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I remember we had thri-kreen monk in dark sun campaign and i gave him jump becouse we needed to catch a guy who was running (non combat chace) and had good head start. Our thri-kreen was able to jump over 200ft per jump 😂
Any Dark Sun generated race is monstrous right? From the OG AD&D they get more stats, more armor, survival skills, psionics... Imagine a Dark Sun Dwarf just waking up on say....Faerun....would be a (2023 parlance) Gigachad Dwarf....
+ not even two minutes before it was good to have many ability score increases, but standard humans with their whooping +6 in total are mysteriously forgotten…
@@ChiefderWahrheit Because that's all they get, +1 across the board and nothing else of note. For most classes, that means points into your dump stats. So they just become jack of all trades master of none. That's why they're low a tier.
Ya so many times I been called a basic B$%ch for playing normal human as I roll 13 15 16 13 11 15 then add +1 to all stats become 14 16 17 14 12 16 then take resilient Con at level 4 giving me a 16 INT and DEX with a CON of 18 playing a support Artficer I rarely drop Concentration at Level 10 Bonus +8 with a +4 from int from flash of genius when needed with mind sharper infuion
Funny thing about the bugbear squeze ability it specifies small. If you were a rune knight using giants might that had enlarge cast on you would still be able to do it.
Same thing with raging giant barbarians Either way I just love how absolutely hilarious that is that a huge+ creature able to fit through cracks in medium sized doors or them playing like a slasher movie and ambushing others
Ok hear me out. A Champion Fighter bug bear (+5 reach) huge sized (+10 reach) with a polarm (+5 reach) primordial guardian dip (+5 reach) tunnel fighter and polarm mastery (free attack for getting too close) hiding in the roots under a mangrove like tree, or in an alcove guarding a hallway. A crit heavy self healing beast you can't get within 30 feet of. Ranger/Primordial 3 Fighter/Champion 17 Pretty sure the Rune Carver background/feat would allow self casting of enlarge. A 1 level Mystic dip could give another +5 reach all the time and +2AC for a couple hours a day.
The amazing thing about the Dhampir is you can use their Bite while wildshaped! This means you can make your bear attacks and then bite for extra damage/hp. Super cool, and mega appropriate if you're going for a vampire build (Dracula WOULD BE a Druid).
Funnily enough, if you go 5 levels in monk, 1 level in fighter and 8 levels in spores druid- you get every ability a vampire does. Very fun, and you can reflavor your symbiotic entity as a swarm of bats surrounding you
@@The_Crimson_Witch I never realised this! It would be a pretty big investment. I supposed 5 levels of Monk upgrades the damage die on the teeth to 1d6, but also gives you extra attack and FoB. That means if you went Moon Druid, you'd be using animal forms with an extra attack, BA attack, and the potentially to FoB five times per short rest. Not necessarily the worst? Moon Druid scaling is so wacky though that delaying its progression/strong start hurts.
one thing i love about dwarf casters in general is that they'd be in actual armor and have actual hit points. Plus they have the best beards, so dwarfs naturally make the best wizards
Agreed playing a satyr druid circle of stars and have gotten saved by the magical resistance multiple times in only 2 encounters and many times by the other features in only about 5 sessions he probably didn't put it cause no darkvision
7:47 Given that Warlock's Aspect of the Moon *does* specify that you can keep watch without sleeping, I doubt this would allow you to keep watch if it doesn't specify that. A 4-hour long rest is still dummy good though.
Elves meditates on how their surroundings are, how the leafs move with the wind, the movement and path of small animals,..., and so on. Adapt to the type of place you are meditating.
I feel that whenever the lineages come up, these type of videos tend to gloss over the "if you don't keep these elements *or you choose this lineage at character creation* you gain proficiency in two skills." Like, that's still really good! Perception, stealth, persuasion, what have you... but if you want to be a Dhampir Owlin with functional wings, you'd need to get turned IN GAME, which then is a whole process and very DM dependent
I liked the old kobolds better. Draconic cry is nice, but there's a limited amount of times you can use it. Pack tactics just gives you infinite advantage as long as your tank is doing his job.
Plus, there were ways around sunlight sensitivity (such as playing a caster and saving your attack spells for key moments, or using a Gnave's Eyepatch) Plus, the "cower, grovel and beg" feature was thematic. Kobolds aren't actually cowards who grovel at the feet of anyone even slightly intimidating, but that perception of them is known, and they can use it to their advantage
To be honest, both are good. Old Kobolds make for excellent mounted melee combatants, as you'll always have an ally in-range for Pack Tactics. New Kobolds, however, make excellent Druids, since Conjure Animals can make _you_ the Pack Tactic. XD
It's great for rogues tho, advantage whenever you want, wherever you want. On command. And if you're a rogue, you're the skill monkey, you are GOING to have a high proficiency bonus, meaning you probably won't run out of your draconic cry's if you play a half decently optimized rogue.
There is one thing almost everyone overlooks about the Van Richten's Lineages. In the "Ancestral Legacy" feature (the one that lets you keep a flying speed) it states "If you don’t keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice." Note specifically "or you choose this lineage at character creation" meaning if you start the game as one of these races you CAN'T keep a fly speed (or anything else) from a previous race. You only get that if you become one through the course of play. Still strong options. But not as broken as everyone seems to think.
Yeah that’s the thing I thought about. Although imagine a Dhampir Winged Tiefling? That’s straight up like the most vampire you can get without getting killed by one
@@ellaberintodejuan0524 I always wanted to play a dhampir simic hybrid with manta wings for a combo of wallwalking and glide. Not quite as broken as flight (so more likely to be allowed by DMs) and it really struck me as very cinematic to silently glide down from the ceiling to snack on an enemy.
@@WyzKyd From my reading, if you become a Dhampir after being a Shadar Kai (either at character creation or in the course of play) you would lose the "Blessing of the Raven Queen" (what gives you teleportation) as it is not "any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it." You aren't augmenting your race, but replacing it.
I built a shadar kai light domain cleric because he was tired of the dark. And he's my favorite character I've ever made. He's so fun to play and is very broken on accident lol
Nice. I'm playing a Rogue/Battlemaster Shadar-kai and yes, I'm very OP as well. A crazy skill monkey when I can swap skills and the fighter giving me an extra tool prof. Teleportation sets up my sneak attack easily, or my battlemaster sets it up (maneuvering attack is so underrated, I just tell people to flank me and use my 2nd attack to trigger sneak attack. Or, if my teammate is prone from a trip attack I just tell them to stand up and boom, have them back in flanking position). The resistance to damage means I can teleport into dangerous positions and push people around.
It might not be especially OP, but a Changeling's face change ability is really good for shenanigans. I've seen Changelings pull off some incredible stunts by doing things like disguising themselves as the BBEG or passing as an old lady to get senior discounts at Fantasy Bath and Bodyworks
The wild thing that makes Changelings pretty crazy is that in MOTM they are classified as Fey, not Humanoid. So they are actually immune to spells that can only target Humanoids like Charm Person or Hold Person. In order to affect them the same way, you need to use the Monster-targeting versions of the spells, which generally require a spell slot of 3 levels higher. You can Charm most PCs with a 1st level spell slot, Hold them with a 2nd, or Dominate them with a 5th, but with a Changeling you need a 4th, 5th, or 8th level slot to do the same thing. Other lineages that get a benefit like this are Centaur, Fairy, and Satyr in MOTM (all Fey), and Autognome (Construct), Plasmoid (Ooze), and Thri-Kreen (Monstrosity) in Spelljammer.
