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I feel I should mention that lizard folk path of Beast Barbarian is also great for quick healing. You get temporary hit points for raging, you get hit points for using the bite given by the beast path and as a bonus action you can use hungry jaws for a lot of HP back in a really short amount of time.
oops i forgot the hadozee. but in my defence, so did everyone else in the world 💀💀 hadozee were nerfed into the ground by an overly cruel mechanical errata so they're an underpowered species now sadly. However, they're fine monks who can use their reaction to tank in emergencies (nice with only d8 hit dice), and their climb speed lets them kite + retreat upwards to avoid retailation in ideal environments. Mostly though, you get to be a Monk Monkey, which is fun to say.
I think i might be slow, but does the link to the homebrew package not pop up or is it just me? Also, any plans on doing a part 2 where you cover the Unearthed Arcana races or the Plane Shift races?
My friend made a changeling bard once, I remember one time he went up to a group of orcs, disguised as one, asked their leader's name, cast Raulothim's Psychic Lance without even looking (you don't need to see a target if you know their name) and absolutely terrified them. There was no fight that day, we won before it even started
I had a player who did the same thing funnily enough but did not cast the spell and rolled very poorly on his insight check. I told him he came into the location knowing a few names of the orcs from people saying names. He then decided that since he didnt know any of the names he was going to wing it and i told him to try. However unfortunately just saying “im philip” was not what i expected. They did however beat all of the orcs and “philip the orc” became a name that orcs everywhere shuttered at the mere mention of. Actually ended up coming in to play later on an intimidation check that helped a lot towards the end of that campaign. My group calls trying to talk your way out of a failed persuasion check “philip-bustering” now
My group recently wrapped our latest campaign and we decided to hold off starting a new one until the 2024 MM comes out. Since then I’ve been playing around building and made a long range Aasimar Champion Fighter. Holy crap!
@@DnDShorts EVERYTHING IN THIS NEW 2024 5.5E SYSTEM IS AWFUL! THEREFORE, I REFUSE TO EVER PLAY OR SUPPORT IT! As for the proper 5e 2014 system, I created 12 different lvl 1 characters in case I found a group. My favorite is: A Chaotic Neutral Acolyte background Female Shadar-Kai Undying Warlock whose patron is Larloch aka The Shadow King! Another of my characters is: A Chaotic Neutral Hermit background Female Summer Eladrin Monk planning on Way of the Long Death.
Almost got an opportunity to do this with my harengon rune knight/druid, and I'm really miffed I couldn't. Admittedly, it would've been against a party member (I got mind controlled first turn), but the point stands.
To add to the Plasmoid-As-Monk concept, specifically an Astral Monk. Plasmoids get advantage on grapple checks, which Astral Monks can make with Reach AND using Wis instead of Str. You can basically use those extra arms to lock down more than one enemy, holding them in place while still able to attack them. Use your ki to Dodge as bonus action to avoid counterattacks, and you're almost at good at controlling the field as a wizard.
You also can hold your breath for an hour so once you grapple them, take them for a swim. I did this against a hag we fought in the swamp. They couldn't cast a spell because the hands were grappled and underwater for no verbal components. The DM basically let us end the fight there
I’m playing a Plasmoid Spore Druid Astral Self Monk (Oozwald Sepps). After our second combat, our DM gave Oz a musket, because it was the most complicated build he dealt with to date, and he’d rather deal with a Gunk than go through all of my activations.
Last night, I played a 5e Bugbear Echo Knight fighter for the first time. He was lvl 4 with the Polearm Master feat and Long-Limbed racial feature. It was a firefight oneshot and I positioned myself on a 5’ wide stone stairway to meet successive waves of enemies 300 Spartan-style. My God, the 15’ reach of my opportunity attacks when enemies ENTERED the range of my (and my Echo’s) halberd was devastating. I chopped ‘em down and piled them like cordwood!
A Bugbear fighter with Polearm Master and Sentinel is so much fun. My DM is nice enough to let booming blade work at the range of the weapon being used (he may not be so nice in the future). Mob comes within 15 feet. I hit them, freeze them in place, then on my turn do booming blade on them. hit them 2 more times, and if they are still alive, I simply move back 5 feet and let them explode when the move forward, rinse and repeat.
One of my roommates is a half-orc echo knight/lycan bloodhunter, and having a werewolf and a shadow werewolf teleporting around the battlefield lighting shit on fire has been a pain to deal with as a DM. 😂
@@CrimFerret no, you don't have the time for far reach strikes. Like a lunge etc. If you're using house rules, mention it's house rules. You did that with BBlade. "My DM thought that was stupid" Yeah, i know ppl. Lot of stupid ppl pretend to think something else is stupid and they "fix that". This really isn't the worse thing tho. Just mention it's houseruled so if someone else wants this fun to be replicated to talk to DM, so they are not sad it doesn't work as described. Good day sir.
Thri-Kreen work really well as a bard- one hand for the rapier, one for the shield, two to play a lute or other musical instrument (which of course is going to be your magic focus)
Also good for Artillerist Artificer. Hand crossbow with repeating weapon and shield. Arcane cannon can be a tiny object and wielded in the small hands and you get 2 arcane cannons eventually.
The one thing I have noticed with Harengons is that they are one of the most versatile races in DnD other than humans. I have been able to make them fit into almost every class with deadly efficiency. But yes, the Wizard class was indeed the easiest, followed by Ranger, then Monk.
