First time i've felt somewhat of a fear response to the monsters of factorio.... caught me severely off guard and had a few minutes of imagining how the game would feel if attacks were like this from the start of the game (massive amounts of monsters) yet fully possible to kill with turrets.... it would have a different feeling i think.
Michael, I'm absolutely blown away by the incredible dedication and hard work you've poured into your Factorio series. Your attention to detail is nothing short of impressive, and it's evident that each moment in the video reflects the passion and effort you've invested. The complexity of your designs and the meticulous explanations truly showcase the depth of your commitment to delivering quality content. Thank you for all the time and energy you've devoted to creating such an amazing video. It's a testament to your skill and love for what you do!
Wow, I can't believe how calm you stayed upon spawning right on top of a huge biter base! Just a quick "oh", then walk away, throw a couple of grenades, and immediately set up a huge mining operation right next to them!
31:00 a good idea to take in: storing water is nice, but storing steam might be even better 1 fluid tank filled with steam stores 750MJ, or 150 accumulators worth of energy, so 66x more space-efficient for energy storage
1 water becomes 1 steam, so storing water is equally space-efficient as storing steam. Water is faster/easier to accumulate quickly though (and doesn't require a large amount of coal)
I think water is stored because you need time and space to convert water to steam outside, while you can do it safely and without annoying biters inside the boiler room
@@MichaelHendriks true, also the pollution wouldn't leak out from the area either so it can act as a pollution-free energy source for your research bases
@@MichaelHendriks why not store both? First storing water is better but storing the excess steam is also good as it can be direct used to generate power.
@@Neo-vz8nh Like they said its much faster to top up the water storage and there is extremely limited space inside the warp platform so you wouldn't want something like steam storage where you don't expect to keep them full. There is also a warptorio upgrade later on that will remove the need to store water/steam, maybe as soon as the next episode/ I don't remember how early it is, just that I didn't realize what it did until quite later in my playthrough.
28:32 Look at the biters coming from the east side. It looks disgusting when they join other biters, just like IRL bugs would... Good job Wube. Now call Starship Troopers.
awsome as usual this mixed planned and live text narration is really nice, guess it's easier for you and it adds immersion for us viewers can't wait for the next episode
A thing I love about your series is how you build up the initial work towards a payoff. The beginning may look tough, even tedious to do (however watching it is great), but now comes the tipping point... In which it all cascades into absolute state-of-the-art factories and great doom for the biters. I can't wait until next week.
This series inspired me to try Warptorio and I realized that I am not good enough at this game to play this mod, though your strategy of self-admitted cowardice might be "the strat" so I might give it another shot. Still love watching you though.💛
Yes, that's what I was doing on my playthrough. As soon as I got the harvester platform, it was "get as far as you can and build there" for quite a while.
I found it useful to add a mod to be able to control the time a bit more (as in, you could set the time in game to go at 1/4 the speed for example) so you could get some more time to think on the earlier worlds. Also take advantage of warping out earlier on the first worlds. Getting away with more resources than you spent on defense is the goal, which often requires you to get away a bit earlier on the first worlds. Once you've got a few damange upgrades it helps quite a bit.
From my experience so far (just getting into oil) another thing I'd highly recommend is trying to keep your entire base inside the floors of the warp platform as soon as possible since that lets you completely ignore biters aside from your mining and water gathering and means that you don't need to worry about constantly replacing your science and crafting and power infrastructure each warp.
