The MOST IMPOSSIBLE INPUTS in Fighting Games!!

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  • Опубліковано 19 чер 2024
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    0:00 intro
    2:40 THE INFAMOUS PRETZEL MOTION
    4:14 Summon Suffering
    6:29 Fei Long
    8:34 EWGF
    11:37 Dizzy Instant Kill
    13:23 The Bobby Dance
    16:24 Street Fighter 1
  • Ігри

КОМЕНТАРІ • 1,9 тис.

  • @slightlytwistedagain
    @slightlytwistedagain 3 місяці тому +1823

    FUN FACT: Ivy's Summon Suffering command was at the time the notation for Namco HQ's phone number. XD

    • @MatthewTheUntitled
      @MatthewTheUntitled 3 місяці тому +25

      XD

    • @Moonlight-tf5ts
      @Moonlight-tf5ts 3 місяці тому +91

      So THAT’S why it was so absurd in sc2. Calamity symphony used the same directionals

    • @UltimaMan
      @UltimaMan 3 місяці тому +21

      Is there a source on this? That's hilarious if it's true!

    • @abelgonzalez158
      @abelgonzalez158 3 місяці тому +7

      I used to use this on my friends just to piss them off

    • @in_vas_por8810
      @in_vas_por8810 3 місяці тому +24

      I clicked the vid and knew Ivy would be on here. When I was really young, I used to do it just by spamming 360s a bunch of times.

  • @ultralance
    @ultralance 3 місяці тому +1852

    My favorite "impossible input" has to be Shang Tsung's secret fatality in MK2 - turns into Kintaro and punches opponent in half. It's a simple input... but very difficult to pull off. It's just "hold low punch *30 seconds* and then let go."
    Yeah there's nowhere near 30 seconds after announcer says FINISH HIM, so you have to hold it down through the entire 2nd round of the fight, which disables all Tsung's morphs and his fireball.

    • @kupidzheart
      @kupidzheart 3 місяці тому +180

      Ahhhh I remember that. You definitely lose one button in order to show off

    • @Notwedsquid
      @Notwedsquid 3 місяці тому +41

      I don’t never really experienced this for mk2 and stuff bur for mk9 I dont know if it was just me but it felt like shangs morph abilty didn’t work in the game cause if i remember it was back down forward 4 and the input just never worked at all it felt impossible for me.

    • @kupidzheart
      @kupidzheart 3 місяці тому +8

      Raiden has one also

    • @KaitouKaiju
      @KaitouKaiju 3 місяці тому +54

      So you win with one hand behind your back

    • @veghesther3204
      @veghesther3204 3 місяці тому +11

      That's why you need to do that 30 second hold BEFORE you actual WIN those MK 2 battles since its normally impossible you can only do those finishers in less then like 10 seconds before the opponent automatically drops dead.

  • @ignaciojohnjoy
    @ignaciojohnjoy 3 місяці тому +856

    Hardest input? Pushing the Star button

    • @starryarry
      @starryarry 3 місяці тому +27

      LMFAOOOOO

    • @towataketatsu9339
      @towataketatsu9339 2 місяці тому +111

      ➡️⭐⬇️↘️

    • @Katsudon_.
      @Katsudon_. 2 місяці тому

      @@towataketatsu9339 ➡⭐⬇↘ (2) 🗣🗣🗣🔥🔥🔥

    • @peytonck5609
      @peytonck5609 2 місяці тому +68

      It took me about an hour before I gave up and looked it up when I played a fighting game for the first time

    • @somker-zw1mg
      @somker-zw1mg 2 місяці тому +49

      @@towataketatsu9339he aint sugarcoating it

  • @ultimateman55
    @ultimateman55 3 місяці тому +284

    Fun Fact: If you think Aggressors of Dark Kombat has a strange sounding, almost contrived name, it's because it does. The name was chosen because the company that developed it (and the Neo Geo hardware, as a matter of fact) was Alpha Denshi Corporation whose name was changed to ADK. So they chose that name (Aggressors of Dark Kombat) to coincide with the 3 letters of the developer name, ADK.

    • @TeryJones
      @TeryJones 3 місяці тому +9

      Getting Dream Drop Distance Flashbacks Here XDXDXDXDXDXD
      Cause y'know, three D's....

    • @B3Band
      @B3Band 2 місяці тому

      Also wasn't fun.

    • @first_among_synthers
      @first_among_synthers Місяць тому +1

      I like the name. It raises questions. These are the aggressors, what about the defenders of dark kombat? Is there light kombat?

  • @birdmanoo0
    @birdmanoo0 3 місяці тому +1129

    Kazuya: Oh man, look how hard my just frame EGF is to do.
    Lee: MARVELOUS!

    • @GramdalfFGC
      @GramdalfFGC 3 місяці тому +96

      I’ve just picked up Lee as a main and it’s taken me a day of practice to consistently get acid rain and I still drop that shit

    • @ZapGiga
      @ZapGiga 3 місяці тому +95

      if he had to do Acid Rain more than once in a row for this video it would be in drafts for a week

    • @birdmanoo0
      @birdmanoo0 3 місяці тому +28

      @@GramdalfFGC Lee's hit grab thing (33 4) for me is extremely hard to do. I don't think I have ever done it outside of heat.