My Celtic-culture Harengon Circle of Stars Druid is awesome to play! I reskinned things to suit his fey & Celtic aspects: his star-map spell focus is the skin of his bodhran musical instrument, he throws war-bolas of star-glass, the StarDruid constellations are The Bolas (archer), Teapot (chalice), & Pooka (dragon), etc. Great fun!
Currently playing a harengon rune knight/druid multiclass, and the racial initiative bonus is good, cloud rune is busted, and flaming sword is really freaking busted. Also, I'm one of the team's healers, while being really tanky. Now if only the other players would quit calling me fluffy.
One time I was going to play a Shepard druid, but then a friend of mine said he wanted to play an artificer Artillerist. As both have the ability to dish out temp Hp, I decided to change my subclass. Me and my friend talked a bit, and then I decided to opt for an Eladrin MoonDruid. I know, moondruid is the common druid, but the fun part was a combo that me and my friend planned out. Nothing crazy mechanically, but extremely funny on the role play aspect. The combo was me wildshaping as a Bear at low levels, he'd make a tiny flamethrower and make it so that it would stand on me. Then I'd teleport as an eladrin with either the fire or the fear effect. Let me tell you, an opposing NPC would shit their pants if a bear teleported in front of them with a flamethrower on their back.
I think Eldrin + Eldritch Knitch rocks too. I love the flavor of magical elves + magical fighter. plus a fighter that gets a free misty step is pretty damn terrifying as a concept as well!
Not sure if it’s the best build but a neat interaction, Centaurs have Equine build which makes climbing cost 4 extra movement instead of the regular 1 extra movement. Now if you play as a thief rogue you get second story works which lets you climb without spending extra movement, due to this interaction you now can climb at 40ft at no cost, effectively allowing you to traverse anywhere.
Hear me out on Lizardfolk: Standard 13AC+DEX is like an always on, non removable Mage Armor/Armor of Shadows - pair this with a shield for easy access to an AC of 20 - as an artificer. This is also great for any fragile Caster. A bladesinging Lizardfolk benefits from both AC13 + DEX + INT, for an AC of up to 23. Cast Shield for an AC 28. You're Welcome
Not to glaze but this is probably my favorite video ive seen for this creator. As a gm who constantly brings in rookie players i think im probably going to suggest every one of them to watch this video. Gives great description and helps massively in a jump off point for them to build
You need to talk about a Mastermind Rogue/ Knowledge Cleric build. I played it at my table and we named it “the party always hit build” You cast bless and can use your bonus action to give Adv to an ally. Now have a barbarian with great weapon master, hopefully he’s orc. He can delete almost anything in a single turn. You have expertise and/or prof in almost all skills. This combo legit helps buff the entire group to make them unstoppable
As someone who chronically runs Aasimar Paladin when our party lacks anyone who cares about tanking, I would agree that the ability to fly unhindered while wearing heavy armor is extremely strong, so much so that a few DMs I've played with have explicitly forbidden me from having wings at all. Bows in general are grossly underrated in D&D, and no one should underestimate the threat a Battlemaster Fighter with a bow can pose. I've never done it, but it's pretty logical to assume that throwing the extra Paladin toys in the trash to become an attack helicopter would be a strong ploy. Eldritch Blast might have better damage, but you wouldn't be as frustratingly hard to kill.
A small bit of criticism I'd like to levy against the video is that you should include an icon when making this style of video whether the species/subclass/spell/etc is from 2024 rules or 2014 rules as the video can be rather difficult to follow at times. Especially with you switching between either version quickly. I hope this was useful to you and keep up the good content!
As you said at the end, these are the optimal choices, but they aren’t the ones you have to make. Just because something is the best doesn’t mean that others aren’t great, and even if a combo isn’t great, that doesn’t mean you can’t use it. Have fun with them, they’re your character after all, and even the most optimized build can be brought down with a string of bad luck.
Autognome is battlesmith artificer, for those in-combat heals from the steel defender, ability to ride it as a small character and stacking 1d4 with flash of genius and tool expertise for when you make a truly terrible roll.
Loxodon pairs exceedingly well with Circle of Spores Druid. They've got oodles of Constitution, which gives them a bunch of extra temp HP when activating their spores, they get pretty amazing AC for not wearing armour, and by the late game, have resistance or outright immunity to so many effects in the game. I ended up replacing our Paladin as the tank in our game, since I can effectively just ignore damage taken, when it does happen.
I am currently playing an Aasimar Grave Cleric. So I am happily using that ability to flly. Looking forward to getting Spirit Guardians and flying above my enemies to burn them. I don't like the cheap hold dash to run around and hit a bunch more people though.
I really appreciate your channel. Love the math and combos you can uncover and put together. I love hybrid classes because of what I can do potentially with my character and personal lore. Sadly I don't have enough time in game so I'm realizing a simpler class with bonus like these are great for finding groups and hashing out game mechanics.
18:47 I love your take on the Thri Kreen but I gotta say flavor wise and utility I went with wildfire druid build!! I can't wait for it to hit the table as a "Fire Ant" and make my DM pull his hair out 🤣😂
My latest character is a Blue Chromatic Dragonborn Conquest Paladin with the Dragon Fear feat. Before the 2024 update, I felt like I could hold decently against a Kraken's lightning attacks. With 2024, the sky is now my domain!
