with binomial distribution, the chance of getting _at least_ 9 shiny uranium out of 850 cycles is almost 15 percent getting _exactly_ 9 is 6.71%, getting any more than 9 is 7.98%
I can confirm heat pipes, heat exchangers, blue chips, substations and both types of robots can be found in loot chests. I got a lucky desert planet which, while it has no resources or biters, it does still spawn loot chests. So a friend and I went around for about an hour picking up loot boxes.
Usually the accent (similar to my own) hardly registers. but sca-venging, was about as confrontational as 'lets do some time travel, to poke multiple behemoths' nice
Aw dude, yes. I've been itching to get back to my Warptorio playthrough as I kind of follow examples of what you do a bit as I practice my way through. Was waiting so long I started watching your invincible spawners playthrough TODAY lol.
besides the technical issues this is a great video. the pacing, editing, gameplay, narration, just the overall feel is classic Michael and exactly the reason I subbed :)
You don't need a steam buffer for nuclear reactor. I calculated and built 2x2 reactors powerplant with only one steam tank just to measure when I need to fuel my reactors. It's enough thermal capacity in all thermal pipes, boilers and reactors themselves to store all produced heat from one load with some overhead. I did not put any additional heat pipes or any other thermal components to make up my numbers, it was just enough to consume all of the 2x2 reactor core heat.
Adding heat pipes is also a valid way to increase energy storage, the problem with a small steam buffer that is too small, is the lag between inserting fuel on reading out the critical steam value from the tank, and the time it takes for the new heat flowing through the system to reach the heat exchangers and produce new steam again. This problem usually surfaces when running at near max capacity, when you'll empty out the small steam buffer before new steam is produced.
fuel cells initially lasting like 1000% longer is quite a different order of magnitude to worry about than getting 8-12% extra fuel cells (eventually, you won't even get the bonus production bar finished before crafying 80-120 fuel cells without bonus)
I wonder if he's going to use the radar functionality, to force biter expansions to spread out over a much larger area, rather than clustering around his mines. In my experience, the other features of the warp reactor are mostly useless. You can reduce your pollution by a small amount for an exponential power cost, which simply doesn't do enough to bother using it.
@@TomJerry12933 Yeah, at the time of the comment I forgot to take into account binomial distribution, so I'd say poioio96's should be the correct calculation! Running a calculation that takes binomial distribution in mind confirms it, the probability of getting 9 shiny uranium is indeed 6.71%
With each of your videos I watch, I get closer and closer to picking up factorio. I've avoided it so far, because I know that if I do start it, I'll sink thousands of hours into the game.
I've never been this early. Is the audio a little strange and is that youtube's fault? Regardless, can't wait to watch! I hope playing and editing and voice over michael all work out their differences.
I wonder if it would be better in your situation to, rather than mining / smelting directly into chests, to instead belt the stone ore and stone bricks back to the copper platform and place the chests there. That would greatly speed up transferring it into your base. Probably do the same for coal too, but only after finding a further away ore patch.
I wrote a simulated factorio centrifuge, and it suggests that the dream luck factor is something like 14.67% (that is, 14.67% of runs do as well or better).
My OCD will not be sated until the bottom leftmost blue science assembler has its long-handed inserter placed, it's just been a ghost for the past few videos.
Annoyingly in warptorio, this is exceedingly hard. Having only limited space & only a few elevators, propably the full automation is in endgame (post rocket)
@@snowdrop9810 yeah you pretty much have to have one of the endgame factory floor upgrades to properly make a mall. Also the lack of space from the surface floor doesn't help either.
Not really, your best bet is to mostly automate everything. And you are pretty much limited to 1 belt of input. My endgame had the two mining outposts on iron and copper, and then I would use the warp platform to ferry the remaining resources into chests. But if you put several prod 3 modules in the factory floor beacon, plus prod modules in the machines, you can get some crazy good productivity bonuses. I think I ended with 5 prod 3s and 4 speed 3s, with the last few slots as efficiency 3s. I was still using burner miners into steel furnaces post-rocket, since all the extra mining productivity got that super fast, and the extra reach meant you could reach 7 furnaces on either side of you. My normal layout would put down 84 miner/furnace pairs (6 rows of 14), and that could fill up all the stone brick needs for a while. Similar concept for a coal loop. For uranium you have to use electric miners so I belted the ore back to the platform and had centrifuges there, then stored the rocks in a dozen chests. Oil would also go through the platform and I had tanks in several locations, probably about 30 by the end of the game. I think the late late game has train teleporters similar to SE's space elevator, but I never tried them out. My "game complete" condition was when I made the warp spidertron.
