Deus Ex - The Mission you are Supposed to Fail

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  • Опубліковано 30 вер 2024

КОМЕНТАРІ • 1 тис.

  • @BubbasSaNT
    @BubbasSaNT 6 років тому +1113

    *ADAM*

  • @rockBRUNO6
    @rockBRUNO6 6 років тому +1400

    If you SHOOT the gas at the bomb it stops????? DAMN! I've played this game a LOT of times and i never thought about that!

    • @Gabriel87100
      @Gabriel87100 6 років тому +26

      Me neither :(

    • @DravicPL
      @DravicPL 6 років тому +186

      It looks more like if you shoot the gas, those people die.

    • @MrJknyazev
      @MrJknyazev 6 років тому +289

      No, it's actually stops the bomb from mixing chemical components, basically disarming it.

    • @forhonor8540
      @forhonor8540 6 років тому +16

      Can you please tell me what chemicals its mixing? Just for teaching purpose.

    • @MrJknyazev
      @MrJknyazev 6 років тому +90

      No? It's a video game logic.

  • @codexnecro
    @codexnecro 6 років тому +526

    The soundtrack is amazing.

    • @Screamus
      @Screamus 6 років тому +27

      It had a much better soundtrack than mankind divided.

    • @MyNamesEman
      @MyNamesEman 6 років тому +4

      Out of all game soundtracks, Deus Ex: Humen Evolution is one I don't like sharing.

    • @ukaszm9824
      @ukaszm9824 6 років тому +2

      @@MyNamesEman why don't you like it?

    • @MyNamesEman
      @MyNamesEman 6 років тому +12

      @@ukaszm9824 Sharing this soundtrack is like sharing the location of the bathroom in the office no one uses.

    • @ukaszm9824
      @ukaszm9824 6 років тому +10

      @@MyNamesEman well, no, more people listening to this soundtrack does not impact your pleasure

  • @aranazellee3631
    @aranazellee3631 6 років тому +1085

    What made the biggest impression on me in DE:HR was when i menaged to save the pilot. I mean she literally says you HAVE to leave her and in practically every other game you would have no choice, but here you could still save her (even if it's really hard to pull off)

    • @zognarreg
      @zognarreg 6 років тому +142

      Aranazel Lee True! When I heard you could save her, and finally managed it... it felt amazing. Very hard for the average player and makes Jensen seem like a +10 level badass!

    • @Sheol02
      @Sheol02 6 років тому +156

      It's actually much easier on the pacifist route. A bunch of mercenaries are no match to an invisible-electrecuting-everyone-energy-bar junky. You pretty much just run around invisible and stun everything.

    • @zognarreg
      @zognarreg 6 років тому +34

      Sheol_IK Heh, I was on the pacifist route at the time, but kept away from invisibility up to that point. That’s probably why I found it so difficult 😉 I also used the tranq rifle and EMP grenades

    • @Sheol02
      @Sheol02 6 років тому +25

      @@zognarreg I too tried to avoid invisibility. But there were too many praxis I had nowhere to put. So might as well drop them in invisibility, for the whole "pacifist ghost" theme.

    • @drakegaming3085
      @drakegaming3085 6 років тому +23

      It's one of the rare achievements on Steam. Also pretty hard to pull as a pacifist playthrough due to the robot exploding very near the unconscious soldiers

  • @luckyc4t110
    @luckyc4t110 3 роки тому +88

    On the contrary, failing to save the eight people or the hostage locks you out of a sidequest where you meet them at their apartment, and reward you on a discount with one of the merchants.

    • @robertmurdock1848
      @robertmurdock1848 2 роки тому +5

      I have lost some of the hostages in a fire fight after disabling the bomb.
      But Gil Thorpe wasn't one of them , so I still got the later side quest upon saving Josie.

  • @Dorian_sapiens
    @Dorian_sapiens 6 років тому +770

    Failure as a teaching tool is an interesting thing to put in a game. It seems more common to put scripted failures in for purely narrative reasons.

    • @OrangeLightnings
      @OrangeLightnings  6 років тому +60

      And as a world building tool!! Clear failure beyond "game over" makes you approach the whole game more seriously.

    • @dionjaywoollaston1349
      @dionjaywoollaston1349 6 років тому +4

      Orange Lightning only times I have failed a mission that was not scripted was when I backed the NCR instead of the legion and subsequently failed the potential quests they offered

    • @dionjaywoollaston1349
      @dionjaywoollaston1349 6 років тому

      Ponyyish it’s not that I just have zero tolerance for scum like the legion and killed everyone one of them I found I don’t start the fights but you bet your ass I finish them

    • @onyx4682
      @onyx4682 6 років тому +1

      Yeah, like NFS Most Wanted, the beginning part

    • @TheMegaPingasMobile
      @TheMegaPingasMobile 3 роки тому

      Because people can't handle failure these days and cry that the game is too tough

  • @agustinascanio804
    @agustinascanio804 6 років тому +174

    I love every bit of this game, and this mission (and later the "thing" with the biochip upgrade) is the two better examples of how this game was made with respect to its players.
    When you said to me a video game is "mature" and "for adults" I expect things like this, events or ideas made intelligently, put there for you to think and reason and above else, for you to take its story seriously.
    When this kind of things happen is when you can tell this game was made not only for the economic side, it´s a labor of passion for the brand and for the universe of this fiction.
    Very good video @Orange Lightning, keep them coming! :)

    • @ehrtdaz7186
      @ehrtdaz7186 10 місяців тому +1

      Unfortunately for many people "mature" game means it has sex, naked women and a lot of swearing.

  • @MAJ0R_TOM
    @MAJ0R_TOM 6 років тому +322

    >Deus Ex - The Mission you are Supposed to Fail
    >it's not about how you have to avoid going out the window or paul will die

    • @troymacdonald6197
      @troymacdonald6197 6 років тому +24

      "Paul, I, I"

    • @arekkrol9758
      @arekkrol9758 6 років тому +11

      yea, failure was almost allways an option in the hotel, almost impossible to defeat the attackers unless you abuse powers of LAMs or hide in the closet while paul does all the job...

    • @MidlifeCrisisJoe
      @MidlifeCrisisJoe 6 років тому +19

      But why wouldn't you abuse the power of LAMs? They're too much fun!

    • @KopfTrommel
      @KopfTrommel 6 років тому +1

      I always just stock up on assault rifle ammo through the entire game before that segment, and upgrade the ballistic protection augmentation. I even once managed to get past gunther in battery park by sneaking through the vents, killing all the unatco troops and the robots.

    • @arekkrol9758
      @arekkrol9758 6 років тому +3

      well... at that point i commonly waste a lot of stacked lams on Lebedev plane

  • @ikalimah
    @ikalimah 6 років тому +34

    I was more impressed when Prichard smugly called me Gandhi for not killing terrorists in that missions.

  • @ZoahPorre
    @ZoahPorre 6 років тому +722

    The Zeke thing is easy on PC since you can actually aim.

    • @snoopbeerus4091
      @snoopbeerus4091 6 років тому +6

      ZoahPorre fuck pc

    • @OrangeLightnings
      @OrangeLightnings  6 років тому +146

      If you have the stun gun out, shooting Zeke will kill Josie (he will pull the trigger). There's more ways to mess up beyond having garbage controller aim.

