One thing you could’ve talked about more is the speed of Ouroboros arts. You briefly mentioned it when talking about Atomize, but you could’ve gone into more detail. The speed of each arts’ animation is very important when deciding which arts to use. Because arts that are fast let you pull off more art cancels, build the talent gauge, faster, and generally increase your DPS (and since you can only use Ouroboros for a limited time, increasing your DPS is very important). And because of this I don’t recommend using arts like Unison Strike and Mortal Bullet because they take too long, and you can do more damage faster by using arts like Dragon Tail, Rolling Smash, Earth Crusher, and Ether Collider.
The osts in this game is awesome 😎 Edit: Great Video JBsphere. For the viewers there are some mild to relatively huge SPOILERS(a specific hero) in the footage so id advise just listening rather than watching if you want to stay safe.
What might help out is that a lv 30ish enemy and a lv 50ish unique enemy drops accessories that boost how fast you get interlink. With both equipped on all pairs you can get interlink lv3 within the first 20 secs of battle, making alot of lv3 skills more worthwhile. Also maybe because I'm unlucky or lucky but I find sena ouroboros skill of always inflicting break on guarding opponents to be very worthwhile since it frees up space for arts and rage inflicted enemies seemingly like to block more.
The accessories that cause your master arts to start the battle with some degree of charge, up to 100% for the strongest effect, give you 3 free fusion arts right off the bat as well. Combining the two accessories gives you an extremely rapid Interlink 3, far faster than you would realistically need, most likely, outside of maybe some niche farming setups against enemies that are too strong to easily beat down naturally, but too weak to need anything beyond a quick Interlink 1 or 2 and art spam.
@@davidzzz791 I've picked them up as I go, they're like any other accessory in that they're just kinda out there at multiple tiers. Lowest is like 30% I think, which still helps a fair bit if your goal is purely to get interlink levels quicker. I've unfortunately not seen a listing of the high end accessories and what drops them... Sometime soon, I hope.
When would it be an ideal time to use an Oroburos while activating chain attack? I figured if we want to get an overkill that would be the best since you'll only get 2 turns
Oof I really shouldn't have taken that spoiler warning lightly Still a great video though, I didn't even know you had the option to control the whole party's interlink manually
Just wanna know, how long did it take you to beat the game and how many hours did you spend per day. I spent five hours on launch day (I played it the minute it launched) and 2 or so hours since then.
Ok, smash itself is really good and is easily how hit damage cap in this game (Was discovered by someone else who showed Enel) and rolling smash is a quick art which can charge up the Talent Art quickly. That said, it’s challenging to get it off with your Ouroboros and there are better arts to use in general imo
@@bandi642 Only if you have it at level 3 tho, if it was an ordinary art then it would be good but there isn’t much point in saving your interlink at level 3, especially with how high enemy break res is in this game
@@JBspherefreak with the right setup you cant counter high break resist and make it much more common so saving the level 3 doesnt hold you back so much
My question is why interlink at all? Other than boss fights yo end it quickly your faster and more efficient to spam unlimited sword talent art and spam tachyon slash for instant ko. Saves time and tho u don't get the bonus at the end of the chain, the time saved with Instant kills just gives u way way more cp/exp/gold/drops overall.
I share the same opinion using ouroboros after you have a grasp of the combat with special talent arts may he quite useless. But maybe it’s how the characters think of it a “last resort” since they only used it on situations where it was most dire. So basically when your characters are gonna die you can stall by using ouroboros or getting that last shred of health but i do not know maybe in the future we will get some broken guides with how to use them
@@arnaldorodriguez8188 yeah I here you but be nice for people to include the whole picture instead of just a little and yes maybe they don't know yet or haven't stumbled on it... But no one in their same mind would spend so much time on chain attacks for 100hrs if they knew about when they could use unlimited sword and it's mechanics. It's a talent art, major component of noah kit and he's in every fight you'll ever have so to not use it at any stage of the game is just insane. Invincible frames, high dmg and instant kill potential. Whichever role your class is the talent transforms to suiit that class and is prob the best in every role with the right set up.
It's more useful as a general strategy for superbosses and such. No need for a specific build for each fight. As for chain attacks, they are great for farming exp. The multiplier for an overkill against a high level enemy can make getting through class levels much faster.
I emphasised the video contained spoilers ALONG with some story spoilers, I get that you can’t know what the spoilers are until you run into them but I did warn you at the start that the vid contained spoilers Still, apologies if you got spoiled 😕 I thought the warning would have been clear enough
Noah and Mio after interlinking: Moebius, it ain’t Moebin’ time any more.
Ouroboros in cutscene: i can fly do some shit babeh
Ouroboros in real gameplay: help my feet got glued on the ground
Yeah like every fusion can fly and pull out a ether shield I don’t know why they didn’t use it more in the story
One thing you could’ve talked about more is the speed of Ouroboros arts. You briefly mentioned it when talking about Atomize, but you could’ve gone into more detail. The speed of each arts’ animation is very important when deciding which arts to use. Because arts that are fast let you pull off more art cancels, build the talent gauge, faster, and generally increase your DPS (and since you can only use Ouroboros for a limited time, increasing your DPS is very important). And because of this I don’t recommend using arts like Unison Strike and Mortal Bullet because they take too long, and you can do more damage faster by using arts like Dragon Tail, Rolling Smash, Earth Crusher, and Ether Collider.
Finally someone realised the chain attack lvl 3 interlink feature
The osts in this game is awesome 😎
Edit: Great Video JBsphere. For the viewers there are some mild to relatively huge SPOILERS(a specific hero) in the footage so id advise just listening rather than watching if you want to stay safe.
