3DS Max Procedural Pipes

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  • Опубліковано 21 сер 2024

КОМЕНТАРІ • 43

  • @PrinceofYouTube1
    @PrinceofYouTube1 7 місяців тому +9

    This man is gold. I'm hoping for an extensive series of clips like this, since 3ds max is in a dangerous deficit in that regard.

    • @paulneale
      @paulneale  7 місяців тому

      Clips? Do you mean tutorials for Max? 3dsmaxtutorial.com/

    • @PrinceofYouTube1
      @PrinceofYouTube1 7 місяців тому +1

      @@paulneale Great site with a lot of useful material, thanks for that.I hope that we will see many more users of proceduralism tutorials in 3ds max on your channel

  • @lordavius
    @lordavius 7 місяців тому +1

    That's how you do things in Max 😊

  • @roberthvala6459
    @roberthvala6459 7 місяців тому +1

    Awesome again. It's A pleasure watching you work, so non destructive and theoretical!

  • @OfirGardy
    @OfirGardy 7 місяців тому +2

    Thanks Paul! wonderfully explained. Keep it up.

  • @ogarga666
    @ogarga666 6 місяців тому +1

    hey finding your channel was a bless, thanks so much

  • @chocopie099
    @chocopie099 7 місяців тому +1

    Awesome!! Super easy!! I can’t stop watching these! Thankyou!

  • @EbolaStew
    @EbolaStew 7 місяців тому +1

    Love it! Great and easy to follow.

  • @Sknueppel85
    @Sknueppel85 7 місяців тому +1

    Awesome Tutorial!!! Thank you so much for your Work!

  • @maxer167
    @maxer167 7 місяців тому +4

    You make it look like houdini

  • @gocurt
    @gocurt 7 місяців тому +3

    insane helpful tutorial, thanks a lot ❤

  • @Carolina-mw4po
    @Carolina-mw4po 6 місяців тому +1

    Wow!! 😮 this is so awesome! Thanks a lot!

  • @ivanibanez1273
    @ivanibanez1273 5 місяців тому +1

    nice!!

  • @mirmuhsinzokirov2168
    @mirmuhsinzokirov2168 7 місяців тому

    This is so cool man. Keep going. How about to make procedural building tutorial in the future?

  • @anashajyoussef2905
    @anashajyoussef2905 7 місяців тому +1

    amazing .. thank you

  • @abdullahubeyd3060
    @abdullahubeyd3060 7 місяців тому +1

    thanks

  • @Maxdesign3d
    @Maxdesign3d 7 місяців тому +1

  • @EbolaStew
    @EbolaStew 7 місяців тому +1

    Found something odd. The Script Controller works for the Height Segments on a Cylinder but does not work on a Box or a Gengon. When I do the exact same steps for those two primitives, it sets the Height Segs to 200 and then is not adaptive. It doesn't respond to changes in the multiplier [curveLength SPL * 0.x] and does not respond to altering the length of the Line.
    Any ideas?

    • @paulneale
      @paulneale  7 місяців тому +1

      Hmm, not sure as I have done this sort of thing with most privatives. I'll have a go and see if it doesn't work for me but there is no reason why it shouldn't work.

    • @EbolaStew
      @EbolaStew 7 місяців тому

      @@paulneale Cool. I'll try it again also to see if I missed something.

  • @Mokmaheim
    @Mokmaheim 7 місяців тому +1

    Wow...❤❤❤❤❤

  • @YansRiegel
    @YansRiegel 7 місяців тому

    Brilliant, thanks!

  • @user-yt7zp8il7d
    @user-yt7zp8il7d 10 днів тому

    I want to know how to achieve this effect of making a pipe with curves in MAYA

  • @MrPangahas
    @MrPangahas 7 місяців тому +1

    Is there any way to make 2 or more variations of those cylinders so that each know can be r randomly selected from those?I hope you do more of these procedural stuff in max, maybe something like using wave function collapse to do randomized procedural rooms or something.I mainly use max so if its possible to do without going into another app that would be great for workflow.

    • @paulneale
      @paulneale  7 місяців тому

      Wave collapse like you ask would be getting into scripting but I could look at doing something one day on it. Not sure when.

    • @paulneale
      @paulneale  7 місяців тому

      And randomly select what Cylinder? The pipe it self?

    • @MrPangahas
      @MrPangahas 7 місяців тому +1

      @@paulneale sorry I mean knots,the cylinders with screws,i was thinking if its possible to have random variations as you extend the spline pipe.And yeah I guess that would involve scripting,I cant seem to find a maxscript for it or sonething similar.There are plugins for like Unreal or Unity,I havent seen for Max ,i think Houdini has.

    • @paulneale
      @paulneale  7 місяців тому

      @@MrPangahas What plugins are you asking about?

    • @paulneale
      @paulneale  7 місяців тому

      @@MrPangahas And there might be ways of driving a random selection of the alan bolts but I'm not sure why I would want them to be random.

  • @martincoven
    @martincoven 7 місяців тому

    Nice buddy!

  • @konstantinears9566
    @konstantinears9566 6 місяців тому +1

    Thank you for tutorial!
    But how did you add a new vertex in spline? Maybe it`s a hot key?

    • @paulneale
      @paulneale  6 місяців тому

      Shift Drag

    • @konstantinears9566
      @konstantinears9566 6 місяців тому +1

      @@paulneale
      Thanks for answer to me!
      I was trying and unfortunately it didn`t work, vertex just moved without extruding
      My version of the 3D max is 2022, maybe in that version it`s didn`t work like this?

    • @paulneale
      @paulneale  6 місяців тому

      @@konstantinears9566 Yes I think that was added in 2023.

  • @syberand
    @syberand 7 місяців тому

    As someone who knows nothing about scripting in 3dsmax, is curveLength a built in function?

  • @ogarga666
    @ogarga666 6 місяців тому +1

    I don`t see any of these option here in my Motion tab, is it Max 2024.02 stuff?

    • @paulneale
      @paulneale  6 місяців тому

      Yup, motion panel has been updated. Nothing that you can't already do through the dope sheet how ever.