The second one is hilarious. Kicks his comrade over the rail, then steps on a trapdoor as he ponders what just happened to the other guard. Pure slapstick
@@yagskie1984 not trying to defend survive or konami but i find it ironic how zombies are the straw that broke fans backs and that kojima said that it's something that he'd never would've done. meanwhile the puppet soldiers in MGS5 were essentially zombies in almost everything but name.
@@23madberty Interms of style it has aged well. But it has that jarring edges that early 2000s graphics had. Like compare Mario Party games from GameCube era to that of Switch called Mario Party Superstar, and you can tell which is better
I was playing MGS3 once at the part where you disguise yourself as a scientist. I was being looked for (poorly), not fully on alert, watched a guard go into a windowed room, turn around, try to open the door the same time as an officer, who got mad the door didn't open, so he kicked it in, sent the soldier flying, stood there a second, then seeing the guy he just knocked out, came to the conclusion there's an intruder, put on an alert, left the room and came straight towards me, 10 feet away...
6:25 *Kicks comrade off* "It was nothing. All clear" *Kicks another comrade off* "There was nothing wrong." " *E V E R Y T H I N G I S A L R I G H T.* "
Patrolling Guard A: The Situation is normal all clear Patrolling Guard B: But you just kicked a guy off the guardrail. Patrolling A: kicks guard b off the same rail Patrolling Guard A: What did we learn from this? Patrolling Guard C,D, and E: The situation is normal all clear.
"Raiden how did u manage to pass the Big Shell incident?" Raiden: "Well....my opposition kicked each other into the ocean..the situation was normal and everything was clear...so I just causally strolled through the mission while the guards pretended nothing happened"
@@kingtonsiljockey528 I suspect Jhonny saw them from down there while he was probably polluting the sea with...erm...other...waste. But he didn't report anything. Either bec the signals low down at the base of the rigs, or bec the toilets are kinda far you know...or maybe he just didn't want to end up like the drowning AWOL soldiers himself...
God that makes me feel old. Kinda want to replay MGS 2 and 3 again, it's been at least 10 years since I played through them. Unfortunately my massive steam library of games that I've barely or never played says otherwise.
@@youraveragejoe2 "back in my day the Internet lived in the phones, it made a terrible noise, like robots screaming" Hush now grandad, take your pills.
I love the fact that every MGS game was different than their predecessors in level design and mechanics. MGS was the conversion of the MSX formula to 3D. MGS2 introduced stealth mechanics that relied on a more vertical level design. MGS3 was more linear than the previous games but introduced the survival mechanics and guerrilla stealth. MGS4 focused more in the action department. Portable ops introduced multiplayer mechanics, soldier "recruitment" and "short mission" level design that can be enjoyed on small bites. Peace Walker is probably the only game that is the same thing that it's predecesor (MGS 1 and 2 may have pretty similar plots but those games at least didn't share the same engines, console nor the same mechanics) but perfected the formula and added a more interesting story. MGS5 took the progression system from Portable Ops / Peace Walker and introduced an open world to play on it.
I remember reading years ago that Metal Gear Solid started off as Metal Gear 3 for the 3DO. That got got scrapped since 3DO didn't sell well. The game was then planned for N64, but then switched to PS1 because of the storage medium used. It would be really interesting to see what completed versions of the prior two would be like. The N64 version got retooled to become Hybrid Heaven; a veeeeery different game entirely.
I didn't either until another youtuber told me about it (credit in the description!). There was this one time before where I saw a guard attack one of his comrades (there's a video of it somewhere), but I had no idea it was because of something I'd done. Oh man, I was so confused over why he did that! Was funny as hell though!
@@purplestuffedworm6340 I don't understand, why the soldiers start to killing each other. How to trigger this behaviour? And what that guy told you? Can you explain?
@@serhiid3758 Sure! I have no idea why they react like this, but it's really easy to do. First, traq a guard and then wait for him to be woken up by another guard (or go ahead and do it yourself). If you're playing the plant chapter then just use the coolant spray once Raiden has it in his possession (definitely the fastest way to rouse a sleeping guard!). Now just do a hold up and wait for one of the other guards to notice and they'll come kick the poor guy! You can do this without the stealth camo but it'll be much easier with it.
