Awesome, I've been using polyphonic effects in VCV for a year or so but not many peole seem to have realised the possibilities yet! Obviously say you've got a 3 note chord, you wouldn't want a discrete chorus on each note, that doesn't make a lot of sense. But what I do is duplicate a mono signal (usually guitar) then modulate it polyphonically too, so it's basically like having 16 phasers/filters etc with each one controlled by a different LFO/S&H/ADSR etc. It's better for wild sound design than regular effects, but it's so much fun. I should probably get into Bitwig too!
the main reason we should have an output gain in the sweep device is for macro creation if you map a macro to distortion, you have no way to control the gain with that same macro (unless you use an additional tool effect)
Gain is diff than mix. If you turn mix down you’re trading colored sound for uncolored sound. If you turn gain down you’re getting less sound. Simple example of the difference: put a lpf at min freq. Then adjust the mix (you’ll get the more of original source sound). If you adjust the output up/down you’ll get nothing.
I agree it needs to be on the panel. I also would like it to stay in the inspector as well. It is near the voices setting. So I can set it to 4 voices and quickly gain compensate as I introduce voices with a numerical display. But it should also be on the device panel imo. An output control with no clipping on the device out shouldn’t require the inspector.
Yes, output gain is essential for any non-linear/distortion device. For now we have to put another Tool device and save as a Chain, which is not an elegant workflow.
Is there a way to use the grid or voice stacking mods without actually multiplying instances, to just output the number of currently played notes as usable data? E.G. When you start playing polyphonically, it gets loud quickly, it would be amazing to have a way to automatically decrease the volume each time you added a note of polyphony. Also I think you can get around needing an envelope for your filter resonator idea with the auto gate feature hidden in the info bar
Really enjoy your knowledge and enthusiasm... one ask though: could you make your cursor a bit larger or something - it moves so fast that it is REALLY hard to keep up sometimes.
a voice is a event of calculated sounding voices ...stacked ..?! so analog to virtuell stacked synth ...?! mulitiplied soundsource... digital domain feature ...damed i dont grasp it..
I'm just starting to play with Bitwig so maybe I'm doing something wrong, but given Filter+ is polyphonic (and previously configured as such, of course) I applied a Note Expression modulator (using the pressure for instance) to the filter frequency. Unfortunately, in this case, the filter frequency for instance doesn't act as polyphonic for some reason, the frequency is shared between voices and the assigned frequency for the new voice changes the frequency for previous voices, I don't understand why... If I modulate directly with random, for instance,, each note is correctly assigned its own filter frequency, so I'm puzzled about this behaviour, any idea? have you tried anything similar or am I asking too much from Bitwig? XD Or maybe it's a bug :) Thanks for the great content BTW!
contrary to what I said before, a random modulator in the filter+ won't keep the frequency in a per voice way either.. I'm starting to think, as a newbie, I misunderstood polyphony on FXs, I assumed a polymer voice (triggered by a note) is routed to a Filter+ voice so we have a instrument->fx chain for each note. This doesn't seem to be the case. It seems like there's not such thing as multi voice routing between instruments and FX, even if they're polyphonic... well, you can always copy-paste inside ONE grid and then it works, but it would have been great to be able to use it polyphonically along Phase-4 for instance.
Bitwig: Here's 5.0. Hooray!
Also Bitwig: FIVE POINT ONE BOOM
5.0 was just the beginning!
Awesome, I've been using polyphonic effects in VCV for a year or so but not many peole seem to have realised the possibilities yet! Obviously say you've got a 3 note chord, you wouldn't want a discrete chorus on each note, that doesn't make a lot of sense. But what I do is duplicate a mono signal (usually guitar) then modulate it polyphonically too, so it's basically like having 16 phasers/filters etc with each one controlled by a different LFO/S&H/ADSR etc. It's better for wild sound design than regular effects, but it's so much fun. I should probably get into Bitwig too!
Why can’t they add an abelton style warp here function for audio clips?
An incredible update. Great presentation!
Sweep is big. I already use it as my primary sound shaper. What a great device.
