So true. The kids that grew up with mario, who are now adults, still love the series because they guy who helped make it, still loves it as much as we kids did when we first played it.
This men have created the most influential, successful and celebrated video game franchise of all time. With all their accomplishments, these men could be very prideful and have massive egos. But instead they are as kind and humble as they come. They truly are the best kind of role models any aspiring game designer could have.
They're so much better than the creators of playstation and xbox, they only care about graphics and money. Thats why its only bad ahooter games on the system. I love these people because they are nice like you said and make games that are fun, the reason games where invented, not graphics -.- Nintendo is awesome!
PizzaCat productions Absolutely agree. You hear other companies talk about video games and all they talk about is console power and graphics. You hear Nintendo talk about video games and all they talk about is gameplay and fun. You can legitimately see these people enjoy creating video games and have a passion for what they do.
+Donald Trump For Graveyard Thanks, i'm 13, but i feel like i grew up under the 80's and 90's because i love Mario and Nintendo. And yes all the shooters ruin kids ;(
AlexTheGamer97 Its less the fact that they make fun games, it's that being fun is their core design priority. So many companies want to make cinimatic games, emotional games, games that make you feel fear, excitement whatever, and all of these are great and amazing! But Nintendo's focus on just pure joy puts them above allot of other developers, as at the end of the day their games are designed to make you smile.
+Joseph Ed Reed Nintendo approaches that from a GAMEPLAY perspective, the rest only approaches that from cinematics and shiny graphics. seriously, if i wanna watch shiny graphics and get emotions out if it, just watch a CG movie lol
Yanno, Alice taking potions, pills, mushrooms to change size and all. As Jefferson Airplane put it, "One pill makes you larger. And one pill makes you small... And you've just had some kind of mushroom. And your mind is moving slow" etc.
@g fox I'm pretty sure it WAS. Alice in Wonderland would be exactly WHY a suspicious mushroom would be globally understood to make your body magically grow in size.
Always amazing to hear the creative process from industry legends like this let alone about one of the most influential games and even stages in video game history. Makes you start looking at things a bit differently
+AlphaOmegaSin you know what feels amazing when you make a game like him? you discover new things while creating a game, takes risks, but you enjoy so much entering to unknown waters and discover new areas never seen before. nowadays, you just make a generic game with a generic genre, make nothing new and call it a game. man, makes me feel that gaming lost its true meaning sometimes
+HackerHaunter03 What happened you ask? Your answer is that video games got popular; popular things sell well, and when things sell well, there is money to be made ! Remember that in the 80's, video games still had that black cloud over their head from all the crappy (even for their time) games that came out and painted a crumby picture of what this new Video Game market might be. The old Japanese guy talking in this video is a legend because he (and others like him) understood that JUST projecting an image on a screen that changes with inputs you enter on a device, wasn't going to be enough to keep people coming back for more; instead games needed to tap into the emotions of the players as well as their eyes & ears. Now that "gaming" is mainstream, developers no longer NEED to put in that kind of effort; just make ANOTHER Call of Duty game with slightly better graphics and a somewhat new mechanic (if you're lucky) and call it a day!
+HalfBreedMix I could swear that people want another CoD more than they want a [insert your favorite game/genre here], since they buy it so much more... But, nah, probably devs' (or evil publishers bwahahah) fault. Multimillion dollar companies shouldn't like money. /s
Miyamoto is one of those few interesting men who when they talk about what they do, they talk about it making people happy. He does what he does to make people happy, and that's what makes him great. I'm sure the money is nice, but say Mario didn't make him any money, he would be satisfied knowing he made people's lives just a little bit better.
iHasaComputer Well that much is true. Great genii of gaming get recognized such as Yu Suzuki, Masayuki Kato, Masafumi Myamoto (I don't like Final Fantasy, but I have to give credit where it is due), Kotaro Hayashida, Tim Sweeney, John Carmack, etc. These are people that can be trusted to make something good. Then you have the people who belong in the videogame cesspool of garbage where Sean Murray belongs, throw Zoey Quinn in there too for that Depression Quest bullcrap.
Blue J Get the *-FRICK OUTTA HERE-* heck out of here please. You make -crappy videos- great videos but -nobody likes them- no one wants to watch them right now. -Get out- sorry! 🙏
+Myy100 Hey, the kid is right there is alot to learn from miymoto this video teaches you why he did everything to make such a great lvel. from the placement of the mushroom to the warp pipe.
Shit, they just need to sit down and play some old 2D platformers and see how they teach mechanics with placement, introduction to new mechanics, or just minor things that you pick up on without realizing. Really makes you look at your favorite games differently :P
I'm 33 years old, and I'm sitting here grinning like a child. Miyamoto is a genius. He is able to a tutorial level without it feeling like a tutorial level. Just giving you situations that you have to figure out for yourself. The only thing I could compare it to is Super Metroid where the first area is also a tutorial without it feeling like one where you have to figure it out yourself.
I also love the concept of learning a game on our own, however, it seems to be much easier in a 2D sidescroller than in other games. In a side scrolling platformer like mario, you can restrict the player's movements and edge them along in the way you want. In, say, a card game, you can't control what a player does without making them do a boring tutorial.
Im sorry to say, I feel it's not so much that Miyamoto was a genius, but more that the concept of figuring stuff out for ones self has decreased to almost zero, over time. Both developers and gamers expect and want this. If it's not instantly understood, a certain group of players is already turned off. Perhaps due to games being more mainstream, rather than only played by people who actually cared to play them more than the average person.
@@omikronweapon dude literally revolutionized the gaming industry and developed many of the most successful media IPs. You think this stuff is simple but then you realize this guy came up with these concepts, it only appears simple to us because we’ve played games that have used his ideas. It’s like with the Pythagorean theorem for instance, it’s a really simple formula, but the guy that came up with it is a genius. Miyamoto is clearly a genius.
You see the professional myiamoto on how he explains how to make the player feel good and have an easy first learning start Then you see Mario maker spammed with bowsers and bullet bills...
