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I don't know why but I imagine a woods that 1 nature cleric holds to protect and he just suddenly activates 1 glyph of warding per tree in the woods letting animal herds migrate just to defend this forest
here's a daily reminder that, rules as written, all the animals from Conjure Animals share initiative so no, it doesn't slow down the game all that much, you roll initiative for them as a group, the designers actually did think about it for more then 2 seconds
I love the synergy between glyph of warding and suggestion Glyph lets you go super saiyan... at the cost of massive amounts of gold per battle. While suggestion lets you accrue massive amount of gold.
Anybody going to talk about how fantastic this man's thumbnail edits have become over time? This guy for sure has passion in his work, you can tell just by his thumbnail arts/edits. It's some seriously awesome stuff.
EDIT: UA-cam has spoken, it likes the new, B-option thumbnail. For those who are late to the party, the original was badass, but the algorithm REALLY pushes thumbnails with text in them. Just know you missed something cool af!
A shadow-touched chain warlock with Voice of the Chain Master and Inflict Wounds would be one of the best assassins in d&d. Make a Spider familiar, send it crawling towards the enemy. Pretty much any magical security measure, be it an alarm or glyph of warding, can be easily bypassed because those things basically need to ignore insects or else they'd be going off all the time. And it's a spider so even if it's spotted, absolute worst case scenario is they kill it and you have to make a new one but nobody will suspect it was an assassin. Then, once the spider reaches the target, it hides in the folds of their clothing and you cast inflict wounds a couple of times through the familiar. I can totally see this being an NPC assassin in a dnd campaign. People are found in their beds with unexplained internal injuries and no signs of forced entry into their rooms.
I haven’t had anyone use conjure animals in my games, but I’d personally rule that the animal summoned is based on your location. Such as if you’re in the desert, you’ll probably summon jackels, scorpions, vultures, etc.
Ehhh, Unless you make a table beforehand it might be trouble to look through dnd beyond for a couple minutes to find one stat block. I would just reflavor wolves to keep the pace moving.
Makes sense, you can’t summon a fish into the desert. I considered allowing Shepherd Druids and Beastmaster Rangers to summon Beasts of their choice, but they need a material component (not consumed) from said beasts. So that’s an object interaction, a free hand to hold it even with War Caster, and the DM has to allow the Beasts as enemies before they can be summoned. But imagine the realization that leather armor from cows allows Conjure Animals to select cows.
Suggestion with illusion spells is some wild shit. Ask them to walk over to a cliff and peer over. Its actually 5ft closer than it seems so he just walks over and falls through the illusion
@@DarkMark-cf1ecI've seen here in comments the idea of giving noc flowers through Minor Illusion and asking him to smash the petals on his chest. But I personnaly prefer giving up à lit torch that happened to be a dynamite stick, it was raining Orcs, hallellujah
i read a bit of the thing and i didnt expect pebbles, i thought you'd just take a giant rope and run it from the sender to the reciever, but i guess that requires both to know magic mouth whereas the pebbles can be programmed to react to anyone, magic user or not
My players used suggestion to stop a guard from warning the rest of the ship while they put them munitions to the flame. Best explosion of the campaign.
We came upon the glyph of warding concentration stack last year. We call it "The Good Hole". Conversely, the trap completely full of multiple damaging glyphs is called "The Bad Hole".
So, fun story about Conjure Animals... Group of dwarves managed to make a large pitfall trap that caught the party. They fell in, the dwarves sealed the top so the party couldn't climb out and they began to pack up and leave. They knew they couldn't beat the party in a fight but were hired to kill them... so this was their plan. Anyways, the wizard summoned 8 giant badgers, dug their way out, and the dwarves were demolished...
@@shirro6031 You're right. My bad for not specifying. I believe he had a magical item that he cast it with. Ring of Spell Storing, perhaps? I can't recall exactly what he used. It was quite a few years ago.
In one of my D&D groups, a friend I had introduced to the group played a druid whose main tactic was to upcast Conjure Animals to summon like a billion snakes at once. If you're thinking, "wow, that sounds like it would slow initiative to a crawl," don't worry, it gets worse. The campaign in question was also a PvP campaign where both parties had about 8 players, so the sessions where the two parties fought each other could already take an ungodly long time to get through a round *without* the snakes! It ended up getting so bad in the two parties' final showdown that once the next campaign started out DM made a house rule limiting the number of summons once player could have at one time. Anyway, during that next campaign our DM made a homebrew class called the Officer which had a ton of NPC summons as its main mechanic and one of the evil party played one up until the two parties' final battle. I love our DM and he's certainly a talented homebrew designer, but dude, did you learn nothing from the snakes? XD
even more fun with the pact of the chain warlock potion strat, Gift of the Ever-living ones means you will heal MAX for every potion, as it says "Whenever you regain hit points while your familiar is within 100 feet of you, treat any dice rolled to determine the hit points you regain as having rolled their maximum value for you" so you will always heal for 10 hitpoints with that strat when using the common healing potion
this with a celestial warlock for its healing light, cure wounds, and eventually searing vengeance means it is REALLY hard to kill you, with being able to heal 30 hitpoints as a bonus action, and just saying "nah, i get back up" if you ever actually do need to make death saves
I have been DMing for around 35 years now. I never listen to podcasts or watch media on dnd until I stumbled onto you channel. This I watch... your passion, your knowledge and your humor have arrested an old dms attention.
7:30 My game, Conjure Animals has a limit of four summons, not eight, then pick six creature types you'd want to have, then roll randomly to see which one you get. Summoned creatures do not roll initiative; they all act directly after your turn in the initiative count. As DM, I know their attack and damage bonuses; you just roll the dice. You may only issue one simple command to all your summons. Example simple commands: protect me, attack THAT enemy, charge the nearest enemy, scout around, etc You can ask your summon to cast a spell of any sort, but the summon decides how that spell plays out. Do NOT summon pixies who WILL play pranks on your party.
@@diamondmx3076 Fly spell, ever have vertigo from spinning head over heels repeatedly? Yeah ... concentration for casters & disadvantage on all your rolls 🤸 Polymorph spell for T-Rex? That's a cute puppy with a T-shaped swoosh in your fur and a lizard trinket dangling from your collar ... ❝I'm a call you Rex❞ 🐶 Pixies will pretend like they don't know what a T-Rex is afterwards ... have the players roll insight checks with advantage for any who ask about the trinket 🦎 Trust me, it gets worse from there ... pixies are known to play dirty tricks after they're done getting away with the fun ones ... worse than disadvantage 😁
@@AvangionQ I LOVE pixies as a DM. They´re basicaly "How to ruin your party´s day, but make them laugh about it." I also have my precious npc, a pyromaniac pixie sorcerer, (just slightly psychotic), Wildfire.
Glyph of Warding: Store Suggestion - When someone tries to break in, you suggest they completely undress, put all the gear into this hole and they then use those manacles lying around to shackle themselves on this fence right there.
The problem here is that the _Suggestion_ has to be worded in a way that makes it sound "reasonable." It doesn't have to _be_ reasonable (the example given in the text is giving away a warhorse to a beggar, after all), but as the spell is written, you do have to make it sound reasonable. And you only get "a sentence or two." So somehow, with only two sentences or less, you're going to have to come up with a way to present everything you want your victim to do as "reasonable" (at least to someone who doesn't stop for even a moment to think about it). Remember, this is _Suggestion,_ not _Dominate!_ It can convince people to do insanely stupid shit without realizing how stupid it is, but it's not direct mind control. It's basically a spell that temporarily makes someone ludicrously gullible. I think you'd actually need more than one instance of _Suggestion_ to pull off what you described. Something like: Suggestion #1 (completely undress): "Say, your clothing has become infested with fleas and ticks! You should remove it all and stuff it into that hole there!" Suggestion #2 (shackle themselves to the fence): "It's said that sirens lurk in places like these. You'd better use those manacles to chain yourself to that fence for safety." (To be fair, really it depends on the DM. But this is my read on it, based on how the spell is worded and on the fact that there's already another spell for directly, forcibly controlling someone.)
@@n0wheregrrl You'd also need a couple _magic mouth_ spells to deliver the _suggestions_ since you presumably won't be around to tell your target what to do.
@@chesster415 Hm, good point. So there are really several layers to this. That said, if you put in all of the necessary work, it's still theoretically workable. Just ... not with a single glyph spell.
@@n0wheregrrl I mean, it doesn't say that the order should rely on probable information -- only that it has to be reasonable. For instance, the order "The owner of the house is a powerful and evil Archfey. Quickly, undress and shackle yourself to the fence, or he'll surely kill you!" doesn't rely on probable information -- barely anyone would believe it when in their right mind -- but the course of action laid out is reasonable within the confines of the spell. You can convince the target to do pretty much anything if you imply Tiamat will smite them if they don't comply, for instance, since anything would be reasonably preferable to being smitten by Tiamat. Sure, they'd normally doubt your words, but not under Suggestion.
Funny story about conjure anirimals, in my group's first campaign together(we were almost all first timers to the game) we had a druid who picked up and misread conjure animals. He said that he could summon 32 wolves at level 3(since he misread the upcasting effect) and none of us knew better including the dm. You can ONLY IMAGINE the shitstorm the commenced every single time he used the damn spell lmao
Lot of Find Familiar combos require 3 levels in Warlock for pact of the chain(which turns it into much bigger investment then just Magic initiate). Most regular familiar options aren't as strong or breakable. When it dies, summoning a new one isn't just spending gold. It requires materials worth 10 gold. That means you have to remember to carry these materials in case your familiar dies. And it will die often if you use it offensively.