I loved being a Warforged Artificer. I bought dark vision goggles and was able to rework them into lenses for my eyes so I had dark vision. We did a lot of water based stuff so the water genasi was swimming around as I walked on the bottom allowing the goblin cleric that used water breathing to hold on my shoulder. Also taking gunslinger class was awesome.
I’m currently playing a shadar-kai cleric in a campaign with friends; can confirm it’s incredibly powerful and SUCH a good and fun race to play! 😁 Using that blessing of the raven queen teleportation bonus action has saved my ass a few times in combat
The problem with using the Longtooth Shifter ability with Moon Druids or Barbarians, is that it takes a surprising amount of set up. Round 1: bonus action transform/rage. Round 2: Shift. Round 3: Bite. You can't even use the bite feature until the 3rd round, the fight might be over by then.
I think it's worth pointing out that number 4 only gets flying speed if you become one over the course of a campaign. If you choose one of them at level one it doesn't matter what race you were before, because you don't get those benifits. source is this quote "At 1st level, you choose whether your character is a member of the human race or of one of the game’s fantastical races. Alternatively, you can choose one of the following lineages. If you choose a lineage, you might have once been a member of another race, but you aren’t any longer. You now possess only your lineage’s racial traits." right on page 15. Don't get me wrong they are still super powerful, but I think not mentioning this is very misleading
We had a warforged in a game I run who for long rests, would like describe how he folds up like a box into a basically an oversized security camera. And the Harengon who while very intelligent had low wisdom, and the one time the warforged stacked of up his armor in a way where it looked like he rests as, and the Harengon knocked it over, she thought she killed the warforged.
I agree, for any class with no armor proficiency Mountain Dwarf is good and with Tasha's 'amorphous blob' rules it makes them the best. Armor, weapons, Versatile casting, and the CON to back it up. You can be the true war wizard.
Been playing a necromancer lich using reborn as his race in a campaign for a while, and reborn is underrated in my experience with talking about races outside of the flying exploit, I've never seen someone use it before. Advantage on death saves is great, and knowledge from a past life has been incredible since my modifers for the checks I usually make are so good even a bad roll isn't that bad and can be made passable by that d6, not to mention how every other aspect of it has come into play at some point, we've fought multiple enemies that dealt poison, the 4 hour long rest without sleep has been super handy, and just last session an enemy did an AoE that would've put me to sleep.
My testament to Mountain Dwarves comes from Geran Hammerstroke, my Mountain Dwarf Barbarian I created for a campaign that unfortunately never took off. Through an unusual stroke of fortune, I rolled two 18s for stats, and a couple other really basic rolls (10s or 12s). Being a barbarian, I put both of those 18s into Strength and Constitution, giving Geran TWO TWENTIES AT LEVEL ONE! My DM allowed this for one reason...I rolled a 4 for my intelligence. That campaign never ended up happening, but I did get to use him for a higher level one shot, and I must say, it was really fun playing a dwarf who was as dumb as the mountain he was born in but could absolutely destroy everything he came in contact with. Which almost included our changeling rogue on a couple of occasions lol.
My #1 all-time favorite character I've ever made is a Warforged Forge Cleric named Heisenberg (which can LOOSELY be translated as the fire/heat of the mountain). At first it was a gimmick because I'd have 20AC at level 1 & 23 with Plate Mail at level 6. MORE with magical items. When I actually started to build the CHARACTER I had so many fun(ny) ideas to make his personality to the point where when we were done with the campaign... I was sad that I used it for a one-shot with no future campaigns in sight to use him again... My solution? I used him as a merchant & craftsman NPC for a new party in a campaign that took place 30 years after all of the others we had done. He was pretty much a writer/DM's convenience tool to help guide the party in any direction they needed to go if they haven't spotted or used clues & intel they were given on what task(s) to do next. Did a Reborn Tortle Spore Druid whose entire body was practically a black-as-night, gooey, walking talking fungal colony. He has no idea who he was before he woke up in the Underdark next to an enormous, black fungal mass about a mile away from a Mychonid colony. He spent time around before heading to the surface (almost immediately being chased away by nearby villagers with torches & pichforks) then met his current party at some point before level 5 (where we started the campaign). Funny thing is, we run point-buy, so the lowest stat we get is an 8. The DM let me break this little rule & made my Intelligence a 6 for RP purposes (in exchange for a +1 to Charisma to balance it out). He has a perpetually high AF demeanor, a thick Canadian accent (like, cartoon level thick) & an extremely happy & supportive attitude with almost anyone in spite of the fact that people are usually freaked TF out at first glance. The DM let me rules lawyer keeping his shell defense feature, as a turtle's shell is literally fused to their spine. Sadly, 2 of the 6 players had a change in schedule the same time the DM made a few bad decisions & the entire campaign pretty much died. Sad.
Welcome back you magnificent bastid! You have been missed and way to start the new year. I only changed my mind on what race to play about 12 times. Please keep up the great work and I hope your time off helped you relax and recharge!
Another fun thing with the races that don't need to sleep or are immune to magical sleep, pick up the Alert feat; it not only makes you impossible to surprise unless dying, but also denies enemy sneak attacks even if you cannot perceive them. It's kind of like blindsight, which is almost impossible to get outside of a particular tasha warlock invocation, except this doesn't have a range limitation. Lineages are basically modern day Templates from older editions, and would've loved if they added more but doubt that'll happen now outside of homebrew.
14:12 Just a footnote, instead of "Que siempre es útil" (the last word has emphasis on the U, btw) in order to keep the hand theme going you could have used "Que es bueno tener a mano", because otherwise you are saying "Which is always useful" while raising your hand, so that doesn't make much sense 😅 Anyways, that was just a tiny detail I wanted to mention. Your video is awesome and I loved learning how powerful many of the races I've used are (whereas I chose them for completely unrelated reasons like just wanting to be an adorable little owl person 😂)
"Screaming "Sneak Attack!" during your sneak attack to get your sneak attack is the kind of big brain thinking I would expect from a kobold" Underrated line
13:25 dude, it's literally stated on the image you presented "OR IF YOU CHOOSE THIS LINEAGE AT CHARACTER CREATION, YOU GAIN PROFICIENCY IN TWO SKILLS OF YOUR CHOICE" You Can Not Start The Game As A Flying Dhampir
I made a Dhampir out of a Kingfisher flavoured Arakokra. Gave him a custome background Pearldiver with these abilities, swimming movement, water vehicles, comfortable lifestyle when on the coasts or islands, and a few times a day adding a die to Constitution checks(to represent the extreme times spent underwater seeking pearls, and attacks are Stat Checks after all). Of course went Lycan Bloodhunter... with the wolfy aesthetic changed to a Skyrimesque Vampire Lord aesthetic for transformations.
