Looks like kAN is either going to need to renovate the line for longer trains or simply do two trips from now on. Though i would recommend modifying the line since the tender locos are longer anyway. The Class 70 has the same power as the heisler so it could do the runs with less curvy track
kAN may need to load the big trains in sections and then assemble the load (load the planks, set it aside, load the beams in two sections maybe and then hook up to the planks) instead of assembling empty cars
@@tomahawk9341 i agree they need to be prebuilt, cars can be arranged according to the needed ratios. Like here he carries 2 beams for every one plank if every 3 cars were 2 beams 1 plank he could continuously unload without the back and forth. Every location at least needs a parallel rail, here he should have empty cars to carry the iron on the back of the train. After unloading the empty iron cars can be dropped on the main rail so full cars can be picked up off the parallel rail and betsy can move the empties on her own time.
So... from a mountain railroading buff, here's a couple of tips. In the real world, when taking a train uphill for logging they always put the engine at the rear. Look up Cass Scenic RR in West Virginia. this way you still have braking even if the train comes apart. Also, it is easier to push a train around a curve than to pull it. Counterintuitive I know, but it's the way the taper on the wheels work. I do not know if this game's physics take this into account, but being a rail simulator, I'd hope to God they would. For the record, what you did with a 2 truck heisler was probably very close to it's honest to God design limits for traction. Most of the big roads ran 3 truck Shays, Williamets, and a few 3 truck Heislers for more tractive effort. There were some Climax locomotives, but they were not as popular. This looks like a really cool game I could burn 100's of hours on!
@kleetus92 so what exactly does the 3 truck mean, I’ve played a game that has a 2,3 and 4 truck version of those trains but it just kinda adds a tender for the 3 truck and 2 tenders for the 4 truck. Is that the same thing or is it misrepresented in that case?
Kan, don't be worried about blocking the main line when building long trains. IRL railroads do the same thing if the yard is too small, it's how they make the near 10,000 ft trains for cross country trips
Yeah but I know I the western USA, Amtrak gets real hinkidy about mainlines, and union Pacific is when a co-op or smaller company does it. It's realistic but also wanting a bigger shunt yard is too
You may have seen this already, but one of the best things you can do to maintain integrity on long trains is both gradual changes and most importantly: keep the couplers all loaded whenever you are going to make an input. So if you intend to pull, pull the slack out first, then begin acceleration. If you plan to brake, let all the cars bump tight against each other before beginning to seriously brake. It helps a lot with keeping the middle cars from going nuts. I've run 30+ car trains up similarly designed passes solo. It does require patience and gradual changes, but totally possible.
Hello Kan. The class 70 can pull up to 4 hopper cars, 12 plank cars ( teir 2 ) ( minimum ) and a cabooses. you were right also the sand helps to not slip the wheels. The sand gives the engine 10% more friction and that friction gives the engine 5% more power in real life. And my Father's Grandfather was a Steam engine expert. You can put more Lights at the corners of the Cabooses. And 1st, load 4 cars of Planks, 2nd, load 8 cars of Beams, 3rd, load 4 cars of Planks, 4th or last, load 8 cars of Beams Simple..............................
Build a megatrain-shunting-lane next to your initial main line to set up long trains like that. Also you should take a single Betsy and take it down the ride it took on its single ride, when it was on full reg. Just for the experience of riding a full reg Betsy, blasting down the mountainside
Sprung turnouts would be a fine addition to this game. Basically if you're approaching a turnout from the rear [6:53] you won't have to change it as the wheels of the train will push the blade over to let it pass. A spring then pulls the blade back in to place. So not only will it prevent derailments but it'd also mean a lot less jumping on and off trains just to flip a switch and if you knew you were reversing on to another line [10:30] you could just flip that switch before hand and reverse right in. Signal boxes and ground lever frames would also be an absolute win so you could connect all your turnout switches to one location and set entire routes in a few seconds.
Idea: Get a second line out from the sheds toward the second shunt yard. That way you won't need to 360 the loco every time, you can just drive out forwards.
