Something i ENTIRELY glossed over, i mentioned it in a few other videos but i really should've made it clear here. You want to set your lighting technology to "FUTURE" (What is future? and what is the difference) Well future lighting is a ray casted lighting system on Roblox which actually allows for predicted light shadows, and better pbr capabilities. (How do i turn it on?) In the properties tab of lighting, you will find "Technology", this will have a dropdown menu with Voxel, Shadow map, And Future. (Future is the best one) (Why is nothing changing?) You might have your studio graphics turned down, Press alt + S (settings) and go to rendering, and change studio editor quality to 21, (this might lag f you have a bad pc, just do it for photos) (It still looks bad!) You might have to readjust your light points, as its pretty different to shadow map, and will look confusing if you have it the exact same, you need to move things outside of things, etc. Thanks! - Bones
future lighting isnt raycasting (or raytracing), its shadow mapping. in shadowmap tech, it only uses shadowmap for sun shadows and voxel lighting for anything else. its laggy becuse it updates the shadowmap every time a light source or part moves. And on top of that, raycasts are WAYY different from ray trace. If future had ray tracing, then global illumination and allat would be built in.
this guy's the only guy to give inspiration from just tutorials without even needing to say anything, since the scenery is enough. because of this, i just made a highly detailed hospital hall related to his and made it infinitely generated.
Another W vid from Bones once again. These videos really helped. After watching just a few of them, I got way better at building and can making cool environments. Keep up the good work!
5:41 To make a flickering light you would do make a script in the light attachment or part and the code would be: local light = PATH_TO_LIGHT local intermission = TIME_BETWEEN_FLICKERS While true do wait(intermission) light.Enabled = true wait(0.8) light.Enabled = false end Note: there is probably a way to make it more organic such as make a random number Choser and make the light flick for different times or adding a particle effect every time it flickered but this is just a beginner script
While true do local random = (math.random(1, 10)) / 10 task.wait(intermission) light.Enabled = true task.wait(random) light.Enabled = false end -- Formatting is a bit weird on yt but you get the gist of the script
W Video, learnt something new with the plane mesh today as well. Keep it up 🗣🗣🗣🗣‼‼‼‼ Edit: Also, where do you get most of your assets/models from? I tried to find some from the application "Bridge" and I could barely find anything for interior stuff like chairs and doors.
well typically thats their usecase. to allow for better "downdraft" of light, HOWEVER - pointlights are more optimal in this case AS LONG as they are above the actual rig, and not placed below the rigs height, Spotlights might have more natural shadows from your rig, however pointlights have way better realism and spotlights cant double emit back out and do global illuminations, Instance | No light reaches here | \ | Spotlight >>>> | Floor | / |No light reaches here You can add a pointlight right near the top of the spotlight to fix that, however again it would cause shading issues. its not really something you can fix or bypass without having slight problems
Something i ENTIRELY glossed over, i mentioned it in a few other videos but i really should've made it clear here.
You want to set your lighting technology to "FUTURE" (What is future? and what is the difference)
Well future lighting is a ray casted lighting system on Roblox which actually allows for predicted light shadows, and better pbr capabilities.
(How do i turn it on?)
In the properties tab of lighting, you will find "Technology", this will have a dropdown menu with Voxel, Shadow map, And Future. (Future is the best one)
(Why is nothing changing?)
You might have your studio graphics turned down, Press alt + S (settings) and go to rendering, and change studio editor quality to 21, (this might lag f you have a bad pc, just do it for photos)
(It still looks bad!)
You might have to readjust your light points, as its pretty different to shadow map, and will look confusing if you have it the exact same, you need to move things outside of things, etc.
Thanks!
- Bones
yeah I just discovered futuristic light, it is amazing to use
thanks for your videos btw
also, will you be doing tutorials on things like welding, attachments, interacting, etc?
(not the ones where you script)
future lighting isnt raycasting (or raytracing), its shadow mapping. in shadowmap tech, it only uses shadowmap for sun shadows and voxel lighting for anything else. its laggy becuse it updates the shadowmap every time a light source or part moves. And on top of that, raycasts are WAYY different from ray trace. If future had ray tracing, then global illumination and allat would be built in.
this guy's the only guy to give inspiration from just tutorials without even needing to say anything, since the scenery is enough.
because of this, i just made a highly detailed hospital hall related to his and made it infinitely generated.
