The "horror for kids" approch is really lame and stifles the creativity the original games had when you actually had to sit and survive. It felt more claustrophobic, erie, and mysterious. Now the newer stuff feels more bright colorful and honestly random. The older games weren't the scariest thing in the world but the vibes they had just aren't there anymore.
@@gamedesignerwannabeakavipe7506Why are you sperging out over a completely valid opinion? Jesus, this is hard to read. Would it kill you to create a few paragraphs? He didn’t even mention much of what you said. You just threw in a bunch of random dribble because someone said they didn’t really like the child friendly aesthetic.
@@gamedesignerwannabeakavipe7506 Oh my god, that is painful to look at. Look, if you’re gonna write a gross looking walk of text every time someone agrees with you, then you’re clearly, like, 12 or 14 and I’m not arguing with a literal child.
honestly i just hope fnaf eventually goes back to its roots someday, we havent gotten an actual true fnaf-like fnaf game for almost 7 years atp, and if you dont really consider fnaf 6 a "real" fnaf game then the last time we actually got a real fnaf-like game was in 2015, which is absolutely crazy to hear, honestly i liked the gimmick of the vr games and such the FIRST time around but to see another one come out and then eventually hear that the next fnaf game is going to have vr support and will likely be built less around fnaf-like objectives and more free roam and such doesnt exactly have me thrilled, i just really want to have a night survival game again, no free roam and no obvious alternate paths, just a regular sit n survive fnaf game where you can only defend yourself and maybe theres a couple alternate endings, i know alot of people like the new fnaf but really this new gen fnaf stuff shouldnt be called fnaf, it really should just be called "freddys" since you no longer spend 5 nights, and maybe not even freddys anymore cause its barely based off of him anymore
Edit: Whoops, I had a brain fart thinking Sister Location was in 2015 for some reason. So scratch what I said about that game here. Though I stand by my FNAF6 and UCN takes here nonetheless. Not sure why FNAF6 wouldn't be a "real" FNAF game while Sister Location would, considering FNAF6 has the sit-and-survive for 5 nights office gameplay each night of the game, in addition to the tycoon stuff, while Sister Location does not and instead has completely different semi-"free roam" gameplay aside from one secret ending boss. Unless you count Sister Location's Custom Night DLC, in which case you'd have to count UCN as well, meaning the last "real" FNAF-like game was in 2018, not 2015.
Popgoes Evergreen is exactly a classic sit and survive fnaf title, no release date yet but there's a lot of information on it if you want to check it out
I don't think it has to "make up its mind" at all tbh, it's kind of the reason why the divisiveness hasn't broken the community apart yet, if you lean into horror too much, one side of the fanbase leaves, if u lean into the fun aspect too much, the other side leaves, I also have a similar way of looking at it, I'm really excited for the next FNAF game by mega cat, but i really haven't been looking forward to anything from steel wool nearly as much nowadays, I just liked ITP way better than anything steel wool has put out cuz I didn't find them scary enough, if they stopped mega cat from making more games, I might've left the series or might have gradually gotten out of it due to lack of hype personally, which is why having both approaches is really important imo, it keeps everyone involved at the end of the day. As for the video itself however, good editing, keep up the good work!(saying this as one content creator to another 😅)
Thanks a lot! I think I’m just coming from the angle that the way it’s doing things now is unfair to either side of the fanbase, would have been good if they can balance the two approaches in a single game but we’ve seen that execution-wise it hasn’t really had much success
to be honest i love how inconsistent it is. always surprises me when a new game drops like it can be cute, it can be lore heave, it can be pure horror, it can be silly
I'm not surprised FNAF went Sci-fi, Scott Cawthon loves sci-fi, and if you knew his past history of his games - Iffermoon, The Desolate Hope, you'd know he can really model some amazing stuff and obviously that stuff just appeals to him. FNAF was always going to go in the sci-fi direction as long as Scott owns it. I just don't like how it's so kiddie now. Scott can tell mature sci-fi themes, again to the Desolate Hope, it's almost a tragic game about childhood and life. Though I think apart of this is also just FNAF having a really bad groundwork to build from - The Desolate Hope is self-contained in one game, not such a big series. Ditto for iffermoon though it's story also is a bit weird.
Fnaf's specialty was originally whimsicality and weirdness. Old Fnaf was never afraid to combine the scary, comical and depressing in a single equivalent. Wasn't afraid to throw in a joke about "Don't poop on the floor" before they kill you and show you a picture of your eyeballs falling out in a suit. Wasn't afraid to talk about death inside the suit through a comically talking phone guy while a melancholic plot about old evil and innocent souls was happening in the background. He wasn’t afraid to insert meme inserts about soap operas into stories about a revived corpse. He wasn't even afraid to go into the baby springtrap. Nowadays, you don’t really expect that from him.
The problems this game has is the same problem a lot of franchises have nowadays. Kids are a big market, I don't care what you say, companies, no matter how nice they may seem, just want your money at the end of the day. They will always shift the whole audience to be more suited to kids at least because... that's where the money is. I loved Security Breach, and I loved Ruin even more, but neither is remotely scary (With the exception of the weeping angel endo skeletons lol they were such a sick concept!) And I think I could forgive the lack of scares if it was at least... gritty! They want to be way too soft and cuddly. I don't mind this as long as they give us a scary thing once in a while. I love that kids are being introduced to the series lol, but I and all my friends and a large quantity of the "old fans" were introduced to the franchise at like fucken 12 years old or even younger!. We didn't have any of that soft crap, Freddy wasn't a father figure. We were all alone in an old-ass establishment and if we saw Freddy, it usually meant imminent death via at-the-time, revolutionary jumpscares lol.
I've been a fan since August 2014 and haven't had too many big problems with the "modern" franchise. I love horror, and I do enjoy the horror part of the franchise, but having the fun, non-horror, cute spin-off titles mixed within the titles tagged as horror is nice. The 10-year anniversary lineup of games is a great example of this. Starting with myPOPGOES, a cute resource management game with the horror themes not being the complete focus of the title, then we went to TJOC, a full psychological horror resource management game with good scares, a good atmosphere, and a good ambiance. Then we got FLaF, a fun, cute, kart racer that still has horror elements but isn't taking itself too seriously to be a full-on horror kart racer (which could change with the release depending on the other levels in the full release), and then we got Into the Pit, a well-made, fun horror title that takes what it has and uses it to the fullest they can. We got 4 titles, adventuring different parts of the FNaF franchise, all of which work in their own ways. Anyway, all this to say, I love the franchise, even if the direction is unknown. I'm still here to see what's next from both Scottgames, Steel Wool, and even Mega Cat (if they return).
The beauty of this franchise is the ambiguous nature of it all and the occasional use of comedic satire. I think that people are forgetting that FNAF has never really taken itself seriously even during the early days when we have quotes such as, "The animatronics characters here do get a bit QUIRKY at night, but do I blame them, no" or "So not only will you be monitoring the people on the camera as they pass through, you know, to make sure no one STEALS anything or, (makes out?) in the corner, but you'll also be a part of the show!" The way I see it is that the FNAf series has taken on a Resident Evil approach in the sense that it obviously has its serious/dark moments while also injecting some humor here and there. As for the new stuff that started with Help Wanted 1, I think this "mess" is simply Steel Wool trying to figure out what worked to follow up on the events we saw in FNAF 4 to UCN and the games following them would introduce some new questions, while also answering older questions.