When this episode came out: No. After coming back to rewatch the adventures of the crew on the original Straightline Rail Co after the foundation of the CRAP (ie season 2)? Yes.
Instead of a "Y" track, you can make a loop line. Make a "Y" somewhere after the wood loading then make the left track loop around back onto the mainline. Then you'll come up on the track, past the lumbermill, and up to the iron mine. That way, long trains will be able to fit and you can loop it
Ran my first "big" train yesterday. 24 cordwood to the smelter and I definitely feel like I could've run two trains half the size in as much time after getting it all set up and having to brake half the cars to keep it under control going down. Probably gonna just stick to the 12 cars I've been running regularly for now. But it was kinda funny getting past the whole loading area on my loop there as I'm still offloading on the other side.
In addition to riding Betsy down from the mine full tilt to recreate her wild ride, I'd love to see a bunch of porters linked together making this trek. Would a triple porter setup haul all this wood up?
Not a very Straitline rail. Also you learned a valuable lesson there at the end. You have a Caboose. Good practice to set it's brake on it when loading/unload to provide some tension and prevent roll aways.
Been running trains for a few years now and honestly nothing scares me more than hitting a propane or gas truck. Other than that I don’t worry much. The part of the job that also scares me is people.
I cant wait till they add the articulated locomotives in the far future. The 0-6-6-0, 2-6-6-2, and the final 2-8-8-2 is going to hopefully be insane for long trains on somewhat steeper grades
@@TitoRigatoni a quick google search says that there are narrow gauge locos of those wheel arrangements, if those get added they would definitely be monster.
I love the 24 car train and yes you need to stop following the mountains curves so much and stop building those sharp curves for sure. Can't wait till you do another wild video
Coming from an actual “train person” that deals with 200+ car trains regularly, make every move gradually. Especially for situations like yours where you’re only using the engine brakes, gradually open the regulator, gradually apply the brakes, especially with big trains on sharp curves. Make gravity work for you not against you. It’s just a TAD different between a video game and real life. But it’s all just a big game of physics lol
As an actual train engineer I can say that there are certain terms you can use, like it’s not called “jerk”. It’s called “slack tension”. And slack tension is when the train pulls the freight/cars and they shift the momentum quickly. I like the content and I like the game. Thanks for the funny vid 😂
07:00 am here Literally i thought thats some video made years ago.. i just looked how many y ago- 1 hour. Wow, i love trains, and to see such nice dedication, fun and carefree music... aah like a bathtub in the morning... mhm... with all the snow outside around the cabin.. good one~ for the record, i live in a city
The derailing is from the slack catching up when you brake and pushing cars off the turn. Same reason your empty cars would derail when braking downhill in earlier episodes. Try using the brakes on the caboose and maybe back few cars to keep the train stretched when loading.
A couple of guys and me streamed this route with 63 cars on Uthris's channel two days ago. We only got halfway before we hit a death spiral of recalling constantly.
24:08 yes they do feel like that when they have multiple engines and mile and a half long trains and there is a TV show series all about this and how they feel called extreme trains.
That was chaos. Fun chaos, right? I think you should straighten out that rail line, and see if the Cooke Mogul with 12 cars can do it. Maybe mess around with the Betsy, but your choice.
It looks like you cars are pushing each other off because you have so many carrying the momentum. You should try applying a little bit of brake every few trains to dissipate some of the momentum when you stop the train and it'll help maintain tension on the line when you hit downhills so you keep pulling instead of buckling your loads.
You do the same thing if you need to pull another vehicle with an suv or truck. The vehicle being pulled has a constant brake applied to keep tension on the chain.
@@MrMattkid Having brakes on constantly? What are you talking about? If you're going to pull something that is too big for the tow truck to stop then you get a trailer that has it's own brakes, but they apply together with the truck. You _NEVER_ run with brakes applied constantly on the trailer because all that will do is overheat them and cause the truck to use more fuel.