We were fighting against phasing spiders, my druid summoned 8 giant wolf spiders cause the party was two rooms away (communication is very important people) and I was alone with the fighter, about to be eaten. The wolf spiders did good damage, were meat shields to protect us and I was still able to concentrate on them when I turned into a giant constrictor snake to protect the 4hp fighter. That was a tough fight and conjure animals definitely saved us.
I would like to point out that this is the first popular voice of any D&D player I've heard that actually understand silvery barbs as anything more than a crit stopper, and I applaud you for that, you also have one of the best fixes in the game for it which is the same fix that I myself have applied
Our group likes the Druid's Conjure Animals. They've covered our retreat at least once. But while 8 wolves is fantastic, what our DM REALLY hates is the two Giant Octopods that can be summoned. Grappling never felt so good.
Upcast Conjure Animals with a level 5 slot, and you can get yourself a nice pack of 16 wolves. Add in Crusader's Mantle... It's not as good as Animate Objects + CM, but still, objects don't have pack tactics. 16 x 1d4 averages 40 damage.
no door can stop the caster with a familier and misty step (unless there's an anti-magic field in play) (credit to pack tactics for this. you can banish your familier to a pocket dimension as an action and as another action re-summon it to any unoccupied space withing 30 feet (not any unoccupied space you can see ANY unoccupied space), you can then see through your familier's eyes to see the other side of the door thus meeting the requirements to misty step_
I wouldn't allow this since you don't know if the space is occupied. I would also rewrite the caster to have line of sight and effect. That's just me, though. Others may rule differently.
The editting in the second half of this got so many chuckles out of me, you did good! The giant punch + pat-pat was funny, and the owl spinning in and sounding like a dropped tool made me pause the video to finish laughing. Thank you!
@@MVCx_xB Spell Wrought Tattoos can be reapplied after every use. It will cost the same every time so it would get pretty expensive if you put it on your tank but it works as a last line of defence on my evocation wizard
14:20 Another good version of Silvery Barbs: It works as usual, but enemies that are attuned to magic will notice the ripple in the weave, the change in probability. The target of the spell will also notice a sting in their head, as if they were just distracted by that caster over there. Since this player just spent their reaction, they can no longer use the shield spell. The player is vulnerable and the BBEG has their eye on the player now.
btw suggestion can be a bit broken. For example the party was trading goods for slaves(to liberate them not to keep) from the goblin camp. The big boss running the goblins was the nightmare Bugbear Barbarian. Time of the meeting he was there in full glory and ready to take the goods over the dead bodies of the party. To open talks the Dwarf bought a 40 gallon barrel of the strongest mead from town. So as the Dwarf and Bugbear dipped their mugs into the barrel for the first drinks the bard cast suggestion on the Bugbear. What was the suggestion? "Drink till you pass out" which the bugbear on the failed saved began to do. The party mopped on the goblin fodder as their leader drank away. Best part we tied him up after passing out and handed him over to the town for trial.
@@kyleweir689 How so? people drink till they pass out all the time. Flavor wise I can't imagine a Barbarian not drinking till they pass out at least once in their life.
""Drink till you pass out" is not a reasonable-sounding suggestion, but some kind of drinking contest suggestion could be, which a Dwarf is very well placed to win.
Gliph of Warding can also be cast on cupcakes if they are kept next to the shop cart, if you really want to get revenge for being killed (temporarily).
Just to clarify, this happened when I was still new to DnD and didn't know how to use lair actions, how blindsight worked, etc. I once allowed one of my players to take the Glyph of Warding spell in a Pirate-themed campaign. When the party found an ADULT RED DRAGON sleeping on a pile of loot in a dormant volcano (which for some reason I specified the pile having "a large amount diamonds within it"), the player with Glyph of Warding stole some diamonds, crushed them, pulled out some incense that they stole earlier in the campaign, and set over 15 Glyphs around the sleeping dragon over the course of several days. After setting the glyphs, the Glyph player had another player attack the dragon with a bow. This set off the glyphs (which had the trigger "when the sleeping red dragon is angered") and exploded, dealing 75d8 thunder damage to the dragon... Let's just say, I was impressed by what the player did, angry that they did it, and confused on how much XP they should've gotten (I used the XP system back then and switched to milestone after that incident).
i love find familiar - you can channel touch based spells through them...healing spells are touch based, which gives my clerics some interesting options
My players learned first-hand how powerful Suggestion can be. A party member failed their save and swapped sides since there's nothing directly harmful about helping the enemy in a fight you were already participating in. Definitely threw a wrench in their plans.
His notes about Silvery Barbs are only made more valid by my experience with the spell: In the last campaign I played in, I was a Drow Bard. I took Silvery Barbs to primarily keep our Barbarian alive (shared backstories), but of course used it for other purposes. Along the way, we saved an ancient silver dragon, and they bestowed a legendary boon on each of us. I looked through the list and saw one that allows you to cast one first level spell without using a spell slot as long as it isn't upcast. Because of that, I could cast Silvery Barbs AS MANY TIMES AS I WANTED. Once per turn, I could ruin any critical hits or successful saving throws our DM did. So, yeah, that made an already broken spell even more broken.
When I was playing my Druid and I used Conjure Animals, I would always just summon about 4 bears. And then on their turn, my DM would have me just roll for all of them at once and then calculate damage after to reduce the time needed.
I imagine a lich just vibing in its crypt with all the gold its collected over its millennia of existence burning all its spell slots, every day, on casting Glyph of Warding with Fireball on a cool magic sword to be detonated when touched, then just leaving it in a room for adventurers
You didn’t even mention how Magic Mouth can make you crazy detection objects such as; An object that pings whenever it comes within 30 feet of a concealed entrance. An object that pings whenever you point directly towards a concealed entrance. An object that pings to the sound of footsteps with nobody visibly making them. (Just put it in a Bag of Holding if you plan to do some invisible sneaking yourself.) A reusable alarm that wakes you up if someone with a weapon drawn approaches you while asleep. Anti-pickpocketing security that lets you know if someone is taking grabbing something of yours. How about making several objects that you scatter around during a fight and make it so that whenever someone tries to attack you, they all taunt and jeer at them in your voice saying that they are fighting a clone/illusion? Even if it doesn’t actually cause any penalties to your enemy, it just seems like a lot of fun can be had at their expense. Just ask Rick Prime. Nudity is optional but not recommended. And if your DM rules that it isn’t affected by illusions (since it doesn’t have eyes), then it can be used to warn you of encountering creatures such as Hags and Rakshasas.
@@Cirdan345 “Active when the sound of footsteps occurs somewhere where there is nobody present.” It won’t work if the invisible person is totally silent or just standing still. And if someone uses Minor Illusion to just make the sound of footsteps, it will also trigger. But otherwise it should work as an alert that someone invisible is skulking around.
100% agree that Silvery Barbs should be a 2nd level spell not just for the reasons you said but also especially since all the other spells introduced with Strixhaven were also 2nd level spells. One for each School. It's like that one designer wasn't on the same page as the others.
also, "fun" fact, Silvery barb is a Sorcerer 1st level spell with neither saving throw nor attribute check. my warlock uses this spell with an Aberrant Dragonmark and it is really damn broken. either damage somewhere on the board or temporary hit points, forcing a disadvantage on whatever roll i feel like, with a free cantrip and possibility of a boon... that is very juicy.
The level of edition and creativity in this video is amazing. You have improved a lot, and I'm proud of it. Also, thank you for the conjure beast one, Imma play a Druid soon. My friend is gonna begin dming and I don't wanna bring hell to his table.
I had so much fun with Suggestion in the past, from suggesting to one drow that a change in leadership would be appropriate to suggesting to a dragon to turn against the cult it was working with, to say nothing of the smaller shennenigans I just love it
I like the immovable object through familiar combo you mentionned some time ago, and used it extensively in a one shot. For this one shot, dm prepared, among other things, two god paladins that were basically PCs but with a 30 in every stat and 600 hp each. Also a haste and flying potion chugged in each of them coz they weren't strong enough i guess lol. Kinda felt like none of my save based spells were gonna do anything so i just stopped their weapons in place with my owl. DM revealed they had crowns that could be transformed into weapons. Had to stop those in place too. This vastly turned the odds in our favor when all they were doing was rushing after my owl that was dashing away or just going after me while i was tping everywhere. Allowed for my 2 teammates to pin one down, eventually finishing them off. Wasn't particularly difficult because of how broken the combo is, just very frustrating for both me and the DM lol
@@dolphinsniper sorry, i can't quite find it anymore, but the idea really is just that you use your owl from the find familiar spell to immobilize enemies' weapons or armor if it's not metallic. Effectively shutting down any spellcasters as well as melees with a lvl 2 spell, without any save or any roll whatsoever. The owl can use its action to dash, while her reaction is used to cast immovable object so that you don't have to go into melee. And since it has flyby, it doesn't take any opportunity attack. Not very useful against a group of weak ennemies, but it can trivialize a bbeg encounter with a single spell if the DM isn't prepared.