23:14 i see that same minds thinks alike :D i've gone with exactly same smelting setup on early stage of harvester floor. Can't wait to see your desing on later stages as i commited serious sins to optimize space that i was given with :D
Need to really check out your blueprints for the factory floor. I've struggled fitting a good bit of things in there. I eventually decided to run a similar steam plant with tanks for water storage as well but was not anywhere as neatly done as yours. Nicely done man
This is so crazy. I've played warptorio, and it occurred to me you could just leave the surface platform empty to not deal with biters, but it never entered my mind you could make use of the full timer by running outside of your pollution cloud to do science. And store vast amounts of resources in your crafting queue lol Every time I think i have this game figured out, I'm proven completely wrong. Factorio is so amazing lol
IDK, even a very small 3 MW base eats 1 pipes worth of water storage every second. Fluid tanks hold >25x more water per tile (25k in a 3x3 tile area, whereas 9 pipes hold 0,9k),
Yes, it holds >25x more water, but for the starter setup you don't need that much. You can fill 3 sides of the boiler floor with pipes. This gives you 3-6 minutes with your factory floor setup, depending of the lvl of the assemblers. Yes, you should constantly hunt for the ore patches near the water, but before the *spoiler* technology you had to anyway. Calculations: Your factory floor setup contains 35 Assemblers and 20 labs. Fluid reserves on the boiler floor (for the starter setup w/o electric drills you need at most 8 engines, so you have 3 sides on the boiler floor for reserves, plus some more in the center, and on the mining floor): 3 sides * 12*13 each * 100 = 46800. Power and fluid consumption. 35 Assemblers Mk1 * 75 + 20 labs * 60 = 3825 kW = 4.25 Engines * 30/s = 127.5/s = 6 min 35 Assemblers Mk2 * 150 + 20 labs * 60 = 6450 kW = 7.17 Engines * 30/s = 215.1/s = 3.6 min Is it much? Timings: 40:00 - 37:25 - mining setup 37:25 - 30:00 - mining 30:00 - 28:00 - mines deconstruction 28:00 - 26:00 - finding a place for the base and 26:00 - 20:00 - base set up 20:00 - 10:00 - full productivity 10:00 - 00:00 - minor productivity and packing The answer is - I'm not sure. On one hand in video you craft 10 mins with 80 assemblers vs 20-30 mins with 35 assemblers if you had that setup. On other - you've spent half of the time on setup/deconstruction. And more importantly, you will start the next warp empty-handed. BTW. It's possible to get the underground power with the red science. The boiler floor and the warp platform logistics is enough for getting water downstairs. With harvester platform it's much safer, but you have almost 15 minutes in the beginning w/o biters, when you can route the water from the main floor. May be this is the way to buy some time.
I log in , I see Mr. Hendriks post , I enjoy ! BTW SIR, i took the challange of this mod also, i never finished the game ( I got as far as bots ) and I want to do this while warptorio-ing , I am almost at blue science and I enjoy the unique warping to keep me motivated to progress I am at warp 15 or so and making good progress ! I love your videos !All the very best regards !
Awesome video as always. You really make me want to try warptorio myself, even if it will definitely kick my ass. On that note, is there a way to get your Wartorio blueprints?
comparing my playthrough to this so far is... interesting. i think i teleported every 5-10 minutes constantly building new mining outposts and then deconstruction them(around the mining platforms). I feel a little silly when this way is so much better :D
My first playthrough was like that too, it's pretty fun but there's no way to achieve this playthrough's goals of finishing in 8 warpzones with that playstyle
I don't agree, pipes work "just as well" for only a minute or 2. Then you'll be out of water (we're going to be consuming several pipes worth of water storage every second)
I use your videos to nap. It's so fun to watch but I find it easier to sleep with game soundtrack and you talking in the background. I tune in for 15 mins then black out. Then the next day I rewind until the point I remember and watch again till I sleep.
yeah, except you need to change out the words "wait a week" for "spend 30 hours producing the actual video from the raw footage for the rest of the week"
i have a slight gripe with plopping down blueprints from on high, since they sort of remove the entire creative process that i find to be the largest part of why the game is fun at all (especially in the case where the blueprints occupy the most unique thing about the mod the series is even about). i would like to know where the blueprints came from, or some section detailing the choices and evaluations motivating their design, rather than them being bestowed upon us with nothing more than "here they are," as if they were gospel.
I developed the blueprints myself of course (in my test/strategy finetuning runs). I will go into a lot of detail on the blueprints in the next episode when we actually build and use the blueprinted builds (just finished scriptwriting), this episode was not really about the blueprints (in retrospect I should've made an extra blueprint with just the water pipe so I could place it in the correct location without the entire smelting setup distraction). It's pretty hard to make the actual blueprint development part an entertaining watch though! (perhaps better suited to a livestream than an edited video)
Was playing warptorio while watching and didn’t even notice the end of the video. I’m a bit ahead of you but I would expect you to pass by quickly thanks to your blueprints.