    • @Guitar-Dog
      @Guitar-Dog 3 місяці тому +9

      ​@@birdmanoo0 I've never done mist trap either it's totally impossible..
      I think it's the only one that's still a true just frame the rest have 2-4 frames I think

    • @90sPotato
      @90sPotato 3 місяці тому +6

      ​@@Guitar-Dog Mist trap is the hit grab yeah? The kick then grab and if that's it then yeah.
      It's the most difficult shit to do in the game

  • @jolly1559
    @jolly1559 3 місяці тому +354

    Primal Rage inputs are more like a fever dream of a cheat code than special moves

    • @johnathanortiz3066
      @johnathanortiz3066 3 місяці тому +18

      Oh my god 😭☠️☠️☠️☠️☠️ im glad I’m not the only one who remembers. Now I’m not fg educated but is there a name or coined term for the style of input play for games if that makes sense ? . The best way I can explain it is games like street fighter and dbfz you can do your combos and inputs as seen on screen so basically “real time” while others like Mk and primal rage have a sort of “pre Input method” where your doing the whole thing in succession on controller (trying to match inputs with what’s happening on screen would not be recommended) only time that works for you is when your blocking or teching in those games . I apologize for the huge chunk of text I’m just really into fighters , more so to have fun and learn

    • @puking763
      @puking763 3 місяці тому

      I think the term youre looking for is called "dial in" or "dial a" combo(s) :) @@johnathanortiz3066

    • @clue2025
      @clue2025 3 місяці тому +20

      @@johnathanortiz3066"Dial a combo" is whats used normally

    • @TheUndersigned
      @TheUndersigned 2 місяці тому +13

      Primal Rage rev 1.0 used all negative edge inputs just because the lead dev didn't have anyone to tell him that was a stupid idea. Later revisions changed to standard input style because Atari hired an actual tournament-level SF2 player to give feedback and also become lead on Primal Rage 2, which Midway killed because 'hurr we don't need two 2d fighters' and then ate shit three times in three years trying to make 3D happen.
      Weaponlord would later also do the same thing but entirely on purpose because that game was designed specifically to be played with the XBAND modem peripheral and there was no such thing as broadband or rollback netcode in 1994.

  • @jwstorm
    @jwstorm 3 місяці тому +147

    FYI - you can perform the Bobby Dance by starting with a front grapple then hitting Jump, which will put Bobby in a back grapple (so you won't need to manually maneuver to get behind your opponent). The input for the Bobby Dance itself is ridiculously tough to pull off as it is, but at least this makes the setup a bit easier.

    • @itdobelikedattho8112
      @itdobelikedattho8112 3 місяці тому +7

      Isn't it sus when he grapples a man from behind?

    • @Baconmutt
      @Baconmutt 2 місяці тому +8

      @@itdobelikedattho8112 What if I want it to be sus?

  • @arkosthepanther
    @arkosthepanther 3 місяці тому +103

    No mention of Arcana Hearts 3 is a SIN.
    Akane's Shunkoku is such a hard move that it has an achievement tied to just performing it properly.

  • @FloydianHate
    @FloydianHate 3 місяці тому +151

    soul calibur 3 had some truly inane inputs. setsuka had a three-part special combo that switched sides so you had to mirror the horizontal inputs in the second step.

    • @NadirCorcast
      @NadirCorcast 3 місяці тому +5

      She's probably the hardest player in the roster

    • @tonydragon784
      @tonydragon784 3 місяці тому +2

      Didn't Cassandra have an ewgf in one of the games?

    • @Crow_of_life
      @Crow_of_life 3 місяці тому +2

      Don't forget setsuka just input as well hated it.

    • @FloydianHate
      @FloydianHate 3 місяці тому +1

      oh my god I'd managed to forget about just input

    • @Professor_Utonium_
      @Professor_Utonium_ Місяць тому

      that's sick af

  • @PhirePhlame
    @PhirePhlame 10 днів тому +17

    The reason, so I've heard, for SF1's odd button recognition is that the game originally shipped with _pneumatic pressure-sensitive buttons_ - one for punch, and one for kick. Yep, the light-medium-heavy was determined by how hard you pressed the button, which naturally meant that every non-light input would essentially have to bungee-jump through the lesser levels. Thus, the onset of the signal couldn't be trusted as the final word, only the outset could. I think I heard people were injuring themselves on the pneumatic buttons, though, and so they didn't even last long.

  • @chriscripplercruz1833
    @chriscripplercruz1833 7 днів тому +5

    As a young kid playing Street Fighter 2 at Pizza Hut the toughest move for me for years was on a arcade joystick attempting to pull off Zangiefs 360 slam lol

  • @jesuisunstroopwafel
    @jesuisunstroopwafel 3 місяці тому +44

    For a follow-up video, I suggest you look at Arcana Heart 3.
    One of the playable characters, a witch named Yoriko, has a special move that is performed as 632146 + any button. That's a super move motion, but not too crazy so far.
    The crazier part of the move is, during this brief stance, you can draw a triangle or pentagram. If you successfully draw a shape, your moves power up. The triangle is much easier to draw, but the power up lasts half as long.
    Possible Triangle shapes include 8138, 8318, 2792, or 2972.
    Possible Pentagram shapes include 819738, 837918, 273192, or 291372.
    A less extreme example from the same game is Elsa, a nun whose ultimate move is performed doing 8246 + AB, i.e., you are doing the cross.

    • @homurayurisquad1423
      @homurayurisquad1423 3 місяці тому +6

      elsa's is way harder than pentagram, along with a lot of other arcana heart stuff. you have to time 8246ab during 28x coin flip properly, and i can never pull it off. pentagrams are easy as fuck, you can do them the same way on either side, and do it really slow.

  • @cpuvscpu
    @cpuvscpu 3 місяці тому +375

    Bryan's Taunt Jet Upper is my candidate for a 10, although it's technically 2 different inputs.

    • @luna_kits2345
      @luna_kits2345 3 місяці тому +26

      Yeah think of it at first but JMcrofts think it's a combo not a single move command, but he forgot or might not aware that Heihachi's Omen Thunder God Fist is harder that EWGF.

