It's so hilarious to watch Lakitu focusing on the pipe only for Mario to never come out of it and then be revealed to be standing _directly next to the pipe_ just out of view.
Yeah I got so excited for Mario 64 runners having to take 30 minutes to set up a run by abusing it until I realized timing starts on power on and not file select hahaha.
@@ImSquiggs tbh, that waste of 58seconds seems like a waste, compared to the 3 minutes somebody wastes for less than a second advantage. I get that it's all for a level playing field, but still haha
One day, young pannenkoek was sitting in his room. He had just died for the fourth time on Watch for Rolling Rocks and his blood was boiling with rage. It was on that day that he decided he would get a masters in theoretical physics, for the sole purpose of, years later, coming back to Mario 64 and so thoroughly fuck it up the ass that it would never walk right again. He would pound the game into dust until higher mario theory had been advanced to the point that a zero a press run was possible. And Mario wept.
Let me m_ke it better One d_y, young p_nnenkoek w_s sitting in his room. He h_d just died for the fourth time on w_tch for rolling rocks _nd his blood w_s boiling with r_ge. It w_s on th_t d_y th_t he decided to get _ m_sters in theoretic_l physics, for the sole purpose of, ye_rs l_ter, coming b_ck to m_rio 64 _nd so thoroughly fuck it up the _ss th_t would pound the g_me into dust until higher m_rio theory h_d been _dv_nced to the point th_t _ zero _ press run w_s possible. _nd m_rio wept. There we go, f_nt_stic
I wanna see various ways to mess with the demo, and see Mario die in stupid ways or flail around like a blind man. I doubt this, but what if displacing mario to some far out place could make him get a star in the freaking demo haha. Like...dying on the Thwomp Fortress falling platforms?
Reminds me of the demos in older games, where it's like they asked someone who's never played a game before, picked up the controller and they recorded it.
Oh dang it. I wasn't aware of there being a main channel. I was just suggested these and thought they were cool when I had the time to invest on watching them proper. I'll keep an eye out for sure.
Ya, this A is already saved. It must've been disappointing after finding spawn displacement since there are so many moving objects in TTC, but only one star is close to an object that can keep mario on the clock.
What happens if displaced mario somehow catches a star while in a demo? I know it's almost entirely unfeasible but does it add to the star count of one of the files?
A couple of my subtitles were actually 2 different subtitles juxtaposed, because I found that putting a shadow on them during TTC made them easier to read, but the shadow looked weird anywhere else. So what you saw was simply a result of me catching the typo in one of them, but no the other
Taking Mario 64 apart, one little glitch at a time. I love how technical this stuff is and the presentation of your videos is amazing. You deserve more views, sir or madam!
If my goal was more viewers, I would go the extra mile and commentate all these videos. But that's not my goal. My goal is to make this information accessible and understandable as fast as I can, which is why I'm making a bunch of videos on my secondary channel to cover everything
Just out of curiousity, could if be possible if by chance, at the end of the demo, demo mario is standing on a moving or rotating platform that causes this spawn displacement, would that displacement carry on ingame?
@@nil8659don't forget that prerecorded videos take more storage space than having just input file playing in a level and back then memory and storage are very precious things not to waste
Really neat explanation. I love your educational video :D The animations are always so cute! It's interesting that they found out about this problem between the Japanese and US release. They probably exited the course on the WDW rotating platform at some point I suppose.
Man I don't care an inch about speedrunning or having fun with this game nervermind the way but I find your videos so interesting ; That's great work, continue this way man ;)
all this, just because of a single errant frame in a game's programming. I feel like this is something that might bore the non-player to tears but it's endlessly fascinating to me
So basically, what you're saying is that depending on where you die on a rotating platform, it can influence your spawn point. I assume this is because when mario dies, the camera points in the spot he died, but the camera does not focus on mario himself. When mario respawns, I believe it tries to take him from the spot the camera went to, but mario is slightly off of this area, so it takes him a bit off where he should be? Just what i got from the video. Pretty cool!
"Reverse Spawning Displacement" seems like a misnomer, since you're not actually reversing the displacement, just changing the order in which objects load to displace yourself.
