"Several creatures in SM64 blink their eyes. But what's interesting is the great diversity of systems used to govern this blinking. So, let's discuss this." This is the kind of intro slide only pannenkoek could use.
Ok, they are systems, but what I wanted to say is if you look at any game through this weird way , that I mean by looking how the ram changes and disassembling the binary, you make the game look more sophisticated than it is. Every game has aspects and systems like those shown in the video. Think yourself as being the programmer, you just use the tools the system brings, like timers and etc to do the blinking, I would probably had done the blinking almost in the same way. Things look more complicated and awesome when you do reverse engineering on them, specially software. By the way Pannen videos are cool, just try to don't over appreciate them.
It's not really complex actually. A more complex system would factor eye movement and dryness into account, and add randomness as well. If you're staring forward, you won't feel like blinking for at least 5-10 seconds, whereas looking around will cause you to blink more. Mario 64 has SHIT blinking physics!
Toad never blinks. Toad sees everything. Toad never forgives. Toad never forgets. Stare into the murky, black soulless crevice that are toad's eyes. Stare long enough into the abyss... ...and the abyss stares back.
I find it weird how some creatures in the mario universe blink their pupils instead of eyelids. It's an odd design choice but somehow works and still looks normal.
Actually Goombas, Koopas and such have small dark eyes and the white around them is just make-up to make the eyes appear bigger. I blame beauty standards!
5:02 "Hello viewers. Yes, I can see you through the fourth wall. Even if I can't see 14% of the time, I'm still watching." *_"KNOW THAT THE NEXT TIME YOU TOSS MY CHILD OFF A CLIFF."_*
Nintendo totally made Mario and Peach have intertwined blinking animations on purpose. It’s not like them to accidentally make a cool detail like that.
Imagine being a little kid, pausing this video game and seeing the big bad guy *blink* while it's paused. I can't possibly fathom how terrifying that would have been for me as a youngin'.
penguins must look very scary to other penguins since they never see eachother blinking... Talking about that, now that I know they still blink even when the game is paused is really spooky... It's like if they were seeing through the 4th wall! What has been seen cannot be un-seen.
Now i'm just imagining somebody writing a creepypasta about the penguin mother breaking the 4th wall to get revenge on the player for dropping their child off of the level.
I was thinking the excact same thing. It stares as us as keeps blinking through the pause screen, breaking the 4th wall. When we pause the game we only freeze its body. It is still concious. It *knows*. And it keeps staring at us. Silently judging us for all the baby penguins we murdered for our own amusement.
Imagine you're given a sandwich, and then you take it apart and analyze all different parts of the sandwich under a microscope, measuring the parts, testing the properties, developing theories as to how and why the specific parts were created, etc. That's this channel.
It's more convenient to assign such power-of-two intervals to some periodic events, because computing the remainder of a number by a power of two is much faster on most CPUs than by any other number.
I'm gonna start carrying a pan flute around so every time someone goes REALLY in depth into something unnecessarily, I can pull it out and go "doodoo doodoo, doo dooooo"
My younger self expected me to be an amazing adult with a lot going on. Meanwhile here I am watching an 8 and a half minute video on blinking in Mario 64. I think I made my younger self proud.
They are their actual eyes and not markings, we can see in later games their eye lid actually does go over this white part img.gamefaqs.net/screens/9/d/7/gfs_68186_2_12.jpg
2:30 Geez they really were made for each other! 5:08 No matter where I am, that thing is staring into my soul. 8:17 It’s funny how Mario, Peach and Bowser have 64 frames.
I love Miyamoto's thinking: "Okay, I'm not going to go into any depth or explore Mario and Peach's relationship in any significant way, or do anything remotely more significant than a kiss and goofy mannerisms in their interactions, *except their eyes.* They need to blink in sync! How else better to demonstrate their love?!"
the penguin blink cycle is so fascinating to me. i presume they made them blink to make them come across as more appealing and friendly but it kinda did the opposite once you pay close attention. every single penguin blinks at the exact same time, and within the exact same interval, and they continue to do so even when the game is paused. that's kinda freaky lol
0:13 heh was that pun intended "Firstly, not all creatures with eyes even blink. In fact, only a small fraction of them do, and those are the ones we'll be LOOKING into"
DeRockProject & the Attack of the Really Long Channel Name Funny how you talk about nightmares here. I played turok 2 as a kid and remember that enemies will jiggle for a bit if you pause in the middle of an animation. I had nightmares about that. How it goes is I'm playing turok 2 in my dream but suddenly I have the idea that I will die irl if I die in game. Then I would continually try to pause the game to escape it and the enemies would start moving again. One of the couple recurring nightmares I ever had and it was the scariest that I remember for some reason.