I just recently got factorio but haven't built up the courage to start a world yet, but the biter's end is nigh they shall face the fury of hellfire napalm and industrial grade nuclear weapons "Testing"
I am quite excited to see how this will go over the next couple episodes. You can get up to some real shenanigans with those mining platforms. I've played this mod before so I think I know what you plan to do later on. Also, I'd be interested to hear your thoughts on what you would do for some of the planets you can't use. Would you count those as a warp, or would you reload the save and retry the warp?
It's a strategy showcase, not a speedrun, so I will savescum to get playable worlds (no rest worlds, no "iron is missing" worlds), I will also add in some more difficult worlds which you normally cannot encounter so early in the run (as long as it has all the resources still, perhaps the polluted world which is not only pre-polluted, but alos has higher biter settings)
@@he3004 I agree it is definitely nice and interesting to hear what live Mike is thinking but I feel there was maybe a little too much of live mike in this one
I put a lot of live mike in here to contrast the last episode, where the overall strategy was pretty similar (warpzone 2 and 3 had very similar strategies and I didn't want to make the same video twice, so I tried to differ by planet type and presentation. warpzone 4 to 8 will all be wildly different from each other again, as we're getting into "real" warptorio stuff
They do, but they will despawn or run away pretty soon after warping unfortunately. I think a cool feature request would be an option where the biters CAN warp down into your factory, forcing you to defend the outside like, I presume, intended!
Hey man, love your vids! Been watching everything you upload for the last two years and you never disappoint! Just a little feedback, game sounds were quite loud in this vid, never noticed that before, but you could look into that. That being said, keep up the amazing work you're doing!
i wonder if the biters dont attack because they are so close to the warp zone... maybe the ai thinks that theres nothing to attack there and thus handles it like a destroyed area or sumthing? (note, i have no idea how factorio ai works so just spitballing an idea)
I take it this was not the first attempt for the least warps series ? or were those blueprints made just in preparation without actually testing them ?
I gotta say having to design a nuclear reactor (which I've never built in my 1700 hours in the game) for the compact boiler room space was a little stressful, would've loved to have those blueprints then lol@@MichaelHendriks
I just have one question why didn’t you use belts during the video for the miners at least to put them in chests for you as well as just putting a belt that runs nears the furnace so you would be able to multitask and possibly be able to get some science as well
I don't fully understand what you're trying to ask, but I guess the answer is "it would take too much time to setup/tear down/manage to be worth it/possible"
3:00 couldn't you have just destoryed the nests? having such a huge polluter just next to nests is asking for a huge evolution factor creep up speed and since it's all tier 1 enemies grenades will do just fine
It woudn't have the intended effect, pollution increases evolution on emission, not on absorption. (on the contrary, destroying nests additionally pushes evolution up)
Is there a reason why Micheal doesn't use the gun turret advantage to clear out the biter base once he has set up the mining base. Surely that would be cheaper than waiting for an attack?
the ore patches are far enough away to not get proximity based attacks, so they're really just a nuicanse, not worth the time investment to try and take out (also the amount of worms can still make it dangerous).
I notice you're not using any QOL mods, such as even distribution. Is that to keep it a 'vanilla warptorio' experience? Also, about those blueprints that you put down, will you be giving us detailed tours of them? Last time I recall you using a pre-made blueprint was the 100% fuel efficient reactor, and you gave us a full like, 10-15 minute explanation, complete with beer and explosions. While I don't expect that for all of them, and some of them are pretty self explanatory (such as the power plant), I just don't want to miss anything when bots start building them for you, depriving us of the chance to analyze them for ourselves. Anyway, great episode as always! Those biter swarms were something special. You seldom see those biter trains made up of small and medium biters. By the time you can output enough pollution to cause them, you're usually at the behemoth biter stage.