Like how the dm "revealed" that the random item an enemy had can spontaneously turn into something that was just disabled as an attempt to "no u" your idea then failed anyways
My players designed a trap with glyph of warding at the end of their campaign to guard their treasure room: A ton of glyph of wardings with magic missile in them and one glyph of warding with counterspell to counter shield.
oh man the Magic Mouth computer is amazing! Might not let my players do this, but I'm sure as hell giving my BBEG a tech advantage. Might even give the party a quest like "the enemy army seem able to get messages across the battlefield instantly, but our scouts report no magic users or magic items of any kind. If you can figure out how they're doing this, you'll be handsomely rewarded."
your videos are some of the most helpful out there for DMs. You save me so much time by pointing out the broken aspects of the game. It ends up preventing issues during actual gameplay. I honestly cant remember all of these broken things but i know i can come back to your videos for reference
in one of my previous campaigns, we managed to set up our own mining operation that we would collect from during down time me and another player had come up with a non-cannon prank ending for the BBEG fight we were going to end on, and it involved A LOT of exploding glyphs knowing our GM, and with the glyphs set to trigger all at once, we knew that he'd likely make it one save and apply all the damage at once we planned to exploit this and our half-orc's once a LR relentless endurance to insta-nuke the BBEG to death alas, we didnt have enough down time to pull it off, as we ended up defeating the BBEG 1 or 2 sessions after we had just come up with the plan the GM had a good laugh when we told him after the campaign had ended though
The glyph of warding also works with portable hole. Also, a few weeks ago, a party member used conjure animals and conjured 12 wolves... turned a 1 hour battle into a 2-session 6 hour battle...
its not as broken but I'd like to shout out one of my favorite low level spells: the Strixhaven 2nd level spell Vortex Warp. The ability to teleport allies and enemies with nearly 100 feet of range with just a 2nd level slot along with the fact that sorcerers can learn it makes it just a wildly useful spell
Warding Bond is a very good lv 2 spell. It gives the target resistance to all damage, +1 to AC and saves, but you take the same damage that the target. But the target is taking half of everything so the final damage is nlt that bad and you can heal it in your turn if necessary
There's an extra level of slightly broken to using Silvery Barbs on a sorcerer over Heightened Spell. Namely the fact that they can take sorcery points and turn them into spell slots as a bonus action on their turn. Heightened Spell costs 3 of these points, as mentioned above. But creating a first level spell (as needed to cast Silvery Barbs) only costs 2 points to create. So not only is it effectively better, but should you need to burn some sorcery points to be able to use it, it's also cheaper.
Watched this video to see if they were in BG3. The first and last ones were. But glyph of warding is limited in BG3, but doesn't cost gold. The last one, find familiar, is fantastic if it can turn invisible since that will give you a surprise round if they attack someone.
I especially love how conjure animals is so ridiculously powerful, yet Laura Bailey used it once at the WORST possible time and declared it useless. LOL It's the perfect beastmaster spell, she could have summoned two or four extra Trinkets each encounter...
Another point I like about Silvery Barbs is that it specifically is NOT applying disadvantage to the roll, but instead just making them roll again. The word disadvantage is never used, which means that using RAW, this effect can be stacked on top of pre-existing disadvantage, making the enemy roll a third time if disadvantage wasn't enough to force a fail. Glorious.
However, if you take Abhorrent Dragonmark Mark Feat, you can pick up Silvery Barbs there too, and you get some added bonus to use it. Plus +1 to your con.
Honestly the fact that he is willing to give people content he has behind a paywall, is so generous. Just for that alone I would Subscribe and donate. Many people would love to support and just cant in these trying times. Cheers mate, thanks for being there for the sake of fun and learning over just money. Really that is extraordinary.
Glyph of Warding is a reason why i thought together with one of my players that we rules it that personal demiplanes, like Bag of Holding, do move relative to the obejct it is tied to. Way to dangerous otherwise.
My favorite reason to take glyph of warding, is scalability! The spell level you can store is only limited by however high you upcast glyph of warding, again going full duration without concentration. Imagine setting up hallow as a divine boobytrap, or plane shift as an automatic panic button, or true polymorph to cripple over any invader. Suggestion exemplifies the fundamental, the more vague or open ended it is, the more exploitable it becomes! A sidenote fix I find works fairly well for multisummon spells, is treat them like a hoard/mob, only 1 new entry to the initiative with stages of how many attacks it gets based on health; so simple I'm surprised wotc didn't consider it. Silvery barbs is very breakable with arcane trickster rogues (moreso if they take the magic initiate feat for it), free sneak attack everytime an enemy would hit you. Oh yeah I agree it should've been a 2nd level spell, maybe 3rd given it can apply to any saving throw regardless if it's from a mundane or magical effect.
Was in a fight and had to free enemies and deal with a nightmare and imps and a chained devil. Used suggestion on the chained devil and told him to go build a pyramid of skulls in the corner. Got a bit of a rest bit from him.
These are my five picks as the most exploitable and breakable low level spells in D&D! Did I miss something juicy? Let me know your favourite busted spells!
@@SuperSpartan3000 it cancels advantage because if you were rolling at advantage, you roll a single additional dice and use that (if it's lower), nullifying any advantage you might have had
@@SuperSpartan3000 yeah, they technically still had "advantage" for things like sneak attack, but just like the lucky feat it turns advantage into "super" disadvantage by making them roll 3 dice and take the lowest.
I know I'm late to the party, but silvery barbs doesn't grant advantage or disadvantage. For instance, if a rogue has advantage and gains sneak attack, silvery barbs just makes you re-roll one of the dice and you pick the lowest. But the attack was still granted advantage. So if the attack still lands after the reroll, the sneak attack is still applied. It's the same with the Lucky feat.
I had an Archmage used glyph of warding multiple times in their study to summon 8 elementals to fight the party at his command. It was a pretty hard fight, even for my party of 6
Ah yes. Fire elementals: beings made of fire, rage, and a lack of understanding of how flammable things are. The best creatures to summon into an indoor space filled with flamable books.
A Circle of the Shepherd Druid conjuring animals can summon 8 swarms of rats. Each swarm has increased AC and HP thanks to circle feature, but are also resistant to bludgeoning, piercing, and slashing damage. INCREDIBLY cool and thematic way to play. Loved being a grimy "rat-o-mancer". For bonus fun, wildshape into a swarm of rats next turn. And yes, both RAW and RAI you can summon swarms of creatures if the CR is appropriate (triple checked before building this character).
I am playing a Shepard druid themed around Bears, so i made a deal with the DM to only summon Bears (2 with the spell) and it already is well worthy it. 8 probably slow the game to a crawl. On our party we got no tank so the bears kinda hold the baddies at bay from me and the wizard for a couple rounds.
17:15 it’s 3:33am and the owl familiar smacking the kobold at mach speed and spiralling out of frame is the absolute height of comedy for my tired brain
Guessing you're talking about the spell storing item feature correct? Technically every artificer can do that with the homunculus infusion but the steel defender from battlesmith is definitely way better for the job since it has way more hp and ac
One time I was playing a high-level Wizard and found a Portable Hole. I filled the entire thing with Glyphs of Warding over time, waiting until a big fight to trigger all of the Sleep and Magic Missile spells, taking out half the board very quickly
I had my first irl game a week ago (joining a campaign in-progress, so I was starting lv. 4), and my character is a PotC Celestial Warlock. The first combat encounter I had with the group really exemplified to me how great FF really is, I was constantly granting our Paladin and Rogue advantage to their first attacks, and at one point I even got two ko'd party members back up using Healing Light as a BA on one member and using my action to cast Cure Wounds through my Familiar's reaction on the other as well as using the Familiar's action to use Help on the same ko'd party member who was also stuck prone in a sticky trap. Definitely an experience I wont forget! My character also knows Goodberry through the Strixhaven Initiate feat, which is an excellent free substitute for potions of healing for the purposes of a quick way of getting downed players up ;)
Note to DM's have players FIND Glyphs of "warding" with buff spells but the triggering conditions are very specific such as saying a pass phrase. This is a great way to reward players for exploration. These glyphs can also be used for: - Teleportation Circle to some place unknown - Reverse Gravity for certain puzzle rooms - Remove Curse / Dispel Magic / Lesser Restoration as a quest objective for players afflicted by disease/cure/etc - Find Familiar to gain a familiar even if you couldn't cast the spell - Instantly create a Leomund's Tiny Hut. You can also have Glyphs be offensive against players in creative ways - Disguise Self to forcibly make a player appear like the enemy - Feign Death to seemingly kill a player but PLOT TWIST, they're alive. (combine with Invisibility + Levitate glyphs to make them seemingly disappear) - Gaseuous Form even on unwilling creatures. - Enlarge/reduce an unwilling creature - Reverse Gravity for some really devious traps - Fog Cloud can affect a massive area, a 3rd level spell affecting a 120ft wide sphere. - Summon Lesser/Greater demons to have combat encounters in tombs that have been sealed for centuries
Important mathematic correction. Once you use silvery barbs to force an enemy to reroll their critical hit, the reroll has a 1 in 20 chance of rolling a critical hit, not 1 in 400. Keep in mind you only cast the spell after the fact, so the odds are not cumulative.
he probably meant that it's 1 in 400 *before* the enemy rolls to hit. if they roll a 20 and you cast silvery barbs, then it's as you stated. insert analogy about flipping a coin twice
My sister's favorite use of glyph of warding is the explosive tome technique it requires a lot of time and money because basically you take a 200 page book and cast glyph of warding on every single page with the command "when someone else opens this book." Effectively it's the ultimate insurance policy because whomever opens the book is going to have a very bad time.