    • @shootingmaid
      @shootingmaid 3 місяці тому +5

      @@luna_kits2345And with Heihachi out of the game, I think JFSR is left with similar characteristics? You miss EWGF and still get a WGF, but if you miss JFSR, it is just d/f+4…

    • @TK--ce6hp
      @TK--ce6hp 3 місяці тому +16

      @@luna_kits2345 well if we're at it, Kazuya's PEWGF has the exact same input as Heihachi's OTGF so you may as well put them together

    • @chingchenghanji643
      @chingchenghanji643 3 місяці тому +2

      with an xbox controller, I never hit that TJU even once in practice mode

    • @jbb20
      @jbb20 3 місяці тому +4

      ​@@chingchenghanji643 You should watch the video of Aris landing his first TJU, it is a blast.

  • @QuickTimeFailure
    @QuickTimeFailure 3 місяці тому +161

    One that always stood out to me is Akira's one-frame knee in Virtua Fighter (and Dead or Alive 5). The input is K+G but you must let go of G in one frame. A decent amount of Akira's moves are pretty hard but this one in particular I could never do consistently. Some pros can land this during juggles and it leaves me awestruck.

    • @WFROSE
      @WFROSE 3 місяці тому +3

      Yeah, didn't that lead into the Dragon lance combo?

    • @QuickTimeFailure
      @QuickTimeFailure 3 місяці тому

      @lucifer9032 Thanks man. Working on a few videos right now. Sit tight, more vids are coming soon!

    • @QuickTimeFailure
      @QuickTimeFailure 3 місяці тому

      @WFROSE I've seen some Akira players go straight into Byakko Soshoda (hold down, back, forward + P). I could never get that move unless I was already ducking.

    • @cellohm
      @cellohm 3 місяці тому +3

      ​@@QuickTimeFailure it can be done by doing ↘️↘️⬅️➡️P or ↙️↙️⬅️➡️P or even ↙️⬇️↙️⬅️➡️P or↘️⬇️↘️⬅️➡️P

    • @QuickTimeFailure
      @QuickTimeFailure 3 місяці тому

      @@cellohm Damn that's good to know. Thanks, I'll keep that in mind next time I play US

  • @AnthanKrufix
    @AnthanKrufix 3 місяці тому +49

    Ivy's Command grabs in SC6 still allows for the simple input of spinning the stick... BUT... it also has a just-frame version of the moves which are done by pressing each input deliberately.

    • @speedfreakfrank
      @speedfreakfrank 3 місяці тому +2

      nah the just frame was also easy to get by spinning the stick. plenty of 'how to' videos showing this.

    • @Amesang
      @Amesang 2 місяці тому

      I find Calamity Symphony to be easy enough by performing a 720° spin, making sure I'm positioning the joystick as "far out" as I can, and then inputting the final motion _very_ deliberately.
      (I also learned not to perform the motion _too_ fast, as that kept me from executing it in the past.)

    • @didiercollard
      @didiercollard Місяць тому +1

      She had that in SC2 as well, with slightly more damage, flashier sparks, and a different voice clip. Never managed the "just" version, but Summon Suffering is pretty easy if you can land her harpoon move. Calamity Symphony is a little harder because she won't be in whip state, but you can include a quarter circle back in the moves to force a change before hitting A+K.

  • @MrCactuar13
    @MrCactuar13 3 місяці тому +46

    One thing I remember reading about Heavy Chicken Wing is that move specifically doesn't have input buffer, I believe you do have to push HK and up forward on the same frame

  • @felipeqfdesouza
    @felipeqfdesouza 3 місяці тому +46

    Being an avid SNK player in my teenager years I had to learn things like the pretzel motion for Geese's Raging Storm (and reverse pretzel for Lawrence), Takumas's Ryuko Rambu and Yuri's Hien Houou Kyaku (these last two only in AoF 2 & KOF's 94 and 95). There is a bunch of other complicated or tricky super moves inputs. Sick!

    • @julioespinal3013
      @julioespinal3013 2 місяці тому +1

      Have you tried ranbu destroy?(Ryo Sakazaki 2k2UM) 😂

    • @Professor_Utonium_
      @Professor_Utonium_ Місяць тому

      Pretzels are peak inputs. Not too crazy difficult but just challenging enough

  • @BainesMkII
    @BainesMkII 3 місяці тому +68

    Street Fighter 1 ignores button presses, it *only* registers button releases. (This was likely a design artifact of the two button plunger version.) I want to recall that you do not have to release the final input direction before releasing the attack button, but you have to release the attack button within a couple of frames of releasing the final direction. The other critical factor is that instead of having an interruptible walk, Ryu moves with hops that cannot be cancelled after the first couple of frames. While the special move direction inputs normally have generous timing windows, any unbuffered forward input will put you on a very short timer because of the hop that gets triggered. SF1 is also fairly forgiving of incorrect direction inputs.

    • @D3Vlicious
      @D3Vlicious 3 місяці тому +7

      SF1 uses a pneumatic system, instead of potentiometers. I'm guessing that the system would eventually trigger 2 or 3 different switches, and the first to be released by the mechanism springing back would be the input registered.

  • @B3Band
    @B3Band 2 місяці тому +22

    As a Dhalsim player, I always hated that they made teleports require the "Dragon Punch" input AND multiple buttons at the same time. I picked up Dhalsim because I DIDN'T want to deal with Dragon Punch inputs, and then they added a teleport and made it use Dragon Punch input in BOTH directions, AND multiple buttons. Bullshit.

    • @azahalbiora
      @azahalbiora Місяць тому +9

      DP is incredibly easy, just act like you’re drawing a “z” with your stick (and for hitbox you want to hold forward, hold down and let go of forward, then hold forward while holding the down button)

    • @chucklebutt4470
      @chucklebutt4470 Місяць тому

      @@azahalbiora there's also an easy cheat DP input of 63236, just two quarter circles basically. easiest way to do on a d-pad imo

  • @gcavrubio
    @gcavrubio 3 місяці тому +15

    When I think about impossible inputs, I instantly remember about the weird inputs in Arcana Heart.