Yeah there will be a deep dive next episode (for this episode I should've made an extra blueprint just for the correct pipe placement without the smelting setup distraction). About QOL mods, I do like to use ones which do not significantly give you an advantage over vanilla, like top left corner EvoGUI, no black lines in map view, or even show chunk borders (as you can do so by pausing the game). stuff like even distribution gives you a significant speed advantage though, which doesn't feel right in a "timed" challenge like this
@@MichaelHendriks Makes sense on the QOL mods, that's more or less what I expected. Looking forward to the deep dive into the blueprints next episode! I'm sure you went through at least a few (and quite possibly many) iterations of refining your blueprints, and getting a glimpse of that process is always enjoyable for me!
not gonna lie, watching these, I can't help but wonder why no schematic if nothing else for your turret lines since you're aiming for a seemingly consistent placement...
The only thing I dislike about this series is that I have to wait a week between episodes 😂
I think there are raw unedited streams on his patreon.
same
yeah there are, the full final test run for this strategy is on there
NEXT TIME😬
that's why I waited 😅
I suppose I could put off sleeping for a little while longer…
I hope you live west coast. I'm over here in Europe. Christmas is going well.
3AM here lmao
@@wyhiobcarlile4879CST 3AM bros unite
NOOO AND I SAW IT AN HOUR LATER
It’s 5 am for me, I have to not watch
11am for me hah
The massive ammount of biters on the base platform was perhaps the closest thing in factorio that I've seen to resemble an actual bug infestation
First time i've felt somewhat of a fear response to the monsters of factorio.... caught me severely off guard and had a few minutes of imagining how the game would feel if attacks were like this from the start of the game (massive amounts of monsters) yet fully possible to kill with turrets.... it would have a different feeling i think.
@@Allexz you could always turn the biter pollution cost down to 10% and up the spread rate for that starship trooper feeling
We've been waiting Michael, thank you for delivering another handcrafted handcrafting masterpiece for our spaghetti brains.
Michael, I'm absolutely blown away by the incredible dedication and hard work you've poured into your Factorio series. Your attention to detail is nothing short of impressive, and it's evident that each moment in the video reflects the passion and effort you've invested. The complexity of your designs and the meticulous explanations truly showcase the depth of your commitment to delivering quality content. Thank you for all the time and energy you've devoted to creating such an amazing video. It's a testament to your skill and love for what you do!
Wow, I can't believe how calm you stayed upon spawning right on top of a huge biter base!
Just a quick "oh", then walk away, throw a couple of grenades, and immediately set up a huge mining operation right next to them!
that would be the magic of loading savegames and recording video :)
31:00 a good idea to take in: storing water is nice, but storing steam might be even better
1 fluid tank filled with steam stores 750MJ, or 150 accumulators worth of energy, so 66x more space-efficient for energy storage
1 water becomes 1 steam, so storing water is equally space-efficient as storing steam. Water is faster/easier to accumulate quickly though (and doesn't require a large amount of coal)
I think water is stored because you need time and space to convert water to steam outside, while you can do it safely and without annoying biters inside the boiler room
@@MichaelHendriks true, also the pollution wouldn't leak out from the area either so it can act as a pollution-free energy source for your research bases
@@MichaelHendriks why not store both? First storing water is better but storing the excess steam is also good as it can be direct used to generate power.
@@Neo-vz8nh Like they said its much faster to top up the water storage and there is extremely limited space inside the warp platform so you wouldn't want something like steam storage where you don't expect to keep them full.
There is also a warptorio upgrade later on that will remove the need to store water/steam, maybe as soon as the next episode/ I don't remember how early it is, just that I didn't realize what it did until quite later in my playthrough.
hah I can't believe you salvaged that world. I would have peaked my head outside, exclaimed NOPE, and just gone back inside and warped lol
Listening to him make fun of himself from earlier like a banter is so entertaining
Love this series! So good
how is this comment 5 days old O_O
Patreon
@@hicham5770: It’s in the name. Morton is clearly hacking. =} (Joking.)
28:32 Look at the biters coming from the east side. It looks disgusting when they join other biters, just like IRL bugs would...
Good job Wube.
Now call Starship Troopers.
Wow, I'm always amazed at how you play along with a plan, and then just surprise with a dozen pre-built blueprints for every floor of the platform!