Fascinating. It would have never come to my mind using this device to create gong sounds….
And it sounds great!
the main reason we should have an output gain in the sweep device is for macro creation
if you map a macro to distortion, you have no way to control the gain with that same macro (unless you use an additional tool effect)
thats a good reason yes
Output gain should be on the front panel, but you can map the wet gain parameter to a macro. Wouldn't that accomplish what you're looking for?
Gain is diff than mix. If you turn mix down you’re trading colored sound for uncolored sound. If you turn gain down you’re getting less sound.
Simple example of the difference: put a lpf at min freq. Then adjust the mix (you’ll get the more of original source sound). If you adjust the output up/down you’ll get nothing.
I agree it needs to be on the panel. I also would like it to stay in the inspector as well. It is near the voices setting. So I can set it to 4 voices and quickly gain compensate as I introduce voices with a numerical display.
But it should also be on the device panel imo. An output control with no clipping on the device out shouldn’t require the inspector.
Yes, output gain is essential for any non-linear/distortion device. For now we have to put another Tool device and save as a Chain, which is not an elegant workflow.
Huge thanks for these videos pointing out new possibilities in Bitwig 🎉 and huge thanks to Bitwig for providing us with all these new possibilities!
woul be nice if there was some sort of container or some sort of parameter that matches polyphony / stacking info for all objects that offer it
I'm loving these videos of the new Bitwig devices
If this sort of thing floats your boat, get the free destroyfx rezsynth. A fun polyphonic midi controllable resonator bank.
Is there a way to use the grid or voice stacking mods without actually multiplying instances, to just output the number of currently played notes as usable data?
E.G. When you start playing polyphonically, it gets loud quickly, it would be amazing to have a way to automatically decrease the volume each time you added a note of polyphony.
Also I think you can get around needing an envelope for your filter resonator idea with the auto gate feature hidden in the info bar
Das ist DAW-P*rn. Danke Bitwig. und danke Polarity fürs Ausarbeiten mal wieder!
Gerne 😍
This gave me brain itch
fudge ya. great video Polarity!
Really enjoy your knowledge and enthusiasm... one ask though: could you make your cursor a bit larger or something - it moves so fast that it is REALLY hard to keep up sometimes.
Just out of curiosity, what's your mid-black contrast setting? (my one is 0-25)
54-80 :D for some reason. no idea why
@PolarityMusic maybe it's because you're a hipster even within the Bitwig community :))
a voice is a event of calculated sounding voices ...stacked ..?! so analog to virtuell stacked synth ...?!
mulitiplied soundsource... digital domain feature ...damed i dont grasp it..
I'm just starting to play with Bitwig so maybe I'm doing something wrong, but given Filter+ is polyphonic (and previously configured as such, of course) I applied a Note Expression modulator (using the pressure for instance) to the filter frequency. Unfortunately, in this case, the filter frequency for instance doesn't act as polyphonic for some reason, the frequency is shared between voices and the assigned frequency for the new voice changes the frequency for previous voices, I don't understand why... If I modulate directly with random, for instance,, each note is correctly assigned its own filter frequency, so I'm puzzled about this behaviour, any idea? have you tried anything similar or am I asking too much from Bitwig? XD Or maybe it's a bug :) Thanks for the great content BTW!
its probably a bug. the note expressions should be polyphonic. im trying it later!
@@PolarityMusic sound like a bug! Let me know later if you test it and will report the bug if it doesn’t work for you either!
contrary to what I said before, a random modulator in the filter+ won't keep the frequency in a per voice way either.. I'm starting to think, as a newbie, I misunderstood polyphony on FXs, I assumed a polymer voice (triggered by a note) is routed to a Filter+ voice so we have a instrument->fx chain for each note. This doesn't seem to be the case. It seems like there's not such thing as multi voice routing between instruments and FX, even if they're polyphonic... well, you can always copy-paste inside ONE grid and then it works, but it would have been great to be able to use it polyphonically along Phase-4 for instance.
no you cant chain a synth & fx on one note. and yes, fx and synth create their own voices
got it! thanks @@PolarityMusic!!