One is heavily incentivized towards a healthy lead otherwise incidents like the one in part 24 at 21m28s happen during a low resource moment. The “insane lead” is a reflection of how much “skill through practice” is part of the game-skilling-up is an aspect that the game heavily rewards (and doesn't constrain beyond the design of the tracks). Depending on skill level, on some races, one can be just as easily feel trapped permanently in 6th place-in which case it is important to focus on the finishing time improvements rather than being demoralized by “6th place again”. To some degree this is even true later on as your finishing position is often more a reflection a particular draw of opponents and their match to the race's builds. While skilling-up Zhang, Songg, Ibrahìm, Ívarsdóttir and Giovannelli can still hassle you plenty provided they happen to land on a suitable build.
0:41 I guess using Asera again would be too much of a handicap? Also WRG is: Wallace Racing *Genesis* … but it's your race. 2:12 … nah, detaching there is almost expected … getting psyched out about it creates problems. 4:11 That left turn caught me by surprise, I thought you preferred the longer straight to get the most out of the stacked hyper? Though you have preferred this route in the opposite direction. 7:16 I think that's the first time you used that platform … and it kind of blends into the background clutter. 9:44 Lapping Dos Santos going to the right of the fork … promptly vanishing into the right wall. 12:29 … and finishing with Tomasson in sight (… who is apparently under you … I think the engine gets confused on which part of the track within your perception bubble it needs to spawn opponents that you are lapping). 12:37 This is the cat's second cameo; the dog hasn't had one yet. 13:19 … was fully expecting you'd save Genesis for last to be honest. 13:27 Soviets on the moon-getting Battlezone 98 Redux vibes. Using the “slippery ship” in the environment with “ice” hazards in zero gravity; you really like stacking your handicaps. 32:38 Yikes, that's close! 38:00 The Genesis boss info panel comes from Lunar City which has only a “medium” length in contrast to “extra long” for Cain's Flats and Neumann's Outpost . For whatever reason Origin Black Hole's info comes from Sputnik with its “extra long” length even though it's the last on the boss lap.
0:41 The Wallace just fits tokyo so well XD ... and damn you Blew my head with that genesis part straight off ... I double checked on the cutscene ... and yea I knew they were from Genesis but daaaaaang .... I keep it like that for the Platinums tho because .. Buran is just so good on Genesis XD + .. Asera is from Japan .. Neo Tokyo is on Proxima B .. and Fuji is definitely in Japan XD ... 2:12 I see People doing that all the time and i cant really think of why ... like is it really faster ? XD 4:11 One of the few things i Practised that playthrough ... because it seems to be faster.. i guessed that after I checked the current WR's 7:16 I think for playing it safe that might be a great option ... But not if you never did that XD 9:44 the Magic of boss runs ... I guess thats why we can't have them in Multyplayer 12:37 Episode 6 2:30 ....and he's a cuty "GOOOOD BOOOOOY" 13:19 ... nope since I can ... my content stands "FOR ORDEEEER" .. nah naaaah ... 32:38 ... there didn't happen a lot last 20 minutes XD ... but ... yeaaaaah closer then I remembered it to be ... but lunar city F is such a cool track ... R is kinda weird 38:00 XD oh man .. always these italians XD ..... I have a linge history working with people out of the same region 🤣 they're build differently then us germans ..
@@tairach6373 2:12 Nah, I think it's just lazy/sloppy pitching. Think car chases in “Bullitt” (1968) and “Jade” (1995). 12:37 I remembered that appearance-but I don't remember you adjusting the camera at all.
12:55 bra a 17km lead on that track 😮. Idk maybe is not that much but to me it sounds like an insane amount. Especially on Nightmare difficulty 😮😮😮
It's a long ass race 🫠 you know ..
One is heavily incentivized towards a healthy lead otherwise incidents like the one in part 24 at 21m28s happen during a low resource moment.
The “insane lead” is a reflection of how much “skill through practice” is part of the game-skilling-up is an aspect that the game heavily rewards (and doesn't constrain beyond the design of the tracks). Depending on skill level, on some races, one can be just as easily feel trapped permanently in 6th place-in which case it is important to focus on the finishing time improvements rather than being demoralized by “6th place again”. To some degree this is even true later on as your finishing position is often more a reflection a particular draw of opponents and their match to the race's builds.
While skilling-up Zhang, Songg, Ibrahìm, Ívarsdóttir and Giovannelli can still hassle you plenty provided they happen to land on a suitable build.
18:38 don't be too hard on yourself. It was funny af :)) we're only human
Ahhh you know ... i never really am .. but I'm a grumpy character without being really grumpy emotionally
XD and yes it was ... and also painful
0:41 I guess using Asera again would be too much of a handicap? Also WRG is: Wallace Racing *Genesis* … but it's your race.
2:12 … nah, detaching there is almost expected … getting psyched out about it creates problems.
4:11 That left turn caught me by surprise, I thought you preferred the longer straight to get the most out of the stacked hyper? Though you have preferred this route in the opposite direction.
7:16 I think that's the first time you used that platform … and it kind of blends into the background clutter.
9:44 Lapping Dos Santos going to the right of the fork … promptly vanishing into the right wall.
12:29 … and finishing with Tomasson in sight (… who is apparently under you … I think the engine gets confused on which part of the track within your perception bubble it needs to spawn opponents that you are lapping).
12:37 This is the cat's second cameo; the dog hasn't had one yet.
13:19 … was fully expecting you'd save Genesis for last to be honest.
13:27 Soviets on the moon-getting Battlezone 98 Redux vibes. Using the “slippery ship” in the environment with “ice” hazards in zero gravity; you really like stacking your handicaps.
32:38 Yikes, that's close!
38:00 The Genesis boss info panel comes from Lunar City which has only a “medium” length in contrast to “extra long” for Cain's Flats and Neumann's Outpost . For whatever reason Origin Black Hole's info comes from Sputnik with its “extra long” length even though it's the last on the boss lap.
0:41 The Wallace just fits tokyo so well XD ... and damn you Blew my head with that genesis part straight off ... I double checked on the cutscene ... and yea I knew they were from Genesis but daaaaaang .... I keep it like that for the Platinums tho because .. Buran is just so good on Genesis XD + .. Asera is from Japan .. Neo Tokyo is on Proxima B .. and Fuji is definitely in Japan XD ...
2:12 I see People doing that all the time and i cant really think of why ... like is it really faster ? XD
4:11 One of the few things i Practised that playthrough ... because it seems to be faster.. i guessed that after I checked the current WR's
7:16 I think for playing it safe that might be a great option ... But not if you never did that XD
9:44 the Magic of boss runs ... I guess thats why we can't have them in Multyplayer
12:37 Episode 6 2:30 ....and he's a cuty "GOOOOD BOOOOOY"
13:19 ... nope since I can ... my content stands "FOR ORDEEEER" .. nah naaaah ...
32:38 ... there didn't happen a lot last 20 minutes XD ... but ... yeaaaaah closer then I remembered it to be ... but lunar city F is such a cool track ... R is kinda weird
38:00 XD oh man .. always these italians XD ..... I have a linge history working with people out of the same region 🤣 they're build differently then us germans ..
@@tairach6373 2:12 Nah, I think it's just lazy/sloppy pitching. Think car chases in “Bullitt” (1968) and “Jade” (1995).
12:37 I remembered that appearance-but I don't remember you adjusting the camera at all.