The way sir Hendriks laggs while processing the scene at 0:47 is priceless, I have to admit.
In starting to actually believe it’s possible to make it in what was it, eight warps? This is sooo entertaining!
There's no better day of the week. Factorio FFF on the morning, new Michael Hendriks video to watch while eating :D
awsome as usual
this mixed planned and live text narration is really nice, guess it's easier for you and it adds immersion for us viewers
can't wait for the next episode
A thing I love about your series is how you build up the initial work towards a payoff. The beginning may look tough, even tedious to do (however watching it is great), but now comes the tipping point... In which it all cascades into absolute state-of-the-art factories and great doom for the biters. I can't wait until next week.
This series inspired me to try Warptorio and I realized that I am not good enough at this game to play this mod, though your strategy of self-admitted cowardice might be "the strat" so I might give it another shot. Still love watching you though.💛
Yes, that's what I was doing on my playthrough. As soon as I got the harvester platform, it was "get as far as you can and build there" for quite a while.
It's a surprisingly difficult mod. Inmy experience the best way to survive the early game is to warp early and often.
You got this bro
I found it useful to add a mod to be able to control the time a bit more (as in, you could set the time in game to go at 1/4 the speed for example) so you could get some more time to think on the earlier worlds. Also take advantage of warping out earlier on the first worlds. Getting away with more resources than you spent on defense is the goal, which often requires you to get away a bit earlier on the first worlds. Once you've got a few damange upgrades it helps quite a bit.
From my experience so far (just getting into oil) another thing I'd highly recommend is trying to keep your entire base inside the floors of the warp platform as soon as possible since that lets you completely ignore biters aside from your mining and water gathering and means that you don't need to worry about constantly replacing your science and crafting and power infrastructure each warp.
28:25 What a mad lad.
You give us something to look forward to- Factorio Friday with Michael. It's fun to watch your plans unfold and show us how it's done. Great job!
The amount of research, planning and pre work you did for this series is astonishing. Goed bezig 👍🏻
Very much enjoying this series: I can't imagine how much planning and preparation must have gone into it!
You’re better at factorio than I’m at anything in my life
23:14 i see that same minds thinks alike :D i've gone with exactly same smelting setup on early stage of harvester floor. Can't wait to see your desing on later stages as i commited serious sins to optimize space that i was given with :D
Man, I really wasn't expecting another video this year, love these series, can't wait to see where it goes
Need to really check out your blueprints for the factory floor. I've struggled fitting a good bit of things in there. I eventually decided to run a similar steam plant with tanks for water storage as well but was not anywhere as neatly done as yours. Nicely done man
blueprint book (with future updates) can be found on discord
Loving this series, Michael! I discovered your channel last month, and have been enjoying your Factorio content. Keep up the good work!
This is so crazy. I've played warptorio, and it occurred to me you could just leave the surface platform empty to not deal with biters, but it never entered my mind you could make use of the full timer by running outside of your pollution cloud to do science. And store vast amounts of resources in your crafting queue lol
Every time I think i have this game figured out, I'm proven completely wrong. Factorio is so amazing lol
But wait, you don't need fluid handling for the underground base. AFAIR, pipes can hold enough water for the starter setup.
IDK, even a very small 3 MW base eats 1 pipes worth of water storage every second. Fluid tanks hold >25x more water per tile (25k in a 3x3 tile area, whereas 9 pipes hold 0,9k),
Yes, it holds >25x more water, but for the starter setup you don't need that much.
You can fill 3 sides of the boiler floor with pipes. This gives you 3-6 minutes with your factory floor setup, depending of the lvl of the assemblers.
Yes, you should constantly hunt for the ore patches near the water, but before the *spoiler* technology you had to anyway.
Calculations: Your factory floor setup contains 35 Assemblers and 20 labs.
Fluid reserves on the boiler floor (for the starter setup w/o electric drills you need at most 8 engines, so you have 3 sides on the boiler floor for reserves, plus some more in the center, and on the mining floor):
3 sides * 12*13 each * 100 = 46800.
Power and fluid consumption.
