@@nil8659 That depends on what you classify as "AI". Proper pathfinding is not an absolute requirement for something to be classed as "AI". He is reactive to the environment in other (albeit very simple) ways so I think that you could probably classify his behaviour as being a very simple AI. In fact I don't Goombas and Bob-ombs are really that much smarter than he is. I don't think there's really any NPC in SM64 with proper pathfinding.
I mean, would you not brag if you fuckin beat THE Super Mario in a race? (Only applies to if you're in a world with him as a hero as he is in the Mushroom Kingdom)
Jimmymcjimthejim he's just excited that he beat Mario, the most famous runner/jumper in the entire world! Sure he may get a little overzealous in his celebrations, but I think Mario is happy to let him have his moment.
you cheating bastard how could you 😞 how could you do this to him😖 You massacred my boy as well 😭 you'll be dead when Yoshi hears about this 😤 how could you do this to someone let alone a turtle not only did he do nothing to you you killed him using cheats it's like he wasn't worth killing normally it's like you didn't care it's like you just want to get it over with edit: this is a joke do not take this too seriously
*Sees Koopa jumping over and over again* "Forget sprinting. We're training for the high jump" I love the added humor on these videos. Nice job Pannenkoek2012! :)
I can just imagine: Someone asks Koopa the Quick "Hey, can you scoot back a bit?" For, say, they are in a line. Then, as he tries to walk backwards he just flings around and gives everyone behind him several injuries.
You can make him move bac-**break the limits of his soul and body and transends into the realm of infinity, where not even gods dare to go. Crowned with the knowledge and power of reality, he no longer fears or feels the touch of death, for he had outdone even the grim reaper. Behold, Koopa the Unreal. After aeons, even death shall die, for none can outlive the reality breaker**
2:34 Let me see... This is Koopa the Quick!! Koopa the Quick's picture is in the SM64 Report already. How's the Size? 760pts! Hmm... It's so-so. How's the Pose? What a glitch! 65535 points. How's the Technique? Wait... Your Koopa isn't in the middle of the frame. It would have been perfect if the Koopa were in the middle of the frame. Well done. This picture is much better than the last one.
Knew about the jumping, but never knew about him stopping in Tiny-Huge Island. What I find the most interesting is how he glitches out because of loading animations that he doesn't have. I would've expected either the game to freeze/crash or for him to be in the "No-Animation-Pose" (these guys don't have the usual T-Pose or A-Pose like most modern games, for those of you who have used the "Debug Code" where Mario goes into an "A-Pose" that's the animation for when you're far away from Bowser when he jumps in the first Bowser fight) but then again, this game does a ton of weird things so I guess it makes sense that KtQ goes berzerk. xD
I think it's to do with Mario 64's obsession with shorts. As far as I know, you can read any pair of bytes as a short and it will work just fine, even if they're supposed to be for text or an image (same goes for any other primitive integer type). If they had used a float, there's a good chance the game would have read a NaN or infinity at some point, which would probably crash the game. So they probably used shorts to store the animation positions. If they bothered to check the bounds on the array, they could have put him in a 'No-Animation-Pose' or set him to frame 0 of his run animation, but clearly that was too much effort.
I'm guessing that what's happening is that it looks up an animation frame from a table based on it's frame number. Essentially, it's saying: "Load frame data from byte A+BX, where A is the start of the table, B is the size of a frame, and X is the frame number". If X is negative, it is still loading valid frame data, but it is trying to load data from before the start of the table, causing it to treat unrelated data as an animation frame. Since this data is going to contain values that, while valid, are seemingly random, you get crazy stretched-out visuals like this. This kind of shit happens all the time in gen 1/2 Pokemon. Basically every glitch Pokemon, item, or area is a result of the game trying to read data from the wrong place using an invalid value of a lookup table. For instance, Missingno's data comes from a trainer's party Pokemon's data.
+RODOLPHO MONTE I think Nintendo's reaction would more be like this: "That didn't happen. THAT DOES NOT HAPPEN! This game is perfect. Nothing is wrong with it! How dare you show this, Pannenkoek! How dare you do anything with OUR game without OUR say so!" Then they'll DMCA all of his videos.