I would say that today's FNaF's "horror" isn't it's genre but it's style. The games don't focus on being scary anymore but they use horror as a setting to their more casual gameplay, and personally I think that's ok. While I dislike the modern lore because of how hard it goes into sci-fi compared to previous titles, I still like the gameplay and that's the most important part. (Yes, I'm one of those people who enjoyed SB on release)
I hope they can keep the horror. I always really enjoyed sister location and even if I’m biased to supernatural, sister location I found still kept a good amount of it even when introducing remnant. I don’t find the new games as interesting as the earlier ones I believe since they are leaning more into sci-fi ai and robot kids? As well as just not being as scary, I still like the franchise but I personally enjoy the horror supernatural aspect of the earlier part of the series. Once again back to sister location I love how the animatronics have character as well as their designs, im glad that new characters have kept unique personalities as opposed to just mascots like the initial games, and while I don’t find the new games designs as intriguing, secret of the mimic I hope goes back to the roots a little bit
I think the biggest problem was Scott’s ef up on the SB story, and thus not being able to let go of the previous storyline. I really wish UCN was the end to the chapter and SB was an opening to another. Definitely excited for secrets of the mimic (besides the name) but definitely hesitant.
I could talk so much about modern fnaf games and their flaws. I just want Fnaf to go back to its roots of being angst. Basically, having that good old eerie atmosphere, ambiance, claustrophobia, darkness,... That's a real fnaf for me. Not this new kid-friendly game Steel Wool is making. The biggest mistake you can do is giving your horror game to studios like this. And nowadays people see fnaf as a joke and say it shouldn't and isn't scary.
The worst part is... They can make it scary. They did it before with the Help wanted games. Sure the first one was based on the first 4-5 games, but the second one was genuinely scary at some points.
People: “we want this and that”, “this would be cool if (blank) did (blank)”. When the games does it people:”this sucks”, this wasn’t what I had in mind” ew they did this mechanic from this other (blank) “ Fans can have their opinion but after seeing this cycle from so many different communities I start to just question
Something people don’t talk enough t about is the art style of the original games Fnaf 1- UCN had a style that stuck to that era of 80s movies or cheap 90s-2000s animation. Even help wanted 1 kind of had this cheap style/ charm to it that the later games don’t have. I remember playing security breach for the first time and felt off and was asking why this didn’t feel like I was playing a fnaf game and I think it was the art style. Later titles in the series have a much more corporate/ safe art style that kind of blends in with the poppy playtimes and the bendys and doesn’t stick out on its own like legacy fnaf did I think what should happen is the fnaf brand should have an artistic supervisor to make sure the franchise looks like fnaf and not something different Example of current games Five laps at Freddy’s should look similar to fnaf world ITP should look like the Atari mini games or the desolate hope/ sister location The movie should have had lighting from fnaf 1 translated into live action and should have remade the old sounds and OST from the original game. I think one franchise that sticks to a consistent style is DOOM From the first game doom has always been arcade like and wasn’t too serious about itself When DOOM 3 came out the series took a more horror approach which it was criticized for. Id software didn’t release another doom game till the soft reboot in 2016 which took the gameplay of the original and mixed it with DOOM 3s art style I’d software took it 1 step further with doom eternal and literally remade the old sprites and guns just like the first/ second game but now as HD models. That’s probably why I like doom so much is because most of the franchise is pretty consistent in tone and style which I think fnaf needs to take a lesson from
I like to see the more child friendly games like five laps, fnaf world and the fighting game (can't remember the name )as games made by fazbear ent to make light of their history and the more horror orientated games as real events in the fnaf universe. That doesn't excuse the constant flip flop in tone. But thats my head canon
I think people would be more accepting of them in general if they were actually well made and functional products. Five Laps as it is right now is a Greek tragedy in game design. Afaik the devs are literally contractors with no prior experience, and the game has gone through about 8 different iterations to get to where it is now.
We need another non-moving game with mini games that show murder. I honestly want more actual, genuine murder in this series, the sci-fi in this series is overwhelming the horror, and not in a good way in my opinion.
Honestly I think the series would have died without being inconsistent Always mixing things up but with the characters people love Stuff like into the pit is different and is cool too see As long as the ideas are original I’m all for it because the old games aren’t going anywhere
I wish fnaf got better treatment, i would have preferred it continued on only by fan devs creating games and such, but steel wool has absolutely ruined it with cartoonish goofy personality driven characters and turning what was while a comically complex story broadly, had feeling and an overarching narrative, into a substanceless full on neon bright kids game, not to mention the books "not being in the same continuity" or whatever scott's current answer is is obviously being gone back upon considering none of the rebooted story makes any sense other than with the context of the books, which i feel ultimately killed the franchise. I think the downhill trend started with fazbear frights trying to be different parts of the fnaf universe instead of just an adaptation of the games
I think it should have kept it's core mechanics. Making kids the protagonist is strange. I think they should have kept you as a worker for the,navigating the dangers of the building. Gregory and Cassie's characters didn't make much sense in the story. The security breach story was a bit mixed up with underwhelming climaxes. It could continue to world and character build while knowing the backstory.
fnaf started simple, five mising kids in a resturant, with hints that they were stuffed into the animatronics trying to kill you then we learned more about how it all happened and who did it so naturally fnaf 3 was the final showdown where you try to survive against the man behind the slaughter, finishing by burning the place down and that's where it should have ended. the souls were free, springtrap was burned everyone happy but nope they had to go on now we got robots in a kids home seemingly broken on purpose to look scary, with a bunch of lore shoved down your throat. okay a bite was mentioned in a previous game, not so weird but apparently it's a different bite? and now we got ultra sci-fi robots in an underground labratory that steal a mans skin which then comes back to life after they leave it which is somehow connected to the scary robots in the bedroom i mentioned earlier and finally the conclusion where all of the robots, the souls that they contain, and the evil purple man are all lured to one place and burned finally peace at last? no lmao now we got the soul of the evil purple man turning into a virus, and mind controlling some security girl oh and now we got even more ultra sci-fi robots oh oh and the evil purple man somehow just materializes and comes after a child (that might be a robot) untill he is taken by a molten metal goo but wait! there's more! now there's an evil robot that likes to coppy people
exactly. Scott has retconned so many things to the point that it's too complicated now to keep up with the lore. I wish they stopped at 3, heck I'd even be fine with stopping at 4 as a like... side story or smth. The games after that are pretty fun, but I wish they were in a different universe
The video editing and pacing is really well done!!! Also, I recently just got back into fnaf games and lore stuffs (mainly bc of the 10 year anniversary celebration) and I'm so amazed by how much the community is still thriving after all these years. Even new fnaf lore theorist, animations, songs!?! It's incredible. And while the story can be very confusing, and the games can be very buggy, I think Scott truely loves the community and especially the theories. He's said so many times that theories have influenced the story, and whether that's for better or worse, it truely paints a picture of how much he cares about the community and fandom he created. Though if he wants to fix up the story and timeline he definitely needs to take a step back from that 😂 I can't wait to see what steel wool and scott settle on in the future, since it genuinely seems like he wanted to experiment with what he can do with fnaf, especially now that he has a big team (and now that he's probably gotten used to it). But yeah I do hope in the future he really finds out what fnaf will be along with the story, since once that happens I feel like the games will be incredible. He definitely found that balance in FNAF 4 and maybe even sister location, he just has to find it again :] Anyways, amazing vid! Sorry for the long ramble 🤭
In my opinion, FNAF hasn't changed much over the years. To me, it has always been this blend of light horror with a charming and occasionally humorous side. I'm glad they're not trying too hard to turn it into a fully serious horror game, because it never really was that. Again, this is just my perspective, and I know it might be an unpopular opinion.