0:57 But if every point in 3D space moves in the same direction at the same speed, then the entire 3D space moves in that direction at that speed, meaning that the platform itself would move nowhere, relative to the rest of the 3D space. So, we should only observe a stationary platform.
Can you somehow combine this with the PU trick involving the Boat in JRB? As in, massively displace Mario to end up in the wrong place entirely when returning to stage?
Would it be possible to get a star or die on the spinning pyramid top? That might get some interesting results (or just do nothing because it would land you out of bounds, I guess).
Would it be possible to save A presses in castle movement using large spawning displacements? The example with spawning underground was pretty dramatic.
That "can start a new game from not the default location" thing is really interesting. Generally speaking on N64 runs it doesn't matter what's on the files you're not using as long as you start from a new game file (Like in Diddy Kong Racing you can use T.T. from the beginning because he's unlocked for the whole cartridge, not the save file). So in theory one could use this glitch in a speedrun, TAS or otherwise, to get a sort of "head start" if there were a way to displace you in a way that would save time. You'd just die on one file, then start a new one. Course, generally M64 runs are started from "on reset" so maybe not, if you go with that rule. I'm also curious about how that affects the "jumping out of the pipe" animation at the beginning. During the initial animation, is Mario loaded into RAM already (But not visible)? Or does he only load after the full initial cut scene is done and the pipe comes out of the ground? What would happen if the displacement stuck you INSIDE another loading zone? If Mario is already loaded when the cutscene starts and you could displace him far enough to enter the castle, you could theoretically skip the intro cutscene. Though it doesn't seem like there's anything that can displace Mario very far.
Hm. So the demo is actually just giving Mario the directions for all his movements from some preset pattern. I just always assumed it was some kind of cutscene.
I was just thinking of something... Can Mario teleport? What if you have a pre set HOLP to where you want Mario to end up, do a hat in hand glitch and clone a chuckya, then get grabbed by the same chuckya? Wouldn't Mario release the chuckya which would appear at the HOLP, but it's holding Mario so would he teleport there too?
Holding a chuckya clone + getting grabbed by that chuckya = chuckya gets thrown and Mario gets suck in midair in the being-grabbed animation, thereby softlocking the game
I asked this on the TASVideos forums, but I don't know how often you go there so I'm hoping you read your youtube comments (I'll post this on the other channel too, please don't see it as spam I promise I'm just trying to be helpful!) Can the current Pit and the Pendulum 2x A press strat be done on the random setting? From the Pit and the Pendulum star, it's possible to get on the pendulum closest to the star, do an AB kick off the wall while grabbing the star, and fall all the way down to the red coin platforms. I've confirmed that it's possible to get the star without an additional A-press and leave the level with spawn displacement to land back on the TTC ledge, so I think this could save an A-press.
Would it be possible to displace the spawning location in such as way that Mario enters an unintended loading zone in the demo? Like, getting Mario to enter the indoor slide in the Cool Cool Mountain demo?
I dont mind if there's no real use that comes out of this, dying in the demos is quality enough. This is seriously impressive. This is some really great breakdown of a game just through seemingly useless bugs.
"Finally, we're read to discuss spawning displacement,..." 1:50 unfortunately the statue of limitations is not up yet for typos, i am going to have to request this video be shut down and i be refunded for the electricity i used to watch it
In a theoretical world where the floats are rounded the same way they are in the wii u version, could that rounding have amplified impact on spawning displacement? I know no version of the game has both these tricks, I'm just thinking theoretically
Also does this work on moving objects such as the penguin or koopa? If it did, presumably you could get a lot from sending koopa the quick to the shadow realm like you did in that one video
Do you plan on ever uploading the time saves on BitFS and BitS due to pause buffered hitstun on your main channel? or do you not think time saves are worthy of a main channel video by themselves
I haven't even had the time/motivation to make videos for the _new_A press strats. So improving old ones purely for time is not something I plan on making videos of any time in the near future. That time would be better spent on other SM64 things
So I found a glitch on SM64 that allows you to have a fixed position camera in the area outside of BBH and the area outside the castle. I couldn't find a way to find this inside the castle. I'm not sure if this has already been found, though.