If the player thinks the magic mushroom is something like a goomba, and try to jump over it, he will hit the blocks and land on the magic mushroom, discovering that it's actually a power-up :)
I forget who, but some b level youtube gaming celebrity, as a kid thought the mushrooms killed you, so always avoided them. Until his dad told him otherwise. Ian Ferguson maybe?
Right? When done well, as in SMB and Portal, invisible tutorials are the best as they make the player not only feel clever for figuring it out, but also feel like they're part of the creative process of the game. Instead of just being told what to do, they feel like they were an active participant in the process.
Yea, even Mega Man X has the same methodology, starting a player off in a level outside of the main game with hidden intentions of teaching the player how to play the game without being obtrusive.
Eneas H. Ah yea, that's where I saw the break down. It's awesome since I remember playing the game when it was new... both games... now I feel old... thanks...
It's actually OPERANT conditionning (Skinner, rather than Pavlov) in this case (positive reinforcement, more precisely)... :) What Pavlov discovered is really cool, but it is a bit different: it's when a stimulus is paired with another one (shortly after, or simultaneous) and they both end up producing the same response... so just the second stimulus ALONE (ringing a bell) now produces a similar response to real food (salivation) for example.
Gotta have incentives to keep playing. Letting you know that game isn't trying to get you frustrated 10 minutes in. Now, if the sound of grabbing a coin suddenly made you salivate all over yourself, then we do, indeed, have a pavlovian issue.
I'll never forget getting a Nintendo and playing Mario for the first time. Everytime I made him jump, I would make my hands "jump" up as well. Those were great memories. Wow that was such a long long time ago. Thank you to everyone at Nintendo.
+PuppyGravity With the new Mario, do you think they'll be *Switching* some things? :DD But in all seriousness, do you think they're gonna take a SM64 turn again? Who knows, this could be the SM64 Wii we (And by we, I mean some people... xD) always wanted? xD
This is so true and also if you had to jump a higher way across some gaps to the right for example. i'd move my hands to the right side too as if that were to somehow make Mario jump further. XD
Oh My God. I just realised that F2 is slower than F1 and because it's F-Zero, so F0, that makes it even faster than F1. My mind is fucking blown right now. I never thought of F-Zero as Formula 0, but just that it's some name of a game.
***** To be fair, I don't think it's advertised in the US (where I'm from) so I don't know how popular it is, but from my understanding it's the ladder system many people take to get to F1.
Pretty amazing to think we are watching a man basically explain the reasoning behind the initial concept of creating millions upon millions of hours of happiness for people around the world over the course of 3 decades.
+Michael LastName if he's talking about the way in which the mechanics teach players the game's fundamentals, I think it does come within the broad realm of 'psychology'.
No it's not, they clearly used quite a bit of psychology in designing the level to help teach new players the mechanics of the game without any sort of on-screen tutorial.
I remember when Egoraptor broke it down the Megaman X's desgin choices and mechanics, in how the game was subtly teaching the player, in ways that were mind-blowing at least to me, then I saw Extra Credits' take on Mario's first level and discovered this side to video gaming I've never felt I've learned. Then I remembered when I reached level 1-2 for the first time, after a mandatory death by the hands of the first Goomba and the first pit, I've never felt I had lost because the game was unfair, I lost because I was being reckless or careless. I've never noticed how this game's feel reaches you as soon as you know how Mario controls and you feel him like an extension of your inputs.
Awhile back, everyone wanted to know where the Citizen Kane of video games was. World 1-1 is the Citizen Kane of video games. It created and flawlessly, transparently taught the language of the medium. We owe everything to this level; few of the games that have been made since would have been possible without it. Even after thirty years, it still demands careful study from anyone who wants to be a developer, regardless of genre.
I just had a good laugh. You know how some people hang up posters of fancy Japanese calligraphy? I thought to myself, "Do they consider 'Aa, Bb, Cc' fancy western calligraphy?" 😂
It's always a joy to hear Miyamoto talk. He is so passionate and very humble. I love how you can tell how much he enjoys talking about his creations. Also, because of Tezuka there, I can only imagine how much fun a Super Mario Maker edition of Iwata Asks would've been. ):
No arguing here. SMB, TLL, 2, 3, and 4 (aka World) were all innovative and managed to have a feeling paradoxically both shared by the series aswell as uniqe to each individual game. It's sad they're basically thrashing the series overall loveability with the "New" subseries that's basically a copy of eachother.
You can really tell that lot of love, care and attention had gone into making these games. First impression is always important. Even the Greenhill Zone from Sonic was iconic.
Not only is he an absolute expert game designer but good in philosophy on how he questioned what everyone would what to do and how they perceive things globally.
See Miyamoto be so full of joy while talking about Mario makes me happy. It’s great to see developers truly doing what they love and putting that love into their games!
"So that one is very dear to my heart." Mr. Miyamoto, it's not just you. It's dear to the heart of every gamer *sniff* Dammit why am I crying right now?
SpasticBrown Implying that enjoying MLP is a bad thing. Implying being homosexual is a bad thing. Really he's just making himself look dumb by using these things in a negative way.
Not just you. Even the other guy was like "HEY YOURE GONNA FRICKIN DIE SO JUMP!" And miyamoto was like "yup i intended to die so i could show you why i made a gooma instead of a turtue becuz yaa dee yaaa dee yaaaaa" x-x
+Darth Fader To be fair if the company didn't exist; he might not be as big/there might never have been a Mr. Miyamoto who created so many memories and fun games. The company is probably one of the most important things. It's the entirety of people working on games. I mean people say they love lots of things that can't love back. it's not really irrational to love something that can''t physically reciprocate. Also superficial isn't the word I'd use here, I don't even think you're using it properly.
