I want Daedric quests to be more fleshed out, especially in terms of endings. In Skyrim if you decided to be the good guy and say no you got money that’s it, whilst being bad was clearly more appealing as you’d get a Daedric artefact. Plus I just want dialogue to be better too, I was pleasantly surprised in the Dawnguard DLC when Serana actually asked the player about their life and past, just little bits like that made the RPG aspect feel a lot better.
Want daedric quest so good im satisfied even when i get no artifact or even a bad one and would still be willing to go outta my way to do the quest on multiple playthoroughs
@@cokoukas7495 i mean think about everything Mancarcameron prob not spelling that right but everything he did to become Dagon's champion in oblivion and in skyrim u litterly only have to kill 1 guy imagine a way to finish skyrims quest is by using Dagon to enslave alduin or molag to steal his sole or sheogorath to make alduin insane and for get his goal
I’d like more interchanging dialogue. As I climb the social/political ladder, people will treat me respectfully or with contempt. Have changing prices as well. Based off fame/infamy in each city/town. Have a specific quest that can make or break your reputation in each area. I want a more pronounced response of my exploits. Have rare items become even harder to find the more I have of it.
This is something so basic that absolutely needs to be in the game. Dragonborn, Archmage etc and people still talk to you like you're still a level 3 scrub with fur armour on
@@SonofKalas22 It's amazing how many people just want Morrowind. You'd almost think Bethesda didn't know what they were doing by pretending it doesn't exist.
I don't mind playing through Helgen to start a new character, but they should have alternative starts you can unlock after you beat the main story the first time or something.
Yeah, I'd love alternative start options specifically so you could roleplay a character who wasn't the main protagonist. Like, if I wanted to play Skyrim, but not be pigeonholed into being the Dragonborn. I'd like an option to be just a guy. Say what you want about Oblivion, but I think choosing to make Martin and not the player the main hero was a really good decision for roleplaying
That's actually a really good idea. Like if you discover the fighters guild you unlock the ability to start as a level 1 recruit for your next playthrough
Not only that but it has the same story and the Dovakhin is the main character. And it’s called “Skyrim 10th Anniversary Edition” instead of “Elder Scrolls 6”.
... That then gets killed by anyone with a sword or a spear. There's no situation in a setting like TES where it would be preferable to charge into combat without a weapon or ranged magic.
On Micheal talking about the whole "Night to Remember" quest line not working with multiple people I would like to bring up the Inigo follower Mod again. They Mod maker found away to work Inigo into the antics of the quest through him talking about bits he remembered about running around and causing problems with you. Not perfect 1-to-1 but it shows that it isn't hard to find a way to work a 2nd person into stories like that.
Spellcrafting should be brought back and integrated into enchanting as a separate perk tree in the same skill. Skyrim dropped the ball on melee versus magic scaling and that would have mitigated the steep drop magic has in the endgame. You should be able to create your own scrolls that are more powerful than general spells which would make them actually useful.
Say what you will about Morrowind, but the approach it had to spellcrafting was amazing in this regard. Once you leveled past the top-tier vendor spells, you could easily (assuming you were skilled enough in magic) craft your own spells that were WAY more powerful, useful, and customized than anything else in the game. It really helps the endgame feel more vibrant and fresh for longer
@@DMIwriter Morrowind in my favorite. But don't forget Daggerfall and Oblivion both had the same exact system. The only difference being you had to gain access to the Arcane University before you could use the spell crafter. The game will not become as complicated as it was in the past. That won't happen. They sold Skyrim to many first time players who never played an elder scrolls game nor cared about the past. Many of these modern gamers prefer a fast and direct approach to becoming powerful. Thus the introduction of fast travel, map markers, and the overwhelming amount of abilities granted to the player.
Fallout 4 had such a weapon crafting system, I think tes6 will have some form of spell crafting and maybe a more customizable weapon crafting than TES V
To expand on the alternate start idea to sorta kinda appeal to everyone. Maybe have it so either your first save or first finished game is the default start, and any subsequent games could have you choose where you want to start, and maybe the nondefault starts have no main quest. Kinda like a pseudo new game +
I would like the ability to actually play a villain. Like, we've pretty much always played as the good guy, even when you join the dark brotherhood (in really any of the games), or when you join the volkihar vampires, it never really feels like your choices have made an impact on the people and the world itself. I would enjoy the option of being able to play as the bad guy, instead of fighting against a prophecy, or battling the evil mage, joining forces with them and being seen as the villain in the world. It could also make the daedric quests more interesting, as you can actually feel like you are spreading their influence as you do evil deeds. And as you progress, you begin to be shut out of some areas and welcomed into others, like being kicked out of a major city but welcomed into a bandit stronghold. I guess with that, it would also be interesting to theorize on a disguise system, so that you can still go into cities, but might have to access black markets or thieves guilds outposts to do business. I would also enjoy more apposing faction options, an example being the companions and the silver hand in Skyrim, but instead of just having a single option, being able to choose between the factions and seeing things from the opposite view point. It would be interesting if some of the groups on the surface looked bad, but as you worked with them , you realized that they were much more complex and had a reason for doing what they were doing, but also having some groups be very clearly evil.
Add role playing to that, like where you can find NPCs and do small quests for them to convince them to live in your settlement. And if you fail and annoy them they refuse to live there and whatever building you’ve created for them becomes abandoned.
@@NWolfsson I really oppose that idea unless they make it like Sim Settlement mod.. Where it slowly grows and expands as you bring resources without you having to build them everything.. They should not approach their damn Jarl/Prince/Mayor and expect me to build them a bed to lay in.. Otherwise it is 1 of those things you do 1 or 2 times and ignore from then just like Fallout 4 settlements.. Any in dept activity quickly falls flat in that settlement building because either path finding breaks or you reach some arbitrary building limit with half of your settlement still needing work..
I want the game to be so realistic that if you kill the tavern owner, another person will own it after a while with new workers and things like that. Also I want guards to have more respect towards you if you are known in that area. For example if you are thane, they will not say the usuall disrespecful things like "let me guess someone stole your sweet role" 😂.
Imagine if you could see beggars once unemployed now employed thanks to the ownership change and see the commoners fortune change by your actions whether you mean it or not maybe even leading to you fully fucking up a random npcs life
End game content would be that you’re given control of a town or fort or perhaps you just build it yourself. You then have to recruit guards and soldiers to defend the place and send them out on patrols or even attack nearby bandit camps that spring up. You decide what armor and weapons they use and supply them by starting a mine, and having a hunters lodge that hunts and skins for leather and a blacksmith and all that good stuff.
Nice! Hope you get back to ideal Skyrim at some point. Your first installment was terrific in (re-)building the overall world and I'm excited to hear what you would do with story, factions, etc.
Something I've always loved the idea of is a game with one world but multiple saves.Using Skyrim as an example the first character you make would be the dragonborn and the others ones wouldn't be. Similarly if a character becomes the arch mage other characters can't.This idea would require the entire game to revolve around it and would surely have lots of pitfalls but I still think its a interesting idea.
They would never do that because casual players would hate not being restricted from all the content in their first playthrough, but I would be 120% down for that idea
Personally, I'd make it into multiple "world" saves, with individual "character" saves in that world. That way, if you want to become archmage in another playthrough, you're not locked out by your previous character already being the archmage without completely compromising the system.
It would be great to "save" your character in a Hall of Heroes and that it affects at least tales your hear around... I'm trying to remember, there's a game that does this, I'm sure of it... Mh, I'll think of it. I may just be thinking of Eternal Darkness where the story builds up upon multiple characters.
@@NWolfsson Not sure if there's a game that does it, but I remember there was a mod for Skyrim that did something along those lines. Not as in depth, obviously, it just let you transfer a character from one save into another as a companion.
@@mortemtyrannus8813 The character transfer unlocked something: Another possibility, I may think about Guild Wars' Hall of Heroes. No impact on the world around, but your other characters may have a giant statue with name and title. It's pretty awesome to come visit and see that the Hall holds the achievements and likeness of other heroes from the same account.
Here is the most radical idea, have the NPC's AI not suck. I almost always chose not to take companions with me in vanilla Skyrim because the NPC AI is just stupid. Mods have saved my companion experience.
The fact many literally want to activate the dragons roaming everywhere because _Fus_ is mandatory when you have companions (and nearly NOBODY uses commands when a companion is stuck on a door frame, it would be ridiculous to take dozens of seconds each time you want to backtrack in a house) says much about how the companions' AI is... lacking.
So for co-op, the non-host player can simply be a 'companion' like the NPC ones, just make it so they don't have dialog and have to be in the same loading area.
I want to be able to actually be able to heal characters that are sick/dying if your restoration or potion making is a high enough level. Then you can like randomly encounter them on the road or in taverns.
Oblivion multilayer realm actually sounds cool, and you mention the realms being out of time, so it could be a place where whatever happens there doesn't effect your normal game at all.
Yes! Fallout 76 is actually good now,I think it would fit ES for multiplayer more than the typical MMO model like ESO. Separating the map to take place in Oblivion is a great way to keep the fan base agreed on it.
Multiple companions has definitely been a plus for me. I’ve used mods to have 5 companions, and when talking over bandit camps it feels much better because you have a squad to do it with.
Alternative start could be unlocked after the first playthrough of the main quest. Just an idea, but that gives people a reason to beat it most people would want to beat it first before getting bored and wanting new starts.
@@TheScienceguy77 nah I don’t want that I’d rather have a tournament or soemthing where you talk to and fight fleshed out characters who are very strong
Older versions of D&D allowed for the development of multiple followers, with a single cohort. Maybe one companion from your party is your "cohort" (the one who responds to barks, points out snipers, etc.)
I want a merchant questline, start out as a trader with a cart, build up to a full on merchant, impoting goods to your many stores/stalls. Have to hire shopkeepers, guards for the caravan and so on.
I'd love for the adoring fan to be in the game as an old man that when he sees you enter his home he mistakens you for the grand champion and starts blabbing about his adventures with the champion
"Technical limitations" regarding these things haven't existed for a very long time. There's no technical limitations that limit for example mounted combat, and there haven't been since the 90's. It's just the will, vision and effort that's needed.
effort means time. Games have to release at some point. If you want. The sky is the limit in game design. But you often wanna release your game in a realistic time frame. I prefer games with a smaller scope 10 times over Star Citizien which will not release 20 years after development started.