Would it be possible to do "behind-the-programming" videos like this for other games from around the same time as Mario 64 (like Sonic Adventure or Ocarina of Time) or are they too different/too unfamiliar to work with?
Hey; does this meand we can use HOLP to make a throwable block spawn high in the sky like in WF fro the second star? and Ride it for spawning displacement? Even though it's not rotating; it might be able to move fast enough to get us in the Secret aquarium if it doesn't have a cap on it's speed. Or better yet use reverse spawning displacement and HOLP to setup giant warps; and even save TTC re-enter presses. There's gotta be a non VC only way into the Aquarium.
Platform release displacement is a thing: ua-cam.com/video/aYQ1XPMbseM/v-deo.html. However, that strat requires placing the HOLP in a PU, which is something that can only be done on virtual console as far as we know
can you stack up the spawning displacements? (1 demo gets desynced, then it will displace the second demo etc... and at some point the game will go absolutely nuts)
What will happen if mario spawns on a falling brick? Do mario spawn in midair or directly on the falling brick beacuse theres no stable ground on his feet? This can probably glitch out. Can be used with Luigi
IIRC one of the A presses is to get into Wing Mario over the Rainbow... can spawning displacement be used from leaving TTC to get into that course and save that press?
Theoretically yes. But the range of spawning displacements is very small, and so I don't believe any of the objects yield a big enough displacement to reach that far
@pannenkeok2012 How much investigating have you done on the Eel in JRB? If its AI could be abused to put it into weird places, then it could be possible to get some much needed knockback to gain height.
No investigation on the eel. That seems like something that would be better done by someone who knows how to look into the code. But also, knockback can't be used to gain height
6:52 "Observe here as I die"
Yoshicraft224
Absolutely beautiful
Story of my life.
8
8
8
7:27
You had *one job,* Lakitu.
He's been drinking a little too heavily lately.
lol
"Lakitu is slackituing"
You had one job, Pipe.
It's so hilarious to watch Lakitu focusing on the pipe only for Mario to never come out of it and then be revealed to be standing _directly next to the pipe_ just out of view.
5:52 that sound is like me playing the piano.
And this, my friends, is another reason to start speedruns on console reset.
Yeah I got so excited for Mario 64 runners having to take 30 minutes to set up a run by abusing it until I realized timing starts on power on and not file select hahaha.
But that’s such a waste of time. It’s theoretically more fair and correct, but ugh, I’ll never do it.
Wow, good point. For the first time ever, I feel like I'm not truly wasting 0:58 seconds of my life with every run, haha.
the 200 like
@@ImSquiggs tbh, that waste of 58seconds seems like a waste, compared to the 3 minutes somebody wastes for less than a second advantage. I get that it's all for a level playing field, but still haha
One day, young pannenkoek was sitting in his room. He had just died for the fourth time on Watch for Rolling Rocks and his blood was boiling with rage. It was on that day that he decided he would get a masters in theoretical physics, for the sole purpose of, years later, coming back to Mario 64 and so thoroughly fuck it up the ass that it would never walk right again. He would pound the game into dust until higher mario theory had been advanced to the point that a zero a press run was possible. And Mario wept.
You me_n M_rio?
+Owen Frazier
U wot m8?
Cle_rly you don't underst_nd the intention here.
Let me m_ke it better
One d_y, young p_nnenkoek w_s sitting in his room. He h_d just died for the fourth time on w_tch for rolling rocks _nd his blood w_s boiling with r_ge. It w_s on th_t d_y th_t he decided to get _ m_sters in theoretic_l physics, for the sole purpose of, ye_rs l_ter, coming b_ck to m_rio 64 _nd so thoroughly fuck it up the _ss th_t would pound the g_me into dust until higher m_rio theory h_d been _dv_nced to the point th_t _ zero _ press run w_s possible. _nd m_rio wept.
There we go, f_nt_stic
Oh m_n, th_t's kind of riddiculous... But fun!