    • @ZoahPorre
      @ZoahPorre 6 років тому +129

      @@snoopbeerus4091 id rather not. When you get older build yourself a pc.

    • @ZoahPorre
      @ZoahPorre 6 років тому +22

      @@OrangeLightnings youre right.

    • @snoopbeerus4091
      @snoopbeerus4091 6 років тому +2

      ZoahPorre I am older and my PC sits in the corner collecting dust

  • @ironwolg
    @ironwolg 6 років тому +169

    I just ran up to Zeke and did a non lethal takedown after saving the hostages of course. Everyone loved me after that.

    • @bruhSaintJohn
      @bruhSaintJohn 6 років тому +45

      Perry D well, good. Because in that mission, you would always be hated for everything you do. Even for saving the hostages.
      Let the guy go? Swat blames you for not shooting the guy
      Shot the guy? Swat blames you for not taking this guy alive, they would have wanted to interrogate him.

    • @anthonyortiz3142
      @anthonyortiz3142 6 років тому +67

      @@bruhSaintJohn Damned if you do, damned if you don't: society as a whole.

    • @phinix250
      @phinix250 6 років тому +17

      yep the best outcome and you even get a compliment from the heli pilot who notices that you managed to save everyone's lives (what you should do) and corporate interests (what you are paid to do)

    • @gabrielpauna62
      @gabrielpauna62 6 років тому +1

      @@anthonyortiz3142 true

    • @bentrevallion7159
      @bentrevallion7159 6 років тому +3

      Is it not better to let him go as he actually turns up to help you later on in the game

  • @xXSilentAgent47Xx
    @xXSilentAgent47Xx 6 років тому +1009

    I'm wondering how Cyberpunk 2077 will be something similar like this.
    Too bad there will be people who'll get/have Cyberpunk 2077 and hate DE franchise.
    Because fans, ofc.

    • @boyzaya15
      @boyzaya15 6 років тому +56

      I genuinely hope that game is like this, but it looks like they just share a similar theme.

    • @PakkiNakki
      @PakkiNakki 6 років тому +4

      ive lost hope for that piece of shit game

    • @KamiKaZantA
      @KamiKaZantA 6 років тому +33

      The only real worthwhile Deus Ex game was the first one. Everything else has felt diluted and dumbed down. I have great hopes for Cyberpunk though.

    • @boyzaya15
      @boyzaya15 6 років тому +8

      @@KamiKaZantA The first one is overrated.

    • @KamiKaZantA
      @KamiKaZantA 6 років тому +2

      Ross Scott put it way better than I ever could ua-cam.com/video/rxOKEsBx4NU/v-deo.html

  • @sjsamphex
    @sjsamphex 6 років тому +549

    I'm deaf. Can you please upload your speaking script to the captioning tool so UA-cam can automatically pair the script with the speaking times with its speech recognition engine?

    • @OrangeLightnings
      @OrangeLightnings  6 років тому +256

      Yeah, absolutely. Try now, and let me know if that works. It should also now be enabled on all of my videos, so let me know if you run into any problems.

    • @kapitan19969838
      @kapitan19969838 6 років тому +7

      How do you listen to the dialogues if you're deaf?

    • @irpwellyn
      @irpwellyn 6 років тому +154

      what is 'reading'

    • @sjsamphex
      @sjsamphex 6 років тому +99

      @@kapitan19969838 subtitles and captions in games

    • @KitsGravity
      @KitsGravity 6 років тому +4

      You liked this game, buddy? Favourite of all time for me!

  • @moonx5-x8u
    @moonx5-x8u 6 років тому +152

    Thank you for this video, it brought back memories of when I first played it.
    DXHR left a very strong impression, needless to say.

    • @paladinandrew8538
      @paladinandrew8538 6 років тому

      Yep. Good stuff

    • @koreykaczor3254
      @koreykaczor3254 2 роки тому

      It was definitely worthy of being a Deus Ex game. Honestly, the only really "bad" Deus Ex game was the second one, and that mostly was just an "okay" game at most. While the original is still the best, at least regarding the maturity of the story and adherence to "real-life conspiracy theories", the subsequent prequels are really great stuff.

    • @NeostormXLMAX
      @NeostormXLMAX 2 роки тому

      honestly i am one of those people who feel human revolution actually lives up to the first game, the other ones like mankind divided is hot garbage though

  • @ci7210
    @ci7210 6 років тому +130

    I actually saved the hostage in my first try since I use the vents. But damn Joise took me a while.

    • @liamburke4406
      @liamburke4406 6 років тому

      I didn't save hostages because I took too much time, but I am master at talking. I talked Zeke to leave alone, won argument against Sarif,and even convinced bartender in the Hive, all in one try. Now I got stuck in a bossfight

    • @hunterzagreus7270
      @hunterzagreus7270 5 років тому

      Same here

  • @NovaEmpyrean
    @NovaEmpyrean 6 років тому +22

    I just explored around since it was the tutorial, and didn't felt any guilty as the hostages died as I thought they were meant to die anyway... Until now, it's kinda feels weird to learn that there was a way to save them. Thanks

  • @helebarda344
    @helebarda344 6 років тому +60

    Always played pacifist and deus ex's paths usually lead you to side quests and interesting locations.

    • @waraidako
      @waraidako 6 років тому +6

      I could never manage to play pacifist, the revolver is just too sick.

    • @phinix250
      @phinix250 6 років тому +4

      pacifist was the only way I could effectively play the hardest difficulty.

    • @flinchfu
      @flinchfu 6 років тому +3

      helebarda344 I just killed everyone and stacked their bodies in sexual positions. "Look, there's that Bell Tower orgy... lol, I did that."

    • @duhotatoday3277
      @duhotatoday3277 Рік тому

      Pacifist hacker stealth knockout'er is the only play style the game is balanced around. Every other play style gets punished due to HR garbage xp system.
      A good game but a horrible sequel to original Deus Ex

  • @huvaakoodia8740
    @huvaakoodia8740 6 років тому +13

    The first mission in DX:HR teaches the player that:
    - Mission areas are linear (true for 90% of all missions)
    - Objectives can be timed (not true for all other missions)
    - There are multiple ways to solve problems: lethal, stealth, hacking (not true, because...)
    - Maximal XP is gained by knocking out everyone and hacking everything. (Very true!)
    The first mission in DX teaches the player that:
    - Mission areas are non-linear (true for 90% of all missions)
    - Objectives aren't timed (true for all other missions)
    - There are multiple ways to solve problems: lethal, stealth, hacking (true, because...)
    - Skill points are awarded for completing objectives, not for how you complete them. (Very true!)

    • @Arkuzian
      @Arkuzian 3 роки тому +2

      well in DX you get extra skill points for exploring, so it rewards exploration over just completing the objective.