@@purplestuffedworm6340 Thank you for the information. Didn't know about this. Played and finished this game a lot, but has no idea, that you can force enemy soldiers to kill each other.
"Wha... wtf John? Why did you do th... what do you mean everything's okay?! You just killed one of our own, WHERE ARE YOU TWO GOING!? Ah, screw this..."
Guard killing his comrade: The situation is normal. All clear. 7:07 The solider just wanted to kiss Raiden so badly that he doesn't care about his comrades dying left and right XD
Imagine kicking three of your comrades off the side of an oil rig to their deaths, radio command that everything is normal, you and your buddy start going back to your post and then suddenly Casper's blood lust kicks in and you don't know how you feel bought that! 1:06
@@IAmCaligvla This is clearly intentional behavior, just lined up with an unintentional location. The only reason they're hitting them is because they're in the holdup position without anyone around, which is because he's invisible. The guards are radioing that the situation is normal because they had previously radioed that there was a guy being held up, but they now have come over and found that the guy being held up is apparently just an idiot. They hit him in reaction, but because hitting someone makes them move, it accidentally shoves them off areas where people can fall. This isn't bad AI, this is the limitations of physics calculations in 2002. Realistic reactions to edges and the like wouldn't be solved until Assassin's Creed, something Kojima was absolutely overjoyed about but sad he didn't do. He wanted to fix this, he just didn't have the tech or anyone who knew how. The edge and ledge reaction system from Assassin's Creed is why he put the Assassin's Creed costume in MGS4. He was just that hyped about the system. Basically every game applicable has used iterations of it since. You really don't notice anymore, but go play any third person game released from before Assassin's Creed and see how characters react to ledges, walls, edges, brushing up against walls, and everything like that. Now compare it to Assassin's Creed and most of the games in the genre since. The entire system of swaying and moving naturally wasn't there, it was only hard animations. The movement of the hard animations put put the enemy's center of mass location over the ledge, so they fell. None of that is AI. The punching and the calling the situation in are all one action. To unlock stealth camo, you have to beat the game multiple times. The only way to see this is to stealth camo hold up enemies in unnatural locations. This cannot happen in normal gameplay.
@@Lanoman123 The caution status is activated when they see a man being held up. If they go to investigate and do not discover someone holding them up, they punch them and call off the caution. Otherwise they alert because they see you.
This is one of the best mgs2 videos i have ever seen. MGS2 is probably my favorite game in the series. All these years later im still finding out things about it.
So, you can hold up an enemy by sneak behind one and pointing a gun at them. That may temporarily freeze them in place. When the alert is sounded, another guard might scout around. If a guard finds a held up guard, they're programmed to kick them back into normal mode. But, taking damage while so close to a rail causes the falling off death to happen. Programmers never realized this situation could occur simultaneously, so the AI thinks everything is fine, despite this happening....
@@AkaiAzul I don't doubt the programmers capabilities to overcome these shortcomings. But I think it woulda taken them a while to sort all these bugs out.
That was such a fun vid to watch, the one at 7:20 is the best imo, it must have took a long time to get things right for that domino effect. Great to see new things to discover on this game, nice one men.
I thought I was somewhat of an MGS veteran but you have definitely educated me here, and also made me laugh my ass off for nearly 10 minutes. Thank you for uploading! The situation is normal, all clear...
MGS2 is one of the games that you want to limit test the AI, and it's still impressive that there are such advanced things you can do. I love this game
2:39 GUARD 1: " WH...... D..........Bro, You just straight up commited murder!!!" GUARD 2: "Perhaps you care to join him?" GUARD 1".................Understood, moving on."
i imagine that the only way to get situations like this is sheer memorization of guard and trap placements and complete understanding of every conceivable response the AI of the guards can give.
It's the least I could do! This compilation wouldn't even be possible if you'd never informed me of this wacky guard reaction. It's so easy to get them to do this, and yet I've only ever had it happen to me once in all my years of playing MGS2. So nice job on figuring out what you actually did, since I certainly had no idea what happened. And I'd be quite interested in watching your video if you ever manage to find it!
