Or that Kane was a scrin banished to earth to oversee the transforming of the planet, and in rage planed to use them to get back to ichor hub or whatever the scrin homeworld is?
@@moved5600 Who said he had to be humanoid?) What it takes for a supreme being to control (or inhabit) sertain human, thus transending him to near immortality, granting vaste knowlenge or tiberium and scrin, though some of it may be lost due to limits of human brain. And some of his psykic powers may still linger inside, making him bewitchingly persuasive, so men he led would die for him. Don't it rings any bells?
so all that: a century of war on the tiberium infested planet was done, so that a space shrimp, posing as Kane would get a promotion to a bigger and better office?
@@bernholtz1 4 if Kane was instrumental in convincing Stalin that the conquest of Europe (along with China) was not only a possibility but in the best interest of Soviet Russia
Somewhere out there, in a parallel universe, Westwood Studios is still alive, and after many years of delay perfecting the game, they just released Command & Conquer 4: Tiberian Twilight. And the fans don't know it, but they'll be left speechless by the Scrin ending.
@@Saviliana @Saviliana not the first version of it, back b4 Westwood was folded into Westwood Pacific to become EALA, I would suggest you watch No Strings Prod video about the history of Command and Conquer
The Scrin ending with Kane taking over control is just the most badass ending I can think of. The Overlord disappearing, red interface and Kane laughing is already hyping me up to make a game like this. Brilliant, sir!
@@MrDoctorCrow Yeah, I gotta admit though the C&C3 Gameplay kinda felt a bit militia like, the faction's units used felt like medium units compared to the Tib sun units.
@@WindiChilliwack They did, though you gotta remember that over the 15 or so years between Tib Sun and Tib Wars GDI demilitarized quite a bit compared to what they were and Nod had to rebuild much of what they had as well.
Warning of long comment, I feel like sharing a personal story with you guys. So, if you hate bible-sized comments, just ignore this reply entirely. 😊👍 I sadly never got to play this game as a child, options were limited with how little money my family had back then. Ironic, because a friend of my father's gave me an entire collection of old game CD's for me to install, but I was too tunnel vision'ed into Age of Mythology and a handful of other games I played back then to even give them a thought. (mom and dad would actually try to encourage me to try them out, mainly to get me out of the "sameness" habit I had... wish I had listened to them now) Skip to the late 2000's. Command & Conquer 3 releases and I probably wouldn't even notice it, had a couple of my friends not installed and played Tib Wars while inviting me to play. I was so excited by this amazing RTS where _"you can actually play as aliens! WOW!"_ I never had money to buy me a copy of the game back then, so I always visited my friends' houses to play with them. Magical times. Fastfoward just a few years later, the early 2010's. I began to dig out the old game CDs that my father's friend had given me so long ago, all on a whim. _And then I spot..._ *"Command & Conquer: Tiberian Sun".* I still remember the sheer ecstasy I felt when I saw that. I had seen that CD case before, with the weird "Star Wars Rebel Pilot with a cyborg eye" on the cover, but I never really gave it much thought. *Now seeing the "Command & Conquer" name on it... it changed everything.* I was wise to lower my graphical expectations, obviously this would be a much different and "dated" Command & Conquer game then the one my friends had. _But this was MY Command & Conquer and it was bound to be fun in its own way!_ In fact, I only got MORE excited when I saw the Wolverine walker on the backside of the CD case, I was like "wow, I never saw any of these in Command & Conquer 3! Why? It's so cool!" (note: we still hadn't played Kane's Wrath yet 😅) So then... It is a cloudy Sunday afternoon, I start up my laptop, I open the scandisk, I place the CD on it, close the scandisk, and THEN...! 😨 *_Chills down my spine._* _I know PC games in the 90' were all full of creative Install Setup screens, _*_but NOTHING will ever come close to Tiberian Sun for me._* _The sudden grim, desolate soundtrack..._ _The constant beeping from the top right corner..._ _The futuristic-like appearence of the screen's layout..._ _The immersive atmosphere generated by the entire mixture..._ _And combined with me installing the game in my bedroom, with the lights out..._ _while outside I know it is a cloudy, grey-ish afternoon..._ *_I practically ENTERED in this._* *_Feeling like I was a lone soldier, a lone survivor, in a vast vast wasteland ravaged by war and Tiberium, inside one abandoned and battered base building, futuristic but in shambles, Ion Storms raging outside, as I try to use the base's equipment to contact someone, ANYONE out there... and no response... Just the beeping of the equipment..._* THAT is how you set the tone for your game! 😃 To this day, I think I never had a better gaming experience than when I first installed Tiberian Sun on my laptop. It was _vivid_ like nothing I had ever experienced before! At least not with gaming! And then, when I played the game, including the Firestorm expansion that came inside it (dunno if it was always like that, or my father's friend put it in there), THAT was when I fell in love with the Command & Conquer universe. Not just the games! _The world, the story itself._ Admitedly, I've yet to play the rest of the entire franchise. Particularly, Red Alert 2 and Generals. But even then, I don't think any game in the franchise will ever feel as immersive *and post-apocaliptic* then Tiberian Sun was to me. Even downloading and revisitting Tiberium Wars right now, it still doesn't deliver that feeling and I can see how fans would be disappointed by how... EVERYTHING didn't feel as alien and oppressive as the prievious entry. _I started to trully miss the Tiberium flora. It was super colorful and bright, really reshaping Earth into... a whole different planet._ And also, the more "plague-esque" nature of Tiberium crystals. While they were spawned by Blossom Trees, they could also be spawned from other crystals too, even if slower. Meaning that, if you didn't harvest them or contained them with walls, Tiberium could theoretically cover the entire map! That really adds to the theme of Tiberium being a worldwide plague! Because if GDI or Nod are not in the vicinity, there is NOTHING stopping the spread of this damn crystal! And that's terrifying! But it's not just a lore point mentioned in cutscenes, it is *represented in the gameplay!* With Tiberium possibly able to grow on the entire map if you choose to not harvest or contain any of it! That's so much more immersive and fun rather than the Tiberium Fields from the third entry, where the crystals *stops* after spreading to a certain radius from the field's center point! _And then, the Forgotten..._ :( _I agree, they should've been a fully fledged faction of their own._ _Not just mercenaries you can hire._ Also, we went from the incresibly diverse mix of units they had in Tib Sun, to just the Marauder in Tib Wars. *What happened?!* So yeah, Command & Conquer 3 is still very much fun, specially the Scrin, but Tiberian Sun will always be the superior game in my mind! Specially in how it delivers its post-apocaliptic futuristic setting so well! Plus, the Forgotten. I just love those guys. 😊 Really, the only thing I would ever wish is to simply import the Scrin as they are in base Tib Wars into the Tib Sun game, no additions or new stuff needed, at most just some minor modifications. They were my favourite aspect of C&C 3 by far and I think they could translate into C&C 2 in a very different, very unique but still very fun way! Them not having walls to contain Tiberium makes sense, they don't need to, in fact thrive the more Tiberium is spread! Plus they are a mining corporation, which probably wasn't expecting any significant resistance from any surviving lifeform, let alone the possibility of an armed civilization. (BOY, I wish I could write them freaking out upon meeting Floaters and Fiends for the first time!) Their Growth Accelerators could be placed either on the ground or on top of Blossom Trees, though I prefer on the ground, as the Scrin would have no prior data on mutated Earth life to adapt their tech before arrival. And the Growth Accelerator would RAPIDLY increase the spawn speed and growth of Tiberium crystals in its radius, a possibly pretty big radius! Making their base building much less about containing and controlling Tiberium (like GDI and Nod do, with walls and pavements) and much more about spreading Tiberium to as much of the landscape as possible! Okay, time to wrap this up. Again, sorry for the Bible of a comment. I had a real nostalgia trip reading the comments and I just had to let it all out. For those of you who read it all, first of all, you guys rock! And second, thank you very much for the patience and interest in reading this to the end! 😊
@@MrDibara It speaks volumes about the sheer quality of the world building and atmosphere that Tiberian Sun has a special place in so many peoples hearts, including mine. Especially considering the fact it was rushed, buggy, at times janky, and poorly balanced. The fact despite all of that many see it as the pinnacle of Command and Conquer, only challenged by Red Alert 2, speaks volumes to how amazing of a job was done constructing the desolate dying world feel.
Honestly, I think a really good twist would be Kane losing his chance to achieve ascension, but deciding to prioritize defeating the Scrin over lamenting his loss. Basically, the ending being that Kane takes NOD to go destroy the Scrin empire in it's entirety for denying him his chance, declaring a ceasefire with GDI and executing any NOD officer that tries to attack GDI, and begins building starships to chase down the rest of the Scrin, and find another threshold to conduct his plan.
Why declare a cease-fire on gdi, if i got the idea right, kane having merged with cabal enabled him to hack scrin from the inside, he is basically the overlord now. It is the ascension, just in different way that lets you speculate and keeps an open ending
Why construct spaceships? he has a warpgate sitting on earth and can take the war directly to them. all he needs is an activation method. and while 4's was lame, how about something we steal from the scrin command ship before it gets blown up?
I think the fact that even in interviews, Joe Kucan pretends not to know what Tiberium Twilight is, is all the green light that we need to start work on a game with this sort of layout.
As a die hard C&C fan for 20 years, this was honestly the best possible scenario I have heard for C&C4. You got me hyped for something that isn't likely going to happen any time soon or may be just never. I wish, we fans, could bring a quality cast and a developer team to make this dream come true. Subscribed brother! One vision, one purpose!