The most powerful combo for changeling is actually sorcerer. They don't talk as well as bards do but they don't need to since they combo well with subtle spell. Even better if you're playing as an aberrant mind sorcerer that can cast their psionic spells without any components so long as they cast it using sorcery points. The plan is to disguise as an onlooker, prisoner, guard or some other person that is expected to be where you're going and then use component-free spells to hammer enemies as they panic to find out where the mage is.(not sure how much this lives up in 2024e)
Do Gnome Barbarian with giant weapons work though? You said Giant Axe, but here's the Dealbreaker: Heavy Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon’s size and bulk make it too large for a Small creature to use effectively. Correct me if im wrong.
Another option could be a dhampir lineage Locathah monk not only doesn't it remove the need to use water to breath, you also basically become a walking quipper which can climb up walls and ceilings also your bite attack would scale as you gain monk levels.
I think the best goblin subclass is shadow magic sorcerer. You can cast darkness using sorcery points and only you can see through the darkness. The darkness makes you heavily obscured which in turn allows you to bonus action hide in the darkness after using your action to cast a spell. This gives you the invisibility condition for a bonus action every turn assuming you pass your stealth check (at lvl 4 get sculker for consistency). Even when you do get in melee range you can still bonus action disengage and get away. This makes for an amazing stealth based magic caster and can make dealing with you impossible for creatures without devil or true sight.
Orcs and half orcs also make really good ancient paladins. Paladin gets access to the Death Ward spell which prevents you from dying once, they have their relentless ability that prevents you from dying once, and then at level 15 in both rule sets you get a paladin ability that prevents you from dying once, for three death defying abilities in one package. Further in 2024 you get an epic boon at 19th level and Boon of Recovery also lets you defy death. With a lay on hands pool, healing options and potentially durable to use hit die without resting I can’t imagine much can bring you down
A *Haregon Hexadin* build gives unique advantages - Besides the excuse to wear black & purple Bunny ears at the table while chewing on purple carrots. Haregons really benifit from Blindsight due to not having darkvision. With the mobility options from Rabbit Hop, the Darkness spell can be cast on yourself and then you Rabbit Hop into the enemies back lines so you're not also nerfing any fellow frontline fighters who can't see through magical darkness - the big issue with that combo. Then, cast silence while in the back line to really shut down enemy spellcasters, while you Smite their blinded asses. And they can't cast spells with verbal components, or even call for help. It makes the Blindsight/Darkness combo far more effective due to placement. Add in Relentless Hex for even more chance to close the distance to your target and not blind your allies. And the Haregon initiative bonus which is useful for wizards, is also useful for Smites for the same reason - allowing you to get off nova damage before anyone else can take a action. Then there's just doing brooding King of Pain dialogue... in a bugs bunny voice. _"I am Vengeance...doc."_
9:20 interesting. Never thought of the shocking grasp combo. I like to combo rogues with the Air Genasi. Especially the swashbuckler. The 5 ft extra movement speed makes you an excellent dualist against many humanoids. The holding your breath can come in pretty clutch dealing with gas and poison based traps as well as being able to just chill/infiltrate underwater as a rogue. While shocking grasp might be pretty useless, being able to levitate and feather fall makes walls and infiltration sooo easy. From there you can soo many things with a dip in either warlock, fighter, ranger or trickery cleric. I like the hexblade warlock 2/3 lvl dip for misty visions and false life as well as the shield spell, booming blade and hexblade curse. Very fun combo. You can either use Dex or Cha for your attack so the build versatility is very nice.
I always go for Mobile feat anytime I have a character that relies on Mobility, and/or has multiple attacks. Is nice to be able to slap someone in your way, and be able to go around them without being smacked back. Bonus points if you're luring foes into Rough Terrain, and they cannot keep up with you because they're at Half Speed. (Great Ambush/Trap idea)
Autognomes are also really good for Wizards and Sorcerers because of their Armored Casing ability giving them free permanent mage armor, or the armor feature of the Draconic sorcerer, without having to take that subclass. My Autognome Scribes wizard has an AC of 15 at 2nd level.
currently playing a dhampir beast barbarian, the self healing while below half health when you choose the bite version is just chefs kiss when paired with with the vampiric bite lol even though it isnt alot it helps so that our support character can heal others instead of having to pocket me
Air Genasi is beast beastmaster Ranger. You can be small to ride your Beast of the Land, using Shocking Grasp to freely disengage from prone enemy (your beast knocks prone enemy of any size).
Plasmoid Warlock with Pact of the Blade, Improved Pact Weapon and Armour of Shadows. Even when naked they’re armed, armoured and have an arcane focus. I’d go with the Fathomless patron for the bonus action tentacle attack
I'm currently playing a Tabaxi Monk and yeah, it's a pretty great combo. I didn't choose it to be powerful though, I just thought it sounded like it would be fun :)
I'm playing a triton fighter with the blind fighting combo right now and it's devastatingly effective. The only issue is making sure the party warlock can still see for her eldritch blast. Highly recommend especially for players with normally bad rolls like myself
Deep Gnome Fathomless Warlock gets the darkvision eldritch blast combo with the bonus action tentacle attack, basically giving you two attacks at level 1! or spell/tentacle attack. killer early game.
Deep Gnomes also get access to Svirf Magic racial feat from XGtE. It's the most magic you can get from a single feat, and they all work great on a rogue.
I actually built a pretty good Fire Genasi Efreet Patron Genie Warlock Pact of the Tome. Grabbed Fire Elemental Adept as soon as I could and just blasted anything that moved with fire damage. The flight from being a Genie Warlock was also amazingly helpful.
There’s also a third level spell called Borrowed Knowledge which would let Kenku get advantage on every skill check so I would argue they could make better clerics if we want to push this even further with peace domains emboldening bond
A lot of the "tanky" racial traits, like Hill dwarf HP increase and half/orc relentless endurance are great to shore up the physical weaknesses of casters.