Darth Fader You're using words that are way above what you actually understand. Little brother nationalism for example; I've only ever seen used in a book called Violence and Peace: From the atom bomb- to Ethnic cleansing. It was a rather limited perspective book about how the government controls a lot; which isn't true in the slightest. The people that control the USA are the big companies. The people that get voted in, politicians, presidents, etc are all those representing the best interests of said companies; period. While live chat would be nice; it wouldn't change the fact that a lot of people are uneducated and with that, can't make choices in which would actually benefit themselves or the human race on the whole. Please keep these kind of opinions to yourself; especially when it comes to bringing debates and semantics to a place where more than likely; will be full of younger audiences.
Darth Fader You're not even making arguments, you're just stringing random words together. Human impulses? An impulse is something that's like a sudden urge, and you haven't said a single thing about human impulses lol.
Darth Fader I'm not going to argue with someone like you. You make inane arguments, you quote things that I never even said; and then go on to make points about said things. Your entire argumentative line of process is frightening; it's as if you don't understand what it is to be a human at all; on top of that you wove several opinionated fallacies within what you had to say which makes it even less digestible for the average person and quite frankly a lowly way to debate. Throwing out all but what you believe is important. Go to college; take some writing lessons and then come back to me with your opinion; by the time you're educated enough to be in college you may actually realize what you said is merely an opinion and to quantify rational within the human process is impossible. Humans defy a lot of nature's instinctual urges and the idea that they are not allowed to love that which can't reciprocate as I'll reiterate from earlier? That's ridiculous. You're perfectly allowed to feel like you do but that doesn't mean you're allowed to force your opinions of others and how you think on other people. Long story short: Get bent; everything you stand for sickens me and I'm not going to respond anymore- I'm blocking you immediately after this post because honestly: This will likely just frustrate me more as you come back and make some other ridiculous argument that isn't based in fact but purely semantics.
My fondest memory, was on a lovely summers evening in 1986 in England. I was just 18 years old at the time,and for once I had a few pounds in my pocket,and as I had got to town too early,in my excitement for a night out with my friends,I thought I would pass the time,by going into an amusement arcade,and lo and behold, I see this new games machine called Super Mario. fast forward an hour and I am totally hooked on this amazing game. For the next few weeks I go into the arcade and master this game,I found out all of its secrets and was able to complete the game without losing a single life. And I had an audience of youths all around the machine watching me doing this. I got pats on the back and approving looks from everyone. I felt like a king that day. I am 50 now,but when ever I hear the Mario tune I am 18 all over again. It really is a precious memory,and it is great to see the Mario games are still going strong.
This is not a healthy attitude. Buy their products if you think they are worth it, not because they were in the past. Zealotism is the dream of every company.
One of my favorite videos ever! This game changed my life and to hear the creative design history behind it is simply amazing. Those 2 men influenced me in bigger ways than most of the people in my life. THANK YOU.
These two men are legends in my eyes. I will never again in my life experience another Miyamoyo-Tezuka game that made me feel the way Super Mario 64 made me feel so many years ago. Everything after them is just epilogue.
And that's the reason mr. Miyamoto is such a great game designer and what makes him a great man and I love the games that he has created. Now that I'm disabled the games from my youth are what keeps me sane and gives me some semblance of fun
This man practically saved the gaming industry in America with this game. It made me fall in love with video games as a kid and I absolutely love watching Miyamoto letting us into their mindset when making this iconic game. Miyamoto is the GOAT.
This is invaluable information if you want to develop games. Miyamoto and Tezuka are both two of the finest designers in the industry. To have this kind of information on a legendary game no less is invaluable in itself. I always love listening to Miyamoto in interviews. He always has such an interesting way of explaining things, and talking about how he comes up with ideas. For example Nintendogs was created simply because he had just gotten a dog and decided he wanted to make a game about it, and Nintendogs+Cats exists simply because he later got a cat. It's that kind of simplicity that I enjoy most about him and his games.
Miyamoto means "base of a shrine". This guy is a legend for making a brand new world full of different sub-worlds for gamers to enjoy from Mario and Donkey Kong to Kirby and Captain Falcon with the help of other game designers who helped build his shrine for all gamers.
Zenaida Alejo Now Jackie Brown would be Jackie Black and Jack Black would be Jack Brown. Miyamoto, please Give us 1 The new theme-park/casual useless console or 2 - Black Goombas Choose wisely (Indy and The Last Crusade quote)
Just the first 30 seconds of watching Miyamoto explain the design of the level, I'm like "Damn. This guy is a fucking genius.". When I played the first SMB, I never gave the start of the first level a second thought, now I see how much thought and consideration just the first few screens had. I'd like to hear what he says about the rest.
The important focus of giving Mario some type of realism like adding some gravity and weight to the character even when he slides and jumps backwards is one of the key details of why Mario transferred to 3d so well.
Shigeru Miyamoto, when you created Mario Galaxy and Galaxy 2, i was a happy 3-4 year old because Galaxy and Galaxy 2 were my first every game/mario game, and i still play mario games today. Thank you Nintendo for making Mario. *bows*
they both look super disinterested in each other's anecdotes. I dunno if that's just a cultural thing. but whilst one is smiling the other is generally frowning and looking away.
The guy on the right doesn't look like he likes 3D Mario, when Miyamoto's talking about it, anywhere near as much as 2D Mario. Super Mario 64 has always struck me as a weird feeling Mario game. It's weird in a Mario game to be given a castle from the very start. Even the Mario model feels less likeable, angular. Sunshine largely feels like a platformer but 64 feels like an abstract adventure where I'm sometimes not clear what I should be doing next or that I'll feel a particular sense of reward when I do it.
_This_ is how you teach players how to play a game, instead of having a million forced tutorial quests - just design the game so that the player will pick up the fundamentals _while making progress._
Miyamoto is always smiling whenever he talks about Mario.
How could he not? :)
Miyamoto is ALWAYS smiling
***** I really don't like your name.
A true gamer at heart.
He's just always smiling period! I swear, the man's a buddha!
I could listen to Miyamoto talk about games all day. The guys is amazing.
LoomDoom I can read the subtitles about games all day because My Japanese is nonexistent.