Sounds like some real end of days stuff, if it's not the Aliens that get you it will be the cyborgs or the fanatical followers of the now incensed Kane, hell even the denizens of the mutated earth are a potential knife in the back. Almost makes you feel bad for GDI, almost.
Can't find enough time to describe how beautiful was this all! Now THAT's a C&C story I want to play! The community has the ability to not only mod but also go beyond that and we've seen it throughout the years. We just a group of fans to recreate this story as gameplay, I know it can happen. This video needs to have more views and I mean it NOW!
I feel like Tiberium Essence is going to come close, though it's a rework of cnc3 not a sequel to it. However it does have all five factions Stefan wants and the faction units are similar to what he talks about. IIRC there's no release with the CABAL faction out yet, but it is in the works
@@ColdHighway7 It really amazes me what that team has done with the original RA2 story, with no malice to WW the original story is such a slap dash of locations and objectives that can be quite jarring. MO has a wonderful sense of direction and scale it still amazes me.
Nah nah, don't give up hope... given I'm going down the rabbit hole of Red Alert 2 Mental Omega soon... a faint hope in this community is there as this project could become a game as a similar mod for the expected Tiberian Sun remaster. Don't hold your breath, I won't either... but it can be done. And hey after the horrendous EA mobile crap, Dungeon Keeper also got War for The Overworld, so in the community we trust
We can only hope, that Tiberian Twilight will be left as "non canon" and this storyline would be the new original "canon". Especially the Scrin ending got me, the Kane laugh and red interface were a sight we could only hope of.
If EA actually agreed or would care to listen to the community, they would have declared 4 non canon and turned one of the several shitty mobile games they released after to give us the "True Ending" already. EA has already had plenty of opportunity to right their wrongs. It won't happen. EA is like "We did that, we gave it to you, it's canon, accept it!" and that won't change. Not today, not tomorrow, not in 10 years, and not in 100. The only way for them to write a new, different ending is for a complete reboot. Which won't happen unless AoE4 and Tiberian-Sun-Remake are both gianormous successes, and even then it's a stretch...
Just thinking on downloading RA2 Mental Omega... given how handy those guys are, and the success of the classics remastered, when we get to the gen 2 remasters... This community could potentially build this game as a Tiberian Sun remaster mod
Tiberium Essence really brings a great set of units including the one seen as a crashed unit in TibSun, tiberiumessence.fandom.com/wiki/Devastator That should tie it all up rather than EA's original
I would love to see someone in the Petroglyph Games and other former Westwood Studio employees plan on developing an alternate C&C 4, cuz the cursed one was indeed the downfall of the C&C franchise. We need the Westwood Style of C&C story. Hope our voices will be heard. Keep up the good work Stefen!
It'll be cool, but also maybe if they can make a proper RA3 too so that Yuri remains a 3rd faction, then comes Japan as the 4th. As far as nuke is a concern, that is up to Westwood. But anyway, EA isn't very generous, it won't give back the IP.
@@arrowghost but they can hire them to develop C&C games and have it like Respawn... a child that can do anything they want. also they could show the connections of RA and the tiberium world since... kane is there too.
@@arrowghost Honestly, I don't think RA3 needs any rewriting, especially since there's already multiple things worth exploring. I can also assume if Yuri were to be coming back, it would have to involve Yuriko in some way, especially since her story in Uprising literally ends with her asking "now what?". I'd also be interested in seeing if/how they could bring him back in the RA3 timeline. I dunno, maybe in the RA3 timeline he's just some psychic guru guy who never left Transylvania.
Damn, removing the Nod walkers is a painful moment, actually according to the mod, Tiberium Essence, here's a writing from the Avatar article, "The Core Defender husk that was left behind. Even though Nod weren't able to fully replicate the husk, it was more than enough to give them the technology to create the Avatar."
One thing I would build on this idea with? Play up the Forgotten's scavenging more. If they're going to be picking the bones of battlefields past, it's not likely they'll take much intact...opening the door to some really creative concept art due to what few vehicles they have being hybrids. A Mammoth Mk.I with scarred, beaten, and battered armor...but a Scrin shield, or a NOD buggy with some GDI bits carrying one of the mini-laser turrets from TibWars. And that concept art of one of Cabal's units, the wheeled bug thing...almost implies that part of his campaign would involve assimilating some Scrin units. Goosebump-inducing stuff, Stefan...
I can imagine that we can already get the play styles of each faction already pretty much down. GDI would rely on walkers, tanks, and aircraft, pretty much a late game faction. Nod would rely on hit and run tactics with amix of numbers. The Scrin would rely on tricks and traps as well as Superior aircraft. The Forgotten would be tanky and will be able to heal quickly in Tiberium, creating a faction that could be always aggressive even if they're quite slow. And Cabal could be high damage and numbers based, I could even imagine they're being a gimmick where weaker cabal units could sacrifice themselves to reanimate a unit to another cyborg.
Now this is canon. I'd pay 3 times the amount to play this game as compared to what C&C4 cost. Having 5 campaigns is just immaculate.... Like Emperor Battle for Dune on steroids. Wonderful work as always, Stefan!
Even though I don't like dreaming about how dead game series would be developed further ("what if..." moment, yeah)... but I find your thought rather appealing and fleshed out ! Especially like Scrin campaign - not many games have "bad endings" like this and I would definetly pay to see Earth turn into the barren, filled with tiberium, desolate world But yeah, great video !
Thank you so much! Yeah, I'm usually with you on avoiding idle fan speculation since it's not too important, but I felt C&C4 could be an exception since it's universally rejected, and since with it removed we kind of have a cliffhanger of a sort with no new games on the horizon Cheers!
honestly I wouldn't call that a bad ending. It's rather, TRUE ending. Like I would see all 4 campaigns to have "good ending", while the Scrin would be true ending, that is the most accurate. Besides, Kane lives.
Most games tend to have a bad ending just tacked on just becouse but it very rarely feel impactful. There is ofc a very simply reson to why companys dont develope a canon bad ending in there games. It kills any future game developments becouse when mankind losses for the most part mankind gets wiped out, planet destroyed or such things and it is near impossable to make a sequel with that ending being the true ending.
A desolate world? Kane’s plan failed? How about Kane being trapped in the cold, barren tiberium fields and being cursed to live alone, bearing his undying mark and taking up refuge in the lands of nod?
Honestly, this has a lot of potential as a community project. A major overhaul mod for C&C 3, that is. I'm sure the right team could even convince Kane's actor to reprise his role for this if they tried hard enough. A lot of the necessary assets already exist in mods like Tiberium Essence. It's not ideal, but it's far more feasible than EA approving a project like this. If I had any experience working with the Sage engine, I'd try and orchestrate this myself, but unfortunately my group neither has the resources nor the experience to do this justice.
For the campaigns dealing with the Forgotten and Cabal, they could be done in the same vein as Covert Operations missions in the older titles and some mods. 10-15 missions split between those two factions whit challenging scenarios, and a tiny story. With the Cabal short story missions focusing on backing up the data and trying to escape with the story going to him failing and being destroyed, or escaping underground deeper into the planets crust while leaving the top side and no trace of his escape. And with the Forgotten short story missions focusing on fighting back the Scrin using their cool new powers, consolidating resources, stealing tech from all other factions, and uniting some nomadic Forgotten tribes
I would not mind paying a fair amount of money to play this game. You could even give some deeper lore about Kane's origin story in the Scrin campaign. That would be amazing!
For gameplay to make sense, especially the mutants. I can say, make the Forgotten plays out like GLA from generals, since the resources Forgotten has are scarce, a more into like hit and run like Nod but make them more cheaper and less resistant to damage. Forgotten will play out as that annoying harassing bases type gameplay like GLA and Black Hand did. To counter the drawbacks from not having any aerial units, their defense structures must be designed to be versatile in order to hold out both land and aerial units, units designed to swap between anti air and anti-surface kinda like Japan played out in RA3. Like you said, adding The Forgotten for the DLC is a way better idea since they don't hold a significant role than GDI or Nod based on both influence, region control, and unity. Both Forgotten and CABAL must have different set of DLC. Forgotten will play out like GLA did, but more versatile for skirmish battles, since they somehow managed to stole plans from both GDI and Nod to strengthen itself. As for CABAL, will be CABAL, combination between Marked of Kane and CABAL based units in Firestorm, straightforward, some twists might make CABAL interesting, but I can't think of any at the moment I wrote this comment. Just my thoughts, probably someone has a better view on how to create a better gameplay for Forgotten and CABAL, thanks for reading anyway.
@@insertcoolnamehere937 Already said this in some other comment, but "good guy Forgotten Dr Thrax" would be amazing, specially against the Scrin. *_"You will come for the Tiberium,_*_ but you will stay..._ BECAUSE YOU'RE DEAD! _HEE HEE HEE HA HA HA HA!!"_
Perhaps the Forgotten can inherit the GLA's scrap upgrade mechanic, making their weapons stronger the more they last longer and the more enemy units get killed.
Why didnt no one from Petroglyph Games hired you yet? This was so perfect. I had chills at the plot twist at the end. Keep up the work. You are amazing!
@@DJTourniquet You know, Firestorm introduced the Fist of Nod as a mobile war factory, no? What if Mammmoth Mark 3 was GDI's answer to that on top of Mark 2's weapons? How about adding a lesser version of MARV's harvesting abilities for the ultimate terrestrial battle vehicle. A TRUE middle finger to the Scrin. Mammoth Mark 3, codenamed Gaia.