I think it would be cool if there were certain quest or endings that can only be unlocked by playing a certain race. Like let's say that Ulfric wins the civil war and in es6 you are gearing up to destroy the Thalmor. One mission is getting Skyrim to ally with the empire against the Thalmor. If you are a Nord, it is easier and if your speech skill is high enough Ulfric will teach you the unrelenting force shout. If you are not a nord, you cannot get a shout. If your a high elf, it will be easier to get information from a captured Thalmor agent by convincing him that you are a spy and will take the information to the summer set Ilse.
You know I usually watch your guys podcasts to sleep and I've listened to all of them over the past few mos. First time catching a podcast as I really go to sleep. Love u guys
There should be bands of dishonorable knights that were either discharged for some reason or chose to be dishonorable (mainly if they do this in high rock or partially high rock
Radical idea: spells that you don't have to equip as if they are items. I want to be able to cast a spell while carrying a weapon like in Oblivion. Skyrim made a magic-melee type of character hard to play because of said spell equipping. I hated "dual casting."
I think the problem with that was that it put pure magic or pure melee characters at a disadvantage. I like spellswords, but too often my oblivion characters would inadvertently morph into some amorphous spellsword hybrid-like thing once level scaling caught up with me. Idk if it was a good trade overall, but the skyrim system definitely had advantages in terms of encouraging builds with distinct flavors.
That’d be bad. That’s just not that realistic. It’s stupid to have a two handed weapon in your hand and then it disappears for you to cast a spell then reappears. It makes magic seem like it’s some back burner thing. Spells swords are literally so easy to play. You don’t have to dual cast.
It would be nice if in ES VI, staves come with a powerful magic attack that has an AOE when you hold down the attack button like with melee weapons. Think Zarok's staff blast from MediEvil. The "power attack" could cause the master level effect of it's base magics. A normal Paralysis shot becomes Mass Paralysis. Chain Lightning become Lightning Storm. To keep the staves balanced, the power attack could significantly drain the staff of Magicka charge. I also agree with the staff becoming a melee weapon when fully depleted of Magicka, making staves a more viable and desirable weapon to wield.
Regarding the absence of a main quest, my most recent skyrim playthrough was with an alternate start mod with a "not the dragonborn" option. The world is still fun to explore without dragons, shouts, or a main quest line. Expanding on the side content and making it more of roleplaying and sandbox gameplay would work great, though maybe not in an Elder Scrolls game.
@@loirigudo yes it is the glenmoril witches did it in morrowind they turned into ravens and even spoke to you as ravens. Also I’m not convinced there aren’t other examples of this exact thing it’s just not a strange concept for a game like this.
I would love the ability to join organizations that go beyond your class and main quests. You recently did a video on the Twin Lamps, which is a perfect example. I would love to be a part of social/cultural groups interacting with the TES world to make it better or worse.
Also, for real you should make a Focus mechanic that lets you slow time at the cost of stamina. You can then use stamina to space out opponents and dodge attacks! You'd actually want stamina for an evasive warrior or thief!
I just want to say right now how much I enjoy these podcasts. I’ve been a fan of TES for a few years now, and became a fan of this channel through your Skyrim build videos. Since then I’ve fallen in love with the game and the world of TES and have expanded into the lore and other magnificent things it holds. I’ve been binging these podcasts on Spotify, and have absolutely loved them. I’ve learned so much about TES and love your guys’s personalities and how fun you make it diving into the lore of the series. Thank you Fudgemuppet so much for continuing to pump out these amazing entertaining and informal podcasts.
Survival mode Including the ability to go to the toilet would be hilarious. Every time you'd be forced to sit through a several second long kill-cam type cutscene. Racking up bounties from repeatedly shitting on the Sentinel palace steps. Maybe it's just me.
One thing I thought of is having spells assigned to a button press similar to Oblivion but depending on the weapon in hand it would increase/decrease effectiveness. I would love to use staves just to pummel opponents and then turn around and sent a huge icicle through an Archer on the other side of the room. I would also want some other weapons to be magic focused (scepters or something) and for the love of Sithis they need to make telekinesis actually hurt people.
A better example (versus Cyberpunk) of alternate starts is Dragon Age Origins. Absolutely superb intros that really immersed me into my characters. Although to keep roleplaying open, there would have to be a wide variety of choices or a choice that was pretty basic (so it could apply to a wide variety of characters). The idea isn't really fleshed out, but whenever I hear alternate starts I always think of Dragon Age Origins. Also like you guys mentioned, the game can still have a converging point that shows the big set-piece to everyone (Like Alduin attacking Helgen). Dragon Age Origins did this too, and while DA:O is super old now I think the beginning portion is very good.
It could be paired with a system like Divinity:Original Sin II 's tags. Basically a few distinctive elements of your character (Like "Noble"; "Handsome"; "Murderer") that you can pick at character creation (some locked depending on specific origins, races, and stats) or get as "reward" (becoming "Noble" after doing plenty of quests and being lorded by a local king, or acquiring the "Murderer" reputation after resolving a quest by killing plenty of people) and have a strong impact on how certain quests resolve, how certain characters approach you, and which dialogue choices are available to you. It's a _big_ writing involvement, and leans far on the role-playing side of RPG, but I think it could help gaining veterans back.
I think having an alternative to fast traveling could be nice. Maybe a more fleshed out version of the carriage system would be nice where you can actually play the game without needing to rely on fast travelling everywhere so heavily. Maybe a way to hire people from the adventures guild to come along with you to explore crypts or other locations. Maybe being able to hire an apprentice to go collect menial resources like butterfly wings and other alchemy goods. It could be tied to owning your own apothecary. Hire an alchemist to develop new types of potions or work on purifying them. Similar to the anime overlord where the worlds potions were only a certain potency and the main character hired someone to develop better potions. If they took the idea of being able to rent homes and becoming a landlord similar to Fable, but you could flesh it out even a little more. Adding some relationship aspects to daedric quests, where if you cant do quests for every daedra in a playthrough because that one daedra hates that other one. Adding a way to work for some of the Nine and have an actual quest line that involved both the daedra and the gods. similar to that skyrim quest where you needed to bludgeon that one follower with the mace but with some actual consequences. I think in general adding more paths develop your character in the world with actual meaning and explore how things interact would be super interesting.
Being able to take the characters you create and put them up against other people’s characters would be super fun. Could even make it Lore Friendly by making some kind of Oblivion-based realm that everyone travels to for testing their might, or even make it created by one of the Daedra, maybe a Mortal Kombat style fighting tournament
But not being essential to the plot to do. I'd like the option to be online and play with others if I choose to, just don't like being forced to. I'd like to be able to turn the internet off or outright cancel my internet and still play, after all. I've missed out on a lot of games during times when I couldn't afford internet because they required internet access even for a single player game.
Boethiah's Tournament of the Ten Bloods from Oblivion and the Skyrim mod of the same name. Have it so that you are summoned to Oblivion once you hit a certain point. That summoning takes the form of an item that you can use to be transported to the Tournament, where you'll fight nine other players (preferably all of different races, since the Tournament is supposed to be one of each major race in Tamriel) for some kind of reward from Boethiah. Add in the death system used in Skyrim's Black Books (if you die, you're just transported back to Nirn as if nothing ever happened) and you've got a decent arena battle system for multiplayer that also fits into the lore.
What I would want: Cities and stores you can invest in A ship that you travel the game world in Underwater dungeons An arena Multi-use or alternate grip weapons, like holding a long sword by the handle but having the option to half sword and you get a bonus to armor pierce. A particular city that you upgrade yourself that is a port town where you can create a maritime trade empire from A custom weapon and armor creator Co-op And for the hardcore rp’ers: playable instruments where you can get tips for an income and a journal you can write in.
I'd like to see the main character going off a ship like in Morrowind, just to make a callback to Azura's line in Morrowinds intro: "They have taken you from the Imperial City's prison (Oblivion), first by carriage (Skyrim) and now by boat (ES6), to the East, to Morrowind. Fear not, for I am watchful. You have been chosen."
The idea for investing in cities would be really cool if they could bring back something similar to daggerfall's Etiquette and Streetwise skills, while also bringing back that Knights and Fiefdoms vibe. Imagine you're either a Knight or Aristocrat, or even a rags to riches merchant or crafter type, using investments, negotiations and wealth to spread your influence through the courts to complete quest objectives. You could hire mercenaries to fight for you, paying them handsomely and treating them well, having a few tricks up your own sleeve in case anyone tries to betray you.
I don't know if y'all mentioned this but in a playable sword-singing scenario, i would expect some type of combat posture mechanic (even without sword-singing) like in Nioh or For Honor, maybe not the best examples but well... If not a posture mechanic, i think it would be pretty radical to add a "free-slashing-stabbing-slicing" mechanic like the one in Metal Gear Rising.
That would be great, our character have a job & maybe even owning something like a business that might even still work for them while they go adventuring.
I love hearing all these ideas, and I hate to say it but I can't be the only one that worries Bethesda will try and make TES6 "more accessible". Let's hope they're listening too!! 🙏
@@loveblanket6512 making a game less accessible than Skyrim wouldn't definitively make it Souls-like lol. Skyrim is so mindless that making the next game just a bit more challenging wouldn't make it drastically less accessible
@@tonylouis6072 I feel like the industry has kinda grown beyond Skyrim esque games in recent years. Triple A games like Ghost of Tsushima, God of War and Doom Eternal all have meaty challenge and gameplay systems with some level of depth while still being accessible.
You should start the game like alternate start, choosing from several choices to build a character that makes sense. Nothing like owning property I'd think or starting at a higher level or with powerful equipment. But choosing a city to start in, or a faction to be a part of, that'd be pretty cool.
I'd like to see a Sheogorath quest where he jokes about the characters actions with him in previous games. Almost like a 4th wall break in terms of seeing through the player character to the player themselves. I think they could make that a pretty fun experience out of something like that.