Hexbloods also make pretty great warlocks too, a free hex spell that doesn't cost you a warlock spell slot is massive for any warlock spamming Eldritch blast. Plus preparing hex and disguise self from your race frees you up to pick up other spells from warlock and your subclass list since currently those aren't automatic preps like for I think every other class. Also you can do some fun things with spells using the ribbon feature, while you don't cast from that space you do see from it which opens up more options in the cases where spells only require you to see the target like casting spells from armor and corners or behind cover
My personal list of most powerful D&D Races. 1. Eladrin(especially Summer) 2. Shadar-Kai 3. High Elf 4. Mountain Dwarf 5. Duergar 6. Drow 7. Dhampir 8. Tortle 9. Deep Gnome 10. Tiefling But each their own thoughts/opinions/preferences.
Agreed. This list is accurate. I've been playing and DM'ing for decades and been a 5e supporter for a long time. We've seen a LOT of power creep come into the game with different races, but the mountain dwarf has always been broken. They are incredibly versatile and have only gotten more powerful as Tasha's and additional power creep has made it into the game. Thank you, Tasha's.
Mountain dwarf was always strong, but it wasn't broken before Tasha's. The +2 str and the medium armor proficiency really aren't useful on the same character. Once they introduced the rule to swap out proficiencies or reassign attribute bonuses though, it just became a stupidly powerful subrace.
@@nathans9764 I would politely disagree. The fact you got a +4 starting with medium armor proficiency gave you a lot of ways to customize. Their poison resistance, Darkvision, proficiency in 4 weapons, and light & medium armor made them amazing for any class. It might not have been optimal, but it was still beastly strong. Of all the original races, when 5e came out, it was the strongest and when Tasha's hit, it made it even stronger. Even without Tasha's and a point buy system you could drop your Str to 8 and still have a 10 Str and use the points elsewhere. It was extremely strong for any caster or melee combatant. About the only class it didn't benefit was the monk in the early game.
I’m playing a warforged zealot barb in one of my games and he’s very quickly become one of my favorite characters. He’s reflavored as an animated suit of armor who got put there through some Fullmetal Alchemist type magic and all of my zealot abilities have been reflavored as arcane potency that just explodes out of him when he rages.
This always happens.... I love Kobolds. But apparently, people loved them so much that now they've made them powerful.... WHICH DEFEATS THE BIGGEST PURPOSE OF PLAYING A KOBOLD
i for one like both, often we use both new & legacy versions of races at the same time & justify them as a distant group, tribe or colony. its possible to classify them as for ex:"Labyrinth"&"war"minotaurs "primal"&"Grumsh"Orc, "pack"&"cry" Kobold etc
@@partymantis3421oh that’s really cool! I saw a Hyrule homebrew that did this too! The Rito race (bird people in Zelda) have showed up twice, once as mostly human fellas who live on a dragon island and gain wings through a ritual, and once as straight-up bird people who love among frozen mountain peaks… so they made them two different subraces: coastal and mountain rito!
Nah, as much as I dislike MotM and love Volo's, the latter's kobold is the worst-designed part of the book, only second to the orc. ASD in 5E? An ability that makes them useless most of the time, and another one that makes them OP when the first one isn't active? "Cower, Grovel & Beg" as a special attack, the race whose individuals routinely sacrifice themselves for the sake of protecting their community? No thanks...
@@drakegrandx5914 firstly, kobolds ARE cowards, secondly it's more of a ruse anyway, thirdly that is the worst part about it. Kobolds are also a monstrous race, which meant ASD's which have since been removed even from volo's kobold, daylight sensitivity is fun to get around and pack tactics isn't OP unless you abuse it
I'm currently playing a Winged Tiefling Grave Cleric. Previously played a Warforged Forge Cleric, I really liked that character. And before him, I was a Githzerai Tempest Cleric, also very fun.
I am a fan of reborn winged tiefling. They make good decaf coffee locks (just using the additional 4 hours while others sleep to take shorts rests and convert your warlock spells to sorcery points). Add that to flying in medium armor, and it is a recipe for fun!
A formerly stron option was the old Changeling which allowed you to take a +3 in Charisma. This allowed you to get Charisma Score of 18 with point buy or 20 by rolling. Combined with the Changelings Shapechanger feature at level 1 you were already one of the best infiltrators. This however got changed I believe with Monsters of The Multiverse to the new standard +2/+1 rule
I tried playing a mountain dwarf clockwork soul sorcerer mele build and it is pretty fun. You max out str and con and use shadowblade/booming blade for attacks. Also Armor of aghatys + blade ward + Bastion of Law makes you super tanky and anyone who hits you gets tons of dmg. You can quicken spell colour spray and attack, or you can twin spell haste or polymorph for some nice party buffs.
I’m playing a thri-kreen abjuration wizard who subclassed into cleric. With war caster feat as well. He wields 4 shields and casts spells. Although, some DM’s might not let you hold a shield in your secondary arms.
In my most recent my current campaign, my dm gives everyone pack tactics and it gives the melee builds a leg up over spell casters. Essientally, if we’re flanking them then we get advantage very nice
That’s not pack tactics… that’s flanking! Flanking requires being on opposite sides of the enemy, while pack tactics lets you just be nearby. Subtle difference, but it matters because you don’t have to go all the way around the enemy :)
Really good video but, there is one thing I would like to correct about the races that only needs 4 hours of long rest. Anyone can actually cast spells right before a long rest finishes and still get the benefits of the long rest at the end. Phb 186. states that you can spend 1 hour casting spells during it, so the 4 spells mentioned above can be done by anyone, however there are certain spells that take 1 hour which would only allow 1 spell cast by any other character which these characters can cast up 5 of in the same time.
I played a Bugbear Rogue. At level 1, he was the first character to deal over 40 damage (which is HUGE for level 1 encounters) in the party. He wielded a rapier (d8) and he hit a target before their turn (2d6) and I had advantage from flanking, giving me sneak attack (d6) and I had lucked out when rolling stats and maxed out Dex at 20, rolling an 18 and +2 from racial bonus (+5) and the first attack ended up being a critical hit. The DM had a house rule that says whenever something or someone got a crit, they would add up all the maximum numbers on dice and then roll normally. So, 8+12+6+5+d8+3d6. The only downside was that I could only attack once per round since rogues don't get extra attack (I'm not an expert on finding the power plays like DnD Shorts) No one questioned the house rule because of how powerful the players can get with it... but it also meant that if an enemy got a crit on a player, the same rule applies
Fun powerful combo is any changling with charm effects "oh my charm is about to be over back away change disguise charm again." Easy clean house at any merchant.
I'm surprised I don't hear more people talking about how great hill dwarves are. Yeah, they don't get medium and light armor proficiency that their mountain cousins get, but they do get an extra point of HP per level. That's basically a +2 boost to CON, albeit a +2 that doesn't help with constitution saving throws. And hill dwarves still get the +2 and +1 stat boost. All totaled, that's essentially +5 to starting stats, more than any race except non-variant humans. Throw on the other dwarf abilities, like resistance to poison, advantage against being poisoned, and the oft-mentioned dark vision, which is always handy, and the fact that they are in the PHB so they are difficult to ban, and they make my personal favorite race in the game.