@@AgentWest This applies to specifically neither of those situations. This is if you don't have a tow truck or trailer to pull with. You know cuz some people don't spend money on things they can solve themselves.
@@MrMattkid Even when towing one car with another using a rope i still would not set the parking brake on that car to purposefully drag it. If i absolutely did not have a second person to work the steering/brakes in the car i'd lock the wheels straight and rig up a board (or a tire, works well from what i've heard) between the two for a 'rigid tow' instead of a 'soft tow' with just he rope. But since it sounds like you had done it your way before, can you elaborate on that? What was the situation and how far/fast did you need to go?
hey kAN if ur looking for a super easy way to make ur rails and ground work as straight as possible as fast as possible and or a prefect curve, the easiest thing i found u can do is instead of trying to fee hand it use the alt but insisted of starting with a free hand going into an alt u can use a cross piece as a starter then link the track or groundwork from the back to the front then hit alt and from there it will be straight off of the rail and u can just go delete the cross piece from the side because it sticks out, also works with shunt lines if u build it out of cross pieces instead of deleting 2 then placing just go through and place all of it 2 crosses apart, linking each piece then deleting the cross section after ur done
3:20 This is a weird design decision... I'm not aware of a turntable that one person can operate with an oar, but clearly someone decided to go with a painfully slow, hand powered turntable, and said to them selves "It has to be slow because a guy is pushing it". ...dude, the realism ship has already sailed. Go ahead and speed it up a bit.
10:30 thats why you need some people shutting and loading cars and some people to do the long halls then some one else can unload the cars and you pick up the previously unloaded train and take it back and by the time you get back the person has finished loading and assembling the next train
It's be cool if they made it so you could "take controll" of an npc in the caboose from the connected engine so you could essentially "teleport" to the back, it'd also give use to the caboose in single player
After looking at the comments and looking at what you want to do, I genuinely believe it's time to fix those kinks and missing transfers, then at least start to set up multiple bypass tracks, at least to the two wood areas. So someone can at least run the log routes, if you want to do that in the future. Also now you know, never again, but that was heck off impressive, that train starting back up on that slope. You gotta take an empty cart or buy another hand crank and send it solo, surfing down that line some day. That seems like it would look nice first person.
you need mini betsy at the back of the caboose to ensure that the train doesnt move so when you get out someone uses the brakes on it to stop it moving
Just think, with all the patience you've learned in this game, gathering component kits will never feel grindy again.
Lol
it's not a mistake,✨IT'S A MASTERPICE
@@-Winter_peace- ur a mistake
@@personpointingtwogunsatyou w take
@@personpointingtwogunsatyou no u
Looks like kAN is either going to need to renovate the line for longer trains or simply do two trips from now on. Though i would recommend modifying the line since the tender locos are longer anyway. The Class 70 has the same power as the heisler so it could do the runs with less curvy track
Someone actually ran a test and talked about it on the discord, the class 70 can take curves at full speed that the Heisler can't take at full speed
Never would the c70 get as many cars pullet as Heisler
kAN may need to load the big trains in sections and then assemble the load (load the planks, set it aside, load the beams in two sections maybe and then hook up to the planks) instead of assembling empty cars
i like your thinking
@@tomahawk9341 i agree they need to be prebuilt, cars can be arranged according to the needed ratios.
Like here he carries 2 beams for every one plank if every 3 cars were 2 beams 1 plank he could continuously unload without the back and forth.
Every location at least needs a parallel rail, here he should have empty cars to carry the iron on the back of the train. After unloading the empty iron cars can be dropped on the main rail so full cars can be picked up off the parallel rail and betsy can move the empties on her own time.
So... from a mountain railroading buff, here's a couple of tips.
In the real world, when taking a train uphill for logging they always put the engine at the rear. Look up Cass Scenic RR in West Virginia.
this way you still have braking even if the train comes apart.
Also, it is easier to push a train around a curve than to pull it. Counterintuitive I know, but it's the way the taper on the wheels work. I do not know if this game's physics take this into account, but being a rail simulator, I'd hope to God they would.