    • @NeostormXLMAX
      @NeostormXLMAX 2 роки тому +2

      except deus ex also has a hundred bugs where if you don't complete a mission a certain way, it glitches out and the mission doesn't continue,
      this is the case for a lot of missions where you kill the target before talking to them or take a different path.
      also the skills are glitched as well, forexample if you demote your pistol and gun skills to the lowest, you some how still always start at high.
      its been 22 years and the steam version still has the same bug,
      the same for a few other skills,
      basicly if you min max, theres always a set skill map you want to start with, since leveling a few of them is pointless, at least at the start

  • @tb45g
    @tb45g 6 років тому +97

    This is one of the few games that really lived up to expectations. I was stoked for it's release ever since it was announced. I could easily have been very disappointed, but it's still one of my favorite games of all time.

    • @OrangeLightnings
      @OrangeLightnings  6 років тому +18

      This was one of those games I put in the "too good to be true camp" before release. It came out at the perfect time in my life, and I loved everything about it. Everything. The soundtrack, the art style, the world building, the polished (stealth) gameplay, the upgrades that MATTERED, the "too cool for school" CGI cutscenes... it was like nothing I had ever played, in the setting I always wanted.

    • @mechanicalmessiah666
      @mechanicalmessiah666 6 років тому

      @@OrangeLightnings it was so short though. I love to explore and make the most of games but this one was over just as it was getting good...

    • @esotericmissionary
      @esotericmissionary 6 років тому

      You obviously never played either of the first two (and the only good) Deus Ex games.

    • @steffeeH
      @steffeeH 6 років тому +1

      @4N1MU5 Not sure how then I managed to get 40 hours of gameplay both of the times I played the full experience of it :p That and 15 hours story only with New Game+

    • @tb45g
      @tb45g 6 років тому

      @4N1MU5 Eh, it was a little shorter than I wanted it to be, but still a full game imo. The sequel though was painfully short.

  • @sriramradhakrishna878
    @sriramradhakrishna878 6 років тому +83

    This game was easily paramount to Half-Life in terms of it's contribution to the gaming industry. Too bad other developers didn't pick up on the shear beauty of this piece of art like they did for Half-Life. I guess it's just quantity over quality these days......

    • @catalinaga
      @catalinaga 6 років тому +8

      so true man, game development has been swallowed by big money and corporate. just commercial cash grabs for the best market.

    • @skinnybuggo
      @skinnybuggo 6 років тому +1

      @@catalinaga AAA games*

    • @duhotatoday3277
      @duhotatoday3277 Рік тому

      You're thinking about the first game.
      Human Revolution was a dumbed down bland version of a game that came out 10 years before it

  • @Playbahnosh
    @Playbahnosh 6 років тому +72

    That was an ingenious move from the devs, because it goes against every single established trope of sandbox RPGs. While most of them have some sort of main goal that paints a sense of urgency on the game (stop an apocalypse, exact vengeance, find your dad/son, etc), but then turns around and throws a whole box of monkey wrenches into it. After introducing the main story, the game usually shoves a trove of tutorials, arbitrary side-missions, quests and gameplay mechanics in your face, plus a huge open world. Not only do these games flood you with intentional distractions, entice you to explore with clever world design and scripted set pieces, but even if you want to go straight for the goal sometimes the game outright drops the anchor on the main story until you completed enough of the side-stuff, and only then it'll let you pick it up again (like basically all Bethesda games)...for a while. These tactics do make the game varied, so you don't get bored of being railroaded on the main quest, but it also destroys quite a bit of immersion and invalidates the motivation of the protagonist. When you can spend literal weeks and months in-game with basically just screwing around without any consequences to the supposedly incredibly time-sensitive main plot, it just negates any sense of urgency. "Sure, I'll go search for my kidnapped son and the killers of my wife...BUT FIRST, oooh shiny"
    With Human Revolution, like most people, I failed the first mission spectacularly for this exact reason, because, like so many times before, I thought the game wanted me to explore, to learn about the world and do side stuff before I picked up the main story. When you get dropped into the compound, there's the stealth/loud/lethal/non-lethal tutorial with obviously purpose made map sections to teach you the basics. So, as usual, I took my sweet time silently hunting down all the baddies, didn't want to mess up my fresh silent run, obviously. Little did I know what I was in for... suddenly the radio crackled to life and I was bluntly told the hostages are all dead....and it's all my fault for faffing about... I still remember the shock, the dread and the sadness. It was the first time in a long time, when I actually felt embarrassed for not taking the game seriously. I felt, that I somehow failed the game itself. They did tell me it was urgent, but how was I supposed to know it was _urgent_ urgent. I thought "damn, I actually need to pay attention to what the game tells me". I was so much under the effect of what transpired, that I completely forgot it was a video game and I could just reload and try again. It was a genuine teaching moment. I felt just like when I was scolded by my parents as a kid. I went on and suffered the consequences of my actions and vowed not to make the same mistake again. And damn right, the next time I was told something was urgent, I was on the ball like a hawk. "I'll be damned if I'm gonna let any more innocent people die because I was hunting for collectibles". I don't think I was this immersed in any other game before...

    • @arekkrol9758
      @arekkrol9758 6 років тому +3

      wow, so timer is ticking when in office AND on the mission? i would not except such thing from modern game without putting giant timer on the screen, i like this game even more now

    • @Playbahnosh
      @Playbahnosh 6 років тому

      It's technically the same timer. As for where you are when it expires, it all depends on how much you screw around in the office before heading to the compound.

    • @tarnishedpose
      @tarnishedpose 6 років тому

      I agree. It may be another thing but when I played Batman Arkham City I fucking rushed the game.
      I remember Strange's voice saying "3 hours left for blablah" and I was like "better hurry up" even if I knew I could just stop and chill.
      I feel like playing this way I get more into the game and its story. I dont like doing that things that arent part of the plot. The same with GTA games.

    • @Playbahnosh
      @Playbahnosh 6 років тому +2

      @Nicolas S. Well, that's the thing, for most devs it's some sort of rule to insert a sense of urgency into the game, most relevantly into sandbox-adventure games, to give the player a reason to do the main mission. Otherwise, they feel, players wouldn't be inclined to progress the story if they don't have a reason to. This is really noticeable in the first few hours of such games, where the player is usually outright forced to either escape from or rush towards some sort of danger. After the initial catharsis, the game usually levels out and gives the player some breathing room to explore on their own, do side-content, etc, only to put them back on the frantic railroad again some time later, and keep swinging back and forth between these states. Video game devs have already boiled this down a science, how to give their games a sort of "flow", how and when to insert set pieces, scripted events, dialogue, action sequences, to maximize exhilaration without overwhelming the player or outpacing their attention span, and also when to let go and leave the player to faff about for a while. That's why, if you faff about too much, most of these games start nagging you to go and pick up the main story by reinserting that sense of urgency (radio messages, popups, timers, etc). That is also why a lot of these "drop the anchor", outright blocking you from progressing the main story, because people would finish the game too fast without experiencing a lot of content which was very expensive to make.

  • @Whitelight
    @Whitelight 6 років тому +7

    What a brilliant essay. An amazing point, well done. Nice editing too.

  • @anonymoussurfer8319
    @anonymoussurfer8319 6 років тому +12

    My favorite part was saving Malik

  • @mbe102
    @mbe102 6 років тому +48

    I love this game, but god damn are the character animations, especially in cutscenes, so janky. Like its like a Chicken with Tourettes Syndrome. Its incredibly off putting. You do get used to it after a while though.

