How to create a gobo light effect in Nuke.

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  • Опубліковано 28 жов 2024

КОМЕНТАРІ • 11

  • @DropThePiProductions
    @DropThePiProductions  День тому

    Hi! If your having issues with the lighting looking incorrect when using image sequence from Blenders, it's because of an issue with the Normals. Check out this video for how to fix this: ua-cam.com/video/SCFC2uA0nvk/v-deo.html

  • @ozgurtaparli7504
    @ozgurtaparli7504 3 місяці тому +2

    Finally a great nuke tutorial. Many thanks for sharing this.

  • @SoulGrinderGames
    @SoulGrinderGames 4 місяці тому +2

    Nice water effect, this could come in handy 👍

  • @Naruto_uzumaki7979
    @Naruto_uzumaki7979 7 місяців тому +1

    wow i just found you awesome work

  • @KuschArg
    @KuschArg 20 днів тому +1

    Hi, great tutorial! I had the problem of incorrectly configuring the position pass and thanks to the tip you shared I was able to solve it, but then when I wanted to follow this gobo light tutorial, the spot light does not illuminate when I see it in the 2D view through the scanline render. It also doesn't let me illuminate my pointcloud from the front, it's as if it only allows me to do so from behind. Do you know what could be happening?

    • @DropThePiProductions
      @DropThePiProductions  20 днів тому

      Hey, thanks so much, and thanks for flagging this. I've had a quick look at another one of my projects using a blender normals pass and I see what you mean. Had a quick play and I think I've found the solution. Check it out here: www.youtube.com/@DropThePiProductions/community - let me know if this works! 🤞

  • @ASMRFireside
    @ASMRFireside 3 місяці тому +1

    Awesome