If there is one thing I have learnt from this video its that the situation is normal, and everything is clear
or that it's OK.
there was nothing wrong, everything is ok
Everything is ok, totally nothing WRONG in here
You forgot "..........huh?"
@@Omnip073n77 xD
The second one is hilarious. Kicks his comrade over the rail, then steps on a trapdoor as he ponders what just happened to the other guard. Pure slapstick
Karma.
Boy, I'm sure glad the series AI's been improved over the years...
*Remembers MGSV guards running over their own comrades with their trucks*
I mean... If you played Arma or other milsims, this is realistic
They remorse and comfort their dying comrades tho
and Konami just fucked up the game franchise by adding some nonsense zombies
@@yagskie1984 not trying to defend survive or konami but i find it ironic how zombies are the straw that broke fans backs and that kojima said that it's something that he'd never would've done.
meanwhile the puppet soldiers in MGS5 were essentially zombies in almost everything but name.
@@xsoultillerx but concept story of MG survive still sucks balls
Guard: *kicks a comrade making him fall to his death*
Also guard: "Unable to locate the AWOL soldier, nothing else to report!"
Modern problems require modern solutions
*When you just get sick from having to go through struts because of that one slacker*
A likely story.
They must be autistic.
There was nothing wrong everything is okay
These dudes are in SERIOUS denial over killing their friends.
"Guys...?"
"? ........!"
"Why is Mikhail... falling off the platform?"
Guess Sergei or Olga Gurlokavitch never gave shit training the GRU 😂
@@mrsharpie7899 And as a Gurlukovich mercenary...Fulfill my duty to the very end!
And sometimes killing themselves in the process 😂
00:21 😂
Guard kicks another guard into an infrared sensor, triggering enough Semtex to blow the tanker to Kingdom Come.
Otacon: *STOP KIDDING AROUND*
Situation is normal, all clear
@@dinodammencrodino6637 Snake: *DAMMIT, OTACON! IT WASN'T ME!*
@@usamazahid3882 that's what im imagining snake say🤣
i doubt the patriots planned for that
*T H E S I T U A C I O N H E R E I S N O R M A L*
All clear
*A L L C L E A R*
*AAAUUGGGGHHH*
He got one again!
Ocelot!!
It's crazy how good this game still looks 20 years later
Atmosphere and direction will always triumph over graphical fidelity ✊
@@23madberty
Tell that to MCU
@@meonkrishnanan5920 what has mcu has to do with the guy's statement?
Aged so flawlessly
@@23madberty Interms of style it has aged well. But it has that jarring edges that early 2000s graphics had. Like compare Mario Party games from GameCube era to that of Switch called Mario Party Superstar, and you can tell which is better
even after twenty years since mgs2 was released, you'll find something new that you never discovered before.
twenty years? god i feel old now
Not Quite 20 years Europe Had MGS2 in 2002 👿
Granted - it is not a real feature. It's just an A.I. fuckup.
@@SuperiorNo1 the game wasn't released in Europe first
@@NN-ix9wf I didn't fucking say that idiot!! 😈
Guy at 7:53 doesn't even radio in and then watches them both fall.
He knew exactly what he was doing.
He's like a housecat pushing stuff off shelves
The night before, the guard had made a massive wager in a poker game and lost. He's debt free now.
1: Kicks 3 off
2: Calls alert, falls off
1: Falls off too
Lol
karmas a bitch lol
The situation is normal, all clear!
I was playing MGS3 once at the part where you disguise yourself as a scientist. I was being looked for (poorly), not fully on alert, watched a guard go into a windowed room, turn around, try to open the door the same time as an officer, who got mad the door didn't open, so he kicked it in, sent the soldier flying, stood there a second, then seeing the guy he just knocked out, came to the conclusion there's an intruder, put on an alert, left the room and came straight towards me, 10 feet away...
6:25
*Kicks comrade off*
"It was nothing. All clear"
*Kicks another comrade off*
"There was nothing wrong."
" *E V E R Y T H I N G I S A L R I G H T.* "
*Y E A H B A B Y*
*Guard has issues on the right when calling alert*
@@電車でDick I'VE NEVER HEARD THEM SAY THIS!? THE FUCK!