    • @OrangeLightnings
      @OrangeLightnings  6 років тому +10

      That one animation where the character wiggles their arms like they're jogging in place? It's perfect. I'm relieved I didn't notice that until a few years after the game came out. I can't un-see it.

    • @HunterTinsley
      @HunterTinsley 6 років тому +1

      The engine was out of date then, and is a dinosaur now. Human Rev deserves better.

    • @Lexx2k
      @Lexx2k 6 років тому +14

      So you're saying it was staying true to the original Deus Ex?

    • @peppermillers8361
      @peppermillers8361 6 років тому

      eh. Doesn't bother me that much.

    • @wtfronsson
      @wtfronsson 6 років тому +5

      Yeah, just take a look at the DX titles before Human Revolution. You'll see it was never about good looking graphics. Visuals were always weak. If anything, it's a strong indication that the priority is to make a strong game of this genre. An immersive sim with a robust story line and open environments. Not just a simple and flashy game that sell more than it should, because it looks nice in the trailers.

  • @KneelB4Bacon
    @KneelB4Bacon 6 років тому +11

    _"The game proper starts when it drops you in Sarif Industries. The big man himself tells you that there's a hostage situation and people's lives are at stake but this is your first opportunity to explore the world."_
    This really bugged me about the game. The level itself is encouraging you to explore it, but everyone IN the level is telling you to "hurry up and get to the helipad to deal with the hostage situation." This level should have been saved for *after* the hostage mission, just like in the original _Deus Ex_ game.

  • @bryinabrt
    @bryinabrt 6 років тому +63

    who the hell picks the stun gun instead of the tranq rifle

    • @OrangeLightnings
      @OrangeLightnings  6 років тому +41

      The guy who only needs to play the first hour and doesn't see the value in the 5000 credits he could get from selling the weapon after the mission.

    • @gracecalis5421
      @gracecalis5421 6 років тому +11

      In his defense, seems like he was playing this with a gamepad, so stun gun is preferable.

    • @josuereyes4094
      @josuereyes4094 6 років тому +4

      Me, I really don't care about using a rifle or selling it for credits, I mostly just sneak away or knock em out.

    • @series1054
      @series1054 6 років тому +6

      I picked up that 10 mm pistol and thats the best weapon in the game.

    • @gracecalis5421
      @gracecalis5421 6 років тому +11

      @@series1054 No kidding. When you get the AP upgrade for it, it becomes pocket artillery. So OP

  • @waynebutane1338
    @waynebutane1338 6 років тому +7

    While I liked Deus Ex Human Revolution I feel like I was never really that invested into that whole "safe my girlfriend" and "revenge" storyline. I've been playing some of the original Deus Ex lately and I immediately got more invested into that story. It just feels more believeable and down to earth to me.

    • @duhotatoday3277
      @duhotatoday3277 Рік тому +4

      Human Revolution story was incredibly railroaded in terms of Jensen's character. I especially hated the cutscenes that took away your control just so Jensen could do something dumb in cutscene, so a story would go the way the game wants. I still cringe at every time when evil Chinese lady escapes from Jensen in cutscenes

  • @joshuadonnelly1978
    @joshuadonnelly1978 6 років тому +3

    "The area you wind up in is a labyrinth where you can easily lose the guards..."
    Literally just four short hallways in a square formation. What are you even smoking, son?

  • @randomperson10082
    @randomperson10082 6 років тому +17

    No idea how I stumbled on this video, but thoroughly enjoyed it! Great job man!

  • @Flynxify
    @Flynxify 6 років тому +19

    Glad you remastered this one - there was always something odd with the narration. The way you do it now is hella professional!

    • @OrangeLightnings
      @OrangeLightnings  6 років тому +4

      I couldn't listen to that video now if you paid me. Speaking into a microphone in an empty room will always be weird, but that video taught me some important lessons.

  • @paladinandrew8538
    @paladinandrew8538 6 років тому +78

    Ah, love me some Deus Ex. However, Mankind Divided was...not what I expected. I mean, SE gave them the resources this time around and I feel it missed the mark. I'm thinking Cyberpunk will be my new passion. Great video. Most enjoyable.

    • @OrangeLightnings
      @OrangeLightnings  6 років тому +56

      Mankind Divided is the most polished half finished game I have ever played. The potential to be a superior sequel was there, and squandered, presumably to sell a "part 3" that I don't think is coming. Here's hoping Cyberpunk delivers something great.

    • @martinocusimano9022
      @martinocusimano9022 6 років тому +19

      Deus Ex 3 will come, some day. It's still a lucrative series, even tho Mankind Divided sold less then what Square wanted. Maybe now that Eidos finished with Tomb Raider, they will return to Deus Ex and finish Adam's story.
      I loved MD, but damn, that half finished story really destroyed me.

    • @paladinandrew8538
      @paladinandrew8538 6 років тому +3

      @@blackskyirregular9876 your not wrong

    • @AnonEMus-cp2mn
      @AnonEMus-cp2mn 6 років тому +11

      Luckily, even though the final mission in MD came far too quickly, it at least took the time to test the player's abilities with a multi-part level on an invisible clock. I think if the game had just one more mission after that it would have felt a little more complete. The whole game we knew we were only chasing a pawn of the illuminati, it would have been nice to go after the bigger fish, even for a moment.
      The game ended with Adam defeating Victor and the shadow agents, much like how in HR he saved the scientists and defeated the final boss Namir. However, Instead of ending there, HR continued with hints beginning to unfold into the climax at Panchea. In MD, we know the "attack" on Versalife, Page, Janis, and a world-breaking secret that many players missed will be revealed the next game. What if MD had a more action-packed climax that actually set us up for these things to come?
      Picture this scenario: After the terrorist attack is thwarted, Jenson immediately gets word from Alex Vega or Duncan McReady that the situation changed. Victor and the Shadow Operatives were on a much tighter leash, and that their flawed attack lacked subtlety (much like Dubai) because it was intended to draw out Jenson and Interpol into the Illuminati's attention. (think about how long Victor stalled time, even when he was in control of an ultimatum). In this hypothetical scenario, Janis had located the /real/ Illuminati operatives (Tyrants?) overseeing the attack, or McReady's team encountered them while attempting to disarm the bombs. Now it is up to Jenson to stop them and catch his only lead before they slip back into the shadows.
      Now Jenson has to explicitly disobey orders to risk following them. Maybe it can be an illusion of choice where he can choose to let them go, follow from a distance, or actively try to stop them, yet all choices would result in the operatives getting away; making the trail go cold which sets us up for the next game all the same. The chase sequence (which are so few and far between for a Cyberpunk game like DX) would only involve a linear map through London that leads to the eventual enemy extraction (Apex Tower Courtyards, downtown, construction buildings, secret observation post/base of operations, subway station, rooftops, etc. the possibilities are endless). At most, the only evidence left behind would be more dead Shadow Operatives that'll just be wrapped up with the terrorist attack. Only Jenson's eyewitness account of the "Tyrants" would prove otherwise. An account that he would most likely withhold to keep unwanted eyes inside Interpol off of his back.
      Its a hypothetical mission that would result in the same ending, but would add just a bit more icing on the small cake to pass of as a climax. An actual attempt to go after the big players just like the last game. Instead of being left with the feeling that all that effort accomplished nothing in the big picture, The player may be left with the feeling that they actually tried to get there, and that reminder would definitely give a better sense of scale and 'height' off the edge of this cliffhanger mystery.