So it turns out that Koopa the Quick was also given fast blinking... Nintendo really knows how to put those little details in. Also thanks Pannen for these videos, I'm a game developer and think all of this data you're collecting about a game that is considered one of the greatest is really really useful!
So we've got a video about how you can build up speed for twelve hours and jump across multiple parallel universes just to save an A press, then we've got a video about blinking
And there's also the fact that the game would have had multiple programmers doing different bits of code, so they might not understand what someone else did. Maybe that's why there are so many different blinking systems in this game?
Did I seriously just watch an eight minute video about blinking?! Fascinating the intricate details behind game design, I applaud the effort placed in this
Hold on there chief, lemme break down a half blink for you. Let's take a look at the Can Medusa Please Give Me Her Head star. Right now, there are 3 situations where we need to blink to keep from turning to stone. The initial attack, when she tries to tackle you, and when she comes out from behind the pillar. And there are two contexts in between all three where Perseus needs to see something to progress, so we have to have his eyes open for that. Right now, that star is at 2.5 blinks. Lets not even consider the second and third blinks, lets just look at the first. How many blinks can we use to get into Medusa's lair? If you said one, then that's wrong. Medusa will turn you to stone immediately if you just stare her down once you get through the door. And if you said one then you'd technically be right, as blinking in the beginning of the lair keeps you from turning to stone, but we can do better! If we keep Perseus's eyes closed from an earlier blink while getting to Medusa's lair, we can avoid an unnecessary blink and not turn to stone in the process. Pretty nifty huh?
Pannenkoek2012 should disable the comment section for his 0.5 A press videos because people can't read the description before commenting. Just like Geometry Dash ToshDeluxe.
I looked up some beta footage from 1995, and Bowser's blink cycle was the same back then, going from half shut to shut to completely open. That was when the game was 50% complete. They programmed the entire Bowser battle pretty early I think.
Since RNG manipulation is done though creating dust, we can determine that the reason we can make Bob-ombs blink very quickly with it is because we are essentially throwing dust in their eyes.
It's interesting how Bowser's state 9 might have initially been intended to have the same graphic as state 1. I guess one way to test this would be to hack state 9 to have state 1's graphic and test if it looks more natural? Because that would strengthen that hypothesis.
Nope. I only can do such elaborate things in SM64 because I have years of experience on it. If I switched games, I would have to start all over and put in years to get to where I currently am in SM64
Oh I see , well your videos are still hell of a information source and somehow inspiration to me. (In secret I'd love to do that with Half Life 2 but I'm far from being that experienced with it)
It's amazing that Nintendo crammed so much detail into this game, despite the very strict technical limitations of 1996. I can't really think of any other game that uses unique blinking timers for different characters. Some newer games probably don't have eyes animated to blink at all, because developers think that no one would notice these little details. People like Pannenkeok will always notice, though!
4:09 Thank you, genuinely, for saying “hypothesis” instead of “””theory”””. I know you’re always very precise and careful about the words you use in your videos, but seriously, something like that shouldn’t go unappreciated imo.
If I was gonna guess which Pannen video would catch a cheater, I would have never picked this one. Makes perfect sense in hindsight though. Monkey ball is impossible to splice because of global variable animations, why not Mario?
It amazes me how deep you delve into this game. It really is impressive, thanks for telling me and a lot of other people about this cool in depth stuff about a pretty excellent game. :D
4:30 Bowser does this in Super Mario 64 DS too! Everytime you get the camera straight, then you pause it, you can see little pixels of Bowser's eyes flashing. That's him blinking!
It's likely there were multiple programmers involved that have their own way of doing things. Another possibility is that a single programmer found more efficient ways to handle eye blinks while the game was in development, never going back to update the older blink systems. I doubt all 5 systems were intentionally implemented with different methods.