Literally 1 second into the video and I already got a spoiler smh
@@Phylacteryy18 yeah, best to just play the game without looking stuff up. Internet is saturated with spoilers at this point
Thanks for the warning!
Awesome video!! Would love to see more content like this
What might help out is that a lv 30ish enemy and a lv 50ish unique enemy drops accessories that boost how fast you get interlink. With both equipped on all pairs you can get interlink lv3 within the first 20 secs of battle, making alot of lv3 skills more worthwhile. Also maybe because I'm unlucky or lucky but I find sena ouroboros skill of always inflicting break on guarding opponents to be very worthwhile since it frees up space for arts and rage inflicted enemies seemingly like to block more.
The accessories that cause your master arts to start the battle with some degree of charge, up to 100% for the strongest effect, give you 3 free fusion arts right off the bat as well.
Combining the two accessories gives you an extremely rapid Interlink 3, far faster than you would realistically need, most likely, outside of maybe some niche farming setups against enemies that are too strong to easily beat down naturally, but too weak to need anything beyond a quick Interlink 1 or 2 and art spam.
@@Sojo214 what are this items and where to get them?
@@davidzzz791 I've picked them up as I go, they're like any other accessory in that they're just kinda out there at multiple tiers. Lowest is like 30% I think, which still helps a fair bit if your goal is purely to get interlink levels quicker.
I've unfortunately not seen a listing of the high end accessories and what drops them... Sometime soon, I hope.
When would it be an ideal time to use an Oroburos while activating chain attack?
I figured if we want to get an overkill that would be the best since you'll only get 2 turns
most times its better to wait ouroboros to end and using a normal chain attack that i think gets a bigger damage multiplier
Oof I really shouldn't have taken that spoiler warning lightly
Still a great video though, I didn't even know you had the option to control the whole party's interlink manually
Just wanna know, how long did it take you to beat the game and how many hours did you spend per day. I spent five hours on launch day (I played it the minute it launched) and 2 or so hours since then.
So I spent around 70 hours in the game before beating it and that was over like days I think 😂
@@JBspherefreak If you beat it yesterday, that means you spent 10 hours a day.
No, I beat the game on the 3rd and it took 2 days to make my last video so I only played on the 29th, 30th of June and 2nd and 3rd of July
@@JBspherefreak Wow, how did you spend so long on the game. It's one of the best games of all time, but how did you schedule it in?
@@JBspherefreak dang im 125 hours in and still have not beat the main story
is rolling smash really awful? i heard that smash is ultra broken, after i saw a video of enel deleting 50% of a super boss hp with a normal smash
Ok, smash itself is really good and is easily how hit damage cap in this game (Was discovered by someone else who showed Enel) and rolling smash is a quick art which can charge up the Talent Art quickly. That said, it’s challenging to get it off with your Ouroboros and there are better arts to use in general imo
@@JBspherefreak you can wait a bit for an enemy to get to topple or launch and then change to ouroboros and smash
@@bandi642 Only if you have it at level 3 tho, if it was an ordinary art then it would be good but there isn’t much point in saving your interlink at level 3, especially with how high enemy break res is in this game
@@JBspherefreak with the right setup you cant counter high break resist and make it much more common so saving the level 3 doesnt hold you back so much
@@JBspherefreak but maybe is better use a fusion art
I can't figure out Chain Attacks, I keep hitting the best Orders even when I'm on my last block of the party guage, Fiona's Brave Order has broken me.
enel has a good guide already uploaded
so you have to level another ouroboros form,aside from the first 3, or do they share progress?
My question is why interlink at all? Other than boss fights yo end it quickly your faster and more efficient to spam unlimited sword talent art and spam tachyon slash for instant ko.
Saves time and tho u don't get the bonus at the end of the chain, the time saved with Instant kills just gives u way way more cp/exp/gold/drops overall.
I share the same opinion using ouroboros after you have a grasp of the combat with special talent arts may he quite useless. But maybe it’s how the characters think of it a “last resort” since they only used it on situations where it was most dire. So basically when your characters are gonna die you can stall by using ouroboros or getting that last shred of health but i do not know maybe in the future we will get some broken guides with how to use them
@@arnaldorodriguez8188 yeah I here you but be nice for people to include the whole picture instead of just a little and yes maybe they don't know yet or haven't stumbled on it... But no one in their same mind would spend so much time on chain attacks for 100hrs if they knew about when they could use unlimited sword and it's mechanics.
It's a talent art, major component of noah kit and he's in every fight you'll ever have so to not use it at any stage of the game is just insane.
Invincible frames, high dmg and instant kill potential. Whichever role your class is the talent transforms to suiit that class and is prob the best in every role with the right set up.
It's more useful as a general strategy for superbosses and such. No need for a specific build for each fight.
As for chain attacks, they are great for farming exp. The multiplier for an overkill against a high level enemy can make getting through class levels much faster.
please help the arts canceling is locked for me still and im in chapter 5 already help
For ouroboros you need to unlock it on the skill tree
SOME STORY SPOILERS? Mate you did NOT warn hard enough I'm just tryna learn about Ouroboros here 😭
I emphasised the video contained spoilers ALONG with some story spoilers, I get that you can’t know what the spoilers are until you run into them but I did warn you at the start that the vid contained spoilers
Still, apologies if you got spoiled 😕 I thought the warning would have been clear enough
@@JBspherefreak Maybe specify the earliest chapter with major spoilers so people know ahead of time if the spoiler matters to them.
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