I convinced my DM to allow a couple of changes to glyph of warding first I could move the objects far as I wanted. Second the cost was changed to I could sacrifice any creature to cast but I couldn't have anyone else find out (I was playing the final BBEG of the story) and to my group I was a money hungry spell theif. They thought I just had a weird habit of wandering off to kill pests. (Like rats and what not) at the end of the final fight (of course despite everything I was loosing the team was ruthless) I simply opened a box with alot of wooden tablets stained with blood and well magic missile and fireball are a bitch when it's dozens of them afterwords I got give my monolog. That group never trusted me again not even a little bit no matter my character it was met with suspicion.
Conjure Animals has two values for its power level, depending on your DM: “Your game is now broken in half, deal with it” and “Dangit DM, I don’t wanna summon more rats”
I have in fact used a 7th level spell slot to summon 24 wolves to gank a gargantuan red dragon before. It was worth it if only to madly cackle as I dragged each token onto the field.
Action economy be damned, right? XD Honestly I only used Conjure Animals only twice with my Druid, for wolves. Second time only because we were in deep shit and needed every bit of meat we could get between us and the enemies. After that I only conjured big stuff, because holy hell that stuff can take ages and I want others to get a turn every now and then.
I’m pretty certain, last time I checked, rules as written was vague on who chose what animals were picked on conjure animals. This goes with polymorph and a couple others as well. However the rules as intended was that the player who cast the spell was the one who got to pick whichever it was and it applies to those spells. At least as far as polymorph and conjure animals goes. Unless I misread it, rules as intended says it is player’s choice.
It's not vague though. You choose a bracket of cr that determines the # of beasts. The DM provides the stat block. A lot of Dm do let the player choose, but ultimately if you say 8 cr 1/4s you could get wolves or you could get boars. Generally best practice is going to be to clarify what the dms selection standard is.
I would like to mention resurrected skeletons spawn in with a short bow and sword meaning that each one spawns in with 50 gold worth of equipment which can RAW be sold for half price. This means that a aspiring necromancer in need of some funds can kill a nest of goblins strip them of their gear and their flesh resurrect them to take their gear and kill them a second time or if your like me you just continue to resurrect one poor guy who pissed you off.
No. No good DM would allow what you are suggesting. First off, Animate dead doesn't cause them to "spawn in", It causes the bones to - gasp - Animate. They don't just get the gear of a Monster Manual skeleton, they would have the gear they last had, or the gear that is given to them
I love glyph of warding. I put a lot of buffs in a Demiplane. Shadow blade upcasted, haste, greater invisibility, spirit shroud upcasted. Loads of damage in a single hit. Then concentrate of blade of disaster.
I haven't played D&D since 3.5 ed., but I recall thinking that the level 0 Cleric spells Create Water and Purify Food & Drink (and to a lesser degree, Mending) were all more powerful than people gave them credit for. Just because they don't have much obvious combat significance doesn't mean they aren't incredibly useful. They have such massive day to day utility, which one can spin into fortune or favor with NPCs.
Pact of the Chain Genie Warlock combo was the topic of a UA-camr's vid ( Secret Door) that made me see how broken Pact of the Chain is. But yeah ... 1- Be Genie Warlock with your lamp presented as a ring or something. 2- Have an Imp as your Pact bud. 3- With Sanctuary Vessel at level 10, you can drag your party (up to 5 people) into your lamp with you if they're willing. 4- Have Alert feat. Congrats! If your party is being ambushed, you wont be surprised and can yeet the group and yourself inside the lamp which is a ring your Imp is holding ... and that Imp can turn invisible and fly away. Or, you know, because Imps are smart, and you can still communicate with them when inside your bottle ... you can have your whole party go into the bottle and infiltrate the enemies heavily guarded stronghold via your invisible flying imp taxi and pop out in an empty room. You can also get the whole party in there for a short rest as your imp carries the ring for 10mins in the middle of traveling somewhere. You can do a ton of whacky things that would piss off most DMs I'd think.
🤣🤣🤣 Firstly love the channel and advice Shorts🔥 I used the Imp self med strat a few weeks ago during a Fight with a Vampire. Extremely useful for a Hexblade Warlock that chose Pact of the chain instead of the Blade. To be revived and dish out a few Smites is a very strong combo.
I know the suggestion spell description includes the give-warhorse-to-beggar example. But that just tells us that WotC doesn't playtest, or even critically review, their own crap. Under no circumstances is give-warhorse-to-beggar a "reasonable" suggestion. That Yootoobers and players read that spell description and say to themselves, "yeah, that could be reasonable," even without being in the same universe as the character casting the suggestion spell, may indicate that 5e magic can penetrate the fourth wall.
If you need to defend an area like rooms in a castle, you can do so beautifully with Glyph of Warding and Spirit Guardians. Cast the spell on the floor and place a rug on top. When it detects a creature hostile to you, the spell will give you 10 minutes of enemies being damaged and slowed while you and your allies can tear them apart. You can also set up something similar in an escape tunnel to make you virtually impossible to catch up to. In a long running campaign, my team set up many such defenses in a manor house we used as a stronghold. A big enemy sneak attack that would have normally been a deadly fight ended up in us tearing them apart when they kept getting caught. The BBEG's 2nd in command died without making a single attack due to our wizard trapping him in a wall of force after he set off a Guardian Glyph.
Yeah, my Owlin rogue took magic initiate to get both booming blade and find familiar. My little annoying owl pet is great. I don't overdo the advantage thing, usually reserving it for the first attack in a fight or a particularly important one at least for me. I have given help to other party members on occasion.
Glyph of Warding, holding a Revivify spell, targeting you (the caster specifically), in a secured area, that's triggered when you die in that spot... Now you can, in theory, make any pact/agreement that ends with your death, commit seppuku, and then get instantly revived on death, thereby circumventing the contract by adhering to the letter of the contract/deal. Depending on the DM, if they don't railroad you, this may allow you to break almost any contract that expires when your PC dies. I've used this trick a time or two before, and it's quite handy.
Similar-ish idea: inscribe a glyph of warding on a small piece of edible paper candy, folded into a little bundle, containing the spell Revivify, with the trigger “when this candy begins to be dissolved”. Give the candy to the person managing your party’s Bag of Holding/Haversack. That person can now place the candy in the mouth of a dying party member, as if administering a potion, causing the residual moisture/body heat to begin dissolving the candy and triggering the Revivify on them. Now you have a spell that normally costs a 300gp diamond for the cost of 200gp in diamond dust plus a single piece of candy, and which can be stockpiled and administered by non-spellcasters or by spellcasters without remaining spell slots. Plus, if I understand the RAW correctly, the person who creates the Glyph doesn’t need to be able to cast the underlying spell as a part of their class spell list. Call that candy a Lifesaver for extra pun points. Profit.
With the conjure animal spell just this week in my d&d session we had three people summon 4 apes each plus a baboon it completely stopped what was going to be an endless wave of enemies until we ran
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I don't know why but I imagine a woods that 1 nature cleric holds to protect and he just suddenly activates 1 glyph of warding per tree in the woods letting animal herds migrate just to defend this forest
If they ever remove conjure animals imma just play a yuan ti, free charm animal on snakes, free snake army and its permanent, wildly op and fun
I disagree with you on find familiar being the most powerful first level spell. You can target a T-Rex with animal friendship.
Suggestion: "Shit your friend's pants." Let's see how the DM interprets _this_ one. >:3
here's a daily reminder that, rules as written, all the animals from Conjure Animals share initiative
so no, it doesn't slow down the game all that much, you roll initiative for them as a group, the designers actually did think about it for more then 2 seconds
Tie a conjure animals spell into a glyph of warding meant to summon as many bears as possible, and you’ve got yourself a bear trap.
The *litteral* Bear Trap
WHY
@@ididnothingatall why not?
Ba dum tss.
😂😂
I love the synergy between glyph of warding and suggestion
Glyph lets you go super saiyan... at the cost of massive amounts of gold per battle.
While suggestion lets you accrue massive amount of gold.
Ikr. It's like how Vegeta had Krillen punch him super hard on Namek and then Dende healed Vegeta up even stronger.
Anybody going to talk about how fantastic this man's thumbnail edits have become over time? This guy for sure has passion in his work, you can tell just by his thumbnail arts/edits. It's some seriously awesome stuff.
Appreciate you dude! Thumbnails are the hardest thing for me, I really struggle to know what's good and what isn't! Glad you liked this one!
@@DnDShorts this one is badass ngl
@@DnDShorts would also be a good pfp 😂
I wanted to comment on that too 😂
EDIT: UA-cam has spoken, it likes the new, B-option thumbnail. For those who are late to the party, the original was badass, but the algorithm REALLY pushes thumbnails with text in them. Just know you missed something cool af!
A shadow-touched chain warlock with Voice of the Chain Master and Inflict Wounds would be one of the best assassins in d&d.
Make a Spider familiar, send it crawling towards the enemy. Pretty much any magical security measure, be it an alarm or glyph of warding, can be easily bypassed because those things basically need to ignore insects or else they'd be going off all the time. And it's a spider so even if it's spotted, absolute worst case scenario is they kill it and you have to make a new one but nobody will suspect it was an assassin. Then, once the spider reaches the target, it hides in the folds of their clothing and you cast inflict wounds a couple of times through the familiar.
I can totally see this being an NPC assassin in a dnd campaign. People are found in their beds with unexplained internal injuries and no signs of forced entry into their rooms.
I haven’t had anyone use conjure animals in my games, but I’d personally rule that the animal summoned is based on your location. Such as if you’re in the desert, you’ll probably summon jackels, scorpions, vultures, etc.
Now that is a cool game mechanic. I wish I thought of it.
Giant Camel's are mean lol.
We are alike, I always use their current location to determine their roll table. I also make them roll for their summons.
