I have a suggestion: maybe add like a speed run timer to the screen, that way we can see how much real time it took between cuts, se we can understand a bit more of the pop offs :)
This is the problem with people who have no clue how a business is run. Your asking him to put even more work into his videos for no extra compensation what so ever.
@@henro7383 it's minimal work, just add a timer overlay and reset the timer on a new combo. It would only be a one time setup and deliver a better product. I think most business owners would love to deliver a better product for very little overhead. Many twitch streamers already have similar setups
Who was the person unlucky enough to have to clean up after you and your bro pals “popped off”? Hopefully you didn’t get any on your stick, that is no good for the buttons. Based on how quickly this whole thing went down I’m guessing you were using a pad or hitbox anyway
I need to see twelve's trials, I need to know how he's the only character to have a full set of 10 trials despite being notorious for having like no combos at all
9:01 - JM that was hella smart. Pushing Gouki while stunned so he is the right distance to have him cornered when the post KO hits happen. I feel an overwhelming sense of pride for you right now 🥲
the punch to cross counter is a nasty dudley tool against ppl that parry and hit back mid/high, sometimes works very well against genejin Yun when they parry your attack & activate right after and attack,but you buffed in a crosscounter after your hit so they get counterd and waste alot of meter, has happend a couple of times, but once they see it they probably will hit low next time or grab xD
Watching that second dudley combo on old tourney vids happen live made me love this character and utterly confused when i had no clue how to do it myself lol.
One thing about videos like these is they really make you appreciate just how deep and layered 3rd Strike is. Even after over 20 years, we're still finding new things about the game nobody thought possible before. And these are stuff that's going to challenge even the very best players around.
Imo this game will never ever fall out of favor because of how high the skill and tech ceiling is. Everything can be parried, everything can be countered. It makes for better and better play, which is why imo its easily the best fighting game of all time. I don't know if they'll ever strike gold like this again
Sadly the gameplan of the best players hasn’t changed much in the past 15 years. KO(the goat of 3s) will run away until he builds up enough meter for genjei jin and then rush down making sure to end with a combo that gains him no less than 25 percent meter.. rinse and repeat. The few times ive seen him lose has been to a makoto who did a brilliant set up or landed a parry into her 80 percent health super. Even the best chun’s get owned by KO and Japanese Yun’s who know how to abuse him.
@@robertmanes9333 well of course the base most efficient way of using a character isn't going to change. It's like saying Mario has been speed ran the same way for decades - of course it has because it's the fastest way to do it, but every once in a while you'll run across a new glitch, wall clip, etc. that supplements the base strategy that gives you a better advantage. People then see that, call it genius, start using it, and the cycle repeats. The entire game plan never really changes, the characters will always play the same. It's the nuances and small tweaks, changes and discoveries that will keep this game pretty much fresh forever.
@@r1konTheAutomator yeah I came from a KOF background (although I did start with SF2) and even so, SF3 was something really special. It's a shame it never got the appreciation it deserved in its heyday. SF really should pull a page out of KOF and CvS2 and do a dream match. Imagine SF3 mechanics with SFV characters.
A lot of people like to talk about story, arcade, modifiers and minigames for singleplayer content in fighting games. Nah, this is it for me! Bring me a lot of sick trials and I'll play your game no questions asked. Played so little of UNICLR online because my region is small but I have so many hours in it cuz the trials are mad fun. Strive almost hit jackpot with the combo maker, it just needs to be less janky and rapid fire then it's golden. The hype of hitting the most stylish carpal tunnel inducing combos is unmatched.
Haha ya man! As a piano player, combo trials always felt like mastering a new song, there’s something that feels so mechanically good about landing a really tough combo.
A bit too late but for anyone who is wondering here is a slightly more nuanced translation of the hints that were read (JM wasn't far off...) 2本あるゲージを何に使うかは、君の自由だ - You have two gauges to use for whatever you like. 2回目の空中竜巻斬空脚は、1~2発目をスパキャンしよう - On the second air tatsumaki zankuu kyaku, super cancel on the 1 to 2 hit ローリングサンダーのスタン値を利用した。即死コンボだ。 - This made use of the rolling thunder stun value. A TOD combo. EXタックルを当てたら、すぐに逆方向に溜めを作ろう - When the EX tackle hits, quickly hold(?) in the opposite direction. (or possibly "prepare to start (comboing) in the opposite direction"...)?