@@tonyanthony5105 They'd definitely have to make an extra "polearm" type of branch with the weapons and stuff to properly incorporate it. Cause yeah, that would be sloppy if they didn't make new animations
@@masterneloth Yeah, that sounds like a pretty cool idea too. A lot of potential role-playing abilities can be added with just the addition of Spears and Staffs, it's pretty dope
Radical Idea: The game starts in Summerset where you begin your career as a sailor joining a crew or making your own crew. As you progress the game and own a formidable crew(sailing will be a big part like in Assassins Creed but with more customization and stats) a war between the Altmer and Maormer breaks out where your crew can choose sides and if you decide to help the Aldmeri Dominion you will be able to bring the fight to Pyandonea and colonize it once you win the war. Orgnum would be the final boss. There you build settlements and plantations(similar to Fallout 4 just bigger) with castles and giant walls to protect your people from its hostile environment. You can choose how you deal with the Maormer after defeating them. Live together, enslave them or kill them all(Altmer will love it if you choose the 3. option 😂) to build your ideal Pyandonean society. If you choose to side with the Maormer, everything is reversed. You will build colonies on Summerset and the final boss will be whoever leads the Dominion at this time.
... I would play the shit out of that. An Age of Exploration Colony Building RPG, where you can organize each colony while migrating between them and some established hub cities would be killer.
I'd have a hell of a lot of fun wiping out the Aldmeri and recolonizing Summerset. After playing Skyrim, I have developed a deep hatred for the Altmer. Didn't like them much in Oblivion, they were haughty pricks, but in Skyrim... Oh boy, not just haughty pricks, but downright evil as well. I'd imagine playing as a Nord or a Redguard and exacting revenge.
Or you can become a pirate king/queen, becoming a nuisance to both Altmer and Maomer. Establish your own kingdom on some random islands between the Summerset Isles, Valenwood and Pyandonea. Engage in naval battles, send armadas to raid enemy territories, explore new and old lands. Build your own economy, trading with other nations and people, or conquer and subjugate them.
I don’t remember the game this was recently in, but it would be cool to make a characters backpack a more important element. Having a backpack have it’s own inventory and only having equipped item actually on you could be interesting. Having to quickly drop your pack for combat before fighting or climbing would be cool. It could even factor into a death mod. The pack could be stolen, but whatever you have equipped would be kept.
I've noticed, in games where people complain about not having anything to spend their money on, that there are a few things in common. There aren't a lot of expensive consumables. There also aren't a lot of things at the other end of the spectrum: super-expensive things to spend money on. Maybe it's really easy to get a million gold, if you focus on it, and dedicate your playthrough to doing so. Maybe you can do it in four hours -- but there are a hundred things on which you can spend 50 million or more. Not just houses: entire settlements. Magical artifacts. Donations for favor. Quests that start with you being robbed/burgled/mugged, which require that you have a certain amount available to steal in the first place. Etc.
To build on this idea: I love the idea of you being able to be the victim of robbery and pickpocketing, especially at lower levels. I think it would make the world more immersive and would help balance the money hoarding issue. I think they'd have to limit this to just money, as it would suck to have an artifact stolen off you. Unless there was a mechanic where you would always know who stole your items and provided you with a path to tracking them down.
3 ideas I have. 1st: i want my race/gender determine how I'm treated. A nord shouldn't be allowed to enter elven towns or make it harder to gain political power as a woman 2nd:whole political system with different laws,courts,families,etc. And the ability to rise the ranks from a random guard to a king. 3rd: a more in depth magic system with ritual magics,charms,more potion stuff,etc. Maybe the chance to do something like lichdom or chim
I know for morrowind your player character has chim I’m not too sure for the other the other games so if your character does have chim by them existing like in morrowind obviously they wouldn’t add it but if you didn’t it could be cool and maybe even in the main questline
Is sexism a thing politically in ES? Throughout the entire series we saw a lot of women (of each of the races) that have political power. The closest thing to that would be the Orsimer and random lines of dialogue from characters like Olfina Grey-Mane. I love the rest of your ideas though.
@@the_corvid97 I've seen some stuff on the orcs, but due to it being a semi medieval universe I wouldn't be surprised if in some continents/races woman were treated differently
Some fun co-op that would be great would be similar to Fable’s 2 and 3. Like you guys touched on. Even if you keep the appearance of your own character, you’re simply a companion. Where your reward is the loot and exp you got with your mate. While the lead/host is the protagonist and the NPC’s care for and address the lead. Maybe with some out of formal dialogue like: “Thanks, lads. You really saved the day,” etc.
A detail with regards to Co-op, if you take the companion/Summon angle, remember that when you do most quests with companions they are never acknowledged in the dialog. Having non-host players be ignored in dialog just comes with the territory and is a very common trend in co op games that has a central figure storytelling. As for alternate start, just make it a New Game+ feature that unlocks when you have earned the "finished the main story line" achievement. Normies get handheld on first playthrough, but once you have finished you get a New Game+ option. On the polymorphy topic make it a transformation into an animal for either X amount of seconds or drain magicka by x amount per second. Different animals are locked behind different levels of mastery in said school. You could even get creative with it where the specific creature you turn into is tied to your race but are functionally identical, so say Nords turn into an owl, Bretons into a Raven, Bosmer a hawk, Redguard a buzzard, etc...
I think the alternative start should be available as a new game plus option after the official start has been beaten once and the player has started a new save file.
A Podcast about the elven gods would be realy cool, i think most people know the Nordic and Imperial Pantheon but personally, i always struggled to see through the elven gods, like phynaster and syrabane. Luv you guys, always happy to see a new Video 🥲
If Bethesda likes every type of character to be able to do all factions quests, they could have some Jobs for all different roles, so you can get involved In part of their quests without feeling like an out of place brute warrior that is somehow the star student of the magic college. The game could detect what is it that you are leveling the most, and trigger some quests according to that, for example, for a stealthy character, having some novice mage in trouble that needs someone to steel powefull enchanted gear for him. Or maybe for a warrior, having a master mage looking for some extra muscle to go explore some recently discovered ruin. This way, you can get involved on part of every factions quests without it feeling out of place.
Cool idea, but I'll say that I enjoy the way Skyrim and Oblivion did it (though Oblivion better) for the simple fact that it allows you to try different things with your build and gives your character a wider range of skills to employ. For example, I started Oblivion as a duel wielding heavily armoured warrior, beat the arena and fighters guild as one, and then I began the mages guild... By the time I was arch mage, I was a spell sword. Then I did the thief guild and dark brotherhood and became a stealth archer. When I began the main quest, I was a balanced warrior who could charge in, stealth around, or blast dremora with magic. In Skyrim I began as a stealth archer, and worked backwards learning more skills, though the guild quests and stat leveling were less fleshed out so I was still mostly a stealth archer, but I could still fling some lower level spells and hold my own in melee. But alchemy felt more fleshed out in Skyrim (to me anyway) and I could make some mean poisons and potions to help myself in melee combat or make my stealth archery stronger.
They toyed with the idea of multiple paths aligning with different factions with FO4, I would appreciate another try at that with more depth. To join the Thalmor would be very interesting, and even more in depth, if you played a High Elf, being able to get into the inner circle would be even more intriguing.
I'm only 25% through. I think most of these ideas are great, though. I've always associated monks with pugilism. I suppose if they had 2 use weapons, blunt would be the way to go. Staves, and blunt weapons in general, I associate with clerics. Paladins, empaths and anti-paladins, as well, dependant on who u ask.
The description of the companion attribute system at 34:50 until 38:15 is almost exactley how I want them to do summons in the next elder scrolls game. You would have a summon level, say 3, which allows for 3 level 1 summons, 1 level 3 summon, or a level 2 and a level 1. This allows weak summons to actually be used later in the game based on playstyle and allows for stuff like being a necromancer with a small army of undead sort of like the ritual stone but balanced.
The ability to charge(engulf) your weapons in the magic youre using, ice/fire/curses ect. To be able to invoke the Green pact when playing as a Bosmer.. to be able to end children npc.. (Using Bethesda's logic children should have been used as soldiers in the Oblivion crisis since their completely indestructable lol) thats all i want
I'm just imagining Dagon's generals when that happens. "They've sent their young at us?! Pitiful mortals! Too cowardly to face us the field of battle!" "Why aren't they dying? Oh, by Dagon, they're not dying! Quick, open the portals into Blackmarsh! We'll take our chances with the lizards!"
@@mortemtyrannus8813 Never underestimate the power of children in the ESO domain lol Remember, It wasYsgramor who had to send in his solo child champion to end the snow elven Prince on the battlefield...😉
Would be cool if in a "religion system" the player achieved permanent effects and powers depending on their actions in these quests, like, if the player worships one daedra and they are their "champion", if they challenge some other god's champion or worshipper, they get punishment or blessings based on the outcome and their chosen worship, i think it would be a cool way of expanding all the daedra shit beyond a cool weapon and minor contact. Also the way the player ascends to "champion status" not in a questline format, but through secret quests and actions, without a defined order.
I’m with Michael, I have never played an elder scrolls game, or really any RPG. When I saw the trailer for Skyrim, I knew I wanted to play it. And the way the game started had me in awe in a way wouldn’t have been if “alternate start” were a thing, or if the game started in a more mundane way. Yeah, now it’s a slog through the intro, and it’s a meme, but it was still epic and cinematic and memorable.
You'd get to make a companion/mercenary type character for co-op, which gets nerfed/buffed depending on who you join. Having all your skills but adjusted. And for keeping your estate/town should have an "attraction level" from hoarding gold and high income streams (need ways to address gold hoarding). To make it protected from any bandits/similar attacks you could pay enough protection money for mercenaries. Even your secondary, non "single player" characters could pop up here as protector/companion. To not make it a town with 100 mercenaries patrolling about you'd have your barracks spawning them controlled.
Feel like a ton of these "radical" ideas in this podcast were things that existed back in Morrowind and have been dropped in the later games. Like a varied economy with different prices for things in different spots, just the default way morrowind shops worked. Stamina having a wider usage/effect across lots of skills, exactly like it worked in morrowind. Have reasons to wear different gear or switch items regularly beyond just basic +/- stat ratings, welcome to morrowind again (sorta) with varied enchantment ratings so there's reasons to switch between highly enchantable gear, stronger gear, unique items, etc.