I love the idea of an ultimate Scrin victory as an alternate ending but if you really want a twist that calls back to unused story concepts... Scrin warning alarms Blair out, alerts signaling that forces are rapidly appearing on the Lunar surface. The scrin can't comprehend how, it shouldn't be possible. The Hell March pipes in and Yuri's voice echoes in the distsnce. Maybe add one final fun DLC mission pack showing Red Alert Units fighting the Scrin. Nother serious just a little fan service. Go all ham ;)
I would love to play this game and see how the GDI expanded their reclamation efforts. Maybe even having a branching campaign going into a forgotten victory
This makes me actually sad! The massive potential that Kane's Wrath left for the lore and the massive disappointment that [REDACTED] left us with! There are so many loose threads in the lore and we'll never get a conclusion to one of the most interesting stories ever made for a video game franchise! Dude... Why did you have to remind me of all that I can't have?! Fine! Have all the likes, dammit! You damn well deserve it!
Kane laughing in the end really chills my spine. Tiberian series has always been a post apocalyptic genre at its best, a gloomy future where hope can be hardly imagined. Even if this alternative story is just a daydream, but it's a thing worth to dream about. Nothing can stop the messiah, even the superior extraterrestrial itself.
Jim Vessela - Get this made dammit, even if we have to crowd fund it. With no microtransactions, no paid dlc and no always online requirements, and it needs to be an RTS, not an RTT/MOBA
A lot of fans already did that. Twisted Insurrection: Nod wins the 1st Tiberium War forcing GDI on the run and losing all support. Which makes and interesting twists in Subfactions as we get to see Nod going powerhouse. Adapting GDI's original trope while GDI becomes the Subversive, which is Nod's specialty. And a new faction joins the fray: Globotech, a for profit organization who seeks to monopolize Tiberium for their gain. The Second Tiberium War: GDI becomes corrupt, a rebellion which splits the GDI while Nod takes advantage of the truce to puppet GDI Tiberium Crisis: A retelling of CNC3 and CNC4, and links it to Yuri's Revenge. On how GDI become GDI and Nod become Nod. Where we get to see what if the Scrin breaks up during the invasion of Earth, and both GDI and Nod capitalize on the split in Scrin to get what they want. For GDI, Elimination of all Tiberium at all costs, For Nod, the Tacitus and control of the tower.
Stefan, you just saved the end of the C&C lore. You did something incredible. Kane would be proud. I also have a suggestion - in the endgame, Nod can work with GDI to create a weapon, which can destroy the Overlord. As the sonic technology of GDI requires Tiberium for power, GDI and Nod can combine the sonic and liquid Tiberium technologies to create a weapon, like a liquid Tiberium powered spacegoing missile, which, when impacting the Overlord spacecraft, will unleash a devastating sonic wave. In order to enhance the damage, GDI may include as many Ion cannons as possible to assist. With Scrin gone and Kane ascended, Cabal will no longer be needed, GDI and Nod will have formed an alliance for the good of mankind and would work together to bring most of the yellow zones back to blue zones. The Forgotten will also not be forgotten - their aid to destroy the Scrin ground forces won't go unnoticed. Their top researchers will aid the new Alliance in obtaining more in-depth information on Tiberium and tiberium-based life-forms, in order to find a cure for T-poisoning, so they can save as many of those who live in yellow and red zones and are affected by Tiberium as possible. In return, they would live as free people and will have access to all Scrin and Cabal technology which had remained on the battlefield. Thus will conclude the epic Tiberium saga. Or will it? After all, KANE LIVES, always.
This is fucking amazing, the only change I would make is a full CABAL campaign with a victory scenario for my murderous AI boy. CABAL spends the campaign fighting GDI, finish off Kane for good and countering the full might of the Scrin invasion, but a major focus could also be CABALs war with himself, maybe wrestling with fragments of LEGION or even Kane left in him as CABAL gradually spirals into a sort of existential crisis. With both GDI and Nod dealt with, the final mission could instead involve CABAL attempting to hack into and take control of the Scrin command ship, giving him control of the Scrin forces on earth. From there, CABAL could finish off humanity, take control of the Scrin, and begin expanding his reach across the stars, or have a kind of bitter ending where CABAL realizes with humanity dead there's nothing left to really do. Hell you can even have a similar twist ending to the Scrin one with the implication that pieces of LEGION or even Kane are still left somewhere in him. Idk point is CABAL deserves an ending of his own.
I'd happily habe have full scrin campaigning as for the ending when u have the nof logo. Would be great to have "you can't kill the messiah" message as it could be an impression that kane is taking back control of the scrin because of him being vivisection.
I'm pretty happy with what you've done here. I'd agree that the details of Ascension being left a bit vague is actually a story plus rather than laziness. I also love how you have Kane win either directly or indirectly. That feels right to me.
That chuckle at the end! Absolute madlad! Thank you for this. I felt so devastated with C&C4 when it came out. C&C3 holds a very special post in my heart, when we used to play it in college LANS during my bachelors - those were the days! You earned my sub!
This is a very fascinating video, I think your concept for a story was excellent and this is my favourite video from your channel yet. However, i've got a few things to say because this is a subject i've been pondering myself. Since the Forgotten formed a reluctant alliance GDI, they might not need their own campaign, there could be individual missions in the GDI campaign where you specifically take command of a forgotten force to complete a certain objective only they can do. (as per the story) Not to mention that some missions can have the player utilise both GDI and the forgotten forces at the same time. This is similar to Tiberium sun except the forgotten have a fully fleshed out arsenal. Also working with forgotten could be optional in the campaign. Something similar can happen with NOD if they defeat CABAL and appropriate CABAL tech and thus you can have both factions at the same time. Kane or one of his subordinates reestablishes the "Marked of Kane" And in a situation where GDI and NOD work together the player can utilise both factions or the forgotten and/or the aforementioned appropriated CABAL tech. The game would challenge the player by getting them to test not only the strengths and weaknesses of the factions but how they complement each other. Not to mention the Scrinn have mind control technology so they could puppet captured units of all the other factions and and pit them against the player. In the final mission you could face all 5 factions with the Scrinn holding the centre of the enemy encampment. (I am aware this is similar to Yuri, but the challenge presented by the combined arsenals would be challenge for a final mission. Otherwise you could write a reason why splinters of all 5 factions have come together to face you for a myriad of political, personal or ideology reasons. Mind control is a much simpler reason and easier to write) Anyway, that's just my thoughts and i appreciate anyone taking the time to read this whoever you are. I'd also appreciate any feedback.
Wouldn't this be an epic finale of the Tiberium saga, a proper way to immortalize the franchise and the memories of the global generation that grew up enjoying it. Thanks for making this video, in some way it helped me make peace with how it ended. EA was never gonna make something like this, their business model simply disallow it and the same goes for any other corporation.
Cool stuff, maybe you can do some more "writing", what could have been with C&C3; not even if they kept Tiberium the plant-based lifeform; but stuff they seemed to have planned, but was cut: Nod Campaign: Kilian Qatar is practically the second in command of the Brotherhood; somebody who seems to have forged the Brotherhood anew in the absence of Kane between TW2 and TW3; something I very much prefer over Kane's Wrath storyline. She even straight up commands you, not to mention shares her doubts about Kane with you. Why? More than that, in the mission where you take her down, she actually pleads with you during the gameplay for you to join her... Why!? These sections don't make much sense, unless... GDI Campaign: you have destroy Temple Prime with the Ion Cannon, and FMV plays in the middle of the level and Boyle orders you to use the Ion Cannon, while Granger tells you not. You are forced to use the Ion Cannon, LT explodes, and in the next mission, or the one after that, Granger tells you about Boyle being deposed essentially, then inexplicably Boyle shows up again, telling you to join him; which then doesn't do anything. Why? Just like with the Nod Campaign these sections don't make sense unless... It was originally planned for you to actually be able to choose to join Boyle and Qatar, depending on what you did in the mission. Join Boyle, get rid of Granger, become the new supreme general of GDI, and create an even nastier, even more corrupt, perhaps even outright evil GDI. And on the side of Nod, depose Kane; perhaps even kill him; make Qatar the new supreme prophetess of Nod; and reforge Nod into something that is at once, even nastier, deadlier and more destructive toward GDI, and even more fanatical devotion to Tiberium and its promises, while at the same time being far kinder and gentler to its own. You have to wonder when the decision was made to axe these alternate campaigns if I'm right about this. Are there still unused FMVs of these alternate campaigns, considering ember of them seem to remain in the game? Or was it axed before, scripts hastily rewriting, so those embers remained in the script and they were never filmed. Was there originally an option not to fire the Ion cannon on the Temple; to do it the hard way; with an alternate campaign that lacked the arrival of the Scrin; or would the Scrin arrive in all the campaigns. Anyway, what you think would, or should have been in those alternate campaigns?
In early community meetings at TW, there were articles mentioning that the Nod campaign would initially give players the option to follow Kane or Kilian, The story of KW Act 1 did not exist initially, and was added due to the general reaction of players who needed the story between FS-TW. Since TW's development cycle was only 11 months and KW only 9 months, we can guess how many interesting things EALA actually gave up because of time.
I JUST LOVE IT! Wonderful idea.... The Scrin twist at the end is just *chef's kiss* I would add a wink, being the last words spoke by the Overlord: "One vision, one purpose...."
