The MOST BROKEN Comeback Mechanics in Fighting Games

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  • Опубліковано 28 вер 2024

КОМЕНТАРІ • 563

  • @MrMixtape
    @MrMixtape 2 роки тому +355

    "look at the damage on Blanka's ultra"
    Hey it's not that bad, they were just paying tribute to CvS 2 Blanka

    • @Wolfie1262
      @Wolfie1262 2 роки тому +26

      We don’t talk about that version of Blanka, Mix…you know better

    • @Black_Revue
      @Black_Revue 2 роки тому +1

      HA HA HA HA HA HA HA!!

    • @jivexturk3y
      @jivexturk3y 2 роки тому +3

      Sakura or bison was way more broken in that game

    • @MrMixtape
      @MrMixtape 2 роки тому +1

      @@jivexturk3y can you explain why you think so cause I highly disagree

    • @jivexturk3y
      @jivexturk3y 2 роки тому +1

      @@MrMixtape their A groove super does insane amounts of damage, even on block. We talking 70% here.

  • @CamXXL
    @CamXXL 2 роки тому +47

    i like how strider in umvc3 w/ lv. 3 x-factor gets the lowest damage boost out of the entire cast but the highest speed bonus
    man just becomes a speed demon menace outmaneuvering everything you throw out at him so easily

    • @MangaGamified
      @MangaGamified 2 роки тому +1

      He thrusts faster now ( ͡° ͜ʖ ͡°)

    • @striderzer0
      @striderzer0 2 роки тому +10

      And hulk is the opposite getting no speed boost but like the highest damage boost

    • @MangaGamified
      @MangaGamified 2 роки тому

      @@striderzer0 Then who gets the highest regen boost?

    • @striderzer0
      @striderzer0 2 роки тому +2

      @@MangaGamified the healing is technically at the same rate so I guess you could say phoenix cause she has the lowest so it will refill faster

  • @deafmelonex6983
    @deafmelonex6983 2 роки тому +156

    Doesn’t X-Factor also remove chip damage as well? Like you can block entire supers and take no damage!

    • @Neogears1312
      @Neogears1312 2 роки тому +25

      You can also make everything you do safe on block and alternatively everything your opponent does unsafe on block.

    • @thinkublu
      @thinkublu 2 роки тому +11

      I'm a tekken player that's normal

    • @picallo1
      @picallo1 2 роки тому +10

      Yes and it will fill red life on the character and if you have teammates them as well.

  • @nekoinalydian
    @nekoinalydian 2 роки тому +52

    Sailor Moon S has the same desperation system as Kof94 with infinite supers at low health. all I know is Venus has a plus on block desperation that does a ton of chip damage and does like 50% if it hits you. so I think in some matchups if you get stuck in the corner when shes at low health she kinda just dunks on you and you die lol

    • @QCCBigZam
      @QCCBigZam 2 роки тому +11

      It looks even sillier than that on paper.
      Venus desp is 14f start up and then it has five different hitboxes that do about 10% of your life on chip, 50% if any one of them hits, and and 75% on counter hit. Dumb guard cancels on the fourth hitbox will have you take counter hit on the fifth and just die.
      Thankfully this doesn’t happen all that often between it’s short range and Venus slow speed.

    • @armygamelover
      @armygamelover 2 роки тому +1

      Justice in GG1

  • @commiecomrade2644
    @commiecomrade2644 2 роки тому +19

    Always click when i see your lists. They never fail to be interesting. Covering games from all eras and it seems no topic is too obscure or granular that you wont cover it. Always a treat.