Another powerful combo with goblin is Artificer, specifically Battle Smith: Dual wield lances (2014 weapon) while your Steel Defender acts as your mount.
i took a hexblood whos base race was winged tiefling and it paired well with bloodhunter.. racial hex plus the blood cursed of the marked plus the crimson rite stacks some pretty great damage even at lvl 2. pick up the profain soul for some spell slots to be able to cast hex more than once per long rest or pick ghostslayer for better blood curses and radiant damage on your crimson rite. all while flying in mediem armor because winged tiefling's flight stats. (and you can get advantage when you amplify your mark)
Someday I'd love to see a campaign setting where the most logical choice for a character class informs the society that that species forms. If the path of least resistance for a species is barbarian then I would expect a rather chaotic culture. If the path of least resistance for a species is cleric, then I would expect to see religion play a huge part their society.
I mean previous tsr editions did do that with the race-class restrictions. Each race could only go so far in a certain number of classes. I think cleric, fighter and thief were the most commonly available.
13:00 Tortle is also the perfect race for Bladesong Wizard; Don't need dex for your ac while Bladesonged and if you have max int; you're going to be tanker than or just as tanky most heavy armour builds.
I accidentally discovered a wonderful combination using an Astral Elf with an Oracle origin as a Divination Wizard. Between teleportation, future sense and the ability to change the DM's dice rolls this makes for a fairly survivable magic user. The Astral Elf's ability to just choose a new weapon proficiency after a long rest also allows you to use unconventional weapons for a wizard, leading to an even more deadly and field controlling caster.
You missed something with the druid. Druid wild shape no longer says you keep the species traits. So Moon druid best combos will give you a feat and skills. Personally my broken build for the moon Droid is a drow elf. Since they only sleep 4 hours. For short rest after their long rest recharging wild shape. And the new familiar with a bat unless you have blind sight as a bonus action and darkness
the tabaxi monk is iconic, I played one in a short campaign and at some point we had to get a baby prince away from danger, so i just grabbed him and ran away at 100 km/h
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What about eladrin bro
Can you do every feat in 2014
@@Mr.Autodeletein the Elves section
Yo, 2024 druid doesnt work with species traits. So all moon druid combos you said are not going to work.
I feel I should mention that lizard folk path of Beast Barbarian is also great for quick healing. You get temporary hit points for raging, you get hit points for using the bite given by the beast path and as a bonus action you can use hungry jaws for a lot of HP back in a really short amount of time.
Now we need a "best race for each subclass" video
Variant Human........ or custom lineage. unless you mean the 2024 rules and ignore Variant and custom lineage
oops i forgot the hadozee. but in my defence, so did everyone else in the world 💀💀 hadozee were nerfed into the ground by an overly cruel mechanical errata so they're an underpowered species now sadly. However, they're fine monks who can use their reaction to tank in emergencies (nice with only d8 hit dice), and their climb speed lets them kite + retreat upwards to avoid retailation in ideal environments. Mostly though, you get to be a Monk Monkey, which is fun to say.
20:53 you didn't forget the Hadozee! You mentioned them right here, and banned them out of shame 😏
I've been having fun as an hadozee barbarian but, yeah, my original plan was to multiclass with monk.
Don't sweat it. WotC managed to forget the artificer, which is WAY worse!
Where harengon :O
I think i might be slow, but does the link to the homebrew package not pop up or is it just me?
Also, any plans on doing a part 2 where you cover the Unearthed Arcana races or the Plane Shift races?
As an actual human, the best class for me is nap time.
As a fellow human, can confirm
Wow I’m also a human, this is crazy so many of our people!
My best class was math, but then again, I'm on Oobleck, not a human.
Chronowizard!
So you are a warlock then?
My friend made a changeling bard once, I remember one time he went up to a group of orcs, disguised as one, asked their leader's name, cast Raulothim's Psychic Lance without even looking (you don't need to see a target if you know their name) and absolutely terrified them. There was no fight that day, we won before it even started
Dude I wish I could experience moments like this, sounds like it would come right out of CR or D20!
I had a player who did the same thing funnily enough but did not cast the spell and rolled very poorly on his insight check. I told him he came into the location knowing a few names of the orcs from people saying names. He then decided that since he didnt know any of the names he was going to wing it and i told him to try. However unfortunately just saying “im philip” was not what i expected. They did however beat all of the orcs and “philip the orc” became a name that orcs everywhere shuttered at the mere mention of. Actually ended up coming in to play later on an intimidation check that helped a lot towards the end of that campaign. My group calls trying to talk your way out of a failed persuasion check “philip-bustering” now
I'm in grief because not once have I ever done any of these combos even by accident.
Ayy thanks so much for the support!!
My group recently wrapped our latest campaign and we decided to hold off starting a new one until the 2024 MM comes out. Since then I’ve been playing around building and made a long range Aasimar Champion Fighter. Holy crap!
@@DnDShorts EVERYTHING IN THIS NEW 2024 5.5E SYSTEM IS AWFUL! THEREFORE, I REFUSE TO EVER PLAY OR SUPPORT IT!
As for the proper 5e 2014 system, I created 12 different lvl 1 characters in case I found a group.
My favorite is: A Chaotic Neutral Acolyte background Female Shadar-Kai Undying Warlock whose patron is Larloch aka The Shadow King!