I lost it when Mario died prematurely in the demo.
What if Die in a demo% speedrun?
Same lol I cracked the hell up
I was really hoping for some Mario World shit where you could control the demo
I wanna see various ways to mess with the demo, and see Mario die in stupid ways or flail around like a blind man. I doubt this, but what if displacing mario to some far out place could make him get a star in the freaking demo haha. Like...dying on the Thwomp Fortress falling platforms?
Reminds me of the demos in older games, where it's like they asked someone who's never played a game before, picked up the controller and they recorded it.
5:53 Nightmarish orchestra •~•;;
Oh wow I went back to that moment at full volume by mistake, ahh my ears... ;-;
it sounds like something or someone falling on a piano
9:41 the word “displacement” changes to “dispalcement” when Mario enters the castle, but the rest of the text stays the same
It got displaced
Wow. Good attention to detail. What an unnecessarily fitting easter egg.
@@gemstonegynoid7475 you mean dispalced
because the castle is like a palace
Man, I want to watch these while doing other work. But I can't because I need full attention to read the subtitles.
Well you could always wait until the main channel version of it comes out
Oh dang it. I wasn't aware of there being a main channel. I was just suggested these and thought they were cool when I had the time to invest on watching them proper. I'll keep an eye out for sure.
For more about the differences between my 2 channels, you can read the FAQ at bit.ly/pannenkeok2012FAQ
well
@@iP0STcomments what was the point of replying to a 3 year old comment...?
I love how I associate the file select music with learning advanced maths at this point.
Landing on top of the clock? That sounds like an actual A press save, is it?
Might be, but only if you want to go back to TTC, I think.
Ya, this A is already saved. It must've been disappointing after finding spawn displacement since there are so many moving objects in TTC, but only one star is close to an object that can keep mario on the clock.
Well, as mentioned - only in the Japanese version.
Well, considering he's working on a 120-star run, he's going back there multiple times. So a Japanese-version 120-star run would save a few presses.
It is an A press save. There's a video about it.
7:00 "Observe here as I die on a rotating platform, causing a game over to occur."
I hope to one day see you mess with the mario face at the start and glitch it to hell and back.
and you decided to have all 6 castle themes playing...
5:50
@@diegoescobar4268 thanks, I hate it :)
What happens if displaced mario somehow catches a star while in a demo?
I know it's almost entirely unfeasible but does it add to the star count of one of the files?
It would count as a star collected for file 1. However, we haven't found a combination of displacement + demo that could collect a star
And what if the file you set the displacement on wasn't file 1?
What if you could somehow save an A press by collecting a star like that
TheGael95 Then that would be pretty cool
cb2198 The Super Mario 64 ABC Challenge community (there's pannenkoek, Tyler and other guys aswell)
All of a sudden what I learned in geometry class all of a sudden felt way more useful.
it looks like that they weren't lying to us about how useful it would be
around 9:42 the word "displacement" became "dispalcement" ! Intended or not ?
A couple of my subtitles were actually 2 different subtitles juxtaposed, because I found that putting a shadow on them during TTC made them easier to read, but the shadow looked weird anywhere else. So what you saw was simply a result of me catching the typo in one of them, but no the other
+pannenkeok2012 OK I understand. Great video btw I love when Mario die during the demo !
5:52 Ah, the castle music! Just like I remember it!
1:50 "read" instead of "ready". First typo I manage to find in any of his videos. Congrats!
Look at 9:44, as the word "displacement" changes into "dispalcement" :)
The two letters got displaced :D
And at 3:56, it says, "And lo and behold". Is that a typo?
+Nico Skow
I noticed that, but I'm not sure if it's a typo. I just don't even know what he meant.
Nico Skow
Not a typo.
Taking Mario 64 apart, one little glitch at a time.
I love how technical this stuff is and the presentation of your videos is amazing. You deserve more views, sir or madam!
If my goal was more viewers, I would go the extra mile and commentate all these videos. But that's not my goal. My goal is to make this information accessible and understandable as fast as I can, which is why I'm making a bunch of videos on my secondary channel to cover everything
Just out of curiousity, could if be possible if by chance, at the end of the demo, demo mario is standing on a moving or rotating platform that causes this spawn displacement, would that displacement carry on ingame?