That Chunlee is like a jump in standing razor kick canceled into an ult.....this just shows the level of people I was playing with back in the day at my local arcade. A lot of these I have seen, like the backhand Alex and the all hurricane kick Goku . Dont quote me on this but you can wait a half second more for Dudley rose taunt then finish. Like you can make it connect as well. Its also kind of reset them but not the counter. I THINK. so i mean if it doesn't kill it re-dizzys
2:32 i supose this if for if ken here try to parry or jump block the fireball, but what if he tries to jump over it, it seems the window is big enough for that
If someone actually pulled off that double stun combo in a match with Alex, I bet they would get an S grade at least. I think I remember getting one with Ryu after a bunch combos and won both rounds with crazy Shin-Shoryukens
Green means you did it once, and blue means you landed it multiple times, I think you need to land the combo 5 times to get a blue check mark? It's meant for like completionists I think
To those who don't understand why it feels so good to land a lot of these trials, download this for yourself and give it a try. Some of them are fiendishly difficult and require very specific timing/knowledge to even come close to completing them, even with good execution.
Is there actually a difference between fs3 third strike and sf3 third strike online edition on the ps3 cause that's the one I play.. Gameplay looks imo definitely the same but the online edition looks a bit better from what I see on YT video's
Cheating in trials but not cheat when playing local or online.Im doing SFV Trials as a huge noob and sometimes i put the player in the corner even if the combo can be done in the midle of the screen.
I have a suggestion: maybe add like a speed run timer to the screen, that way we can see how much real time it took between cuts, se we can understand a bit more of the pop offs :)
i second this idea, great video as always!
Timer or perhaps a tally keeping track of how many attempts?
I know my attempts for these combos would number in the high hundreds...
REALLY good idea!!
This is the problem with people who have no clue how a business is run. Your asking him to put even more work into his videos for no extra compensation what so ever.
@@henro7383 it's minimal work, just add a timer overlay and reset the timer on a new combo. It would only be a one time setup and deliver a better product. I think most business owners would love to deliver a better product for very little overhead. Many twitch streamers already have similar setups
I remember when I first started playing fighting games my friend killed someone online with Dudleys taunt and everyone popped off so hard
Yea I’m on my way home but now it’s my fault that I’m getting
I’m
Lol
Who was the person unlucky enough to have to clean up after you and your bro pals “popped off”? Hopefully you didn’t get any on your stick, that is no good for the buttons. Based on how quickly this whole thing went down I’m guessing you were using a pad or hitbox anyway
@@robertmanes9333 we have mister literal here 😴
I need to see twelve's trials, I need to know how he's the only character to have a full set of 10 trials despite being notorious for having like no combos at all
I would absolutely lose my shit if all those combos were just one move but ex
9:01 - JM that was hella smart. Pushing Gouki while stunned so he is the right distance to have him cornered when the post KO hits happen. I feel an overwhelming sense of pride for you right now 🥲
JM never worry about how hard you pop off. Your positivity and enthusiasm is 90% the appeal of your stream
I like how he cancelled his level 1 let's go into level 3 let's go at 4:02
The taunt plus 2 hits after KO make a real BM combo
That looks like something that would play in one of those fighting game montages with dope music
Not gonna lie, these combos are the sickest thing I've ever seen in 3S. It's almost like watching people discover how to be toolassist.
I discovered how to be toolassist a while back. My friends make fun of my robotic limbs but atleast i can do one frame links on command
One good unexpected thing I get out of this vid is all the supers that I never saw because no one uses them
Dudley having a half circle motion input to cancel moves into his normal punches is WILD
Dudley will always be fun in 3s. No denying that.
the punch to cross counter is a nasty dudley tool against ppl that parry and hit back mid/high, sometimes works very well against genejin Yun when they parry your attack & activate right after and attack,but you buffed in a crosscounter after your hit so they get counterd and waste alot of meter, has happend a couple of times, but once they see it they probably will hit low next time or grab xD
Love that first Alex combo. Tricky come from behind stuff is fun
I have never seen anybody do Punch and Cross. Ever.
I started my FGC "career" with 3rd Strike (yes, really) as a Dudley main, and I had no idea about that move or mechanic existed
Watching that second dudley combo on old tourney vids happen live made me love this character and utterly confused when i had no clue how to do it myself lol.
Dudley is definitely my favorite 3S character, to watch other people play.
This was really fun to watch, holy shite!
So cool to see something new in classic that you thought you knew in and out!
Glad see more ppl trying this out
That dudley combo was ridiculous
I love these. Keep em coming!
"Draw the rest of the outs"
Someone is a Yugioh fan
Dudley's punch in cross mechanic because he a boxer. Capcom really does some good work
I remember watching Behrudy doing that move very regularly when he combos. Dudley was his main both in Third Strike and in SF4
One thing about videos like these is they really make you appreciate just how deep and layered 3rd Strike is. Even after over 20 years, we're still finding new things about the game nobody thought possible before. And these are stuff that's going to challenge even the very best players around.