  • @LloydTheZephyrian
    @LloydTheZephyrian 2 роки тому +54

    I'm surprised Smash 4 wasn't mentioned. Rage was introduced in this game, and made it to where the higher your percentage is, the more knockback you deal. It's broken in several ways.
    1.) Some characters actually get worse with rage because the increased knockback makes their comboes harder or even impossible to do.
    2.) Some characters, such as Mario, Peach or Samus could literally kill the opponent at 0% because rage affected multi-hit moves. Since the multi-hits usually have extremely high base knockback to ensure they connect into the finisher properly, doing a reverse up b could KO an opponent at 0%.
    3.) Lucario already had a comeback mechanic of his own, which stacks on top of rage. If he's at around 100%, he can KO opponents below 40%.
    4.) Heavies generally hit really hard, and rage only intensified this. DK could kill at around 50% with Cargo Up Throw to up air.
    Ultimate fixed rage some by removing its ability to affect multi-hits and reducing its general power a bit. It still screws over characters who don't want the increased knockback on their main combo moves.

    • @DANCERcow
      @DANCERcow 2 роки тому +2

      So?

    • @LloydTheZephyrian
      @LloydTheZephyrian 2 роки тому +26

      @@DANCERcow It's a broken comeback mechanic.
      Then again, another one was pulling out a pocket Cloud or Bayo.

    • @DANCERcow
      @DANCERcow 2 роки тому +1

      @@LloydTheZephyrian stay mad? Lol

    • @norsewolf98
      @norsewolf98 2 роки тому +28

      @@DANCERcow you give a lot to the convo ngl

    • @DANCERcow
      @DANCERcow 2 роки тому +1

      This is a scrub quote

  • @KINSkully
    @KINSkully 2 роки тому +4

    On the topic of KoF 94, The Last Blade also does that. You have your regular Super but when you're health flashes red you get to do your super for free and you get access to your Super Duper.

  • @honeyham6788
    @honeyham6788 2 роки тому +7

    GNT4 has an amazing come-back mechanic with teleports. You gain meter from dealing and taking damage, and whenever you are in a damaged state (even if you are thrown and flying mid-air) you can press a single button, teleport next to the opponent and hit them with a cross-up that sends the opponent back to neutral. You can do this at any point in the game, as long as you have half of your meter full. and remember, getting hit also fills your meter, and you get this whenever you are in any damaged state, even mid-combo.
    It really forces your opponent to respect your meter and play fair or they might over-extend and get countered

    • @doublevendetta
      @doublevendetta 2 роки тому +5

      I don't think that's entirely fair to call it a comeback mechanic, it's more an intrinsic mechanic along the lines of a traditional combo breaker, and yes I'm speaking as someone with probably more experience in the clash of Ninja series than anybody else in these comments (so far)

    • @rexthereptile2492
      @rexthereptile2492 2 роки тому +2

      substitution is not really a comeback mechanic since it’s tied to meter

    • @thelastgogeta
      @thelastgogeta 2 роки тому

      Also agreed that substitution/KnJ and teleports in Clash of Ninja or later Budokai games don't really count. For the former, that's 3/4 meters and some players use KnJ safe combos anyway.
      Same goes for Burst though I guess some games reward it for getting hit mid-round as a bonus resource. Early BlazBlue only gave you another one if you lost one round, but you'd only get two in total.

  • @sadsadist
    @sadsadist 2 роки тому +8

    I like these types of videos. Gives me insight into the "history" of fighting games I am not familiar with

  • @StriderHoang
    @StriderHoang 2 роки тому +11

    The worst thing about X-Factor was that it could be used defensively in blockstun. Bringing your opponent down to their last character means you have to open them up somehow because them blocking means they can instantly turn any blocked attack unsafe and immediately touch of death your current point character.

  • @hypersnake7904
    @hypersnake7904 2 роки тому +3

    The first hit of the ultra I was like "it's not that bad" and then BOOM 70% health gone

  • @JohnnyTheFlash_
    @JohnnyTheFlash_ 2 роки тому +5

    Sonic The Fighters is actually a really good game , but catch up damage makes the game absolutely unplayable competitively even though the rest of the game is pretty solid...

  • @mrericsupreme
    @mrericsupreme 2 роки тому +2

    I remember one time my buddy was learning to play fighting games and getting good with SFIV Chun didn't get hit even once except two Geif ultras and lost and rage quit so bad. I thought it was hilarious.