For the record, what you did with a 2 truck heisler was probably very close to it's honest to God design limits for traction. Most of the big roads ran 3 truck Shays, Williamets, and a few 3 truck Heislers for more tractive effort. There were some Climax locomotives, but they were not as popular.
This looks like a really cool game I could burn 100's of hours on!
@kleetus92 so what exactly does the 3 truck mean, I’ve played a game that has a 2,3 and 4 truck version of those trains but it just kinda adds a tender for the 3 truck and 2 tenders for the 4 truck. Is that the same thing or is it misrepresented in that case?
Kan, don't be worried about blocking the main line when building long trains. IRL railroads do the same thing if the yard is too small, it's how they make the near 10,000 ft trains for cross country trips
Yeah but I know I the western USA, Amtrak gets real hinkidy about mainlines, and union Pacific is when a co-op or smaller company does it. It's realistic but also wanting a bigger shunt yard is too
HOW LONG??? get them 6 axles fueled up
As a engineer for CN, running long trains is just a part of the job ….. we regularly run 16k ft intermodal trains on my run.
You may have seen this already, but one of the best things you can do to maintain integrity on long trains is both gradual changes and most importantly: keep the couplers all loaded whenever you are going to make an input. So if you intend to pull, pull the slack out first, then begin acceleration. If you plan to brake, let all the cars bump tight against each other before beginning to seriously brake. It helps a lot with keeping the middle cars from going nuts. I've run 30+ car trains up similarly designed passes solo. It does require patience and gradual changes, but totally possible.
I love how Kan turned and we could see a cart spinning in the air as it flew away
yea
It got yeeted into the sky.
looked like team rocket from pokemon
Hello Kan. The class 70 can pull up to 4 hopper cars, 12 plank cars ( teir 2 ) ( minimum ) and a cabooses. you were right also the sand helps to not slip the wheels. The sand gives the engine 10% more friction and that friction gives the engine 5% more power in real life. And my Father's Grandfather was a Steam engine expert. You can put more Lights at the corners of the Cabooses. And 1st, load 4 cars of Planks, 2nd, load 8 cars of Beams, 3rd, load 4 cars of Planks, 4th or last, load 8 cars of Beams Simple..............................
I believe they're called "section lights" could be wrong
edit: they're called marker lights
@@robertbalazslorincz8218 They're called "Marker Lights".
Literally just finished watching the other videos and had nothing else to watch. Happy that this came out just now. Can't wait for the next episode.
once one episode is over, we all wait for the next… *all of us(
Ok
Than travel to the future than gosh
When a vidio gets post this is me •U•
I agree
Build a megatrain-shunting-lane next to your initial main line to set up long trains like that. Also you should take a single Betsy and take it down the ride it took on its single ride, when it was on full reg. Just for the experience of riding a full reg Betsy, blasting down the mountainside
A siding
Sprung turnouts would be a fine addition to this game. Basically if you're approaching a turnout from the rear [6:53] you won't have to change it as the wheels of the train will push the blade over to let it pass. A spring then pulls the blade back in to place. So not only will it prevent derailments but it'd also mean a lot less jumping on and off trains just to flip a switch and if you knew you were reversing on to another line [10:30] you could just flip that switch before hand and reverse right in.
Signal boxes and ground lever frames would also be an absolute win so you could connect all your turnout switches to one location and set entire routes in a few seconds.
They did it. Beta branch right now.
First Betsy at full boar, then 1/3 of your train all making it safely to the bottom of the mountain. What luck.
I bet Dr. Sheldon Cooper would absolutely love this game.
Idea: Get a second line out from the sheds toward the second shunt yard. That way you won't need to 360 the loco every time, you can just drive out forwards.
Big brain
6:14
You all did see the railcar flying off into the sunset too right?
When this episode came out: No. After coming back to rewatch the adventures of the crew on the original Straightline Rail Co after the foundation of the CRAP (ie season 2)? Yes.