Another of my characters is: A Chaotic Neutral Hermit background Female Summer Eladrin Monk planning on Way of the Long Death.
@@morrigankasa570 Not Everything, Weapon Mastery is pretty universally agreed to be damn good. You do you tho
@@DnDShorts somehow you forgot about the pallid elf and the wildemount dragonborn in this video.
I love the Harengon Monk for the simple reason that finishing off an enemy by jumping into the air and piledriving them is peak DnD
My wife went Scout Ranger with her Harengon. Snipe them with impunity, because if they close the gap, you can just leave anyways.
Almost got an opportunity to do this with my harengon rune knight/druid, and I'm really miffed I couldn't. Admittedly, it would've been against a party member (I got mind controlled first turn), but the point stands.
To add to the Plasmoid-As-Monk concept, specifically an Astral Monk. Plasmoids get advantage on grapple checks, which Astral Monks can make with Reach AND using Wis instead of Str. You can basically use those extra arms to lock down more than one enemy, holding them in place while still able to attack them. Use your ki to Dodge as bonus action to avoid counterattacks, and you're almost at good at controlling the field as a wizard.
You also can hold your breath for an hour so once you grapple them, take them for a swim. I did this against a hag we fought in the swamp. They couldn't cast a spell because the hands were grappled and underwater for no verbal components. The DM basically let us end the fight there
Way of the Astral Self is meant for fairy race to complete with Tall Folk
I’m playing a Plasmoid Spore Druid Astral Self Monk (Oozwald Sepps). After our second combat, our DM gave Oz a musket, because it was the most complicated build he dealt with to date, and he’d rather deal with a Gunk than go through all of my activations.
Last night, I played a 5e Bugbear Echo Knight fighter for the first time. He was lvl 4 with the Polearm Master feat and Long-Limbed racial feature. It was a firefight oneshot and I positioned myself on a 5’ wide stone stairway to meet successive waves of enemies 300 Spartan-style. My God, the 15’ reach of my opportunity attacks when enemies ENTERED the range of my (and my Echo’s) halberd was devastating. I chopped ‘em down and piled them like cordwood!
A Bugbear fighter with Polearm Master and Sentinel is so much fun. My DM is nice enough to let booming blade work at the range of the weapon being used (he may not be so nice in the future). Mob comes within 15 feet. I hit them, freeze them in place, then on my turn do booming blade on them. hit them 2 more times, and if they are still alive, I simply move back 5 feet and let them explode when the move forward, rinse and repeat.
One of my roommates is a half-orc echo knight/lycan bloodhunter, and having a werewolf and a shadow werewolf teleporting around the battlefield lighting shit on fire has been a pain to deal with as a DM. 😂
Both versions of bugbear give 5ft reach only on YOUR turn...
@@glimftw7255 Good thing the DM I play with thought that was stupid. What happens, your arms shrink until it's your turn and then grow? So yeah.
@@CrimFerret no, you don't have the time for far reach strikes. Like a lunge etc.
If you're using house rules, mention it's house rules. You did that with BBlade.
"My DM thought that was stupid" Yeah, i know ppl. Lot of stupid ppl pretend to think something else is stupid and they "fix that".
This really isn't the worse thing tho. Just mention it's houseruled so if someone else wants this fun to be replicated to talk to DM, so they are not sad it doesn't work as described.
Good day sir.
Thri-Kreen work really well as a bard- one hand for the rapier, one for the shield, two to play a lute or other musical instrument (which of course is going to be your magic focus)
small hands used for something _other_ than a hand crossbow? interesting build.
Also good for Artillerist Artificer. Hand crossbow with repeating weapon and shield. Arcane cannon can be a tiny object and wielded in the small hands and you get 2 arcane cannons eventually.
I'd like to mention that goblin bards go hard.
You can get expertise in stealth, letting you hide after casting a high impact concentration spell.
Grung + Elements monk = the funny frog man from rivals of aether
0:10 DRG Scout spotted. Nice 👍
9:30 very pleased to see you didn't forget about the Artificer!
The one thing I have noticed with Harengons is that they are one of the most versatile races in DnD other than humans. I have been able to make them fit into almost every class with deadly efficiency. But yes, the Wizard class was indeed the easiest, followed by Ranger, then Monk.
My second character ever was a Harengon Lore Bard/Great Old One Warlock (Pact of the Tome). So many spells, so much fun.
I played a Harengon beast barbarian in a one shot. Very fun.
My Celtic-culture Harengon Circle of Stars Druid is awesome to play! I reskinned things to suit his fey & Celtic aspects: his star-map spell focus is the skin of his bodhran musical instrument, he throws war-bolas of star-glass, the StarDruid constellations are The Bolas (archer), Teapot (chalice), & Pooka (dragon), etc. Great fun!
Currently playing a Harengon Warlock. I love that little fuzzball to pieces!
Currently playing a harengon rune knight/druid multiclass, and the racial initiative bonus is good, cloud rune is busted, and flaming sword is really freaking busted. Also, I'm one of the team's healers, while being really tanky. Now if only the other players would quit calling me fluffy.
One time I was going to play a Shepard druid, but then a friend of mine said he wanted to play an artificer Artillerist. As both have the ability to dish out temp Hp, I decided to change my subclass. Me and my friend talked a bit, and then I decided to opt for an Eladrin MoonDruid. I know, moondruid is the common druid, but the fun part was a combo that me and my friend planned out. Nothing crazy mechanically, but extremely funny on the role play aspect. The combo was me wildshaping as a Bear at low levels, he'd make a tiny flamethrower and make it so that it would stand on me. Then I'd teleport as an eladrin with either the fire or the fear effect.