It's absolutely possible. The minimum warp timer increases veeeeeery sloooowly. I have a save file which is at warpzone ~30 (~18h of gameplay) and the timer is still just 4 minutes (almost all warps were triggered manually). By warpzone ~20 I had the entire platform covered with gun turrets, flamethrowers & dragon's teeth. These defences easily survive until ~50 minutes after warp with minimal damage. If you don't wait until autowarp and don't manually warp like crazy, you should be fine.
The minimum timer doesnt go up past a certain number of uses, and scales with your time researched. You are meant and exoected to use it far more often than the auto-warpin the early game, which is mostly there to enforce the rules, instead of having you make a permabase camped 52867273572 tiles from spawn on your 4th planet.
Yes. You still do manual warps on some planets, but with the warp bullet damage you get your warp platform in pretty good shape. Normally you route your iron to from the smelting floor up to your factory floor, and then split it between there and up to the platform, where you automate bullet production. You definitely still warp manually on some of the "bad" planets, but at least half the time I let the timer run out, maybe 3/4 by midgame.
The density of biter nests doesn't grow out of control far away from spawn, allowing us to keep our mining setups out of the warp platform pollution cloud (preventing us from getting overrun by 1000s of behemoth biters)
Please don't get me wrong, love your content. But the sound just sounds horrible in this video, extremely muffled, like you were recording from your bathroom or something
can't wait for 8-4 where he finally takes on bowser
Lol. Took me a minute but I love it!
So Long, Gay Biter!
I understood that reference!
with binomial distribution, the chance of getting _at least_ 9 shiny uranium out of 850 cycles is almost 15 percent
getting _exactly_ 9 is 6.71%, getting any more than 9 is 7.98%
Dude I've literally had a probability exam two days ago on distributions, why does this shit still haunt me even here 😭
@@SilverBoi because Dream made it popular to question luck, considering his one in a quadrillion "luck" speedrun.
@@SilverBoibecause it turns out math is really useful in the real world. :)
So, slightly lucky.
Probably the chance to find 2 reactors in the first loot chest was way lower then lol
27:43 unconnected oil pumpjack really hurts)
Haha damn that got me too!
Came looking for this.
I can confirm heat pipes, heat exchangers, blue chips, substations and both types of robots can be found in loot chests. I got a lucky desert planet which, while it has no resources or biters, it does still spawn loot chests. So a friend and I went around for about an hour picking up loot boxes.
Biter: Sees engineer
Biter: Attacks a nearby rock instead
He just angry "Why this stupid two-legged thing is still there?!"
Usually the accent (similar to my own) hardly registers.
but sca-venging, was about as confrontational as 'lets do some time travel, to poke multiple behemoths'
nice
Aw dude, yes. I've been itching to get back to my Warptorio playthrough as I kind of follow examples of what you do a bit as I practice my way through. Was waiting so long I started watching your invincible spawners playthrough TODAY lol.
the gacha method of nuclear reactor construction
20:10 Very poetic. I hope in the future, this quote has to be analysed in schools
23:45 is when the race car in the background comes in for a tire change
The editing was spot on this episode. Nice transitions, cutting from inventory to inventory. Good stuff!
besides the technical issues this is a great video. the pacing, editing, gameplay, narration, just the overall feel is classic Michael and exactly the reason I subbed :)
You don't need a steam buffer for nuclear reactor. I calculated and built 2x2 reactors powerplant with only one steam tank just to measure when I need to fuel my reactors. It's enough thermal capacity in all thermal pipes, boilers and reactors themselves to store all produced heat from one load with some overhead. I did not put any additional heat pipes or any other thermal components to make up my numbers, it was just enough to consume all of the 2x2 reactor core heat.
Adding heat pipes is also a valid way to increase energy storage, the problem with a small steam buffer that is too small, is the lag between inserting fuel on reading out the critical steam value from the tank, and the time it takes for the new heat flowing through the system to reach the heat exchangers and produce new steam again. This problem usually surfaces when running at near max capacity, when you'll empty out the small steam buffer before new steam is produced.