Instead of a "Y" track, you can make a loop line. Make a "Y" somewhere after the wood loading then make the left track loop around back onto the mainline. Then you'll come up on the track, past the lumbermill, and up to the iron mine. That way, long trains will be able to fit and you can loop it
I believe it is spelled "Wye", I could be wrong tho lol
@@gogofuntime_yt you are correct.
@@gogofuntime_yt should I edit it again to match?
@@AtkataffTheAlpha nah ur good xD
@@gogofuntime_yt I call it "delta" because it looks like a delta.
I’ve been binge watching this series all day and I’m glad that was uploaded
Nice.
Your comment is 16 minuets old, but for me the video says 12 minutes. Time travel?
Ran my first "big" train yesterday. 24 cordwood to the smelter and I definitely feel like I could've run two trains half the size in as much time after getting it all set up and having to brake half the cars to keep it under control going down. Probably gonna just stick to the 12 cars I've been running regularly for now. But it was kinda funny getting past the whole loading area on my loop there as I'm still offloading on the other side.
Running to apply the brake while all the carts were going downhill look like the most adrenaline filled experience you could have.
In addition to riding Betsy down from the mine full tilt to recreate her wild ride, I'd love to see a bunch of porters linked together making this trek. Would a triple porter setup haul all this wood up?
When I saw Dapper coming down the train to be on the caboose with Kan my heart sank like 'who's driving?' lol
Welcome back. Can't wait for a larger multiplayer experience again.
I have no idea why I'm invested in this, but I am. I watched the whole thing again. That end tho 🤣
Finally a youtuber I really enjoy that uploads at a good time because of my destroyed sleep schedule :D
whats a normal sleep schedule?
@@apersunthathasaridiculousl1890 can u eat that, bc idk what that means?
@@apersunthathasaridiculousl1890 thats a good question A persun that has a ridiculously long profile name
Not a very Straitline rail. Also you learned a valuable lesson there at the end. You have a Caboose. Good practice to set it's brake on it when loading/unload to provide some tension and prevent roll aways.
34:19 reminds me of those old cartoon scenes when a cooling breaks and all the cars just go down the mountain XD
Love the fact that as soon as the car broke off it just progressively just starts to get faster and faster towards that tight turn 😂
Been running trains for a few years now and honestly nothing scares me more than hitting a propane or gas truck. Other than that I don’t worry much. The part of the job that also scares me is people.
I cant wait till they add the articulated locomotives in the far future. The 0-6-6-0, 2-6-6-2, and the final 2-8-8-2 is going to hopefully be insane for long trains on somewhat steeper grades
Are any of those locos narrow gauge though? All the tracks in the game so far are narrow gauge.
@@TitoRigatoni 🤔 is narrow gauge the track type right or am I wrong
@@kennedysellers5320 yeah gauge is the width between the rails. narrow gauge is usually smaller locomotives than standard gauge
@@TitoRigatoni a quick google search says that there are narrow gauge locos of those wheel arrangements, if those get added they would definitely be monster.
@@blaness13 noice, that would be awesome.
I love listening to you 2 guys going back and forth with each other.
20:44 I was waiting for that :D I only got 20 and 22 but the Mass of the carts only is crazy.
My grandfather was actually a Switchman on the rail lines. The other reason you have a caboose, to hold switchmen near the back of the train.
This is what i've wanted to see ever since i got the game a couple of months ago, great job!
Are we just going to ignore the fact that this man never sleeps?
I love the 24 car train and yes you need to stop following the mountains curves so much and stop building those sharp curves for sure. Can't wait till you do another wild video
Dapper is a curse on RRO. Every time you invite him, something always goes horribly wrong.
16:40 bro just straight hit us with a science lesson lol.
Coming from an actual “train person” that deals with 200+ car trains regularly, make every move gradually. Especially for situations like yours where you’re only using the engine brakes, gradually open the regulator, gradually apply the brakes, especially with big trains on sharp curves. Make gravity work for you not against you. It’s just a TAD different between a video game and real life. But it’s all just a big game of physics lol
Ha ha! Great job handling that mega-train. You and Dapper make a good team.