  • @BeanMonsterr
    @BeanMonsterr 2 роки тому +1

    Yeah , I love it when you do these sorts of videos. Not necessarily a list, but just covering an interesting niche topic in fighting games, like how wild E.Honda or T.Hawk were.
    The "legendary match" videos were great, too.

  • @TheRealBDouble
    @TheRealBDouble Рік тому

    5:01 I mean, Cammy's face tells you everything you need to know about Ultras

  • @davidnoimporta7668
    @davidnoimporta7668 2 роки тому +1

    Having infinite Supers when your live bar was red comes in reality from Fatal Fury 2. SNK keept that mechanic in a lot of his games from that age (the Fatal Fury/Real Bout series, the KoF Orochi Saga and the '98 Slugfest, Kizuna Tag Battle...)

  • @mjul7003
    @mjul7003 2 роки тому +1

    An honorable mention is Rage in Smash 4 (Wii U). For those of you who aren't intimately familiar with Smash, damage taken is equivalent to an increase in knockback when you get attacked (which affects combo routes) and your stock (basically a life) is lost when you get hit far enough off the screen by an attack. Characters are generally balanced around how efficiently they string combos at low damage percents and how easily they can hit you off the screen and kill you at high damage percents.
    What Rage did was it increased the knockback on ALL of your attacks, scaling on how much damage you have taken yourself. It was intended to make it easier to close out a stock at high damage percents, which it did, but it also turned TONS of low percent damage combos into guaranteed kill setups, which completely destroyed every aspect of the game's balance. Characters that were never intended to kill you easily at low damage percents were suddenly one shotting you with basic combos because you didn't kill them early enough. The competitive ruleset had the game set to two stocks, so losing even a single stock early to a bullshit Rage combo was absolutely devastating and incredibly frustrating.

  • @wm4993
    @wm4993 2 роки тому +3

    great video, i find the more obscure games mentioned and portrayed very intriguing and enjoy these list videos.
    lovely work.

  • @phantomspaceman
    @phantomspaceman 2 роки тому +2

    Ultras were always lame. They handed your best super over to a separate gauge and made your 4 stock super suck. Completely backwards and you had to see those long animations constantly.

  • @emmanuelfavela2815
    @emmanuelfavela2815 2 роки тому +1

    Super fun list! Am a super casual fighting game fan, so this definitely helps me understand and appreciate fighting game history that much more.

  • @StuSharp93
    @StuSharp93 2 роки тому +19

    Good ol' Vergil, staying true to his character by showing up in the revised version of a game and being completely busted in the process!
    A storm is approaching...

  • @mrcuddles2199
    @mrcuddles2199 2 роки тому +1

    Paul’s Phoenix smashers been a comeback mechanic since Tekken 1

  • @maxthompson7107
    @maxthompson7107 3 місяці тому

    If you’re looking for more comeback mechanics, I’ve got 3, all on Super Smash Bros. Ultimate.
    Lucario’s aura allows him to become stronger the more damage it takes. I also heard that the bigger Lucario’s disadvantage state is, the faster he can gain aura.
    Incineroar’s down B acts as both a counterattack and a buffing tool. Every time an opponent successfully hits Incineroar during the frames he’s performing down B, he becomes stronger.
    Rage Blaster is another “more damage taken = more damage dealt” scenario. However, I don’t think it cares as much about the disadvantage state as Lucario does. It’s just an item anyway.

  • @MangaGamified
    @MangaGamified 2 роки тому +1

    UMvC3 was my debut in finally into fighting games, played some when I was kid but not really put much thought into it. Never really thought X-factor was that broken cause I never put too much time in other FG's

  • @t3hNEWhypro50
    @t3hNEWhypro50 2 роки тому +1

    I know you mentioned Tekken 7 rage being not crazy enough, but lets talk Smash 4 rage, where you can kill characters like bowser from the top of the screen with a character like, say, Pikachu, at FIFTY PERCENT

  • @Lastjustice
    @Lastjustice 2 роки тому +1

    Toshinden battle arena also had the system of once you were in low enough health to use your super moves, you could spam them till you won. It wasn't a very good game, but this didn't help it's cause. Some characters like Duke could one shot people with their low health super. (if someone tried side step it and mistimed it, it would count as a backhit and one shot you.)