No idea why Vedalken are missing. Proficient in a variety of things plus a 1d4 bonus on top. And same proficiency in any tool with same bonus. Take Disguise kit... Can breathe underwater. and unlike the Yuan-Ti or Satyr, who are resistant to spells (roll saves with advantage), or Gnomes who have similar with WIS/CHA/INT against spells, the Vedalken roll with advantage on ALL INT/CHA/WIS saves. Forget being frightened by dragons... and all those other harmful things that creatures do, that are not spells.....
I used custom linage to make a Koala bear "shifter" who was a small race, which I really wanted so he could ride his steel defender and get sneak attack every attack...
My favorite build was a Dwarf Rogue wearing mithral plate dual wielding 'dwarven' rapiers. At our table dwarves and elves add certain properties to their weapons, Dwarves upgrade their damage dice. I.e dwarven dagger dealing 1d6 so on and so fourth
I really am starting to like changelings. They don’t have a game-breaking ability, but the sheer versatility of being able to shapeshift is so useful. Warlocks get mask of many faces, but that requires verbal+somatic components and has to be redone every hour. Changelings are just cool and great bards or rogues if u wanna do stealth-intruige stuff
As a DM, IMHO flight is overrated. Sure it's good, and it negates many "puzzle-y" elements a DM could use to craft a fun scene/session with, but it's not like a flying creature is impossible to challenge. Plus, going airborne will probably mean losing AC bonuses of cover. There are benefits to not using it. That said, I make my own adventures based on my players' characters and wishes - maybe it's different at tables who play more pre-made modules. To me, flight is more like the players going "yeah, we'll just skip this puzzle". It doesn't really break anything.
@@TheRawrnstuffYup. In addition, not every situation will be in outside or in a room with vaulted ceilings. “The ten foot monster looms in front of you.” “I fly over him.” “Cool. With the twelve foot ceilings, he lifts his hand and pancakes you to it.”
@@TheRawrnstuff my DM is great I’ve gotten the benefit of flying so staying out of range but it’s broad daylight. Our last fight had us in a cramped dark cave so no flying but I got the benefit of being in darkness tho I still almost got turned to stone. I’m not trying to power game I’m just having fun with the build I got and my DM is cool with it and makes sure to keep us all moderately challenged. Also I have already been saved by having advantage on saving throws
And a side note doing the whole “well I can shoot at a 600ft range and they can’t.” Just staying completely out of range and just shooting into combat is actually kinda boring for me. Ya it would keep me safe but sometimes I’m not even moving. Compare that to a different combat where we are in a town and we were using the vaulted roofs as cover and going prone behind them. Super flavorful and it felt super dynamic and fun
@@omegadragonRandom Yeah, avoiding "boring" is a big reason why I love playing a monk. It's way more fun for me to zip around the battlefield, take out enemy ranged fire and adds, and interact with the environment causing havoc and completing "side objectives" while the rest of the party is locked in combat. People who think Monk is a martial class (and complain about how bad he is at it) have it all figured wrong. They want to play a totem barbarian but have forgotten they don't have to choose Bear. Whoops, pardon the side-rant. Off-topic.
I gotta admit, my heart skipped a beat when I read "The 10 most powerful races" before "in DnD5e". This could've been a whole different video! Glad you didn't do it!
Im more shocked about the lack of Harengon. They're pretty much the best Monk in the game. Not to mention how strong they are on Rouges or ranged builds. Bunny Hop is a free 30ft get out of jail free card.
I'm playing a warforge barbarian in my new campaign, they best part is that Warforges (depending on which one you are) deal more damage with just fists, and barbarians can deal bonus damage with no weapons too
I get medium armor while flying is nice, but i still think for most builds, Fairy has quite the powerful kit. Plus, you could by yourself play a Fairy Rune Knight and get to gargantuan size all by yourself, which has to be worth some bonus points lol
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changeling makes a 9th level assasin rogue feature useless at level 1 as well as the disguise kit and disguise self spell, where is it?
i will point out hill dwarf with the extra +1 to hp every level is pretty solid.
@@saqwana25 that is relevant until about level 3 because your hit die is at least six times bigger
Why is half elf not on here ? A plus 4 to stats , advantage against charmed , no magic naps and 2 skills / lots if versatility
Eh depends on the class.
WHAT?! No thri-kreen?!?! Unsubbed, disliked, banned, + reported.
they 4 arm and free mage armor... why he not great?
HE IS RACIST AGAINST INSECTS!
UNSUB, DISLIKE, BAN + REPORT
@@WackassBirrB he great, but I think he number 11.
I remember we had thri-kreen monk in dark sun campaign and i gave him jump becouse we needed to catch a guy who was running (non combat chace) and had good head start. Our thri-kreen was able to jump over 200ft per jump 😂
Any Dark Sun generated race is monstrous right? From the OG AD&D they get more stats, more armor, survival skills, psionics...
Imagine a Dark Sun Dwarf just waking up on say....Faerun....would be a (2023 parlance) Gigachad Dwarf....
20:41 everybody dunks on standard human until they roll 6 odd-numbered ability scores when making their character.
+ not even two minutes before it was good to have many ability score increases, but standard humans with their whooping +6 in total are mysteriously forgotten…
@@ChiefderWahrheit Because that's all they get, +1 across the board and nothing else of note. For most classes, that means points into your dump stats. So they just become jack of all trades master of none. That's why they're low a tier.
@@MrSpannners but its the easyest choice for multiclass builds. even if its an abomination of 5 classes and more
and they all 9 9 9 9 9 9
Ya so many times I been called a basic B$%ch for playing normal human as I roll 13 15 16 13 11 15 then add +1 to all stats become 14 16 17 14 12 16 then take resilient Con at level 4 giving me a 16 INT and DEX with a CON of 18 playing a support Artficer I rarely drop Concentration at Level 10 Bonus +8 with a +4 from int from flash of genius when needed with mind sharper infuion
“Which is always handy” man’s was unhinged this video
Funny thing about the bugbear squeze ability it specifies small. If you were a rune knight using giants might that had enlarge cast on you would still be able to do it.
Same thing with raging giant barbarians
Either way I just love how absolutely hilarious that is that a huge+ creature able to fit through cracks in medium sized doors or them playing like a slasher movie and ambushing others
@@mohammadmurie The absolute horror that would be a huge Bugbear squeezing through a small space. Pure nightmare fuel right there.
@adambielen8996 exactly it would be prefect for a Halloween slasher based campaign as the killer
Ok hear me out. A Champion Fighter bug bear (+5 reach) huge sized (+10 reach) with a polarm (+5 reach) primordial guardian dip (+5 reach) tunnel fighter and polarm mastery (free attack for getting too close) hiding in the roots under a mangrove like tree, or in an alcove guarding a hallway. A crit heavy self healing beast you can't get within 30 feet of.
Ranger/Primordial 3
Fighter/Champion 17
Pretty sure the Rune Carver background/feat would allow self casting of enlarge.
A 1 level Mystic dip could give another +5 reach all the time and +2AC for a couple hours a day.
I love how his Owlin picture is wearing medium armor
I think it's studded leather.
That is leather.
The amazing thing about the Dhampir is you can use their Bite while wildshaped! This means you can make your bear attacks and then bite for extra damage/hp. Super cool, and mega appropriate if you're going for a vampire build (Dracula WOULD BE a Druid).