As an actual train engineer I can say that there are certain terms you can use, like it’s not called “jerk”. It’s called “slack tension”. And slack tension is when the train pulls the freight/cars and they shift the momentum quickly. I like the content and I like the game. Thanks for the funny vid 😂
I was literally sweating as I watched you trying to climb to the iron mine and I am only watching, I think that says everything.
6:12 Is it a train carriage falling from the sky far into the background 👍😎
07:00 am here
Literally i thought thats some video made years ago.. i just looked how many y ago- 1 hour. Wow, i love trains, and to see such nice dedication, fun and carefree music... aah like a bathtub in the morning... mhm... with all the snow outside around the cabin.. good one~
for the record, i live in a city
That train car getting yeeted way up in the air was great.
Man I just can’t stop watching these.
There's just a whole bunch of gremlins sat on the top of one of the cars having tea while watching you two.
😆Dapper's reaction "What is this?! What's up Straight Rail Company?!"
The derailing is from the slack catching up when you brake and pushing cars off the turn. Same reason your empty cars would derail when braking downhill in earlier episodes. Try using the brakes on the caboose and maybe back few cars to keep the train stretched when loading.
Or just pre-brake at 5% or 20% or so to take the slack out before going to 100% brakes.
A couple of guys and me streamed this route with 63 cars on Uthris's channel two days ago. We only got halfway before we hit a death spiral of recalling constantly.
I managed to haul a 28 car train solo to the Iron Mine from the Sawmill via the Smelter with a Class 70. It was EXHAUSTING.
When Kan was saying goodbye with a few minutes left... I was sitting here wondering what was going to go wrong.
24:08 yes they do feel like that when they have multiple engines and mile and a half long trains and there is a TV show series all about this and how they feel called extreme trains.
Make all track turns 90 degrees since all tracks are supposed to be straight in straight line track co. I don’t see any issues spawning from that
That was chaos. Fun chaos, right? I think you should straighten out that rail line, and see if the Cooke Mogul with 12 cars can do it. Maybe mess around with the Betsy, but your choice.
It looks like you cars are pushing each other off because you have so many carrying the momentum. You should try applying a little bit of brake every few trains to dissipate some of the momentum when you stop the train and it'll help maintain tension on the line when you hit downhills so you keep pulling instead of buckling your loads.
You do the same thing if you need to pull another vehicle with an suv or truck. The vehicle being pulled has a constant brake applied to keep tension on the chain.
@@MrMattkid Having brakes on constantly? What are you talking about?
If you're going to pull something that is too big for the tow truck to stop then you get a trailer that has it's own brakes, but they apply together with the truck. You _NEVER_ run with brakes applied constantly on the trailer because all that will do is overheat them and cause the truck to use more fuel.
You set the brakes at the back to a low value like 5 or 10 %, which would be a constant brake.
@@AgentWest This applies to specifically neither of those situations. This is if you don't have a tow truck or trailer to pull with. You know cuz some people don't spend money on things they can solve themselves.
@@MrMattkid Even when towing one car with another using a rope i still would not set the parking brake on that car to purposefully drag it. If i absolutely did not have a second person to work the steering/brakes in the car i'd lock the wheels straight and rig up a board (or a tire, works well from what i've heard) between the two for a 'rigid tow' instead of a 'soft tow' with just he rope.
But since it sounds like you had done it your way before, can you elaborate on that? What was the situation and how far/fast did you need to go?
The last hope is a beast, trust your iron and it will succeed! Also love that cars just said naw i am heading out.
when all of it started rolling back down the hill i was like ohhh nooo!! with ya hahah
Wah menarik Mega train bos 👍
Team work makes the longer train go around.
I have never heard of this game before but it seems really relaxing despite the panic around corners.
Glad to see dapper back
dedicated shunting yards my guy!, i know itd be some work to get a shunter for all of them, but starting with the lumber mill would be a good start
6:53 "Oh god, oh god oh god oh god. **derails** Speaking of hitting hard."