I'm 2 finals away from becoming a doctor. I never knew I would once watch a video on Koopa the Quick Manipulation using Bowling Ball Clones. I never knew you could fuck with my childhood so hard like this channel did. I love you.
Now a random question: If he falls into a cannon and then mario jumps into the cannon, making it expand, will that cannon act as a platform and just push him out, or it will make him stuck? Or it will just go right thru him with no effect? Also, when he walks backwards(and glitches out), does he also turn where he turned before? I mean, does he walk backwards in a straight line no matter what, or he will walk by how he walked foward before? Is it possible to make him fall off a ledge by forcing him walk backwards? What happens if he walks backwards and go before the starting point? Is it even possible to rotate in such a way that will make him go backwards all the time by carrying the ball in a specific way and adjusting the position of Mario?
Even without commentary these videos require an enormous amount of time and skill to make -- aside from the skill involved in research itself. Thank you for making these.
Those glitchy animations remind me a lot of the various glitch Pokémon from the first generation of Pokémon games, with their noisy sprites and amalgamated cries.
@@blaze4109 good point, but how do you know that the game wouldn't treat KtQ as being grounded if he's mid-air right in front of a bowling ball after his jump animation is completed? I think the possibility is there since they never would've imagined he'd be in a situation where he'd need to jump over one with no ground underfoot. So that leads them to default him to always jump. It would be cool to see either way, obviously more entertaining if he could hop around forever without losing height (unless the animation could be interrupted by some means and used for height gain) or with minimal height loss. But that would just be some fun facts and a silly little demonstration, nothing compared to the achievement of making KtQ become the actual quickest like in the follow-up to this video.
I think you also discovered that Koopa the Quick is terrified of bowling balls, and will do everything in his power to avoid them until he ultimately loses his mind.
I think you have inadvertently proved that video games can be an insanely cost effective way to entertain yourself. What do you think your dollar-to-hour ratio is for this game?
All you need is some pins and bam, Mario is now a bowler. Along with race car driver, fighter, soccer star, baseball player, party enthusiasts, and friend-zoned mainstay. Nice video pannenkeok
After Koopa the Quick has almost finished moving backwards, could you place an additional bowling ball clone in front of him, making it possible to access more of the invalid animations? Potentially you could set up a line of clones in such a way so that he will travel backwards for an extended length of time, and maybe even underflow the animation timer... Also, it seems like he should be able to fall off in THI if you place a clone near the end so that he moves backwards off the edge. If making a line of clones that push him backwards is indeed possible then you should be able to divert him to a large amount of locations, so I'd be interested to see if anything happens if he goes underwater.
The only reason that underflowing the animation timer might not work is that KtQ might not be able to go behind his starting position, since he appears to try to stay on his pre-determined path.
I think I have a good start for an explanation : maybe the "negative" animations are actually from the process of rendering his model, thus why at -40 timer he only has his shell, and his model gradually gets completed as the timer gets closer to 0. And because it is being "re-rendered" at a place he isn't expected to, the game gets confused as to where in space he is, thus why his model moves around so much.
Cool! I knew koopa jumped over them but I didn't know he would slow down. By the way, did you know that if you release a clone of a normal koopa's shell on the ground, the koopa will be able to put it back on again? Does the clone actually unload, or is it just turned invisible?
I think, It's intended. If a naked koopa and a shell counts as two separate objects, they are supposed to merge (by script I think), unloading both and load the "standard" Koopa. That's why a clone disappears, which is wierd. That may be the reason, why you only find ONE Koopa per map. What would happen, if we clone a koopa and unshell both? will there be two shells or only one?
When you jump on a koopa, the koopa object changes its graphic from a shelled koopa graphic to a non-shelled koopa graphic, and at the same time a shell object loads. When the koopa dives back into its shell, the koopa object changes its graphic from a non-shelled koopa graphic to a shelled koopa graphic, and at the same time the shell unloads.
I noticed on the clone at the end of the level that he slows down upon reaching the end, but when you showed the fact that he turns in midair, he doesn't slow down until after the jump. Using this, would it be possible to cause him to fall off the edge?