Great video! Personally, I think FNAF's ability to shift genres is its greatest strength. It makes for a very meta style of storytelling I find appealing. I'm more excited now than I've ever been about the series - you never know what is coming next. Good job on the video composition and editing, I was impressed by your variety of visuals.
Amazing video Been a fan of the theory crafting side of the franchise since the beginning and you make really good arguments It is a challenge to make something that not only will attract more people but please those who have been since the start of it all I personally like some of the lore wild turns and developments, like, not something that is set in stone but different faces of an object that is the fnaf universe
I don't either. If you're that big, branch out, but I think they should be delivering multiple projects at once. The titles that adhere to its origins alongside the experiments
@@Reseaux-m4o I think having a franchise that experiments is a good thing to a degree, the Mario franchise has had kart racers, party games, 2D platformers 3D platformers, all with different styles and atmosphere. The issue with FNaF is not just the varying quality, but also the massive gap in titles that gives the fans what they came here for. Security Beach and Help Wanted 2 to a large extent both were pretty weak on horror(though HW2 was better) and those two being situated right in-between mountains of unscary books and other spin-off material that doesn't embrace the horror routes of the franchise leaves us with something without an identity. FNaF has no identity anymore, to circle back to Mario despite the weird comparison, that franchise knows what it is, it knows what it wants to be. Mario may have more adventurous elements, maybe more child-like whimsical elements, but regardless it's consistently delivering on fun titles that are still recognizably apart of the same universe and world. And if they ever do deviate, it's far more fun than it is confusing/frustrating because there's already so much consistency. Something that deviates from the FNaF formula like Five Laps at Freddy's becomes a lot easier to swallow when the core titles in the series are actually delivering on what they set out to do. Into The Pit is the first game since Help Wanted 1 to feel anything like what I came into this franchise loving. I'd even argue it had the strongest sense of atmosphere the series has been since FNaF 1 or Sister Location. It's different, but it's still horror, it feels like horror, it feels like what (I think) FNaF feels like, I cross my fingers that Secrets of the Mimic follows that trend, but I'm seriously not holding my breath.
the franchise HAS made up its mind, it wants to give us lore about the universe in every way they can, games of several genres, books and movies. if you dislike games like FNaF:SL FNaF World or SB, I'm sorry I have to ask but, do u even like the games or do u just want to have a jumpscare thrown at your face from time to time just for funsies? The jumpscares are NOT what makes FNaF a good franchise. it's the psychological horror knowing that you're surrounded by machines that are moving by themselves for some unknown reason and they want to kill you. ALL games do that well besides FNaF world which isn't intended to do that at all. Also about SL not having replayability, that's y the custom night exists, so u can play the original FNaF like style but with the SL animatronics. ALSO the Ennard final boss night and all throughout Security Breach are minigames and sidequests that are similar to the first games. The franchise knows what it's doing, you're just not keeping up.
and the story as well that's what make FNAF interesting even today is the story itself not just the game, there are people who still thinking about the "Box" and the Midnight motorist minigame. And now that they're releasing Five laps at Freddy's some theorist and fans think it already solved the age old question in Midnight Motorist "Who is the Mustard Man and who's family story is that". The thing about FNAF is the story is there all you need to do is "find the pieces" and the more you dig into the rabbit hole the crazier it gets.
There is nothing psychologically horrifying about security breach, but sure go off. The only game in the series recently to actually be genuinely scary is into the pit, and the jumpscares have nothing to do with it. The reason the original games and into the pit are scary is because they have excellent sound design and atmosphere, and horrifying story implications. Security breach had none of that and was a laughable attempt at a horror game at best. Security breach had a goosebumps level plot, bright shiny and vibrant environments, and characters who never shut the hell up and actually let you take in the atmosphere while they are hunting you. This is not silent hill man. Psychological my ass.
Story-wise, the games have not changed a whole lot. You are still surviving at an establishment riddled with poorly crafted animal characters that bug out all the time and wish to kill the player for one reason or another. And yes, it can be grouped into psychological horror since it never really was all that scary aside from jumpscares. The scariest part was your imagination whenever reading of the incidents that happened in the in-universe franchise. But the old games *were* gritty. We went from spirits who were unjustly killed and wanted vengeance and sought it out in the form of an animal cast of characters they were forcefully closely associated with and stuffed into at the time of their death (who mistakenly killed the player in their fit of vengeful rage! Which is reasonable! (but still not very nice.) Nowadays, the whole establishment (which is more comparable to a multi-billion dollar enterprise at this point) is some AI monopoly scheme owned by who one can only assume is Elon fricken Musk with all the AI, and 'Consciousness to Computer' tech that's present in nowadays storytelling. AI is the player's enemy now for no better reason than someone being a sneaky little hacker (comparable to a fast and furious storyline) To put it short, the story, though the same at its core, *does* in fact house 'some' tropes that 'some' people don't consider "scary", but just like humour, horror is subjective! People have different views. And it's important to point out that the change isn't unwelcome at all by older fans, but rather... Older fans would really appreciate a game such as "Into The Pit" to come out more often :)
I also love SL, in many ways, it has some of my all-time favourite moments. But that was the first time they really just put a bunch of humour in a game. The balance is there, and it works, but it is sooo close to having too much humour in my opinion. After that, I struggled to take them seriously (But have still loved the franchise and have kept up with it relentlessly ever since :) )
In my personal opinion after the travesty that happened with security breach, scott is course correcting the lore and story to be more linear, and that's the reason why the next game, the secrets of the mimic, is set before any fnaf games before, scott is literally starting from the beginning of the timeline and making it more linear and clearer what is or isn't canon.
@@lunamoona-o5b Yeah, at this point I'm just watching the fire burn. I'm friends a guy who's a software tester at clickteam, and it sounds like the sentiment that the franchise is being run into the ground is even popular with people who work on the games. Lol.
@@Golden12878 they were. In that one fnaf game at the beginning they say that they were made by a rogue indie developer, effectively making the games non-canon and unimportant to the overall story, just to introduce the sentient robots and rogue AI stuff as the new fnaf.
@lunamoona-o5b Later in that same game, they say that it is a cover up And that the games are used to discredit the truth Also a lot of theorists believe that the first 6 games aren't even the indie developers games.
I haven't played the games yet, but aren't the core games sci-fi horror nowadays? Not to mention that Scott is licensing out FNAF to different devs. Once a franchise gets extremely big it becomes too much for one person to handle.
I have high hopes for that one. these later games have lacked because they are modern or futuristic, hard to be scared of A. what you live with today, and B. something that seems so full of security and safety like SB and Ruin. It doesn't look "FNaFy", because it was before the core-four animal animatronics existed, the Mimic was the first, and the original direction of the in-universe Henry-William pizza company was a circus. I'm still skeptical, but I do have hopes for it :)
I do say that i feel your correct. But i think its going back to its roots as secret of the mimic sound like a horror game, although it feels like it wanted to be poppy playtime. With its whole premise. Sorry if i spoiled the game for you. also, the level of quality of this video is jaw-dropping. I thought i was watching a video from a channel with like 300k subs. I go to see what others say and opinions. And i see nothing i look ckoser and inly 407 veiws. Keep this awesome work up
I don’t even like the mimic because of how boring it is it’s just a ai that somehow saw William killing people and now it’s trying to be like him by using the mimic1 code to become glitchtrap and killing some random dude Luca and using his flesh to become burntrap and pretend’s to be all weak and injured which is (in my opinion) dumb because it’s still just William but less creepy and more lame because it’s not actually him but just an Endo trying to be like him which in my opinion is a poor excuse of a villain if there’s one thing I would fix is make the mimic its own thing instead of trying to make it like William
Thanks for the kind words! I did see Secret of the Mimic, and it looks great, I’m just concerned about the consistency moving forward - hopefully the return to its roots continues
@dylanhudec979 I say it was just put in awkwardly. Bc burntrap is cannon sorta, all sb ending are things that could happen. I say burntrap is still willy, just on his last breath staying alive from the weird charging station juices. What I would've wanted was what Scott wanted for burntrap just to be seen but not alive. And the mimic would fit in better. Btw secret of the mimic probably makes only some of the books cannon. So unlikely luca is put on the mimic to be willy. Just my opinion.
