Maya UV Mapping: Essential Tips to Go from Noob to Pro!

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  • Опубліковано 12 січ 2025

КОМЕНТАРІ • 32

  • @OnMars3D
    @OnMars3D  3 місяці тому +1

    Master 3D Modeling and Topology Today! www.onmars3d.com/
    Discord: discord.gg/vybvJnEeya
    And my Patreon: www.patreon.com/OnMars3D for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂

  • @maximeduchamp932
    @maximeduchamp932 2 місяці тому +1

    hi Mars, nice vidéo :), instead of the stich together button, in UV mode for the spiral, just select all edges , then unselect the seam, then press shift+righ clic, move and sew edges (on the top part). cheers!

  • @JustGraphic87
    @JustGraphic87 3 місяці тому +1

    Even the ad that played before the video was Garnier UV Mist. Thank you so much for another UV video, I always struggle with UV. Stack Similar trick was great, I will be using it a lot from now on, I was working on a scene where there are many similar shaped objects, this will surely free up uv space.

    • @OnMars3D
      @OnMars3D  3 місяці тому +1

      Glad it helped!

  • @Kre8tivePen
    @Kre8tivePen 2 місяці тому

    You made UV mapping so easy for me to understand.
    Thank you so much!

  • @Waffleisskating
    @Waffleisskating 3 місяці тому

    I'm glad you did not give up on maya

  • @zurovskyvision
    @zurovskyvision 3 місяці тому

    Hello! Those are pretty neat tips, thank you! Regarding selecting sharp edges, there is an option/tool in Maya by default under the Select Tab, I think, called Use Constraint and there you can specify to select by smoothing (hard, smooth) or by Angle (min/max), but the script that You created it's really nice and handy!

    • @OnMars3D
      @OnMars3D  3 місяці тому +1

      That's my mistake! I completely forgot about Select > Use Constraints. It works well but the menu is convoluted in my opinion, so I'd still use the custom script. Thanks for the reminder!

  • @RevizionArts
    @RevizionArts 3 місяці тому +1

    Thanks for the video! Btw, in Maya you have selection constraints(Select menu - > Use constraint), where you can choose several options like selecting hard edges etc. Perhaps it's same what Blender has. There is also angle constraints in those options and even more for different component type(edge/vert/face). Pretty cool. But not super intuitive, imo.

    • @OnMars3D
      @OnMars3D  3 місяці тому

      That's my mistake! I completely forgot about Select > Use Constraints. It works well but the menu is convoluted in my opinion, so I'd still use the custom script. Thanks for the reminder!

    • @RevizionArts
      @RevizionArts 3 місяці тому

      @@OnMars3D Absolutely agree on menu! No problems, keep it up, i learned a lot on your videos! Thank you!

  • @jatinjordan5888
    @jatinjordan5888 2 місяці тому

    Your content is so good , damn !

  • @gorkemuzun7451
    @gorkemuzun7451 3 місяці тому +1

    U can select hard edges etc in maya just use selection constraints

    • @OnMars3D
      @OnMars3D  3 місяці тому +2

      I completely forgot about Select > Use Constraints. It works well but the menu is convoluted in my opinion, so I'd still use the custom script. Thanks for the reminder!

    • @vladartiomav2473
      @vladartiomav2473 Місяць тому

      @@OnMars3Dthat’s what I also do, and use the constraints for something more specific

  • @utkarshkumar7513
    @utkarshkumar7513 2 місяці тому

    Can you please make a detailed video on where amd where not to use triangles in 3d modelling please sir 🙏🙏

  • @rohantongria2427
    @rohantongria2427 3 місяці тому

    guys to select neighbour faces press ( SHIFT+.) And to deselect neighbour faces press (SHIFT+,)👍

  • @theapexpredator157
    @theapexpredator157 2 місяці тому

    How do you deal with Layout not maintaining the same texel density for all shells?

  • @ClebDoesStuff
    @ClebDoesStuff 3 місяці тому

    Hey, 3D modeller here still with much to learn it seems :D Something you do when straightening your uvs is that you unfold the U and V separately before straightening. Does that have an effect? Would you get the same result just using unfold and straigten uvs or are there some slight differences to uvs when unfolded separately?

  • @GOKULAVASAN-tr9ti
    @GOKULAVASAN-tr9ti 3 місяці тому

    I have a doubt in straighten UV Curved- Set in 90 degree ---> Unfold along U & V ---> Straighten UVs. But Starting and ending remains the same it only straighten the UV of the middle part

  • @jannraquitome8495
    @jannraquitome8495 Місяць тому

    is the upcoming topology course, applicable for Blender users?

  • @samcraftYT
    @samcraftYT 3 місяці тому

    I always find hard to grow selection. The hotkey is " > " or CTRL+" > " but for me on an canadian english keyboard but using the US keyboard what is working is the Shift + " > " (technically a ' . ")

    • @OnMars3D
      @OnMars3D  3 місяці тому +1

      Oh that's good to know, I'll keep that in mind for future videos!

  • @kayakilz5525
    @kayakilz5525 Місяць тому

    I'm facing an issue while transfer attributes for copying UV
    This only works for simple objects, for complex one it's not working edges are cut while transferring even I tried to merge it, and changing the sample space all the options in the attributes!!!
    Help me out how to transfer attributes for a complex one and the edges cut thing...

  • @cc7993
    @cc7993 3 місяці тому

    What if the size of all uv are different or all are in same size
    Which is good
    Or how to set all uv in a tile with resizing

    • @OnMars3D
      @OnMars3D  3 місяці тому

      You'd have to either pack them all again or use Get then Set under Transform for Texel Density. No matter what, you'd have to adjust the UV shell size to match

  • @OYE-ANIMATOR-N
    @OYE-ANIMATOR-N 3 місяці тому

    Bro how to Do 4k layout uvs

  • @Stefan-dr7fn
    @Stefan-dr7fn 3 місяці тому +2

    Guys, if ctrl + period did not work to select neighbour faces, shift + period worked for me.

  • @twal3
    @twal3 Місяць тому

    UV mapping (in Maya) always gave me the most grief. I see all of these clean UV layouts, but after the modeling process (....along with extrusions, added faces/vertices, topology alterations) - I open my UV Editor, and it looks like someone got drunk with an 'Etch-a-Sketch'. Vertices with multiple UVs on them, extruded faces with no UVs...etc.

  • @rachelpao2850
    @rachelpao2850 3 місяці тому

    Thank you so much again, I've learned new unwrapping tips I wanted to ask, there are times when my UVs don't get stitched together when i try to sew them why does that happen? Is it bug?