  • @GlowDarkBat
    @GlowDarkBat 2 роки тому

    FighterZ Sparking. It's toned down X factor but nutty with the options is opens up in combos that and mixed with another comback feature, "limit break" (where you have only one character left) it can lead to easy touch of deaths

  • @Yesnog05
    @Yesnog05 Рік тому

    KOF 94's Desperation Attacks actually came back for Capcom vs SNK 2 in the form of "S-Groove". It was a really cool throwback mechanic that havent been seen in years, but nowhere near broken

  • @JohnJohnson-dx8up
    @JohnJohnson-dx8up 2 роки тому +1

    Mortal Kombat 11 fatal blows deserves a honorable mention especially because its so current. armored supers you get from simply losing at the game that break armor and do massive damage and huge push back.

    • @WantSomeWhiskey818
      @WantSomeWhiskey818 2 роки тому

      Fatal Blows would've been fixed if you could only use it once per round. Having a cooldown on it is crazy imo. At least Krushing Blows are rad.

    • @JohnJohnson-dx8up
      @JohnJohnson-dx8up 2 роки тому

      @@WantSomeWhiskey818 I agree all of them look damn cool. They should have definitely went away on whiff and taken away some of the pushback and they would have been perfect.

  • @euranis
    @euranis 2 роки тому +2

    Top 5 Worst comeback mechanics:1-5
    Pandora in SFXT

    • @Ramsey276one
      @Ramsey276one 2 роки тому

      That’s a KAMIKAZE mechanic
      XD

  • @donstarlancer
    @donstarlancer 4 місяці тому

    Whoa I did not remember Ultras being that powerful in vanilla SF4. That is insane.

  • @jamief1263
    @jamief1263 Рік тому

    Battle Area Toshindan (most probably spelt incorrectly). The two bosses, pretty much had critical arcs that drained all your life. The main boss was Gaia, can remember the other boss’s name.

  • @cc_tw
    @cc_tw 2 роки тому

    MvC3 is still the most hype game to watch. I try to tune into Havengers and TampaNeverSleeps weekly tourneys when I get the chance!

  • @olbusto
    @olbusto 2 роки тому

    dnf duel awakening on striker, she literally TODs you off of a single punish because she gets 30% extra damage in awakening; also just being low in dnf grants you 200 meter so she can also spam special moves (which is not that special), its just the combination of the 30% with special move spam that makes her able to TOD you when she gets low!

  • @koopakingdom
    @koopakingdom 2 роки тому

    A Sailor Moon fighter on the Super Famicom (I think there's 2?) has spam-able desperation moves and some were ridiculous.

  • @SuFoYa
    @SuFoYa 5 місяців тому

    Forgot to mention vergils devil trigger x factor lvl 3 special spam. Kills the whole team every. Single. Time.

  • @malendragemdeagua3003
    @malendragemdeagua3003 Рік тому

    Dude I'm loving your videos, its really reigniting my love for fighting games

  • @cootiecooo8838
    @cootiecooo8838 2 роки тому

    baited me with the ultra sf4 screenshot id forgotten how wild ultras were in vanilla but felt they were okay in later iterations

  • @hyphz
    @hyphz 2 роки тому

    5:02 Cammy's expression.

  • @goldglovegrappler1382
    @goldglovegrappler1382 2 роки тому

    The thing about X-Factor is that the boosts vary by character and usually just made them better at what they were good at. Hulk got 0% speed boost even at Lv.3 and I'm pretty sure Strider's Lv.3 Damage boost was lower than most Lv.1 Damage boosts. As such, characters with more balanced boosts got way more out of XF, and guess who got a pretty even spread? Vergil.