Somebody please give this guy a full-ride to MIT. The passion this kid has for all these fucking videos and explanations of things are way past the realm of psychotic or obsessed. This dude is just simply brilliant and deserves more recognition.
Next video will say "By manipulating Mario's blinking we can change the RNG in a way that makes a goomba drop off an edge from above us right in time to boost us to a star, saving an A press."
"If every creature in the level blinks 10 times, we will manipulate the code so a shitload a goombas will fall so we can bounce on them, saving an a press."
God, I remember being a little freaked out seeing Bowser blink when the game was paused back when I was a kid! I'm glad to see the explanation for that finally :O
"What do you look for in a woman?"
"Someone whose blinking animation cycle syncs up with my 64k cycle"
In other words, if you have a 64k+32 cycle you are perfect...
*32k
@@jaydentt no
@@wallonice *64k+32, where _k_ is an integer?
@@jaydentt ye, the 32 doesnt have a k otherwise it doesnt make sense
So penguins have never seen another penguin blink.
Chris Mason yes
So deep
Chris Mason
Underrated comment.
Ice blocks right in the feels :(
Oh fuck
poor koopa, he spends 22% of his time seeing nothing.
That's the price you pay for going fast.
when he closes his eyes he sees the world's biggest hidden truths.
"The problem with going fast is that you can only live in darkness."
SM64 predicted memes.
he's using performance enhancers
Hey, we spend over 33% of our time seeing nothing because we sleep
Unlike Koopa the Quick
He never sleeps
The penguin just becomes self-aware and looks directly at the camera when the game gets paused around 5:00.
That's... unsettling.
How hard-boiled
It's the creepiest thing ever
Ikr I'm so glad I never paused there I probably would've lost my mind
Vibe Check
@@ryanr27 dammit I was late
Man, that penguin staring at the screen blinking even in a pause... Imagine coming across that by accident.
I have, although my thought was _”Shoot, did the game not pause?...”_
Sure if I really thought about I’d be spooked though.
It sucks no one stumbled upon this in the late-90s, would've made a great urban legend.
I’m watching you jimmy
Dont turn around jimmy
I've noticed Bowser doing it before.
"Several creatures in SM64 blink their eyes. But what's interesting is the great diversity of systems used to govern this blinking. So, let's discuss this." This is the kind of intro slide only pannenkoek could use.
What are you talking about, this is not pannenkoek, but pannenkeok.
Mach n' Grace My mistake, sorry.
Calling it "systems" instead of code, wow :oo so advanced
Calling it "meals" instead of food, wow so advanced.
Or, you know, just using the correct word.
Ok, they are systems, but what I wanted to say is if you look at any game through this weird way , that I mean by looking how the ram changes and disassembling the binary, you make the game look more sophisticated than it is. Every game has aspects and systems like those shown in the video.
Think yourself as being the programmer, you just use the tools the system brings, like timers and etc to do the blinking, I would probably had done the blinking almost in the same way.
Things look more complicated and awesome when you do reverse engineering on them, specially software.
By the way Pannen videos are cool, just try to don't over appreciate them.
It's just amazing how such an inconsequential thing in the game can be so complex. It's kinda beautiful, weirdly.
It was probably some guy randomly programming insignificant data for blinking.
It's not really complex actually. A more complex system would factor eye movement and dryness into account, and add randomness as well. If you're staring forward, you won't feel like blinking for at least 5-10 seconds, whereas looking around will cause you to blink more. Mario 64 has SHIT blinking physics!
how is this complex in the slightest? 'blink if you roll a 1 on a die'. 'blink after this random number of time'. complex???
Complex not in the sense of 'difficult to understand' but in the sense of 'detailed'.
I haven't thought this much about game design since I started college.
Little did he know the years later, splicers would be caught due to Mario's global blinking timer
Toad never blinks.
Toad sees everything.
Toad never forgives.
Toad never forgets.
Stare into the murky, black soulless crevice that are toad's eyes.
Stare long enough into the abyss...
...and the abyss stares back.
I wake up in the night. There is naught but a voice calling out in the night.
"HELLO!"
expect them
BUP!