Ehhh, Unless you make a table beforehand it might be trouble to look through dnd beyond for a couple minutes to find one stat block. I would just reflavor wolves to keep the pace moving.
Makes sense, you can’t summon a fish into the desert.
I considered allowing Shepherd Druids and Beastmaster Rangers to summon Beasts of their choice, but they need a material component (not consumed) from said beasts. So that’s an object interaction, a free hand to hold it even with War Caster, and the DM has to allow the Beasts as enemies before they can be summoned.
But imagine the realization that leather armor from cows allows Conjure Animals to select cows.
0:50 - glyph of warding
3:19 - suggestion
7:29 - conjure animals - Dru Rang
10:45 - silvery barbs
14:30 - magic mouth
15:13 - find familiar
Never realized Magic Mouth could be that great.
Suggestion with illusion spells is some wild shit. Ask them to walk over to a cliff and peer over. Its actually 5ft closer than it seems so he just walks over and falls through the illusion
@@DarkMark-cf1ecI've seen here in comments the idea of giving noc flowers through Minor Illusion and asking him to smash the petals on his chest. But I personnaly prefer giving up à lit torch that happened to be a dynamite stick, it was raining Orcs, hallellujah
No all heroes wear capes.
*19* *minutes?!* More like DnD LONGS am I right, fellas?
Someone sounds like they're compensating for something :p
TBF in comparison to a full dnd session these are still pretty short...
Lol
@@papasage3630 dnd short mediums?
Magic Mouth Internet has to be one of the most brilliant exploits in D&D history and not enough people talk about it
i read a bit of the thing and i didnt expect pebbles, i thought you'd just take a giant rope and run it from the sender to the reciever, but i guess that requires both to know magic mouth whereas the pebbles can be programmed to react to anyone, magic user or not
I think the magic mouths do plenty of talking themselves
Time to design a city in my world that has fucking Twitter.
My players used suggestion to stop a guard from warning the rest of the ship while they put them munitions to the flame. Best explosion of the campaign.
We came upon the glyph of warding concentration stack last year. We call it "The Good Hole". Conversely, the trap completely full of multiple damaging glyphs is called "The Bad Hole".
"The good hole" aka "The glory hole" 🤣
Vs the *gory hole* @@hiasefy
@@inofficialplaytester3271 dear god save me
So, fun story about Conjure Animals...
Group of dwarves managed to make a large pitfall trap that caught the party. They fell in, the dwarves sealed the top so the party couldn't climb out and they began to pack up and leave. They knew they couldn't beat the party in a fight but were hired to kill them... so this was their plan.
Anyways, the wizard summoned 8 giant badgers, dug their way out, and the dwarves were demolished...
How did the wizard cast conjure animals? It isn’t on their spell list
@@shirro6031 You're right. My bad for not specifying. I believe he had a magical item that he cast it with. Ring of Spell Storing, perhaps? I can't recall exactly what he used. It was quite a few years ago.
SECRET TUNNEL!
You don't get to pick your animals
@@JKnowlden95 THROUGH THE MOUNTAIN!
the rapid-fire bird meme in the background has my dying. These videos are so high-quality
In one of my D&D groups, a friend I had introduced to the group played a druid whose main tactic was to upcast Conjure Animals to summon like a billion snakes at once. If you're thinking, "wow, that sounds like it would slow initiative to a crawl," don't worry, it gets worse. The campaign in question was also a PvP campaign where both parties had about 8 players, so the sessions where the two parties fought each other could already take an ungodly long time to get through a round *without* the snakes! It ended up getting so bad in the two parties' final showdown that once the next campaign started out DM made a house rule limiting the number of summons once player could have at one time.
Anyway, during that next campaign our DM made a homebrew class called the Officer which had a ton of NPC summons as its main mechanic and one of the evil party played one up until the two parties' final battle. I love our DM and he's certainly a talented homebrew designer, but dude, did you learn nothing from the snakes? XD
I'd suggest to help with that, use one initiative per side (as a group or on the summoner's initiative) for all summons.
just treat snakes as a swarm. that's what pathfinder did with WW1 solders.
@@tantamounted on of my dm's does this and it works brilliantly, you can have much better party coordination during combat.
I cast "the cobra effect"
even more fun with the pact of the chain warlock potion strat, Gift of the Ever-living ones means you will heal MAX for every potion, as it says "Whenever you regain hit points while your familiar is within 100 feet of you, treat any dice rolled to determine the hit points you regain as having rolled their maximum value for you" so you will always heal for 10 hitpoints with that strat when using the common healing potion
this with a celestial warlock for its healing light, cure wounds, and eventually searing vengeance means it is REALLY hard to kill you, with being able to heal 30 hitpoints as a bonus action, and just saying "nah, i get back up" if you ever actually do need to make death saves
I have been DMing for around 35 years now. I never listen to podcasts or watch media on dnd until I stumbled onto you channel.
This I watch... your passion, your knowledge and your humor have arrested an old dms attention.
7:30 My game, Conjure Animals has a limit of four summons, not eight, then pick six creature types you'd want to have, then roll randomly to see which one you get.
Summoned creatures do not roll initiative; they all act directly after your turn in the initiative count. As DM, I know their attack and damage bonuses; you just roll the dice.
You may only issue one simple command to all your summons. Example simple commands: protect me, attack THAT enemy, charge the nearest enemy, scout around, etc
You can ask your summon to cast a spell of any sort, but the summon decides how that spell plays out. Do NOT summon pixies who WILL play pranks on your party.
I would definitely summon pixies. That sounds like fun
@@diamondmx3076 Fly spell, ever have vertigo from spinning head over heels repeatedly? Yeah ... concentration for casters & disadvantage on all your rolls 🤸
Polymorph spell for T-Rex? That's a cute puppy with a T-shaped swoosh in your fur and a lizard trinket dangling from your collar ... ❝I'm a call you Rex❞ 🐶
Pixies will pretend like they don't know what a T-Rex is afterwards ... have the players roll insight checks with advantage for any who ask about the trinket 🦎
Trust me, it gets worse from there ... pixies are known to play dirty tricks after they're done getting away with the fun ones ... worse than disadvantage 😁
@@AvangionQ I LOVE pixies as a DM. They´re basicaly "How to ruin your party´s day, but make them laugh about it."
I also have my precious npc, a pyromaniac pixie sorcerer, (just slightly psychotic), Wildfire.
@@AvangionQ you don’t sound very fun to play with
Glyph of Warding: Store Suggestion - When someone tries to break in, you suggest they completely undress, put all the gear into this hole and they then use those manacles lying around to shackle themselves on this fence right there.
The problem here is that the _Suggestion_ has to be worded in a way that makes it sound "reasonable." It doesn't have to _be_ reasonable (the example given in the text is giving away a warhorse to a beggar, after all), but as the spell is written, you do have to make it sound reasonable. And you only get "a sentence or two."
So somehow, with only two sentences or less, you're going to have to come up with a way to present everything you want your victim to do as "reasonable" (at least to someone who doesn't stop for even a moment to think about it). Remember, this is _Suggestion,_ not _Dominate!_ It can convince people to do insanely stupid shit without realizing how stupid it is, but it's not direct mind control. It's basically a spell that temporarily makes someone ludicrously gullible.
I think you'd actually need more than one instance of _Suggestion_ to pull off what you described. Something like:
Suggestion #1 (completely undress): "Say, your clothing has become infested with fleas and ticks! You should remove it all and stuff it into that hole there!"
Suggestion #2 (shackle themselves to the fence): "It's said that sirens lurk in places like these. You'd better use those manacles to chain yourself to that fence for safety."
(To be fair, really it depends on the DM. But this is my read on it, based on how the spell is worded and on the fact that there's already another spell for directly, forcibly controlling someone.)
@@n0wheregrrl You'd also need a couple _magic mouth_ spells to deliver the _suggestions_ since you presumably won't be around to tell your target what to do.
@@chesster415 Hm, good point. So there are really several layers to this.
That said, if you put in all of the necessary work, it's still theoretically workable. Just ... not with a single glyph spell.
@@n0wheregrrl I mean, it doesn't say that the order should rely on probable information -- only that it has to be reasonable.
For instance, the order "The owner of the house is a powerful and evil Archfey. Quickly, undress and shackle yourself to the fence, or he'll surely kill you!" doesn't rely on probable information -- barely anyone would believe it when in their right mind -- but the course of action laid out is reasonable within the confines of the spell.
You can convince the target to do pretty much anything if you imply Tiamat will smite them if they don't comply, for instance, since anything would be reasonably preferable to being smitten by Tiamat. Sure, they'd normally doubt your words, but not under Suggestion.
Funny story about conjure anirimals, in my group's first campaign together(we were almost all first timers to the game) we had a druid who picked up and misread conjure animals. He said that he could summon 32 wolves at level 3(since he misread the upcasting effect) and none of us knew better including the dm. You can ONLY IMAGINE the shitstorm the commenced every single time he used the damn spell lmao
That Druid: I am the captain now
Lot of Find Familiar combos require 3 levels in Warlock for pact of the chain(which turns it into much bigger investment then just Magic initiate). Most regular familiar options aren't as strong or breakable. When it dies, summoning a new one isn't just spending gold. It requires materials worth 10 gold. That means you have to remember to carry these materials in case your familiar dies. And it will die often if you use it offensively.