  • @GuiasMaurelChile
    @GuiasMaurelChile 3 місяці тому +64

    Tbh, I feel that Vega/Claw Meteor Combo in SFEX2 Plus, Rolling Izuna Drop, is pretty insane.
    Having to do that weird charging down-back and then the "L" motion with a kick, THEN you gotta line up with your opponent while airborne and AT THE END press Down + Punch to grab them.
    And if you whiff that last part, you just lost all your 3 bars of super

    • @rastapig1
      @rastapig1 3 місяці тому +1

      Nah bruh that's ez af lol

  • @waow2859
    @waow2859 3 місяці тому +38

    The Ivy throws were one of the main reasons I picked her up in SC2. They're easily some of the coolest throw animations out there, I never get tired of watching them!

    • @eluard9238
      @eluard9238 3 місяці тому +2

      Just circling the stick and there you go.

  • @Mouse_Librarian
    @Mouse_Librarian 3 місяці тому +12

    If you think these are hard, I'd suggest looking at literally all critical hearts from Arcana Heart 3. I firmly believe the inputs were added as a joke by the devs as a response to people claiming moves are too hard. For an example, here's Saki's. 2A > 2B > B > C > E > 2E > D > B > C > 8C > 2C > E
    Looks hard, right? How are you supposed to memorize this entire string? I'm not done. This string of moves have to be entered after the initial super which is 632146+AB.
    Not hard enough yet? I'm still not done. You have to enter the first string of inputs after the initial super input by TIMING THEM CORRECTLY. Yeah, that's right. Not only do you have to remember that entire string of inputs, but you have to remember when exactly in the super motion to input them.
    This is ONE character. Most aren't as bad as this, but I remember trying to land this in training mode for several days of attempts and couldn't even do it.

    • @Bloodlyshiva
      @Bloodlyshiva Місяць тому +2

      So the original Deadly Rave(Where you need to effectively do the combo manually) but EX edition.

  • @demonblood8841
    @demonblood8841 3 місяці тому +2

    This was interesting i hope you find more of these. Good stuff man keep it up

  • @princeofhalcyon
    @princeofhalcyon 3 місяці тому +46

    I got two for you. Hayates ''Raijin'' command throw in dead or alive 5. half circle forward to start the throw. right, left, up, down then hit throw button again once the command throw prompt comes again, then up right, down left, up left, down right and hit the throw button on the command prompt again. its so awkward to do. And Akiras ''Teishitsu Dantai'' where you guard, release guard in 1 frame and kick. I got used to that one in command training but in a live match, idk how people did it. And its a required move for juggling.

    • @beaubryant4534
      @beaubryant4534 3 місяці тому

      This is the one! I just commented wondering if there's an easy one but I spent what felt like weeka as a kid trying to figure this one out

    • @godsaw
      @godsaw 3 місяці тому +1

      Hayate's Raijin command throw is even crazier to get in Dead or Alive 4. As you will have to double the amount of inputs to get the second part of the throw.

  • @CaptainVulcan
    @CaptainVulcan 3 місяці тому +22

    The Pentagram motion from Arcana Heart, the Toy Transformations from Samurai Shodown II (along with Haohmaru's secret super), and the multiple 360 motions of Tamaki from Aquapazza.

  • @OrochiSP
    @OrochiSP 3 місяці тому +22

    the kof2k2 Leona transform command is pretty hard, especially if you're weaving it into a full combo

  • @Sims526
    @Sims526 3 місяці тому +3

    You are the best content creator I’ve ever seen for me personally just because you look so fun and kind and your excitement and joy in sharing these things always makes my day steer a long day in uni so thank you❤

  • @jasonpislaan8195
    @jasonpislaan8195 3 місяці тому +12

    Some of the fighters I remember giving me the most troublems besides the ones you picked out here are rather obscure.
    I'll pull the ones from games you've heard of, more fun for you that way. ;]
    1) King's Rolling Death Cradle from Tekken
    2) Akira's multi input (I forget its name, sadly) from Virtual FIghter.
    3) Haoumaru's Tenhafuzensan from Samurai Showdown
    4) The Up+Right / Up / Up+Left inputs from "Primal Rage(Arcade)" and "Weaponlord(SNES)"
    I will also mention Dead or Alive's multi throws because they actually gave me troublems back in the day.
    Great video! Thanks for your hard work. Cheers!

  • @Limit02
    @Limit02 3 місяці тому +6

    Crazy inputs are fun to learn about, definitely want to see a follow-up vid

  • @HeraldOfOpera
    @HeraldOfOpera 3 місяці тому +6

    The really horrifying thing about Summon Suffering and Calamity Symphony is that they actually change the input with each entry, seemingly just to screw with you. It's always a bunch of directions seemingly at random though, so for the purposes of this video it doesn't matter.

  • @WoobertAIO
    @WoobertAIO 3 місяці тому +4

    My favorite "impossible inputs" ever are Athena's "Psycho Medley" in KoF 2002 UM and Ralph's "Bareback Galactica Phantom" also in KoF 2002 UM. They're both stupidly hard moves to both land and do in the first place, but Ralph's move is an instant, One-Hit KO from full health IF you manage to land the second input (which is frame perfect and changes timing depending on the opponent's hitbox, so good fucking luck).

  • @ssgcheddar5785
    @ssgcheddar5785 3 місяці тому +13

    Ivy throw command grabs are INSANE from Soul Calibur Series 😂 I was an Ivy main and I loved it

    • @treehann
      @treehann 2 місяці тому +1

      I’ve never hit a single one, but i also didn’t know about the spinning trick until i saw this video

  • @OverlordZero
    @OverlordZero 3 місяці тому +9

    Clark's Roaring Sphere UDM super from KoF 2k2 UM comes to mind. just a flood of inputs that need to be timed perfectly to complete it.