  • @penismightier9278
    @penismightier9278 2 роки тому +30

    I'm curious how Fatal Fury 2 would have ranked on here considering it started the Desperation Moves thing for KoF94. Also the MAX meter being full in KoF94 isn't really an SDM so much as it is just a damage boost from having a full bar. SDMs didn't show up until KoF96.

    • @rsoffiatto
      @rsoffiatto 2 роки тому +7

      I was thinking about the same thing: Fatal Fury 2 and Fatal Fury Special. I played a lot of them back in the day. They basically had the same mechanic of infinite supers once the bar was flashing but at the same time they did not have the same mobility options as KoF 94. So I remember it being even harder to deal with some of the supers, like Joe's or Terry's.

  • @supercereal1
    @supercereal1 2 роки тому

    2 things. I completely had no idea how overtuned sf4 ultras were. Now I’m remembering the geif ultra nightmares and my god.
    As for X factor, I highly doubt anything could be more broken. You didn’t even mention that X factor stopped chip and recovered red health if I remember right. Soooooooooo stupid losing to that shit after being ahead the whole match lmao

  • @Handepsilon
    @Handepsilon 2 роки тому

    There's that Kizuna Encounter one where the only way you can do super move is when you're on red health
    And they're both infinite and extra extra powerful when you hit

  • @Wolfie1262
    @Wolfie1262 2 роки тому +1

    I still think the Aggressor Bar mechanic in Mortal Kombat Trilogy was broken af.
    If your opponent got that while you were ahead and combos…they could kill you in one combo lol
    My best friend did it several times.
    Cause I sucked at MK3 style combos.

  • @p0wer1337
    @p0wer1337 2 роки тому +1

    After playing umvc3 for 10 years and playing a lot of grid i can 100% say zord is way more cracked than xfactor.
    Xfactor is busted on a lot of anchors, but you can only use it once, plus an anchor can always be snapped in
    Zord only requires 2/3 bars on the meter to be used, can be used multiple times in a match as long as its rebuilt, can lead to guaranteed unblockables, and spd zord has setups to 200% an opponent.(aka if you get hit on your second character, third character is guaranteed to get hit because spd removes air blocking). for 1 bar of zord you can alpha counter which gets them off of you and causes a flip out knockdown on the person pressuring so basically it turns it into your turn for pressure

  • @NightmareZerogbs
    @NightmareZerogbs 2 роки тому

    X-Factor is stupid OP, I would actively let my first 2 characters get killed, then have X-23, my main, come in, I would try to win with just her, which if they let me have enough meter and X-Factor as pretty easy: I would fight normally their first, then upon defeating it, activate X-Factor and activate the level 3, the second one would be dead on arrival, literal one shot on most characters, then the third one just got overwhelmed by her sheer speed.
    I'm nowhere near a pro, but that was the most powerful I've ever felt on a fighting game.

  • @RandomToon1
    @RandomToon1 2 роки тому

    Any game with a Ring Out mechanic. Can't tell you how many games were turned with a single throw, or a well timed knockback.

  • @ZzigZaG00NIN
    @ZzigZaG00NIN 2 роки тому

    Yoo I didn’t know there was another sonic fighting game
    And no wonder that’s a really rough mechanic

  • @Gibbidens
    @Gibbidens 2 роки тому

    SCVI gives you one bar and a half if your opponent is at his at his match point, giving the player a significant boost that he did nothing to achieve, opening up to Soul Charge (install) and Critical Edge (super) and other minor but useful possibilities, which in some characters are beyond busted.

  • @thebrendan03
    @thebrendan03 2 роки тому

    Critical finish from SC4 was ridiculous. An instant kill on your opponent if they're good at blocking is absurd.