    • @AJZulu
      @AJZulu 6 років тому +1

      +Amon E. Mus I hear you. And I agree.

  • @cr4yv3n
    @cr4yv3n 6 років тому +2

    I must be a dying breed of gamer.
    Was no scrounging. Did not lost hostages.
    Rescued Jossie.
    Just talk to Zeke like a normal person who is scared and trapped.
    Offer him a way out and obtain concessions from him ( Jossie ).

  • @senseweaver01
    @senseweaver01 2 роки тому +2

    Is that actually the intention though? I thought it was to make you feel like you're starting at a low point so you feel like you've come even further by the end. It never happens that way again, and I assumed that was why.

  • @unlimitedpower978
    @unlimitedpower978 6 років тому +34

    Totally not on board with the idea that a huge percentage of players lost the hostages due to time, or even at all. Or lost Josie more than half the time.
    I have as much in the way of evidence as the maker of the video, but it seems absurd to me that people bombed that badly.

    • @przemysawzanko6700
      @przemysawzanko6700 6 років тому +29

      I believe many people lost the hostages due to time (I certainly did) simply because the game doesn't explain to you that this can happen and players are conditioned to think that unless there's a ticking timer on-screen, they can just explore the world forever and ignore the plot.. It's meant to be an unpleasant surprise, a harsh lesson. And it works.

    • @mikevignola4213
      @mikevignola4213 6 років тому +18

      You have to realise that most gamers, when given a new area will instinctively explore it. The section really plays on common expectations

    • @notjohndoe6878
      @notjohndoe6878 6 років тому +11

      i managed to explore a little and still make it in time....i had no clue that mission was failable

    • @minichipper8216
      @minichipper8216 6 років тому +2

      I didn't lose the hostages, because I did the Neupro thing after this mission. Priorities...

    • @minichipper8216
      @minichipper8216 6 років тому

      I didn't lose the hostages, because I did the Neupro thing after this mission. Priorities...

  • @tigerheaddude
    @tigerheaddude 6 років тому +8

    My biggest gripe with this game is that it kinda strongarms you into playing stealthily and nonlethaly with not much incentive for anything else. If you choose to play lethally and loudly you miss out on a lot of creds and hence upgrades which kind of defeats the purpose of choosing your own approach to the levels. A better way would be something akin to Jak 3, where the more you used the "light" powers, the more you could upgrade them, and the more you used the "dark" powers the more you could upgrade them.

    • @lawrencemcconnell8962
      @lawrencemcconnell8962 6 років тому +2

      Uh - like any Bethesda game? Like Skyrim?

    • @tigerheaddude
      @tigerheaddude 6 років тому

      Lawrence McConnell tbh I never played Skyrim, but it appears that that's also the case there, and a lot of grinding?

    • @0lionheart
      @0lionheart 6 років тому +3

      It's faster and easier to go in guns blazing, if the game rewarded you the same there wouldn't be much incentive for many people to invest the extra time and effort required to play non-lethally. Apart from role-playing.

    • @madman19979
      @madman19979 6 років тому +4

      @@0lionheart debatable

    • @tigerheaddude
      @tigerheaddude 6 років тому +3

      borderline the player's choice of how to play is the selling point of the game, but coercing you into playing stealthily by discouraging other, more violent methods defeats it's purpose

  • @minibees9837
    @minibees9837 6 років тому +33

    Who else was also able to do everything in this mission?

    • @_cryptickitty
      @_cryptickitty 6 років тому +1

      Me. Lol killed all saved all. Dont forget to loot each and every room. Precious treasures. Also hacking every computer gives you bonuses like creds, hacking tools, and exp to acquire next augmwntation upgrades. Shit... i havent even started on the chinese mission transfer yet still got side quest

    • @minibees9837
      @minibees9837 6 років тому

      @@_cryptickitty Mr.Yeetseeks

  • @tojiroh
    @tojiroh 6 років тому +4

    Holy shit. My first walkthrough I actually saved the hostages (air vents, I'm an Alien fanboi) and talked Zeke out of taking Josie hostage. The last one felt counterintuitive, but actually favoured me later on.

  • @aeureus
    @aeureus 6 років тому +14

    XDXD so I'm one of the best? My first time playing I saved Her and the Hostages without killing anyone, and I didn't even know what I was doing.

  • @SgtRamen69
    @SgtRamen69 6 років тому +1

    What's so good about making choices that don't afffect you in any way, except the xp you get/need? It's the only thing worth mentioning in HR, since the level design is quite straight-forward, but can be explored if you're a perfectionist. This will also reward you like finding the security rooms and so on, but jeez it's so friggin easy, all you gotta do is invest some time and you're gonna be so op that the boss fights are like a walk in the park... (and yes, I mean on the highest difficulty)
    This game has only maybe 30% of what made the original title, Deus Ex 1, so great. HR is atleast 3 times more casual than what you experience in the first title, since there are also a lot of side-missions in HR which AGAIN give you a hefty reward just for going here and there, while even the story of the first title stood out so much while also having a rather complicated but rewarding kind of gameplay. I guess no one cares about classics anymore tho, and I have to admit that I enjoyed HR as well just because I could chill in there, but Deus Ex 1 was simply an experience you can only have once
    And Jesus, admit that the mechanics of the game are ridiculous lmao

  • @coconutblaze8169
    @coconutblaze8169 6 років тому +5

    You know human revolution isn't the first in the series right? Stop calling it Deus ex, you're talking about the third game and i keep thinking your talking about the first because you wont use the goddamn subtitle.

    • @HenriqueRJchiki
      @HenriqueRJchiki 6 років тому

      Angus Lyons-Reid you know this is the first game canonically right? ...

  • @eadbert1935
    @eadbert1935 6 років тому +1

    i don't know if i picked the wrong difficulty, but i saved both the hostages and josie first try xD
    for josie, i think you forgot something very important: you learn quickly why you would need a casie... i knew a bit about how it's supposed to work because i played MD before HR so i had some idea of how to silver tongue the tutorial... but my main issue there was... i read each dialogue option carefully, and suddenly zeke's like "got nothing to say"... before that, i didn't respect there could be a timer. i can imagine very well how impossible this would be without casie or previous knowledge

  • @Lucifronz
    @Lucifronz 6 років тому +5

    1:33 Other way around. Ted caught Andrea with her hand in the "perverbial cookie jar". Reread the email and the one that alludes to it from Andrea's computer.

    • @OrangeLightnings
      @OrangeLightnings  6 років тому +1

      Amazing that I made two videos with this script, probably read the email about 30 times, and still got this backwards. Andrea's planting a camera for Prichard, and gets caught by Ted. Nice catch.

    • @Lucifronz
      @Lucifronz 6 років тому

      +Orange Lightning I don't blame you. Every playthrough I get it mixed up because of the format of the email in the game and have to stop and read through it a second or even third time, more slowly each time.