35 Assemblers Mk1 * 75 + 20 labs * 60 = 3825 kW = 4.25 Engines * 30/s = 127.5/s = 6 min
35 Assemblers Mk2 * 150 + 20 labs * 60 = 6450 kW = 7.17 Engines * 30/s = 215.1/s = 3.6 min
Is it much? Timings:
40:00 - 37:25 - mining setup
37:25 - 30:00 - mining
30:00 - 28:00 - mines deconstruction
28:00 - 26:00 - finding a place for the base and
26:00 - 20:00 - base set up
20:00 - 10:00 - full productivity
10:00 - 00:00 - minor productivity and packing
The answer is - I'm not sure. On one hand in video you craft 10 mins with 80 assemblers vs 20-30 mins with 35 assemblers if you had that setup. On other - you've spent half of the time on setup/deconstruction. And more importantly, you will start the next warp empty-handed.
BTW. It's possible to get the underground power with the red science. The boiler floor and the warp platform logistics is enough for getting water downstairs. With harvester platform it's much safer, but you have almost 15 minutes in the beginning w/o biters, when you can route the water from the main floor. May be this is the way to buy some time.
Cool series. I forgot this mod existed.
I log in , I see Mr. Hendriks post , I enjoy ! BTW SIR, i took the challange of this mod also, i never finished the game ( I got as far as bots ) and I want to do this while warptorio-ing , I am almost at blue science and I enjoy the unique warping to keep me motivated to progress I am at warp 15 or so and making good progress ! I love your videos !All the very best regards !
Biters do not attack if there is nothing to. I guess until pollution from entity which can be destroyed reach them... they have no target do destroy?
Bro your content is so damn good. Instaclick when i see your vids.Really liked the style of half real and half narrated commentary too.
15:06 next time keep in mind Mike that you can run between assembly lines with F pressed to pick up stuff off the floor
15:08 never mind :D
My brain just processed this is a weekly treat
I am far too invested in this considering i cant play factorio without growing bored fast...incredible series and really cant wait for more.
Just imagine, if I had found this one year later instead of now, I wouldn’t have to wait in between episodes, they would all be posted already
I still do not understand why you do not handcraft ammo while mining.... your towers shoot so much....
I probably should
Love the new series, keep it up!
Awesome video as always. You really make me want to try warptorio myself, even if it will definitely kick my ass. On that note, is there a way to get your Wartorio blueprints?
I will post them in Discord later in the series
comparing my playthrough to this so far is... interesting. i think i teleported every 5-10 minutes constantly building new mining outposts and then deconstruction them(around the mining platforms). I feel a little silly when this way is so much better :D
My first playthrough was like that too, it's pretty fun but there's no way to achieve this playthrough's goals of finishing in 8 warpzones with that playstyle
You don't need tanks to start the boiler floor at all, a big square of pipes does just as well in the beginning.
I don't agree, pipes work "just as well" for only a minute or 2. Then you'll be out of water (we're going to be consuming several pipes worth of water storage every second)
Love the vids can’t get enough 👍👍keep it up
the live commentary is great!
and funny
Mr.Sandman, warp me a sand
If I were playing Warptorio, every second would be pure panic. I would be overwhelmed faster than I could say shit.😂
I use your videos to nap.
It's so fun to watch but I find it easier to sleep with game soundtrack and you talking in the background. I tune in for 15 mins then black out. Then the next day I rewind until the point I remember and watch again till I sleep.
I'm loving this series!
Enjoyable as always! :) I'd love to see you come up with strategies as well, not just using optimal blueprints
we'll deep dive in the inner workings of the blueprints next ep :)
Do you log on once a week and play for 40 minutes only to wait a week. or did you complete the challange?
yeah, except you need to change out the words "wait a week" for "spend 30 hours producing the actual video from the raw footage for the rest of the week"
i have a slight gripe with plopping down blueprints from on high, since they sort of remove the entire creative process that i find to be the largest part of why the game is fun at all (especially in the case where the blueprints occupy the most unique thing about the mod the series is even about). i would like to know where the blueprints came from, or some section detailing the choices and evaluations motivating their design, rather than them being bestowed upon us with nothing more than "here they are," as if they were gospel.