Man this is just the perfect outline. Fanservice in the purest sense, but in a way that makes sense and has continuity, and isn't just mindless pandering. I'd throw money at you to make this a reality if we could.
Something that comes to mind immediately is sort of a self fulfilling prophecy idea in which Kane does indeed ascend but realizes that in order to get to this point he has to apply changes to the timeline such that he would be afforded this chance in the first place. It would explain the unexplained parts of Kane (or whatever that mystery person is) who appears to show up throughout the various franchises as an instrument that subtly guides the turn of events.
Nah, we need the avatar walker for Nod. It's so awesome when it has a flame thrower. And we also need black hand flame troopers. By the way, I got GOOSEBUMPS when you described the Scrin ending and Kane's laugh rolled in.
I didn't get to play all of the CnC games especially the Tiberium series, and I kinda bad at RTS. But I do really love the background story of these games. Thank you for putting all the videos regarding it, and this one is just superb!
This route for lore would be an ultimate conclusion and I am already wanting to consider this canon. The design choices are so entwined with the story points and previous aesthetics to create both nostalgia and excitement for new factional creations! It's such a well considered take.
I would also bring back Slavik :p His death could have been a cover up or a means to transfer him to a more hidden, 'private' part of the Brotherhood - as a gift from Kane to Slavik for reuniting Nod and for being one of the few true Nod loyalists.
I have been playing these games for the better part of 15 years and never in my life have I thought I need this untill now, Believe me when I say I want to see this idea, this concept come to fruition and it saddens me that we might never see such an amazing story come to light. Keep up the great work my friend
This is... honestly, AMAZING. And I love the CABAL logo you guys came up with! Seriously, this is what Tiberium 4 should've been. Or should be in the future.
Now do your version of what the game after Firestorm would’ve been about. I would love to hear you talk about Kane, Slavik, CABAL, etc. who was controlling who during that crisis?
Can't believe I missed this video, I absolutely love your ideas for a fixed C&C 4. I myself have thought it'd be cool if Kane's potential biblical origin was played up and GDI couldn't kill him, having to exile him to a orbital prison that was self-sufficient that orbited a black hole upon a GDI victory to be rid of him forever. I do like your nod and twist scrin endings, but like you, not much of a writer xD. Keep up the amazing videos dude!
While I'd only say I'm a casual fan of C&C, having played through almost all the games fully and roughly knowing the lore, the amount of work and passion you put into these videos and particularly this one is phenomenal. The way you edit and put clips together from the games where relevant is extremely effective. I love that you always pull from historical samples to support your claims and give even the oldest of the C&C franchise entries some screen time and try to integrate them. Extra props for always giving at least a small nod to Dune, which deserves so much more support than it gets. Thank you.
Two things.... First and formost I loved the whole concept and the story is just a pure gem and here we come to the second part..... "You can't kill the Messaiah"....just this.... :) Your videos are awsome keep up the good work...
Wow! You should really pitch this concept to the game developer. It's fantastic. I'm one of those guys which played all (except nr 4) C&C games right from the beginning in the '90.
Looking back at Kane's Wrath, it would be amazing if the Global Conquest mode returned as well. Imagine this time having 5 factions to choose from, each with their own objectives.
This is a great idea. Since Petroglyph's game engine can handle 5 factions just like in Grey Goo. In terms of the campaign, the main game would have GDI, NOD and Scrin, and a bit of The Forgotten and Cabal mixed to it. But, if there's an Expansion, would to love see The Forgotten and Cabal be the main story point till the end of the entire game expansion, something like we see for C&C 3 & Kane's Wrath, you have a bit of time jump/skip here and there for the expansion. And there was also sub factions introduced.
That would be a massive undertaking, but hey, we have Mental Omega out there. If you could ever find enough talented mod makers, light a spark of interest in them, then everything is possible! I would love to see game like that, even if it would be on older game engine.
This is too perfect. A perfect ending to cap off the franchise, as this epic showdown between all 5 factions and the "best of" series of the iconic original two, making for this epic apex game for the franchise, and then, when you think it's over.... there's still room for the franchise to evolve and take the fight as GDI vs Nod.... IN SPACE. Would be incredible. I hope someone makes a mod some day at least.
That is some Epic Storytelling! 🔥🔥🔥 I would love to play a CnC game with a story like that 👌🏾 If I had the money, I would enlist No Strings to write me up a script/Story Arc for a game and pay him very handsomely 👍🏾.
To expand on this with some game design ideas; I could see the campaigns for this idea taking the form of a dynamic map akin to Dawn of War or Dune, whilst harking back to the classic maps displayed in tibdawn and tibSun. This map consists of territories that are being contested by the various factions and carry with them various bonuses. Story centric missions are scattered across this map, leading to dynamic storyline for each playthrough, with certain missions only unlocking once others are complete - think xcom 2s handling of story missions alongside 'normal' ones. The player is then given the open task of bringing the cybernetic and mutant forces to heel whilst at the same time tying to hold back the grossly overpowering scrin invasion force. I do like the idea of the nod missile tech being the solution to the scrin apocalypse and I'd have a suggestion to go it; the world altering missile. Semi-retcon it as Kanes early experiments with liquid tib catalyst missiles but on a planetary scale. The factions basically squabble over who gets to jam it up the overlords nose. And a final thing for a lore perspective - considering the Cabal/Kane overlap is a thing, then perhaps cabals final goal could be to leave the planet - an ascension of his own in a way - offering to take his 'sibling' legion with him. Perhaps he concluded that the planet is doomed and that tiny fragment of kane in him just wants to leave.
I think Cabal and the Forgotten could have a handful of missions each within the Nod and GDI campaigns respectively, once those alliance are properly reestablished.
Kane taking control of the Scrin... That would be quite a twist.
Or that Kane was a scrin banished to earth to oversee the transforming of the planet, and in rage planed to use them to get back to ichor hub or whatever the scrin homeworld is?
@@Bloodarcher43 I don't think the Scrin were ever humanoid to begin with.
@@moved5600 Who said he had to be humanoid?) What it takes for a supreme being to control (or inhabit) sertain human, thus transending him to near immortality, granting vaste knowlenge or tiberium and scrin, though some of it may be lost due to limits of human brain. And some of his psykic powers may still linger inside, making him bewitchingly persuasive, so men he led would die for him. Don't it rings any bells?
so all that: a century of war on the tiberium infested planet was done, so that a space shrimp, posing as Kane would get a promotion to a bigger and better office?
@@echofive8295 Good theory.
it ends with "you can't kill the messiah"
That would be a good twist! 👍
From Messiah to God
Kane now has the universe to himself to spread his influence
KANE LIVES IN DEATH! ✊😁
Would be awesome
that would be the cherry on the top for such an amazing looking game
I melted when you said: "We are talking about the return of Titans"
I was like FUCK YEAH
just ad an infantry fighting compartment and let the fun begin.
STEEEEL TALONS
Attack on Titanfall
Steel talons' armour and zocom infantry becoming standard. *Chef kiss*
No Strings Prd: *comes up with remake plot for C&C4*
Modding Community: 0_0
Modding Community: 0_0... >:D
....Tbh when he mentioned the psionic, stealth unit, i remembered Malver.
there was a death mod called tiberian eclipse which tried to remake C&C 4 but died because of lack of support
@@silo1991 Check out Shattered Paradise for Tiberium Sun.
@@calebh373 Or more accurately, a re-imagining of TibSun for OpenRA.
Let the man ascend ffs
@Eli Nelson nah is not like he started 3 world wars for it
@@bernholtz1 4 if Kane was instrumental in convincing Stalin that the conquest of Europe (along with China) was not only a possibility but in the best interest of Soviet Russia
Nah. You need him for future games so he can never ascend!
I already accept this cannon more than I do the actual C&C4
yeah
What c&c4?
Somewhere out there, in a parallel universe, Westwood Studios is still alive, and after many years of delay perfecting the game, they just released Command & Conquer 4: Tiberian Twilight. And the fans don't know it, but they'll be left speechless by the Scrin ending.
if ONLY :')
C&C 3 was supposed to be an mmo
i am actually okay with 4 storyline it makes sense.
@@Morgomir09 C&C 3 was supposed to be an 3D remake of TD+TS with patches and expansion campaign to explain what is going on between the two.
@@Saviliana @Saviliana not the first version of it, back b4 Westwood was folded into Westwood Pacific to become EALA, I would suggest you watch No Strings Prod video about the history of Command and Conquer
well it's better than "we've found a really neat way to add tiberium to our game" C&C4
I'd totally play this one!
Word
And here I witness, No Strings PD saving the C&C Lore!
The Scrin ending with Kane taking over control is just the most badass ending I can think of. The Overlord disappearing, red interface and Kane laughing is already hyping me up to make a game like this.
Brilliant, sir!
this is weirdly nostalgic
reminds me of how dark and creepy Tiberian Sun felt like when we played it as kids
Tibsun was more dystopian future than C&C3 ever was
@@MrDoctorCrow Yeah, I gotta admit though the C&C3 Gameplay kinda felt a bit militia like, the faction's units used felt like medium units compared to the Tib sun units.
@@WindiChilliwack They did, though you gotta remember that over the 15 or so years between Tib Sun and Tib Wars GDI demilitarized quite a bit compared to what they were and Nod had to rebuild much of what they had as well.
Warning of long comment, I feel like sharing a personal story with you guys.