  • @firstnamelastname-oy7es
    @firstnamelastname-oy7es 6 років тому +1

    But it's just one mission. And it doesn't affect the rest of the game much. A great idea, but this game has not realized it. I don't think any game in existence has been able to realize it yet. However, Deus Ex has been given credit for making it work, even though it never did.
    And what's worse is, the only reason why you do explore every nook and cranny in the first place, is because you have no choice and freedom at all, once you go forward, you can't go back. So you look everywhere in case you miss anything, which turns the game into a tedious chore. (btw shooting Zeke is only an unsafe option if you're not using a mouse)

  • @Victorian_Gamer
    @Victorian_Gamer 6 років тому +3

    Do you remember that thing with the Tower that was blocking some signal or hacking Seraph. (I can't remember) Well, basically ya also need to go there with the side mission you get from ya old cop buddy undercover as a whore. The tower is already there to be disabled. With some extra dialog. This all after that mision you just show in this vid.
    With that indeed if ya rescue the janitor and the wife and also knockout all enemies non lethal. with that boss guy. You all get different things, even if ya said you dont. Ya do later in the game.
    That first mission is like a character system in an RPG. Everything you do, will affect the rest of the game. But indeed not the endings, but the road you take to get there.
    There are free upgrades on the mision for pistols. With the gun of the boss being a strong one later in the game. Or you can let em go and get some info later in the game, Or indeed save stun him and find him in jail.
    You say that this first mission has stuff totally non important to endgame. Yet you forget it is full of stuff that influence the road to it. But indeed it is filled with a lot of choices.
    Also, after ya take down or let go the boss, you can walk back and get all the loot. Like really, all of it. Except the ones from the terrorists. So, indeed again. That mision is BIG.. But as I say, its like an RPG, to make your version of jenson come out, to take the road to endgame.

  • @richardellis8193
    @richardellis8193 6 років тому +1

    Like the game, despite the hackneyed writing. Hackneyed, cartoonish and even condescendingly simplistic at times. The orginal had so much more nuance and depth. Good game. Bad Deus Ex game in my opinion.

  • @IceGoldDev
    @IceGoldDev 6 років тому +3

    Nice one @Orange Lightning
    I'm new here, I'm curious to see what other insightful reviews you have in the works.

  • @WorldinRooView
    @WorldinRooView 3 роки тому +1

    So I played Human Revolution after I played Mass Effect 2...
    Fool me once, Fool me twice...
    I think people underestimate how much exploration and find things in an RPG is engrained in older gamers...

  • @awsomebot1
    @awsomebot1 6 років тому +8

    Supposed to fail? Hardly. Finding the hostages is very easy, you have to be very unlucky or extremely disinterested to miss them.
    As for the waiting too much bit; most players assume the introduction to the game isn't over yet (since you just got a HUD) so they skip exploring the building. Those who do also may postpone doing the side mission since it's fairly obvious you have to do the main mission first.
    Overall, it's very unlikely for someone to fail this mission. Your title is a hyperbole.

    • @beancheesedip8337
      @beancheesedip8337 6 років тому +1

      Well, my first play through, I missed the hostage room completely, second play through I fucked around because I didn’t know that it was actually a timed situation since I started the mission immediately the first time, and only found out about their deaths after I finished the mission, and it wasn’t until the third play through did I really take the time to start exploring every nook and cranny of the world. But I think that’s why it works as a tutorial. Yeah, it’s not some ultra secret area that’s hidden behind 17 level 5 panels on the first mission, so it isn’t something that everybody will just walk past without knowing about it, but it also works because often times, big RPGs like this encourage exploration and taking your time, especially in the Deus Ex franchise, so adding it in only improves the tone, especially since the hostages can still die while you’re in the middle of the mission, meaning that stealth is viable, but you can’t wait for thirty five minutes until the guard in front of you sneezes so you can perform a takedown.
      Not too difficult to find, but still off the beaten path enough to require a bit more exploration, but still an interesting mechanic to put in to reprimand those that decide to mess around before or during the mission.

  • @lgvereor
    @lgvereor 6 років тому +1

    Me playing Mass Effect through several times must have prepared me better than most then, because I managed to not screw up the beginning, I saved the hostages, and I killed the terrorist without losing Josie. Why? Because I paid attention to the dialogue and was focused on story.

  • @ValdVincent
    @ValdVincent 6 років тому +3

    Honestly I think this highlights all the negative aspects of the game. It teaches you rush into every main quest, tells you that you have side content that you'll never get to do, and criticizes you for killing anyone, or if you do the side content, or if you take your time, or if you think.
    So in summery, the game wants you rush into everything, ghost, and ignore all the side content. It also shows off it's unbelievable dialog and bad writing.

  • @BBanzaj
    @BBanzaj Рік тому +1

    adam fails embarasingly? he did pretty fucking well considering he is not augmented

  • @Pendleton115
    @Pendleton115 6 років тому +2

    I miss Deus Ex... Please, I want to hear the end of Adams Story...

    • @sadjuliy9469
      @sadjuliy9469 3 роки тому +1

      Well, hello from the future (metaphorically and literally), and i think i saw one of the notes in the first Deus Ex where you can read about so called Paul Jensen who serves in a navy and i think it means something (although it's just a theory because Looking glasses studio didn't know about Adam Jensen when developing first game lol)

  • @DeadManSinging1
    @DeadManSinging1 6 років тому +2

    TIL: Being bad at a game = Designed to fail

  • @Ilovethefw190D9
    @Ilovethefw190D9 6 років тому +4

    I still prefer the first game

    • @Covolsky
      @Covolsky 6 років тому

      But... This is lemon lime...

  • @anthonylombardo1261
    @anthonylombardo1261 2 роки тому +1

    Key part to take away from this video, dude mentions that how after this tutorial quest, the game never comes back up to this level of diversity in a quest or event. Lmao what a dick move.

  • @benjones6930
    @benjones6930 6 років тому +3

    This was really well made - well edited, concise, and entertaining - keep up the great work!

  • @IanDoesMagic
    @IanDoesMagic 4 роки тому +1

    That's funny, "supposed to fail," but I never realized that those people could die if you fucked around in the office too long.

  • @stuffedsheepshead
    @stuffedsheepshead 6 років тому +3

    Hey Orange, great video - I like your format and as such I'm happy to subscribe! Just curious, have you had any experience with the TimeSplitters/Second Sight games? Would be interested to hear your take on Free Radical's output.

    • @OrangeLightnings
      @OrangeLightnings  6 років тому +1

      I played the demo for Haze back in 2008! Give me the sell, what makes 'em stand out? I know people still have very fond memory of TimeSplitters.

  • @guapocat203
    @guapocat203 5 років тому +1

    I straight up Kirked this mission. When I found out I had to make a decision rooted in failure, I looked up how to cheat and get all of what I wanted. Fuck compromise.

  • @kasra8255
    @kasra8255 6 років тому +3

    You talk about Deus Ex but keep showing Human Revolution gameplay.

  • @seanmcdonald1111
    @seanmcdonald1111 6 років тому +1

    Orange lightning is a good channel name for DE HR lol. That game makes me think i have flux turned up to the top

  • @justinkerstholt81
    @justinkerstholt81 6 років тому +9

    Nice, I liked your original and this one. I only played a little bit of Deus Ex and didn't realise there was so many outcomes in just the first level, shame it pretty much just this level that does this.