  • @remigusker6024
    @remigusker6024 Рік тому

    Surprised by the lack of any mention of MK11 Fatal Blow. Some of them are just busted as hell

  • @joncliffmckinley5868
    @joncliffmckinley5868 2 роки тому

    Battle Arena Toshinden had infinite desperation attacks when you were low on health (25-30ish?%) as well. Ellis was a disgusting whiff punisher when she was near dead

  • @tcchip
    @tcchip 6 місяців тому

    KOF'94 wasn't that bad. There's a long startup pause before your super start and all of them can be safely dodged, so you couldn't spam them anyway.
    It didn't really get abusive until 96 when the dodge was replaced by a roll and supers were MUCH faster to start. Ralf's Exploding Vulcan Punch was so fast to start and recover that it's possible to just chip your opponent to death by repeating it (they had to change the animation of the last hit so there's significant recovery frames in 97).
    Even so, the worst of this didn't happen in a KOF game but in CvS. The CPU exploited this and just kept spamming supers because of the startup invincibility frames making it hard to punish projectile supers. The CPU Ryu in SNK Groove was notorious for this.

  • @junemastaj2
    @junemastaj2 2 роки тому

    Lowain’s Super Skybound Art

  • @loulouotaku6127
    @loulouotaku6127 2 роки тому

    Could never forget the Boko Bar

  • @HouseLyrander
    @HouseLyrander 2 роки тому

    If Guilty Gear 1's "Infinite Meter when below half health" mechanic isn't mentioned, I'm gonna Morb on you

  • @ryanbulthuis9399
    @ryanbulthuis9399 2 роки тому

    You should have added or looked into Fatal Blows in MK11. Super armor, does 30%, some characters are better than others, recharges when misses etc

  • @kurufuiori
    @kurufuiori 2 роки тому

    3:53 1 frame but the move is 720º + 3 buttons

  • @Smoochie_Wallace
    @Smoochie_Wallace 2 роки тому +4

    Honestly rage arts in tekken 7 are nuts, I’ve been in rank countless times, wif and immediately watch 70% of my health get evaporated bc my opponent did a solid combo that ends in their rage art

    • @bumibomber
      @bumibomber 2 роки тому +2

      Rage arts and drive in Tekken 7 CAN be bonkers, but at the very least it depends on a character by character basis

  • @lukeking1914
    @lukeking1914 Рік тому

    i think marisa in sf6 is a comeback mechanic as a damn character she can completely turn matches around

  • @shaunmcisaac782
    @shaunmcisaac782 2 роки тому +1

    Shouldn't Dark Phoenix be considered its own comeback mechanic?

  • @drmoonrat940
    @drmoonrat940 Рік тому

    To be fair battle for the grid might as be called battle for the TOD cause pretty much every touch TODs

  • @ShinAkuma204
    @ShinAkuma204 2 роки тому

    I wouldn't classify Ultra's as broken per se, but they were really dumb.

  • @hijster479
    @hijster479 2 роки тому

    Honestly I don't think Ultras were that bad. Tons of Ultras were almost impossible to land (I was foolish enough to pick Vega in Vanilla, so I know), and even if you land one the damage is based on how full the gauge is, so in practice the damage usually looked more like 40-50 percent.
    Yes, you did see people getting robbed with Ultras, But the damage in Vanilla in general was kinda crazy, It's probably the least reliable mechanic on this list.

  • @ARandomClown
    @ARandomClown 2 роки тому

    my friends who play grid a lot tell me that zord is more broken than xfactor. you used to be able to do 300% combos on your opponent by hitting them with zord and a low at the same time when the next character came in

  • @guga5708156
    @guga5708156 2 роки тому

    I would vote and say tekken rage, rage arts and rage drives are on the same level as X factor, game already has stupid damage, and some characters the counter play measure is to nor let them rage, like Paul, that can pretty much one shot you with a simple combo with deathfist in the middle.

  • @GASi8405
    @GASi8405 Місяць тому

    and this is excatly why i love x tellen doesn’t reward being hit😂😂😂

  • @skelatorswrath
    @skelatorswrath 2 роки тому

    Samurai Showdown games kind of invented this whole thing. But hey I like revenge kills in my games.

  • @krissichan3127
    @krissichan3127 2 роки тому

    I knew he would talk about Grid xD

  • @evilryu05
    @evilryu05 2 роки тому

    What about the "EX" moves in SVC Chaos?