So, if you hate bible-sized comments, just ignore this reply entirely. 😊👍
I sadly never got to play this game as a child, options were limited with how little money my family had back then. Ironic, because a friend of my father's gave me an entire collection of old game CD's for me to install, but I was too tunnel vision'ed into Age of Mythology and a handful of other games I played back then to even give them a thought. (mom and dad would actually try to encourage me to try them out, mainly to get me out of the "sameness" habit I had... wish I had listened to them now)
Skip to the late 2000's. Command & Conquer 3 releases and I probably wouldn't even notice it, had a couple of my friends not installed and played Tib Wars while inviting me to play. I was so excited by this amazing RTS where _"you can actually play as aliens! WOW!"_ I never had money to buy me a copy of the game back then, so I always visited my friends' houses to play with them. Magical times.
Fastfoward just a few years later, the early 2010's. I began to dig out the old game CDs that my father's friend had given me so long ago, all on a whim.
_And then I spot..._ *"Command & Conquer: Tiberian Sun".*
I still remember the sheer ecstasy I felt when I saw that.
I had seen that CD case before, with the weird "Star Wars Rebel Pilot with a cyborg eye" on the cover, but I never really gave it much thought. *Now seeing the "Command & Conquer" name on it... it changed everything.*
I was wise to lower my graphical expectations, obviously this would be a much different and "dated" Command & Conquer game then the one my friends had. _But this was MY Command & Conquer and it was bound to be fun in its own way!_
In fact, I only got MORE excited when I saw the Wolverine walker on the backside of the CD case, I was like "wow, I never saw any of these in Command & Conquer 3! Why? It's so cool!" (note: we still hadn't played Kane's Wrath yet 😅)
So then...
It is a cloudy Sunday afternoon,
I start up my laptop,
I open the scandisk,
I place the CD on it,
close the scandisk,
and THEN...!
😨
*_Chills down my spine._*
_I know PC games in the 90' were all full of creative Install Setup screens, _*_but NOTHING will ever come close to Tiberian Sun for me._*
_The sudden grim, desolate soundtrack..._
_The constant beeping from the top right corner..._
_The futuristic-like appearence of the screen's layout..._
_The immersive atmosphere generated by the entire mixture..._
_And combined with me installing the game in my bedroom, with the lights out..._
_while outside I know it is a cloudy, grey-ish afternoon..._
*_I practically ENTERED in this._*
*_Feeling like I was a lone soldier, a lone survivor, in a vast vast wasteland ravaged by war and Tiberium, inside one abandoned and battered base building, futuristic but in shambles, Ion Storms raging outside, as I try to use the base's equipment to contact someone, ANYONE out there... and no response... Just the beeping of the equipment..._*
THAT is how you set the tone for your game! 😃
To this day, I think I never had a better gaming experience than when I first installed Tiberian Sun on my laptop.
It was _vivid_ like nothing I had ever experienced before! At least not with gaming!
And then, when I played the game, including the Firestorm expansion that came inside it (dunno if it was always like that, or my father's friend put it in there), THAT was when I fell in love with the Command & Conquer universe.
Not just the games! _The world, the story itself._
Admitedly, I've yet to play the rest of the entire franchise.
Particularly, Red Alert 2 and Generals.
But even then, I don't think any game in the franchise will ever feel as immersive *and post-apocaliptic* then Tiberian Sun was to me.
Even downloading and revisitting Tiberium Wars right now, it still doesn't deliver that feeling and I can see how fans would be disappointed by how... EVERYTHING didn't feel as alien and oppressive as the prievious entry.
_I started to trully miss the Tiberium flora. It was super colorful and bright, really reshaping Earth into... a whole different planet._
And also, the more "plague-esque" nature of Tiberium crystals.
While they were spawned by Blossom Trees, they could also be spawned from other crystals too, even if slower. Meaning that, if you didn't harvest them or contained them with walls, Tiberium could theoretically cover the entire map!
That really adds to the theme of Tiberium being a worldwide plague! Because if GDI or Nod are not in the vicinity, there is NOTHING stopping the spread of this damn crystal! And that's terrifying! But it's not just a lore point mentioned in cutscenes, it is *represented in the gameplay!* With Tiberium possibly able to grow on the entire map if you choose to not harvest or contain any of it!
That's so much more immersive and fun rather than the Tiberium Fields from the third entry, where the crystals *stops* after spreading to a certain radius from the field's center point!
_And then, the Forgotten..._ :(
_I agree, they should've been a fully fledged faction of their own._
_Not just mercenaries you can hire._
Also, we went from the incresibly diverse mix of units they had in Tib Sun, to just the Marauder in Tib Wars.
*What happened?!*
So yeah, Command & Conquer 3 is still very much fun, specially the Scrin, but Tiberian Sun will always be the superior game in my mind!
Specially in how it delivers its post-apocaliptic futuristic setting so well!
Plus, the Forgotten. I just love those guys. 😊
Really, the only thing I would ever wish is to simply import the Scrin as they are in base Tib Wars into the Tib Sun game, no additions or new stuff needed, at most just some minor modifications.
They were my favourite aspect of C&C 3 by far and I think they could translate into C&C 2 in a very different, very unique but still very fun way!
Them not having walls to contain Tiberium makes sense, they don't need to, in fact thrive the more Tiberium is spread! Plus they are a mining corporation, which probably wasn't expecting any significant resistance from any surviving lifeform, let alone the possibility of an armed civilization. (BOY, I wish I could write them freaking out upon meeting Floaters and Fiends for the first time!)
Their Growth Accelerators could be placed either on the ground or on top of Blossom Trees, though I prefer on the ground, as the Scrin would have no prior data on mutated Earth life to adapt their tech before arrival.
And the Growth Accelerator would RAPIDLY increase the spawn speed and growth of Tiberium crystals in its radius, a possibly pretty big radius! Making their base building much less about containing and controlling Tiberium (like GDI and Nod do, with walls and pavements) and much more about spreading Tiberium to as much of the landscape as possible!
Okay, time to wrap this up.
Again, sorry for the Bible of a comment.
I had a real nostalgia trip reading the comments and I just had to let it all out.
For those of you who read it all, first of all, you guys rock!
And second, thank you very much for the patience and interest in reading this to the end! 😊
@@MrDibara It speaks volumes about the sheer quality of the world building and atmosphere that Tiberian Sun has a special place in so many peoples hearts, including mine. Especially considering the fact it was rushed, buggy, at times janky, and poorly balanced. The fact despite all of that many see it as the pinnacle of Command and Conquer, only challenged by Red Alert 2, speaks volumes to how amazing of a job was done constructing the desolate dying world feel.
Honestly, I think a really good twist would be Kane losing his chance to achieve ascension, but deciding to prioritize defeating the Scrin over lamenting his loss. Basically, the ending being that Kane takes NOD to go destroy the Scrin empire in it's entirety for denying him his chance, declaring a ceasefire with GDI and executing any NOD officer that tries to attack GDI, and begins building starships to chase down the rest of the Scrin, and find another threshold to conduct his plan.
This is very Genghis Khan ultimate revenge before death type stuff. I could imagine Kane getting this pissed.
....So, next up: c&c5: Tiberium Star
I kinda of like that as a twist too--real character development there that also seems good.
Why declare a cease-fire on gdi, if i got the idea right, kane having merged with cabal enabled him to hack scrin from the inside, he is basically the overlord now. It is the ascension, just in different way that lets you speculate and keeps an open ending
Why construct spaceships? he has a warpgate sitting on earth and can take the war directly to them. all he needs is an activation method. and while 4's was lame, how about something we steal from the scrin command ship before it gets blown up?
I think the fact that even in interviews, Joe Kucan pretends not to know what Tiberium Twilight is, is all the green light that we need to start work on a game with this sort of layout.
As a die hard C&C fan for 20 years, this was honestly the best possible scenario I have heard for C&C4. You got me hyped for something that isn't likely going to happen any time soon or may be just never. I wish, we fans, could bring a quality cast and a developer team to make this dream come true. Subscribed brother! One vision, one purpose!
we should petition Petroglyph to do it. After all, most of them are original westwood studio dev which did a marvelous job on remastering C&C1 and RA1
Yeeeesss! Totally agree.
We need modders who can make this scenario possible
Nice Combine Soldier pfp.
In one way or another, Kane lives! (in our heads anyway)
Sounds like some real end of days stuff, if it's not the Aliens that get you it will be the cyborgs or the fanatical followers of the now incensed Kane, hell even the denizens of the mutated earth are a potential knife in the back. Almost makes you feel bad for GDI, almost.
Hell GDI work harder effort of repairing earth.
Can't find enough time to describe how beautiful was this all! Now THAT's a C&C story I want to play!
The community has the ability to not only mod but also go beyond that and we've seen it throughout the years.
We just a group of fans to recreate this story as gameplay, I know it can happen. This video needs to have more views and I mean it NOW!
Basicly we need a series going into depth of this story idea
With mods out there like Mental Omega, its achievable
I feel like Tiberium Essence is going to come close, though it's a rework of cnc3 not a sequel to it. However it does have all five factions Stefan wants and the faction units are similar to what he talks about. IIRC there's no release with the CABAL faction out yet, but it is in the works
@@squishymusic9723 The way Mental Omega was written was fantastic. I enjoyed the much darker tone of it compared to the original RA2 and YR
@@ColdHighway7 It really amazes me what that team has done with the original RA2 story, with no malice to WW the original story is such a slap dash of locations and objectives that can be quite jarring. MO has a wonderful sense of direction and scale it still amazes me.