Funnily enough, if you go 5 levels in monk, 1 level in fighter and 8 levels in spores druid- you get every ability a vampire does. Very fun, and you can reflavor your symbiotic entity as a swarm of bats surrounding you
If you take Kansai monk you can choose your teeth as a weapon and increase the damage die as you level too!
@@Reaper_of_Mars You don't need to do that. They're simple melee weapons, they're already monk weapons.
@@The_Crimson_Witch I never realised this! It would be a pretty big investment. I supposed 5 levels of Monk upgrades the damage die on the teeth to 1d6, but also gives you extra attack and FoB. That means if you went Moon Druid, you'd be using animal forms with an extra attack, BA attack, and the potentially to FoB five times per short rest. Not necessarily the worst? Moon Druid scaling is so wacky though that delaying its progression/strong start hurts.
I’d actually argue for Dracula being a Swarmkeeper Ranger, but Druid could work too.
one thing i love about dwarf casters in general is that they'd be in actual armor and have actual hit points. Plus they have the best beards, so dwarfs naturally make the best wizards
No Satyr? 35 walking speed? Jumpies? Persuasion & Performance? Instruments? MAGIC RESISTANCE?!?!? No? Ok :(
It should be
Yeah
Agreed playing a satyr druid circle of stars and have gotten saved by the magical resistance multiple times in only 2 encounters and many times by the other features in only about 5 sessions he probably didn't put it cause no darkvision
7:47 Given that Warlock's Aspect of the Moon *does* specify that you can keep watch without sleeping, I doubt this would allow you to keep watch if it doesn't specify that.
A 4-hour long rest is still dummy good though.
Elves have always been watch bots. Yes, you can make perception checks normally while in meditation.
It doesn't say you can't, or that you cannot use your eyes for any purpose, so I'd assume you could.
Elves meditates on how their surroundings are, how the leafs move with the wind, the movement and path of small animals,..., and so on.
Adapt to the type of place you are meditating.
I feel that whenever the lineages come up, these type of videos tend to gloss over the "if you don't keep these elements *or you choose this lineage at character creation* you gain proficiency in two skills."
Like, that's still really good! Perception, stealth, persuasion, what have you... but if you want to be a Dhampir Owlin with functional wings, you'd need to get turned IN GAME, which then is a whole process and very DM dependent
Table!
I was not expecting a System of a Down meme.
I would've also accepted a Metallica meme
That's the first ad I haven't regretted watching in a while. That thing looks sick. But you better have a cave for it.
I liked the old kobolds better. Draconic cry is nice, but there's a limited amount of times you can use it. Pack tactics just gives you infinite advantage as long as your tank is doing his job.
and most importantly the flavor is great
Plus, there were ways around sunlight sensitivity (such as playing a caster and saving your attack spells for key moments, or using a Gnave's Eyepatch)
Plus, the "cower, grovel and beg" feature was thematic. Kobolds aren't actually cowards who grovel at the feet of anyone even slightly intimidating, but that perception of them is known, and they can use it to their advantage
@@sev1120 or just wear a hat or sunglasses. That's what i always do.
To be honest, both are good. Old Kobolds make for excellent mounted melee combatants, as you'll always have an ally in-range for Pack Tactics.
New Kobolds, however, make excellent Druids, since Conjure Animals can make _you_ the Pack Tactic. XD
It's great for rogues tho, advantage whenever you want, wherever you want. On command. And if you're a rogue, you're the skill monkey, you are GOING to have a high proficiency bonus, meaning you probably won't run out of your draconic cry's if you play a half decently optimized rogue.
I love the kobalt screaming sneak attack I've never wanted to make a dnd character more :D
I love that you chose to split the difference between “kobold” and “cobalt”.
im in a campaign now as a shadar kai, and with the teleport ability, its basically just a free misty step and has saved my ass so many times
that final darkvision is handy fkn jumpscared me out of my chair
You have been missing for so long. Thank you for coming back.
Hopefully your Kickstarter is doing good. Good luck and God Bless.
The dnd man has blessed us with content
There is one thing almost everyone overlooks about the Van Richten's Lineages. In the "Ancestral Legacy" feature (the one that lets you keep a flying speed) it states "If you don’t keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice."
Note specifically "or you choose this lineage at character creation" meaning if you start the game as one of these races you CAN'T keep a fly speed (or anything else) from a previous race. You only get that if you become one through the course of play.
Still strong options. But not as broken as everyone seems to think.
Yeah that’s the thing I thought about. Although imagine a Dhampir Winged Tiefling? That’s straight up like the most vampire you can get without getting killed by one
@@ellaberintodejuan0524 I always wanted to play a dhampir simic hybrid with manta wings for a combo of wallwalking and glide. Not quite as broken as flight (so more likely to be allowed by DMs) and it really struck me as very cinematic to silently glide down from the ceiling to snack on an enemy.
Exactly. The only thing you get to keep when you replace a race at character creation is a bit of the original flavour.
@loron20 wait so if you chose a dhampir shadar kai at character creation would you still keep teleportation?
@@WyzKyd From my reading, if you become a Dhampir after being a Shadar Kai (either at character creation or in the course of play) you would lose the "Blessing of the Raven Queen" (what gives you teleportation) as it is not "any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it." You aren't augmenting your race, but replacing it.
I built a shadar kai light domain cleric because he was tired of the dark. And he's my favorite character I've ever made. He's so fun to play and is very broken on accident lol
Nice. I'm playing a Rogue/Battlemaster Shadar-kai and yes, I'm very OP as well. A crazy skill monkey when I can swap skills and the fighter giving me an extra tool prof. Teleportation sets up my sneak attack easily, or my battlemaster sets it up (maneuvering attack is so underrated, I just tell people to flank me and use my 2nd attack to trigger sneak attack. Or, if my teammate is prone from a trip attack I just tell them to stand up and boom, have them back in flanking position). The resistance to damage means I can teleport into dangerous positions and push people around.
It might not be especially OP, but a Changeling's face change ability is really good for shenanigans. I've seen Changelings pull off some incredible stunts by doing things like disguising themselves as the BBEG or passing as an old lady to get senior discounts at Fantasy Bath and Bodyworks
The wild thing that makes Changelings pretty crazy is that in MOTM they are classified as Fey, not Humanoid. So they are actually immune to spells that can only target Humanoids like Charm Person or Hold Person. In order to affect them the same way, you need to use the Monster-targeting versions of the spells, which generally require a spell slot of 3 levels higher. You can Charm most PCs with a 1st level spell slot, Hold them with a 2nd, or Dominate them with a 5th, but with a Changeling you need a 4th, 5th, or 8th level slot to do the same thing.
Other lineages that get a benefit like this are Centaur, Fairy, and Satyr in MOTM (all Fey), and Autognome (Construct), Plasmoid (Ooze), and Thri-Kreen (Monstrosity) in Spelljammer.
17:00 I wondered when Lucky would be mentioned and chuckeled at "If you want to break the game..."
I loved being a Warforged Artificer. I bought dark vision goggles and was able to rework them into lenses for my eyes so I had dark vision. We did a lot of water based stuff so the water genasi was swimming around as I walked on the bottom allowing the goblin cleric that used water breathing to hold on my shoulder. Also taking gunslinger class was awesome.