SuperSonicFan411 I would assume so.
When will you make a pancake tutorial?
these infographics are very cool and helpful. thanks for making these videos so comprehensive
Watching the intro in fast forward made my brain have an awful chill as if I was TASing. Jesus
4:46 News Flash! TTC still resisting 0-A Button Challenge!
I’m kinda hungry TTC is still resiting the A button challange
Today I learned that was a demo and not the video pre-rendered.
Doctor Whouse
???
@@want-diversecontent3887 he means that he thought it was Pre-recorded and not actual live game footage
Did you expect an n64 to hold thousands of frames of video?
@@Ceafto2007 if it can handle 3d,it can handle videos.
@@nil8659don't forget that prerecorded videos take more storage space than having just input file playing in a level
and back then memory and storage are very precious things not to waste
Really neat explanation. I love your educational video :D The animations are always so cute! It's interesting that they found out about this problem between the Japanese and US release. They probably exited the course on the WDW rotating platform at some point I suppose.
I love how all your videos are pretty much formal papers, just on this one video game.
Man I don't care an inch about speedrunning or having fun with this game nervermind the way but I find your videos so interesting ; That's great work, continue this way man ;)
Very well explained man, I still hope more amazing strats use this some day.
all this, just because of a single errant frame in a game's programming. I feel like this is something that might bore the non-player to tears but it's endlessly fascinating to me
I love your vids and dedication you put into them!
So basically, what you're saying is that depending on where you die on a rotating platform, it can influence your spawn point. I assume this is because when mario dies, the camera points in the spot he died, but the camera does not focus on mario himself. When mario respawns, I believe it tries to take him from the spot the camera went to, but mario is slightly off of this area, so it takes him a bit off where he should be?
Just what i got from the video. Pretty cool!
I hope you get a career in education someday. Your visuals are always so helpful and easy for common people to understand.
You know when you go into a pipe in SML2, exit, then go on another level, you fall through the floor? This is the same principle.
me when UncommentedPannen uploads a video that i can understand:
"Reverse Spawning Displacement" seems like a misnomer, since you're not actually reversing the displacement, just changing the order in which objects load to displace yourself.
Are you saying you have a better name for it? Because otherwise, you're not really making a good case for how it should be changed
"Objective Spawning Displacement" since it depends on what object slot is being replaced?
Both forms of spawning displacement use objects
Well then combine the two! "Reverse Objective Spawning Displacement" works for me.
Why is the word objective necessary though if you now know they both have objects.
Please do more videos showcasing real world scenarios. This is actually cool as fuck and I had no idea it existed.
what real world scenarios did I cover exactly?
+pannenkeok2012 I mean, yes, those. But. I'unno, I just want more. Sorry.
Anyone notice how on 9:44 "displacement" goes to "dispalcement"?
0:57 But if every point in 3D space moves in the same direction at the same speed, then the entire 3D space moves in that direction at that speed, meaning that the platform itself would move nowhere, relative to the rest of the 3D space. So, we should only observe a stationary platform.
Every point does not move. But if it did, it would move at 10u/s
@yeet machine That explains it.
Finally, we're read to discuss spawning displacement
The master of Super Mario 64.
What happens if you glitch it so the platform is swinging REALLY fast, are on it, then exit the course?
The displaced new game was far funnier than it has any right to be
Can you somehow combine this with the PU trick involving the Boat in JRB? As in, massively displace Mario to end up in the wrong place entirely when returning to stage?
This is basically physics
Found your channel today and have watched like 10 videos so far, I like channels like you and stryder7x
You are a scholar and a gentleman. Kudos.
5:52 peach's castle **intesifies**
5:52 THE BETS ORCHASTRA (my ears bled)
How can you dislike this?
Would it be possible to get a star or die on the spinning pyramid top? That might get some interesting results (or just do nothing because it would land you out of bounds, I guess).
btw, trying to do this glitch in WDW, i died at the edge of the platform and the death animation played underwater...