I'VE NEVER HEARD THEM SAY THIS!? THE FUCK!
*Explosion*
Patrolling Guard A: The Situation is normal all clear
Patrolling Guard B: But you just kicked a guy off the guardrail.
Patrolling A: kicks guard b off the same rail
Patrolling Guard A: What did we learn from this?
Patrolling Guard C,D, and E: The situation is normal all clear.
And then they kicked guard A off too.
😂😂😅
These comments are killing me
@@velocilevon LOL
And also that falling from a height of like 5ft can apparently kill a strong, well trained Russia merc
7.8/10 "Too normal and clear" - IGN
Really makes you feel like the situation is normal and all clear
@@Jebediah4002 there was nothing wrong and everything is okay.
Plot twist, it's actually clear and very normal.... nothing to report
This was a reference to IGN's infamous "Too much water" quote on their Pokemon Omega Ruby/Alpha Sapphire review.
@@the757general2 Shold have been "Too much normal, Clear/10"
Guard: *Sees ship filled with semtex explode from distance*
"The situation is normal, all clear"
"This is fine, over"
the tanker was merely pretending to explode
0:19 That's instant karma
We all shine on
No he felt bad about it so he suicided
I laughed so hard on that one
"Raiden how did u manage to pass the Big Shell incident?"
Raiden: "Well....my opposition kicked each other into the ocean..the situation was normal and everything was clear...so I just causally strolled through the mission while the guards pretended nothing happened"
"SOOOOoooo... didn't they report anything? Surely, at least ONE of them must have noticed the AWOL soldiers." 🤔
@@kingtonsiljockey528 I suspect Jhonny saw them from down there while he was probably polluting the sea with...erm...other...waste.
But he didn't report anything. Either bec the signals low down at the base of the rigs, or bec the toilets are kinda far you know...or maybe he just didn't want to end up like the drowning AWOL soldiers himself...
*See friendly acting weird, kicks them off a ledge*
"Situation is normal, all clear."
It’s been 20 years and can still find new entertainment from this game
20...
God that makes me feel old. Kinda want to replay MGS 2 and 3 again, it's been at least 10 years since I played through them. Unfortunately my massive steam library of games that I've barely or never played says otherwise.
Turns 20 this November
@@LyK0sa might be the arthritis kicking in. I'll take you your medicine and then we can go to your doctor's appointment ok sonny.
@@youraveragejoe2 "back in my day the Internet lived in the phones, it made a terrible noise, like robots screaming"
Hush now grandad, take your pills.
*Guard:* "Just a floating white wig... The situation is normal, all clear."
Their definition of "normal" worries me.
The amount of time prepping and setting-up to get this done is amazing. Bravo
I love the fact that every MGS game was different than their predecessors in level design and mechanics. MGS was the conversion of the MSX formula to 3D. MGS2 introduced stealth mechanics that relied on a more vertical level design. MGS3 was more linear than the previous games but introduced the survival mechanics and guerrilla stealth. MGS4 focused more in the action department. Portable ops introduced multiplayer mechanics, soldier "recruitment" and "short mission" level design that can be enjoyed on small bites. Peace Walker is probably the only game that is the same thing that it's predecesor (MGS 1 and 2 may have pretty similar plots but those games at least didn't share the same engines, console nor the same mechanics) but perfected the formula and added a more interesting story. MGS5 took the progression system from Portable Ops / Peace Walker and introduced an open world to play on it.
I remember reading years ago that Metal Gear Solid started off as Metal Gear 3 for the 3DO. That got got scrapped since 3DO didn't sell well. The game was then planned for N64, but then switched to PS1 because of the storage medium used. It would be really interesting to see what completed versions of the prior two would be like. The N64 version got retooled to become Hybrid Heaven; a veeeeery different game entirely.
And then Rising became a hack-n-slash character action game.
There was also Ac!d. Those were good.
Mgs3 was honestly more open than the previous 2 games if anything… though they’re all linear besides V
"Why are we all here? Just to Suffer?"
Remember guys, this AI uses 30% of PS2 power.
Where is that info?