Joe Dino
*HOUGH HYEAH!!*
the abyss also claims that it is the best
So if you just walk in circles around Bowser, will it eventually cause huge pain to his eyes? ALTERNATE BOWSER DEFEAT CONFIRMED
Walking around Bowser for 4.5 years kills Bowser
No you can pause instead
Then retreat everything like replying to your own comment not to get edited
And this is edited
@@jaydentt Walking around Bowser for 4.5 years crash paper mario.
I find it weird how some creatures in the mario universe blink their pupils instead of eyelids. It's an odd design choice but somehow works and still looks normal.
Actually Goombas, Koopas and such have small dark eyes and the white around them is just make-up to make the eyes appear bigger.
I blame beauty standards!
@Sacha Vaillancourt Felix the cat :-D
Diddy Kong just blinks the black part of his eyes too I think, so weird
sonic used to do that in his old western animated series, and in the OVA
@Sacha Vaillancourt Felix The Cat actually does close his eyes.-..
Did I just watch an 8-minute video on how video game characters blink
Yes, and it was great. :)
You should watch his two part hour long explanation of walls floors and ceilings.
Everyday you learn something different. Today you learned how a videogame characters blink. Now enjoy your Knowledge. :^)
eye think so...
theo boehm yes you did.
5:02 "Hello viewers. Yes, I can see you through the fourth wall. Even if I can't see 14% of the time, I'm still watching."
*_"KNOW THAT THE NEXT TIME YOU TOSS MY CHILD OFF A CLIFF."_*
oh god its staring into my soul!
That scares me.
But it was only to prove flat Earth!
PLEASE DONT HURT ME WE CAN CLONE YOUR OFFSPRINGS BACK
You can't clone in CCM. Even if you could, the baby's already unloaded.
Nintendo totally made Mario and Peach have intertwined blinking animations on purpose. It’s not like them to accidentally make a cool detail like that.
*pauses the game*
"...Human, what are you doing?"
Imagine being a little kid, pausing this video game and seeing the big bad guy *blink* while it's paused. I can't possibly fathom how terrifying that would have been for me as a youngin'.
penguins must look very scary to other penguins since they never see eachother blinking...
Talking about that, now that I know they still blink even when the game is paused is really spooky... It's like if they were seeing through the 4th wall! What has been seen cannot be un-seen.
BIG PENGUIN WATCHES YOU WHEN YOU SLEEP.
Now i'm just imagining somebody writing a creepypasta about the penguin mother breaking the 4th wall to get revenge on the player for dropping their child off of the level.
Nomac I am dying of laughter. Thanks for that thought.
I was thinking the excact same thing. It stares as us as keeps blinking through the pause screen, breaking the 4th wall. When we pause the game we only freeze its body. It is still concious. It *knows*. And it keeps staring at us. Silently judging us for all the baby penguins we murdered for our own amusement.
The penguin staring at the camera is actually the creepiest thing I've seen in this game
it triggered some kind of primal fear in me...
I have played this game for years and I never noticed he blinks during pauses
uep
I'm glad I wasn't the only one. I usually like penguins but I got shivers when it was just staring soullessly ahead.
Excuse me?
Did you skip out on the piano room?
Imagine you're given a sandwich, and then you take it apart and analyze all different parts of the sandwich under a microscope, measuring the parts, testing the properties, developing theories as to how and why the specific parts were created, etc.
That's this channel.
Except he does that to mushrooms and coins in Super Mario 64
I guess a sandwich doesn't take two to three years to make...
good analogy
How to eat a sandwich without opening your mouth
@@nestorjavier2982 enema
This video ended up creating a new proof standard for SM64 speedrun authenticity, and caught a formerly undetected cheater. Pancake Man does it again!
Jesus, I just realized how terrifying the penguin's fucking eyes are.
at 5:02 right? because it looks right at you
James Ice lol ikr
That's some Freddy Fazbear stuff right there.
tech6hutch get that cringy shit outta here
tech6hutch
why would you say such a thing
The RNG gods were nice to me today and let me blink a whole 45 times!
Shoulda gone with the animation timer method.
Your profile pic implies otherwise.
KitCatKitchen Idk, maybe because it's Japanese.
Sorry I didnt want to give Google all my personal info so I filled it out with fictional info instead of making a dime-a-dozen "gaming" channel.
