What is Better? Polycam Gaussian Splats vs Original Gaussian Splats

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  • Опубліковано 20 жов 2024

КОМЕНТАРІ • 63

  • @UnconventionaI
    @UnconventionaI Рік тому +8

    Love that as I'm watching your other g-splat videos, a new one emerges! Incredibly helpful as always, saving us a lot of time and headaches. You are indispensable to this ecosystem, so keep it up and know that we're grateful! Also, props to the Polycam team for shipping this so quickly.

    • @thenerfguru
      @thenerfguru  Рік тому

      Thank you! Polycam did a great job! This is a no brainer especially if your in the Polycam ecosystem.

  • @badxstudio
    @badxstudio Рік тому +1

    Great comparison dude as per usual!! Thanks for this beautiful video

    • @thenerfguru
      @thenerfguru  Рік тому

      Thank you! Since I am making these on my spare time, I can't quite put the effort or production value in it like I would like to. Keep blazing the trail on engaging content around this!

    • @badxstudio
      @badxstudio Рік тому

      Nah dude they are great. People would not be so informed on this topic if it was not for you!@@thenerfguru

  • @JimmyGunawan
    @JimmyGunawan Рік тому +1

    That's amazing splat on the cat!! and the drone shot!

  • @SuperSupergeo
    @SuperSupergeo Рік тому +20

    You should do a Luma AI Gaussian Splat vs Polycam Gaussian Splat comparison too!

  • @gtamot0
    @gtamot0 Рік тому

    You're being very charitable. The difference in results are night and day! Great to see a free easy version but the results aren't equal at all. Looking forward to watching your how to github gaussian splat video.

  • @poloo92
    @poloo92 Рік тому +2

    8:45 actually looks really artistic, like stokes of brush ! Interesting result

  • @OlliHuttunen78
    @OlliHuttunen78 Рік тому +2

    Good points on comparing pros and cons of both of these GS creating methods. Have you already checked how you can open a point cloud created in Polycam in the SIBR viewer? It is bit of a hack where you need that small cfg_args file in the opening directory. But it works. The same trick can also be done for those LumaAI's new Gaussian point clouds. they can be openned in SIBR viewer.

    • @thenerfguru
      @thenerfguru  Рік тому

      I hadn’t actually tried using the cfg_args. I noticed either Polycam or Luma AI include them. Does any cfg_args file work? Or does it have to be one that come from the original project training?

    • @OlliHuttunen78
      @OlliHuttunen78 Рік тому

      It is file that you can copy from original project. Some of those output folders where you have GS models which you have trained with Inria. Then the PLY file must be in point_cloud folder and ply must be renamed as point_cloud.ply. After that SIBR viewer is able to open the file.

    • @thenerfguru
      @thenerfguru  Рік тому

      @@OlliHuttunen78 I figured. So the downside is if you don't run the original project you don't have the config file. That's a bummer for all of those people who don't have the correct hardware...for example Mac users.

    • @OlliHuttunen78
      @OlliHuttunen78 Рік тому

      @@thenerfguru Hi Jonathan! I just released a tutorial video about this how you can open Splat PLY files that you can export from Luma AI or Polycam and open them in SIBR viewer. Check it out: ua-cam.com/video/xxQr61ifoqM/v-deo.htmlsi=bGCVI9VJnAG8W3LT

  • @슈퍼몽키-u9l
    @슈퍼몽키-u9l Рік тому +2

    Thank you for the good information. I'm studying!

  • @erikluo
    @erikluo Рік тому +3

    Luma also added GS, you should test and compare that one too.

    • @thenerfguru
      @thenerfguru  Рік тому +3

      Probably my next video! I recorded this before the Luma AI announcement.

  • @360socialms
    @360socialms Рік тому

    Great comparison !! It is clear to decide to opt for one or the other.

  • @velocityra
    @velocityra 7 місяців тому

    How do these compare to splatfacto-big?
    The gaussian-splatting-Windows repo (which I assume you're using?) mentions needing 24GB of VRAM and I only have 12GB so I'm curious to know if it's worth renting a GPU for this.

  • @hwkeyser
    @hwkeyser Рік тому +1

    Your tutorials have been super helpful. Do you have any plans to put out a video on webhosting your own splats or editing them? I know I'm struggling to figure out how to re-orient the ground plane of a splat so that when I'm ready to host, it's not initially rotated off at strange kiltered angles.

  • @callumthrow
    @callumthrow Рік тому +1

    Hi. What softwarre were using to compare to Polycam? Sorry If I missed this in the intro.

    • @thenerfguru
      @thenerfguru  Рік тому +1

      It's the original GitHub project: repo-sam.inria.fr/fungraph/3d-gaussian-splatting/

  • @Srinivas_Billa
    @Srinivas_Billa Рік тому +1

    Hey, quick question. Could you share your settings for the training. When i do with i dont get that detail. Even when i do 30k steps

    • @thenerfguru
      @thenerfguru  Рік тому

      To be honest, it probably has to do more with the input imagery than the settings I chose.

  • @knorki5268
    @knorki5268 6 місяців тому

    Hi Jonathan, my name is Alex and I am currently working on a thesis that has to do with NeRF, 3D content generation and video generation. I was wondering if there is a way to get in contact with you as I would love to ask you a few questions!