"que siempre es útil"... That's a very accurate translation! :D
I’m currently playing a shadar-kai cleric in a campaign with friends; can confirm it’s incredibly powerful and SUCH a good and fun race to play! 😁 Using that blessing of the raven queen teleportation bonus action has saved my ass a few times in combat
I enjoyed the "always handy" bit throughout this. Not sure what this says about me tbh but hey, I'm happy :p
The thumbnail saying “best race” was just really funny.
The problem with using the Longtooth Shifter ability with Moon Druids or Barbarians, is that it takes a surprising amount of set up. Round 1: bonus action transform/rage. Round 2: Shift. Round 3: Bite. You can't even use the bite feature until the 3rd round, the fight might be over by then.
My brother you can bite in the turn you shift.
@@Orpheu5S You are correct. I was looking at the old Eberron Shifter.
@@RingXross Its alright pal, now go bite some monsters😎
"Darkvision... It's always Handy"
I think it's worth pointing out that number 4 only gets flying speed if you become one over the course of a campaign. If you choose one of them at level one it doesn't matter what race you were before, because you don't get those benifits. source is this quote "At 1st level, you choose whether your character is a member of the human race or of one of the game’s fantastical races. Alternatively, you can choose one of the following lineages. If you choose a lineage, you might have once been a member of another race, but you aren’t any longer. You now possess only your lineage’s racial traits." right on page 15. Don't get me wrong they are still super powerful, but I think not mentioning this is very misleading
We had a warforged in a game I run who for long rests, would like describe how he folds up like a box into a basically an oversized security camera. And the Harengon who while very intelligent had low wisdom, and the one time the warforged stacked of up his armor in a way where it looked like he rests as, and the Harengon knocked it over, she thought she killed the warforged.
I agree, for any class with no armor proficiency Mountain Dwarf is good and with Tasha's 'amorphous blob' rules it makes them the best. Armor, weapons, Versatile casting, and the CON to back it up. You can be the true war wizard.
Been playing a necromancer lich using reborn as his race in a campaign for a while, and reborn is underrated in my experience with talking about races outside of the flying exploit, I've never seen someone use it before. Advantage on death saves is great, and knowledge from a past life has been incredible since my modifers for the checks I usually make are so good even a bad roll isn't that bad and can be made passable by that d6, not to mention how every other aspect of it has come into play at some point, we've fought multiple enemies that dealt poison, the 4 hour long rest without sleep has been super handy, and just last session an enemy did an AoE that would've put me to sleep.
Glad to see you're back!
that "que siempre es util" made me laugh as someone who has Spanish as his mother language, great vid
My testament to Mountain Dwarves comes from Geran Hammerstroke, my Mountain Dwarf Barbarian I created for a campaign that unfortunately never took off. Through an unusual stroke of fortune, I rolled two 18s for stats, and a couple other really basic rolls (10s or 12s). Being a barbarian, I put both of those 18s into Strength and Constitution, giving Geran TWO TWENTIES AT LEVEL ONE! My DM allowed this for one reason...I rolled a 4 for my intelligence. That campaign never ended up happening, but I did get to use him for a higher level one shot, and I must say, it was really fun playing a dwarf who was as dumb as the mountain he was born in but could absolutely destroy everything he came in contact with. Which almost included our changeling rogue on a couple of occasions lol.
My #1 all-time favorite character I've ever made is a Warforged Forge Cleric named Heisenberg (which can LOOSELY be translated as the fire/heat of the mountain). At first it was a gimmick because I'd have 20AC at level 1 & 23 with Plate Mail at level 6. MORE with magical items. When I actually started to build the CHARACTER I had so many fun(ny) ideas to make his personality to the point where when we were done with the campaign... I was sad that I used it for a one-shot with no future campaigns in sight to use him again...
My solution? I used him as a merchant & craftsman NPC for a new party in a campaign that took place 30 years after all of the others we had done. He was pretty much a writer/DM's convenience tool to help guide the party in any direction they needed to go if they haven't spotted or used clues & intel they were given on what task(s) to do next.
Did a Reborn Tortle Spore Druid whose entire body was practically a black-as-night, gooey, walking talking fungal colony. He has no idea who he was before he woke up in the Underdark next to an enormous, black fungal mass about a mile away from a Mychonid colony. He spent time around before heading to the surface (almost immediately being chased away by nearby villagers with torches & pichforks) then met his current party at some point before level 5 (where we started the campaign). Funny thing is, we run point-buy, so the lowest stat we get is an 8. The DM let me break this little rule & made my Intelligence a 6 for RP purposes (in exchange for a +1 to Charisma to balance it out). He has a perpetually high AF demeanor, a thick Canadian accent (like, cartoon level thick) & an extremely happy & supportive attitude with almost anyone in spite of the fact that people are usually freaked TF out at first glance. The DM let me rules lawyer keeping his shell defense feature, as a turtle's shell is literally fused to their spine. Sadly, 2 of the 6 players had a change in schedule the same time the DM made a few bad decisions & the entire campaign pretty much died. Sad.
Welcome back you magnificent bastid! You have been missed and way to start the new year. I only changed my mind on what race to play about 12 times. Please keep up the great work and I hope your time off helped you relax and recharge!
Another fun thing with the races that don't need to sleep or are immune to magical sleep, pick up the Alert feat; it not only makes you impossible to surprise unless dying, but also denies enemy sneak attacks even if you cannot perceive them. It's kind of like blindsight, which is almost impossible to get outside of a particular tasha warlock invocation, except this doesn't have a range limitation.
Lineages are basically modern day Templates from older editions, and would've loved if they added more but doubt that'll happen now outside of homebrew.
The "zinc!" In the ad tickled me
I almost always skip ads in videos, but I watched through this one just because you made it so hilarious. Great work.
14:12 Just a footnote, instead of "Que siempre es útil" (the last word has emphasis on the U, btw) in order to keep the hand theme going you could have used "Que es bueno tener a mano", because otherwise you are saying "Which is always useful" while raising your hand, so that doesn't make much sense 😅
Anyways, that was just a tiny detail I wanted to mention. Your video is awesome and I loved learning how powerful many of the races I've used are (whereas I chose them for completely unrelated reasons like just wanting to be an adorable little owl person 😂)
Love your content. Glad to have you back from vacation.
I always love the aasimar, the level 3 features all slap, the flavor is super customizable, they have 2 damage resistances and free healing
"Screaming "Sneak Attack!" during your sneak attack to get your sneak attack is the kind of big brain thinking I would expect from a kobold"
Underrated line
13:25 dude, it's literally stated on the image you presented "OR IF YOU CHOOSE THIS LINEAGE AT CHARACTER CREATION, YOU GAIN PROFICIENCY IN TWO SKILLS OF YOUR CHOICE"
You
Can
Not
Start
The
Game
As
A
Flying
Dhampir
I still think "Draconic Cry" should have been "Raucous Yipping". Perfect description of a distraction, giving advantage. Also fits Kobolds better.
I’m currently playing a reborn tiefling barbarian path of the kaiju and it is so much fun.