An absolute joy as always. Centrifuges need efficiency modules - they are big pollution and power generators.
Nuclear Power... It has "clear power" in the name and "is green"...
So: Nuclear Power == Green Power!
Just like in real life.
30:11 this is the message ?
The whole 100% efficient nuclear setup is always undercut my handcrafting the fuel instead of using productivity modules.
fuel cells initially lasting like 1000% longer is quite a different order of magnitude to worry about than getting 8-12% extra fuel cells (eventually, you won't even get the bonus production bar finished before crafying 80-120 fuel cells without bonus)
I wonder if he's going to use the radar functionality, to force biter expansions to spread out over a much larger area, rather than clustering around his mines. In my experience, the other features of the warp reactor are mostly useless. You can reduce your pollution by a small amount for an exponential power cost, which simply doesn't do enough to bother using it.
As it turns out, 9 shiny uranium out of 850 cycles comes out to about 1.05% chance! Not that high, but definitely better than the average 0.7%
I don't think that's right; poioio96's calc is correct.
(although I diden't double-check the calc, this situation calls for the binomial)
@@TomJerry12933 Yeah, at the time of the comment I forgot to take into account binomial distribution, so I'd say poioio96's should be the correct calculation!
Running a calculation that takes binomial distribution in mind confirms it, the probability of getting 9 shiny uranium is indeed 6.71%
With each of your videos I watch, I get closer and closer to picking up factorio.
I've avoided it so far, because I know that if I do start it, I'll sink thousands of hours into the game.
dont do it! it WILL happen!
Moving to nuclear fuel is HUGE, I am so excited! Thanks for the video, you are the best.
Mike's vids are always an instant watch.
That happened with audio? It’s sound a bit like out of a bucket in a compare to previous episodes.
I've never been this early. Is the audio a little strange and is that youtube's fault? Regardless, can't wait to watch! I hope playing and editing and voice over michael all work out their differences.
:D
The audio sounds muffled yea
it's been muffled in the previous episode too, the aspect ratio is off as well
There's also horrble screen tearing
If anyone else sees this comment, can someone explain why both this one and his previous video are like this?
@@Pluranium_Alloy I figure it's just because he doesn't have that advanced a setup
I'm looking forward to when the bots and green bullets come out to play. Exciting times ahead!
Great new episode. Also hope you can fix your mic soon.
Nice work on getting the reactor!
I wonder if it would be better in your situation to, rather than mining / smelting directly into chests, to instead belt the stone ore and stone bricks back to the copper platform and place the chests there. That would greatly speed up transferring it into your base. Probably do the same for coal too, but only after finding a further away ore patch.
maybe, but the downside is more setup time and more teardown time when the time comes to move further away
@MichaelHendriks how about a "No inserters" run? i can't find any examples of this being done and it looks you like the suffering :D
I think Antipatience is preparing such a run, saw a glimpse of it on twitch
Handfeed only. He had train loops where he'd pick everything up from assemblers and drop them off in other asseblers on the loop
@@MichaelHendrikswhere is warptorio 8-4?
I wrote a simulated factorio centrifuge, and it suggests that the dream luck factor is something like 14.67% (that is, 14.67% of runs do as well or better).
i've waited for this finally new content! keep it up bro
My OCD will not be sated until the bottom leftmost blue science assembler has its long-handed inserter placed, it's just been a ghost for the past few videos.
I love your videos, please upgrade your microphone
P(≥ 9 shiny green rocks out of 850 cycles) = 14.7%. Nice 👍
25:04 The average gain from 850 cycles is 5.95.
Seriously tho, is your mic broken ?
Also what is that resolution ? 4:3 ?
the video quality on his twitch vods seems normal so idk what happened
@@SilverBoi weird
last video was the same
NEXT TIME: Mike has been a bad and naughty boy!
Isn't that already up on his Factorionly Fans?
more wraptorio to watch while I play a significantly less complicated factory game! (Nomi CEu)
5:12 Heh heh the save file says boobi.
this one is missing from the playlist btw
I am hoping that spidertron, artillary and nukes vet deployed in this playthrough?