  • @sakurakinomoto3649
    @sakurakinomoto3649 3 місяці тому

    Thank you so much for this 👍🏻 you are awesome bro 💪🏻

  • @nickfarace9339
    @nickfarace9339 3 місяці тому +1

    The funny thing about Summon Suffering is the EXTREMELY long buffer time it gives you between inputs. I think it was to the point where you could do individual fast moves using those directions and it would still count them, as long as you ended on the final direction at the same time as A+B. So you could really mask it well if you were creative. Or just start at 3 hit 7 at some point and do a quick double qcfish motion and get it in the animation of a single A attack.

  • @darthhiro7425
    @darthhiro7425 3 місяці тому +11

    There's a fastest input for Criminal Symphony for Ivy in soulcalibur 2
    And also a "Flaming CS" which allows you to do the command throw in sword state

    • @speedfreakfrank
      @speedfreakfrank Місяць тому

      You can also do "flaming cs" in soulcalibur 6. You just have to do an unblockable cancel halfway through the cs input.

  • @jscotty8383
    @jscotty8383 3 місяці тому +10

    Hayate from the Dead or Alive series (specially DOA4) has one of the craziest grab commands and I don't remember it having a buffer option either. You just had to get the timing right lol. It was pretty insane when that came out. It was in DOA5 as well, but they made it easier to do.

    • @Bluezexmas
      @Bluezexmas 3 місяці тому

      Fucking hated his grab in command training

    • @clarknemoful
      @clarknemoful 2 місяці тому +1

      This. I had a friend back then who couldn't understand how I could do Ryu Hayabusa's Izuna Drop throw consistently. Swear he was trolling seeing he was able to do Hayate's throw without trouble

  • @lucasmoreira2418
    @lucasmoreira2418 3 місяці тому +1

    I have one - Sho from Battle Arena Toshinden. He has a special movie that is down, then half circle up (forward to back), then down + hard slash + weak kick. The thing that makes this move hard to do isn't only the inputs themselves, but also the fact that you're going to do part of this move while in the air, but this is a ground special. If you finish it too early, the special activates mid-air and nothing happens. You see some sparkle effects around the character as if he was going to perform the special, but because he's mid-air, it just doesn't activate. You have to hit down+hard slash+weak kick the moment he touches the ground.

  • @ZuzicAnton
    @ZuzicAnton 3 місяці тому +1

    I remember when Street Fighter 30th Anniversary Edition was released and when I was playing original Street Fighter I couldn't perform any moves by doing correct inputs, but when I was panicking, I was able to perform them. Then after few fights, I found that tactic work, so I genuinely started rotating stick and mashing buttons like some hyperactive kid. To this day, I remember beating that game by not looking at all, just rotating stick and mashing buttons.

  • @yatheo2969
    @yatheo2969 3 місяці тому +9

    "By watching Aris"
    Hey alright

  • @mr.pompodill1485
    @mr.pompodill1485 3 місяці тому +12

    Bryan's Taunt Jet Upper is regarded as Tekken's toughest tech.

    • @phlixcarbon
      @phlixcarbon 3 місяці тому

      Punishing -13 with Kazuya or Reina Ewgf or Jin, Heihachi, Angel, Angel Jin and Devil Jin Punishing -14 is harder. Also punishing with King blue spark giant swing on -10 is probably harder than everything right now in Tekken 8.

    • @KuenchinDofus
      @KuenchinDofus 3 місяці тому

      ​@@phlixcarbon i13 EWGF is technically three just frame inputs, just like TJU. They're exactly the same difficulty, except you can buffer the first forward input of EWGF our of recovery (I think, not 100% sure about the buffer)

    • @phlixcarbon
      @phlixcarbon 3 місяці тому

      @@KuenchinDofus The difference is, that its a movement option on Punish. Meaning that there is no buffer frames to prepare the input.
      TJU is an unblockable attack so the startup can happen whenever. So correct me if I'm wrong but you can buffer TJU in a punish meaning its much easier.

    • @phlixcarbon
      @phlixcarbon 3 місяці тому

      @@KuenchinDofus Also getting the input for Blue spark Giant swing into 10 frames as a punish where there is no buffering is extremely hard (its not really used for punishing anyway unlike ewgf)

    • @KuenchinDofus
      @KuenchinDofus 3 місяці тому

      @@phlixcarbon I have no idea about Giant Swing so you might be right. I don't really understand why you would buffer taunt as punish since it's i28, you don't punish anything with TJU, it's a setup move not a punish move. And you cannot buffer Jet upper during taunt since it would cancel it.

  • @mackchop3274
    @mackchop3274 3 місяці тому

    Nice video! I wanted to tell you that one mechanic in Aggressors of Dark Kombat that would help with that move is that you can press jump during a front grapple to move to a back grapple.

    • @Bloodlyshiva
      @Bloodlyshiva Місяць тому +1

      I really get the feeling ADK wanted to be a walk-along beat-em-up initially.

  • @TheTolnoc
    @TheTolnoc 22 дні тому +2

    Summon Suffering is easier to remember when you notice that, after the Up Back, it's just a DP input with a Down Back afterwards.

  • @kurtobidelnoire2910
    @kurtobidelnoire2910 3 місяці тому +3

    There's an even way harder if not, the hardest kof2002um move called Ryuko Ranbu: Destroy by Ryo. The input displayed seems soo simple yet is very tricky to pull off.
    It's also unblockable

  • @ghah5701
    @ghah5701 3 місяці тому +5

    The hardest move to pull off in SF2 is Guile and Claw's triangle super movement.