My halfling build is really similar to your mountain dwarf, except I also have the lucky feat for free 😂
So just to be clear... Darkvision is indeed handy???
Great video.
I made a Dhampir out of a Kingfisher flavoured Arakokra. Gave him a custome background Pearldiver with these abilities, swimming movement, water vehicles, comfortable lifestyle when on the coasts or islands, and a few times a day adding a die to Constitution checks(to represent the extreme times spent underwater seeking pearls, and attacks are Stat Checks after all). Of course went Lycan Bloodhunter... with the wolfy aesthetic changed to a Skyrimesque Vampire Lord aesthetic for transformations.
Hexbloods also make pretty great warlocks too, a free hex spell that doesn't cost you a warlock spell slot is massive for any warlock spamming Eldritch blast. Plus preparing hex and disguise self from your race frees you up to pick up other spells from warlock and your subclass list since currently those aren't automatic preps like for I think every other class. Also you can do some fun things with spells using the ribbon feature, while you don't cast from that space you do see from it which opens up more options in the cases where spells only require you to see the target like casting spells from armor and corners or behind cover
My personal list of most powerful D&D Races.
1. Eladrin(especially Summer)
2. Shadar-Kai
3. High Elf
4. Mountain Dwarf
5. Duergar
6. Drow
7. Dhampir
8. Tortle
9. Deep Gnome
10. Tiefling
But each their own thoughts/opinions/preferences.
19:13 Um, Actually! Humans (NON-variant) get a total of +6 to their stats.
Agreed. This list is accurate. I've been playing and DM'ing for decades and been a 5e supporter for a long time. We've seen a LOT of power creep come into the game with different races, but the mountain dwarf has always been broken. They are incredibly versatile and have only gotten more powerful as Tasha's and additional power creep has made it into the game. Thank you, Tasha's.
Mountain dwarf was always strong, but it wasn't broken before Tasha's. The +2 str and the medium armor proficiency really aren't useful on the same character. Once they introduced the rule to swap out proficiencies or reassign attribute bonuses though, it just became a stupidly powerful subrace.
@@nathans9764 I would politely disagree. The fact you got a +4 starting with medium armor proficiency gave you a lot of ways to customize. Their poison resistance, Darkvision, proficiency in 4 weapons, and light & medium armor made them amazing for any class. It might not have been optimal, but it was still beastly strong. Of all the original races, when 5e came out, it was the strongest and when Tasha's hit, it made it even stronger. Even without Tasha's and a point buy system you could drop your Str to 8 and still have a 10 Str and use the points elsewhere. It was extremely strong for any caster or melee combatant. About the only class it didn't benefit was the monk in the early game.
I have a barbarian wildhunt shifter and my DM considered nerfing my wildhunt form because of that advantage thing 😂
Hey man! The mountain dwarf profiency in stone work has definitely come in handy a single time during a long campaign i was a part of!
I’m playing a warforged zealot barb in one of my games and he’s very quickly become one of my favorite characters. He’s reflavored as an animated suit of armor who got put there through some Fullmetal Alchemist type magic and all of my zealot abilities have been reflavored as arcane potency that just explodes out of him when he rages.
Using Malekith the witch king to represent the Shadari Kai.
BASED!
This always happens....
I love Kobolds. But apparently, people loved them so much that now they've made them powerful.... WHICH DEFEATS THE BIGGEST PURPOSE OF PLAYING A KOBOLD
So we counting out gem dragonborns for busted flyers? Heavy armor flight at level 5 😂
I refuse to accept the new kobold, VOLO'S GUIDE FOR LIFE
FOR LIFE!!!
i for one like both,
often we use both new & legacy versions of races at the same time & justify them as a distant group, tribe or colony.
its possible to classify them as for ex:"Labyrinth"&"war"minotaurs "primal"&"Grumsh"Orc, "pack"&"cry" Kobold etc
@@partymantis3421oh that’s really cool! I saw a Hyrule homebrew that did this too! The Rito race (bird people in Zelda) have showed up twice, once as mostly human fellas who live on a dragon island and gain wings through a ritual, and once as straight-up bird people who love among frozen mountain peaks… so they made them two different subraces: coastal and mountain rito!
Nah, as much as I dislike MotM and love Volo's, the latter's kobold is the worst-designed part of the book, only second to the orc. ASD in 5E? An ability that makes them useless most of the time, and another one that makes them OP when the first one isn't active? "Cower, Grovel & Beg" as a special attack, the race whose individuals routinely sacrifice themselves for the sake of protecting their community? No thanks...
@@drakegrandx5914 firstly, kobolds ARE cowards, secondly it's more of a ruse anyway, thirdly that is the worst part about it. Kobolds are also a monstrous race, which meant ASD's which have since been removed even from volo's kobold, daylight sensitivity is fun to get around and pack tactics isn't OP unless you abuse it
I'm currently playing a Winged Tiefling Grave Cleric. Previously played a Warforged Forge Cleric, I really liked that character. And before him, I was a Githzerai Tempest Cleric, also very fun.
I am a fan of reborn winged tiefling. They make good decaf coffee locks (just using the additional 4 hours while others sleep to take shorts rests and convert your warlock spells to sorcery points). Add that to flying in medium armor, and it is a recipe for fun!
Shadar Kai Twilight Cleric, cuz I heard you like dark so I added more love for the dark 😎
I'm honestly surprised that Hobgoblin wasn't on this list. Their teamplayer synergy is crazy good, I slept on them for so long.
loved the darkvision "siempre es útil" line😂. great video as usual
Swashbuckler mountain dwarf with Medium Armor master. Never be hit again
A formerly stron option was the old Changeling which allowed you to take a +3 in Charisma. This allowed you to get Charisma Score of 18 with point buy or 20 by rolling. Combined with the Changelings Shapechanger feature at level 1 you were already one of the best infiltrators. This however got changed I believe with Monsters of The Multiverse to the new standard +2/+1 rule
Thank you. I love a break down of the races. I can show this to new players and this can help them, if they so choose.
There's probably at least a dozen other REALLY strong races too, like Aasimar, Vedalkin, YuanTi, Githzerai, Satyr, etc.
Gem Flight allows heavy armor and it has hover. Just for 1 minute a day but many partys don't fight more than that.
New to the channel and DnD, really loving the BG3 clips! My favs so far seems to be Reborn and Dhampir :D
I am starting a wildhunt shifter barb next week, I am very much looking forward to it
I tried playing a mountain dwarf clockwork soul sorcerer mele build and it is pretty fun. You max out str and con and use shadowblade/booming blade for attacks. Also Armor of aghatys + blade ward + Bastion of Law makes you super tanky and anyone who hits you gets tons of dmg. You can quicken spell colour spray and attack, or you can twin spell haste or polymorph for some nice party buffs.
I’m playing a thri-kreen abjuration wizard who subclassed into cleric. With war caster feat as well. He wields 4 shields and casts spells. Although, some DM’s might not let you hold a shield in your secondary arms.
Dhampir Cavalier is awesome, one of the very few ways to increase the bite damage for a great bonus to your next skill check. Grappler maybe?
