When you enter an instanced area, you will start with all the Astral cards drawn. So, while it won't be quite as hectic as doing 3 card draws and casting them, while popping divination, while shielding tanks, while dpsing, you'll want to use your Astral cards fast in your opener so you can draw the Umbral cards right away. Curious if you should just use the defensive cards in pre-pull to make it that much simpler to get to Umbral.
Draw isn't tied to play 1-3, so you don't have to play all cards necessarily. Your opener will be fairly straight forward, but your 2 min will be a bit busier because you want to hold on to spear (umbral) and try to squeeze it into youR 2 min.
Basically no more RNG, and cards that have more effects than just damage boost. Personally speaking, those defensive buffs are looking pretty nifty for those times when your team makes a lot of mistakes.
It really sucks that the cards are no longer random. Just another dumbing down of the job. Would’ve been nice if we had stuff ADDED to the job and not taken away…😢
@@_tomihox Trust me, what people dont tell you that no matter what class you play, its allot of work behind it to put it at a good level. But its worth the journey.
I'm so upset with what they did with AST that I'm not going to play until I see the next live letter. They put variations of healing/mitigation to 4 out of the 6 cards which automatically go to the tank (the strongest role in the game) when the AST kit already had plenty of heals and mitigation. They stripped the agency of the decision making from the cards. If I wanted to stack skills for big heals or shield/mitigation, I would have play other jobs. Creating something out of chaos when it ultimately was inconsequential was the fun of the job. Everything is not predestined. Choices to make the job more homogenized and limiting was the trend that they did we each expansion. The identity of the job is gone except for the skin of the skills. If we are able to stack the cards, then the card combinations should introduce some of the perks from older iterations of the job (potency/duration of effect). That would be an nice compromise than just giving cards to tank on cooldown. This will add some decision making and reward when utilizing the combinations.
Glad the spots are consistent so it's easier to memorize. Just wished they would have waited a little longer to rework instead of squeezing it into an expansion patch.
It seems like they were like "Remember Stormblood AST"?
Well, it's back... kind of... almost.
When you enter an instanced area, you will start with all the Astral cards drawn. So, while it won't be quite as hectic as doing 3 card draws and casting them, while popping divination, while shielding tanks, while dpsing, you'll want to use your Astral cards fast in your opener so you can draw the Umbral cards right away. Curious if you should just use the defensive cards in pre-pull to make it that much simpler to get to Umbral.
Draw isn't tied to play 1-3, so you don't have to play all cards necessarily.
Your opener will be fairly straight forward, but your 2 min will be a bit busier because you want to hold on to spear (umbral) and try to squeeze it into youR 2 min.
Basically no more RNG, and cards that have more effects than just damage boost. Personally speaking, those defensive buffs are looking pretty nifty for those times when your team makes a lot of mistakes.
By the time I got done reading and understanding the cards, I'd be hoping the red mage was still up.
the new astro dress is so cute.
wow, making a class unique in ff14? I am amazed for real
I’m actually really interested in trying Astro now. Might see if I can make it my regen healer main.
It really sucks that the cards are no longer random. Just another dumbing down of the job.
Would’ve been nice if we had stuff ADDED to the job and not taken away…😢
So I kinda get it now. You're pretty much flipping between Astral and Umbral phase with the cards dictating who you buff.
its to late to learn AST right now?
You can learn all the healing tools now since they are mostly the same in DT , you will just have to adjust to the new cards and new abilities
it's not reasonable to think any job will ever be in a state that it's "too late" to learn them. Whenever you want to is always the best time.
Yes you can , get used to how the class plays. And understanding a class core's concept before an expansion drops is always a good idea.
Ty everyone, i always wanted to be AST but i suck at healing. So im going to give it a try now. Thanks !!!
@@_tomihox Trust me, what people dont tell you that no matter what class you play, its allot of work behind it to put it at a good level. But its worth the journey.
I'm so upset with what they did with AST that I'm not going to play until I see the next live letter. They put variations of healing/mitigation to 4 out of the 6 cards which automatically go to the tank (the strongest role in the game) when the AST kit already had plenty of heals and mitigation. They stripped the agency of the decision making from the cards. If I wanted to stack skills for big heals or shield/mitigation, I would have play other jobs. Creating something out of chaos when it ultimately was inconsequential was the fun of the job. Everything is not predestined. Choices to make the job more homogenized and limiting was the trend that they did we each expansion. The identity of the job is gone except for the skin of the skills.
If we are able to stack the cards, then the card combinations should introduce some of the perks from older iterations of the job (potency/duration of effect). That would be an nice compromise than just giving cards to tank on cooldown. This will add some decision making and reward when utilizing the combinations.
Glad the spots are consistent so it's easier to memorize. Just wished they would have waited a little longer to rework instead of squeezing it into an expansion patch.
Why
They originally planned for this to release with 6.1, I think they waited long enough.
Overall I like the "changes" but I wish it was still changed a bit more. So the dps buff should be increased and not be class variable.
Why are there quotes on changes