I developed the blueprints myself of course (in my test/strategy finetuning runs). I will go into a lot of detail on the blueprints in the next episode when we actually build and use the blueprinted builds (just finished scriptwriting), this episode was not really about the blueprints (in retrospect I should've made an extra blueprint with just the water pipe so I could place it in the correct location without the entire smelting setup distraction). It's pretty hard to make the actual blueprint development part an entertaining watch though! (perhaps better suited to a livestream than an edited video)
YES! i was waiting for this. i love this series
Ah, ep 3 of micheal talking to hself
you've gone and blessed us again at midnight
12:47 i love when Mike bitches over Mike's mistakes xD
interesting mix of live mike and editing mike on the voiceover.... both have very different vibes and energies, i like em both for different reasons
Was playing warptorio while watching and didn’t even notice the end of the video. I’m a bit ahead of you but I would expect you to pass by quickly thanks to your blueprints.
I just recently got factorio but haven't built up the courage to start a world yet, but the biter's end is nigh they shall face the fury of hellfire napalm and industrial grade nuclear weapons "Testing"
This is a bad mod for your first factorio game ever...
Yet another banger video. Always the highlight of my night, and the bane of my sleep schedule (no, I cannot pause)
Loving this series man!
thanks for ur amazing content
28:24 RIP the bitrate
I’m not skipping anything, you deserve the watchtime :)
Ah, man this videos take too long to come out, I can't wait his much.
I am quite excited to see how this will go over the next couple episodes. You can get up to some real shenanigans with those mining platforms. I've played this mod before so I think I know what you plan to do later on.
Also, I'd be interested to hear your thoughts on what you would do for some of the planets you can't use. Would you count those as a warp, or would you reload the save and retry the warp?
It's a strategy showcase, not a speedrun, so I will savescum to get playable worlds (no rest worlds, no "iron is missing" worlds), I will also add in some more difficult worlds which you normally cannot encounter so early in the run (as long as it has all the resources still, perhaps the polluted world which is not only pre-polluted, but alos has higher biter settings)
nice one! can you share your blueprints for boiler floor?
I will post a blueprint book on discord later in the series
I think that when you do commentary in the edit it is a lot more interesting and engaging than in game quiet almost mumbling
I think it's interesting hearing the live Mike sometimes, I also prefer the narrator Mike but live Mike is also cool
@@he3004 I agree it is definitely nice and interesting to hear what live Mike is thinking but I feel there was maybe a little too much of live mike in this one
i actually prefer live mike, but with the editing of editing mike, i think this episode was almost perfect in the balance between the two
I put a lot of live mike in here to contrast the last episode, where the overall strategy was pretty similar (warpzone 2 and 3 had very similar strategies and I didn't want to make the same video twice, so I tried to differ by planet type and presentation. warpzone 4 to 8 will all be wildly different from each other again, as we're getting into "real" warptorio stuff
it sims the first base (closest to the warpplatform) dose not absorb polution and dose not send attacks ..hmm.
Yoooooo, this amount of biters is something else...
That's a lot of biters on the base platform... I wonder if they would warp with it.
(if they don't, I have a feature request)
They do, but they will despawn or run away pretty soon after warping unfortunately. I think a cool feature request would be an option where the biters CAN warp down into your factory, forcing you to defend the outside like, I presume, intended!
Sleep is for the weak, so is warping. Let’s agree to do both as little as possible.
iwood be cool to add "grate start" mod to this... so you start with power armor and 50 bots :D
Gelukkig nieuw jaar michael!
Well sleep is for the week i watch
I love your voice its so calming❤❤
thanks for releasing in morning cause else i wouldn't sleep
Hey man, love your vids! Been watching everything you upload for the last two years and you never disappoint! Just a little feedback, game sounds were quite loud in this vid, never noticed that before, but you could look into that. That being said, keep up the amazing work you're doing!
aww!!! new year surprise! thank you!
Which mod/setting shows the biter evolution/play time in the upper left corner?