The scene shown at 1:33 where Koopa stops for a bowling ball is something I observed while making the Star Heights video. That led me to wonder if we could use a bowling ball clone to stop him completely, and I ended up stumbling upon his crazy animation shenanigans. And from there, making a video on it became imminent
I couldn't tell you the specifics. But it seems like he has certain points that he aims for, and once he reaches one, he aims for the next one. Peter Fedak would have to look into it to find out the specifics
Koopa the Quick only knows one direction, going backwards will literally alter space and time around him.
true. 100th like
Lol
*Relatable*
Bc of this glitch smg4 uses this same glitch that happens with KtQ but with other characters edit: idk my brain cells are just 8 to think about this
i mean i guess its a good band but sheesh
Funny. I never realized that Koopa the Quick had actual AI. I always just assumed that he ran a set path at a fixed rate.
Me too!
same
He follows waypoints. He does not have an AI.
@@nil8659 That depends on what you classify as "AI". Proper pathfinding is not an absolute requirement for something to be classed as "AI". He is reactive to the environment in other (albeit very simple) ways so I think that you could probably classify his behaviour as being a very simple AI. In fact I don't Goombas and Bob-ombs are really that much smarter than he is. I don't think there's really any NPC in SM64 with proper pathfinding.
@@jillcrungus everyone calls logic as ai now lol
please dont bully Koopa the Quick. he's a good boy who does his best.
He laughs in your face when you lose. He's the real bully here.
I mean, would you not brag if you fuckin beat THE Super Mario in a race? (Only applies to if you're in a world with him as a hero as he is in the Mushroom Kingdom)
this is the nicest, purest comment on youtube.
Jimmymcjimthejim he's just excited that he beat Mario, the most famous runner/jumper in the entire world! Sure he may get a little overzealous in his celebrations, but I think Mario is happy to let him have his moment.
He should bully the bully instead.
Pls say you did get get the joke
Just how I remember playing it.
YTSunny What are you doing here? :o
Javier Ibarra sunnys a pannen fan too
you cheating bastard
how could you 😞
how could you do this to him😖
You massacred my boy as well 😭
you'll be dead when Yoshi hears about this 😤
how could you do this to someone
let alone a turtle
not only did he do nothing to you
you killed him using cheats
it's like he wasn't worth killing normally
it's like you didn't care
it's like you just want to get it over with
edit: this is a joke do not take this too seriously
@@flooferfox2407 what the actual fuck
Treasure this rare day, where you witnessed pannenkoek pleased to be pressing the A button repeatedly.
lel
lmao
It's cathartic really, to not A-press for so long and then just slam that shit.
true, after building up speed for 12 hours who wouldnt :3
Omg lol!
*Sees Koopa jumping over and over again*
"Forget sprinting. We're training for the high jump"
I love the added humor on these videos. Nice job Pannenkoek2012! :)
*pannenkeok2012
his main channel goes by Pannenkoek2012
just call him pancake
It's his release for not pressing A all this time
fapnoob Best name ever!
Koopa was trying to travel to a parallel universe but he couldn't do it.
He didn't build up speed for 12 hours
I guess 9'59"9 just wasn't enough
yeah, and he didn't know about BLJing
he did trained for bljing
+Jonah Zgo HEEEEY You're here too
02:53 Jumping, trying not to die of being crushed by a bowling ball; while being constantly distorted at atomic levels. Real suffering.
Koopa the Quick is Sisyphus of the Mushroom Kingdom
Koopa the Quick confirmed to be walking, talking N64 Cartridge Tilt Corruption.
GET DOWN
"get down" I think I need to make this video.
adventures of bean koopa anyone?
*Goldeneye intensifies*
FBI OPEN UP
I can just imagine:
Someone asks Koopa the Quick "Hey, can you scoot back a bit?" For, say, they are in a line.
Then, as he tries to walk backwards he just flings around and gives everyone behind him several injuries.
OHJEEZ
Not to mention nightmares.
