3D Hacks
3D Hacks
  • 6
  • 178 237
Maya tips & tricks - Mastering Pivot Point With Maya Bonus Tools
How to speed up your Maya workflow using Maya bonus tools
You can download Maya Bonus Tools over here ► apps.autodesk.com/en/Detail/Index?id=8115150172702393827&os=Win64&appLang=en
Support my work on Patreon ► www.patreon.com/user?u=21990405
Переглядів: 2 632

Відео

Maya tips & tricks - Camera clipping plane script
Переглядів 1,5 тис.5 років тому
How to set far and near camera clipping plane with the script - Copy the Script below - import maya.cmds as mc def SetAllSceneCamClipping(): #Variables NearClipVal = 1 #Value for Near Clipping Plane FarClipVal = 100000 #Value for Far Clipping Plane AllSceneCamSelect = mc.ls(cameras=True) for a in AllSceneCamSelect: #print (a) mc.setAttr(a ".nearClipPlane", NearClipVal) mc.setAttr(a ".farClipPla...
Maya tips & tricks - Straighten UVs
Переглядів 167 тис.5 років тому
Maya Straighten UV Mapping Workflow Support my work on Patreon ► www.patreon.com/user?u=21990405
Maya tips & tricks - Snap Together Tool & Wedge Tool
Переглядів 2,7 тис.5 років тому
Speed up your Maya modeling workflow Support my work on Patreon ► www.patreon.com/user?u=21990405
Maya tips & tricks - Quick Retopology Script
Переглядів 4,1 тис.5 років тому
Speed up your Maya hard surface workflow Patreon Donation ► www.patreon.com/user?u=21990405 Background Music ► ua-cam.com/video/XQclVoI9DgE/v-deo.html

КОМЕНТАРІ

  • @mateuscarleto8202
    @mateuscarleto8202 2 місяці тому

    there's a faster way, when you unfold your mesh, you can select a central edge that cross the object and click in "Straighten Shell" and them select all the shell and click "Straighten UV"

    • @acanalesc
      @acanalesc Місяць тому

      Wont work if the geometry isn't perfectly equirectangular.

  • @raz3r678
    @raz3r678 4 місяці тому

    went over the top of my head

  • @rori3dura
    @rori3dura 4 місяці тому

    thank you!

  • @jflittlebase414
    @jflittlebase414 5 місяців тому

    bevel box how to unwrap perfect?

  • @Iad83
    @Iad83 5 місяців тому

    Thank you. Helpful video, but what's the music you used? It's cute :)

  • @iamboredfr
    @iamboredfr 6 місяців тому

    Thank you!!

  • @Gametime05577
    @Gametime05577 8 місяців тому

    Thanks

  • @tapanshah08
    @tapanshah08 Рік тому

    Great thanks for share :)

  • @koneki1981
    @koneki1981 Рік тому

    Wow It's so simple and powerful! Thank you

  • @alexxxx1448
    @alexxxx1448 Рік тому

    great tutorial!! love it

  • @Hercules16
    @Hercules16 Рік тому

    This is Brilliant Thanks!

  • @evilweenie5743
    @evilweenie5743 Рік тому

    As long as your textures look fine super clean uv layouts don't matter that much. The first unfold looks so close to your end result when you showed the checker map, but hey it looks super clean.

    • @angosalvo5734
      @angosalvo5734 Рік тому

      it's not abou how the uvs are going to look. Sometimes you have a pattern that needs to be repeating a long the surface in a seamless way, or a texture with apparant straight lines. If you dont have even UVs they are going to look wrong. Even though the first uv as you said would be the most realistic and how unwrapping would be in real life.

    • @smoothie3d46
      @smoothie3d46 9 місяців тому

      If you're planning to import the model into Substance Painter or similar, it's right

  • @mrz3r068
    @mrz3r068 Рік тому

    way too tedious, uv straigthen plugin is best

  • @gayatribongarala1162
    @gayatribongarala1162 Рік тому

    Something new i learnt today. Thanks!

  • @matrix_dynamite8650
    @matrix_dynamite8650 Рік тому

    tk for tp

  • @jahandarwerewolf8480
    @jahandarwerewolf8480 Рік тому

    Amazing!! Thank you very much!!

  • @feerfree8986
    @feerfree8986 Рік тому

    Maya is incredibly dumb, I saw blender user do their uv in 1 to 2 click, thanks for the video, it is intriguing but for real I suggest using blender, I have not jump ship yet but I might as well learn it

  • @rioalexander3545
    @rioalexander3545 Рік тому

    I will try, thank you

  • @thealchemicgamer8674
    @thealchemicgamer8674 2 роки тому

    I did this but its nit working for me I have like 40 cameras that I imported with an fbx but none of their clipping planes get altered at all

  • @kingkishok
    @kingkishok 2 роки тому

    What if it was arc?

  • @pibyte
    @pibyte 2 роки тому

    Thats just way too complicated.

  • @randomusername6565
    @randomusername6565 2 роки тому

    MY DUDE, THANK YOU!

  • @jamesmccallum1248
    @jamesmccallum1248 2 роки тому

    Hey tutorial-maker guy! I reeeaaaaally appreciate those like yourself going out of your way to make vids like this. But we are a little bit confused! Why does this process work? From about 2:40 onwards - the process seems to be a series of random functions which give the desired result? Could you please explain the steps again? And why they work?