5:53 MUSIC
8:31 Mario! Don't jump!
NOOOOOOOOOOOOOOOOOOOOOOO!
Finally lets be read to discuss spawning displacement
Would it be possible to save A presses in castle movement using large spawning displacements? The example with spawning underground was pretty dramatic.
That "can start a new game from not the default location" thing is really interesting. Generally speaking on N64 runs it doesn't matter what's on the files you're not using as long as you start from a new game file (Like in Diddy Kong Racing you can use T.T. from the beginning because he's unlocked for the whole cartridge, not the save file). So in theory one could use this glitch in a speedrun, TAS or otherwise, to get a sort of "head start" if there were a way to displace you in a way that would save time. You'd just die on one file, then start a new one.
Course, generally M64 runs are started from "on reset" so maybe not, if you go with that rule.
I'm also curious about how that affects the "jumping out of the pipe" animation at the beginning. During the initial animation, is Mario loaded into RAM already (But not visible)? Or does he only load after the full initial cut scene is done and the pipe comes out of the ground? What would happen if the displacement stuck you INSIDE another loading zone? If Mario is already loaded when the cutscene starts and you could displace him far enough to enter the castle, you could theoretically skip the intro cutscene.
Though it doesn't seem like there's anything that can displace Mario very far.
Hm. So the demo is actually just giving Mario the directions for all his movements from some preset pattern. I just always assumed it was some kind of cutscene.
5:52 is that heaven's anthem?
I was just thinking of something... Can Mario teleport? What if you have a pre set HOLP to where you want Mario to end up, do a hat in hand glitch and clone a chuckya, then get grabbed by the same chuckya? Wouldn't Mario release the chuckya which would appear at the HOLP, but it's holding Mario so would he teleport there too?
Holding a chuckya clone + getting grabbed by that chuckya = chuckya gets thrown and Mario gets suck in midair in the being-grabbed animation, thereby softlocking the game
5:52 Music!
block: *turns into door*
Mario: *visible confusion*
I asked this on the TASVideos forums, but I don't know how often you go there so I'm hoping you read your youtube comments (I'll post this on the other channel too, please don't see it as spam I promise I'm just trying to be helpful!)
Can the current Pit and the Pendulum 2x A press strat be done on the random setting? From the Pit and the Pendulum star, it's possible to get on the pendulum closest to the star, do an AB kick off the wall while grabbing the star, and fall all the way down to the red coin platforms. I've confirmed that it's possible to get the star without an additional A-press and leave the level with spawn displacement to land back on the TTC ledge, so I think this could save an A-press.
Would it be possible to displace the spawning location in such as way that Mario enters an unintended loading zone in the demo? Like, getting Mario to enter the indoor slide in the Cool Cool Mountain demo?
Theoretically yes. But the displacements we have at our disposal are quite limited in terms of distance
For some reason, I'm thinking this is the coolest thing I've ever seen.
How do displacements help? What do you use them for?
Why would someone dislike this. Just why.
I know, right?
Mindless four year olds who ask their parents to read the video and find it boring for teaching you things...
+Kaiman JIG but I do find this interesting...
+Kaiman JIG but I do find this interesting...
disliked for killing poor lil demo mario
5:43 Listen to that sweet, sweet sound
I dont mind if there's no real use that comes out of this, dying in the demos is quality enough.
This is seriously impressive. This is some really great breakdown of a game just through seemingly useless bugs.
actually it saves an A press on entering TTC after grabbing the 100 coin star.
It's after grabbing the red coin star. The 100 coin star doesn't eject Mario from the level
pannenkeok2012 My B. Don't know why I said 100 coin star.
Does this work with Whomp at the top of Whomp's Fortress?
Actually now that I've asked this, I'm even more curious if you can use cloned objects to do spawn displacement?
You can't stand on clones, so there's no spawning displacement.
Yoou mean King Whomp!
I wonder, are you gonna make any videos about Chaos Edition?