Let me tell you, an opposing NPC would shit their pants if a bear teleported in front of them with a flamethrower on their back.
Very Gammaworld!
Not as cool a sharks with frickin lasers attached to their frickin heads
I think Eldrin + Eldritch Knitch rocks too. I love the flavor of magical elves + magical fighter. plus a fighter that gets a free misty step is pretty damn terrifying as a concept as well!
fighter with misty step means you get to surround people in a 1vs1
Eldritch Knitch = Jedi
Not sure if it’s the best build but a neat interaction, Centaurs have Equine build which makes climbing cost 4 extra movement instead of the regular 1 extra movement. Now if you play as a thief rogue you get second story works which lets you climb without spending extra movement, due to this interaction you now can climb at 40ft at no cost, effectively allowing you to traverse anywhere.
The skyrim build!
Hear me out on Lizardfolk: Standard 13AC+DEX is like an always on, non removable Mage Armor/Armor of Shadows - pair this with a shield for easy access to an AC of 20 - as an artificer. This is also great for any fragile Caster. A bladesinging Lizardfolk benefits from both AC13 + DEX + INT, for an AC of up to 23. Cast Shield for an AC 28.
You're Welcome
Not to glaze but this is probably my favorite video ive seen for this creator. As a gm who constantly brings in rookie players i think im probably going to suggest every one of them to watch this video. Gives great description and helps massively in a jump off point for them to build
Eyyy flying characters + Grasp of Hadar. The Eldritch Yo-yo strikes again.
You need to talk about a Mastermind Rogue/ Knowledge Cleric build. I played it at my table and we named it “the party always hit build”
You cast bless and can use your bonus action to give Adv to an ally. Now have a barbarian with great weapon master, hopefully he’s orc. He can delete almost anything in a single turn.
You have expertise and/or prof in almost all skills.
This combo legit helps buff the entire group to make them unstoppable
"If it sounds like a war crime, its probably a good time"
quote by DnD Shorts
yeah, i will definitly put that on a T-Shirt, love it
As someone who chronically runs Aasimar Paladin when our party lacks anyone who cares about tanking, I would agree that the ability to fly unhindered while wearing heavy armor is extremely strong, so much so that a few DMs I've played with have explicitly forbidden me from having wings at all. Bows in general are grossly underrated in D&D, and no one should underestimate the threat a Battlemaster Fighter with a bow can pose. I've never done it, but it's pretty logical to assume that throwing the extra Paladin toys in the trash to become an attack helicopter would be a strong ploy. Eldritch Blast might have better damage, but you wouldn't be as frustratingly hard to kill.
Thank you! This is EXACTLY what I needed to help me finish home-brewing the Omnitrix Artifact I was working on.
Oh no
A small bit of criticism I'd like to levy against the video is that you should include an icon when making this style of video whether the species/subclass/spell/etc is from 2024 rules or 2014 rules as the video can be rather difficult to follow at times. Especially with you switching between either version quickly.
I hope this was useful to you and keep up the good content!
1:28 ROCK AND STONE !
FOR KARL!
MUSHROOM
WE'RE RICH!
STONE AND ROCK oh wait...
Molly!!!
As you said at the end, these are the optimal choices, but they aren’t the ones you have to make. Just because something is the best doesn’t mean that others aren’t great, and even if a combo isn’t great, that doesn’t mean you can’t use it. Have fun with them, they’re your character after all, and even the most optimized build can be brought down with a string of bad luck.
Autognome is battlesmith artificer, for those in-combat heals from the steel defender, ability to ride it as a small character and stacking 1d4 with flash of genius and tool expertise for when you make a truly terrible roll.
1:22 Murderhobo approves this message.
Loxodon pairs exceedingly well with Circle of Spores Druid. They've got oodles of Constitution, which gives them a bunch of extra temp HP when activating their spores, they get pretty amazing AC for not wearing armour, and by the late game, have resistance or outright immunity to so many effects in the game.
I ended up replacing our Paladin as the tank in our game, since I can effectively just ignore damage taken, when it does happen.
I am currently playing an Aasimar Grave Cleric. So I am happily using that ability to flly. Looking forward to getting Spirit Guardians and flying above my enemies to burn them. I don't like the cheap hold dash to run around and hit a bunch more people though.
I really appreciate your channel. Love the math and combos you can uncover and put together. I love hybrid classes because of what I can do potentially with my character and personal lore. Sadly I don't have enough time in game so I'm realizing a simpler class with bonus like these are great for finding groups and hashing out game mechanics.
This is the video I wanted. Thank you for the amazing content
18:47 I love your take on the Thri Kreen but I gotta say flavor wise and utility I went with wildfire druid build!! I can't wait for it to hit the table as a "Fire Ant" and make my DM pull his hair out 🤣😂
My latest character is a Blue Chromatic Dragonborn Conquest Paladin with the Dragon Fear feat. Before the 2024 update, I felt like I could hold decently against a Kraken's lightning attacks. With 2024, the sky is now my domain!
Thanks for the video! always love your analysis
The most powerful combo for changeling is actually sorcerer. They don't talk as well as bards do but they don't need to since they combo well with subtle spell. Even better if you're playing as an aberrant mind sorcerer that can cast their psionic spells without any components so long as they cast it using sorcery points. The plan is to disguise as an onlooker, prisoner, guard or some other person that is expected to be where you're going and then use component-free spells to hammer enemies as they panic to find out where the mage is.(not sure how much this lives up in 2024e)
Thanks Will, I really like the hobgoblin barbarian build giving an ally advantage each round using the help action sounds like a great plan.