I mean, he is god so
YES. HE IS JUST AMAZING! I'M A BIIIIG Super Mario FAAN!!!!!!!
Ikr
I could _read_ Miyamoto talk about games all day
THREE MINUTES and he explains effective game design. THIS is why the man is a legend!
Yes! He is a freakin' legend!
He's like one of "The Nine old men" Of Nintendo (if you understand what nine old men is tho lol)
I love how happy he is when he talks about mario
I think working on THIS Mario has to be the most memorable thing for him. Also, he's the fucking guy, who made Mario! I'd smile all day too :D
So true. The kids that grew up with mario, who are now adults, still love the series because they guy who helped make it, still loves it as much as we kids did when we first played it.
That man is a legend. :)
SapphixTV God I would love to meet him I was influenced by him when I first played Mario and heard about him in my pre teen years
He is a good developer that made mario since Donkey Kong
This men have created the most influential, successful and celebrated video game franchise of all time. With all their accomplishments, these men could be very prideful and have massive egos. But instead they are as kind and humble as they come. They truly are the best kind of role models any aspiring game designer could have.
+L.A.C. I agree!
They're so much better than the creators of playstation and xbox, they only care about graphics and money. Thats why its only bad ahooter games on the system. I love these people because they are nice like you said and make games that are fun, the reason games where invented, not graphics -.- Nintendo is awesome!
PizzaCat productions Absolutely agree. You hear other companies talk about video games and all they talk about is console power and graphics. You hear Nintendo talk about video games and all they talk about is gameplay and fun. You can legitimately see these people enjoy creating video games and have a passion for what they do.
+Donald Trump For Graveyard Thanks, i'm 13, but i feel like i grew up under the 80's and 90's because i love Mario and Nintendo. And yes all the shooters ruin kids ;(
+L.A.C. True!
I love that he describes getting coins and mushrooms as making you happy. It's that element of Nintendo I love!
Every game has that element pretty much though
+AlexTheGamer97 But the question is do current designers approach it from that angle initially?
AlexTheGamer97 Its less the fact that they make fun games, it's that being fun is their core design priority. So many companies want to make cinimatic games, emotional games, games that make you feel fear, excitement whatever, and all of these are great and amazing!
But Nintendo's focus on just pure joy puts them above allot of other developers, as at the end of the day their games are designed to make you smile.
+Joseph Ed Reed Nintendo approaches that from a GAMEPLAY perspective, the rest only approaches that from cinematics and shiny graphics.
seriously, if i wanna watch shiny graphics and get emotions out if it, just watch a CG movie lol
+HackerHaunter03 Fanboyism is strong with this one...
"And we thought a suspicious mushroom would be globally understood" Brilliant!
I always thought it was kinda an Alice in Wonderland nod.
g fox why?
Yanno, Alice taking potions, pills, mushrooms to change size and all. As Jefferson Airplane put it, "One pill makes you larger. And one pill makes you small... And you've just had some kind of mushroom. And your mind is moving slow" etc.
@g fox
I'm pretty sure it WAS. Alice in Wonderland would be exactly WHY a suspicious mushroom would be globally understood to make your body magically grow in size.
Yep. Thanks, Lewis Carroll!
Always amazing to hear the creative process from industry legends like this let alone about one of the most influential games and even stages in video game history. Makes you start looking at things a bit differently
+AlphaOmegaSin you know what feels amazing when you make a game like him? you discover new things while creating a game, takes risks, but you enjoy so much entering to unknown waters and discover new areas never seen before.
nowadays, you just make a generic game with a generic genre, make nothing new and call it a game. man, makes me feel that gaming lost its true meaning sometimes
+andree1991 He did and it is just and righteous.
+caveman Versace Yeah. As a creative I love seeing this kind of thing.
+HackerHaunter03 What happened you ask? Your answer is that video games got popular; popular things sell well, and when things sell well, there is money to be made ! Remember that in the 80's, video games still had that black cloud over their head from all the crappy (even for their time) games that came out and painted a crumby picture of what this new Video Game market might be. The old Japanese guy talking in this video is a legend because he (and others like him) understood that JUST projecting an image on a screen that changes with inputs you enter on a device, wasn't going to be enough to keep people coming back for more; instead games needed to tap into the emotions of the players as well as their eyes & ears. Now that "gaming" is mainstream, developers no longer NEED to put in that kind of effort; just make ANOTHER Call of Duty game with slightly better graphics and a somewhat new mechanic (if you're lucky) and call it a day!
+HalfBreedMix I could swear that people want another CoD more than they want a [insert your favorite game/genre here], since they buy it so much more... But, nah, probably devs' (or evil publishers bwahahah) fault. Multimillion dollar companies shouldn't like money. /s
Miyamoto is one of those few interesting men who when they talk about what they do, they talk about it making people happy. He does what he does to make people happy, and that's what makes him great. I'm sure the money is nice, but say Mario didn't make him any money, he would be satisfied knowing he made people's lives just a little bit better.
Truly a legend to the gaming industry. Unlike the makers of No Man's Sky who just lie and lie to get people's money.
iHasaComputer
Well that much is true. Great genii of gaming get recognized such as Yu Suzuki, Masayuki Kato, Masafumi Myamoto (I don't like Final Fantasy, but I have to give credit where it is due), Kotaro Hayashida, Tim Sweeney, John Carmack, etc. These are people that can be trusted to make something good. Then you have the people who belong in the videogame cesspool of garbage where Sean Murray belongs, throw Zoey Quinn in there too for that Depression Quest bullcrap.
A little? more like A lot better. I am so glad I am a PONG, Atari, Arcade, Nintendo kid!! :P
FedorovAvtomat plz watch my UA-cam channel just press on my channel picture plz watch
Blue J Get the *-FRICK OUTTA HERE-* heck out of here please. You make -crappy videos- great videos but -nobody likes them- no one wants to watch them right now. -Get out- sorry! 🙏
Every game designer out there. Watch this video.