Imo this game will never ever fall out of favor because of how high the skill and tech ceiling is. Everything can be parried, everything can be countered. It makes for better and better play, which is why imo its easily the best fighting game of all time. I don't know if they'll ever strike gold like this again
Sadly the gameplan of the best players hasn’t changed much in the past 15 years. KO(the goat of 3s) will run away until he builds up enough meter for genjei jin and then rush down making sure to end with a combo that gains him no less than 25 percent meter.. rinse and repeat. The few times ive seen him lose has been to a makoto who did a brilliant set up or landed a parry into her 80 percent health super. Even the best chun’s get owned by KO and Japanese Yun’s who know how to abuse him.
@@robertmanes9333 well of course the base most efficient way of using a character isn't going to change. It's like saying Mario has been speed ran the same way for decades - of course it has because it's the fastest way to do it, but every once in a while you'll run across a new glitch, wall clip, etc. that supplements the base strategy that gives you a better advantage. People then see that, call it genius, start using it, and the cycle repeats. The entire game plan never really changes, the characters will always play the same. It's the nuances and small tweaks, changes and discoveries that will keep this game pretty much fresh forever.
@@r1konTheAutomator yeah I came from a KOF background (although I did start with SF2) and even so, SF3 was something really special. It's a shame it never got the appreciation it deserved in its heyday. SF really should pull a page out of KOF and CvS2 and do a dream match. Imagine SF3 mechanics with SFV characters.
yeah definitely didnt know about that punch and cross. wow
Ahhh man how can you not love 3rd strike. Aging amazingly
A lot of people like to talk about story, arcade, modifiers and minigames for singleplayer content in fighting games. Nah, this is it for me! Bring me a lot of sick trials and I'll play your game no questions asked. Played so little of UNICLR online because my region is small but I have so many hours in it cuz the trials are mad fun. Strive almost hit jackpot with the combo maker, it just needs to be less janky and rapid fire then it's golden.
The hype of hitting the most stylish carpal tunnel inducing combos is unmatched.
Haha ya man! As a piano player, combo trials always felt like mastering a new song, there’s something that feels so mechanically good about landing a really tough combo.
And oh man same with UNICLR! Haha those trials are awesome :)
I knew about punch and cross because it's in his movelist in the street fighter 30th collection.
It's crazy seeing how good you've gotten at this, kudos my guy you're killing it 🕴🏻💪🕴🏻🤴🏽🏆👌
I forgot Dudley had that Dempsey Roll super
This video reminded me of your E. Honda 'Great Moments in FGC History', hopefully we'll get another one of those!
You know when I'll do a charge partition combo challenge? Never, that's when lol
A bit too late but for anyone who is wondering here is a slightly more nuanced translation of the hints that were read (JM wasn't far off...)
2本あるゲージを何に使うかは、君の自由だ - You have two gauges to use for whatever you like.
2回目の空中竜巻斬空脚は、1~2発目をスパキャンしよう - On the second air tatsumaki zankuu kyaku, super cancel on the 1 to 2 hit
ローリングサンダーのスタン値を利用した。即死コンボだ。 - This made use of the rolling thunder stun value. A TOD combo.
EXタックルを当てたら、すぐに逆方向に溜めを作ろう - When the EX tackle hits, quickly hold(?) in the opposite direction. (or possibly "prepare to start (comboing) in the opposite direction"...)?
That Chunlee is like a jump in standing razor kick canceled into an ult.....this just shows the level of people I was playing with back in the day at my local arcade. A lot of these I have seen, like the backhand Alex and the all hurricane kick Goku . Dont quote me on this but you can wait a half second more for Dudley rose taunt then finish. Like you can make it connect as well. Its also kind of reset them but not the counter. I THINK. so i mean if it doesn't kill it re-dizzys
Urien/Julian has the same energy as Yuria/Julia from Fist of the North Star translations.
2:32 i supose this if for if ken here try to parry or jump block the fireball, but what if he tries to jump over it, it seems the window is big enough for that
4:02 this one is super sick
Really really enjoying this series so far, great idea. these combos are tight.
I love this type of content ❤️
10:21 so rolling thunder can also travel forward. the initial command and if the opponent is walking back you can roll towards them. WOW right!
this was a dope vid, now im feeling like playing third strike lol
Can't figure out how to complete dudley's first trial :(
Makoto and Urien are one of the hardest ones
Hey how are you doing that Dudley tech?
These third strike combos are fucking crazy.