    • @OrangeLightnings
      @OrangeLightnings  6 років тому +2

      It's still one more than Mankind Divided had. I really struggle to think of many other games that do this. The Witcher 3 has a major quest line that ends poorly for most players. In that case, I think the purpose is to communicate your inability to decide the outcome, which is really powerful too.

    • @justinkerstholt81
      @justinkerstholt81 6 років тому

      Do you think it's even possible for a game to have lots branching paths but still be engaging all the way through, because I can imagine how difficult it must be to create a game with a ton of choices that matter but still be an engaging story?

    • @OrangeLightnings
      @OrangeLightnings  6 років тому +2

      Oh I don't even think you really need branching paths, just different outcomes. This mission probably takes an hour, it's largely self contained, and there are only 3 variables that affect the outcome (save/fail the hostages, Josie, and Zeke). In the late game, you have the option to purchase a "bio-chip", that will fix some minor glitches in the UI, but all the computer terminals allude to the fact that this is a trick. If you've been reading the emails, you will realize that you should NOT get the chip, but if you haven't, a late game boss fight will be more challenging. It's not much of a branching path, but it's so much more interesting than a binary dialogue choice.
      I actually think branching paths are kind of overrated, for exactly the reason you stated. I think it's a good thing that your choices all lead to the same end in The Walking Dead. Life is Strange probably shouldn't have given the player the final choice like it did. The Witcher 3 has a bunch of different endings, but one of them is much better than the others. I think it's cool to see the story acknowledge your gameplay, but that interaction doesn't really have to reverberate very deeply. It's also not something that suits every type of game, though I'd say all immersive sims (Deus Ex, Dishonored, Prey) would all be better served.

    • @unlimitedpower978
      @unlimitedpower978 6 років тому

      Orange Lightning Dragon Age Origins might be the best at this out of any game I’ve played.

  • @TXFDA
    @TXFDA 4 роки тому +1

    The issue with the hostage mission is that they don't make it clear that the hostages are real. I just started the game, failed to save the hostages, but did save the girl at the end.
    Thing is, when it told me I failed to save the hostages, I didn't know if I actually failed to save the hostages, or if it was just a scripted bit if the story. They don't do a good job of making you know those hostages actually exist and CAN be saved.

  • @Burburls
    @Burburls 6 років тому +3

    Great content

  • @halolime117
    @halolime117 6 років тому +1

    It's a crime to call these last games Deus Ex because they are so watered down and dumbed down, there is no resemblance to the original game

  • @Daemus_TV
    @Daemus_TV 6 років тому +4

    How does this compare to Mankind Divided?

    • @OrangeLightnings
      @OrangeLightnings  6 років тому +16

      Unfortunately, it's not super favorable to Mankind Divided. The opening missions is just a flashy opening level. Mankind Divided has some excellent side missions, and Prague makes a great hub world, but it's a weaker game in most respects. There is a room you can enter where an automated security system that will warn you to leave, or it will call the police. If you don't leave, security guards will show up and shoot you. That's pretty awesome.

    • @HunterTinsley
      @HunterTinsley 6 років тому +14

      Technically inferior, but a MUCH better game.

    • @Screamus
      @Screamus 6 років тому +8

      This game was much more atmospheric and immersive than MD. MD is a bigger game, but no necessarily better.
      I find MD just boring compared to HR.

    • @mr.orangeaide5260
      @mr.orangeaide5260 6 років тому +10

      overall MD has better gameplay and HR has better story. i know people who tried to love HR but couldnt get into because of how janky the game is, and i can kinda see why even though i prefer HR overall. stealth is simultaneously janky AND necessary for example. MD's gameplay and level design is the perfect deus ex game but the story was too much of a re tread. that was kind of the point but still. HR also works better as a stand alone story assuming you pick the 4th ending. i think theres good arguments for both to be the better game. both are rough diamonds

    • @ElCyberiusOrchestra
      @ElCyberiusOrchestra 6 років тому +1

      I've got to be the only person in the Universe who absolutely loved both games...

  • @nosferadu
    @nosferadu 6 років тому +1

    Good video, but I still think Human Revolution has the worst writing and art direction in the entire series. (and that includes Invisible War)

  • @suli559
    @suli559 6 років тому +3

    Never understood the hype behind this game, the gameplay in my opinion was super clunky and tight, meh at best

    • @suli559
      @suli559 6 років тому +1

      @evilphoenix 007 Sorry buddy, can't enjoy one without the other. I wouldn't mind epic gameplay with a shit story, but shit gameplay with a good story? How am i gonna even enjoy the story? No thanks.

    • @richterdelgan123
      @richterdelgan123 6 років тому +1

      @@suli559 how is shit gameplay? In any case is a rpg afterall

    • @JuanAndresG01
      @JuanAndresG01 6 років тому

      It's more to do with the level design. If you play the game stealthily you discover so many different paths to your objectives and so many ways to take enemies down that it becomes addicting. I hated the game at first, but when the abilities open up it's fun as hell.

  • @Ell-824
    @Ell-824 6 років тому +1

    It looks like The UA-cam Algorithm decided to recommend you! After watching your Horizon video, I'm subscribed. I think you've got potential to join the likes of Mark Brown, Joseph Anderson, Raycevick, and others. Keep doing what you do, be authentic and earnest, and I'll be watching for a long time.

  • @mrbubblestea
    @mrbubblestea 6 років тому +4

    "This first mission is so good!"
    Not really. I understand it's significance, giving you a sense of urgency and making you take your time to iron out the details. But it lacks any player freedom. You want to explore because you don't know if you can do it again after saving the hostages or even if you'll see the same content. You want to go in guns blazing, but you can't because the hostages will die. You want to take your time and find a safe way to the hostages but you took too long so the hostages died. You want to play the game your way but you can't because the game wants you to play it the way it wants you to play it. The later Deus Ex games are really hamfisted about forcing you into corners and it annoys me. I only played the first mission of the most recent one, Mankind Divided, and it was everything I hate. I wasn't allowed to do what I want, just what the game wants. If I approached the game with my own mentality then shit hit the fan.
    In contrast; MGSV, a massive sandbox, has SO much more you can do. Its missions are usually time gated, but you have time to explore. You can go in guns blazing usually and you can play the game how you want. The more recent Deus Ex games have been such pissy examples of gaming. Why make a game about forcing players down a path but also they choose to only partially not follow that path but if they skew too far then you're screwed.
    Tl;dr I don't like Deus Ex anymore because decisions I make are driven by how the game wants me to interact with it. I can sort of make the game mine by doing a mission slightly differently from the next player, but none of the decisions are ones I can make to influence the game in a drastic way. You pretty much play the game the exact same way as hundreds of other players before you have and that's the only way to play it.

    • @Cereza-chan
      @Cereza-chan 4 роки тому +1

      Shut the fuck up dude Jesus Christ

  • @UCannotDefeatMyShmeat
    @UCannotDefeatMyShmeat 4 роки тому +1

    Or just do everything and reload the level to do it “correctly”

  • @aced7439
    @aced7439 6 років тому +10

    Deus Ex: Mankind Divided
    The Game you are Supposed to Complete in under 1 Hour...