+ZombiEBenoiT chill out dude, geez
+Myy100 Hey, the kid is right there is alot to learn from miymoto this video teaches you why he did everything to make such a great lvel. from the placement of the mushroom to the warp pipe.
+Myy100 I was responding to an all-caps response from an inexplicably angry commenter, which has since been deleted. Context is everything.
+jorgefuzzomendez yep I'm definitely not an "alt account" and this dude needs a cup of chill
Shit, they just need to sit down and play some old 2D platformers and see how they teach mechanics with placement, introduction to new mechanics, or just minor things that you pick up on without realizing. Really makes you look at your favorite games differently :P
I feel like im listening to a famous painter describe his masterpiece painting. So amazing to listen to the thought process.
In a hundred years, when he's dead he will be immortalized alongside famous painters and such. That's how important he is, atleast for me.
I'm 33 years old, and I'm sitting here grinning like a child. Miyamoto is a genius. He is able to a tutorial level without it feeling like a tutorial level. Just giving you situations that you have to figure out for yourself. The only thing I could compare it to is Super Metroid where the first area is also a tutorial without it feeling like one where you have to figure it out yourself.
I also love the concept of learning a game on our own, however, it seems to be much easier in a 2D sidescroller than in other games.
In a side scrolling platformer like mario, you can restrict the player's movements and edge them along in the way you want.
In, say, a card game, you can't control what a player does without making them do a boring tutorial.
ua-cam.com/video/8FpigqfcvlM/v-deo.html Mega Man X has the perfect intro level in the SNES
Im sorry to say, I feel it's not so much that Miyamoto was a genius, but more that the concept of figuring stuff out for ones self has decreased to almost zero, over time.
Both developers and gamers expect and want this. If it's not instantly understood, a certain group of players is already turned off. Perhaps due to games being more mainstream, rather than only played by people who actually cared to play them more than the average person.
@@omikronweapon Ok :|
@@omikronweapon dude literally revolutionized the gaming industry and developed many of the most successful media IPs. You think this stuff is simple but then you realize this guy came up with these concepts, it only appears simple to us because we’ve played games that have used his ideas. It’s like with the Pythagorean theorem for instance, it’s a really simple formula, but the guy that came up with it is a genius. Miyamoto is clearly a genius.
he did not make game.he made childhoods
Yes Super Mario is my favorite video game franchise ever!! Thanks Miyamoto!
That comment is freaking amazing
Him and Iwata Both...
idot
he made both. But the childhoods are more iconic.
You see the professional myiamoto on how he explains how to make the player feel good and have an easy first learning start
Then you see Mario maker spammed with bowsers and bullet bills...
I have discovered the rare legitimate comment!
That's because the people who create levels on Mario Maker are probably 5 year old kids
Then you see games like Destiny 2 and Battlefront 2 EA that exist only to make you unhappy.
Bartosz Skorupa They’re kinda fun in my opinion
+Bartosz Skorupa and pay money to get "happy"
I never realized how much actually went into these level designs, but now have a much greater appreciation for Miyamoto and the process in general.
jiweep I love ur profile pic
Never realized the first arrangement of blocks in 1-1 was designed to prevent players from "escaping" from the magic mushroom.
DB Pooper what do you mean?
If the player thinks the magic mushroom is something like a goomba, and try to jump over it, he will hit the blocks and land on the magic mushroom, discovering that it's actually a power-up :)
Also, the pipe on the right makes it certain that it goes back towards you.
I forget who, but some b level youtube gaming celebrity, as a kid thought the mushrooms killed you, so always avoided them. Until his dad told him otherwise. Ian Ferguson maybe?
I never realised it was méant to be ambiguous the first time you came across it.
Miyamoto = Legendary.... The man that started a Mario revolution. Thank you for being part of my childhood =D
You really can read out his joy of his face when he starts talking about Mario.
I never realized the stuff he was saying until now because it was implemented so well.
Right? When done well, as in SMB and Portal, invisible tutorials are the best as they make the player not only feel clever for figuring it out, but also feel like they're part of the creative process of the game. Instead of just being told what to do, they feel like they were an active participant in the process.
its like somebodies parent saying good job after an assignment that they masterminded so that you could never lose.
Yea, even Mega Man X has the same methodology, starting a player off in a level outside of the main game with hidden intentions of teaching the player how to play the game without being obtrusive.
Sigma Projects egoraptor viewer i presume...
Eneas H. Ah yea, that's where I saw the break down. It's awesome since I remember playing the game when it was new... both games... now I feel old... thanks...
"When they see a coin, it'll make the happy and they'll want to try again"
Pavlovian conditioning 101.
4grammaton 👌🤔💡🤔👌
Psychology 101
It's actually OPERANT conditionning (Skinner, rather than Pavlov) in this case (positive reinforcement, more precisely)... :) What Pavlov discovered is really cool, but it is a bit different: it's when a stimulus is paired with another one (shortly after, or simultaneous) and they both end up producing the same response... so just the second stimulus ALONE (ringing a bell) now produces a similar response to real food (salivation) for example.
Gotta have incentives to keep playing. Letting you know that game isn't trying to get you frustrated 10 minutes in. Now, if the sound of grabbing a coin suddenly made you salivate all over yourself, then we do, indeed, have a pavlovian issue.
I'll never forget getting a Nintendo and playing Mario for the first time. Everytime I made him jump, I would make my hands "jump" up as well. Those were great memories. Wow that was such a long long time ago. Thank you to everyone at Nintendo.
Narata after seeing the switch... i am now looking at the past
PuppyGravity I'm happy Nintendo is releasing many of its NES and SNES games on the 3DS, so now I'm living in the past. :-)
+PuppyGravity With the new Mario, do you think they'll be *Switching* some things? :DD But in all seriousness, do you think they're gonna take a SM64 turn again? Who knows, this could be the SM64 Wii we (And by we, I mean some people... xD) always wanted? xD
This is so true and also if you had to jump a higher way across some gaps to the right for example. i'd move my hands to the right side too as if that were to somehow make Mario jump further. XD
You can always just use an emulator and not re-buy the games you already own.