That Adagio for Strings ad gave me Homeworld nostalgia feelings
This is it!!! The video I was waiting for! It's time to make the best combo and use the best options to enhance their potential
Do Gnome Barbarian with giant weapons work though? You said Giant Axe, but here's the Dealbreaker: Heavy
Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon’s size and bulk make it too large for a Small creature to use effectively.
Correct me if im wrong.
So I'm not the only one who noticed that right away.
My favorite is Forest Gnome Druid.
Was the first character I made, and I feel it fits well together, like for role-playing stuff and other stuff
Grey Talon as ranger, you are indeed a man of culture
I get such bad analysis paralysis over class-species choices so this video is very helpful!
Another option could be a dhampir lineage Locathah monk not only doesn't it remove the need to use water to breath, you also basically become a walking quipper which can climb up walls and ceilings also your bite attack would scale as you gain monk levels.
Great video, one of my favorite DND related vids I've seen in a little while.
Love to see the deep rock references!
19:11 "No time for elaborating on any of these, we got a lotta races to get thru! ...Ooooh a chance to rip on furries?? We got time." 😂😂😂
There is a direct correlation to whenever you release these videos, and the salty tears flowing from those who hate min-maxers.
Great video will. ❤
LOVE all of the DRG Love in this video. ROCK AND STONE!!!
I think the best goblin subclass is shadow magic sorcerer. You can cast darkness using sorcery points and only you can see through the darkness. The darkness makes you heavily obscured which in turn allows you to bonus action hide in the darkness after using your action to cast a spell. This gives you the invisibility condition for a bonus action every turn assuming you pass your stealth check (at lvl 4 get sculker for consistency). Even when you do get in melee range you can still bonus action disengage and get away. This makes for an amazing stealth based magic caster and can make dealing with you impossible for creatures without devil or true sight.
Some cool combos await! I’m gonna have to try the Minotaur Valor Bard, that sounds like fun.
Thanks for including the vedalken.
I'm curious about your opinion on the PlaneShift races/species.
Yuanti?
No thanks i already have a drink
I love ALL DnD Shorts videos!
I'm currently playing a Beastial Barbarian Sea-elf; she does alot of damage with her great Axe 😁
Orcs and half orcs also make really good ancient paladins. Paladin gets access to the Death Ward spell which prevents you from dying once, they have their relentless ability that prevents you from dying once, and then at level 15 in both rule sets you get a paladin ability that prevents you from dying once, for three death defying abilities in one package.
Further in 2024 you get an epic boon at 19th level and Boon of Recovery also lets you defy death. With a lay on hands pool, healing options and potentially durable to use hit die without resting I can’t imagine much can bring you down
Was not expecting to see Shigechi get blown up in a D&D video but I’m glad I did
I also like Plasmoid Warlock, using the Armor of Shadows invocation for Mage Armor at will. Still nakey, but now you can be a true GoO-lock
A *Haregon Hexadin* build gives unique advantages - Besides the excuse to wear black & purple Bunny ears at the table while chewing on purple carrots.
Haregons really benifit from Blindsight due to not having darkvision. With the mobility options from Rabbit Hop, the Darkness spell can be cast on yourself and then you Rabbit Hop into the enemies back lines so you're not also nerfing any fellow frontline fighters who can't see through magical darkness - the big issue with that combo.
Then, cast silence while in the back line to really shut down enemy spellcasters, while you Smite their blinded asses. And they can't cast spells with verbal components, or even call for help.
It makes the Blindsight/Darkness combo far more effective due to placement. Add in Relentless Hex for even more chance to close the distance to your target and not blind your allies.
And the Haregon initiative bonus which is useful for wizards, is also useful for Smites for the same reason - allowing you to get off nova damage before anyone else can take a action.
Then there's just doing brooding King of Pain dialogue... in a bugs bunny voice.
_"I am Vengeance...doc."_
9:20 interesting. Never thought of the shocking grasp combo.
I like to combo rogues with the Air Genasi. Especially the swashbuckler. The 5 ft extra movement speed makes you an excellent dualist against many humanoids. The holding your breath can come in pretty clutch dealing with gas and poison based traps as well as being able to just chill/infiltrate underwater as a rogue.
While shocking grasp might be pretty useless, being able to levitate and feather fall makes walls and infiltration sooo easy.
From there you can soo many things with a dip in either warlock, fighter, ranger or trickery cleric.
I like the hexblade warlock 2/3 lvl dip for misty visions and false life as well as the shield spell, booming blade and hexblade curse. Very fun combo.
You can either use Dex or Cha for your attack so the build versatility is very nice.
damn sorcerers biting the curb with this one
I always go for Mobile feat anytime I have a character that relies on Mobility, and/or has multiple attacks. Is nice to be able to slap someone in your way, and be able to go around them without being smacked back. Bonus points if you're luring foes into Rough Terrain, and they cannot keep up with you because they're at Half Speed. (Great Ambush/Trap idea)
Autognomes are also really good for Wizards and Sorcerers because of their Armored Casing ability giving them free permanent mage armor, or the armor feature of the Draconic sorcerer, without having to take that subclass.
My Autognome Scribes wizard has an AC of 15 at 2nd level.