Tomoko Kuroki Or you could call it something like "Otaku Gaming"and just play a bunch of anime games.
So that's why they call him 'Koopa the Quick'
Quick by name, quick by nature.
I'm the quick. You're the dead.
Jeremy Bennett
It's why he can't keep a date, after all.
Q U I C C M A F F S for Koopa The Q u i c c
Pannen is the only person I know who can make an eight-minute video on blinking.
Blacklight Hey Vsauce, Michael here
Blacklight while making it interesting at the same time
In top of that, he skipped special blinkings, so there's more pannen can do
Oh so that was the old name
Betcha MarphimitusBlackimus (or however it’s spelled anyway. The Half-Life Fact Files guy) could and would do a blinking video
I never noticed peach and mario blink on opposite times in a pattern, that's actually really romantic.
romantically creepy, but romantic nevertheless.
ah yes, to be romantically creepy is better than to have never been creepy at all!
Mario, Peach, and Bowser have _64_ frames in between their blinks.
Good one, Nintendo.
It's more convenient to assign such power-of-two intervals to some periodic events, because computing the remainder of a number by a power of two is much faster on most CPUs than by any other number.
Which is where the 64 puns came from to begin with, so it technically could have been intended.
That's about 2 seconds
bowser and the penguins are immune to the powers of The World, they can move during the frozen time
How long can you move in the paused game?
Did you see me, Bowser?!
...
I ASKED IF YOU SAW ME!!
ZA WAAARUDO
How fitting then, princess, that the cake wasn't eaten by Mario... BUT IT WAS ACTUALLY ME! BOWSER!
***** actually i said bowser is immune
so the punchline to your joke wold have to be...
IT'S-S A ME! MARIO!
I'm gonna start carrying a pan flute around so every time someone goes REALLY in depth into something unnecessarily, I can pull it out and go "doodoo doodoo, doo dooooo"
I wanna do that too! only problem is that I have no idea how to play the pan flute...
I definetly need to do that someday
lmao
This should be definetly played in math classes
LMAO
Now I wish to see a mod where *all* characters/objects with eyes blink, and blink nearly constantly.
Super Mario 64: I Need an Eye Check-up version.
no one had any idea this video would have cruical information 7 years later lmao
Context?
@@Damian_1989 As it turned out, these blinking patterns are a VERY good way to catch out splicing, and busted a very prolific speedrun cheater
Manipulating the bob-omb's blink is surprisingly funny
Mario's going wild and bob-omb gets flustered
Bob-omb: I don't care what you're doing over there, b-baka!
Tsundere!Bob-omb is my headcanon now.
God damn it.
bsharpmajorscale This was Severa before her appearance in Fire Emblem Awakening, amiright?!
My younger self expected me to be an amazing adult with a lot going on. Meanwhile here I am watching an 8 and a half minute video on blinking in Mario 64.
I think I made my younger self proud.
5:02
could you imagine seeing this as a child
it's really creepy
that hurt my soul
Luckily, I live in the _Warriors_ world.
Grade-A Creepypasta material, right there.
..Now i know where certain creepypastas come from..
Connor Rentz IKR
I never realised how terrifying the Poker texture is until this video.
Well i already notice it since i first start playing it
LeoYoshi54321 Every copy.
*P o k e r*
Wait this game has poker? I thought that was only in the DS version.
@@palaceswitcher Same
Mario: Peach stop blinking after me
Peach: i can't its my animation timer
comedy
@@pidgeythethief very funi
ha
@@pidgeythethief At least he spent time writing something mildly funny when compared to your unoriginal retort
@@crylune comedy
So Koopa the Quick even has a quicker blinking cycle... the attention to detail in little things like that is incredible.
That's real game design.
I just realized something really creepy while watching this, goombas don't blink their eyes, their pupils blink.
the penguin blinking during the pause was truly terrifying
no, the black dots *are* their eyes, and the white is just a marking around them, like a raccoon's mask.
Like Sonic!
s2.photobucket.com/user/galapagosturtle/media/alt/blinkingsonic.jpg.html
At least they actually have 2 eyes...