  • @shortyprogaming
    @shortyprogaming 2 роки тому

    Yooo my friend plays Psylock in MvC3 and no matter how optimal I play if that monstrosity is his last character LV3 Xfactor plus Devil Trigger and infinite Psy Blast x3

  • @fatyoshi696
    @fatyoshi696 2 роки тому

    no mention of the original guilty gear? in that game you get infinite meter when below half health and it's completely bonkers, some characters can spam a full screen super and win instantly if they ever get below 50%

  • @CyborgNation
    @CyborgNation 2 роки тому

    Combos themselves is a good comeback mechanic

  • @jerrelscott418
    @jerrelscott418 2 роки тому

    Phoenix unleashed with X factor level three was a sin 😂

  • @mariocraft3067
    @mariocraft3067 2 роки тому

    The desparation moves in kof 94 werent that bad considering how slow they generally were and that you could get an easy stun off of a jump-in and do 90% without having access to super at all.

  • @whenry369
    @whenry369 2 роки тому

    Full humility: Can someone explain to me what makes x factor the number 1 but DBZF sparking doesn't make the list? I'm not familiar with x factor but it seems very similar.

  • @clackman622
    @clackman622 2 роки тому

    But guess what? #1 The game is STILL popular to this day!
    BTW where is Hokuto no Ken instant kill?

  • @BlUubErRyKuSh
    @BlUubErRyKuSh 2 роки тому

    Exactly! If u know anything about X factors.. i lost a lot of games 1 v 3. X factor will take out ur characters in less then 3 sec..

  • @dabluepittoo-aqua4213
    @dabluepittoo-aqua4213 2 роки тому

    HECK YEAH SONIC THE FIGHTERS LET'S GO

  • @lightup6751
    @lightup6751 2 роки тому

    One of the worst comeback mechanics in a fighting game is MK11 medley of skill gap closing mechanics. From meter that charges by doing nothing so rush down is rewarded, to armored super frames, to KBs that are literally 30% free damage for sth insignificant and possibly random like a counter hit or repeated special move to 50/50 throw tech which means bad players can throw better players by playing unpredictable and random.
    the game could have been the greatest MK in the series with some changes.
    take out KBs completely or make them universal and consistent like the uppercut, create meter growth by attacking/defending like any good fighting game, no 50/50 throw techs obviously like any decent fighting game and fatal blow supers can be given each round but 20% damage, again, like a good fighting game and no armor frames, can be interrupted but gained every round instead of once per match.
    the game could have been soo much more competitive and fair for casuals and pro players alike. but they went the dumb down the game route to appeal to a wider spectrum of people. they underestimate casuals. these kids can learn if given the right tools.

  • @zegtendo724
    @zegtendo724 5 місяців тому

    meanwhile in smash ultimate they gave terry desperation mechanic

  • @RosalinaSama
    @RosalinaSama 2 роки тому +1

    not by any means the best, but street fighter x tekken's pandora is the stupidest comeback mechanic in any fighting game ever

  • @nickadt
    @nickadt 5 місяців тому

    That fitst example technically is just exaggerated damage scaling. Lol.

  • @gunrunners5283
    @gunrunners5283 Рік тому

    Yall call it x factor but we all know it's a motivation bar

  • @MJRLHobbyStuff
    @MJRLHobbyStuff 2 роки тому +1

    Bro, none of these compared to physically pulling out my buddies controller on the SNES. Then destroying him mercilessly

  • @joehobuss6273
    @joehobuss6273 2 роки тому

    YOU BROUGHT UP MVC3 AND NO DARK PHEONIX!?!? I get that's its 1 character but omg is it broken. It's the 1 reason to bring Jean to the fight, and even pros can't deal with darkP

    • @virhilios3789
      @virhilios3789 2 роки тому

      Because he's talking about mechanics, not chars. By that logic he should also talk about he most broken char in the game; Vergil.