I want mages guild and fighters guild back, and it would be cool to have 2 dark brotherhood and thieves guild sanctuary’s, EtC. if es6 is based in 2 provinces. And to have the black hand back into dark brotherhood , that was last seen in oblivion . And hope the dlc is as immersive and fun as shivering Isles from oblivion . And hope more immersive character creation , and have it where every human dose not look the same , Skyrim was terrible where Bretons and Nords and imperials , they all looked the same. Oblivion did the races better in that department.
Might be a little wild, but instead of two Darkbrotherhoods, how about the remnants of the Darkbrotherhood trying to establish a presence in Highrock, while the Morag Tong try to establish a presence in the Hammerfell? We've seen with the Dragonborn expansion that they've reformed in some capacity despite what ex-members have said about them in the Thieves Guild. With Hammerfell no longer being apart of the Empire, I could see them establishing a presence there after the events of Skyrim. Its also been shown that even if you annihilate their base of operations in Solstheim, they'll still target you if you're Brotherhood despite being "leagues away" (lore wise) from Morrowind's mainland. Showing that they still have a home base somewhere on the mainland. I feel like even though all the Sanctuaries for the Darkbrotherhood were destroyed across Tamriel, there would still be survivors from that event. They just wouldn't be advertising their services as the Darkbrotherhood, and would do their own thing under a different name. The Darkbrotherhood remnants (or whatever Bethesda would name them) could be what the Darkbrotherhood once was, with these new assassins coming in and following their own path based off the old Morrowind lore for the Darkbrotherhood. However with word of a new listener from Skyrim being discovered, a representative for the Dawnstar Sanctuary has come to Highrock. Demanding the new assassins guild return to tradition, else the wrath of Sithis will fall upon them. Maybe its Nazir or something. Then you as the new player would have a choice between helping Nazir guide the assassins towards the old ways, or follow the path set by the current leader for the remnants. Like the original Darkbrotherhood, they revere Maphala and the leader has taken up the name of Nightmother (this used to be the head rank in the brotherhood before Oblivion rewrote the lore). They're could also be a split between the group with some siding with Nazir and others siding with this acting Nightmother. Making it considerably more difficult than just killing Nazir or the current Nightmother. You'd have to persuade members to your preferred side, before anything could be done about the bosses (Nazir or the acting Nightmother). It would be the manifestation of the old lore verses the current lore as an in game conflict. Crazier things have happened, and I don't see Bethesda creating a whole new assassins guilds from scratch with lore that isn't nearly as fleshed out as these two existing factions (The Darkbrotherhood and the Morag Tong). Plus both factions can have a rivalry with each other, your goal would be to take out the other's presence. Establishing dominance over the two provinces. Of course you'd have the standard assassinations contracts throughout the lands and each faction with their own internal affairs to wrestle with as well.
I'd like the towns cities to be bigger with more NPCs. Also, while walking through a town every once in a while you would see guild members carrying out contracts. The Thieves Guild would have a real presence and will break into homes at night and rob people. The Dark Brotherhood will murder citizens and shopkeepers. When shopkeepers die they should be replaced by the closest unemployed relative or the shop could be sold to another resident.
A radical idea Immersive world to explore, interesting characters to interact with, a compelling story and side stories, a fun combat system, a world that actually acknowledges you and your decisions and achievements
An idea for high level character that have everything and no idea where to spending money. Paying some drink for your romance and get a reward buff like "Lover Embrace" Paying for your companion preparing befor going to adventure. Your companion will get more attack and defend or extra skill for a day. Paying insurance for your companion will not perma death. Or you will not losing stuff when dead.
Verticality like ac (smooth climbing/jumping) if you're playing an assassin based character with a attribute requirement a.I. enough agility or a perk for you to be able to do it. Slower base movement speed if you're playing a mage based character that you would have to offset with either alteration speed augmentation spells or frost destruction cc or both. High maintenance in terms of food and drink if playing a melee warrior based character like having to spend money in taverns for sustenance or setting up camp and hunting and refilling your water skin in rivers.
Idea for combat mechanics: Light and heavy attacks/combinations that could vary based on the wepon type, similar to what For Honour has going. This could also add a different degree to dual wielding and shield attacks too.
I think a good main quest would be like a Cold War agent type deal. You are an agent of the empire or thalmor (You can switch sides if you have enough info & do specific quests) & you just report on the ongoing of X region as well as its people by traveling & interactions. Whether or not either faction will have X region as an ally or enemy they still need info to prepare for the second war coming. You would more like a 2nd main character, you can choose to engage in say a big event or not or help someone else who will save the day. Maybe as time passes 3 bosses will come along at different times & kinda get in your way you can either deal with them or Ignore em your main task is to get info for your faction. Just playing kinda becomes the main quest. Obviously engage more nets you more rewards.
Related to alternate start: perhaps it could be a New Game+ type feature? As in your initial start is locked to Bethesda's ideal intro to the game, but after completing the main quest line, alternate and more organic starts in the map become available? Food for thought.
I would love a Druidic character build. Druids have been a crazy powerful and versatile class in DnD for a while now. Shapeshifting is a big part of that. Dragon Age has some of that too.
31:02 if your doing co-op you would be making choices as a group one person is driving the quest but your going to talk to your friends about what your gonna choose. Make it so the other players can spectate the main players conversation and your friends in your discord call can deside it be like dnd and that is still role playing
Radical idea: Replace the magic system with a broader “abilities” system. This would work similarly to the oblivion magic system, where you can cast spells at any time, but the system also includes martial abilities like kicking and stuff that function as spells in some sense but use stamina, health or some other resource. Some would be tied to certain types of weapons, like a spear throw or shield charge, or even unique weapons like a special explosive attack with the dawnbreaker. You could also expand it to cover throwables, so a deft thief could use pocket sand or throwing knives without having to equip that sort of thing as a weapon. The idea is that you have the greater freedom that oblivion’s magic system gives you, but you don’t feel gimped if you’re not into magic because you can use more flavourful abilities for your character instead. Also, you can imagine martial play styles would be made a lot more diverse.
Radical idea: Illusion conjuration: Illusion spells that give the impression of conjuring an entity, said entity has something of a taunt effect on hostiles, causing them to attack it, it has infinite health, but also can't deal damage, taut only last for as long as conjur exists, most last 10 seconds, master varient of spell summons 2 illusions that can cause temporary damage which if killed during the time of the conjur, then they have a heart attack and die, die to their brain beleiving they are getting hurt, after conjur dissapates the health is returned to all still living, and they get a buff to their courage, so they will charge the summoner or attack them more then other npc's due to rage at being tricked. Pls rate this, i think its possible, and would add some fun to a trickster build
I do like the ship idea to an extent. To an extent I do agree buying shops and upgrading sounds good. I want within companions stuff an "Immortality" system where they can't die at all. Additionally implement a system similar to Dragon Age where you can have up to 3 companions accompanying you at a team but others kept at a camp type place. Origin story system similar to Dragon Age would be cool if implemented. I disagree with added complexity and stamina issues like you mention!!!
Playable water elf and combat in water. I miss being able to defend myself in water. I fell into a river in Skyrim and was attacked, but couldn't defend myself.
For co-op you could easily do it like you guys said the way Borderlands does it and with the whole dialogue thing you can just give the main character a generic name like adventurers or maybe they call you by whatever your birth sign is but it doesn't have to be this complex thing
I want Daedric quests to be more fleshed out, especially in terms of endings. In Skyrim if you decided to be the good guy and say no you got money that’s it, whilst being bad was clearly more appealing as you’d get a Daedric artefact. Plus I just want dialogue to be better too, I was pleasantly surprised in the Dawnguard DLC when Serana actually asked the player about their life and past, just little bits like that made the RPG aspect feel a lot better.
Want daedric quest so good im satisfied even when i get no artifact or even a bad one and would still be willing to go outta my way to do the quest on multiple playthoroughs
Fleshed out deadric quest. Truly a radical idea.
How is any of that radical?...
@@cokoukas7495 i mean think about everything Mancarcameron prob not spelling that right but everything he did to become Dagon's champion in oblivion and in skyrim u litterly only have to kill 1 guy imagine a way to finish skyrims quest is by using Dagon to enslave alduin or molag to steal his sole or sheogorath to make alduin insane and for get his goal
@@loirigudo I mean at this point for Bethesda, it is lmao
I’d like more interchanging dialogue. As I climb the social/political ladder, people will treat me respectfully or with contempt.
Have changing prices as well. Based off fame/infamy in each city/town.
Have a specific quest that can make or break your reputation in each area.
I want a more pronounced response of my exploits.
Have rare items become even harder to find the more I have of it.
So,,,, you want Morrowind
This is something so basic that absolutely needs to be in the game. Dragonborn, Archmage etc and people still talk to you like you're still a level 3 scrub with fur armour on
Sounds like a reputation system
@@SonofKalas22 It's amazing how many people just want Morrowind. You'd almost think Bethesda didn't know what they were doing by pretending it doesn't exist.
@@mortemtyrannus8813 ikr? I would kill for a remake of morrowind with skyrim's engine. God I wish skywind released.
I don't mind playing through Helgen to start a new character, but they should have alternative starts you can unlock after you beat the main story the first time or something.
Yeah, I'd love alternative start options specifically so you could roleplay a character who wasn't the main protagonist. Like, if I wanted to play Skyrim, but not be pigeonholed into being the Dragonborn. I'd like an option to be just a guy. Say what you want about Oblivion, but I think choosing to make Martin and not the player the main hero was a really good decision for roleplaying
That's actually a really good idea. Like if you discover the fighters guild you unlock the ability to start as a level 1 recruit for your next playthrough
Maybe it doesn't have to be so complicated - maybe just choose what missions you want to start on and previous missions you have completed
This
They are going to do that in starfield in some form, would improve for TES6.
The most radical Idea: the story takes place in Skyrim again, Todd Howard has fooled us again
Not only that but it has the same story and the Dovakhin is the main character. And it’s called “Skyrim 10th Anniversary Edition” instead of “Elder Scrolls 6”.
Like Umbra Todd gained self awareness and I cannot control him.
Beware
...
“Hey you, you’re finally awake.”
Most likely
Lol
Radical idea: a competent unarmed play style with stunning strikes and leg sweeps
So i can finally falcon punch a mudcrab into oblivion
@@miniespeon158 fus-ro-da is fal-con-punch
Okay but if your sweeping legs I want a crane kick animation.