@fireplacegamingYT I understand. I just say if Scott talked to the sb devs before letting them just go off sb would've been more horror and it would fit in better
What a great video you might be right fnaf just use 2 different ways it needs to take one way and it is its now taking the horror side and will have a bigger fanbase and it's now gonna have a sequel for the fnaf movie and it will be 100x than the first one
The franchise is in a great spot. We've never had so much content to enjoy and while stuff like Security Breach and the movie weren't perfect (Security Breach especially) it's still going stronger than ever. The tone has always been kinda weird since Sister Location but it's not the worst. I'd appreciate if they kept it more consistent with FNaF 1-3's tone of horror but throw in the jokes of corporate negligence but not as hamfisted as more recent titles. Designs and stories are improving, Secrets of the Mimic is looking to be an interesting entry and the designs stick out as properly creepy but still believable. I think if they kept the goofy tone to less serious entries like FNaF World or Five Laps at Freddy's it wouldn't be too bad.
Scott needs to tell us the lore already its been a decade like freaking tell us the whole thing and hype the stuff that comes in the future timeline other wise its gonna end up a bigger mess with huge confusion and getting people upset unable to understand it at all this is what is pissing me off its the lore of this games past i have no clue whats actually going on here the story being told by different people is always different so of course i wont believe there not the story of what happened at all its like following false information blinded in a rabbit hole to deep with a huge mess 🤦♀️
What you're not understanding is that the rabbit hole of trying to understand the lore is what made this franchise the theory crafting carried this entire story and if Scott were to come out and give us the entire lore everyone would just go "ok" and then the franchise would die in seconds
@@ToriManville15999 yes it would the entire series only exists because of its famous convoluted story and everyone enjoying the theory crafting the games were never scary (fnaf 4 was the closest) the jump scares were laughable it was the mysterious and intriguing story that drawed everyone in fnaf got more and more famous for that exact reason if Scott just came out and explained everything there would be no more theory videos no more speculation discussions no more Reddit posts we would be left with mediocre jump scares and child friendly Mascot horror which has never been the focus
@@therandomcommenter6629It wouldn't they can finally let that timeline rest and move on to the future excitement Poppy Playtime Did This And There Still Popular So You Know Nothing
It feels like you don’t understand that a franchise can't be flexible for example the Batman series has media that varies in tones, like the lego batman movie a PG kids movie and The Joker a R rated film, being released only 2 years apart from each other. Another example is the Godzilla franchise, Godzilla has been an allegory for nuclear weapons,the dangers of forgetting one's history and survivor's guilt, but he has also been, a Monster of Justice, a dad, an Action Hero, he has even been a kid learning math. I really don’t see the reason why FNaF can’t also be a flexible franchise if other franchises can also be flexible.
the franchise you mentioned have like more than 20 years history to have the luxurious of changing their formula. And not mentioning how their changes were better executed than FNAF
If the mimic is glitchtrap and burntrap then it’s a boring character because why would you want to be like someone else if you can be your own character and why would I want to see a William knock off if I can just go and see the original William himself
I also share that option. I really hope the mimic = Glitchtrap theories are incorrect because if they were true it would just make the mimic seem like a dollar store knock off of William Afton. The mimic should not be connected to Afton at all so he can make a name for himself and become a memorable villen. Im fine with accepting that fnaf 6s ending failed as long as the mimic stays its own villen and has no ties to the events of Help wanted and Security breach.
Because people don't want William to come back and the mimic has a character and theirs two mimics lol one that's glitchtrap and the another one locked underground
@@Gigi4u I haven't played the games yet, but isn't Glitchtrap an AI entity that believes himself to be William Afton. He even emerged from a charging station in the canon ending of Help Wanted 2 this manifesting in a physical form.
I've seen the whole thing, and I fundamentally disagree with the point you've made. I absolutely think FNAF cand and should be everything it can be. The only thing that needs to be rethought and reclarified is what parts oft he franchise is important to the story. FLAF is a fantastic idea, but it should not come with the confirmation that mustard man is William afton
@@scrungles7853 I don't agree with everything the guy said, but I don't think he made himself out to be that sort of person. He is clearly a casual FNaF enjoyer, someone who liked the first few games, then dipped even before what is considered the general consensus of when the games "turned bad" and "childish" and only recently revisited the franchise after seeing Shaggy and Peeta from Hunger Games were in the recent movie. To a casual fan of the series, unlike me and you who have probably been up-to-date since the beginning, I can imagine it's really hard to tell what kind of games these are anymore. Is it horror? Is it hide-and-seek? Is it a turn-based combat RPG? His arguments are valid is all I'm saying.
Sometimes letting the audience guess the lore correctly without changing things so they’re wrong isn’t a bad thing
...and what do you think the audienced guessed correctly (only to have scott come in and change it later)?
@@SC-ec8xe He explicitly said that he changed things based on theories in an interview.
The "horror for kids" approch is really lame and stifles the creativity the original games had when you actually had to sit and survive. It felt more claustrophobic, erie, and mysterious. Now the newer stuff feels more bright colorful and honestly random. The older games weren't the scariest thing in the world but the vibes they had just aren't there anymore.
@@gamedesignerwannabeakavipe7506Why are you sperging out over a completely valid opinion? Jesus, this is hard to read. Would it kill you to create a few paragraphs?
He didn’t even mention much of what you said. You just threw in a bunch of random dribble because someone said they didn’t really like the child friendly aesthetic.
@@gamedesignerwannabeakavipe7506 Oh my god, that is painful to look at. Look, if you’re gonna write a gross looking walk of text every time someone agrees with you, then you’re clearly, like, 12 or 14 and I’m not arguing with a literal child.
@@gamedesignerwannabeakavipe7506 “I didn’t think I typed that much”😂
honestly i just hope fnaf eventually goes back to its roots someday, we havent gotten an actual true fnaf-like fnaf game for almost 7 years atp, and if you dont really consider fnaf 6 a "real" fnaf game then the last time we actually got a real fnaf-like game was in 2015, which is absolutely crazy to hear, honestly i liked the gimmick of the vr games and such the FIRST time around but to see another one come out and then eventually hear that the next fnaf game is going to have vr support and will likely be built less around fnaf-like objectives and more free roam and such doesnt exactly have me thrilled, i just really want to have a night survival game again, no free roam and no obvious alternate paths, just a regular sit n survive fnaf game where you can only defend yourself and maybe theres a couple alternate endings, i know alot of people like the new fnaf but really this new gen fnaf stuff shouldnt be called fnaf, it really should just be called "freddys" since you no longer spend 5 nights, and maybe not even freddys anymore cause its barely based off of him anymore
Yeah I agree
Edit: Whoops, I had a brain fart thinking Sister Location was in 2015 for some reason. So scratch what I said about that game here. Though I stand by my FNAF6 and UCN takes here nonetheless.