  • @7r17r1
    @7r17r1 2 роки тому

    Ultra's weren't that broken in SF4 even in vanilla. In fact, the major issue this game had was that a lot of character had underwhelming ultra and that they were looking pretty weak in front of some characters' ultra (hello sagat, viper, rufus...)
    If you played Ken or Vega, Honda,.... yeah your ultra was kind of sad
    But the damage of the ultra, although high, weren't as high as you showed, since the ultra gets unlocked once you reach half the ultra meter, and then it gains damage the more you fill it. So, very often, if you are the first to use ultra, and the combo didn't kill, you often ended up filling your opponent's ultra meter, effectively wasting your come back mechanic by giving it to your opponent.
    Ofc, if your opponent had a bad or unusable ultra in the match up, which was often the case against Sagat, it wasn't such a big problem for him. So if you didn't play Ryu, Dhalsim, Abel or Chun-li (maybe el fuerte), your ultra wouldn't help that much against Sagat.
    Also, you take a lot more damage during the first half of your health bar, so landing a full meter ultra on a full life character is always more impressive than it really was.

  • @superfarful
    @superfarful 2 роки тому

    No dbfz sparking plus limit break?

  • @magicalvisions4704
    @magicalvisions4704 2 роки тому

    I’m surprised he didn’t include Naruto’s Awakening

  • @cephuwu
    @cephuwu 2 роки тому

    Not as broke but Tekken has that annoying Rage Art system
    Yeah they're deal-withable but sometimes you see them every single round

  • @afrikasmith1049
    @afrikasmith1049 2 роки тому

    And it's mostly the 2D fighting games with this problem if I'm not mistaken.

  • @donelfabrigar4012
    @donelfabrigar4012 2 роки тому

    You forgot to mention the one hit instant kill of Guilty Gear..

  • @aaronp2542
    @aaronp2542 2 роки тому

    Oh hey its S Groove

  • @piojestsuper
    @piojestsuper 2 роки тому

    I like lists

  • @PhantomMarth
    @PhantomMarth Рік тому

    Although not a typical Fighting Game...Smash 4 Rage was really dumb...

  • @goomyman23
    @goomyman23 Рік тому

    I was disappointed to not see Battle Arena Toshinden in your list since you added some extremely jank sonic fighting game so it seems you were open to anything. I remember playing it as a kid, because it was the first fighting 3d space fighting game for PS1 - I believe at the a similar time as tekken which was infinitely better obviously. If i remember correctly when you were in low life your character unlocked an ultimate move that was a 1 hit unblockable kill?? Maybe im misremembering since I couldnt find any info on damage or block - it was 1995. But i am sure there was some serious cheese when you got low life. Then again the game was just all around jank as were all 3d fighters back then.

  • @Odinson42
    @Odinson42 2 роки тому +1

    I fucking hate comeback mechanics

  • @doomdimensiondweller5627
    @doomdimensiondweller5627 Рік тому

    Pandora from Street Fighter X Tekken.

  • @Delightfully_Bitchy
    @Delightfully_Bitchy 2 роки тому

    Smash 4's rage mechanic was so stupidly powerful, that if certain characters were over 100%, you might as well put the controller down if you were playing against them.
    Of course,4 racked up so many problems by the end, that bitching about rage seems quaint. (Accidental pay to win mechanics and bad customs destroyed tournament play)

  • @Aelf1239
    @Aelf1239 2 роки тому +304

    In the first Guilty Gear you get infinite access to Chaos Attacks (super attacks) when below 50% HP (as if there wasnt enough broken stuff there already).

    • @chillaxboi2109
      @chillaxboi2109 2 роки тому +47

      That game is Insta Kill: The mind games Vs the ai continue

    • @DemonChildCC
      @DemonChildCC 2 роки тому +4

      You could also infinitely keep attempting the instant kill(they killed that off in X as you lost your tension bar if you missed the attack)..

    • @kennymccormick8295
      @kennymccormick8295 2 роки тому +5

      Cry.

    • @moyza_
      @moyza_ Рік тому +1

      D E S T R O Y E D

    • @ice_cube8302
      @ice_cube8302 Рік тому

      Guilty Gear is an AMAZING example cause as the bar gets lower you get more health lol