Man you get me hyped for something that might not even end up existing ever
pbs.twimg.com/media/DJfmjuDUMAARBtC?format=jpg&name=large
Nah nah, don't give up hope... given I'm going down the rabbit hole of Red Alert 2 Mental Omega soon... a faint hope in this community is there as this project could become a game as a similar mod for the expected Tiberian Sun remaster.
Don't hold your breath, I won't either... but it can be done.
And hey after the horrendous EA mobile crap, Dungeon Keeper also got War for The Overworld, so in the community we trust
@@NoStringsPrd Can ya give the name of the song of the GDI part ?!! :y
Modding could make this exist
@@heartbreakmanNo1 If no one got back to you yet, it's "Stomp" by Frank Klepacki
We can only hope, that Tiberian Twilight will be left as "non canon" and this storyline would be the new original "canon". Especially the Scrin ending got me, the Kane laugh and red interface were a sight we could only hope of.
If EA actually agreed or would care to listen to the community, they would have declared 4 non canon and turned one of the several shitty mobile games they released after to give us the "True Ending" already.
EA has already had plenty of opportunity to right their wrongs. It won't happen. EA is like "We did that, we gave it to you, it's canon, accept it!" and that won't change.
Not today, not tomorrow, not in 10 years, and not in 100.
The only way for them to write a new, different ending is for a complete reboot. Which won't happen unless AoE4 and Tiberian-Sun-Remake are both gianormous successes, and even then it's a stretch...
*Gasps* There was a C&C4?
But seriously, can't wait to see the rewrite. So much potential built by the previous games wasted
that I call him being hypocrit.... all my comment be denied or ignore
ooh this gonna be good!
Yo!
Your presence has been noted.
That Scrin Ending is canon to me now.
There's some serious spook factor of the Scrin winning...and then Kane goes full "You can't kill the Messiah."
@@JuliusClonkus I'm a god! How can you kill a god?
@@Talon1124 Kane doesn't claim to be a god...but he is a close second.
As per his own words.
Just thinking on downloading RA2 Mental Omega... given how handy those guys are, and the success of the classics remastered, when we get to the gen 2 remasters...
This community could potentially build this game as a Tiberian Sun remaster mod
Tiberium Essence really brings a great set of units including the one seen as a crashed unit in TibSun, tiberiumessence.fandom.com/wiki/Devastator
That should tie it all up rather than EA's original
It would be funny if sometime, like tomorrow, we suddenly hear "C&C 4 reveal trailer!"
I would love to see someone in the Petroglyph Games and other former Westwood Studio employees plan on developing an alternate C&C 4, cuz the cursed one was indeed the downfall of the C&C franchise. We need the Westwood Style of C&C story. Hope our voices will be heard. Keep up the good work Stefen!
It'll be cool, but also maybe if they can make a proper RA3 too so that Yuri remains a 3rd faction, then comes Japan as the 4th. As far as nuke is a concern, that is up to Westwood.
But anyway, EA isn't very generous, it won't give back the IP.
@@arrowghost but they can hire them to develop C&C games and have it like Respawn... a child that can do anything they want.
also they could show the connections of RA and the tiberium world since... kane is there too.
@@arrowghost I think yuri is finished either ending.
@@arrowghost Honestly, I don't think RA3 needs any rewriting, especially since there's already multiple things worth exploring. I can also assume if Yuri were to be coming back, it would have to involve Yuriko in some way, especially since her story in Uprising literally ends with her asking "now what?". I'd also be interested in seeing if/how they could bring him back in the RA3 timeline. I dunno, maybe in the RA3 timeline he's just some psychic guru guy who never left Transylvania.
@@arrowghost if command and conquer is truly dead why did it get a remaster.
You're a bold man to take on that black spot of CnC history, but I feel like you did it justice, I'd definitely play that game with you story.
Damn, removing the Nod walkers is a painful moment, actually according to the mod, Tiberium Essence, here's a writing from the Avatar article, "The Core Defender husk that was left behind. Even though Nod weren't able to fully replicate the husk, it was more than enough to give them the technology to create the Avatar."
That explains why Nod would lose the Avatar if CABAL comes back.
@@scottm8292 *Psycho motherfucking AI!* DX
__Me, a certified Avatar lover
One thing I would build on this idea with? Play up the Forgotten's scavenging more. If they're going to be picking the bones of battlefields past, it's not likely they'll take much intact...opening the door to some really creative concept art due to what few vehicles they have being hybrids. A Mammoth Mk.I with scarred, beaten, and battered armor...but a Scrin shield, or a NOD buggy with some GDI bits carrying one of the mini-laser turrets from TibWars. And that concept art of one of Cabal's units, the wheeled bug thing...almost implies that part of his campaign would involve assimilating some Scrin units. Goosebump-inducing stuff, Stefan...
I can imagine that we can already get the play styles of each faction already pretty much down. GDI would rely on walkers, tanks, and aircraft, pretty much a late game faction. Nod would rely on hit and run tactics with amix of numbers. The Scrin would rely on tricks and traps as well as Superior aircraft. The Forgotten would be tanky and will be able to heal quickly in Tiberium, creating a faction that could be always aggressive even if they're quite slow. And Cabal could be high damage and numbers based, I could even imagine they're being a gimmick where weaker cabal units could sacrifice themselves to reanimate a unit to another cyborg.
Now this is canon. I'd pay 3 times the amount to play this game as compared to what C&C4 cost. Having 5 campaigns is just immaculate.... Like Emperor Battle for Dune on steroids. Wonderful work as always, Stefan!
Even though I don't like dreaming about how dead game series would be developed further ("what if..." moment, yeah)... but I find your thought rather appealing and fleshed out !
Especially like Scrin campaign - not many games have "bad endings" like this and I would definetly pay to see Earth turn into the barren, filled with tiberium, desolate world
But yeah, great video !
Thank you so much! Yeah, I'm usually with you on avoiding idle fan speculation since it's not too important, but I felt C&C4 could be an exception since it's universally rejected, and since with it removed we kind of have a cliffhanger of a sort with no new games on the horizon
Cheers!
honestly I wouldn't call that a bad ending. It's rather, TRUE ending. Like I would see all 4 campaigns to have "good ending", while the Scrin would be true ending, that is the most accurate. Besides, Kane lives.
Most games tend to have a bad ending just tacked on just becouse but it very rarely feel impactful. There is ofc a very simply reson to why companys dont develope a canon bad ending in there games. It kills any future game developments becouse when mankind losses for the most part mankind gets wiped out, planet destroyed or such things and it is near impossable to make a sequel with that ending being the true ending.
A desolate world? Kane’s plan failed? How about Kane being trapped in the cold, barren tiberium fields and being cursed to live alone, bearing his undying mark and taking up refuge in the lands of nod?
Honestly, this has a lot of potential as a community project. A major overhaul mod for C&C 3, that is. I'm sure the right team could even convince Kane's actor to reprise his role for this if they tried hard enough. A lot of the necessary assets already exist in mods like Tiberium Essence. It's not ideal, but it's far more feasible than EA approving a project like this. If I had any experience working with the Sage engine, I'd try and orchestrate this myself, but unfortunately my group neither has the resources nor the experience to do this justice.
For the campaigns dealing with the Forgotten and Cabal, they could be done in the same vein as Covert Operations missions in the older titles and some mods. 10-15 missions split between those two factions whit challenging scenarios, and a tiny story. With the Cabal short story missions focusing on backing up the data and trying to escape with the story going to him failing and being destroyed, or escaping underground deeper into the planets crust while leaving the top side and no trace of his escape. And with the Forgotten short story missions focusing on fighting back the Scrin using their cool new powers, consolidating resources, stealing tech from all other factions, and uniting some nomadic Forgotten tribes
I would not mind paying a fair amount of money to play this game.
You could even give some deeper lore about Kane's origin story in the Scrin campaign. That would be amazing!
For gameplay to make sense, especially the mutants. I can say, make the Forgotten plays out like GLA from generals, since the resources Forgotten has are scarce, a more into like hit and run like Nod but make them more cheaper and less resistant to damage. Forgotten will play out as that annoying harassing bases type gameplay like GLA and Black Hand did. To counter the drawbacks from not having any aerial units, their defense structures must be designed to be versatile in order to hold out both land and aerial units, units designed to swap between anti air and anti-surface kinda like Japan played out in RA3. Like you said, adding The Forgotten for the DLC is a way better idea since they don't hold a significant role than GDI or Nod based on both influence, region control, and unity.
Both Forgotten and CABAL must have different set of DLC. Forgotten will play out like GLA did, but more versatile for skirmish battles, since they somehow managed to stole plans from both GDI and Nod to strengthen itself. As for CABAL, will be CABAL, combination between Marked of Kane and CABAL based units in Firestorm, straightforward, some twists might make CABAL interesting, but I can't think of any at the moment I wrote this comment.
Just my thoughts, probably someone has a better view on how to create a better gameplay for Forgotten and CABAL, thanks for reading anyway.
A gla like forgotten could actually work really well. Reading this is giving me flash backs to just how much of a pain the gla is in generals.
Cabal could be big on structure power, defense, and basewalking.
@@insertcoolnamehere937 Already said this in some other comment, but "good guy Forgotten Dr Thrax" would be amazing, specially against the Scrin.