Not sure why FNAF6 wouldn't be a "real" FNAF game while Sister Location would, considering FNAF6 has the sit-and-survive for 5 nights office gameplay each night of the game, in addition to the tycoon stuff, while Sister Location does not and instead has completely different semi-"free roam" gameplay aside from one secret ending boss. Unless you count Sister Location's Custom Night DLC, in which case you'd have to count UCN as well, meaning the last "real" FNAF-like game was in 2018, not 2015.
I agree. I find it crazy how big the majority of Fnaf fangames look scarier and more like old Fnaf than these new games
Popgoes Evergreen is exactly a classic sit and survive fnaf title, no release date yet but there's a lot of information on it if you want to check it out
@@Gogs-mf8do I'd honestly give everything, just so that fnaf can be like that again
Scott confirmed that it was his fault SB went in a weird direction and that the real tone and narrative will follow like Ruin
I don't think it has to "make up its mind" at all tbh, it's kind of the reason why the divisiveness hasn't broken the community apart yet, if you lean into horror too much, one side of the fanbase leaves, if u lean into the fun aspect too much, the other side leaves, I also have a similar way of looking at it, I'm really excited for the next FNAF game by mega cat, but i really haven't been looking forward to anything from steel wool nearly as much nowadays, I just liked ITP way better than anything steel wool has put out cuz I didn't find them scary enough, if they stopped mega cat from making more games, I might've left the series or might have gradually gotten out of it due to lack of hype personally, which is why having both approaches is really important imo, it keeps everyone involved at the end of the day.
As for the video itself however, good editing, keep up the good work!(saying this as one content creator to another
😅)
Thanks a lot! I think I’m just coming from the angle that the way it’s doing things now is unfair to either side of the fanbase, would have been good if they can balance the two approaches in a single game but we’ve seen that execution-wise it hasn’t really had much success
@@fireplacegamingYTIf the "fun" side leaves, I don't personally think much will be lost in the end, but yeah.
to be honest i love how inconsistent it is. always surprises me when a new game drops like it can be cute, it can be lore heave, it can be pure horror, it can be silly
Mood swings the video game
I'm not surprised FNAF went Sci-fi, Scott Cawthon loves sci-fi, and if you knew his past history of his games - Iffermoon, The Desolate Hope, you'd know he can really model some amazing stuff and obviously that stuff just appeals to him.
FNAF was always going to go in the sci-fi direction as long as Scott owns it. I just don't like how it's so kiddie now. Scott can tell mature sci-fi themes, again to the Desolate Hope, it's almost a tragic game about childhood and life. Though I think apart of this is also just FNAF having a really bad groundwork to build from - The Desolate Hope is self-contained in one game, not such a big series. Ditto for iffermoon though it's story also is a bit weird.
Fnaf's specialty was originally whimsicality and weirdness. Old Fnaf was never afraid to combine the scary, comical and depressing in a single equivalent. Wasn't afraid to throw in a joke about "Don't poop on the floor" before they kill you and show you a picture of your eyeballs falling out in a suit. Wasn't afraid to talk about death inside the suit through a comically talking phone guy while a melancholic plot about old evil and innocent souls was happening in the background. He wasn’t afraid to insert meme inserts about soap operas into stories about a revived corpse. He wasn't even afraid to go into the baby springtrap. Nowadays, you don’t really expect that from him.
The problems this game has is the same problem a lot of franchises have nowadays. Kids are a big market, I don't care what you say, companies, no matter how nice they may seem, just want your money at the end of the day. They will always shift the whole audience to be more suited to kids at least because... that's where the money is.
I loved Security Breach, and I loved Ruin even more, but neither is remotely scary (With the exception of the weeping angel endo skeletons lol they were such a sick concept!) And I think I could forgive the lack of scares if it was at least... gritty! They want to be way too soft and cuddly. I don't mind this as long as they give us a scary thing once in a while.
I love that kids are being introduced to the series lol, but I and all my friends and a large quantity of the "old fans" were introduced to the franchise at like fucken 12 years old or even younger!. We didn't have any of that soft crap, Freddy wasn't a father figure. We were all alone in an old-ass establishment and if we saw Freddy, it usually meant imminent death via at-the-time, revolutionary jumpscares lol.
I've been a fan since August 2014 and haven't had too many big problems with the "modern" franchise. I love horror, and I do enjoy the horror part of the franchise, but having the fun, non-horror, cute spin-off titles mixed within the titles tagged as horror is nice. The 10-year anniversary lineup of games is a great example of this. Starting with myPOPGOES, a cute resource management game with the horror themes not being the complete focus of the title, then we went to TJOC, a full psychological horror resource management game with good scares, a good atmosphere, and a good ambiance. Then we got FLaF, a fun, cute, kart racer that still has horror elements but isn't taking itself too seriously to be a full-on horror kart racer (which could change with the release depending on the other levels in the full release), and then we got Into the Pit, a well-made, fun horror title that takes what it has and uses it to the fullest they can. We got 4 titles, adventuring different parts of the FNaF franchise, all of which work in their own ways.
Anyway, all this to say, I love the franchise, even if the direction is unknown. I'm still here to see what's next from both Scottgames, Steel Wool, and even Mega Cat (if they return).
The beauty of this franchise is the ambiguous nature of it all and the occasional use of comedic satire. I think that people are forgetting that FNAF has never really taken itself seriously even during the early days when we have quotes such as, "The animatronics characters here do get a bit QUIRKY at night, but do I blame them, no" or "So not only will you be monitoring the people on the camera as they pass through, you know, to make sure no one STEALS anything or, (makes out?) in the corner, but you'll also be a part of the show!" The way I see it is that the FNAf series has taken on a Resident Evil approach in the sense that it obviously has its serious/dark moments while also injecting some humor here and there. As for the new stuff that started with Help Wanted 1, I think this "mess" is simply Steel Wool trying to figure out what worked to follow up on the events we saw in FNAF 4 to UCN and the games following them would introduce some new questions, while also answering older questions.
I would say that today's FNaF's "horror" isn't it's genre but it's style. The games don't focus on being scary anymore but they use horror as a setting to their more casual gameplay, and personally I think that's ok. While I dislike the modern lore because of how hard it goes into sci-fi compared to previous titles, I still like the gameplay and that's the most important part.
(Yes, I'm one of those people who enjoyed SB on release)
I hope they can keep the horror. I always really enjoyed sister location and even if I’m biased to supernatural, sister location I found still kept a good amount of it even when introducing remnant. I don’t find the new games as interesting as the earlier ones I believe since they are leaning more into sci-fi ai and robot kids? As well as just not being as scary, I still like the franchise but I personally enjoy the horror supernatural aspect of the earlier part of the series. Once again back to sister location I love how the animatronics have character as well as their designs, im glad that new characters have kept unique personalities as opposed to just mascots like the initial games, and while I don’t find the new games designs as intriguing, secret of the mimic I hope goes back to the roots a little bit
I think the biggest problem was Scott’s ef up on the SB story, and thus not being able to let go of the previous storyline. I really wish UCN was the end to the chapter and SB was an opening to another. Definitely excited for secrets of the mimic (besides the name) but definitely hesitant.
I really love this take tbh!
I could talk so much about modern fnaf games and their flaws.