1:49 Oh, that's neat. You can make Koopa the Quick walk backwar-
*OH MY GOODNESS*
You can make him move bac-**break the limits of his soul and body and transends into the realm of infinity, where not even gods dare to go. Crowned with the knowledge and power of reality, he no longer fears or feels the touch of death, for he had outdone even the grim reaper. Behold, Koopa the Unreal. After aeons, even death shall die, for none can outlive the reality breaker**
SQUIDWARD! 😠
3:21 "See, Mario ? This is how you jump, just press the damn A button"
Koopa The Quick: But not in RPG Legend Of The Seven Stars
Pannen: **visibly disgusted**
Pannen: Press "A" button?, YOU MONSTER!
@@AzumarillConGafasBv YOU PRESSED THE FORIBENED LETTER
Legend says to this day Koopa the Quick is still trying to get over the bowling ball.
12 HOURS LATER
+Asriel Dreemurr 9'59"9 later*
Rena Kunisaki
yee
2:34
Let me see...
This is Koopa the Quick!!
Koopa the Quick's picture
is in the SM64 Report already.
How's the Size?
760pts! Hmm...
It's so-so.
How's the Pose?
What a glitch!
65535 points.
How's the Technique?
Wait...
Your Koopa isn't
in the middle of the frame.
It would have been
perfect if the Koopa were
in the middle of the frame.
Well done.
This picture is much better
than the last one.
-Professor E. Gadd, brought to you by Mario Snap.
lol, dat Pokemon Snap reference.
You, sir, deserve a medal.
holy shit
Oh my god that part where they were jumping together was actually kind of adorable.
You are indeed the best mario 64 player ever. Forget speedruns! This stuff is way WAY more interesting.
yep
Yugure Yowane he was in the video game world record book 2017
Yugure Yowane how
This is the most pannenkeok video that I've seen to date.
You need about a dozen graphs and at least one mention of parallel universes for it to be a proper pannenkeok video.
+Seth M-T This isn't a pannenkoek video though
Actually it's the opposite
Hi, It's 2018.
I think you might wanna watch "Sending Koopa the Quick to a PU" and reassess that statement :V
Hi, That comment was made in 2017.
I think you might wanna read "1 year ago" and reassess that statement :V
Knew about the jumping, but never knew about him stopping in Tiny-Huge Island.
What I find the most interesting is how he glitches out because of loading animations that he doesn't have. I would've expected either the game to freeze/crash or for him to be in the "No-Animation-Pose" (these guys don't have the usual T-Pose or A-Pose like most modern games, for those of you who have used the "Debug Code" where Mario goes into an "A-Pose" that's the animation for when you're far away from Bowser when he jumps in the first Bowser fight) but then again, this game does a ton of weird things so I guess it makes sense that KtQ goes berzerk. xD
I think it's to do with Mario 64's obsession with shorts. As far as I know, you can read any pair of bytes as a short and it will work just fine, even if they're supposed to be for text or an image (same goes for any other primitive integer type). If they had used a float, there's a good chance the game would have read a NaN or infinity at some point, which would probably crash the game. So they probably used shorts to store the animation positions.
If they bothered to check the bounds on the array, they could have put him in a 'No-Animation-Pose' or set him to frame 0 of his run animation, but clearly that was too much effort.
Sir Thepi
they liked shorts. they're comfortable and easy to wear.
1:48
Koopa: WHY CANT I GET OVER THIS BALL!?!?!! *TRIGGERED*
I'm guessing that what's happening is that it looks up an animation frame from a table based on it's frame number. Essentially, it's saying:
"Load frame data from byte A+BX, where A is the start of the table, B is the size of a frame, and X is the frame number".
If X is negative, it is still loading valid frame data, but it is trying to load data from before the start of the table, causing it to treat unrelated data as an animation frame. Since this data is going to contain values that, while valid, are seemingly random, you get crazy stretched-out visuals like this.
This kind of shit happens all the time in gen 1/2 Pokemon. Basically every glitch Pokemon, item, or area is a result of the game trying to read data from the wrong place using an invalid value of a lookup table. For instance, Missingno's data comes from a trainer's party Pokemon's data.
StupidMarioBros1Fan The first frame of the crazy animation is the pose used when an object is not loaded to the level yet
Have you tried getting him stuck between two bowling balls facing away from him?