  • @jamesmccallum1248
    @jamesmccallum1248 2 роки тому

    So the procedure is - For some reason, cut a piece off, do some random stuff, then some more random stuff, and then it works? Why? Why does it work?

  • @fractalelement857
    @fractalelement857 2 роки тому

    is it a problem if my uvs are not straighten?

  • @juancarlosgzrz
    @juancarlosgzrz 2 роки тому

    ew, deleting history every 30 seconds. Not in Blender or 3ds max

  • @volkmark2561
    @volkmark2561 2 роки тому

    4:05 when I unfold along V, it doesn't scale with the previous face, how to fix it?thank!

  • @onderyetiskin
    @onderyetiskin 2 роки тому

    its slow process think imagine if there is a really complex model

  • @KoteyAnnan
    @KoteyAnnan 2 роки тому

    nice technique good use of tools

  • @nicolasnony2204
    @nicolasnony2204 2 роки тому

    awesome music

  • @TheSatzy6699
    @TheSatzy6699 2 роки тому

    Excellent 👌

  • @charredorphan779
    @charredorphan779 2 роки тому

    Honestly i'd rather just stick with the second or first method considering how much time the third one takes in whatever situation... even if the uv's are messy at the end.

  • @TimSmith-sy6pn
    @TimSmith-sy6pn 2 роки тому

    I often use this method in Maya as well. However, when I check the UV Distortion option, it tends to look quite messy. Maybe I'm relying on it too much, but should the distortion it shows be a concern?

    • @farrex0
      @farrex0 2 роки тому

      Depends, plenty of clients and or lead artists I have worked with, do not like when they see the UVs distorted and will ask you to fix it. But now in terms why it might be a problem. If you are going to bake it, and has enough resolution, then you might get away with it. But if it has lower resolution you might actually see the pixels stretch and it looks bad. If you paint straight lines, it might look bad because the line might get thinner in the areas with more resolution. If you add a distinguishable pattern, you might see it become smaller where there is more density and it might even distort. But if you do not have any of that, you might get away with it, and there are ways to fix some of the problems. Such as duplicating the model, completely relaxing the UVs, putting the pattern, and then baking it. But of course, having to fix those problems is extra work, and it might be better to fix the UVs before texturing.

  • @beginnerguru8285
    @beginnerguru8285 2 роки тому

    love u dude, save pain ours of work

  • @damegamisama
    @damegamisama 2 роки тому

    Cool method! BUT No need to cut this little uv shell. Just deselect edges of uv-cuts in 3d viewport at 2-55 step and do all the same steps as shown. It will work even with full torus

    • @FPSHTR
      @FPSHTR 2 роки тому

      genius thank you!

  • @rahulkumar-HyperMATE1999
    @rahulkumar-HyperMATE1999 2 роки тому

    Thank you so much sir for help through this video for me

  • @masterhades9523
    @masterhades9523 3 роки тому

    What kind of sorcery is that...

  • @DocDrowsy
    @DocDrowsy 3 роки тому

    When straightening one of my objects the edges were just going nuts but depending on where I put the edge they were less so... I'm not good at this 😭

  • @tasiarae2
    @tasiarae2 3 роки тому

    Thank you! Very helpful and easy to follow tutorial.

  • @leihejun844
    @leihejun844 3 роки тому

    And to make things faster, you can assign a hotkey to Unitize, Move and Sew I basically press N, M, L, T (unitize, move and sew, layout, transform)

  • @waqasriaz3888
    @waqasriaz3888 3 роки тому

    Great concepts explain very well....Waiting for the next episode.

  • @the3dpage614
    @the3dpage614 3 роки тому

    Very Helpfull Superb Keep it up

  • @oscarrkingsley
    @oscarrkingsley 3 роки тому

    Hello! I hope you are good. At the time of performing the third method, specifically, when I press Unfold along V the UV continues to be stericized, it does not straighten. Do I have to configure the Unfold so that they are aligned to me?

  • @mixtapechi
    @mixtapechi 3 роки тому

    Thanks! that's a nice way to do it.

  • @lemanhtien9279
    @lemanhtien9279 3 роки тому

    OMG, It's helpful thanks

  • @hanumaanek
    @hanumaanek 3 роки тому

    u can do also cylindrical uv mapping... and then unfold U / or unfold V... it depends on your objects...same result but faster

  •  3 роки тому

    Did you try with a not so even distributed edgeloops in the V direction? In such case, that doesn't work like when the edgeloops are evenly distributed.

  • @Belloun
    @Belloun 3 роки тому

    хрень

  • @andreak3507
    @andreak3507 3 роки тому

    I run into this issue where this method works fine, but eventually the UV shells get all messed up and crumpled as I continue working in my scene. Any thoughts? I'm using Maya 2022, but I saw this issue on Maya 2019 and Maya 2020 too. I am deleting history on the UV shells after I finish them, but it doesn't fix the crumpling.

    • @anudeep5757
      @anudeep5757 2 роки тому

      Have you figured it out?

    • @andreak3507
      @andreak3507 2 роки тому

      @@anudeep5757 yes, I did! It was something to do with the Unfold3D plugin. I deactivated then activated it and it fixed the issue

    • @anudeep5757
      @anudeep5757 2 роки тому

      @@andreak3507 Okay bro

  • @devalinajana6218
    @devalinajana6218 3 роки тому

    Wow you a simple thing more complicated ..