I just want Fnaf to go back to its roots of being angst. Basically, having that good old eerie atmosphere, ambiance, claustrophobia, darkness,...
That's a real fnaf for me. Not this new kid-friendly game Steel Wool is making. The biggest mistake you can do is giving your horror game to studios like this.
And nowadays people see fnaf as a joke and say it shouldn't and isn't scary.
The worst part is... They can make it scary. They did it before with the Help wanted games. Sure the first one was based on the first 4-5 games, but the second one was genuinely scary at some points.
People: “we want this and that”, “this would be cool if (blank) did (blank)”.
When the games does it
people:”this sucks”, this wasn’t what I had in mind” ew they did this mechanic from this other (blank) “
Fans can have their opinion but after seeing this cycle from so many different communities I start to just question
Reused opinions?
yh i see this all the time
Something people don’t talk enough t about is the art style of the original games
Fnaf 1- UCN had a style that stuck to that era of 80s movies or cheap 90s-2000s animation. Even help wanted 1 kind of had this cheap style/ charm to it that the later games don’t have.
I remember playing security breach for the first time and felt off and was asking why this didn’t feel like I was playing a fnaf game and I think it was the art style.
Later titles in the series have a much more corporate/ safe art style that kind of blends in with the poppy playtimes and the bendys and doesn’t stick out on its own like legacy fnaf did
I think what should happen is the fnaf brand should have an artistic supervisor to make sure the franchise looks like fnaf and not something different
Example of current games
Five laps at Freddy’s should look similar to fnaf world
ITP should look like the Atari mini games or the desolate hope/ sister location
The movie should have had lighting from fnaf 1 translated into live action and should have remade the old sounds and OST from the original game.
I think one franchise that sticks to a consistent style is DOOM
From the first game doom has always been arcade like and wasn’t too serious about itself
When DOOM 3 came out the series took a more horror approach which it was criticized for.
Id software didn’t release another doom game till the soft reboot in 2016 which took the gameplay of the original and mixed it with DOOM 3s art style
I’d software took it 1 step further with doom eternal and literally remade the old sprites and guns just like the first/ second game but now as HD models. That’s probably why I like doom so much is because most of the franchise is pretty consistent in tone and style which I think fnaf needs to take a lesson from
I like to see the more child friendly games like five laps, fnaf world and the fighting game (can't remember the name )as games made by fazbear ent to make light of their history and the more horror orientated games as real events in the fnaf universe. That doesn't excuse the constant flip flop in tone. But thats my head canon
I think people would be more accepting of them in general if they were actually well made and functional products. Five Laps as it is right now is a Greek tragedy in game design. Afaik the devs are literally contractors with no prior experience, and the game has gone through about 8 different iterations to get to where it is now.
We need another non-moving game with mini games that show murder. I honestly want more actual, genuine murder in this series, the sci-fi in this series is overwhelming the horror, and not in a good way in my opinion.
Honestly
I think the series would have died without being inconsistent
Always mixing things up but with the characters people love
Stuff like into the pit is different and is cool too see
As long as the ideas are original I’m all for it because the old games aren’t going anywhere
I wish fnaf got better treatment, i would have preferred it continued on only by fan devs creating games and such, but steel wool has absolutely ruined it with cartoonish goofy personality driven characters and turning what was while a comically complex story broadly, had feeling and an overarching narrative, into a substanceless full on neon bright kids game, not to mention the books "not being in the same continuity" or whatever scott's current answer is is obviously being gone back upon considering none of the rebooted story makes any sense other than with the context of the books, which i feel ultimately killed the franchise. I think the downhill trend started with fazbear frights trying to be different parts of the fnaf universe instead of just an adaptation of the games
The FNaF franchise is literally the Godzilla series now
Half of it is goofy, and half of it is serious
I think it should have kept it's core mechanics. Making kids the protagonist is strange. I think they should have kept you as a worker for the,navigating the dangers of the building. Gregory and Cassie's characters didn't make much sense in the story. The security breach story was a bit mixed up with underwhelming climaxes. It could continue to world and character build while knowing the backstory.
fnaf started simple, five mising kids in a resturant, with hints that they were stuffed into the animatronics trying to kill you
then we learned more about how it all happened and who did it
so naturally fnaf 3 was the final showdown where you try to survive against the man behind the slaughter, finishing by burning the place down
and that's where it should have ended. the souls were free, springtrap was burned
everyone happy
but nope they had to go on
now we got robots in a kids home seemingly broken on purpose to look scary, with a bunch of lore shoved down your throat. okay a bite was mentioned in a previous game, not so weird
but apparently it's a different bite?
and now we got ultra sci-fi robots in an underground labratory that steal a mans skin which then comes back to life after they leave it
which is somehow connected to the scary robots in the bedroom i mentioned earlier
and finally the conclusion where all of the robots, the souls that they contain, and the evil purple man are all lured to one place and burned
finally peace at last?
no lmao
now we got the soul of the evil purple man turning into a virus, and mind controlling some security girl
oh and now we got even more ultra sci-fi robots oh oh and the evil purple man somehow just materializes and comes after a child (that might be a robot) untill he is taken by a molten metal goo
but wait! there's more! now there's an evil robot that likes to coppy people
this is inaccurate as heck
@@Faris-xj3wunot really
@@kwispy2926 no
exactly. Scott has retconned so many things to the point that it's too complicated now to keep up with the lore.
I wish they stopped at 3, heck I'd even be fine with stopping at 4 as a like... side story or smth. The games after that are pretty fun, but I wish they were in a different universe
@@MuddyNewts call the retcons
The video editing and pacing is really well done!!! Also, I recently just got back into fnaf games and lore stuffs (mainly bc of the 10 year anniversary celebration) and I'm so amazed by how much the community is still thriving after all these years. Even new fnaf lore theorist, animations, songs!?! It's incredible. And while the story can be very confusing, and the games can be very buggy, I think Scott truely loves the community and especially the theories. He's said so many times that theories have influenced the story, and whether that's for better or worse, it truely paints a picture of how much he cares about the community and fandom he created. Though if he wants to fix up the story and timeline he definitely needs to take a step back from that 😂
I can't wait to see what steel wool and scott settle on in the future, since it genuinely seems like he wanted to experiment with what he can do with fnaf, especially now that he has a big team (and now that he's probably gotten used to it). But yeah I do hope in the future he really finds out what fnaf will be along with the story, since once that happens I feel like the games will be incredible. He definitely found that balance in FNAF 4 and maybe even sister location, he just has to find it again :]
Anyways, amazing vid! Sorry for the long ramble 🤭
In my opinion, FNAF hasn't changed much over the years. To me, it has always been this blend of light horror with a charming and occasionally humorous side. I'm glad they're not trying too hard to turn it into a fully serious horror game, because it never really was that. Again, this is just my perspective, and I know it might be an unpopular opinion.
Kids getting brutally murdered isn't considered horror tf
this is true
@@ADOGNAMEDCUPCAKE off-screen, implied murder. fnaf is very tame
Great video! Personally, I think FNAF's ability to shift genres is its greatest strength. It makes for a very meta style of storytelling I find appealing. I'm more excited now than I've ever been about the series - you never know what is coming next.
Good job on the video composition and editing, I was impressed by your variety of visuals.
Amazing video
Been a fan of the theory crafting side of the franchise since the beginning and you make really good arguments
It is a challenge to make something that not only will attract more people but please those who have been since the start of it all
I personally like some of the lore wild turns and developments, like, not something that is set in stone but different faces of an object that is the fnaf universe
I don't think a franchise needs to pick a genre.