Paladin and aasimar go together like butter. Especially conquest paladin with fallen aasimar
currently playing a dhampir beast barbarian, the self healing while below half health when you choose the bite version is just chefs kiss when paired with with the vampiric bite lol even though it isnt alot it helps so that our support character can heal others instead of having to pocket me
Air Genasi is beast beastmaster Ranger.
You can be small to ride your Beast of the Land, using Shocking Grasp to freely disengage from prone enemy (your beast knocks prone enemy of any size).
Plasmoid Warlock with Pact of the Blade, Improved Pact Weapon and Armour of Shadows. Even when naked they’re armed, armoured and have an arcane focus. I’d go with the Fathomless patron for the bonus action tentacle attack
I'm currently playing a Tabaxi Monk and yeah, it's a pretty great combo. I didn't choose it to be powerful though, I just thought it sounded like it would be fun :)
I'm playing a triton fighter with the blind fighting combo right now and it's devastatingly effective. The only issue is making sure the party warlock can still see for her eldritch blast. Highly recommend especially for players with normally bad rolls like myself
Oh damn that Dragonborn Cloudkill Grapple sounds like hella fun.
Normally i don't bemoan being a forever dm, but i'd really like to try that one.
Deep Gnome Fathomless Warlock gets the darkvision eldritch blast combo with the bonus action tentacle attack, basically giving you two attacks at level 1! or spell/tentacle attack. killer early game.
Deep Gnomes also get access to Svirf Magic racial feat from XGtE. It's the most magic you can get from a single feat, and they all work great on a rogue.
I made my Aasimar a bard. That charisma bonus is no joke. You can make so much side-money busking in every town
I actually built a pretty good Fire Genasi Efreet Patron Genie Warlock Pact of the Tome. Grabbed Fire Elemental Adept as soon as I could and just blasted anything that moved with fire damage. The flight from being a Genie Warlock was also amazingly helpful.
There’s also a third level spell called Borrowed Knowledge which would let Kenku get advantage on every skill check so I would argue they could make better clerics if we want to push this even further with peace domains emboldening bond
As a druid main and a werewolf lover, I may have to try out a longtooth shifter! Thanks for the idea, cheers!
A lot of the "tanky" racial traits, like Hill dwarf HP increase and half/orc relentless endurance are great to shore up the physical weaknesses of casters.
My headcanon for what an actual booming blade rogue feels like will always be gambit.
I just love the idea of a rune knight fairy.
Another powerful combo with goblin is Artificer, specifically Battle Smith: Dual wield lances (2014 weapon) while your Steel Defender acts as your mount.
i took a hexblood whos base race was winged tiefling and it paired well with bloodhunter.. racial hex plus the blood cursed of the marked plus the crimson rite stacks some pretty great damage even at lvl 2. pick up the profain soul for some spell slots to be able to cast hex more than once per long rest or pick ghostslayer for better blood curses and radiant damage on your crimson rite. all while flying in mediem armor because winged tiefling's flight stats. (and you can get advantage when you amplify your mark)
Someday I'd love to see a campaign setting where the most logical choice for a character class informs the society that that species forms. If the path of least resistance for a species is barbarian then I would expect a rather chaotic culture. If the path of least resistance for a species is cleric, then I would expect to see religion play a huge part their society.
I mean previous tsr editions did do that with the race-class restrictions. Each race could only go so far in a certain number of classes. I think cleric, fighter and thief were the most commonly available.
13:00 Tortle is also the perfect race for Bladesong Wizard; Don't need dex for your ac while Bladesonged and if you have max int; you're going to be tanker than or just as tanky most heavy armour builds.
I've just got through an existential crisis, I did not need that ad's setup.
I accidentally discovered a wonderful combination using an Astral Elf with an Oracle origin as a Divination Wizard. Between teleportation, future sense and the ability to change the DM's dice rolls this makes for a fairly survivable magic user. The Astral Elf's ability to just choose a new weapon proficiency after a long rest also allows you to use unconventional weapons for a wizard, leading to an even more deadly and field controlling caster.
You missed something with the druid. Druid wild shape no longer says you keep the species traits. So Moon druid best combos will give you a feat and skills.
Personally my broken build for the moon Droid is a drow elf. Since they only sleep 4 hours. For short rest after their long rest recharging wild shape. And the new familiar with a bat unless you have blind sight as a bonus action and darkness
RIP the Shifter Druid 😢
Do stat boosts also count as species traits?
@daedalus5253 not with the new rules, those are background traits. Also, Wild Shape specifically covers what stats change and what don't
@@relaxedfantasyreview Ah, thanks.
Dragonborn is also AWESOME for Rune Knight fighter since the save DC for their runes is also based on your Con modifier!
As a personal favorite, i really enjoy a multiclass of rune knight fighter, lycan bloodhunter lizardfolk. A good mix of damage to skillcheck monster.
You had me at: "if it sounds like a war crime then it's probably a good time"
I actually stumbled into the Yuan-Ti option! Though I mixed in 3 levels of Rogue for Mastermind help actions.
the tabaxi monk is iconic, I played one in a short campaign and at some point we had to get a baby prince away from danger, so i just grabbed him and ran away at 100 km/h
Funny enough when I got some great rolls testing out tabletop sim I made two wizards with it; half-orc and leonin. Both with 14+1/2 str.
I had a Strength based winged tiefling ranger (Monster Slayer) in a Strahd game some years back.
We need a Illrigger breakdown / best race discussion video
Shadar Kai Archfey warlock. 7-8 free teleports per day at level 5.
My Winged Tiefling, Damakos, is a Rogue/Bard and I love when I'm able to use him, even though he was my character from last campaign. Lol.