Oh My God. I just realised that F2 is slower than F1 and because it's F-Zero, so F0, that makes it even faster than F1. My mind is fucking blown right now. I never thought of F-Zero as Formula 0, but just that it's some name of a game.
TheRealSh4d0wm4n damn
I remember when I had that first realization, especially since the game had a lot of character and didn't seem like just a futuristic F1 game.
Arte S. No, I just didn't think about the Formula aspect of it. Like how F Zero referes to Formula 0.
***** Unless you're being sarcastic, there was. They only recently ended the series in 2013. There's even Formula 3 & 4.
***** To be fair, I don't think it's advertised in the US (where I'm from) so I don't know how popular it is, but from my understanding it's the ladder system many people take to get to F1.
"the bigger it gets, the happier you are" XD
Oh god...
If you referencing to a "Body Part"
I regret my laugh
Oh my.
Dumbass shut up no likes that joke it’s literally a game for 7 year olds and your referencing crap like this your the most immature person to live
@@meee6584 Ummm are you talking about the reply section or the comment
🅱️🅾️NER
i always happy when i get coin
u think u can describe mario games better?
sure, when i get 2 coin, i get 2 happy
wut bout tree fitty coin?
GET OUTTA HERE LOCH NESS MONSTAH!
Sure, the sounddesign in Mario games actually never changed. They've been updated or just re used, like the pipe sound effect.
Wow, that last phrase from Mr Miyamoto:
"Every discovery and learning is your own."
Miyamoto... is the man who had my entire childhood in the palm of his hands..
SamPlushyFive Ahh true
Pretty amazing to think we are watching a man basically explain the reasoning behind the initial concept of creating millions upon millions of hours of happiness for people around the world over the course of 3 decades.
Both of those gentlemen are game development overlords.
Tiviat Gays of War is a over Gaylord of bad'games'
I don't know what happen if this man leave us like Satoru Iwata. I wish they are live forever
bunnyfreakz he will be downloaded into a Nintendo server where he will beable to take the form of mario and create games
Life will go on, as always.
Sorry, I didn't mean it this way. He's unique and I love his job.
was that a theodd1sout reference
Lots of broken hearts when Miyamoto passes.
this man made my childhood great. even seeing this guy in video is awesome
Anime Addict plz watch my UA-cam channel just press on my channel picture plz watch
I had no clue there was so much psychology behind world 1-1.
Improper usage of the word "psychology."
+Michael LastName
if he's talking about the way in which the mechanics teach players the game's fundamentals, I think it does come within the broad realm of 'psychology'.
Human behaviour is psychology. And game desing has a lot of that. Well at less Mario has it.
Josep Pi - Anime/Games Piano covers! And that's just a theory! A game theory!
No it's not, they clearly used quite a bit of psychology in designing the level to help teach new players the mechanics of the game without any sort of on-screen tutorial.
I remember when Egoraptor broke it down the Megaman X's desgin choices and mechanics, in how the game was subtly teaching the player, in ways that were mind-blowing at least to me, then I saw Extra Credits' take on Mario's first level and discovered this side to video gaming I've never felt I've learned. Then I remembered when I reached level 1-2 for the first time, after a mandatory death by the hands of the first Goomba and the first pit, I've never felt I had lost because the game was unfair, I lost because I was being reckless or careless. I've never noticed how this game's feel reaches you as soon as you know how Mario controls and you feel him like an extension of your inputs.
Awhile back, everyone wanted to know where the Citizen Kane of video games was. World 1-1 is the Citizen Kane of video games. It created and flawlessly, transparently taught the language of the medium. We owe everything to this level; few of the games that have been made since would have been possible without it. Even after thirty years, it still demands careful study from anyone who wants to be a developer, regardless of genre.
+internisus hi you are first
+Sakura No one cares who posted first.
0mikr0n well I do
That's because you're twelve.
Wow you guessed my age right and I'm sorry if I care about pointless things but that's what I like to do.Sorry again though.
"Suspicious mushroom" I knew it, the Mushroom was a drug reference after all.
Hahahah
I just had a good laugh. You know how some people hang up posters of fancy Japanese calligraphy? I thought to myself, "Do they consider 'Aa, Bb, Cc' fancy western calligraphy?" 😂
lol
Notmatt I was wondering why those were there.
Notmatt same😂😂😂
Clearly drawn by a child....
Dat classroom feel.
something about seeing Mr miyamoto just gives off such a nice vibe that puts you in a happy mood (:
It's always a joy to hear Miyamoto talk. He is so passionate and very humble. I love how you can tell how much he enjoys talking about his creations. Also, because of Tezuka there, I can only imagine how much fun a Super Mario Maker edition of Iwata Asks would've been. ):
this video should become a required reading for every upcoming game developer
Yeah man, Mario 3 was amazing. 10/10 for me.
BUT PROTO, WHAT ARE YOU DOING HERE?!?!?
^.^
No arguing here. SMB, TLL, 2, 3, and 4 (aka World) were all innovative and managed to have a feeling paradoxically both shared by the series aswell as uniqe to each individual game.
It's sad they're basically thrashing the series overall loveability with the "New" subseries that's basically a copy of eachother.
+ProtoMario BUT PROTO that was my first mario game i EVER played
+Nintendo Video Gamer
So you're saying that TLL isn't a copy of SMB ?
And that World isn't a copy of SMB3 with less items ?
It was very fun
You can really tell that lot of love, care and attention had gone into making these games. First impression is always important. Even the Greenhill Zone from Sonic was iconic.
As much as I loved the video, I couldn't help but notice the amazing art on the wall
+DatOneRiley It must have taken weeks, maybe even months to make those paintings! They should put that in a museum.
+Adam K Idiot
Hitman Goat ...You disappoint me.
+Adam K check out my game pick ups video, more to come!!
fguck u
This interview reveals they officially refer to running while holding B as "B-Dashing" which made me realize the reference in Mario Kart.