@@bluscreendez176 this was in almost every preview/review back in the day
@@Trigger-chan Ok, thanks
to be fair, the PS2 only had about a 300MHz processor.
@@youmukonpaku3168 yes, it's impressive
I never knew this was even possible lmao
I didn't either until another youtuber told me about it (credit in the description!). There was this one time before where I saw a guard attack one of his comrades (there's a video of it somewhere), but I had no idea it was because of something I'd done. Oh man, I was so confused over why he did that! Was funny as hell though!
same lol
@@purplestuffedworm6340
I don't understand, why the soldiers start to killing each other. How to trigger this behaviour?
And what that guy told you? Can you explain?
@@serhiid3758 Sure! I have no idea why they react like this, but it's really easy to do. First, traq a guard and then wait for him to be woken up by another guard (or go ahead and do it yourself). If you're playing the plant chapter then just use the coolant spray once Raiden has it in his possession (definitely the fastest way to rouse a sleeping guard!). Now just do a hold up and wait for one of the other guards to notice and they'll come kick the poor guy! You can do this without the stealth camo but it'll be much easier with it.
@@purplestuffedworm6340
Thank you for the information. Didn't know about this. Played and finished this game a lot, but has no idea, that you can force enemy soldiers to kill each other.
"The situation is normal"
"Normal? THIS. IS. METAL GEAR!
* proceeds to kick him off board *
EPIC FALL BGM *
Genius
Did I just read a "This is Sparta!" reference in 2024?
_Nature is healing._
@shiethegal you did, friend, you did.
4:05 The guard is just shocked that they threw their own into the water
Hmmmm
"I've seen nothing"
" Must be the wind "
How th 4 of them came, and only 3 of them left...
"Wha... wtf John? Why did you do th... what do you mean everything's okay?! You just killed one of our own, WHERE ARE YOU TWO GOING!? Ah, screw this..."
0:14 I love the immediate karma lol
Guard killing his comrade: The situation is normal. All clear.
7:07 The solider just wanted to kiss Raiden so badly that he doesn't care about his comrades dying left and right XD
2:03 he fell so fast it was like he was a family guy character lol
Thanks for the timestamp, its hilarious even after all these years
Plot Twist: Those are undercover spies.
What if I'm a spy, or you?
@@tenebrisnemo9927 We could go on all day.
“There’s an spy among us”
Volgin ( MGS3 )
1964
Imagine kicking three of your comrades off the side of an oil rig to their deaths, radio command that everything is normal, you and your buddy start going back to your post and then suddenly Casper's blood lust kicks in and you don't know how you feel bought that! 1:06
He was shocked but then thinking why though? I bet he was going to say, the situation is normal....
I have so many questions
The situation is normal. Nothing else to report.
Yes. No need for question.
A L L C L E A R
1:41 I have never seen that cutscene until now
"The situation is normal, all clear."
"Sigh... who did you kill this time?"
"Ivan"
@@jeffcarroll1990shock”Which one? We’re Russians written by people who aren’t Russian, all of our names are Ivan!”
@@remyrichardson8614 "the Ivan you didn't care about"
@@jeffcarroll1990shock "THANK RUSSIAN JESUS! IT WASN'T IVAN THE GIRL!"
@@remyrichardson8614 "ummm.... about that..."
The fact that 20 years after MGS2 was released we still discover something new about the game shows you how amazingly well developed it is!
Would you have any sauce on that my dude?
Ah yes, bad AI the pinnacle of well developed games for sure!