@@Reseaux-m4o
I don't either. If you're that big, branch out, but I think they should be delivering multiple projects at once. The titles that adhere to its origins alongside the experiments
@@Reseaux-m4o Keeps things interesting to have a VR game here, a main linear game there and a goofy non canon game on the side.
@@Reseaux-m4o I think having a franchise that experiments is a good thing to a degree, the Mario franchise has had kart racers, party games, 2D platformers 3D platformers, all with different styles and atmosphere. The issue with FNaF is not just the varying quality, but also the massive gap in titles that gives the fans what they came here for.
Security Beach and Help Wanted 2 to a large extent both were pretty weak on horror(though HW2 was better) and those two being situated right in-between mountains of unscary books and other spin-off material that doesn't embrace the horror routes of the franchise leaves us with something without an identity.
FNaF has no identity anymore, to circle back to Mario despite the weird comparison, that franchise knows what it is, it knows what it wants to be. Mario may have more adventurous elements, maybe more child-like whimsical elements, but regardless it's consistently delivering on fun titles that are still recognizably apart of the same universe and world. And if they ever do deviate, it's far more fun than it is confusing/frustrating because there's already so much consistency.
Something that deviates from the FNaF formula like Five Laps at Freddy's becomes a lot easier to swallow when the core titles in the series are actually delivering on what they set out to do. Into The Pit is the first game since Help Wanted 1 to feel anything like what I came into this franchise loving. I'd even argue it had the strongest sense of atmosphere the series has been since FNaF 1 or Sister Location. It's different, but it's still horror, it feels like horror, it feels like what (I think) FNaF feels like, I cross my fingers that Secrets of the Mimic follows that trend, but I'm seriously not holding my breath.
the franchise HAS made up its mind, it wants to give us lore about the universe in every way they can, games of several genres, books and movies.
if you dislike games like FNaF:SL FNaF World or SB, I'm sorry I have to ask but, do u even like the games or do u just want to have a jumpscare thrown at your face from time to time just for funsies?
The jumpscares are NOT what makes FNaF a good franchise. it's the psychological horror knowing that you're surrounded by machines that are moving by themselves for some unknown reason and they want to kill you. ALL games do that well besides FNaF world which isn't intended to do that at all.
Also about SL not having replayability, that's y the custom night exists, so u can play the original FNaF like style but with the SL animatronics. ALSO the Ennard final boss night
and all throughout Security Breach are minigames and sidequests that are similar to the first games.
The franchise knows what it's doing, you're just not keeping up.
and the story as well that's what make FNAF interesting even today is the story itself not just the game, there are people who still thinking about the "Box" and the Midnight motorist minigame. And now that they're releasing Five laps at Freddy's some theorist and fans think it already solved the age old question in Midnight Motorist "Who is the Mustard Man and who's family story is that". The thing about FNAF is the story is there all you need to do is "find the pieces" and the more you dig into the rabbit hole the crazier it gets.
There is nothing psychologically horrifying about security breach, but sure go off. The only game in the series recently to actually be genuinely scary is into the pit, and the jumpscares have nothing to do with it. The reason the original games and into the pit are scary is because they have excellent sound design and atmosphere, and horrifying story implications. Security breach had none of that and was a laughable attempt at a horror game at best. Security breach had a goosebumps level plot, bright shiny and vibrant environments, and characters who never shut the hell up and actually let you take in the atmosphere while they are hunting you. This is not silent hill man. Psychological my ass.
Story-wise, the games have not changed a whole lot. You are still surviving at an establishment riddled with poorly crafted animal characters that bug out all the time and wish to kill the player for one reason or another. And yes, it can be grouped into psychological horror since it never really was all that scary aside from jumpscares. The scariest part was your imagination whenever reading of the incidents that happened in the in-universe franchise. But the old games *were* gritty.
We went from spirits who were unjustly killed and wanted vengeance and sought it out in the form of an animal cast of characters they were forcefully closely associated with and stuffed into at the time of their death (who mistakenly killed the player in their fit of vengeful rage! Which is reasonable! (but still not very nice.)
Nowadays, the whole establishment (which is more comparable to a multi-billion dollar enterprise at this point) is some AI monopoly scheme owned by who one can only assume is Elon fricken Musk with all the AI, and 'Consciousness to Computer' tech that's present in nowadays storytelling. AI is the player's enemy now for no better reason than someone being a sneaky little hacker (comparable to a fast and furious storyline)
To put it short, the story, though the same at its core, *does* in fact house 'some' tropes that 'some' people don't consider "scary", but just like humour, horror is subjective! People have different views. And it's important to point out that the change isn't unwelcome at all by older fans, but rather... Older fans would really appreciate a game such as "Into The Pit" to come out more often :)
Bro what psychological horror are you talking about?
Sister Location is the best FNAF game imo. I don't know if this is still a hot take in 2024 but yeah I'm going there.
I also love SL, in many ways, it has some of my all-time favourite moments. But that was the first time they really just put a bunch of humour in a game. The balance is there, and it works, but it is sooo close to having too much humour in my opinion. After that, I struggled to take them seriously (But have still loved the franchise and have kept up with it relentlessly ever since :) )
I agree, Sister Location is also the best imo.
In my personal opinion after the travesty that happened with security breach, scott is course correcting the lore and story to be more linear, and that's the reason why the next game, the secrets of the mimic, is set before any fnaf games before, scott is literally starting from the beginning of the timeline and making it more linear and clearer what is or isn't canon.
agreed. Am getting tired of this mimic storyline.
The mimic itself has appeared in a SINGULAR DLC
Have some patience
Afton had his time and even then he's still getting attention
8:17
Wrong! This game was clearly unfinished lol
Its fucking insane to me that fnaf has existed for half my life
Bro when he finds out what spin offs are🤯
Spin offs will never capture the same feel Scott Cathon provides in his games
Because they don't need to. They're spin offs @@breadsticks992
To be fair, while it is odd how he mentions Freddy in Space as evidence, most of these are main games
we lost the plot the moment the original 6 games were retconned in favour of the rogue ai story
@@lunamoona-o5b Yeah, at this point I'm just watching the fire burn. I'm friends a guy who's a software tester at clickteam, and it sounds like the sentiment that the franchise is being run into the ground is even popular with people who work on the games. Lol.
They Weren't
The games weren't reckoned?
@@Golden12878 they were. In that one fnaf game at the beginning they say that they were made by a rogue indie developer, effectively making the games non-canon and unimportant to the overall story, just to introduce the sentient robots and rogue AI stuff as the new fnaf.
@lunamoona-o5b Later in that same game, they say that it is a cover up And that the games are used to discredit the truth
Also a lot of theorists believe that the first 6 games aren't even the indie developers games.
It's Going into Madness, I'm Just along for The Ride
I haven't played the games yet, but aren't the core games sci-fi horror nowadays? Not to mention that Scott is licensing out FNAF to different devs. Once a franchise gets extremely big it becomes too much for one person to handle.
Yeah it's been Sci-Fi horror since 2019 with Help Wanted. Haven't seen a ghost in this franchise since UCN.
secret of th mimic doesnt look fnafy to me, but i think its to early to judge rn
I have high hopes for that one. these later games have lacked because they are modern or futuristic, hard to be scared of A. what you live with today, and B. something that seems so full of security and safety like SB and Ruin.
It doesn't look "FNaFy", because it was before the core-four animal animatronics existed, the Mimic was the first, and the original direction of the in-universe Henry-William pizza company was a circus.