We were fighting against phasing spiders, my druid summoned 8 giant wolf spiders cause the party was two rooms away (communication is very important people) and I was alone with the fighter, about to be eaten. The wolf spiders did good damage, were meat shields to protect us and I was still able to concentrate on them when I turned into a giant constrictor snake to protect the 4hp fighter. That was a tough fight and conjure animals definitely saved us.
I would like to point out that this is the first popular voice of any D&D player I've heard that actually understand silvery barbs as anything more than a crit stopper, and I applaud you for that, you also have one of the best fixes in the game for it which is the same fix that I myself have applied
Our group likes the Druid's Conjure Animals. They've covered our retreat at least once. But while 8 wolves is fantastic, what our DM REALLY hates is the two Giant Octopods that can be summoned. Grappling never felt so good.
Upcast Conjure Animals with a level 5 slot, and you can get yourself a nice pack of 16 wolves. Add in Crusader's Mantle... It's not as good as Animate Objects + CM, but still, objects don't have pack tactics. 16 x 1d4 averages 40 damage.
no door can stop the caster with a familier and misty step (unless there's an anti-magic field in play) (credit to pack tactics for this. you can banish your familier to a pocket dimension as an action and as another action re-summon it to any unoccupied space withing 30 feet (not any unoccupied space you can see ANY unoccupied space), you can then see through your familier's eyes to see the other side of the door thus meeting the requirements to misty step_
I wouldn't allow this since you don't know if the space is occupied. I would also rewrite the caster to have line of sight and effect. That's just me, though. Others may rule differently.
The editting in the second half of this got so many chuckles out of me, you did good! The giant punch + pat-pat was funny, and the owl spinning in and sounding like a dropped tool made me pause the video to finish laughing. Thank you!
About the Glyph of Warding, try combining it with a Spell wrought Tattoo for a permanent self centered explosive shield
wouldnt the tattoo disappear after one use?
@@MVCx_xB Spell Wrought Tattoos can be reapplied after every use. It will cost the same every time so it would get pretty expensive if you put it on your tank but it works as a last line of defence on my evocation wizard
14:20 Another good version of Silvery Barbs: It works as usual, but enemies that are attuned to magic will notice the ripple in the weave, the change in probability. The target of the spell will also notice a sting in their head, as if they were just distracted by that caster over there. Since this player just spent their reaction, they can no longer use the shield spell. The player is vulnerable and the BBEG has their eye on the player now.
that ad break was hilarious, thanks for that.
btw suggestion can be a bit broken. For example the party was trading goods for slaves(to liberate them not to keep) from the goblin camp. The big boss running the goblins was the nightmare Bugbear Barbarian. Time of the meeting he was there in full glory and ready to take the goods over the dead bodies of the party. To open talks the Dwarf bought a 40 gallon barrel of the strongest mead from town. So as the Dwarf and Bugbear dipped their mugs into the barrel for the first drinks the bard cast suggestion on the Bugbear. What was the suggestion? "Drink till you pass out" which the bugbear on the failed saved began to do. The party mopped on the goblin fodder as their leader drank away. Best part we tied him up after passing out and handed him over to the town for trial.
I’d say that’s an “obviously harmful act” isn’t it
@@kyleweir689 How so? people drink till they pass out all the time. Flavor wise I can't imagine a Barbarian not drinking till they pass out at least once in their life.
@@unknownvalor9755 is drinking harmful to an individual?
@@kyleweir689 Depends on the perception of an individual. To an alcoholic, probably not.
""Drink till you pass out" is not a reasonable-sounding suggestion, but some kind of drinking contest suggestion could be, which a Dwarf is very well placed to win.
Gliph of Warding can also be cast on cupcakes if they are kept next to the shop cart, if you really want to get revenge for being killed (temporarily).
Thanks, puffin
Firmly believe this is the only channel where the adverts are just as good, if not better, than the whole video at times. I always lol at them.
Just to clarify, this happened when I was still new to DnD and didn't know how to use lair actions, how blindsight worked, etc.
I once allowed one of my players to take the Glyph of Warding spell in a Pirate-themed campaign. When the party found an ADULT RED DRAGON sleeping on a pile of loot in a dormant volcano (which for some reason I specified the pile having "a large amount diamonds within it"), the player with Glyph of Warding stole some diamonds, crushed them, pulled out some incense that they stole earlier in the campaign, and set over 15 Glyphs around the sleeping dragon over the course of several days.
After setting the glyphs, the Glyph player had another player attack the dragon with a bow. This set off the glyphs (which had the trigger "when the sleeping red dragon is angered") and exploded, dealing 75d8 thunder damage to the dragon...
Let's just say, I was impressed by what the player did, angry that they did it, and confused on how much XP they should've gotten (I used the XP system back then and switched to milestone after that incident).
i love find familiar - you can channel touch based spells through them...healing spells are touch based, which gives my clerics some interesting options
My players learned first-hand how powerful Suggestion can be. A party member failed their save and swapped sides since there's nothing directly harmful about helping the enemy in a fight you were already participating in. Definitely threw a wrench in their plans.
His notes about Silvery Barbs are only made more valid by my experience with the spell:
In the last campaign I played in, I was a Drow Bard. I took Silvery Barbs to primarily keep our Barbarian alive (shared backstories), but of course used it for other purposes. Along the way, we saved an ancient silver dragon, and they bestowed a legendary boon on each of us. I looked through the list and saw one that allows you to cast one first level spell without using a spell slot as long as it isn't upcast. Because of that, I could cast Silvery Barbs AS MANY TIMES AS I WANTED. Once per turn, I could ruin any critical hits or successful saving throws our DM did. So, yeah, that made an already broken spell even more broken.
When I was playing my Druid and I used Conjure Animals, I would always just summon about 4 bears. And then on their turn, my DM would have me just roll for all of them at once and then calculate damage after to reduce the time needed.
I imagine a lich just vibing in its crypt with all the gold its collected over its millennia of existence burning all its spell slots, every day, on casting Glyph of Warding with Fireball on a cool magic sword to be detonated when touched, then just leaving it in a room for adventurers
Was thinking similar: the spells are even more broken when used by a DM with unlimited downtime to prepare dungeons and encounters.
You didn’t even mention how Magic Mouth can make you crazy detection objects such as;
An object that pings whenever it comes within 30 feet of a concealed entrance.
An object that pings whenever you point directly towards a concealed entrance.
An object that pings to the sound of footsteps with nobody visibly making them. (Just put it in a Bag of Holding if you plan to do some invisible sneaking yourself.)
A reusable alarm that wakes you up if someone with a weapon drawn approaches you while asleep.
Anti-pickpocketing security that lets you know if someone is taking grabbing something of yours.
How about making several objects that you scatter around during a fight and make it so that whenever someone tries to attack you, they all taunt and jeer at them in your voice saying that they are fighting a clone/illusion? Even if it doesn’t actually cause any penalties to your enemy, it just seems like a lot of fun can be had at their expense. Just ask Rick Prime. Nudity is optional but not recommended.
And if your DM rules that it isn’t affected by illusions (since it doesn’t have eyes), then it can be used to warn you of encountering creatures such as Hags and Rakshasas.
Shouldn't there be a limit on those conditions since magic mouth has no way of detecting invisible/concealed doors/creatures
@@Cirdan345 “Active when the sound of footsteps occurs somewhere where there is nobody present.”
It won’t work if the invisible person is totally silent or just standing still. And if someone uses Minor Illusion to just make the sound of footsteps, it will also trigger. But otherwise it should work as an alert that someone invisible is skulking around.
100% agree that Silvery Barbs should be a 2nd level spell not just for the reasons you said but also especially since all the other spells introduced with Strixhaven were also 2nd level spells. One for each School. It's like that one designer wasn't on the same page as the others.
also, "fun" fact, Silvery barb is a Sorcerer 1st level spell with neither saving throw nor attribute check. my warlock uses this spell with an Aberrant Dragonmark and it is really damn broken. either damage somewhere on the board or temporary hit points, forcing a disadvantage on whatever roll i feel like, with a free cantrip and possibility of a boon... that is very juicy.
The level of edition and creativity in this video is amazing. You have improved a lot, and I'm proud of it. Also, thank you for the conjure beast one, Imma play a Druid soon. My friend is gonna begin dming and I don't wanna bring hell to his table.
I had so much fun with Suggestion in the past, from suggesting to one drow that a change in leadership would be appropriate to suggesting to a dragon to turn against the cult it was working with, to say nothing of the smaller shennenigans
I just love it
I like the immovable object through familiar combo you mentionned some time ago, and used it extensively in a one shot. For this one shot, dm prepared, among other things, two god paladins that were basically PCs but with a 30 in every stat and 600 hp each. Also a haste and flying potion chugged in each of them coz they weren't strong enough i guess lol. Kinda felt like none of my save based spells were gonna do anything so i just stopped their weapons in place with my owl. DM revealed they had crowns that could be transformed into weapons. Had to stop those in place too. This vastly turned the odds in our favor when all they were doing was rushing after my owl that was dashing away or just going after me while i was tping everywhere. Allowed for my 2 teammates to pin one down, eventually finishing them off. Wasn't particularly difficult because of how broken the combo is, just very frustrating for both me and the DM lol
Can you link to that combo?
@@dolphinsniper sorry, i can't quite find it anymore, but the idea really is just that you use your owl from the find familiar spell to immobilize enemies' weapons or armor if it's not metallic. Effectively shutting down any spellcasters as well as melees with a lvl 2 spell, without any save or any roll whatsoever. The owl can use its action to dash, while her reaction is used to cast immovable object so that you don't have to go into melee. And since it has flyby, it doesn't take any opportunity attack. Not very useful against a group of weak ennemies, but it can trivialize a bbeg encounter with a single spell if the DM isn't prepared.