@@IAmCaligvla This is clearly intentional behavior, just lined up with an unintentional location. The only reason they're hitting them is because they're in the holdup position without anyone around, which is because he's invisible. The guards are radioing that the situation is normal because they had previously radioed that there was a guy being held up, but they now have come over and found that the guy being held up is apparently just an idiot. They hit him in reaction, but because hitting someone makes them move, it accidentally shoves them off areas where people can fall. This isn't bad AI, this is the limitations of physics calculations in 2002. Realistic reactions to edges and the like wouldn't be solved until Assassin's Creed, something Kojima was absolutely overjoyed about but sad he didn't do. He wanted to fix this, he just didn't have the tech or anyone who knew how. The edge and ledge reaction system from Assassin's Creed is why he put the Assassin's Creed costume in MGS4. He was just that hyped about the system. Basically every game applicable has used iterations of it since. You really don't notice anymore, but go play any third person game released from before Assassin's Creed and see how characters react to ledges, walls, edges, brushing up against walls, and everything like that. Now compare it to Assassin's Creed and most of the games in the genre since. The entire system of swaying and moving naturally wasn't there, it was only hard animations. The movement of the hard animations put put the enemy's center of mass location over the ledge, so they fell. None of that is AI. The punching and the calling the situation in are all one action. To unlock stealth camo, you have to beat the game multiple times. The only way to see this is to stealth camo hold up enemies in unnatural locations. This cannot happen in normal gameplay.
@@PosthumanHeresy uh no, they’re radioing in because of the Caution status
@@Lanoman123 The caution status is activated when they see a man being held up. If they go to investigate and do not discover someone holding them up, they punch them and call off the caution. Otherwise they alert because they see you.
Gurlukhovich is rolling in his "grave".
I mean he already rolls pretty easily in the oil barrel
@@SergioSergio12345 wrong guy. The colonel was shot by ocelot and left to sink in the tanker in mgs2
The parts where the soldiers fall through the trap floor are the funniest, gets me every time. 🤣
this is the greatest thing I've ever seen in MGS2
"The situation is normal."
"What was that scream I just heard from your radio the-"
"A L L C L E A R ."
Kicks guard overboard
EVERYTHING IS NORMAL
(now that I've gotten rid of the idiots)
This is one of the best mgs2 videos i have ever seen. MGS2 is probably my favorite game in the series. All these years later im still finding out things about it.
I honestly can’t believe what I just saw. This is by far the most hilarious thing I’ve seen in Metal Gear
I never want to learn about what an abnormal situation looks like
As someone whho has never played msg2 i find this both confusing and hilarious
Same
Same
So, you can hold up an enemy by sneak behind one and pointing a gun at them. That may temporarily freeze them in place. When the alert is sounded, another guard might scout around. If a guard finds a held up guard, they're programmed to kick them back into normal mode. But, taking damage while so close to a rail causes the falling off death to happen. Programmers never realized this situation could occur simultaneously, so the AI thinks everything is fine, despite this happening....
@@AkaiAzul I don't doubt the programmers capabilities to overcome these shortcomings. But I think it woulda taken them a while to sort all these bugs out.
@@AkaiAzul does this count as the player killing an enemy and is it viable for getting a high end game ranking?😂😂
0:14 *WHOA A rare two-for-one!!!*
I like the part where the situation is normal and all clear
i love how at 5:17 all you hear in the explosions is "ehh" from one of the guards 🤣
3:18 "Unable to find AWOL soldier" BRUH you just fucking kicked the guy to death 5 seconds ago😂😂😂😂
I'm actually glad that youtube recommended me this because I only know that the situation is normal
mgs players: I finished the game without killing!
this guy:
Metal gear solid, the games that keep on giving
This is fantastic! First original content that isn’t a ‘’’’’critique’’’’ of MGS2 in years lol
seriously, what is up with all these amateur ‘critiques’ of video games that last upwards of an hour?
That was such a fun vid to watch, the one at 7:20 is the best imo, it must have took a long time to get things right for that domino effect. Great to see new things to discover on this game, nice one men.
Agree.
"There will be no mercy for cowards, defeatists, or traitors!"
'The situation is normal. All clear.'
'I don't think it's all clear out there. You just radioed the same thing. Are you a spy?'
This game continues to impress so many years over. Also I lost my shit at 1:25
"The Metal Gear Solid games are known for their smart AI and fine level of interactivity and detail"
MGS2:
Well, they got the interactivity alright…
5:17 No Sign Of-
*Enemy Touched The Semtex*
XD
HEUAAH...
"okay, something seems suspicious around here"
Plot twist, they're all working for the Patriots and are getting rid of loose ends
This is incredible, how does this only have 240 views? New subscriber.
Wow, thank you very much!
Now it's 1000x of views that you reported on.