What childhood would be like without these two brilliant men.
Not only is he an absolute expert game designer but good in philosophy on how he questioned what everyone would what to do and how they perceive things globally.
His smile and optimism : still there.
Miyamoto is genius. I feel like he could still teach the whole development world new things. This was a great video, thanks Eurogamer
I LOVE Miyamoto. Even to this day he's a legend in game developing! I mean, just look at this! He knows exactly what he's doing!
at 4:04 it sounds like screw your uncle
You can never unhear it!!!
koots1 st XD
haha and when you say "Bottle" real fast it sounds like "Butthole". The possibilities with languages are endless!!
can't hear it, since im japanese, and i can type, understand, and speak japanese
koots1 st I read this and it came up in the video
SM3 was really an achievement for the NES! One of the best games ever made for the console :D
See Miyamoto be so full of joy while talking about Mario makes me happy. It’s great to see developers truly doing what they love and putting that love into their games!
This man and his company made kids around the globe happy
"So that one is very dear to my heart."
Mr. Miyamoto, it's not just you. It's dear to the heart of every gamer
*sniff* Dammit why am I crying right now?
That has nothing to do with the video.
+assistant Jordan he doesn't deny it lmao
+SpasticBrown Why would he have any need to deny it?
+Bakester42 Bc usually when someone labels you with derogatory language you will at least deny the derogatory nature of it
SpasticBrown Implying that enjoying MLP is a bad thing.
Implying being homosexual is a bad thing.
Really he's just making himself look dumb by using these things in a negative way.
This is what seperates a good game designer from a great one. Someone who bases their level designs on emotion rather than levels of difficulty.
Is it just me or is watching that background video on repeat of mario just dying to basic obstacles on 1-1 maddening
if hell was real...
Not just you. Even the other guy was like "HEY YOURE GONNA FRICKIN DIE SO JUMP!" And miyamoto was like "yup i intended to die so i could show you why i made a gooma instead of a turtue becuz yaa dee yaaa dee yaaaaa" x-x
Does that not make a lot of points though? :-) They really won at making video games. #addiction
because he's not paying attention to the game really
I would like to see Miyamoto watch pannenkoek's breakdowns of sm64
Same XD
Absolutely!! SM64 is my favorite game ever! EVAR!!!
I wonder if he even knows about all that crazy stuff
Lord Geezmo
Lucas Facini
Mr. Miyamoto, i love you and Nintendo! :)
+Darth Fader
To be fair if the company didn't exist; he might not be as big/there might never have been a Mr. Miyamoto who created so many memories and fun games. The company is probably one of the most important things. It's the entirety of people working on games.
I mean people say they love lots of things that can't love back. it's not really irrational to love something that can''t physically reciprocate. Also superficial isn't the word I'd use here, I don't even think you're using it properly.
Darth Fader
You're using words that are way above what you actually understand. Little brother nationalism for example; I've only ever seen used in a book called Violence and Peace: From the atom bomb- to Ethnic cleansing.
It was a rather limited perspective book about how the government controls a lot; which isn't true in the slightest.
The people that control the USA are the big companies. The people that get voted in, politicians, presidents, etc are all those representing the best interests of said companies; period. While live chat would be nice; it wouldn't change the fact that a lot of people are uneducated and with that, can't make choices in which would actually benefit themselves or the human race on the whole. Please keep these kind of opinions to yourself; especially when it comes to bringing debates and semantics to a place where more than likely; will be full of younger audiences.
Darth Fader
You're not even making arguments, you're just stringing random words together. Human impulses? An impulse is something that's like a sudden urge, and you haven't said a single thing about human impulses lol.
Darth Fader
I'm not going to argue with someone like you. You make inane arguments, you quote things that I never even said; and then go on to make points about said things. Your entire argumentative line of process is frightening; it's as if you don't understand what it is to be a human at all; on top of that you wove several opinionated fallacies within what you had to say which makes it even less digestible for the average person and quite frankly a lowly way to debate. Throwing out all but what you believe is important.
Go to college; take some writing lessons and then come back to me with your opinion; by the time you're educated enough to be in college you may actually realize what you said is merely an opinion and to quantify rational within the human process is impossible. Humans defy a lot of nature's instinctual urges and the idea that they are not allowed to love that which can't reciprocate as I'll reiterate from earlier? That's ridiculous. You're perfectly allowed to feel like you do but that doesn't mean you're allowed to force your opinions of others and how you think on other people.
Long story short: Get bent; everything you stand for sickens me and I'm not going to respond anymore- I'm blocking you immediately after this post because honestly: This will likely just frustrate me more as you come back and make some other ridiculous argument that isn't based in fact but purely semantics.
+Avan Carr
you don't get it! the bibliotech of the foreshadowing is superficial, the matter of the fact is you know nothing of the crunch....
Hey Eurogamer, this was the best interview I've ever seen. Can you post an unedited version too?
+Blinkstale yes please!
+Blinkstale Please!
+Blinkstale Oh yeah, definitely this.
a transcript would be amazing too
+Blinkstale what if there is a part that mario comes in angry and demanding for a raise
0:38 when Miyamoto and Tezuka laughed after saying that I started to confirm my suspicion of the Mario mushroom being a drug.😂
Same. It's been a long-held theory, and that all but confirms it.
well, actually its a Alice In Wonderland reference. But then THAT was a drug reference
My fondest memory, was on a lovely summers evening in 1986 in England. I was just 18 years old at the time,and for once I had a few pounds in my pocket,and as I had got to town too early,in my excitement for a night out with my friends,I thought I would pass the time,by going into an amusement arcade,and lo and behold, I see this new games machine called Super Mario. fast forward an hour and I am totally hooked on this amazing game. For the next few weeks I go into the arcade and master this game,I found out all of its secrets and was able to complete the game without losing a single life. And I had an audience of youths all around the machine watching me doing this. I got pats on the back and approving looks from everyone. I felt like a king that day.