    • @finnmarr-heenan2397
      @finnmarr-heenan2397 Місяць тому

      Do u know they changed guile’s imput in some variation of sf2, some it takes the old bs imput we all know, but in later versions u charge down back, for 2 secs do a half circle back then up forward + button

    • @finnmarr-heenan2397
      @finnmarr-heenan2397 Місяць тому

      The messed up part is the move list gives u the old motion and never tells u it changed

  • @Awakenedkiller
    @Awakenedkiller 3 місяці тому

    Awesome pretzel pic. Great video. Street Fighter Fei Long always has difficult command I love they made input better on the Nintendo Switch Street fighter. Please do hardest combo in video games.

  • @xMontorix
    @xMontorix 3 місяці тому +11

    As someone who plays fighting games those Tekken inputs that seem impossible are actually the easiest ones. The scary looking ones are literally just asking you to spin the stick in a circle.

  • @BianicEpicVideos
    @BianicEpicVideos 3 місяці тому +6

    Do you guys really think he's not going to do a part 2???????

    • @Bloodlyshiva
      @Bloodlyshiva Місяць тому

      Well, he included things in the thumbnail that were not in the actual video:Demon King Piccolo's super.

  • @MarcConcepcion1313
    @MarcConcepcion1313 Місяць тому +1

    I confirm that SF1’s special moves are performed most effectively using negative edge. It might have something to do with how Japanese arcade machines for SF1 had those pressure-sensitive “piston”buttons. Anyway, the negative edge theory makes sense, considering that normal attacks actually come out when you let go of the button, and not when you press the button down.

  • @theloquenderoz100
    @theloquenderoz100 3 місяці тому

    I love this series of quirky fg inputs. DO more pls

  • @lovelydumpling
    @lovelydumpling 3 місяці тому +3

    I came here for maou rebirth ranbu in the thumbnail and was grossly disappointed. :(

  • @Azghalore
    @Azghalore 3 місяці тому +5

    Hello :) Try Bryan's Taunt + Jet Upper combo ( TJU ) - this is really difficult :)
    Also, try to punish -13 move with Kazuya's Perfect EWGF - this is waaaay more difficult, then standart EWGF :)
    TJU example - ua-cam.com/users/shortsEiMSFrNkvfk?si=IeV53ynpWUs9Dhed
    Perfect EWGF example - ua-cam.com/users/shorts6Q4pgGkNi3A?si=izDHmOu4ToYzzSKd

  • @MichelAngel
    @MichelAngel 2 місяці тому

    IIRC geese's rising storm has a lot of leeway to input it. To the point of, if you are quick enough, you can input a dash in the middle of the comand to close the distance to your opponent before releasing it.
    DownBack, half circle back, forward forward (dash), DownForward + punch, results in a dashing rising storm.

  • @strikefirst3404
    @strikefirst3404 3 місяці тому +2

    In the ancient times (roots) of games, this command was born with Geese Howard in Fatal Fury and Art of Fighting, as well as KOF, called Double Reppuken

  • @georgewhite4930
    @georgewhite4930 3 місяці тому +4

    No consistent PEWGF? Too much sugar in your diet, brother)

  • @TheXell
    @TheXell День тому

    Man, I still remember having no idea how Zangief's piledriver was supposed to work, even though I had the booklet for SF2 Turbo.
    Nostalgia aside, I'm really glad that modern games give you so much info and ways to learn about playing them.

  • @luizdempsey7853
    @luizdempsey7853 3 місяці тому +1

    bobbys dance earned my like, congrats mate

  • @Krethean
    @Krethean Місяць тому

    Probably heard this a bit by now, but along the same vein as EWGF, Reina in Tekken 8 has a different variant called Electric War God Kick. Similar input, except you press 3 instead of 2 (so f n d df 3, with df ad 3 being frame perfect). The kicker is, if you mess it up, you may possibly enter Sentai Stance which is less than idea in a match. Whiffing EWGF is less punishing than whiffing WEGK.
    Upside is, it;'s a nice move and the Eledctric variant pancakes the opponent if it hits, so they fall on their belly rather than their back (limits get up options). The standard War God Kick variant has them land on their back if it connects.Plus the Electric version is also safer in general. So it is very worth nailing the Electric variant

  • @sephirrothvt
    @sephirrothvt 28 днів тому

    Man jmcroft is a pro doing moves some of these are literally hard and he brushes them off

  • @Bilious303
    @Bilious303 2 місяці тому +1

    Akira in VF2 is expert mode. His knee, 3 hit combo, and his counters all require perfect timing in just a couple frames.

  • @yaboiepic6381
    @yaboiepic6381 3 місяці тому

    In terms of "impossible inputs" my picks (yes cause there's multiple ways of inputting one of them) are Thunder God's Dance (P4A/AU) and Sachimo Death Blow/TUBA TUBA (Skullgirls)
    For Sachimo Death Blow, you need to have 5 meter and do LP > down + LK > LP > LPMP quickly (or during MP the same input), and once you get the freeze you can do 236 and 2 punches otherwise you waste 5 meter just to play the trumpet for a few seconds. It's not the hardest to do but its the hardest to get as it isn't too easy to build 5 meter easily.
    For Thunder God's Dance, it's not hard either but like Sachimo it can be tricky since triggering the full combo has some (imo) specific and odd timing to pull off, then to do the EX Cross Slash to just end with a charge input to finish the full combo. It requires max meter on top of that so if you drop it in a regular match, that's meter you burned for little damage.

  • @sulfreez
    @sulfreez 3 місяці тому +1

    In Virtua Fighter 5 Ultimate Showdown you can do fuzzy guard block/attack option select. Goh Hinogami's 46p after fuzzy guard from 5 frame disadvantage proves to be quite tricky to perform.