Thank you for making this! is hard to believe this game is 20 years old
It's 20 November
Jesus man, that 2nd clip was a goddamn _masterstroke_ of genius.
MGS2 has really advanced AI even by today's standards.
MGS2:
MGS2, the gift that keeps on giving.
"The situation is normal, all clear. I just killed 3 dudes from my own unit, no biggie"
I thought I was somewhat of an MGS veteran but you have definitely educated me here, and also made me laugh my ass off for nearly 10 minutes. Thank you for uploading! The situation is normal, all clear...
Moral of the story: No matter how tough life is, just say *_the situation is normal, all clear_*
Solidus snake to olga : gurlukovich soldiers are the cream of the crop
The soldiers :
MGS2 is one of the games that you want to limit test the AI, and it's still impressive that there are such advanced things you can do. I love this game
Oh my god! I played MGS2 for years, and I never knew guards would hit/kill each other like this! Amazing!
2:39 GUARD 1: " WH......
D..........Bro, You just straight up commited murder!!!"
GUARD 2: "Perhaps you care to join him?"
GUARD 1".................Understood, moving on."
I've never seen such normal, clear situations before.
it’s crazy that 40 years later people are still discovering things about metal gears
This is hardly a 40 year old game my dude
I can't believe it's been 60 years since mgs2
@@SamsarasArt It is though... came out 2001, it's now 2042.
@@SamsarasArtMans is talking about Metal Gear, not MGS2. MGS2 is the FOURTH game my lad
Back in my day I was eating tree frogs and had a sniper duel with some old fart and his demented parrot! That was 60 years ago!
I love the fact some of them say the situation is normal all clear and they even clear themselves lmao
*Snake gets flambee'd by explosives the enemy triggered.*
Otacon: "Stop kidding around Snake..."
😂
0:20
**Punch**
"Whaaaa-!"
**Walking forward**
"The situation is nor- AAAAAA-"
broo i never knew there was a cutscene at 1:42 oh mann thats hillarious > o
I did not know this was a mechanic after countless playthroughs through childhood and adulthood. I'm floored I love this.
Oh man the engine room one really got me laughing. One after another like dominoes lol
This guys have a, let's say _"Peculiar"_ definition of what *"Normal"* means...
Ah so this is why the murder investigations in mgs1s vr missions exist
After all these years, THERE'S STILL SOMETHING NEW TO ME ON THIS GAME!?
I mean, they were probably told that any guards acting “suspicious” should be disposed of, lest they compromise the mission.
Thank you for this video. Pure gold.
This is hilarious 😂🤣😂🤣 I knew the guards on Mgs2 were dumb, but this is a new level
Theyre actually really good this is just what happens when you broke the boundaries
Yeah when they're clearing rooms you better get out of there, they're surprisingly smart
@@gamecarnival2024 yeah the AI in this game is underrated
They are smart especially in alert mode
Lol , damn gene therapy must have some mistakes
Rube Goldberg machine of bodies, false tiles, and dirty mags. Magnificent.
HQ knows better not to ask questions and trust the guard when he says "All clear"
Because if he doesn't he'll be the next one screaming
i imagine that the only way to get situations like this is sheer memorization of guard and trap placements and complete understanding of every conceivable response the AI of the guards can give.
0:20 - WTF.
0:48 why do they fall like San Andreas npc, I couldn’t stop laughing
I see nothing strange here. The situation is normal.
All clear.
Railings:. A foe no army has ever conquered
Ha, Hideo Kojima didnt expect that one coming from you XD
It is impressive how many perfect situations you created for combos.
The one dislike was from golukovich
I must say, I don't ever remember them falling through the floor traps. I really have missed that!
OMG I can't believe you credited me XD, I might have an ancient recording like this on a VHS somewhere if it can find it.
It's the least I could do! This compilation wouldn't even be possible if you'd never informed me of this wacky guard reaction. It's so easy to get them to do this, and yet I've only ever had it happen to me once in all my years of playing MGS2. So nice job on figuring out what you actually did, since I certainly had no idea what happened. And I'd be quite interested in watching your video if you ever manage to find it!
MGS 1, 2, and 3. Greatest games ever made with infinite replay value ❤️🔥