So a real Monk class?
... That then gets killed by anyone with a sword or a spear. There's no situation in a setting like TES where it would be preferable to charge into combat without a weapon or ranged magic.
On Micheal talking about the whole "Night to Remember" quest line not working with multiple people I would like to bring up the Inigo follower Mod again. They Mod maker found away to work Inigo into the antics of the quest through him talking about bits he remembered about running around and causing problems with you.
Not perfect 1-to-1 but it shows that it isn't hard to find a way to work a 2nd person into stories like that.
Yeah I short circuited that quest somehow.
Spellcrafting should be brought back and integrated into enchanting as a separate perk tree in the same skill. Skyrim dropped the ball on melee versus magic scaling and that would have mitigated the steep drop magic has in the endgame. You should be able to create your own scrolls that are more powerful than general spells which would make them actually useful.
Say what you will about Morrowind, but the approach it had to spellcrafting was amazing in this regard. Once you leveled past the top-tier vendor spells, you could easily (assuming you were skilled enough in magic) craft your own spells that were WAY more powerful, useful, and customized than anything else in the game. It really helps the endgame feel more vibrant and fresh for longer
@@DMIwriter Morrowind in my favorite. But don't forget Daggerfall and Oblivion both had the same exact system. The only difference being you had to gain access to the Arcane University before you could use the spell crafter. The game will not become as complicated as it was in the past. That won't happen. They sold Skyrim to many first time players who never played an elder scrolls game nor cared about the past. Many of these modern gamers prefer a fast and direct approach to becoming powerful. Thus the introduction of fast travel, map markers, and the overwhelming amount of abilities granted to the player.
We do have potions though. Pop a destruction potion and blow everyone up.
But making spells would have been an incredible addition.
Fallout 4 had such a weapon crafting system, I think tes6 will have some form of spell crafting and maybe a more customizable weapon crafting than TES V
Radical Idea: Scott let’s Drew and Michael finish their sentences ..
theyre all the same guy, what are you talking about
To expand on the alternate start idea to sorta kinda appeal to everyone. Maybe have it so either your first save or first finished game is the default start, and any subsequent games could have you choose where you want to start, and maybe the nondefault starts have no main quest. Kinda like a pseudo new game +
Hell, why not add a ng+ mode? With an alternate start as well. Maybe with a skill reroll, similar to dishonored 2
@@earlgrey4539 that'd be great and Ng+ adds new unique items
I would like the ability to actually play a villain. Like, we've pretty much always played as the good guy, even when you join the dark brotherhood (in really any of the games), or when you join the volkihar vampires, it never really feels like your choices have made an impact on the people and the world itself. I would enjoy the option of being able to play as the bad guy, instead of fighting against a prophecy, or battling the evil mage, joining forces with them and being seen as the villain in the world. It could also make the daedric quests more interesting, as you can actually feel like you are spreading their influence as you do evil deeds. And as you progress, you begin to be shut out of some areas and welcomed into others, like being kicked out of a major city but welcomed into a bandit stronghold. I guess with that, it would also be interesting to theorize on a disguise system, so that you can still go into cities, but might have to access black markets or thieves guilds outposts to do business.
I would also enjoy more apposing faction options, an example being the companions and the silver hand in Skyrim, but instead of just having a single option, being able to choose between the factions and seeing things from the opposite view point. It would be interesting if some of the groups on the surface looked bad, but as you worked with them , you realized that they were much more complex and had a reason for doing what they were doing, but also having some groups be very clearly evil.
We would need Obsidian to bring back these ideas, unfortunately will never happen
I want Hearthfire, but you build a city instead of just one house.
Add role playing to that, like where you can find NPCs and do small quests for them to convince them to live in your settlement. And if you fail and annoy them they refuse to live there and whatever building you’ve created for them becomes abandoned.
Being that they made this with Fallout IV's outpost building, I HOPE they'll take the opportunity to reskin that and add it to TES.
@@NWolfsson
I really oppose that idea unless they make it like Sim Settlement mod.. Where it slowly grows and expands as you bring resources without you having to build them everything.. They should not approach their damn Jarl/Prince/Mayor and expect me to build them a bed to lay in..
Otherwise it is 1 of those things you do 1 or 2 times and ignore from then just like Fallout 4 settlements.. Any in dept activity quickly falls flat in that settlement building because either path finding breaks or you reach some arbitrary building limit with half of your settlement still needing work..
I’d want it to be like rebuilding the town in kingdom come deliverance
I want the game to be so realistic that if you kill the tavern owner, another person will own it after a while with new workers and things like that. Also I want guards to have more respect towards you if you are known in that area. For example if you are thane, they will not say the usuall disrespecful things like "let me guess someone stole your sweet role" 😂.
Imagine if you could see beggars once unemployed now employed thanks to the ownership change and see the commoners fortune change by your actions whether you mean it or not maybe even leading to you fully fucking up a random npcs life
Also a skill of where you study the historical places and events. That allows you to play a scholar.
I would love something like that, invest more into in game learning lore and such.
In Daggerfall Unity someone made a mod that introduced an Archeologists guild which sounds close to what you're talking about.
Yeah would be cool if lets say the Magical College actually gives you actual tests about actual magical knowledge.
End game content would be that you’re given control of a town or fort or perhaps you just build it yourself. You then have to recruit guards and soldiers to defend the place and send them out on patrols or even attack nearby bandit camps that spring up. You decide what armor and weapons they use and supply them by starting a mine, and having a hunters lodge that hunts and skins for leather and a blacksmith and all that good stuff.
Nice!
Hope you get back to ideal Skyrim at some point. Your first installment was terrific in (re-)building the overall world and I'm excited to hear what you would do with story, factions, etc.
Something I've always loved the idea of is a game with one world but multiple saves.Using Skyrim as an example the first character you make would be the dragonborn and the others ones wouldn't be. Similarly if a character becomes the arch mage other characters can't.This idea would require the entire game to revolve around it and would surely have lots of pitfalls but I still think its a interesting idea.
They would never do that because casual players would hate not being restricted from all the content in their first playthrough, but I would be 120% down for that idea
Personally, I'd make it into multiple "world" saves, with individual "character" saves in that world. That way, if you want to become archmage in another playthrough, you're not locked out by your previous character already being the archmage without completely compromising the system.
It would be great to "save" your character in a Hall of Heroes and that it affects at least tales your hear around... I'm trying to remember, there's a game that does this, I'm sure of it...
Mh, I'll think of it. I may just be thinking of Eternal Darkness where the story builds up upon multiple characters.
@@NWolfsson Not sure if there's a game that does it, but I remember there was a mod for Skyrim that did something along those lines. Not as in depth, obviously, it just let you transfer a character from one save into another as a companion.
@@mortemtyrannus8813 The character transfer unlocked something: Another possibility, I may think about Guild Wars' Hall of Heroes. No impact on the world around, but your other characters may have a giant statue with name and title. It's pretty awesome to come visit and see that the Hall holds the achievements and likeness of other heroes from the same account.
Here is the most radical idea, have the NPC's AI not suck. I almost always chose not to take companions with me in vanilla Skyrim because the NPC AI is just stupid. Mods have saved my companion experience.
The fact many literally want to activate the dragons roaming everywhere because _Fus_ is mandatory when you have companions (and nearly NOBODY uses commands when a companion is stuck on a door frame, it would be ridiculous to take dozens of seconds each time you want to backtrack in a house) says much about how the companions' AI is... lacking.
So for co-op, the non-host player can simply be a 'companion' like the NPC ones, just make it so they don't have dialog and have to be in the same loading area.
I wish games had modes like this anymore, but they just don't
I want to be able to actually be able to heal characters that are sick/dying if your restoration or potion making is a high enough level. Then you can like randomly encounter them on the road or in taverns.
like giving water in fallout 3 but way more fleshed out. include hungry people needing food.
Oblivion multilayer realm actually sounds cool, and you mention the realms being out of time, so it could be a place where whatever happens there doesn't effect your normal game at all.
Yes!
Fallout 76 is actually good now,I think it would fit ES for multiplayer more than the typical MMO model like ESO. Separating the map to take place in Oblivion is a great way to keep the fan base agreed on it.
Multiple companions has definitely been a plus for me. I’ve used mods to have 5 companions, and when talking over bandit camps it feels much better because you have a squad to do it with.
Alternative start could be unlocked after the first playthrough of the main quest. Just an idea, but that gives people a reason to beat it most people would want to beat it first before getting bored and wanting new starts.
My favorite part of Skyrim’s main story was when Tsun asks you what you wish to be called based on what deeds you did before hand
Want a radical idea? Todd is gonna love it. SKYRIM 2.
Elder Scrolls VI is just Skyrim remastered for Xbox S
i think some sort of battle mode could be cool if it was implemented in a dlc or something where you take part in a tournament or something like that
TES VI needs an arena or an island with a horde type mode where you can fight waves of enemies.
@@TheScienceguy77 nah I don’t want that I’d rather have a tournament or soemthing where you talk to and fight fleshed out characters who are very strong
Older versions of D&D allowed for the development of multiple followers, with a single cohort. Maybe one companion from your party is your "cohort" (the one who responds to barks, points out snipers, etc.)
I want a merchant questline, start out as a trader with a cart, build up to a full on merchant, impoting goods to your many stores/stalls.
Have to hire shopkeepers, guards for the caravan and so on.
I'd love for the adoring fan to be in the game as an old man that when he sees you enter his home he mistakens you for the grand champion and starts blabbing about his adventures with the champion
SS boy would never reveal Autism Cat's secrets.
Make him a corpse. Much more suiting for what the CoC treated him as.
@@--Cat-- woweeee
"Technical limitations" regarding these things haven't existed for a very long time. There's no technical limitations that limit for example mounted combat, and there haven't been since the 90's. It's just the will, vision and effort that's needed.
effort means time. Games have to release at some point. If you want. The sky is the limit in game design. But you often wanna release your game in a realistic time frame. I prefer games with a smaller scope 10 times over Star Citizien which will not release 20 years after development started.