  • @samkingofthedank
    @samkingofthedank 3 місяці тому +1

    I remember there also being a ridiculously hard grab to pull off in DOA Dimensions with Shiden, one of the hidden characters. I forget the exact motions of it, but I remember taking one look at it and being like, “I’m never pulling this off.”

  • @-Batou-
    @-Batou- 3 місяці тому +1

    Summon suffering... that's the first one that came up to my ming ! Good memories though 😁

  • @bean-charlieartz3138
    @bean-charlieartz3138 3 місяці тому

    Almost 300k congrats bro 🔥🔥🔥🔥💪🏿💪🏿💪🏿💪🏿

  • @lxDarkNinjaxl
    @lxDarkNinjaxl 3 місяці тому

    10:35 I can absolutely say that electrics are hard for sure. That timing is something else. Especially omen god fist with heihachi and hitting a combo with it? It’s insane

  • @Moosenstein
    @Moosenstein 2 місяці тому +1

    Uncle Arnis coming through with the stoner SCII strats. Love to see it.

  • @javacloudz
    @javacloudz 3 місяці тому

    With wavedash ewgf, its about how you think about it. You want to wavedash as if you could replace any of those dashes with an electric. Find a steady rhythm with your dashes (it could even be slow), visually confirm when your mishima ducks into their dash and hit 2 as soon as he ducks but remember to complete the motion, this should be a very deliberate decision.
    I practice by doing 3 wavedashes, on the 3rd dash i input 2 as soon as Kazuya ducks, but the most important part is maintaining rhythm and completing the qcf motion; your thumb/stick should slide across d/f as youre hitting 2.
    Besides visually, another good way to maintain rhythm is listening for a wavedash sfx. Kazuya has a "woosh" noise and Reina has an electric type noise. I dont play Jin so im not sure about him lmao

  • @yukich6957
    @yukich6957 3 місяці тому

    This man right here taught me how to actually do Hazama and Izanami Astrals after almost 10 years of playing them both

  • @xxkeminxx
    @xxkeminxx 3 місяці тому +1

    A 'lil surprised I didn't see Sol's Accent Core Dragon install in 'ere! It combines both inputs and specific timings to use.

  • @Mitjitsu
    @Mitjitsu 12 днів тому

    Kumachan has a really hard throw in Fighters Megamix. The command is really long and requires precise timing. It's called Super Washington Treaty, and if you're fast enough once the move is done it's possible to chain it into another throw. Effectively allowing you to KO the opponent from full health. If you're able to initiate the grab.

  • @MichaelSmith-tw5wp
    @MichaelSmith-tw5wp 3 місяці тому

    Ghostpilot here! Good catch on the Bobby Dance, I'd forgotten about that one! One that's incredibly difficult is Chinnen's level 3 super from Power Instinct Matrimelee. The motion must be executed during his stress screen, with 3 meters, and it is: b, df , uf, db, ub, f + HK during stress scream. I don't know if I've ever managed to accomplish it, because it's a tough motion that has to performed in a very brief window.
    Another one I'd submit is Clark's HSDM from KOF 2002 UM. I think I've managed to land it once? But yeah, that's another one that's a real doozy.

  • @dizzydoto
    @dizzydoto 3 місяці тому +1

    My favorite impossible input is a stance in Arcana Hearts 3, I don't remember which character has this move, but there is stance, where you should input a pentagram in 4 different ways

  • @bloodbath10010
    @bloodbath10010 3 місяці тому

    As a tekken player for over a decade who barely ever played other fighters, seeing all those weird inputs but then you coming to the EWGF as a challenge is funny lol its hard at first but with alot of practice it gets easy

  • @danilocaetanofernandes5208
    @danilocaetanofernandes5208 3 місяці тому

    What makes EWGF hard is that it's a move all about precision, you can do it as slow as 18 frames total, as the actual attack takes 11 frames from Crouch Dash Stance. Meaning you have 8 frames to input forward, neutral, down, down+forward, but you always have to hit df+2 at the exact same frame. What works for me is hitting df on stick really hard and hitting 2 as I feel the tension from the input through my arm, it's really weird, but it works for me everytime.
    Now the real hard input is doing EWGF as fast as possible, which with every other Mishima character means doing the move as fast as i14, which means you have to do f,n,d,df in just 4 frames to do it Perfectly. But Kazuya has the Perfect Eletric Wind God Fist, as he can enter Crouch Dash Stance by skipping down (doing f,n,df) when doing the input, meaning you can do his Eletric as fast as i13. Which opens Kazuya's options for combos and punishment, and damage potential.

  • @rizo511
    @rizo511 15 годин тому

    I LOVE ur videos man!!!

  • @dominickjadon
    @dominickjadon 2 місяці тому +1

    The Bobby Dance being the hardest move in all of fighting game history is incredibly based

  • @shankraken
    @shankraken 3 місяці тому

    I mastered raging storm from fatal fury 3. Man pulling one off at the right moment really feels amazing

  • @hondragrid
    @hondragrid Місяць тому

    I agree, I struggled in original Street Fighter to do any specials. Its somehow opposite of current motions and inputs to make them come out.

  • @Cytryz
    @Cytryz 3 місяці тому

    I have very limited fighting game experience. So I pretty much just play the SoulCalibur games which is the only fighting game I played, I played a couple other for a few hours but this series I sank 1000s of hours into and still do today. I think Ivy’s is probably one of the harder ones because not only do you have to pull it off, but you can’t be doing it to where your feet do a lil dance. You have to buffer it during the wind down of one of her moves or be so insane you can buffer it in the time you do one simple movement b4 it registers all the directions. Cuz other wise it’s SOOOOOOO obvious when someone is trying to/going to do it.
    I will say that Ivy’s grab is a lot easier to wrap one’s mind on with a D-Pad/analog stick then the leverless. I just got one like in the first 4 weeks and controls like that seem a lot harder to intuitively wrap one’s head around.
    Of the video, the Bobby Dance looks the hardest, it’s a very specific/weird command that has to be done at a very a specific time, in a specific state, in a specific situation that probably doesn’t last for more than a fraction of a second.. and it needs to be muscle memory because setting that up on an actual opponent would be really hard I imagine.