They are their actual eyes and not markings, we can see in later games their eye lid actually does go over this white part img.gamefaqs.net/screens/9/d/7/gfs_68186_2_12.jpg
Erik Edwards *whoosh*
I'm not going to be able to un-notice Mario and Peach's blinking habits now.
It's so disconcerting to watch Goombas only blink their pupils and not the entire eye
2:30 Geez they really were made for each other!
5:08 No matter where I am, that thing is staring into my soul.
8:17 It’s funny how Mario, Peach and Bowser have 64 frames.
@Kanashimi but not used on the other characters.
bower 64
um i nae bower 64
@@eebu4053 certified bower moment
I love Miyamoto's thinking: "Okay, I'm not going to go into any depth or explore Mario and Peach's relationship in any significant way, or do anything remotely more significant than a kiss and goofy mannerisms in their interactions, *except their eyes.* They need to blink in sync! How else better to demonstrate their love?!"
so were you ever able to go back to blinking unconsciously after this
damnit dude.
No, I've synced my blinking to real life's global timer
+Nova But are you using Mario/Peach's blinking system or a penguin's?
penguin of course
So do you blink at the same time everyone else who uses that system does?
5:02 OH GOD
The universe stops, but I still watch.
That creeped me out at first cuz I hadn't read the text before I saw that.... The penguins see all....
It made me think of FNAF.
1005418 unless they're blinking. when they all blink in unison, none of them see nothin
the penguin blink cycle is so fascinating to me. i presume they made them blink to make them come across as more appealing and friendly but it kinda did the opposite once you pay close attention. every single penguin blinks at the exact same time, and within the exact same interval, and they continue to do so even when the game is paused. that's kinda freaky lol
0:13 heh was that pun intended "Firstly, not all creatures with eyes even blink. In fact, only a small fraction of them do, and those are the ones we'll be LOOKING into"
I always found it really creepy as a kid how Bowser blinked when the game was paused and I completely forgot about it until now
Pannenkoek can find the deepest shit in SM64, he can even pull out your worst nightmares.
That penguin was a lot worse imo.
It was literally staring at me
I never thought a penguin blinking would be so freaking creepy. It's like the eyes were actually independent of the head.
DeRockProject & the Attack of the Really Long Channel Name Funny how you talk about nightmares here. I played turok 2 as a kid and remember that enemies will jiggle for a bit if you pause in the middle of an animation. I had nightmares about that. How it goes is I'm playing turok 2 in my dream but suddenly I have the idea that I will die irl if I die in game. Then I would continually try to pause the game to escape it and the enemies would start moving again. One of the couple recurring nightmares I ever had and it was the scariest that I remember for some reason.
5:03 Holy shit that's creepy af
I came here to post this.
Koopa the Quick's blinking cycle is really clever, the designers made him have the faster blink
So it turns out that Koopa the Quick was also given fast blinking... Nintendo really knows how to put those little details in.
Also thanks Pannen for these videos, I'm a game developer and think all of this data you're collecting about a game that is considered one of the greatest is really really useful!
Also...
SUBSCRIBED
5:03
this video would soon become a reference for people checking for cheaters. how nifty is that?
So we've got a video about how you can build up speed for twelve hours and jump across multiple parallel universes just to save an A press, then we've got a video about blinking
well, and the other ~800 videos too...
*Half an A press
You realize his channel is more than just an ebin meme channel right?
Well, I mean, you're saving an A press from a 120 star ABC playthrough.
Read it in sans's voice.JPG
Pretty certain at the point you know more about the programming of Super Mario 64 than the guys who programmed it.
StaySkeptic That explains it.
And there's also the fact that the game would have had multiple programmers doing different bits of code, so they might not understand what someone else did. Maybe that's why there are so many different blinking systems in this game?
Did I seriously just watch an eight minute video about blinking?! Fascinating the intricate details behind game design, I applaud the effort placed in this
I never thought I would watch a video called "Blinking"
5:02 - The penguin is staring right through my soul o_o"
a blink is a blink. You can't say it's only a half
Brad "G" Brad
Hold on there chief, lemme break down a half blink for you.
Let's take a look at the Can Medusa Please Give Me Her Head star. Right now, there are 3 situations where we need to blink to keep from turning to stone. The initial attack, when she tries to tackle you, and when she comes out from behind the pillar. And there are two contexts in between all three where Perseus needs to see something to progress, so we have to have his eyes open for that. Right now, that star is at 2.5 blinks.