Or perhaps a chain of bowling balls. I guess I'll look into it
Now that's what I call a ball and chain.
_ba dum tss_
i have never wanted something to work so badly before, please sm64 give me bowling ball infinite koopa jumps
If only you could clone Koopa the Quick and throw him in a PU using your hat in your hand.
KoopaTheQuick.exe has stopped working.
btw pannenkoek ily
I never knew Koopa the Quick jumped over the bowling balls. I love these videos, pannen! Keep it up! :)
yeah...
What was your initial reaction to 2:09? I would have laughed a lot.
+MarkSepticPie FTW Me:i looked and i was like Whattahek?
Nintendo:.........W....h......a....t..
+RODOLPHO MONTE I think Nintendo's reaction would more be like this:
"That didn't happen. THAT DOES NOT HAPPEN! This game is perfect. Nothing is wrong with it! How dare you show this, Pannenkoek! How dare you do anything with OUR game without OUR say so!"
Then they'll DMCA all of his videos.
+RarefoilB wats DMCA
Go Home Koopa, You're Drunk.
He really needs to lay off the 'shrooms, I mean, just look how big he is!
He may just be doing Fuzzies.
1:36 Pannen's best transition ever
00:55 Koopa the Quick has better jumping control than Mario. lol.
2:09 he's just dancin his little heart out to that sweet, sweet bluegrass
4:18
Koopa the Quick: *I win! You lose! Ha ha ha!*
Mario: *Look at the timer...*
Koopa the Quick: **BRUH**
this.
this is why i'm subscribed to you.
What happens if Mario and Koopa the Quick finish at the exact same frame?
I wanna know this also
I too would like to know
Svenskig there is no in between i think
Svenskig He would accuse you of cheating.
game blows up
I'm 2 finals away from becoming a doctor.
I never knew I would once watch a video on Koopa the Quick Manipulation using Bowling Ball Clones. I never knew you could fuck with my childhood so hard like this channel did.
I love you.
Roses are red,
Dry are his bones,
Koopa the quick manipulation,
using Bowling Ball clones
"That's what you get for messin' with Koopa the Quick."
*He knows.*
"Here you go--you've won it, fair and square!"
...Nevermind.
"Oh hey they even let him climb walls if he manages to get stuck, they really thought of everythi-"
Pannen, You have literally just made ANOTHER meme
The memes never stop...
Koopa the quick, Flovio's glitched friend!
TimeTravelPenguin not a meme.
was this not something from smg4's community or something already or was that something else
*WE EXPAND OUR MEMES*
The part where Koopa the Quick freaks out is basicallly Koopa the QWOP.
"Nikoop ! It's-a-your cousin, let's-a-go play some bowling together"
Now a random question: If he falls into a cannon and then mario jumps into the cannon, making it expand, will that cannon act as a platform and just push him out, or it will make him stuck? Or it will just go right thru him with no effect?
Also, when he walks backwards(and glitches out), does he also turn where he turned before? I mean, does he walk backwards in a straight line no matter what, or he will walk by how he walked foward before? Is it possible to make him fall off a ledge by forcing him walk backwards? What happens if he walks backwards and go before the starting point? Is it even possible to rotate in such a way that will make him go backwards all the time by carrying the ball in a specific way and adjusting the position of Mario?
You gave Koopa the Quick brain damage.
Can we get a second opinion?
Pikmin 1 felt a lot more fun to explore than Pikmin 2, despite being much smaller.
Black Holes.
"THIS IS WHAT IT LOOKS LIKE LUIGI"
Character in MVC2 that literally nobody plays as
Terminal 7?
Even without commentary these videos require an enormous amount of time and skill to make -- aside from the skill involved in research itself. Thank you for making these.
Koopa The Cartridge Tilt.
3:34 when you finally get to press the A button
Those glitchy animations remind me a lot of the various glitch Pokémon from the first generation of Pokémon games, with their noisy sprites and amalgamated cries.
1:51
Ball: *exitsts*
Koopa The Quick: *_It's time to get funky_*
That's it, I'm calling PETA! This has gone to far!!!