@@naum2099 Ah right. A graviturgy spell. Not something everyone has sadly.
@@dolphinsniper sadly yes, but if it's allowed at your table, it really is going to be a loaded spell ahah
Like how the dm "revealed" that the random item an enemy had can spontaneously turn into something that was just disabled as an attempt to "no u" your idea then failed anyways
As if the videos weren't good enough, the ad portion always are a work of art in and of themselves. I love it.
You're doing god's work here .
Love your vids man
My players designed a trap with glyph of warding at the end of their campaign to guard their treasure room: A ton of glyph of wardings with magic missile in them and one glyph of warding with counterspell to counter shield.
I can only imagine how much fun you had making that thumbnail.
It took a long time to learn how to channel lightning through my fingers slow enough for the camera to pick it up, but it was worth it!
@@DnDShorts Shocking!
Man, your edits really have been cracking me up lately. Had me wheezing at that 'Seahorses'
oh man the Magic Mouth computer is amazing! Might not let my players do this, but I'm sure as hell giving my BBEG a tech advantage. Might even give the party a quest like "the enemy army seem able to get messages across the battlefield instantly, but our scouts report no magic users or magic items of any kind. If you can figure out how they're doing this, you'll be handsomely rewarded."
your videos are some of the most helpful out there for DMs. You save me so much time by pointing out the broken aspects of the game. It ends up preventing issues during actual gameplay. I honestly cant remember all of these broken things but i know i can come back to your videos for reference
in one of my previous campaigns, we managed to set up our own mining operation that we would collect from during down time
me and another player had come up with a non-cannon prank ending for the BBEG fight we were going to end on, and it involved A LOT of exploding glyphs
knowing our GM, and with the glyphs set to trigger all at once, we knew that he'd likely make it one save and apply all the damage at once
we planned to exploit this and our half-orc's once a LR relentless endurance to insta-nuke the BBEG to death
alas, we didnt have enough down time to pull it off, as we ended up defeating the BBEG 1 or 2 sessions after we had just come up with the plan
the GM had a good laugh when we told him after the campaign had ended though
The glyph of warding also works with portable hole. Also, a few weeks ago, a party member used conjure animals and conjured 12 wolves... turned a 1 hour battle into a 2-session 6 hour battle...
its not as broken but I'd like to shout out one of my favorite low level spells: the Strixhaven 2nd level spell Vortex Warp. The ability to teleport allies and enemies with nearly 100 feet of range with just a 2nd level slot along with the fact that sorcerers can learn it makes it just a wildly useful spell
11:20 Loved the SFIII sound effects, fun stuff! Editing like this is gold :)
Warding Bond is a very good lv 2 spell. It gives the target resistance to all damage, +1 to AC and saves, but you take the same damage that the target. But the target is taking half of everything so the final damage is nlt that bad and you can heal it in your turn if necessary
Love the 'Big Blue' track from F Zero in the background when the ad comes up.
There's an extra level of slightly broken to using Silvery Barbs on a sorcerer over Heightened Spell. Namely the fact that they can take sorcery points and turn them into spell slots as a bonus action on their turn.
Heightened Spell costs 3 of these points, as mentioned above. But creating a first level spell (as needed to cast Silvery Barbs) only costs 2 points to create. So not only is it effectively better, but should you need to burn some sorcery points to be able to use it, it's also cheaper.
Watched this video to see if they were in BG3. The first and last ones were. But glyph of warding is limited in BG3, but doesn't cost gold. The last one, find familiar, is fantastic if it can turn invisible since that will give you a surprise round if they attack someone.
I especially love how conjure animals is so ridiculously powerful, yet Laura Bailey used it once at the WORST possible time and declared it useless. LOL It's the perfect beastmaster spell, she could have summoned two or four extra Trinkets each encounter...
Another point I like about Silvery Barbs is that it specifically is NOT applying disadvantage to the roll, but instead just making them roll again. The word disadvantage is never used, which means that using RAW, this effect can be stacked on top of pre-existing disadvantage, making the enemy roll a third time if disadvantage wasn't enough to force a fail. Glorious.
However, if you take Abhorrent Dragonmark Mark Feat, you can pick up Silvery Barbs there too, and you get some added bonus to use it. Plus +1 to your con.
plus, the optional rule does allow a 10% chance at an epic boon.
Honestly the fact that he is willing to give people content he has behind a paywall, is so generous. Just for that alone I would Subscribe and donate. Many people would love to support and just cant in these trying times. Cheers mate, thanks for being there for the sake of fun and learning over just money. Really that is extraordinary.
Glyph of Warding is a reason why i thought together with one of my players that we rules it that personal demiplanes, like Bag of Holding, do move relative to the obejct it is tied to. Way to dangerous otherwise.
My favorite reason to take glyph of warding, is scalability! The spell level you can store is only limited by however high you upcast glyph of warding, again going full duration without concentration. Imagine setting up hallow as a divine boobytrap, or plane shift as an automatic panic button, or true polymorph to cripple over any invader.
Suggestion exemplifies the fundamental, the more vague or open ended it is, the more exploitable it becomes!
A sidenote fix I find works fairly well for multisummon spells, is treat them like a hoard/mob, only 1 new entry to the initiative with stages of how many attacks it gets based on health; so simple I'm surprised wotc didn't consider it.
Silvery barbs is very breakable with arcane trickster rogues (moreso if they take the magic initiate feat for it), free sneak attack everytime an enemy would hit you. Oh yeah I agree it should've been a 2nd level spell, maybe 3rd given it can apply to any saving throw regardless if it's from a mundane or magical effect.
Was in a fight and had to free enemies and deal with a nightmare and imps and a chained devil. Used suggestion on the chained devil and told him to go build a pyramid of skulls in the corner. Got a bit of a rest bit from him.
8:52 HA! Using that Jujutsu Kaisen clip is a hilarious example!
These are my five picks as the most exploitable and breakable low level spells in D&D! Did I miss something juicy? Let me know your favourite busted spells!
Silvery Barbs does not cancel advantatage, it just means you have to take that dices roll, if you hit still, you were still rolling with advantage
@@SuperSpartan3000 it cancels advantage because if you were rolling at advantage, you roll a single additional dice and use that (if it's lower), nullifying any advantage you might have had
@@SuperSpartan3000 yeah, they technically still had "advantage" for things like sneak attack, but just like the lucky feat it turns advantage into "super" disadvantage by making them roll 3 dice and take the lowest.
The Shield Spell. It would benefit literally any build and makes any caster have better armor that martials.
Forcecage
I know I'm late to the party, but silvery barbs doesn't grant advantage or disadvantage.
For instance, if a rogue has advantage and gains sneak attack, silvery barbs just makes you re-roll one of the dice and you pick the lowest. But the attack was still granted advantage.
So if the attack still lands after the reroll, the sneak attack is still applied. It's the same with the Lucky feat.
I had an Archmage used glyph of warding multiple times in their study to summon 8 elementals to fight the party at his command. It was a pretty hard fight, even for my party of 6
Ah yes. Fire elementals: beings made of fire, rage, and a lack of understanding of how flammable things are. The best creatures to summon into an indoor space filled with flamable books.
@@Ms-manwhore-xoxo Presumably he has the books magically protected against common threats like fire or water.
A Circle of the Shepherd Druid conjuring animals can summon 8 swarms of rats. Each swarm has increased AC and HP thanks to circle feature, but are also resistant to bludgeoning, piercing, and slashing damage. INCREDIBLY cool and thematic way to play. Loved being a grimy "rat-o-mancer". For bonus fun, wildshape into a swarm of rats next turn.
And yes, both RAW and RAI you can summon swarms of creatures if the CR is appropriate (triple checked before building this character).
I am playing a Shepard druid themed around Bears, so i made a deal with the DM to only summon Bears (2 with the spell) and it already is well worthy it. 8 probably slow the game to a crawl. On our party we got no tank so the bears kinda hold the baddies at bay from me and the wizard for a couple rounds.
17:15 it’s 3:33am and the owl familiar smacking the kobold at mach speed and spiralling out of frame is the absolute height of comedy for my tired brain
Battlesmith artificers can also concentrate on 2 spells at once, but one of them has to be a level 1 or 2 spell with a casting time of one action
Guessing you're talking about the spell storing item feature correct? Technically every artificer can do that with the homunculus infusion but the steel defender from battlesmith is definitely way better for the job since it has way more hp and ac
One time I was playing a high-level Wizard and found a Portable Hole. I filled the entire thing with Glyphs of Warding over time, waiting until a big fight to trigger all of the Sleep and Magic Missile spells, taking out half the board very quickly
I had my first irl game a week ago (joining a campaign in-progress, so I was starting lv. 4), and my character is a PotC Celestial Warlock. The first combat encounter I had with the group really exemplified to me how great FF really is, I was constantly granting our Paladin and Rogue advantage to their first attacks, and at one point I even got two ko'd party members back up using Healing Light as a BA on one member and using my action to cast Cure Wounds through my Familiar's reaction on the other as well as using the Familiar's action to use Help on the same ko'd party member who was also stuck prone in a sticky trap.
Definitely an experience I wont forget!