I think it would be cool if there were certain quest or endings that can only be unlocked by playing a certain race. Like let's say that Ulfric wins the civil war and in es6 you are gearing up to destroy the Thalmor. One mission is getting Skyrim to ally with the empire against the Thalmor. If you are a Nord, it is easier and if your speech skill is high enough Ulfric will teach you the unrelenting force shout. If you are not a nord, you cannot get a shout. If your a high elf, it will be easier to get information from a captured Thalmor agent by convincing him that you are a spy and will take the information to the summer set Ilse.
You know I usually watch your guys podcasts to sleep and I've listened to all of them over the past few mos. First time catching a podcast as I really go to sleep. Love u guys
There should be bands of dishonorable knights that were either discharged for some reason or chose to be dishonorable (mainly if they do this in high rock or partially high rock
Alternate start for a "new game+" would be cool
Radical idea: spells that you don't have to equip as if they are items. I want to be able to cast a spell while carrying a weapon like in Oblivion. Skyrim made a magic-melee type of character hard to play because of said spell equipping. I hated "dual casting."
there's a great mod i use, though j can't remember the name of it, but you can have a spell in your off hand even when two-handing
Combat gameplay overhaul ^^
Basically es6 needs a skillbar :)
I think the problem with that was that it put pure magic or pure melee characters at a disadvantage. I like spellswords, but too often my oblivion characters would inadvertently morph into some amorphous spellsword hybrid-like thing once level scaling caught up with me. Idk if it was a good trade overall, but the skyrim system definitely had advantages in terms of encouraging builds with distinct flavors.
That’d be bad. That’s just not that realistic. It’s stupid to have a two handed weapon in your hand and then it disappears for you to cast a spell then reappears. It makes magic seem like it’s some back burner thing. Spells swords are literally so easy to play. You don’t have to dual cast.
It would be nice if in ES VI, staves come with a powerful magic attack that has an AOE when you hold down the attack button like with melee weapons. Think Zarok's staff blast from MediEvil. The "power attack" could cause the master level effect of it's base magics. A normal Paralysis shot becomes Mass Paralysis. Chain Lightning become Lightning Storm. To keep the staves balanced, the power attack could significantly drain the staff of Magicka charge. I also agree with the staff becoming a melee weapon when fully depleted of Magicka, making staves a more viable and desirable weapon to wield.
Regarding the absence of a main quest, my most recent skyrim playthrough was with an alternate start mod with a "not the dragonborn" option. The world is still fun to explore without dragons, shouts, or a main quest line. Expanding on the side content and making it more of roleplaying and sandbox gameplay would work great, though maybe not in an Elder Scrolls game.
I would LOVE the ability to animorph. That would add a lot to role playing with magic and just be super fun
That's not a thing in the elder scrolls universe
@@loirigudo yes it is the glenmoril witches did it in morrowind they turned into ravens and even spoke to you as ravens. Also I’m not convinced there aren’t other examples of this exact thing it’s just not a strange concept for a game like this.
It'd be cool if you could become a Were-Boar (increased speed), Were-Shark (mastery underwater) or a Were-Vulture (flight)
I would love the ability to join organizations that go beyond your class and main quests. You recently did a video on the Twin Lamps, which is a perfect example. I would love to be a part of social/cultural groups interacting with the TES world to make it better or worse.
Also, for real you should make a Focus mechanic that lets you slow time at the cost of stamina. You can then use stamina to space out opponents and dodge attacks! You'd actually want stamina for an evasive warrior or thief!
I just want to say right now how much I enjoy these podcasts. I’ve been a fan of TES for a few years now, and became a fan of this channel through your Skyrim build videos. Since then I’ve fallen in love with the game and the world of TES and have expanded into the lore and other magnificent things it holds. I’ve been binging these podcasts on Spotify, and have absolutely loved them. I’ve learned so much about TES and love your guys’s personalities and how fun you make it diving into the lore of the series. Thank you Fudgemuppet so much for continuing to pump out these amazing entertaining and informal podcasts.
Survival mode Including the ability to go to the toilet would be hilarious.
Every time you'd be forced to sit through a several second long kill-cam type cutscene.
Racking up bounties from repeatedly shitting on the Sentinel palace steps.
Maybe it's just me.
also, periods for female characters 😛
Fallout 76 allows you to have dysentery, so why not?
One thing I thought of is having spells assigned to a button press similar to Oblivion but depending on the weapon in hand it would increase/decrease effectiveness. I would love to use staves just to pummel opponents and then turn around and sent a huge icicle through an Archer on the other side of the room. I would also want some other weapons to be magic focused (scepters or something) and for the love of Sithis they need to make telekinesis actually hurt people.
A better example (versus Cyberpunk) of alternate starts is Dragon Age Origins. Absolutely superb intros that really immersed me into my characters. Although to keep roleplaying open, there would have to be a wide variety of choices or a choice that was pretty basic (so it could apply to a wide variety of characters). The idea isn't really fleshed out, but whenever I hear alternate starts I always think of Dragon Age Origins. Also like you guys mentioned, the game can still have a converging point that shows the big set-piece to everyone (Like Alduin attacking Helgen). Dragon Age Origins did this too, and while DA:O is super old now I think the beginning portion is very good.
It could be paired with a system like Divinity:Original Sin II 's tags. Basically a few distinctive elements of your character (Like "Noble"; "Handsome"; "Murderer") that you can pick at character creation (some locked depending on specific origins, races, and stats) or get as "reward" (becoming "Noble" after doing plenty of quests and being lorded by a local king, or acquiring the "Murderer" reputation after resolving a quest by killing plenty of people) and have a strong impact on how certain quests resolve, how certain characters approach you, and which dialogue choices are available to you. It's a _big_ writing involvement, and leans far on the role-playing side of RPG, but I think it could help gaining veterans back.
Never been this early before, just in time too. This really helps get me through work, thanks guys!
I think having an alternative to fast traveling could be nice. Maybe a more fleshed out version of the carriage system would be nice where you can actually play the game without needing to rely on fast travelling everywhere so heavily.
Maybe a way to hire people from the adventures guild to come along with you to explore crypts or other locations.
Maybe being able to hire an apprentice to go collect menial resources like butterfly wings and other alchemy goods. It could be tied to owning your own apothecary.
Hire an alchemist to develop new types of potions or work on purifying them. Similar to the anime overlord where the worlds potions were only a certain potency and the main character hired someone to develop better potions.
If they took the idea of being able to rent homes and becoming a landlord similar to Fable, but you could flesh it out even a little more.
Adding some relationship aspects to daedric quests, where if you cant do quests for every daedra in a playthrough because that one daedra hates that other one.
Adding a way to work for some of the Nine and have an actual quest line that involved both the daedra and the gods. similar to that skyrim quest where you needed to bludgeon that one follower with the mace but with some actual consequences.
I think in general adding more paths develop your character in the world with actual meaning and explore how things interact would be super interesting.
Being able to take the characters you create and put them up against other people’s characters would be super fun. Could even make it Lore Friendly by making some kind of Oblivion-based realm that everyone travels to for testing their might, or even make it created by one of the Daedra, maybe a Mortal Kombat style fighting tournament
In-Lore that was essentially the Imperial Battlespire.
Molag Bal’s cold harbour, where warriors go to prove their might and dominate eachother amusing the Lord of Domination.
or have an arena, the game would have set npc for the normal progression but you could go defend your title against player npcs
But not being essential to the plot to do. I'd like the option to be online and play with others if I choose to, just don't like being forced to. I'd like to be able to turn the internet off or outright cancel my internet and still play, after all. I've missed out on a lot of games during times when I couldn't afford internet because they required internet access even for a single player game.
Boethiah's Tournament of the Ten Bloods from Oblivion and the Skyrim mod of the same name. Have it so that you are summoned to Oblivion once you hit a certain point. That summoning takes the form of an item that you can use to be transported to the Tournament, where you'll fight nine other players (preferably all of different races, since the Tournament is supposed to be one of each major race in Tamriel) for some kind of reward from Boethiah. Add in the death system used in Skyrim's Black Books (if you die, you're just transported back to Nirn as if nothing ever happened) and you've got a decent arena battle system for multiplayer that also fits into the lore.
Low key: “Battlefield:Tamriel” sounds cool lol imagine Alikr Desert conquest or imperial city rush
What I would want:
Cities and stores you can invest in
A ship that you travel the game world in
Underwater dungeons
An arena
Multi-use or alternate grip weapons, like holding a long sword by the handle but having the option to half sword and you get a bonus to armor pierce.
A particular city that you upgrade yourself that is a port town where you can create a maritime trade empire from
A custom weapon and armor creator
Co-op
And for the hardcore rp’ers: playable instruments where you can get tips for an income and a journal you can write in.
I'd like to see the main character going off a ship like in Morrowind, just to make a callback to Azura's line in Morrowinds intro:
"They have taken you from the Imperial City's prison (Oblivion), first by carriage (Skyrim) and now by boat (ES6), to the East, to Morrowind.
Fear not, for I am watchful. You have been chosen."
The idea for investing in cities would be really cool if they could bring back something similar to daggerfall's Etiquette and Streetwise skills, while also bringing back that Knights and Fiefdoms vibe. Imagine you're either a Knight or Aristocrat, or even a rags to riches merchant or crafter type, using investments, negotiations and wealth to spread your influence through the courts to complete quest objectives. You could hire mercenaries to fight for you, paying them handsomely and treating them well, having a few tricks up your own sleeve in case anyone tries to betray you.
I have a radical idea: they should include a tribute to you guys somewhere in the game. Seriously though.
like name a weapon after them or like a book, or maybe a dialogue reference
If camel included I'm game
Or better yet bring them onboard so the lore can be preserved
@@ShahAznable word brother
@@ShahAznable and Shirley. ES6 better have a grandma character.
I don't know if y'all mentioned this but in a playable sword-singing scenario, i would expect some type of combat posture mechanic (even without sword-singing) like in Nioh or For Honor, maybe not the best examples but well... If not a posture mechanic, i think it would be pretty radical to add a "free-slashing-stabbing-slicing" mechanic like the one in Metal Gear Rising.
That would be great, our character have a job & maybe even owning something like a business that might even still work for them while they go adventuring.