They'll just shoot him to have him forget the trauma
Welp, that comment aged well, didn't it? :V
I love the way he says "Haha! I win! You lose!" After jumping for so long that you could've raced the track 20 times over
Pannen: Here's a big ball for you to play with.
Koopa: Why won't it move? Oh, great, now I feel like--
*Koopa_the_Quick.exe has stopped working*
1:50
Mario: My teacher
Bowling ball: Math
Koopa the Quick: Me
4:24
Karen: My child is in perfect shape unlike yours when you do vaccines!
The unvaccinated child: 1:50
4:25 Koopa, are you sure that you are tired?.. (1st string of dialogue)
tfw knew about the climbing walls part because of Star Road.
1:11 koopaman, koopaman, does whatever a koopa can (climb up walls apparently)
geddan
LMAO
OH SHIT. I totally forgot this thing.
same
Perok23 lol koopa the quick also has epilepsy simultaneously
MrTeepee123
Maybe he crossed the streams.
I love gimped animations, there's something about them that makes them so lovely to watch.
Koopa the Quick: "What? It's what I do. You gotta jump, man."
"we can use bowling ball clones to slow Koopa the Quick down..."
DOES HE NEED TO SUFFER EVEN MORE? HE'S BEEN GETTING CREAMED FOR DECADES
If you put bowling ball clones sort of in a stair formation, can you make him jump in midair? Or does he have to be on the ground to jump?
@@blaze4109 good point, but how do you know that the game wouldn't treat KtQ as being grounded if he's mid-air right in front of a bowling ball after his jump animation is completed? I think the possibility is there since they never would've imagined he'd be in a situation where he'd need to jump over one with no ground underfoot. So that leads them to default him to always jump. It would be cool to see either way, obviously more entertaining if he could hop around forever without losing height (unless the animation could be interrupted by some means and used for height gain) or with minimal height loss. But that would just be some fun facts and a silly little demonstration, nothing compared to the achievement of making KtQ become the actual quickest like in the follow-up to this video.
I think you also discovered that Koopa the Quick is terrified of bowling balls, and will do everything in his power to avoid them until he ultimately loses his mind.
I think you have inadvertently proved that video games can be an insanely cost effective way to entertain yourself.
What do you think your dollar-to-hour ratio is for this game?
0.0001 doll#r to 1 hour
@@floppa_gamer1111 damn dude
@@r.9158 i censdered bk the 1st letter of #fbet is illegel on this youtuber
@@floppa_gamer1111 I have absolutely no idea what you're saying
@@floppa_gamer1111 oh I finally understand what you're saying HAHAHAHAHA
"Koopa the Quick Manipulation"
Alright, this is fine...
"using Bowling Ball Clones"
Wait, waht?
"A human rocket!"
Dude I was with you the entire time.
All you need is some pins and bam, Mario is now a bowler. Along with race car driver, fighter, soccer star, baseball player, party enthusiasts, and friend-zoned mainstay. Nice video pannenkeok
2:25 reminds me of smg4 for some reason...
After Koopa the Quick has almost finished moving backwards, could you place an additional bowling ball clone in front of him, making it possible to access more of the invalid animations? Potentially you could set up a line of clones in such a way so that he will travel backwards for an extended length of time, and maybe even underflow the animation timer...
Also, it seems like he should be able to fall off in THI if you place a clone near the end so that he moves backwards off the edge. If making a line of clones that push him backwards is indeed possible then you should be able to divert him to a large amount of locations, so I'd be interested to see if anything happens if he goes underwater.
The only reason that underflowing the animation timer might not work is that KtQ might not be able to go behind his starting position, since he appears to try to stay on his pre-determined path.
Really_Tall weren't you that one guy who made a joke on stryder that caused a flame war?
Glad to see you're still making videos. I find your videos legitimately fascinating.
Oh you monster, what did Koopa the Quick ever do to you?
He wouldn't give me the star, and I really needed it to help save my girlfriend from an evil kidnapper. What a jerk
top text Princess Peach
2:09
The way you worded the explanation made me laugh even harder. XD
Koopa:sees Ball oh shit (CRASHED)1:51
Oh just another video where nothing happens or A presses barely can't be saved-- 1:51 *heart attack* WARN ME BEFORE THIS HAPPENS!