That’s awesome! I was considering using procedural generation for a horror game like this… come join the discord and show us how it looks!! :D
@@bone_blox oh it doesnt use procedural, it just goes in a line. one axis
i have no idea what procedural is
@@bone_bloxcould you make a video on procedural generation like doors 🚪
"Looks like someone pooped all over the floor. Gross"
"eeee eeea aaaaaa. please laugh" 😭😭
Another W vid from Bones once again. These videos really helped. After watching just a few of them, I got way better at building and can making cool environments. Keep up the good work!
5:41 To make a flickering light you would do make a script in the light attachment or part and the code would be:
local light = PATH_TO_LIGHT
local intermission = TIME_BETWEEN_FLICKERS
While true do
wait(intermission)
light.Enabled = true
wait(0.8)
light.Enabled = false
end
Note: there is probably a way to make it more organic such as make a random number Choser and make the light flick for different times or adding a particle effect every time it flickered but this is just a beginner script
While true do
local random = (math.random(1, 10)) / 10
task.wait(intermission)
light.Enabled = true
task.wait(random)
light.Enabled = false
end
-- Formatting is a bit weird on yt but you get the gist of the script
Also preferably do this in a local script while effecting every light with an in pairs loop instead of while true do
thanks
5:15
the spawnlocation has a property called Duration near the bottom. you can set that to 0 if you dont want the forcefield to spawn with the player
4:09 fav part
The thumbnail was so attractive holy cow
Pls more of advance lighting
Thank you for making these videos I have learned a lot more than I would have just trying to learn aimlessly. 🙏
Thanks you improved my builds tremendously
PEAK CONTENT🎉
amazing video
Yahoo!
tysm this was very helpful!
I can finally improve my studio renders without the need of blender!
I love your videos! very informative its perfect for what i need to help me learn building! keep it up!
Another good videoooo but seriously this helped me out alot aswell as i struggle on what to do for lighting
your builds are amazing!
Love this video most definitely going to use these tips❤
this is really helpful thank you
The legend has uploaded!
This really helped me, thx a lot man
W Video, learnt something new with the plane mesh today as well.
Keep it up 🗣🗣🗣🗣‼‼‼‼
Edit: Also, where do you get most of your assets/models from? I tried to find some from the application "Bridge" and I could barely find anything for interior stuff like chairs and doors.
I use Sketchfab for these tutorials, otherwise i either make them myself (im not very good at making them) or get my modeller to do it
outstanding!
keep cooking chief 🔥
thx for all the tutorials my goat. muah i wanna kiss you
2:09 how did you select just the attachments? Also incredible work!
ee eee eee aa aaa a "pls laugh" 💀
bro has a degree in map making
very nice
The TTS door creak imitation sound ;-;
4:09 i skipped over to this part and now i'm confused
everyone asks "who is bones" but nobody asks "how is bones"
Nobody is asking who i am! but i am doing great
great video, if you're voice shy, you should try working on that. the video is just boring when there's no emotion in the voice.
hi BONES. 👍
hey BONES, I have an ideas. Can you make a Tutorial about how to use Blender for model and animation?
W Vid
change the pointlights to spotlights for more realism. otherwise it will be fairly obvious if the player simply moves around thats it's a point light.
well typically thats their usecase. to allow for better "downdraft" of light, HOWEVER
- pointlights are more optimal in this case AS LONG as they are above the actual rig, and not placed below the rigs height,
Spotlights might have more natural shadows from your rig, however pointlights have way better realism and spotlights cant double emit back out and do global illuminations,
Instance
| No light reaches here
| \
| Spotlight >>>> | Floor
| /
|No light reaches here
You can add a pointlight right near the top of the spotlight to fix that, however again it would cause shading issues. its not really something you can fix or bypass without having slight problems
BONESSSS
i genuinely giggled at the creaky door impression. also how do I make my Roblox studio look good
try putting studio to max graphics in settings or if that's done then set lighting to futuristic in its properties
Hey boss
i cant get the wall textures to load :(
song at the start?
How do you make it shiny like that?
Can you make a game for this?
you should link the music you use
Where can i find the assets i could not find them in the discord server
same
Bones I love you when do we get married
what the segma
tomorrow, be there.
@@bone_blox I will honey 🤭
@@PrinceEIijah i'll build a venue in roblox
@@bone_blox Oh my how thoughtful I cannot wait
your robuilder but premium version
Counter strike! global offensive!
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