I love hearing all these ideas, and I hate to say it but I can't be the only one that worries Bethesda will try and make TES6 "more accessible". Let's hope they're listening too!! 🙏
@@loveblanket6512 making a game less accessible than Skyrim wouldn't definitively make it Souls-like lol. Skyrim is so mindless that making the next game just a bit more challenging wouldn't make it drastically less accessible
@@tonylouis6072 I feel like the industry has kinda grown beyond Skyrim esque games in recent years. Triple A games like Ghost of Tsushima, God of War and Doom Eternal all have meaty challenge and gameplay systems with some level of depth while still being accessible.
You should start the game like alternate start, choosing from several choices to build a character that makes sense.
Nothing like owning property I'd think or starting at a higher level or with powerful equipment. But choosing a city to start in, or a faction to be a part of, that'd be pretty cool.
I'd like to see a Sheogorath quest where he jokes about the characters actions with him in previous games. Almost like a 4th wall break in terms of seeing through the player character to the player themselves. I think they could make that a pretty fun experience out of something like that.
*"Alright folks, you know the drill. Only 'Radical' idea we need implemented... are SPEARS! Bethesda, for the love of my Aldmeri ancestors, please!"*
And please make sure they don’t use the same animations as Long Swords or Axes
I just want a melee staff so I can finally have a true Khajiit Monk 😞
@@tonyanthony5105
They'd definitely have to make an extra "polearm" type of branch with the weapons and stuff to properly incorporate it. Cause yeah, that would be sloppy if they didn't make new animations
@@masterneloth
Yeah, that sounds like a pretty cool idea too. A lot of potential role-playing abilities can be added with just the addition of Spears and Staffs, it's pretty dope
Morrowind number 1
Radical Idea: The game starts in Summerset where you begin your career as a sailor joining a crew or making your own crew. As you progress the game and own a formidable crew(sailing will be a big part like in Assassins Creed but with more customization and stats) a war between the Altmer and Maormer breaks out where your crew can choose sides and if you decide to help the Aldmeri Dominion you will be able to bring the fight to Pyandonea and colonize it once you win the war. Orgnum would be the final boss. There you build settlements and plantations(similar to Fallout 4 just bigger) with castles and giant walls to protect your people from its hostile environment. You can choose how you deal with the Maormer after defeating them. Live together, enslave them or kill them all(Altmer will love it if you choose the 3. option 😂) to build your ideal Pyandonean society. If you choose to side with the Maormer, everything is reversed. You will build colonies on Summerset and the final boss will be whoever leads the Dominion at this time.
... I would play the shit out of that. An Age of Exploration Colony Building RPG, where you can organize each colony while migrating between them and some established hub cities would be killer.
Have you ever tried the sailing in Windborne? If that could be perfected and implemented in a game of this caliber, it would be amazing.👌
@@taylororourke2525 nope. But now it is on my list!
I'd have a hell of a lot of fun wiping out the Aldmeri and recolonizing Summerset. After playing Skyrim, I have developed a deep hatred for the Altmer. Didn't like them much in Oblivion, they were haughty pricks, but in Skyrim... Oh boy, not just haughty pricks, but downright evil as well. I'd imagine playing as a Nord or a Redguard and exacting revenge.
Or you can become a pirate king/queen, becoming a nuisance to both Altmer and Maomer. Establish your own kingdom on some random islands between the Summerset Isles, Valenwood and Pyandonea. Engage in naval battles, send armadas to raid enemy territories, explore new and old lands. Build your own economy, trading with other nations and people, or conquer and subjugate them.
One of more radical features that they could give us in this game could be climbing, and levitate spell.
I don’t remember the game this was recently in, but it would be cool to make a characters backpack a more important element. Having a backpack have it’s own inventory and only having equipped item actually on you could be interesting. Having to quickly drop your pack for combat before fighting or climbing would be cool. It could even factor into a death mod. The pack could be stolen, but whatever you have equipped would be kept.
I've noticed, in games where people complain about not having anything to spend their money on, that there are a few things in common. There aren't a lot of expensive consumables. There also aren't a lot of things at the other end of the spectrum: super-expensive things to spend money on. Maybe it's really easy to get a million gold, if you focus on it, and dedicate your playthrough to doing so. Maybe you can do it in four hours -- but there are a hundred things on which you can spend 50 million or more. Not just houses: entire settlements. Magical artifacts. Donations for favor. Quests that start with you being robbed/burgled/mugged, which require that you have a certain amount available to steal in the first place. Etc.
To build on this idea: I love the idea of you being able to be the victim of robbery and pickpocketing, especially at lower levels. I think it would make the world more immersive and would help balance the money hoarding issue. I think they'd have to limit this to just money, as it would suck to have an artifact stolen off you. Unless there was a mechanic where you would always know who stole your items and provided you with a path to tracking them down.
3 ideas I have.
1st: i want my race/gender determine how I'm treated. A nord shouldn't be allowed to enter elven towns or make it harder to gain political power as a woman
2nd:whole political system with different laws,courts,families,etc. And the ability to rise the ranks from a random guard to a king.
3rd: a more in depth magic system with ritual magics,charms,more potion stuff,etc. Maybe the chance to do something like lichdom or chim
@Bitter Butter I mean different races have different attributes so I do see why they can't do it with gender.
I know for morrowind your player character has chim I’m not too sure for the other the other games so if your character does have chim by them existing like in morrowind obviously they wouldn’t add it but if you didn’t it could be cool and maybe even in the main questline
Is sexism a thing politically in ES? Throughout the entire series we saw a lot of women (of each of the races) that have political power. The closest thing to that would be the Orsimer and random lines of dialogue from characters like Olfina Grey-Mane.
I love the rest of your ideas though.
@@the_corvid97 Good point, Crow. There’s lady Thanes and all that..
@@the_corvid97 I've seen some stuff on the orcs, but due to it being a semi medieval universe I wouldn't be surprised if in some continents/races woman were treated differently
Hey guys thank you for all your hard work. I'm dealing with some trying times. You guys are helping.
Some fun co-op that would be great would be similar to Fable’s 2 and 3. Like you guys touched on. Even if you keep the appearance of your own character, you’re simply a companion. Where your reward is the loot and exp you got with your mate. While the lead/host is the protagonist and the NPC’s care for and address the lead. Maybe with some out of formal dialogue like: “Thanks, lads. You really saved the day,” etc.
A detail with regards to Co-op, if you take the companion/Summon angle, remember that when you do most quests with companions they are never acknowledged in the dialog. Having non-host players be ignored in dialog just comes with the territory and is a very common trend in co op games that has a central figure storytelling.
As for alternate start, just make it a New Game+ feature that unlocks when you have earned the "finished the main story line" achievement. Normies get handheld on first playthrough, but once you have finished you get a New Game+ option.
On the polymorphy topic make it a transformation into an animal for either X amount of seconds or drain magicka by x amount per second. Different animals are locked behind different levels of mastery in said school. You could even get creative with it where the specific creature you turn into is tied to your race but are functionally identical, so say Nords turn into an owl, Bretons into a Raven, Bosmer a hawk, Redguard a buzzard, etc...
I think the alternative start should be available as a new game plus option after the official start has been beaten once and the player has started a new save file.
A Podcast about the elven gods would be realy cool, i think most people know the Nordic and Imperial Pantheon but personally, i always struggled to see through the elven gods, like phynaster and syrabane. Luv you guys, always happy to see a new Video 🥲
If Bethesda likes every type of character to be able to do all factions quests, they could have some Jobs for all different roles, so you can get involved In part of their quests without feeling like an out of place brute warrior that is somehow the star student of the magic college. The game could detect what is it that you are leveling the most, and trigger some quests according to that, for example, for a stealthy character, having some novice mage in trouble that needs someone to steel powefull enchanted gear for him. Or maybe for a warrior, having a master mage looking for some extra muscle to go explore some recently discovered ruin. This way, you can get involved on part of every factions quests without it feeling out of place.
Cool idea, but I'll say that I enjoy the way Skyrim and Oblivion did it (though Oblivion better) for the simple fact that it allows you to try different things with your build and gives your character a wider range of skills to employ. For example, I started Oblivion as a duel wielding heavily armoured warrior, beat the arena and fighters guild as one, and then I began the mages guild... By the time I was arch mage, I was a spell sword. Then I did the thief guild and dark brotherhood and became a stealth archer. When I began the main quest, I was a balanced warrior who could charge in, stealth around, or blast dremora with magic. In Skyrim I began as a stealth archer, and worked backwards learning more skills, though the guild quests and stat leveling were less fleshed out so I was still mostly a stealth archer, but I could still fling some lower level spells and hold my own in melee. But alchemy felt more fleshed out in Skyrim (to me anyway) and I could make some mean poisons and potions to help myself in melee combat or make my stealth archery stronger.
They toyed with the idea of multiple paths aligning with different factions with FO4, I would appreciate another try at that with more depth. To join the Thalmor would be very interesting, and even more in depth, if you played a High Elf, being able to get into the inner circle would be even more intriguing.
I'm only 25% through. I think most of these ideas are great, though. I've always associated monks with pugilism. I suppose if they had 2 use weapons, blunt would be the way to go. Staves, and blunt weapons in general, I associate with clerics. Paladins, empaths and anti-paladins, as well, dependant on who u ask.
I am actually so happy my one word suggestion of boat got recognized
The description of the companion attribute system at 34:50 until 38:15 is almost exactley how I want them to do summons in the next elder scrolls game. You would have a summon level, say 3, which allows for 3 level 1 summons, 1 level 3 summon, or a level 2 and a level 1. This allows weak summons to actually be used later in the game based on playstyle and allows for stuff like being a necromancer with a small army of undead sort of like the ritual stone but balanced.
The ability to charge(engulf) your weapons in the magic youre using, ice/fire/curses ect.
To be able to invoke the Green pact when playing as a Bosmer..
to be able to end children npc.. (Using Bethesda's logic children should have been used as soldiers in the Oblivion crisis since their completely indestructable lol)
thats all i want
I'm just imagining Dagon's generals when that happens. "They've sent their young at us?! Pitiful mortals! Too cowardly to face us the field of battle!"
"Why aren't they dying? Oh, by Dagon, they're not dying! Quick, open the portals into Blackmarsh! We'll take our chances with the lizards!"