In my most recent my current campaign, my dm gives everyone pack tactics and it gives the melee builds a leg up over spell casters. Essientally, if we’re flanking them then we get advantage very nice
That’s not pack tactics… that’s flanking! Flanking requires being on opposite sides of the enemy, while pack tactics lets you just be nearby. Subtle difference, but it matters because you don’t have to go all the way around the enemy :)
Really good video but, there is one thing I would like to correct about the races that only needs 4 hours of long rest. Anyone can actually cast spells right before a long rest finishes and still get the benefits of the long rest at the end. Phb 186. states that you can spend 1 hour casting spells during it, so the 4 spells mentioned above can be done by anyone, however there are certain spells that take 1 hour which would only allow 1 spell cast by any other character which these characters can cast up 5 of in the same time.
I played a Bugbear Rogue. At level 1, he was the first character to deal over 40 damage (which is HUGE for level 1 encounters) in the party. He wielded a rapier (d8) and he hit a target before their turn (2d6) and I had advantage from flanking, giving me sneak attack (d6) and I had lucked out when rolling stats and maxed out Dex at 20, rolling an 18 and +2 from racial bonus (+5) and the first attack ended up being a critical hit. The DM had a house rule that says whenever something or someone got a crit, they would add up all the maximum numbers on dice and then roll normally. So, 8+12+6+5+d8+3d6. The only downside was that I could only attack once per round since rogues don't get extra attack (I'm not an expert on finding the power plays like DnD Shorts)
No one questioned the house rule because of how powerful the players can get with it... but it also meant that if an enemy got a crit on a player, the same rule applies
Fun powerful combo is any changling with charm effects "oh my charm is about to be over back away change disguise charm again." Easy clean house at any merchant.
Stonecunning has been pretty useful in our CoS game, my dwarf has been able to get extra info about what’s happening with it
I'm surprised I don't hear more people talking about how great hill dwarves are. Yeah, they don't get medium and light armor proficiency that their mountain cousins get, but they do get an extra point of HP per level. That's basically a +2 boost to CON, albeit a +2 that doesn't help with constitution saving throws. And hill dwarves still get the +2 and +1 stat boost. All totaled, that's essentially +5 to starting stats, more than any race except non-variant humans. Throw on the other dwarf abilities, like resistance to poison, advantage against being poisoned, and the oft-mentioned dark vision, which is always handy, and the fact that they are in the PHB so they are difficult to ban, and they make my personal favorite race in the game.
No idea why Vedalken are missing. Proficient in a variety of things plus a 1d4 bonus on top. And same proficiency in any tool with same bonus. Take Disguise kit... Can breathe underwater. and unlike the Yuan-Ti or Satyr, who are resistant to spells (roll saves with advantage), or Gnomes who have similar with WIS/CHA/INT against spells, the Vedalken roll with advantage on ALL INT/CHA/WIS saves. Forget being frightened by dragons... and all those other harmful things that creatures do, that are not spells.....
Vedalken and Aasimar make my top 10 for sure.
My bugbear gloomstalker ranger/fighter/rogue dual wielding hamd crossbows was absolutely so much fun. Almost guaranteed to kill something on turn 1.
please continue the subclass tier list!!! I have been waiting years
Thanks bro, this video is very handy 🖐🏻
I used custom linage to make a Koala bear "shifter" who was a small race, which I really wanted so he could ride his steel defender and get sneak attack every attack...
My favorite build was a Dwarf Rogue wearing mithral plate dual wielding 'dwarven' rapiers. At our table dwarves and elves add certain properties to their weapons, Dwarves upgrade their damage dice. I.e dwarven dagger dealing 1d6 so on and so fourth
as a bugbear level 11 rouge you have double advantage on stealth checks plus 1-9 count as 10 on ablity checks
I really am starting to like changelings. They don’t have a game-breaking ability, but the sheer versatility of being able to shapeshift is so useful. Warlocks get mask of many faces, but that requires verbal+somatic components and has to be redone every hour. Changelings are just cool and great bards or rogues if u wanna do stealth-intruige stuff
Owlin Reborn Gloomstalker Ranger here. Im pretty sure most DM's hate me, however mine is cool with it
As a DM, IMHO flight is overrated. Sure it's good, and it negates many "puzzle-y" elements a DM could use to craft a fun scene/session with, but it's not like a flying creature is impossible to challenge. Plus, going airborne will probably mean losing AC bonuses of cover. There are benefits to not using it.
That said, I make my own adventures based on my players' characters and wishes - maybe it's different at tables who play more pre-made modules. To me, flight is more like the players going "yeah, we'll just skip this puzzle". It doesn't really break anything.
@@TheRawrnstuffYup. In addition, not every situation will be in outside or in a room with vaulted ceilings.
“The ten foot monster looms in front of you.”
“I fly over him.”
“Cool. With the twelve foot ceilings, he lifts his hand and pancakes you to it.”
@@TheRawrnstuff my DM is great I’ve gotten the benefit of flying so staying out of range but it’s broad daylight. Our last fight had us in a cramped dark cave so no flying but I got the benefit of being in darkness tho I still almost got turned to stone. I’m not trying to power game I’m just having fun with the build I got and my DM is cool with it and makes sure to keep us all moderately challenged. Also I have already been saved by having advantage on saving throws
And a side note doing the whole “well I can shoot at a 600ft range and they can’t.” Just staying completely out of range and just shooting into combat is actually kinda boring for me. Ya it would keep me safe but sometimes I’m not even moving. Compare that to a different combat where we are in a town and we were using the vaulted roofs as cover and going prone behind them. Super flavorful and it felt super dynamic and fun
@@omegadragonRandom Yeah, avoiding "boring" is a big reason why I love playing a monk. It's way more fun for me to zip around the battlefield, take out enemy ranged fire and adds, and interact with the environment causing havoc and completing "side objectives" while the rest of the party is locked in combat.
People who think Monk is a martial class (and complain about how bad he is at it) have it all figured wrong. They want to play a totem barbarian but have forgotten they don't have to choose Bear.
Whoops, pardon the side-rant. Off-topic.
Actually do to massive layoffs in Hasbro on anything DND related the updated rules are scheduled to come out in 2025 now.
I gotta admit, my heart skipped a beat when I read "The 10 most powerful races" before "in DnD5e". This could've been a whole different video! Glad you didn't do it!
Im more shocked about the lack of Harengon. They're pretty much the best Monk in the game. Not to mention how strong they are on Rouges or ranged builds. Bunny Hop is a free 30ft get out of jail free card.
They also make amazing wizards (especially War Magic or Chronurgy) and Gloomstalkers.
@@FlyXan Really any class that wants to act first and stay out of the fray.
I'm playing a warforge barbarian in my new campaign, they best part is that Warforges (depending on which one you are) deal more damage with just fists, and barbarians can deal bonus damage with no weapons too
Bro really made a top 10 race list
Kobolds and elves are totes different races of the same species!🤦
You are the only tuber I make a point to watch the commercials of.
You got me with the coffee spit take on the Windows 98, man.
I get medium armor while flying is nice, but i still think for most builds, Fairy has quite the powerful kit. Plus, you could by yourself play a Fairy Rune Knight and get to gargantuan size all by yourself, which has to be worth some bonus points lol
Drink-kun been lookin for table-san for awhile now.. Drink-Kun will not be denied..