Thank you so much! As I was following the tutorial step by step, I saw that the props weren't correcting the roll. Was about to give up when I realized that the AI was set to off lol Worked like a charm after!
Excellent tutorial GMod! I'd never thought of using props on the keel to correct roll, I'll have to try that. I usually have downward-facing props on each side. Your take on PIDs was a good primer, but it's pretty much FtD's version of dark magic - you fiddle with the sliders until it works about right. One note on stability: sometimes having a bit of instability is a _good_ thing... look at the Deepwater Guard's flying squirrel! For boats and gun platforms stable is good, but a missile boat or a flying craft might last longer if it's movements are a bit unpredictable. If you have the time and desire, I'd like to see your take on PIDs as it's own video. I have a basic understanding but I'm far from good. As far as I know, this is approximately what the functions do: P - "correct this hard" I - "amount of time to find the average value" D - "correct in this amount of time" Is that about right?
Hey! Roll on keels are very powerful if you got a long keel. While inaccuracy is added the more unstable you are for all crafts after a recent update I agree that stability is not even a good thing if you only have missiles, better to have it fly allover and it will never get shot down, but for boats better stability often leads to better tops speeds so boats are another pokemon here. Interesting idea to make a entire video about PIDs, but it is dark magic because there is just simple math behind those values it is hard to easily explain what does what as they all effect eachother, I feel the stock values nowdays are so good they rarely have to be too much fiddled with, but fun decoding you did there, not sure it is completely accurate tho but you might be entirely right IDK haha
If i have a ship that's just sinking even with the gain at max what can i do? Should i just somehow cut the weight? Or should i find a way to put more volume and make it more buoyant?
So stability does not help with floating much: add upwards propellers or exchange metal and stone to wood or alloy and add waterpumps to make it float :)
You can build a stable hydrofoil (or boat) by making a hydrodynamic shape with good weight/boyancy balance and a low center of mass. You shouldn't need active stability.
Cheers dude. I went through all the game tutorials, but despite that I still had trouble building a boat.
This will definitely help.
You are at the right place, check the instant tutorial playlist and you can choose what you want to learn first ^^
How did not know any of this good video. Sure beats making pontoons.
Hahahaha yeah it does for sure!
Thank you so much! As I was following the tutorial step by step, I saw that the props weren't correcting the roll. Was about to give up when I realized that the AI was set to off lol Worked like a charm after!
Glad it helped mate, you know where to find this playlists whenever you need it!
Excellent tutorial GMod! I'd never thought of using props on the keel to correct roll, I'll have to try that. I usually have downward-facing props on each side. Your take on PIDs was a good primer, but it's pretty much FtD's version of dark magic - you fiddle with the sliders until it works about right. One note on stability: sometimes having a bit of instability is a _good_ thing... look at the Deepwater Guard's flying squirrel! For boats and gun platforms stable is good, but a missile boat or a flying craft might last longer if it's movements are a bit unpredictable. If you have the time and desire, I'd like to see your take on PIDs as it's own video. I have a basic understanding but I'm far from good. As far as I know, this is approximately what the functions do:
P - "correct this hard"
I - "amount of time to find the average value"
D - "correct in this amount of time"
Is that about right?
Hey! Roll on keels are very powerful if you got a long keel. While inaccuracy is added the more unstable you are for all crafts after a recent update I agree that stability is not even a good thing if you only have missiles, better to have it fly allover and it will never get shot down, but for boats better stability often leads to better tops speeds so boats are another pokemon here.
Interesting idea to make a entire video about PIDs, but it is dark magic because there is just simple math behind those values it is hard to easily explain what does what as they all effect eachother, I feel the stock values nowdays are so good they rarely have to be too much fiddled with, but fun decoding you did there, not sure it is completely accurate tho but you might be entirely right IDK haha
Super helpful 🤯 thank you!
Happy to help!
If i have a ship that's just sinking even with the gain at max what can i do? Should i just somehow cut the weight? Or should i find a way to put more volume and make it more buoyant?
So stability does not help with floating much: add upwards propellers or exchange metal and stone to wood or alloy and add waterpumps to make it float :)
this help A lot man thank you
Can a ship be stabilized with only rudder and forward propeller? Or at least without roll and pitch propellers?
Yes, with rudders/hydrofoils controlling roll and pitch
5:30 u can just rmb on them to activate all
the presets?
@@GMODISM ye just rmb on the presets
idk why but my rear props keep activating the ones the make me go forward and bakc wards
Set wander distance to max
Could you please tell what should i do if my boat is too heavy and even tho i use the propellers my AI doesnt fully utulize them and my boat sinks?
Thx bro this videos was and informative
Glad it helped! More to come!
so my back proppellers keep moving forwards after i made the stabilizer and i dont know what to do
What is it set as? Perhaps you boat is just trying to manouver after the routine you set?
0:02
That boat's not unstable though.
It's now more stabile!
@@GMODISM
Can't argue with that.
How do I do all of this with hydrofoils?
Set them for roll/pitch and spread to neighbors, just like this
You can build a stable hydrofoil (or boat) by making a hydrodynamic shape with good weight/boyancy balance and a low center of mass. You shouldn't need active stability.
This isn't working properly for me. Doing exactly what you're doing, but the damn thing keeps rocking...
Hmm, perhaps If you are new there would be some extra tips in the first episodes of the instants?
@@GMODISM ty, I'll check them out :)
bruh wth with these bots. nice tuto btw
thx m8
Ah yes.
*SIMPLE.*
Nothing worked
Sorry but active stability is failure on a boat.
Lol no, because your guns accuracy depends on it mate!