  • @Peluche070
    @Peluche070 Рік тому

    Would love to see a night scene with lights!! I wonder how it would turn around....

  • @colmanlopez
    @colmanlopez 11 місяців тому

    Hi, Guru. did you have your splats files on some place? i want to try it with the @antimatter15 viewer.

    • @thenerfguru
      @thenerfguru  11 місяців тому +1

      I don’t have these scenes publicly hosted.

  • @ZJasko
    @ZJasko Рік тому

    Does it work faster or is it more detailed with a monochrome input or raw data?

  • @epelfeld
    @epelfeld Рік тому

    In Luma AI you can export now in Gaussian splatts

  • @Mrme-cn9je
    @Mrme-cn9je Рік тому +2

    What are the indie game developers waiting for to dive into this even it means single-scene games? It's really hard to comprehend why not.

    • @diaopuesto7082
      @diaopuesto7082 11 місяців тому +2

      No shadows or real-time lighting yet, surface is not perfect for interaction.

  • @vjcatalyst7830
    @vjcatalyst7830 Рік тому

    I saw that 4d Gaussian splats are now out, could you do a video on this. It’s the video version of G splats and you don’t need a camera done to use it!

  • @caedicoes
    @caedicoes Рік тому +1

    Can I upload the desktop one to a server and view it on WebGL?
    Great video as always

    • @thenerfguru
      @thenerfguru  Рік тому +3

      Yes! Maybe that should a video… however, performance can be slower on smartphones and lower end PCs. I believe Polycam has tuned their output to be fast on browser, not necessarily going for top quality.

    • @caedicoes
      @caedicoes Рік тому +2

      @@thenerfguru Thank you for taking time to respond!
      I'll be eagerly waiting for your video covering this

    • @thenerfguru
      @thenerfguru  Рік тому +2

      @@caedicoes Great!

  • @cupotko
    @cupotko Рік тому

    Great comparison! I'm looking forward several evident features in GS pipeline: ability to mark up "meaningful", "skybox" and "vacuum" voulmes in the scene. Given that, I'm sure that it would be possible to hide mid-air blobs and skybox splats.

    • @thenerfguru
      @thenerfguru  Рік тому +2

      You could get the splats into Unity or Unreal Engine and edit the splats that are floating mid-scene.

  • @antenedilbert7191
    @antenedilbert7191 11 місяців тому

    Can it run on 8gb VRAM like 3070ti? Or 11gb VRAM 2080Ti

  • @creativeguyty
    @creativeguyty Рік тому

    Hey Johnathon where is the best place to reach out with business enquires? I'm building a team of 3d experts for a startup in LA.

  • @hangdu4417
    @hangdu4417 11 місяців тому

    Can I measure the relative width in the result of Gaussian? Thank you!

  • @arek2505
    @arek2505 Рік тому

    Does anyone know what the best settings for camera like A6400 are? I tried to do find info but nothing found so far.
    Thank You for your tutotrials I made my first test with gaussian splatting Thanks for sharing knowledge.

  • @Artof3drendering
    @Artof3drendering Рік тому +1

    Great comparation! thks, the Original is far better! will be great we can open and use it in Blender

    • @stanislavmalyshev5209
      @stanislavmalyshev5209 Рік тому +1

      yea, it can be cloud of planes, with material what react to angle and position of camera

    • @thenerfguru
      @thenerfguru  Рік тому +3

      I believe someone is working on a Blender plugin. Also, the original is better, but I think that’s partly because they are balancing quality with performance in browser.

  • @DJ-Illuminate
    @DJ-Illuminate Рік тому

    Been thinking that splats could be translated to a vertex and be used with AI to generate moving meshes. Just a thought. No static mesh but mesh vertex based on splat.

  • @danaburman5376
    @danaburman5376 Рік тому +1

    The 'washed out' look might be due to Polycam using a light backdrop color instead of black. (t=671)

  • @unspecialist
    @unspecialist Рік тому

    Those floaters might be contributed to the image via small lens flares.

  • @foolishonboards
    @foolishonboards 7 місяців тому

    would be curious to see a comparison with LUMA AI !

  • @lautarocovellone
    @lautarocovellone 11 місяців тому

    would you teach us a way to generate a mesh out of my gaussian splats using nerfstudio, for example? very educational videos!

    • @SwipeLess
      @SwipeLess 11 місяців тому

      Probably, but its not going to be good, topology will be horrible and there is no way it could be used in anything professional like film/tv cgi, everything would have to be remodeled/retopologized so in the end doesnt matter. depends where you need it for

    • @thenerfguru
      @thenerfguru  11 місяців тому

      Yea. Not going to be better than if you use actual photogrammetry

  • @CallMeZooZoo
    @CallMeZooZoo 10 місяців тому

    Plz test it in colab too

  • @loudnoises8197
    @loudnoises8197 Рік тому +1

    When is the rebranding to gsplat guru lol /jk

    • @thenerfguru
      @thenerfguru  Рік тому +2

      Ha! Just you wait, I have non splat and NeRF content coming too. I do need to rebrand to something more 3D reconstruction specific.

  • @Chris-Brown-
    @Chris-Brown- 11 місяців тому

    The original requires a high end nvidia, no amd
    I have an expensive GPU but its not nvidia

    • @thenerfguru
      @thenerfguru  11 місяців тому

      In your case, Polycam or Luma AI are your best choice!