Maybe a timer on screen would help quell the "why is he popping off?" Comments
I love these type of videos. They get me hype to see folks land difficult combos
I've been trying to do these trials, what does "swing away" mean?
also that dudley move has got to be a new update bro that was not in the game
I think when it says swing away, it means the move whiffs/doesn't connect
that dudley move is really in the game I can't tell if it's an exploitation of mechanics (a bug) or something they maybe accidentally left in
@@jmcrofts Ohhh okay that makes sense thanks!
It has always been in the game
It's good for baiting people who punish blocked attacks
That’s one of the trophies for the Online Edition. I actually got it by frickin accident.
If someone actually pulled off that double stun combo in a match with Alex, I bet they would get an S grade at least. I think I remember getting one with Ryu after a bunch combos and won both rounds with crazy Shin-Shoryukens
You know returning to this i wonder if you could just show how many attempts it took so we have a number
Why does Hugo want to go to Gander Mountain?
when the video's a 10 but you don't get called "folks"
Don't like, most 3rd strike characters technically have a ToD? That said, the Dudley training teaching you how to NOT ToD is incredibly funny.
Did you end up doing all of uriens? Gonna make another video with the rest?
Are these trials done on fightcade?
What's the difference between the green and blue checkmarks? example at 11:20
Green means you did it once, and blue means you landed it multiple times, I think you need to land the combo 5 times to get a blue check mark? It's meant for like completionists I think
From witch console or pc this game with the trials are?
Is there more of this?
Add these crystal_cube99 Fightcade vids to your 2021 trials playlist for OE? It would be cool to watch them all in one place.
He is the combo wizard
You should put number of attempts for each of your clips so we can follow your journey and also know how many attempts it took to finally clear it.
I honestly have no idea about that unique Dudley move but I don’t know much about him tbh
I actually did the punch and cross thing accidentally in online... I was just mashing and just thought nothing of it
Maybe throw a speedrun timer on these so we can appreciate the grind more
You should do twelve's combos too
1:13 oh this one’s ridiculous
13:42 yeah those 2 are hellish. Didn’t know you tried these lowkey
Someone better land that taunt TOD at the next tournament.
What the fuck is Punch and Cross?!? That's so insane looking.
Jfc what is the framedata on that punch n cross thing?
That's so fucking fast lol
Its ok, i didnt know punch and cross was a thing, and ive been a remy main for over a decade
I really want to see that Dudley combo done online LMAO
Plz do more of these they Are awesome
glad to see these trials being picked up by youtubers now after bafael did them a few years back, they r sicc
These 3s trials make my brain hurt😂
Never liked SFIII that much but this game is HARD. I miss those times.
Are these hints always in Japanese, or can you just read Japanese well? Really curious, never really played 3rd strike so idk how it works lol
This is a Japanese fan-made mod, and the hints are all in Japanese. I am using Google translate on my phone camera
how can i do these trials?
when is Remy ? :(
no matter how many hard combos alex has, it'll never be enough to bump him up the tier list
At least they look sick.
3:40 ua-cam.com/video/uHrmwIu3GXg/v-deo.html
It's all about that timing baby !!
DUDLEY HAS GAROU BREAKING
WHAAAAAAAAT
These trials look different from my version of 3rd Strike 👀
Because it’s a mod 😂
@@RaKayla1412 that makes sense 😅😂
Yeah, that makes sense
Do the brian_f combo (not dropping this subject lol)
To those who don't understand why it feels so good to land a lot of these trials, download this for yourself and give it a try. Some of them are fiendishly difficult and require very specific timing/knowledge to even come close to completing them, even with good execution.
I don’t even play games anymore, but 3S will always be my favorite fighting game.
Is there actually a difference between fs3 third strike and sf3 third strike online edition on the ps3 cause that's the one I play.. Gameplay looks imo definitely the same but the online edition looks a bit better from what I see on YT video's
it's the same game, online edition just has bonuses like achievements and museum
@@jmcrofts tnx. Much appreciated
Wait, can JM read Japanese?? Or was he reading translated hints on another monitor or chat or something?
Google translate with phone camera
Ah, that makes sense!
can you use this hack for the cps3 multi?
Love those^
Excuse me, we don't "do Gouki" in America.
I need dudley back for SF6
cool
Cheating in trials but not cheat when playing local or online.Im doing SFV Trials as a huge noob and sometimes i put the player in the corner even if the combo can be done in the midle of the screen.
You didn’t finish Ryu yet
If someone hit me with trial 13-6 I would quit video games and just become their butler
suggestion: please try sf2: mix on FC
I've done that so many times lmao. the dudley 'hit me bruh"
eyyyy! dudley pog