*_"You will come for the Tiberium,_*_ but you will stay..._ BECAUSE YOU'RE DEAD! _HEE HEE HEE HA HA HA HA!!"_
Perhaps the Forgotten can inherit the GLA's scrap upgrade mechanic, making their weapons stronger the more they last longer and the more enemy units get killed.
Why didnt no one from Petroglyph Games hired you yet? This was so perfect. I had chills at the plot twist at the end. Keep up the work. You are amazing!
they busy with another remastered 😎
@@archt0r11 there is no way command and conquer will be given to petroglyph since EA own C&C.
@@FurroTheWolf err ofc know that, at least one remastered exist
This is the C&C 4 Twilight we should've gotten. Would've been amazing.
I think Stefan's bordering on euphoria when he mentions the Mammoth Mk II.
I know I was lmao. I was very disappointed they got rid of it
@@DJTourniquet You know, Firestorm introduced the Fist of Nod as a mobile war factory, no? What if Mammmoth Mark 3 was GDI's answer to that on top of Mark 2's weapons? How about adding a lesser version of MARV's harvesting abilities for the ultimate terrestrial battle vehicle. A TRUE middle finger to the Scrin.
Mammoth Mark 3, codenamed Gaia.
That ending with Kane's laughter....yesssssssssss. I would adore that.
your skrin ending made the hairs on my neck stand up, well done mate.
I love the idea of an ultimate Scrin victory as an alternate ending but if you really want a twist that calls back to unused story concepts...
Scrin warning alarms Blair out, alerts signaling that forces are rapidly appearing on the Lunar surface. The scrin can't comprehend how, it shouldn't be possible. The Hell March pipes in and Yuri's voice echoes in the distsnce.
Maybe add one final fun DLC mission pack showing Red Alert Units fighting the Scrin. Nother serious just a little fan service.
Go all ham ;)
That is EXACTLY how a "Win" for the Scrin would end.
I would love to play this game and see how the GDI expanded their reclamation efforts. Maybe even having a branching campaign going into a forgotten victory
This makes me actually sad!
The massive potential that Kane's Wrath left for the lore and the massive disappointment that [REDACTED] left us with!
There are so many loose threads in the lore and we'll never get a conclusion to one of the most interesting stories ever made for a video game franchise!
Dude... Why did you have to remind me of all that I can't have?!
Fine! Have all the likes, dammit! You damn well deserve it!
Kane laughing in the end really chills my spine. Tiberian series has always been a post apocalyptic genre at its best, a gloomy future where hope can be hardly imagined. Even if this alternative story is just a daydream, but it's a thing worth to dream about. Nothing can stop the messiah, even the superior extraterrestrial itself.
what if when it ends with the scrin and everything falls instead of Kane you hear Cabal/Kane saying: "Though you were rid of me didn't you?"
Jim Vessela - Get this made dammit, even if we have to crowd fund it.
With no microtransactions, no paid dlc and no always online requirements, and it needs to be an RTS, not an RTT/MOBA
ABSOLUTE goosebumps as the track "Stomp" kicks in while covering GDI.
A lot of fans already did that.
Twisted Insurrection: Nod wins the 1st Tiberium War forcing GDI on the run and losing all support. Which makes and interesting twists in Subfactions as we get to see Nod going powerhouse. Adapting GDI's original trope while GDI becomes the Subversive, which is Nod's specialty. And a new faction joins the fray: Globotech, a for profit organization who seeks to monopolize Tiberium for their gain.
The Second Tiberium War: GDI becomes corrupt, a rebellion which splits the GDI while Nod takes advantage of the truce to puppet GDI
Tiberium Crisis: A retelling of CNC3 and CNC4, and links it to Yuri's Revenge. On how GDI become GDI and Nod become Nod. Where we get to see what if the Scrin breaks up during the invasion of Earth, and both GDI and Nod capitalize on the split in Scrin to get what they want. For GDI, Elimination of all Tiberium at all costs, For Nod, the Tacitus and control of the tower.
Don't forget Tiberian Essense.
Not gonna lie, I been hooked on OpenRA: Combined Arms lately
This is now my headcanon. Try and stop me.
That scrin ending is SO awesome. How cool would it be if kane did just laugh but said "Rejoice! And listen to the sounds of your own extinction"
probably the best way to end this series right here, wonderful job on the concept.
"The return of Titans and Disruptors"
*SAY NO MORE, I'M IN*
I give like, 5 years to finally see a Mod about this concept.
Just like Twisted Insurrection
We must give a money for this modder make this real
The scrin ending with a twist, Kane Laughs and in a hushed tone "You can't kill the messiah" roll credits.
Now this is a bold move.
Stefan, you just saved the end of the C&C lore.
You did something incredible.
Kane would be proud.
I also have a suggestion - in the endgame, Nod can work with GDI to create a weapon, which can destroy the Overlord.
As the sonic technology of GDI requires Tiberium for power, GDI and Nod can combine the sonic and liquid Tiberium technologies to create a weapon, like a liquid Tiberium powered spacegoing missile, which, when impacting the Overlord spacecraft, will unleash a devastating sonic wave. In order to enhance the damage, GDI may include as many Ion cannons as possible to assist.
With Scrin gone and Kane ascended, Cabal will no longer be needed, GDI and Nod will have formed an alliance for the good of mankind and would work together to bring most of the yellow zones back to blue zones.
The Forgotten will also not be forgotten - their aid to destroy the Scrin ground forces won't go unnoticed. Their top researchers will aid the new Alliance in obtaining more in-depth information on Tiberium and tiberium-based life-forms, in order to find a cure for T-poisoning, so they can save as many of those who live in yellow and red zones and are affected by Tiberium as possible. In return, they would live as free people and will have access to all Scrin and Cabal technology which had remained on the battlefield.
Thus will conclude the epic Tiberium saga. Or will it? After all, KANE LIVES, always.
This is fucking amazing, the only change I would make is a full CABAL campaign with a victory scenario for my murderous AI boy. CABAL spends the campaign fighting GDI, finish off Kane for good and countering the full might of the Scrin invasion, but a major focus could also be CABALs war with himself, maybe wrestling with fragments of LEGION or even Kane left in him as CABAL gradually spirals into a sort of existential crisis.
With both GDI and Nod dealt with, the final mission could instead involve CABAL attempting to hack into and take control of the Scrin command ship, giving him control of the Scrin forces on earth. From there, CABAL could finish off humanity, take control of the Scrin, and begin expanding his reach across the stars, or have a kind of bitter ending where CABAL realizes with humanity dead there's nothing left to really do.
Hell you can even have a similar twist ending to the Scrin one with the implication that pieces of LEGION or even Kane are still left somewhere in him.
Idk point is CABAL deserves an ending of his own.
N o
"This is all daydreaming" , meanwhile, C&C3 modders...
one can hope
Please send this to petroglyph or the people who worked on the original CnC games. This NEEDS to be made
I'd happily habe have full scrin campaigning as for the ending when u have the nof logo. Would be great to have "you can't kill the messiah" message as it could be an impression that kane is taking back control of the scrin because of him being vivisection.
I'm pretty happy with what you've done here. I'd agree that the details of Ascension being left a bit vague is actually a story plus rather than laziness. I also love how you have Kane win either directly or indirectly. That feels right to me.
That chuckle at the end! Absolute madlad!
Thank you for this. I felt so devastated with C&C4 when it came out. C&C3 holds a very special post in my heart, when we used to play it in college LANS during my bachelors - those were the days!
You earned my sub!
Stefan, you are good at this and I mean it.
You should make a fan-made ending on how the Tiberium Universe should end properly and accurately.
This would be fantastic, I really like your take on a replacement story for c&c4.
I love the story you came up with. I would love it more if it became real. Here's some more 👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍
This is a very fascinating video, I think your concept for a story was excellent and this is my favourite video from your channel yet.
However, i've got a few things to say because this is a subject i've been pondering myself.
Since the Forgotten formed a reluctant alliance GDI, they might not need their own campaign, there could be individual missions in the GDI campaign where you specifically take command of a forgotten force to complete a certain objective only they can do. (as per the story)
Not to mention that some missions can have the player utilise both GDI and the forgotten forces at the same time.
This is similar to Tiberium sun except the forgotten have a fully fleshed out arsenal.
Also working with forgotten could be optional in the campaign.
Something similar can happen with NOD if they defeat CABAL and appropriate CABAL tech and thus you can have both factions at the same time. Kane or one of his subordinates reestablishes the "Marked of Kane"
And in a situation where GDI and NOD work together the player can utilise both factions or the forgotten and/or the aforementioned appropriated CABAL tech.
The game would challenge the player by getting them to test not only the strengths and weaknesses of the factions but how they complement each other.
Not to mention the Scrinn have mind control technology so they could puppet captured units of all the other factions and and pit them against the player. In the final mission you could face all 5 factions with the Scrinn holding the centre of the enemy encampment.
(I am aware this is similar to Yuri, but the challenge presented by the combined arsenals would be challenge for a final mission. Otherwise you could write a reason why splinters of all 5 factions have come together to face you for a myriad of political, personal or ideology reasons. Mind control is a much simpler reason and easier to write)
Anyway, that's just my thoughts and i appreciate anyone taking the time to read this whoever you are.
I'd also appreciate any feedback.
"Maybe its only Daydreaming"
CnC Modders: *Gasp* maybe its not all a *Daydream*
Wouldn't this be an epic finale of the Tiberium saga, a proper way to immortalize the franchise and the memories of the global generation that grew up enjoying it. Thanks for making this video, in some way it helped me make peace with how it ended. EA was never gonna make something like this, their business model simply disallow it and the same goes for any other corporation.