  • @thomaslamson299
    @thomaslamson299 3 місяці тому

    Me: Calmly remembers the blisters on my thumbs from growing up playing KOF 2001 and Neogeo Battle Colleseum

  • @MrHolytrain
    @MrHolytrain 3 місяці тому

    One input that could be used for a potential follow up video is Virtua Fighter Akiras Teishitsu Dantai, where you have to input K+G then release G after 1 frame. It's really finnicky.

  • @WeR2VEVO
    @WeR2VEVO 3 місяці тому

    taunt jet upper maybe too? great video :) very entertaining

  • @icession4872
    @icession4872 3 місяці тому

    Honestly when you get the feeling down for EWGF (the best tip is mostly press 2 when you input forward so that after you press it you'll get to down forward well iirc) it's pretty "easy" but... For other tekken moves that I'm surprised haven't been mentioned is literally PEWGF of Kazuya, Bryan's Taunt Jettupper and Lee's Just Frames.
    H3ll if you're gonna check out Tekken 7 Heihachi's Omen thunder godfist is on that list as well.
    Other than that tho Aracana Heart as an Whole should be mentioned cause dang wtaf are those inputs lelz, like if I'm having a hard time inputing half circle motion (although honestly I'm getting consistent now) those are just a whole new level.

  • @Jarrych83
    @Jarrych83 3 місяці тому

    I learned the concept of input buffering due to Ivy. She has a lot of short strings that it can combo out of, but this was basically pre-internet on dreamcast, so figuring it out was something else. Lol.

  • @Apfelx
    @Apfelx 3 місяці тому

    A casual question, how much time do you have between the Button presses to count as a chain?

  • @MrTubeStuck
    @MrTubeStuck 3 місяці тому

    EWGF and all the variations... when I decided to main Kazuya I do 15 minute training before I go to school and 15 minute training when I return from school before I run to the local arcade. Did that for most of my junior and senior college years and its pretty much second nature nowadays

  • @cjyoung5635
    @cjyoung5635 3 місяці тому

    The champion title holder ivy in sc5 using summon suffering on button reaction always ticked me off, thankful getting life lead with yoshi then fleaing never fails.

  • @557deadpool
    @557deadpool 3 місяці тому +1

    King Piccolo's pentagram input puts fear in my eyes every time I see it

  • @RJW14
    @RJW14 3 місяці тому

    Shun Goku Satsu was hard for me because I didn't understand the inputs as a kid from the manual, once I got it explained I could do it on command day in day out. xD

  • @sleepy7916
    @sleepy7916 3 місяці тому

    I'd say, for tekken, Bryan's taunt jet upper is a lot tougher than the mishima EWGF if you wanted to try that. Also a just frame move but requires a lot more timing with a taunt and a more unnatural input for the jet upper in case you wanted to look into that.

  • @BrunodeSouzaLino
    @BrunodeSouzaLino Місяць тому

    I'd say it's Vice's second Max "Over Kill" from KOF 2002. It's DB, QCF, UF, U, D + Punch. While the command doesn't look that complicated at first, this is a grapple move and you have to do it *in the air and close to the opponent* on top of the time limit of the bar break.

    • @finnmarr-heenan2397
      @finnmarr-heenan2397 Місяць тому

      It’s not so hard to land ic u can tiger knee it, still not a simple motion but u can throw it out like a more conventional grounded grab

  • @Scotvenom
    @Scotvenom 3 місяці тому

    Of all the Soul Calibur games I think SC5 had the most demanding inputs, with just frames required to access some move extensions which had some pretty tight timing requirements. Alpha Patroklos had loads and even at the top level you'd see those being dropped under pressure. Just for fun, they also changed Ivy's command throw input so you couldn't brainlessly buffer it by whirling the stick. Glad they brought back the old input (and generous buffering) for SC6.

  • @Chuusuisetsujojutsu
    @Chuusuisetsujojutsu 3 місяці тому

    Just watching this video while taking a break from tying to master the pretzel for Hazama

  • @soulist8224
    @soulist8224 3 місяці тому

    In tekken, the hardest and most popular has to be PEWGF(kazuya, and t8’s devil jin) and taunt jet upper. There might be some other hard ones like shiro combo for steve, lee’s b1f loop combo, etc

  • @Raging_Tsunami
    @Raging_Tsunami Місяць тому

    FeiLong really just the keys to TK this whole time. If you can do (numpad notation) 2369 (qcf+UF) with feilong, you can do special 236 airborne moves "grounded" with 2369. The character has a built in TK only move which is nuts. If you have GGST you can practice modern TKs with like Baiken c.S/5k into 2369 slash for youzansen grounded conversion.

  • @boneyjuvy
    @boneyjuvy 2 місяці тому

    Clark's roaring sphere in KoF 2002 UM. Now that's a doozie

  • @CCXjapan
    @CCXjapan 3 місяці тому

    Great video
    1 who is really hard to get in a real match is the "Athena Show Time" from the KoF saga
    The Super NES game "Weapon Lord" i remenber got crazy imput
    The 720 from Zamgief is hard to do walking without jump

  • @norik434
    @norik434 3 місяці тому +1

    Surprised to see no mention of Alpha Patroklos' combos in Soul Calibur V. His most infamous bnb required four just-frame inputs, Blueboy was an actual god for pulling it off consistently at tournaments.