EvoGUI
@@MichaelHendriks Thanks!
i wonder if the biters dont attack because they are so close to the warp zone... maybe the ai thinks that theres nothing to attack there and thus handles it like a destroyed area or sumthing?
(note, i have no idea how factorio ai works so just spitballing an idea)
Michael doesn't like vertical bases... so the perfect prank is clearly taking one of his late game factories and rotating it 90 degrees.
Why didn't you eliminate biters at home base with turrets? To preserve ammo?
yes
"this world reminds you of home"
I take it this was not the first attempt for the least warps series ? or were those blueprints made just in preparation without actually testing them ?
No, this is the result of a well prepared/finetuned strategy, for as far as you can have one of those while warping between random worlds
I gotta say having to design a nuclear reactor (which I've never built in my 1700 hours in the game) for the compact boiler room space was a little stressful, would've loved to have those blueprints then lol@@MichaelHendriks
what mods did you use?
Have you considered a krastorio space exploration run after warptorio ? 👀
Love this new series. But why is Commentating Mike so mean to Live Mive? He is doing an amazing job
I just have one question why didn’t you use belts during the video for the miners at least to put them in chests for you as well as just putting a belt that runs nears the furnace so you would be able to multitask and possibly be able to get some science as well
I don't fully understand what you're trying to ask, but I guess the answer is "it would take too much time to setup/tear down/manage to be worth it/possible"
Lovely mobile home.
3:00 couldn't you have just destoryed the nests? having such a huge polluter just next to nests is asking for a huge evolution factor creep up speed
and since it's all tier 1 enemies grenades will do just fine
Maybe it's about time and no really a point to do so. Thoose 2-5% of higher evolution wont just change a single thing cause of a stronger turret dps.
Huh I am quite sure pollution evolution was based on pollution production, not on absorption
It woudn't have the intended effect, pollution increases evolution on emission, not on absorption. (on the contrary, destroying nests additionally pushes evolution up)
@@MichaelHendriks true
Is there a reason why Micheal doesn't use the gun turret advantage to clear out the biter base once he has set up the mining base. Surely that would be cheaper than waiting for an attack?
the ore patches are far enough away to not get proximity based attacks, so they're really just a nuicanse, not worth the time investment to try and take out (also the amount of worms can still make it dangerous).
I notice you're not using any QOL mods, such as even distribution. Is that to keep it a 'vanilla warptorio' experience?
Also, about those blueprints that you put down, will you be giving us detailed tours of them? Last time I recall you using a pre-made blueprint was the 100% fuel efficient reactor, and you gave us a full like, 10-15 minute explanation, complete with beer and explosions. While I don't expect that for all of them, and some of them are pretty self explanatory (such as the power plant), I just don't want to miss anything when bots start building them for you, depriving us of the chance to analyze them for ourselves.
Anyway, great episode as always! Those biter swarms were something special. You seldom see those biter trains made up of small and medium biters. By the time you can output enough pollution to cause them, you're usually at the behemoth biter stage.
Yeah there will be a deep dive next episode (for this episode I should've made an extra blueprint just for the correct pipe placement without the smelting setup distraction). About QOL mods, I do like to use ones which do not significantly give you an advantage over vanilla, like top left corner EvoGUI, no black lines in map view, or even show chunk borders (as you can do so by pausing the game). stuff like even distribution gives you a significant speed advantage though, which doesn't feel right in a "timed" challenge like this
@@MichaelHendriks Makes sense on the QOL mods, that's more or less what I expected.
Looking forward to the deep dive into the blueprints next episode! I'm sure you went through at least a few (and quite possibly many) iterations of refining your blueprints, and getting a glimpse of that process is always enjoyable for me!
Early gang Christmas present 🎄
You're always you're worst critic.
Loving the series so far!
where can i get that warptorio blueprints? can you share please!
later on discord
This juice tingle my brainz!!!
imagine lazy bastard in warpzone!
Its funny how the Editor-Michael is so different from Gaming-Michael.
Thank you michael for giving me another excuse to stay up an extra 40 minutes 🎉🎉🎉
not gonna lie, watching these, I can't help but wonder why no schematic if nothing else for your turret lines since you're aiming for a seemingly consistent placement...