@@mortemtyrannus8813 Never underestimate the power of children in the ESO domain lol Remember, It wasYsgramor who had to send in his solo child champion to end the snow elven Prince on the battlefield...😉
Would be cool if in a "religion system" the player achieved permanent effects and powers depending on their actions in these quests, like, if the player worships one daedra and they are their "champion", if they challenge some other god's champion or worshipper, they get punishment or blessings based on the outcome and their chosen worship, i think it would be a cool way of expanding all the daedra shit beyond a cool weapon and minor contact. Also the way the player ascends to "champion status" not in a questline format, but through secret quests and actions, without a defined order.
Dying Light did co-op perfectly for an RPG.
I’m with Michael, I have never played an elder scrolls game, or really any RPG. When I saw the trailer for Skyrim, I knew I wanted to play it. And the way the game started had me in awe in a way wouldn’t have been if “alternate start” were a thing, or if the game started in a more mundane way. Yeah, now it’s a slog through the intro, and it’s a meme, but it was still epic and cinematic and memorable.
I still casually explored, but I like the epic start.
You'd get to make a companion/mercenary type character for co-op, which gets nerfed/buffed depending on who you join. Having all your skills but adjusted. And for keeping your estate/town should have an "attraction level" from hoarding gold and high income streams (need ways to address gold hoarding). To make it protected from any bandits/similar attacks you could pay enough protection money for mercenaries. Even your secondary, non "single player" characters could pop up here as protector/companion. To not make it a town with 100 mercenaries patrolling about you'd have your barracks spawning them controlled.
Feel like a ton of these "radical" ideas in this podcast were things that existed back in Morrowind and have been dropped in the later games. Like a varied economy with different prices for things in different spots, just the default way morrowind shops worked. Stamina having a wider usage/effect across lots of skills, exactly like it worked in morrowind. Have reasons to wear different gear or switch items regularly beyond just basic +/- stat ratings, welcome to morrowind again (sorta) with varied enchantment ratings so there's reasons to switch between highly enchantable gear, stronger gear, unique items, etc.
Big love for your work, keep going like this, from a big Elder Scrolls fan from Switzerland !!
I want mages guild and fighters guild back, and it would be cool to have 2 dark brotherhood and thieves guild sanctuary’s, EtC. if es6 is based in 2 provinces.
And to have the black hand back into dark brotherhood , that was last seen in oblivion .
And hope the dlc is as immersive and fun as shivering Isles from oblivion .
And hope more immersive character creation , and have it where every human dose not look the same , Skyrim was terrible where Bretons and Nords and imperials , they all looked the same.
Oblivion did the races better in that department.
Also implement the Black Wood Company. Instead being an honorable hero for hire why can't I be a scum bag merc.
Might be a little wild, but instead of two Darkbrotherhoods, how about the remnants of the Darkbrotherhood trying to establish a presence in Highrock, while the Morag Tong try to establish a presence in the Hammerfell? We've seen with the Dragonborn expansion that they've reformed in some capacity despite what ex-members have said about them in the Thieves Guild. With Hammerfell no longer being apart of the Empire, I could see them establishing a presence there after the events of Skyrim. Its also been shown that even if you annihilate their base of operations in Solstheim, they'll still target you if you're Brotherhood despite being "leagues away" (lore wise) from Morrowind's mainland. Showing that they still have a home base somewhere on the mainland.
I feel like even though all the Sanctuaries for the Darkbrotherhood were destroyed across Tamriel, there would still be survivors from that event. They just wouldn't be advertising their services as the Darkbrotherhood, and would do their own thing under a different name.
The Darkbrotherhood remnants (or whatever Bethesda would name them) could be what the Darkbrotherhood once was, with these new assassins coming in and following their own path based off the old Morrowind lore for the Darkbrotherhood. However with word of a new listener from Skyrim being discovered, a representative for the Dawnstar Sanctuary has come to Highrock. Demanding the new assassins guild return to tradition, else the wrath of Sithis will fall upon them. Maybe its Nazir or something. Then you as the new player would have a choice between helping Nazir guide the assassins towards the old ways, or follow the path set by the current leader for the remnants. Like the original Darkbrotherhood, they revere Maphala and the leader has taken up the name of Nightmother (this used to be the head rank in the brotherhood before Oblivion rewrote the lore). They're could also be a split between the group with some siding with Nazir and others siding with this acting Nightmother. Making it considerably more difficult than just killing Nazir or the current Nightmother. You'd have to persuade members to your preferred side, before anything could be done about the bosses (Nazir or the acting Nightmother). It would be the manifestation of the old lore verses the current lore as an in game conflict.
Crazier things have happened, and I don't see Bethesda creating a whole new assassins guilds from scratch with lore that isn't nearly as fleshed out as these two existing factions (The Darkbrotherhood and the Morag Tong).
Plus both factions can have a rivalry with each other, your goal would be to take out the other's presence. Establishing dominance over the two provinces. Of course you'd have the standard assassinations contracts throughout the lands and each faction with their own internal affairs to wrestle with as well.
Blueberry dark elves lol
I'd like the towns cities to be bigger with more NPCs. Also, while walking through a town every once in a while you would see guild members carrying out contracts. The Thieves Guild would have a real presence and will break into homes at night and rob people. The Dark Brotherhood will murder citizens and shopkeepers. When shopkeepers die they should be replaced by the closest unemployed relative or the shop could be sold to another resident.
Almost 1 million subscribers, nice. Keep up the great content.
A radical idea
Immersive world to explore, interesting characters to interact with, a compelling story and side stories, a fun combat system, a world that actually acknowledges you and your decisions and achievements
You could make heavy armor feel like wearing power armor (albeit more a tame version of it I guess) from fallout 4.
46:30 simple solution just have the first option they show you say intended start point and suggest you click that one if your new , easy .
An idea for high level character that have everything and no idea where to spending money.
Paying some drink for your romance and get a reward buff like "Lover Embrace"
Paying for your companion preparing befor going to adventure. Your companion will get more attack and defend or extra skill for a day.
Paying insurance for your companion will not perma death. Or you will not losing stuff when dead.
I love Drew’s ideas
I would like to hear npc's gossiping about the player depending on what you did and then disperse if your nearby or when you approach them .
*walks into city with full Daedric armor and Mace of Molag Bal*
*all windows and doors slam shut*
*tumbleweed blows by*
@@AngryCanadianGoose95 Adaptive AI Gameplay
Michael is rocking that shaved head
Verticality like ac (smooth climbing/jumping) if you're playing an assassin based character with a attribute requirement a.I. enough agility or a perk for you to be able to do it.
Slower base movement speed if you're playing a mage based character that you would have to offset with either alteration speed augmentation spells or frost destruction cc or both.
High maintenance in terms of food and drink if playing a melee warrior based character like having to spend money in taverns for sustenance or setting up camp and hunting and refilling your water skin in rivers.
Idea for combat mechanics: Light and heavy attacks/combinations that could vary based on the wepon type, similar to what For Honour has going. This could also add a different degree to dual wielding and shield attacks too.
I think a good main quest would be like a Cold War agent type deal. You are an agent of the empire or thalmor (You can switch sides if you have enough info & do specific quests) & you just report on the ongoing of X region as well as its people by traveling & interactions. Whether or not either faction will have X region as an ally or enemy they still need info to prepare for the second war coming. You would more like a 2nd main character, you can choose to engage in say a big event or not or help someone else who will save the day. Maybe as time passes 3 bosses will come along at different times & kinda get in your way you can either deal with them or Ignore em your main task is to get info for your faction. Just playing kinda becomes the main quest. Obviously engage more nets you more rewards.
Related to alternate start: perhaps it could be a New Game+ type feature? As in your initial start is locked to Bethesda's ideal intro to the game, but after completing the main quest line, alternate and more organic starts in the map become available? Food for thought.
I would love a Druidic character build. Druids have been a crazy powerful and versatile class in DnD for a while now. Shapeshifting is a big part of that. Dragon Age has some of that too.
31:02 if your doing co-op you would be making choices as a group one person is driving the quest but your going to talk to your friends about what your gonna choose. Make it so the other players can spectate the main players conversation and your friends in your discord call can deside it be like dnd and that is still role playing
Radical idea: Replace the magic system with a broader “abilities” system.
This would work similarly to the oblivion magic system, where you can cast spells at any time, but the system also includes martial abilities like kicking and stuff that function as spells in some sense but use stamina, health or some other resource. Some would be tied to certain types of weapons, like a spear throw or shield charge, or even unique weapons like a special explosive attack with the dawnbreaker. You could also expand it to cover throwables, so a deft thief could use pocket sand or throwing knives without having to equip that sort of thing as a weapon.
The idea is that you have the greater freedom that oblivion’s magic system gives you, but you don’t feel gimped if you’re not into magic because you can use more flavourful abilities for your character instead. Also, you can imagine martial play styles would be made a lot more diverse.
Radical idea: Illusion conjuration: Illusion spells that give the impression of conjuring an entity, said entity has something of a taunt effect on hostiles, causing them to attack it, it has infinite health, but also can't deal damage, taut only last for as long as conjur exists, most last 10 seconds, master varient of spell summons 2 illusions that can cause temporary damage which if killed during the time of the conjur, then they have a heart attack and die, die to their brain beleiving they are getting hurt, after conjur dissapates the health is returned to all still living, and they get a buff to their courage, so they will charge the summoner or attack them more then other npc's due to rage at being tricked.
Pls rate this, i think its possible, and would add some fun to a trickster build
I do like the ship idea to an extent. To an extent I do agree buying shops and upgrading sounds good. I want within companions stuff an "Immortality" system where they can't die at all. Additionally implement a system similar to Dragon Age where you can have up to 3 companions accompanying you at a team but others kept at a camp type place. Origin story system similar to Dragon Age would be cool if implemented.
I disagree with added complexity and stamina issues like you mention!!!
Playable water elf and combat in water. I miss being able to defend myself in water. I fell into a river in Skyrim and was attacked, but couldn't defend myself.
Sea elf?
So add maormer as a playable race
The companion system could be money based so it could potentially be op but I feel like I would like that
For co-op you could easily do it like you guys said the way Borderlands does it and with the whole dialogue thing you can just give the main character a generic name like adventurers or maybe they call you by whatever your birth sign is but it doesn't have to be this complex thing