What happens if you finish the race while he's stuck?
I am pretty sure you wouldn't be able to get the star, considering koopa the quick never gets to the flag.
I think I have a good start for an explanation : maybe the "negative" animations are actually from the process of rendering his model, thus why at -40 timer he only has his shell, and his model gradually gets completed as the timer gets closer to 0. And because it is being "re-rendered" at a place he isn't expected to, the game gets confused as to where in space he is, thus why his model moves around so much.
Cool! I knew koopa jumped over them but I didn't know he would slow down.
By the way, did you know that if you release a clone of a normal koopa's shell on the ground, the koopa will be able to put it back on again? Does the clone actually unload, or is it just turned invisible?
The shell clone unloads
+pannenkeok2012 Oh, cool. I thought clones only unloaded through loading points.
Yeah, I guess it's a rare case
I think, It's intended.
If a naked koopa and a shell counts as two separate objects, they are supposed to merge (by script I think), unloading both and load the "standard" Koopa. That's why a clone disappears, which is wierd. That may be the reason, why you only find ONE Koopa per map.
What would happen, if we clone a koopa and unshell both? will there be two shells or only one?
When you jump on a koopa, the koopa object changes its graphic from a shelled koopa graphic to a non-shelled koopa graphic, and at the same time a shell object loads. When the koopa dives back into its shell, the koopa object changes its graphic from a non-shelled koopa graphic to a shelled koopa graphic, and at the same time the shell unloads.
2:51
Mario: I said dance, peasant!
2:33
SNAP
Yep, this is definitely going in my cringe compilation.
Pan & Co. (Eck) would like to:
*Break your femur*
2:59
Koopa the Quick's personal hell.
That is definitely the Pokemon Snap camera shutter noise.
I noticed on the clone at the end of the level that he slows down upon reaching the end, but when you showed the fact that he turns in midair, he doesn't slow down until after the jump. Using this, would it be possible to cause him to fall off the edge?
Why are you tormenting him? :(
for the lols
It's not tormenting, it's training.
For science.
Pannen never disappoints to create amazing video titles I never thought I would’ve heard before.
Mario: Oh dear Palutena, what have I done?
is there no limit to the tyranny of cloning
BUT DOES IT SAVE AN A PRESS?
2:51 This is torture.
You've found some pretty funny glitches lately. Messing with Kopa the quick and flying with a very high conserved yaw value.
I read Koopa the Quick mutilation instead of manipulation. And that title would've worked as well
1:56 breakdancing
Wow, it must have been difficult to find this considering that you don't need an A press for this star anymore.
The scene shown at 1:33 where Koopa stops for a bowling ball is something I observed while making the Star Heights video. That led me to wonder if we could use a bowling ball clone to stop him completely, and I ended up stumbling upon his crazy animation shenanigans. And from there, making a video on it became imminent
0:30
Mario: WHY YOU LITTLE!
Koopa: *evil laugh*
Just when I thought you covered everything.
1:11 thats what you get for slope walking, Mario!
Love how the music matched koopa's contortions
pannen joining in with koopa the quick for the high jump was very wholesome :)
2:37 koopa the quick stares at you after what you have done. Then turns to a body with its head and limbs inside himself
I think I will spend my whole week-end watching your videos...
In which Pannenkoek traps Koopa the Quick in various custom-build torture devices
How exactly does his pathing work? He seems pretty good at turning back into the route he was already taking.
I couldn't tell you the specifics. But it seems like he has certain points that he aims for, and once he reaches one, he aims for the next one. Peter Fedak would have to look into it to find out the specifics
yes
pannenkeok2012 Cool.
Who's Borp?
Lucky Hamburger
Oi see.
I love how this video is like, normal, before 1:51 hits, and then it all goes downhill for poor Koopa the quick.
Stop tormenting the small turtle. PETA disapproves.
could you spawn another bowling ball infront of him to make huim go backwards even further?
1:50
Koopa the Quick: Ah, Fuck, They found out I’m allergic to milk chocolate
1:51 🤣🤣🤣🤣 he's sharking
so basically you debugged koopa the quick like an n64 cartilage tilt