That car that went flying off towards the logging camp though 🤣
Just watched Dapper's video where he de-rails several times because if swith confusion, then see this... 🤣
Shout out to the algorithm for hitting me up with this emotional rollercoaster
The top lookout part of a caboose is called a cupola.
hey kAN if ur looking for a super easy way to make ur rails and ground work as straight as possible as fast as possible and or a prefect curve, the easiest thing i found u can do is instead of trying to fee hand it use the alt but insisted of starting with a free hand going into an alt u can use a cross piece as a starter then link the track or groundwork from the back to the front then hit alt and from there it will be straight off of the rail and u can just go delete the cross piece from the side because it sticks out, also works with shunt lines if u build it out of cross pieces instead of deleting 2 then placing just go through and place all of it 2 crosses apart, linking each piece then deleting the cross section after ur done
sorry for it being a long comment
"Operating this train alone would be a NIGHTMARE"
Bluewizard: *no*
You could make a really steep and straight rollercoaster line down from the iron mine that you can push empty cars off of .
3:20 This is a weird design decision... I'm not aware of a turntable that one person can operate with an oar, but clearly someone decided to go with a painfully slow, hand powered turntable, and said to them selves "It has to be slow because a guy is pushing it". ...dude, the realism ship has already sailed. Go ahead and speed it up a bit.
Dapper: so this engine doesn’t completely break when you go too fast
kAN: oh that’s nice
On the corner at the lumber mill, if you use the caboose to stop the train, it won't derail the train when loading
I'm just legit admiring the rails, i just got the game yesterday and my god i cant for the life of me get a nice rail going to save my life
I watched the most entertaining 30 minutes of loading a train I've ever seen.
10:30 thats why you need some people shutting and loading cars and some people to do the long halls then some one else can unload the cars and you pick up the previously unloaded train and take it back and by the time you get back the person has finished loading and assembling the next train
I love how you constantly get decapitated by the lumber cranes!
You should make a video on just redesigning/fixing the track where it needs it, like at the lumber mill and up to the iron mine
I can hardly wait for the developers to add Mallets and Shays!
Jan I love these rails online videos keep them up
I mean kan not jan
Dapper is back yay I love multiplayer game play
It's be cool if they made it so you could "take controll" of an npc in the caboose from the connected engine so you could essentially "teleport" to the back, it'd also give use to the caboose in single player
After looking at the comments and looking at what you want to do, I genuinely believe it's time to fix those kinks and missing transfers, then at least start to set up multiple bypass tracks, at least to the two wood areas.
So someone can at least run the log routes, if you want to do that in the future.
Also now you know, never again, but that was heck off impressive, that train starting back up on that slope.
You gotta take an empty cart or buy another hand crank and send it solo, surfing down that line some day. That seems like it would look nice first person.
How to use the heisler is to crank the regulator then turn off the brakes
This game has so much potential!
The ending is really frustrating. At least you didn't stop recording instantly.
42:29 your coupler bug let you 55% down. Moral don't add too many car close to cliff while the bug.
Go to 32:40 before the massive screwing… and then the “uh oh” and “oh no oh no oh no” at 34:16. And then massive screwing that follows….
Im so glad they didnt cut the video at the end
the plank cars probably:
"WE'VE BROKEN AWAY, WE'VE BROKEN AWAY!"
20:07
kAN: but how are they getting sucked up??
me: clearly it's MAGIC
I like that he caught the car flying into the woods at the beginning
Maybe add some long passing sidings at the wye by the lumber mill? You can break part of the train apart for that mill with tighter curves
I just wish the bogies would slip more in the winter time… that would be awesome.
maybe if you do another mega train put the brakes on some carts so when you stop when loading they don't push them self off the track
you need mini betsy at the back of the caboose to ensure that the train doesnt move so when you get out someone uses the brakes on it to stop it moving
I LOVE this Kind of games, thanks for show me this
i love trains thank you for making this
dat train is so big you,re legend to get it al the way there!!!😱😱
We need this game for the new next Gen Xboxes. It looks really fun to play