Lets not even consider the second and third blinks, lets just look at the first. How many blinks can we use to get into Medusa's lair? If you said one, then that's wrong. Medusa will turn you to stone immediately if you just stare her down once you get through the door. And if you said one then you'd technically be right, as blinking in the beginning of the lair keeps you from turning to stone, but we can do better! If we keep Perseus's eyes closed from an earlier blink while getting to Medusa's lair, we can avoid an unnecessary blink and not turn to stone in the process. Pretty nifty huh?
that's why we have a wink
you blink
Pannenkoek2012 should disable the comment section for his 0.5 A press videos because people can't read the description before commenting. Just like Geometry Dash ToshDeluxe.
This is true, but nobody stated that a half blink even exists, ya dip
First sleeping
now blinking...
What completely normal action be next?!
Breathing
existing
We've already got a video for HP, so that's not impossible.
arguably the video on HP is a combo of both breathing and existing.
(or rather, holding your breath)
Punching.
I looked up some beta footage from 1995, and Bowser's blink cycle was the same back then, going from half shut to shut to completely open. That was when the game was 50% complete. They programmed the entire Bowser battle pretty early I think.
10:00 alright might as well goto bed
3:48: huh so that's how blinking in sm64 works
triples_ ik u mean at 10 you wanna go to bed than stupid three AM you figure out how blinking works XD
How did it take you five, nearly six hours to watch an 8-9 minute video in bed?
@@FixTheWi-Fi risking a possible wooosh here, but they probably spent the first 5 hours watching other things
@@FixTheWi-Fi You'd have to watch this video about 42 times in a row
Since RNG manipulation is done though creating dust, we can determine that the reason we can make Bob-ombs blink very quickly with it is because we are essentially throwing dust in their eyes.
This video was recommended.
My fault for watching physics, computer science, and speedrun videos all in the same day.
Looks like UA-cam's recommendations did their job. Welcome to the best channel on UA-cam.
Night Angel same, but it was number theorem instead of physics
There are very few channels that can make "eye blinking" interesting; this is one of them :3
A blink frame is a blink frame, you can't say it's only h- oh wait, you included a chart for me too.
MY TRUE LOVE MUST BLINK AT TIMES INTERTWINED BY MINE
TAKAGI-SAN!!!
It’s so interesting how some of the enemies use RNG to dictate their blinking to make it seem more realistic, yet Mario is on a fixed cycle.
It's interesting how Bowser's state 9 might have initially been intended to have the same graphic as state 1. I guess one way to test this would be to hack state 9 to have state 1's graphic and test if it looks more natural? Because that would strengthen that hypothesis.
I agree
I think you know more about Mario 64 than the developers.
An 8 minute video on blinking.
Has Pannenkeok gone too far?
Well, he also taught us how sleeping works...
+Kadu Penuela You mean Float
Never is too far.... NEVER!!!
The mad man doesn't know when to stop. He'd tear apart the fabric of time and space to avoid pressing a button
TJ Yoshi So are you saying that an A press can be a half?
This video is a real life example of the Chekhov's Gun
0:17 how dare you deprive me of the blinking mechanics of the non-blinking entities.
How do you even get all of this.
I'm a huge fan of Super Mario 64 but I had no idea things were so complex.
I tip my hat to you , really.
I had to do a LOT of research in order to make this video
Well to be honest , it may not do much but it's god damn fascinating , ever thought of going over different games ?
Nope. I only can do such elaborate things in SM64 because I have years of experience on it. If I switched games, I would have to start all over and put in years to get to where I currently am in SM64
Oh I see , well your videos are still hell of a information source and somehow inspiration to me.
(In secret I'd love to do that with Half Life 2 but I'm far from being that experienced with it)
If anyone ever did this with HL2, I'd watch the shit out of that.
At this rate, he could probably program a much better version of Mario 64 using just his offhand knowledge of the game.
Do you have a PHD in Mario 64? That's awesome stuff!
I'd like to read Pannen's thesis. His literacy is on point.
pannen didnt even know he was catching cheaters 7 years ago
I'm so happy I never found out first hand that the penguin blinks when the game is paused. So, so happy.
