My Animation Workflow in Blender 3.6 - annotations, no commentary

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  • Опубліковано 12 січ 2025

КОМЕНТАРІ • 10

  • @vieleanimations
    @vieleanimations Рік тому +3

    hey what about the Graph Editor is it you don't like?
    Anyway, thanks for showing your workflow!
    Edit: to save a bit of counter animating when two characters are involved you can select bones on both rigs and then set the rotate pivot to go around the "active element"
    useful e.g. you tweak the hip rotation of the pumpkin character while the cat is on him

  • @TonikoPantoja
    @TonikoPantoja Рік тому

    amazing

  • @stevepalma7894
    @stevepalma7894 Рік тому +1

    Thanks for posting your workflow, it's really useful ! You deserve a better resolution though, but I understand the huge file issue ^^

    • @jam-etc
      @jam-etc  Рік тому +2

      one day I will get a computer that is not a total potato and I'll make a new one :D

  • @karleclaire
    @karleclaire Рік тому

    Thanks for sharing!

  • @MattJordanAnimation
    @MattJordanAnimation Рік тому

    It's great to get a look at your workflow. And you get a very nice result. Thanks for posting!

  • @keltbh
    @keltbh Рік тому

    what a treat this is!!!

  • @andycuccaro
    @andycuccaro Рік тому

    I second the question about what makes Blender's Graph Editor suck. I'm not trying to defend it, just genuinely wanting to know what is missing from it.

  • @raamoo_
    @raamoo_ Рік тому

    Is the only resolution available for this video 480p

    • @jam-etc
      @jam-etc  Рік тому +1

      sorry, the file was really huge at native resolution so I had to make it smaller to make it a manageable style. A lot of isn't isn't supposed to be a direct walkthrough, more of a demo of how animation is made.
      If you want clarification on anything I did let me know and I"ll tell you what to do!