4:30, breeding room 0_0
theres a weird stutter in the bottom of your video every once in a while. i wonder if its v-sync on my end
The recording contained all sorts of weird things this time, including frames in the wrong order! IDK what the underlying problem is yet
yowwww i just finished watch the warpoze 8-2 😁😁
"next time..." 😢
Is something wrong with the audio?
yes, idk what yet
Did the audio and game quality get downgraded?
ngl i like the old mic more
Thanks...
Lovey lovely lovely! More please :)
yes
The odds are 50/50, You either get the shiny uranium or you dont.
You sound like someone who owns one of those weather stones ;)
Stone wet: rain
Stone white: snow
Stone invisible: fog
Stone gone: tornado
Etc
@@MichaelHendriks lmao, this actually sent me 😆 🤣 I'm so glad that you got the joke and didn't take it seriously
do you get to the point where most everything is automated?
Our host here is addicted to hand-feeding
Annoyingly in warptorio, this is exceedingly hard. Having only limited space & only a few elevators, propably the full automation is in endgame (post rocket)
@@snowdrop9810 yeah you pretty much have to have one of the endgame factory floor upgrades to properly make a mall. Also the lack of space from the surface floor doesn't help either.
Not really, your best bet is to mostly automate everything. And you are pretty much limited to 1 belt of input. My endgame had the two mining outposts on iron and copper, and then I would use the warp platform to ferry the remaining resources into chests. But if you put several prod 3 modules in the factory floor beacon, plus prod modules in the machines, you can get some crazy good productivity bonuses. I think I ended with 5 prod 3s and 4 speed 3s, with the last few slots as efficiency 3s.
I was still using burner miners into steel furnaces post-rocket, since all the extra mining productivity got that super fast, and the extra reach meant you could reach 7 furnaces on either side of you. My normal layout would put down 84 miner/furnace pairs (6 rows of 14), and that could fill up all the stone brick needs for a while. Similar concept for a coal loop. For uranium you have to use electric miners so I belted the ore back to the platform and had centrifuges there, then stored the rocks in a dozen chests. Oil would also go through the platform and I had tanks in several locations, probably about 30 by the end of the game.
I think the late late game has train teleporters similar to SE's space elevator, but I never tried them out. My "game complete" condition was when I made the warp spidertron.
eventually, the final base will be fully automated (even nuclear fuel cell delivery to the basement), with loads of cool tricks going on ;)
lov ur vids ^..^
what happend to ur mice
Is it even possible to play warptorio "normally"? Seems totally impossible without manual warping every planet, which increases the timer on every use
well, it is intended to be played with manual warps anyway xD
It's absolutely possible.
The minimum warp timer increases veeeeeery sloooowly. I have a save file which is at warpzone ~30 (~18h of gameplay) and the timer is still just 4 minutes (almost all warps were triggered manually).
By warpzone ~20 I had the entire platform covered with gun turrets, flamethrowers & dragon's teeth. These defences easily survive until ~50 minutes after warp with minimal damage.
If you don't wait until autowarp and don't manually warp like crazy, you should be fine.
The minimum timer doesnt go up past a certain number of uses, and scales with your time researched. You are meant and exoected to use it far more often than the auto-warpin the early game, which is mostly there to enforce the rules, instead of having you make a permabase camped 52867273572 tiles from spawn on your 4th planet.
@@poniviI thought it was there so you couldnt speedrun ona biterless world?
Yes. You still do manual warps on some planets, but with the warp bullet damage you get your warp platform in pretty good shape. Normally you route your iron to from the smelting floor up to your factory floor, and then split it between there and up to the platform, where you automate bullet production. You definitely still warp manually on some of the "bad" planets, but at least half the time I let the timer run out, maybe 3/4 by midgame.
Next time?
Forgetting something?
Gonk :]
nice!
He still hasn’t mentioned why this world type in particular is important… that or I’m silly and missed it
The density of biter nests doesn't grow out of control far away from spawn, allowing us to keep our mining setups out of the warp platform pollution cloud (preventing us from getting overrun by 1000s of behemoth biters)
@@MichaelHendriks aaaah, makes sense! Thanks UA-camr Mike, excited for 8-4 :)
Please don't get me wrong, love your content. But the sound just sounds horrible in this video, extremely muffled, like you were recording from your bathroom or something
I know, still don't exactly know what causes the issue
Your audio got really bad in this video.
I know, still don't exactly know what causes the issue