I'm still skeptical, but I do have hopes for it :)
I do say that i feel your correct. But i think its going back to its roots as secret of the mimic sound like a horror game, although it feels like it wanted to be poppy playtime. With its whole premise. Sorry if i spoiled the game for you. also, the level of quality of this video is jaw-dropping. I thought i was watching a video from a channel with like 300k subs. I go to see what others say and opinions. And i see nothing i look ckoser and inly 407 veiws. Keep this awesome work up
I don’t even like the mimic because of how boring it is it’s just a ai that somehow saw William killing people and now it’s trying to be like him by using the mimic1 code to become glitchtrap and killing some random dude Luca and using his flesh to become burntrap and pretend’s to be all weak and injured which is (in my opinion) dumb because it’s still just William but less creepy and more lame because it’s not actually him but just an Endo trying to be like him which in my opinion is a poor excuse of a villain if there’s one thing I would fix is make the mimic its own thing instead of trying to make it like William
Thanks for the kind words! I did see Secret of the Mimic, and it looks great, I’m just concerned about the consistency moving forward - hopefully the return to its roots continues
@dylanhudec979 I say it was just put in awkwardly. Bc burntrap is cannon sorta, all sb ending are things that could happen. I say burntrap is still willy, just on his last breath staying alive from the weird charging station juices. What I would've wanted was what Scott wanted for burntrap just to be seen but not alive. And the mimic would fit in better. Btw secret of the mimic probably makes only some of the books cannon. So unlikely luca is put on the mimic to be willy. Just my opinion.
@fireplacegamingYT I understand. I just say if Scott talked to the sb devs before letting them just go off sb would've been more horror and it would fit in better
What a great video you might be right fnaf just use 2 different ways it needs to take one way and it is its now taking the horror side and will have a bigger fanbase and it's now gonna have a sequel for the fnaf movie and it will be 100x than the first one
The franchise is in a great spot. We've never had so much content to enjoy and while stuff like Security Breach and the movie weren't perfect (Security Breach especially) it's still going stronger than ever. The tone has always been kinda weird since Sister Location but it's not the worst. I'd appreciate if they kept it more consistent with FNaF 1-3's tone of horror but throw in the jokes of corporate negligence but not as hamfisted as more recent titles. Designs and stories are improving, Secrets of the Mimic is looking to be an interesting entry and the designs stick out as properly creepy but still believable. I think if they kept the goofy tone to less serious entries like FNaF World or Five Laps at Freddy's it wouldn't be too bad.
My idea: Scott should put out a pole involving different styles of FNAF gameplay/concepts and see what the majority of community wants/votes for.
Scott needs to tell us the lore already its been a decade like freaking tell us the whole thing and hype the stuff that comes in the future timeline other wise its gonna end up a bigger mess with huge confusion and getting people upset unable to understand it at all this is what is pissing me off its the lore of this games past i have no clue whats actually going on here the story being told by different people is always different so of course i wont believe there not the story of what happened at all its like following false information blinded in a rabbit hole to deep with a huge mess 🤦♀️
What you're not understanding is that the rabbit hole of trying to understand the lore is what made this franchise the theory crafting carried this entire story and if Scott were to come out and give us the entire lore everyone would just go "ok" and then the franchise would die in seconds
@@therandomcommenter6629 no it wouldn't
@@ToriManville15999 yes it would the entire series only exists because of its famous convoluted story and everyone enjoying the theory crafting the games were never scary (fnaf 4 was the closest) the jump scares were laughable it was the mysterious and intriguing story that drawed everyone in fnaf got more and more famous for that exact reason if Scott just came out and explained everything there would be no more theory videos no more speculation discussions no more Reddit posts we would be left with mediocre jump scares and child friendly Mascot horror which has never been the focus
@@therandomcommenter6629It wouldn't they can finally let that timeline rest and move on to the future excitement Poppy Playtime Did This And There Still Popular So You Know Nothing
It feels like you don’t understand that a franchise can't be flexible for example the Batman series has media that varies in tones, like the lego batman movie a PG kids movie and The Joker a R rated film, being released only 2 years apart from each other. Another example is the Godzilla franchise, Godzilla has been an allegory for nuclear weapons,the dangers of forgetting one's history and survivor's guilt, but he has also been, a Monster of Justice, a dad, an Action Hero, he has even been a kid learning math. I really don’t see the reason why FNaF can’t also be a flexible franchise if other franchises can also be flexible.
the franchise you mentioned have like more than 20 years history to have the luxurious of changing their formula. And not mentioning how their changes were better executed than FNAF
Steel Wool said in an interveiw that they want FNAF to be more geared towards kids no matter what others think
WHY!?!? THATS SO STUPID IM TIRED OF THIS BS
They're making a big mistake with that
Yeah i was about to rip my teeth out when they said that
Yeah. Sadly most fans now agree with them and they love whatever slop Steel Wool makes
@@TheGuyWhoseesall-ii9uj same "fans" that like their games now say that Fnaf isn't supposed to be scary or a horror game
If the mimic is glitchtrap and burntrap then it’s a boring character because why would you want to be like someone else if you can be your own character and why would I want to see a William knock off if I can just go and see the original William himself
Because people in the fandom are pathetic and are sick and tired of me
I also share that option.
I really hope the mimic = Glitchtrap theories are incorrect because if they were true it would just make the mimic seem like a dollar store knock off of William Afton.
The mimic should not be connected to Afton at all so he can make a name for himself and become a memorable villen.
Im fine with accepting that fnaf 6s ending failed as long as the mimic stays its own villen and has no ties to the events of Help wanted and Security breach.
Because people don't want William to come back and the mimic has a character and theirs two mimics lol one that's glitchtrap and the another one locked underground
@@Remisaku has a character??? More like has a stolen character lol
@@Gigi4u I haven't played the games yet, but isn't Glitchtrap an AI entity that believes himself to be William Afton. He even emerged from a charging station in the canon ending of Help Wanted 2 this manifesting in a physical form.
I've seen the whole thing, and I fundamentally disagree with the point you've made. I absolutely think FNAF cand and should be everything it can be. The only thing that needs to be rethought and reclarified is what parts oft he franchise is important to the story. FLAF is a fantastic idea, but it should not come with the confirmation that mustard man is William afton
I just want Fnaf world 2
great video man!
I honestly liked security breach I thought it was quite fun
Sorry, but security breach and ruin gameplay are Just boring. ( basicly a walking simulator).
Plus there's more games come
Frick you fnaf isn't dead it is my only interest
Nope. It's perfect the way it is. Don't like it? Get out.
People are allowed opinions, even if they aren't the same as your opinions.
@@Kristian.Ofsteng Sure thing, just dont make an obnoxious video acting like you're the goddamn authority on video games.
@@scrungles7853 I don't agree with everything the guy said, but I don't think he made himself out to be that sort of person.
He is clearly a casual FNaF enjoyer, someone who liked the first few games, then dipped even before what is considered the general consensus of when the games "turned bad" and "childish" and only recently revisited the franchise after seeing Shaggy and Peeta from Hunger Games were in the recent movie.
To a casual fan of the series, unlike me and you who have probably been up-to-date since the beginning, I can imagine it's really hard to tell what kind of games these are anymore. Is it horror? Is it hide-and-seek? Is it a turn-based combat RPG?
His arguments are valid is all I'm saying.
Getting out will kill your beloved franchise, do you really want that? Criticism has to be heard, not ignored.
@@InfiniteWatcher There's plenty of us who still enjoy good things. We'll be fine without you.