Insert Details with Perfect Topology

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  • Опубліковано 27 січ 2025

КОМЕНТАРІ • 50

  • @wooddivision3809
    @wooddivision3809 Рік тому +57

    nothing makes me want to open 3ds max more than checking out a new Arrimus video! Thank you again sir!

    • @Laura_Dancing
      @Laura_Dancing Рік тому

      Nothing makes me want to open 3ds max too 😂

    • @St0neZone
      @St0neZone Рік тому +4

      Nothing makes me open 3ds max when we have maya and blender.

    • @MrDucky39
      @MrDucky39 Рік тому

      3Ds max is clear than blender thats for sure maybe maya but blender i think is ovverated i tried it wasnt worth the hype@@St0neZone

    • @noyz-anything
      @noyz-anything 5 місяців тому

      @@St0neZone so true bestie

  • @asadbekobidov
    @asadbekobidov Рік тому +5

    Bro you are absolutely the best!!! Make more these kind of topology tutorials, because these basics are the most important things that everyone should know and understand how to work in these cases.❤️

  • @sudipto30
    @sudipto30 Рік тому +1

    Your videos are like ASMR, feels very relaxed after watching and energetic to try some 3d modelling.

  • @gabrielmoro3d
    @gabrielmoro3d Рік тому +9

    Your topology tips are universal and very much appreciated.

  • @jesusmunozgarza5565
    @jesusmunozgarza5565 Рік тому

    You are the best instructor, Im glad to see you back. :)

  • @Halfscreen
    @Halfscreen Рік тому +5

    Where can I find the script and what is the name? Thanks.

  • @Mamika_AFK
    @Mamika_AFK Рік тому +18

    Blender user here 👋
    Your tips for topology were really helpful and easy to follow even tho I'm using a different software... Thank u a lot! 😄
    New sub! 👍

    • @adambomb138
      @adambomb138 Рік тому +1

      Same, this helped me in Blender too!

  • @mimARC06
    @mimARC06 11 місяців тому +2

    Arrimus 3D I can't access your old lessons, I wonder if you could upload them to udemy again and sell them :) ?
    I have already bought all your courses on udemy, even though I don't even use plasticity, just to be able to support.

  • @quasar696
    @quasar696 Рік тому +1

    Arrimus 3D continues to delight us with great videos! 😊 Thank you!

  • @tiflos20
    @tiflos20 Рік тому +3

    you could use regularicer script to make the rounded groups of quads, then insert the created shape. Great tutorial!

  • @motiondesignberlin10243
    @motiondesignberlin10243 Рік тому +1

    Dear Arrimus, where can i find your great Polygon Homework series?

  • @papaBoogy
    @papaBoogy 10 місяців тому

    thank you for super interesting and useful videos. one thing I couldn't quiet catch is the name of the script you use to position the object on to another object instead of default select and place tool? im coming from maya and it had really nice quick snap options with middle mouse. was really missing fast object placement solution in 3ds max

    • @Arrimus3D
      @Arrimus3D  10 місяців тому

      Clavertech script.

  • @Agent_6039
    @Agent_6039 Рік тому

    Is there an alternative method/tool for Blender aswell ?

  • @Roeekee
    @Roeekee Рік тому

    This is relatively easy because the amount of vertices in the surrounding part is similar to the outside of the detailed part... can you do it again with a sphere with more/less topology and explain how to reduce/increase the poly count around the detailed part so it can be connected naturally?

  • @containedhurricane
    @containedhurricane Рік тому

    How could we apply the technique in Blender?

  • @N1ghtR1der666
    @N1ghtR1der666 Рік тому +2

    great video, would love to see the same tip for blender too

    • @aphixe
      @aphixe Рік тому +2

      Same as well. if he does blender then anyone can download a copy blender and then import their model, regardless of app and then send back to any 3d package, for free of expensive 3d programs from Autodesk.

  • @vividim
    @vividim Рік тому

    Hello sir, great video! I am currently studying Maya and was wondering if i can do something similar in it? Conform in maya just "splashes" mesh over life surface is there a better way? Thank you

  • @newe5458
    @newe5458 Рік тому

    Thank you for the topology trick !

  • @Boduuun
    @Boduuun Рік тому

    Appreciate your work. Thank you man!

  • @vitalie96
    @vitalie96 Рік тому

    Oh man, I have not touched 3d modeling for 5 years and, as I can see, I forgot many things despite the fact that I had modeled for many many years before.

  • @jairoquick
    @jairoquick Рік тому

    Awesome video, do you have any idea on how i can do this vertex constraint feature on blender? when i try to move a vertex it deforms the sphere :(

  • @TheAxeGrinder
    @TheAxeGrinder Рік тому +6

    What’s the name of the script?

  • @eliorubenmc
    @eliorubenmc Рік тому

    Awesome! thanks!

  • @TheKevphil
    @TheKevphil Рік тому +1

    The smartest man who knows the most 3D apps! (Though Michael Pavlovich is a close second.) ;)

  • @lucky13Aratar
    @lucky13Aratar Рік тому

    How did you place the insert details on the surface? Is it a plugin or something else?

  • @kukumbarglicko8082
    @kukumbarglicko8082 Рік тому

    I love you man! : )

  • @BadB0y08PurpleStorm
    @BadB0y08PurpleStorm Рік тому

    thank you

  • @dispersiasvata
    @dispersiasvata Рік тому

    Wow!

  • @i_am_a_real_cat1443
    @i_am_a_real_cat1443 Рік тому

    god bless you

  • @monas1510
    @monas1510 Рік тому

  • @betofukuji187
    @betofukuji187 Рік тому +1

    I really respect who works with 3dsMax, but i hate the interface. with all my heart. I tried to work with in 2001 and later in 2010. i simply can't.

    • @askeladden450
      @askeladden450 5 місяців тому

      Almost alll 'professional' DCC software have terrible and outdated interfaces. Maya, 3ds, zbrush, you name it.

    • @wallacesousuke1433
      @wallacesousuke1433 4 місяці тому

      @@askeladden450 I actually enjoy most of Maya's interface, too bad it lacks modifiers and some other neat stuff that 3ds Max has (and vice-versa lol, wish Autodesk would just create a new DCC that combines both packages)

  • @HLinX
    @HLinX Рік тому

    Not great having E poles on an edge loop. Easier to just use a 5 sided NGon on the corners and TS will give perfect topo with less geo

    • @HLinX
      @HLinX Рік тому

      @@covakoma1064 Blender has been fine with NGons for a number of years. Max and Blender both use the same SubD algorithm too.

    • @HLinX
      @HLinX Рік тому

      @@covakoma1064 You usually wouldn't want to put a SubD mesh into Unreal, but either way meshes are triangulated on export (.fbx) anyway. So isn't an issue.
      I can understand training beginners/intermediates to use all quads to understand topology, but once you know what you're doing Ngons can be useful in the right situations.

    • @aphixe
      @aphixe Рік тому

      @@HLinX actually unreal 5 has nanite and you can put as much geo and engine will automatically reduce it, granted its something that is static only.

  • @AntoineVanGeyseghem
    @AntoineVanGeyseghem Рік тому

    :D

  • @dianatwix5104
    @dianatwix5104 Рік тому

    Great! thank you master!