Exactly what I was thinking. I mean i played this when I was 5 imagine what that wouldve done to my psyche
It's amazing that Nintendo crammed so much detail into this game, despite the very strict technical limitations of 1996. I can't really think of any other game that uses unique blinking timers for different characters. Some newer games probably don't have eyes animated to blink at all, because developers think that no one would notice these little details.
People like Pannenkeok will always notice, though!
I’m impressed by how much effort the programmers had put into making the blinkings look natural.
Of fucking course there's a video on this. Now we just wait to find out how you use this to edit some AI's movement pattern or something.
Exactly.
Oatmeal he did that already he made Yoshi fall off the roof in the cortyard
yeah but not using blinking.
Sato touché
The fact that there's so many goddamn subsystems for blinking is enough to warrant a video IMO
4:09 Thank you, genuinely, for saying “hypothesis” instead of “””theory”””. I know you’re always very precise and careful about the words you use in your videos, but seriously, something like that shouldn’t go unappreciated imo.
pannen is the only dude to create an 8 and a half minute long video of sm64 characters BLINKING.
If I was gonna guess which Pannen video would catch a cheater, I would have never picked this one.
Makes perfect sense in hindsight though. Monkey ball is impossible to splice because of global variable animations, why not Mario?
It amazes me how deep you delve into this game. It really is impressive, thanks for telling me and a lot of other people about this cool in depth stuff about a pretty excellent game. :D
"Oh, a video about blinking. How can you over think this?"
Pannenkeok: "Watch me"
4:27 I'm imagining Bowser's thinking "What happened? Why can't I move"
4:30 Bowser does this in Super Mario 64 DS too! Everytime you get the camera straight, then you pause it, you can see little pixels of Bowser's eyes flashing. That's him blinking!
A blink is a blink. You can't say it's only 6 frames.
Or "a blink is a blink you can't say it is only half."
"You can't say it's only partial."
Well Mr. kingofda "playaz" ball...
You: I blinked
Me, an idiot: I blank
Who called the Semantics Police?
5:02 the penguin stares into your soul...
So why would the developers use different methods to cause the blinking for different creatures? Why not just use the same method for all of them?
Green Robot Right, that's my point, same method, just different values.
That'd be hilarious if they all blinked at the same time! :D
It's likely there were multiple programmers involved that have their own way of doing things. Another possibility is that a single programmer found more efficient ways to handle eye blinks while the game was in development, never going back to update the older blink systems. I doubt all 5 systems were intentionally implemented with different methods.
That penguin blinking staring at the camera was creepy. It looked like it was staring right into my soul!
Making a pilgrimage to this video after Karl Jobst' latest release. Bowser blinking during the pause is creepy af
staring contest with the rng manipulated bombomb anyone?
lol you made my day sir
why thank you :)
huzzah!
You're the only man in the world who can make blinking in a videogame from the 90's interesting.
just when i thought making a video on sleeping was crazy you make an 8 minute long video about blinking in a video game
i love this channel so much
Somebody please give this guy a full-ride to MIT. The passion this kid has for all these fucking videos and explanations of things are way past the realm of psychotic or obsessed. This dude is just simply brilliant and deserves more recognition.
Kooper da quicc
1: has eye problems
2: sits in front of a computer the whole day
3: needs glasses
DONT TELL ME BLINKING IS GONNA SAVE US AN A PRESS
if it does I'm gonna hurl myself out a window
Next video will say "By manipulating Mario's blinking we can change the RNG in a way that makes a goomba drop off an edge from above us right in time to boost us to a star, saving an A press."
+Epsilon if you blink at just the right moment while doing so, maybe you'll end up in a parallel universe.
"If every creature in the level blinks 10 times, we will manipulate the code so a shitload a goombas will fall so we can bounce on them, saving an a press."
My god... what if the ttc upwarp is tied to blinking...
Am I the only one that finds it kind of cute when the bob-ombs blink
4:46 W I D E P E N G U I N
5:07 *hey... You. Yes you. I see you. I can see you from everywhere... Even when you dont expect it.....*
God, I remember being a little freaked out seeing Bowser blink when the game was paused back when I was a kid! I'm glad to see the explanation for that finally :O