I am 50 now,but when ever I hear the Mario tune I am 18 all over again. It really is a precious memory,and it is great to see the Mario games are still going strong.
Miyamoto is quite literally the God of my childhood. Love this man.
Even without subtitles, I could understand every bit of inspiration from this legend!
This was really lovely to watch. Thanks guys, I feel all warm inside.
Hats off gentlemen, a genius!
Miyamoto sama is the reason my childhood was as blissful as it was.
You can tell how much he loves and values Mario just by hearing him talk about it. It's quite heartwarming.
Miyamoto died on the first Goomba, now I feel better about myself.
+Then00bhunt3r He died while talking to you, and you feel better?
This man is a genius. How the level literally teaches you how to play the game without any text on the screen is just insane
Forever a Nintendo fan first and foremost. Will always support their games and hardware.
Except the wintergames
Anthony Hernandez true to that buddy
This is not a healthy attitude.
Buy their products if you think they are worth it, not because they were in the past. Zealotism is the dream of every company.
One of my favorite videos ever! This game changed my life and to hear the creative design history behind it is simply amazing. Those 2 men influenced me in bigger ways than most of the people in my life.
THANK YOU.
I would love to see Miyamoto talking about Mario 64, now that was an extremely bold game for its time.
You know Miyamato knows his shit when he starts talking about the "weight after a jump," and how it's supposed to feel, emotional attachments.
as a games journalist, i really appreciate this. great interview
I think every old school gamer knows World 1-1 like the back of their hand.
Parker Brooks I'm not a retro gamer, but I know 1-1 preeeety well
Parker Brooks HANDS HAVE A BACKSIDE?!!!!
They make it sound so effortless!
These two men are legends in my eyes. I will never again in my life experience another Miyamoyo-Tezuka game that made me feel the way Super Mario 64 made me feel so many years ago. Everything after them is just epilogue.
Miyamoto looks so pure doing the hand motions and stuff ❤️ Like he seems like EXACTLY the guy who would make stuff kids adore.
How about an interview about his decisions on the lost levels. Now that'd be interesting!
And that's the reason mr. Miyamoto is such a great game designer and what makes him a great man and I love the games that he has created. Now that I'm disabled the games from my youth are what keeps me sane and gives me some semblance of fun
This man practically saved the gaming industry in America with this game. It made me fall in love with video games as a kid and I absolutely love watching Miyamoto letting us into their mindset when making this iconic game. Miyamoto is the GOAT.
This is invaluable information if you want to develop games. Miyamoto and Tezuka are both two of the finest designers in the industry. To have this kind of information on a legendary game no less is invaluable in itself. I always love listening to Miyamoto in interviews. He always has such an interesting way of explaining things, and talking about how he comes up with ideas. For example Nintendogs was created simply because he had just gotten a dog and decided he wanted to make a game about it, and Nintendogs+Cats exists simply because he later got a cat. It's that kind of simplicity that I enjoy most about him and his games.
Miyamoto means "base of a shrine". This guy is a legend for making a brand new world full of different sub-worlds for gamers to enjoy from Mario and Donkey Kong to Kirby and Captain Falcon with the help of other game designers who helped build his shrine for all gamers.
I love Mr. Miyamoto in the most wholesome way possible.
I could listen to this all day. They should put out a storytelling video on every Mario game they helped with.
UHUH, A SUSPICIOUS MUSHROOM, I SEE...
The goomba was originally black
Thank god they changed it to brown
Zenaida Alejo Now Jackie Brown would be Jackie Black and Jack Black would be Jack Brown.
Miyamoto, please
Give us
1 The new theme-park/casual useless console
or
2 - Black Goombas
Choose wisely (Indy and The Last Crusade quote)
even he laughed
When he explains about marios movement its so true you can really throw his weight around and its believable. Impressive for an 8 bit machine.
Just the first 30 seconds of watching Miyamoto explain the design of the level, I'm like "Damn. This guy is a fucking genius.". When I played the first SMB, I never gave the start of the first level a second thought, now I see how much thought and consideration just the first few screens had. I'd like to hear what he says about the rest.
The important focus of giving Mario some type of realism like adding some gravity and weight to the character even when he slides and jumps backwards is one of the key details of why Mario transferred to 3d so well.
this man is a true legend!
That level was so ingeniously made. I am just shocked! I will NEVER look at 1-1 the same again!
Shigeru Miyamoto, when you created Mario Galaxy and Galaxy 2, i was a happy 3-4 year old because Galaxy and Galaxy 2 were my first every game/mario game, and i still play mario games today. Thank you Nintendo for making Mario. *bows*
I love how he says "we thought that would make the player happy". just wonderful
they both look super disinterested in each other's anecdotes. I dunno if that's just a cultural thing. but whilst one is smiling the other is generally frowning and looking away.
Lmao good eye I noticed that too.
The guy on the right doesn't look like he likes 3D Mario, when Miyamoto's talking about it, anywhere near as much as 2D Mario. Super Mario 64 has always struck me as a weird feeling Mario game. It's weird in a Mario game to be given a castle from the very start. Even the Mario model feels less likeable, angular. Sunshine largely feels like a platformer but 64 feels like an abstract adventure where I'm sometimes not clear what I should be doing next or that I'll feel a particular sense of reward when I do it.
It's a cultural behavior
YourPalHDee maybe they're trying to divert attention from their self, in order to "give the floor"
A.L. otter Makes sense
A true gaming hero, completing this level/story in 499 seconds. That, is how legends are made.
I wonder how Miyamoto would feel playing a Mario Maker troll level.
_This_ is how you teach players how to play a game, instead of having a million forced tutorial quests - just design the game so that the player will pick up the fundamentals _while making progress._
Ultimate protector of smiles.
The happiness and passion coming across here is really strong. Super fun watching him talk about the process and decision making.
I thought he was going to do a single-handed, blindfold speedrun. :(
You can still see Miyamoto very happy when he talks about Mario and not got accustomed over many years. Thank you for all your work, Miyamoto.
One of my biggest idols. God bless this man.