No, I only care about Nintendo official SM64 versions
"Finally, we're read to discuss spawning displacement,..." 1:50
unfortunately the statue of limitations is not up yet for typos, i am going to have to request this video be shut down and i be refunded for the electricity i used to watch it
The demo thing is a really cool application
I tenner doing that jump in the beginning of your video. Ahh, the memories
Does anyone know why the 7th red coin at 2:03 doesn't make a sound when collected?
spawning displacement sounds cool
This whole Glitch is amazing! But specially the Demo thing! :D
9:40 dispalcement?
That was a fascinating watch, thanks for uploading it. :)
the guy who discovered spawning displacement when mario moved a bit:
This is a Very Awesome video!!! Great job on all of your content!!!!!
In a theoretical world where the floats are rounded the same way they are in the wii u version, could that rounding have amplified impact on spawning displacement? I know no version of the game has both these tricks, I'm just thinking theoretically
Also does this work on moving objects such as the penguin or koopa? If it did, presumably you could get a lot from sending koopa the quick to the shadow realm like you did in that one video
Also I assume it doesn't work for cannons?
Do you plan on ever uploading the time saves on BitFS and BitS due to pause buffered hitstun on your main channel? or do you not think time saves are worthy of a main channel video by themselves
I haven't even had the time/motivation to make videos for the _new_A press strats. So improving old ones purely for time is not something I plan on making videos of any time in the near future. That time would be better spent on other SM64 things
So I found a glitch on SM64 that allows you to have a fixed position camera in the area outside of BBH and the area outside the castle. I couldn't find a way to find this inside the castle. I'm not sure if this has already been found, though.
MarioBlaster10 But doesn't the star menu come up, so you can't select fixed position camera?
Would it be possible to do "behind-the-programming" videos like this for other games from around the same time as Mario 64 (like Sonic Adventure or Ocarina of Time) or are they too different/too unfamiliar to work with?
I only make videos for SM64, since all my knowledge/experience is for that game
pannenkeok2012 Ah, okay.
*Mario spwans a pixel to the left*
Super Mario 64 basement nerd: let me research this for 100 hours 😒
someones mad that they are dumb
Hey; does this meand we can use HOLP to make a throwable block spawn high in the sky like in WF fro the second star? and Ride it for spawning displacement? Even though it's not rotating; it might be able to move fast enough to get us in the Secret aquarium if it doesn't have a cap on it's speed.
Or better yet use reverse spawning displacement and HOLP to setup giant warps; and even save TTC re-enter presses.
There's gotta be a non VC only way into the Aquarium.
Platform release displacement is a thing: ua-cam.com/video/aYQ1XPMbseM/v-deo.html. However, that strat requires placing the HOLP in a PU, which is something that can only be done on virtual console as far as we know
can you stack up the spawning displacements? (1 demo gets desynced, then it will displace the second demo etc... and at some point the game will go absolutely nuts)
probably
But what if Mario slide-skips by accident using spawning displacement? 🤔
9:43 Pannenkoek, I think your spawning displacement displaced the text...
Can you Do it out of cap stages and what would it Look like hacked with the gate in Ddd? Dhnii
now to find the most optimal displacement to start a new file on.
7:25 is so funny oh my god
Agreed
0:35
All of the comments right now are timestamps so heres a timestamp
What will happen if mario spawns on a falling brick? Do mario spawn in midair or directly on the falling brick beacuse theres no stable ground on his feet? This can probably glitch out.
Can be used with Luigi
9:44 why does the a and the l switch in displacement?
IIRC one of the A presses is to get into Wing Mario over the Rainbow... can spawning displacement be used from leaving TTC to get into that course and save that press?
Theoretically yes. But the range of spawning displacements is very small, and so I don't believe any of the objects yield a big enough displacement to reach that far
@pannenkeok2012 How much investigating have you done on the Eel in JRB? If its AI could be abused to put it into weird places, then it could be possible to get some much needed knockback to gain height.
No investigation on the eel. That seems like something that would be better done by someone who knows how to look into the code. But also, knockback can't be used to gain height
It could be enough knockback to get the 4 chest star, right? Nonetheless, thanks for the response.
6:00 could you use this to get a 1 star run? (BLJs)