My character also knows Goodberry through the Strixhaven Initiate feat, which is an excellent free substitute for potions of healing for the purposes of a quick way of getting downed players up ;)
Note to DM's have players FIND Glyphs of "warding" with buff spells but the triggering conditions are very specific such as saying a pass phrase. This is a great way to reward players for exploration. These glyphs can also be used for:
- Teleportation Circle to some place unknown
- Reverse Gravity for certain puzzle rooms
- Remove Curse / Dispel Magic / Lesser Restoration as a quest objective for players afflicted by disease/cure/etc
- Find Familiar to gain a familiar even if you couldn't cast the spell
- Instantly create a Leomund's Tiny Hut.
You can also have Glyphs be offensive against players in creative ways
- Disguise Self to forcibly make a player appear like the enemy
- Feign Death to seemingly kill a player but PLOT TWIST, they're alive. (combine with Invisibility + Levitate glyphs to make them seemingly disappear)
- Gaseuous Form even on unwilling creatures.
- Enlarge/reduce an unwilling creature
- Reverse Gravity for some really devious traps
- Fog Cloud can affect a massive area, a 3rd level spell affecting a 120ft wide sphere.
- Summon Lesser/Greater demons to have combat encounters in tombs that have been sealed for centuries
Important mathematic correction. Once you use silvery barbs to force an enemy to reroll their critical hit, the reroll has a 1 in 20 chance of rolling a critical hit, not 1 in 400. Keep in mind you only cast the spell after the fact, so the odds are not cumulative.
he probably meant that it's 1 in 400 *before* the enemy rolls to hit. if they roll a 20 and you cast silvery barbs, then it's as you stated. insert analogy about flipping a coin twice
@@meadowl it is a 1 in 20 probability. You literally cannot cast the spell before the first roll.
My sister's favorite use of glyph of warding is the explosive tome technique it requires a lot of time and money because basically you take a 200 page book and cast glyph of warding on every single page with the command "when someone else opens this book." Effectively it's the ultimate insurance policy because whomever opens the book is going to have a very bad time.
I convinced my DM to allow a couple of changes to glyph of warding first I could move the objects far as I wanted. Second the cost was changed to I could sacrifice any creature to cast but I couldn't have anyone else find out (I was playing the final BBEG of the story) and to my group I was a money hungry spell theif. They thought I just had a weird habit of wandering off to kill pests. (Like rats and what not) at the end of the final fight (of course despite everything I was loosing the team was ruthless) I simply opened a box with alot of wooden tablets stained with blood and well magic missile and fireball are a bitch when it's dozens of them afterwords I got give my monolog. That group never trusted me again not even a little bit no matter my character it was met with suspicion.
Conjure Animals has two values for its power level, depending on your DM: “Your game is now broken in half, deal with it” and “Dangit DM, I don’t wanna summon more rats”
I have in fact used a 7th level spell slot to summon 24 wolves to gank a gargantuan red dragon before. It was worth it if only to madly cackle as I dragged each token onto the field.
Action economy be damned, right? XD Honestly I only used Conjure Animals only twice with my Druid, for wolves. Second time only because we were in deep shit and needed every bit of meat we could get between us and the enemies. After that I only conjured big stuff, because holy hell that stuff can take ages and I want others to get a turn every now and then.
@@Schilani Absolutely worth it for the spectacle alone.
I only discovered your channel through browsing youtube shorts but i really like this stuff.
I’m pretty certain, last time I checked, rules as written was vague on who chose what animals were picked on conjure animals. This goes with polymorph and a couple others as well.
However the rules as intended was that the player who cast the spell was the one who got to pick whichever it was and it applies to those spells. At least as far as polymorph and conjure animals goes.
Unless I misread it, rules as intended says it is player’s choice.
It's not vague though. You choose a bracket of cr that determines the # of beasts. The DM provides the stat block. A lot of Dm do let the player choose, but ultimately if you say 8 cr 1/4s you could get wolves or you could get boars.
Generally best practice is going to be to clarify what the dms selection standard is.
This man really said "I'll negate my own pay wall, you just gotta ask". You are a real one, please keep being awesome!
I would like to mention resurrected skeletons spawn in with a short bow and sword meaning that each one spawns in with 50 gold worth of equipment which can RAW be sold for half price. This means that a aspiring necromancer in need of some funds can kill a nest of goblins strip them of their gear and their flesh resurrect them to take their gear and kill them a second time or if your like me you just continue to resurrect one poor guy who pissed you off.
how old are you... 5
No. No good DM would allow what you are suggesting.
First off, Animate dead doesn't cause them to "spawn in", It causes the bones to - gasp - Animate. They don't just get the gear of a Monster Manual skeleton, they would have the gear they last had, or the gear that is given to them
I love glyph of warding. I put a lot of buffs in a Demiplane. Shadow blade upcasted, haste, greater invisibility, spirit shroud upcasted. Loads of damage in a single hit. Then concentrate of blade of disaster.
I haven't played D&D since 3.5 ed., but I recall thinking that the level 0 Cleric spells Create Water and Purify Food & Drink (and to a lesser degree, Mending) were all more powerful than people gave them credit for. Just because they don't have much obvious combat significance doesn't mean they aren't incredibly useful. They have such massive day to day utility, which one can spin into fortune or favor with NPCs.
Pact of the Chain Genie Warlock combo was the topic of a UA-camr's vid ( Secret Door) that made me see how broken Pact of the Chain is.
But yeah ...
1- Be Genie Warlock with your lamp presented as a ring or something.
2- Have an Imp as your Pact bud.
3- With Sanctuary Vessel at level 10, you can drag your party (up to 5 people) into your lamp with you if they're willing.
4- Have Alert feat.
Congrats! If your party is being ambushed, you wont be surprised and can yeet the group and yourself inside the lamp which is a ring your Imp is holding ... and that Imp can turn invisible and fly away. Or, you know, because Imps are smart, and you can still communicate with them when inside your bottle ... you can have your whole party go into the bottle and infiltrate the enemies heavily guarded stronghold via your invisible flying imp taxi and pop out in an empty room.
You can also get the whole party in there for a short rest as your imp carries the ring for 10mins in the middle of traveling somewhere. You can do a ton of whacky things that would piss off most DMs I'd think.
🤣🤣🤣 Firstly love the channel and advice Shorts🔥 I used the Imp self med strat a few weeks ago during a Fight with a Vampire. Extremely useful for a Hexblade Warlock that chose Pact of the chain instead of the Blade. To be revived and dish out a few Smites is a very strong combo.
I know the suggestion spell description includes the give-warhorse-to-beggar example. But that just tells us that WotC doesn't playtest, or even critically review, their own crap.
Under no circumstances is give-warhorse-to-beggar a "reasonable" suggestion.
That Yootoobers and players read that spell description and say to themselves, "yeah, that could be reasonable," even without being in the same universe as the character casting the suggestion spell, may indicate that 5e magic can penetrate the fourth wall.
You forgot something for Find familiar combo, use the invocation of Gift of the Ever-Living Ones, which makes all heals max.
Suggestion to a bandit: i will go home and rethink my life.
Your ads are the only ones I watch because they're actually good and funny
Conjour Animals is amazing. My Firbolg Druid used to cast that all the time. I would often summon Giant Spiders for their web effect.
If you need to defend an area like rooms in a castle, you can do so beautifully with Glyph of Warding and Spirit Guardians. Cast the spell on the floor and place a rug on top. When it detects a creature hostile to you, the spell will give you 10 minutes of enemies being damaged and slowed while you and your allies can tear them apart. You can also set up something similar in an escape tunnel to make you virtually impossible to catch up to.
In a long running campaign, my team set up many such defenses in a manor house we used as a stronghold. A big enemy sneak attack that would have normally been a deadly fight ended up in us tearing them apart when they kept getting caught. The BBEG's 2nd in command died without making a single attack due to our wizard trapping him in a wall of force after he set off a Guardian Glyph.
Yeah, my Owlin rogue took magic initiate to get both booming blade and find familiar. My little annoying owl pet is great. I don't overdo the advantage thing, usually reserving it for the first attack in a fight or a particularly important one at least for me. I have given help to other party members on occasion.
Your advertisement was hilarious! Thanks for that 👍😁
Glyph of Warding, holding a Revivify spell, targeting you (the caster specifically), in a secured area, that's triggered when you die in that spot...
Now you can, in theory, make any pact/agreement that ends with your death, commit seppuku, and then get instantly revived on death, thereby circumventing the contract by adhering to the letter of the contract/deal.
Depending on the DM, if they don't railroad you, this may allow you to break almost any contract that expires when your PC dies. I've used this trick a time or two before, and it's quite handy.
Similar-ish idea: inscribe a glyph of warding on a small piece of edible paper candy, folded into a little bundle, containing the spell Revivify, with the trigger “when this candy begins to be dissolved”. Give the candy to the person managing your party’s Bag of Holding/Haversack. That person can now place the candy in the mouth of a dying party member, as if administering a potion, causing the residual moisture/body heat to begin dissolving the candy and triggering the Revivify on them. Now you have a spell that normally costs a 300gp diamond for the cost of 200gp in diamond dust plus a single piece of candy, and which can be stockpiled and administered by non-spellcasters or by spellcasters without remaining spell slots. Plus, if I understand the RAW correctly, the person who creates the Glyph doesn’t need to be able to cast the underlying spell as a part of their class spell list. Call that candy a Lifesaver for extra pun points. Profit.
Summon Undead is a whole different category. For the price of 300 gp you can get your own personal wight to deal with the enemies for you.
Okay that sponsorship segment was hilarious, you win 😂😂😂
With the conjure animal spell just this week in my d&d session we had three people summon 4 apes each plus a baboon it completely stopped what was going to be an endless wave of enemies until we ran