457
    @oyn3457 2 роки тому +1

    thanks for sharing!!

  • @gokcenhzarc3622
    @gokcenhzarc3622 2 роки тому +1

    6:34 that felt good

  • @Eliyeva..
    @Eliyeva.. 2 роки тому +1

    all these pro and super pro tips for free? Thanks!