Cool stuff, maybe you can do some more "writing", what could have been with C&C3; not even if they kept Tiberium the plant-based lifeform; but stuff they seemed to have planned, but was cut:
Nod Campaign: Kilian Qatar is practically the second in command of the Brotherhood; somebody who seems to have forged the Brotherhood anew in the absence of Kane between TW2 and TW3; something I very much prefer over Kane's Wrath storyline. She even straight up commands you, not to mention shares her doubts about Kane with you. Why? More than that, in the mission where you take her down, she actually pleads with you during the gameplay for you to join her... Why!? These sections don't make much sense, unless...
GDI Campaign: you have destroy Temple Prime with the Ion Cannon, and FMV plays in the middle of the level and Boyle orders you to use the Ion Cannon, while Granger tells you not. You are forced to use the Ion Cannon, LT explodes, and in the next mission, or the one after that, Granger tells you about Boyle being deposed essentially, then inexplicably Boyle shows up again, telling you to join him; which then doesn't do anything. Why? Just like with the Nod Campaign these sections don't make sense unless...
It was originally planned for you to actually be able to choose to join Boyle and Qatar, depending on what you did in the mission. Join Boyle, get rid of Granger, become the new supreme general of GDI, and create an even nastier, even more corrupt, perhaps even outright evil GDI. And on the side of Nod, depose Kane; perhaps even kill him; make Qatar the new supreme prophetess of Nod; and reforge Nod into something that is at once, even nastier, deadlier and more destructive toward GDI, and even more fanatical devotion to Tiberium and its promises, while at the same time being far kinder and gentler to its own.
You have to wonder when the decision was made to axe these alternate campaigns if I'm right about this. Are there still unused FMVs of these alternate campaigns, considering ember of them seem to remain in the game? Or was it axed before, scripts hastily rewriting, so those embers remained in the script and they were never filmed. Was there originally an option not to fire the Ion cannon on the Temple; to do it the hard way; with an alternate campaign that lacked the arrival of the Scrin; or would the Scrin arrive in all the campaigns.
Anyway, what you think would, or should have been in those alternate campaigns?
In early community meetings at TW, there were articles mentioning that the Nod campaign would initially give players the option to follow Kane or Kilian, The story of KW Act 1 did not exist initially, and was added due to the general reaction of players who needed the story between FS-TW. Since TW's development cycle was only 11 months and KW only 9 months, we can guess how many interesting things EALA actually gave up because of time.
I JUST LOVE IT!
Wonderful idea.... The Scrin twist at the end is just *chef's kiss*
I would add a wink, being the last words spoke by the Overlord: "One vision, one purpose...."
Man this is just the perfect outline. Fanservice in the purest sense, but in a way that makes sense and has continuity, and isn't just mindless pandering. I'd throw money at you to make this a reality if we could.
Something that comes to mind immediately is sort of a self fulfilling prophecy idea in which Kane does indeed ascend but realizes that in order to get to this point he has to apply changes to the timeline such that he would be afforded this chance in the first place. It would explain the unexplained parts of Kane (or whatever that mystery person is) who appears to show up throughout the various franchises as an instrument that subtly guides the turn of events.
Such an incredible concept.
This was well thought through and great production. Tremendous video.
Oh, thank you so much Sybert, really glad you enjoyed it!
14:00 Love spotting that photo every time!
I'd buy it. Maybe any expansions could be Cabal & Forgotten campaigns, acting as sort of side-stories to the main campaign, and NOD vs the Scrin.
Nah, we need the avatar walker for Nod. It's so awesome when it has a flame thrower. And we also need black hand flame troopers.
By the way, I got GOOSEBUMPS when you described the Scrin ending and Kane's laugh rolled in.
I didn't get to play all of the CnC games especially the Tiberium series, and I kinda bad at RTS. But I do really love the background story of these games. Thank you for putting all the videos regarding it, and this one is just superb!
That Final Part with Kane was the cherry on top.
I kinda want to see that happen now.
Amazing food for thought! I really loved the Scrin ending twist :D
This route for lore would be an ultimate conclusion and I am already wanting to consider this canon. The design choices are so entwined with the story points and previous aesthetics to create both nostalgia and excitement for new factional creations! It's such a well considered take.
I would also bring back Slavik :p His death could have been a cover up or a means to transfer him to a more hidden, 'private' part of the Brotherhood - as a gift from Kane to Slavik for reuniting Nod and for being one of the few true Nod loyalists.
The twist at the end made me smile.
Kane lives in death.
I have been playing these games for the better part of 15 years and never in my life have I thought I need this untill now, Believe me when I say I want to see this idea, this concept come to fruition and it saddens me that we might never see such an amazing story come to light.
Keep up the great work my friend
This is... honestly, AMAZING. And I love the CABAL logo you guys came up with!
Seriously, this is what Tiberium 4 should've been. Or should be in the future.
Now do your version of what the game after Firestorm would’ve been about. I would love to hear you talk about Kane, Slavik, CABAL, etc. who was controlling who during that crisis?
Great video! Cool ideas... Especially with this last twist. Nobody can kill the Messiah!
Can't believe I missed this video, I absolutely love your ideas for a fixed C&C 4. I myself have thought it'd be cool if Kane's potential biblical origin was played up and GDI couldn't kill him, having to exile him to a orbital prison that was self-sufficient that orbited a black hole upon a GDI victory to be rid of him forever. I do like your nod and twist scrin endings, but like you, not much of a writer xD. Keep up the amazing videos dude!
While I'd only say I'm a casual fan of C&C, having played through almost all the games fully and roughly knowing the lore, the amount of work and passion you put into these videos and particularly this one is phenomenal. The way you edit and put clips together from the games where relevant is extremely effective. I love that you always pull from historical samples to support your claims and give even the oldest of the C&C franchise entries some screen time and try to integrate them. Extra props for always giving at least a small nod to Dune, which deserves so much more support than it gets. Thank you.
Two things....
First and formost I loved the whole concept and the story is just a pure gem and here we come to the second part.....
"You can't kill the Messaiah"....just this.... :)
Your videos are awsome keep up the good work...
Wow! You should really pitch this concept to the game developer. It's fantastic.
I'm one of those guys which played all (except nr 4) C&C games right from the beginning in the '90.
Your right when you say this would be massive BUT all would love to see this. Thank you for the sentiment behind this
Looking back at Kane's Wrath, it would be amazing if the Global Conquest mode returned as well. Imagine this time having 5 factions to choose from, each with their own objectives.
"We're keeping the Commando... though perhaps we need to see more of his guns."
"For EA give Frank a call." 🤙
Nice one 😉
This is a great idea. Since Petroglyph's game engine can handle 5 factions just like in Grey Goo.
In terms of the campaign, the main game would have GDI, NOD and Scrin, and a bit of The Forgotten and Cabal mixed to it. But, if there's an Expansion, would to love see The Forgotten and Cabal be the main story point till the end of the entire game expansion, something like we see for C&C 3 & Kane's Wrath, you have a bit of time jump/skip here and there for the expansion. And there was also sub factions introduced.
That would be a massive undertaking, but hey, we have Mental Omega out there. If you could ever find enough talented mod makers, light a spark of interest in them, then everything is possible! I would love to see game like that, even if it would be on older game engine.
This could be made as a mod, probably for Kane's Wrath.
Nice ideas, especially concerning the Scrin.
So when are EA interviewing you for the rewrite of C&C4 cause this is too good. Love it
This is too perfect. A perfect ending to cap off the franchise, as this epic showdown between all 5 factions and the "best of" series of the iconic original two, making for this epic apex game for the franchise, and then, when you think it's over.... there's still room for the franchise to evolve and take the fight as GDI vs Nod.... IN SPACE.
Would be incredible. I hope someone makes a mod some day at least.
That is some Epic Storytelling! 🔥🔥🔥 I would love to play a CnC game with a story like that 👌🏾
If I had the money, I would enlist No Strings to write me up a script/Story Arc for a game and pay him very handsomely 👍🏾.
To expand on this with some game design ideas;
I could see the campaigns for this idea taking the form of a dynamic map akin to Dawn of War or Dune, whilst harking back to the classic maps displayed in tibdawn and tibSun.
This map consists of territories that are being contested by the various factions and carry with them various bonuses.
Story centric missions are scattered across this map, leading to dynamic storyline for each playthrough, with certain missions only unlocking once others are complete - think xcom 2s handling of story missions alongside 'normal' ones.
The player is then given the open task of bringing the cybernetic and mutant forces to heel whilst at the same time tying to hold back the grossly overpowering scrin invasion force.
I do like the idea of the nod missile tech being the solution to the scrin apocalypse and I'd have a suggestion to go it; the world altering missile. Semi-retcon it as Kanes early experiments with liquid tib catalyst missiles but on a planetary scale. The factions basically squabble over who gets to jam it up the overlords nose.
And a final thing for a lore perspective - considering the Cabal/Kane overlap is a thing, then perhaps cabals final goal could be to leave the planet - an ascension of his own in a way - offering to take his 'sibling' legion with him. Perhaps he concluded that the planet is doomed and that tiny fragment of kane in him just wants to leave.
I think Cabal and the Forgotten could have a handful of missions each within the Nod and GDI campaigns respectively, once those alliance are properly reestablished.
Just discovered this channel, and as a fan I am blown away by the quality of your work. Thank you for sharing your passion with us!