    • @Oscar97o
      @Oscar97o 6 років тому +2

      I completed it in over 20 hours, just like HR...

    • @arch5701
      @arch5701 6 років тому

      +Oscar Blancet HR took me 56 hours to 100% complete it. No way you could do it in 20. The Missing Link part alone is huge af. You must've missed a lot of side quests.

    • @Oscar97o
      @Oscar97o 6 років тому +1

      The Missing Link is a DLC. If you want to be fair you have to include both of MD's DLCs as well.

  • @TruFalco
    @TruFalco 4 роки тому +1

    You forgot to point out the best part: You get a discount at Seurat's shop if you manage to save Josie and the hostages. The game doesn't give you a quest marker if I remember correctly, but one of the hostages will call you and give you a building and apartment number. Totally easy to miss if you aren't listening to the call and a cool little detail. Josie will even have different dialogue depending on if you talked the hostage free or killed him.
    Human revolution is such a cool game. Damn shame Mankind Divided didn't hit the sales goals and the series is effectively on ice...

    • @OrangeLightnings
      @OrangeLightnings  4 роки тому

      You're right! I totally forgot about that - I didn't mention Zeke showing up later either (I believe he shows up in his brother's apartment).
      Human Revolution was full of so many cool ideas. Mankind Divided was... OK, and it's hard accepting that there won't be more of these games for the foreseeable future.

  • @Kassplaylist
    @Kassplaylist 6 років тому +3

    Easier to kill zeke if you're not a console peasant.

    • @alphaomega887654321
      @alphaomega887654321 6 років тому

      I think the console peasants didnt try to kill him because they have a bigger brain as you. Pc player = shoot, kill him, little brains, think every game with a gun is call of duty, infected by aids and other things. Consolegamer = hard too aim, maybe he will help you, try not to kill anybody, speak diplomatically, aids immunity... do you understand your situation now? Go to a doctor.

    • @rotareneGtxeN
      @rotareneGtxeN 6 років тому +13

      alphaomega887654321 I can see that constant exposure to 30fps has permanently damaged your brain.

    • @AdolfHitler-xp1nx
      @AdolfHitler-xp1nx 6 років тому

      this is how a real man plays ANY deus ex :D
      ua-cam.com/video/Xvfbd-yrgSI/v-deo.html

  • @MurasakiBunny
    @MurasakiBunny 3 роки тому +1

    Or, shocker, shoot Zeke in the leg to injure him and you save Both the hostage and him for him to return later in the game.

  • @rosodudersd260
    @rosodudersd260 6 років тому +1

    There are very interesting parallels between Human Revolution and the first Deus Ex in how they use their first missions to teach the player about the gravity of their decisions and the respect they should have for the game world.
    You note that there are two kinds of player who are likely to get funneled into a failure of the hostage rescue objective in Human Revolution -- the kind who ignore what the "main story" is telling them in favor of exploring the game world at their leisure, and the kind who just blindly follows objective markers without really paying much attention to their environment. Both of these groups have been conditioned by other games that reward them for falling into these habits, both of which turn out to be a deliberate trap in HR's first mission. You also discuss how the confrontation with Zeke cautions players to think carefully before they speak and weigh the likely outcomes, rather than assume that the game will cater to their freedom to make purely cosmetic choices.
    Deus Ex was facing a similar challenge in bringing its audience into its game world back in 2000. Fans of contemporary shooters were accustomed to a "shoot first, ask questions later" style of gameplay, and in many cases would expect to be able to skip over dialogue entirely. When the player gets up to the top of the Statue of Liberty and encounters the terrorist leader Leo Gold, they'll be surprised to find him immediately surrender. However, if they spam the spacebar in dialogue, they'll pick the threatening option, which Ion Storm deliberately set as the first dialogue choice as a trap for players who aren't paying attention. This option forces Leo into a (likely deadly) confrontation which will ultimately lead to the player being chastised by their handler, their brother, and their boss (you can also allow Leo to escape and the game has a distinct response for it). Moreover, the player's options look fairly similar to one another; "Except send YOU back to the people -- in a body bag", and "Tell me about the shipment and I'll order the troops to pick you up as a prisoner instead of a corpse". Both imply a threat of lethal force but only one of them, if read carefully, clearly offers Leo a peaceful resolution.
    There's also a parallel in that DX's first mission also has an optional side objective involving a hostage, which the player can easily miss if they take the sneaky route in and continue up the obvious path to the top of the statue rather than going back down and tackling the more substantial challenges on the ground floor. Though there's no objective marker guiding them to the critical path, their handler will actually tell them that they're on the right track and can freely ignore the side objective if they keep going, which is as good a reason as any to plow ahead rather than turn back. You could also draw a parallel between the SWAT officer who offers valuable mission intel in HR and Harley Filben in DX, who the player is told to look for on the North dock for a key to the statue and some tips, since both could be easily ignored by a less inquisitive player.
    The roots of HR's first mission design that you've articulated can be firmly seen in DX's first mission, and it's clear that Eidos Montreal was looking to make a similar statement to its players about how they should approach the game. Both impress upon the player that they shouldn't treat the experience like "just another game", and give it the respect they'd give a dangerous situation in real life. Arguably DX does a better job following up on this promise, but... that's a topic for another day ;)
    BTW, I liked that you redid this video with a far superior voiceover, though I miss some of the editing of the original version. Particularly the Ferris Bueller "Oh Yeah" track when exploring Sarif HQ (ending in a brilliant "Chikachika!" after we hear the bad news), and some of the image/text gags you included before. Oh well, glad you're getting more attention for this (Also, holy shit another person who loves In Bruges! Will check out your other videos for sure).

    • @OrangeLightnings
      @OrangeLightnings  6 років тому +1

      Awesome comment - I played through the Statue of Liberty mission years ago (almost certainly did poorly), and wasn't aware of how much Eidos Montreal were using it as a reference point. The similarities are clear, with both the hostage in the base of the monument, the leader at the top, and the intel officer.
      Had to get rid of "Oh Yeah", used it in my Office video, too many times in close proximity. I miss the shooting gag, too, but it was more distracting in this version than the last one.
      In Bruges is so good I shut it off in the first 20 minutes, got some friends together, and forced them to watch it with me. It's a masterpiece from the words "Bruges is a shithole."

  • @stalectos
    @stalectos 5 років тому +1

    ok so first issue i have with this video: you call deus ex human revolution just deus ex for the entire beginning of it. which isn't a massive issue i guess its just very annoying because you also just call it deus ex in the title and youtube seems to think this video is about the original and it blatantly isn't. imagine if someone uploaded a video of literally any sonic game except sonic 1 or sonic 06 (the 2 games actually just named sonic the hedgehog) and just called it sonic the hedgehog the entire time and you should understand why its annoying. second thing i take issue with if the devs assumed people wouldnt take a hostage situation seriously they failed hardcore. i only know that the hostages die before you arrive if you stall because i saw it on the internet because apparently unlike most people (according to this video anyway none of the other people i personally know ever got the hostages killed on accident in this manner either) i didnt hear hostage situation and you better hurry and assume it was a joke.

    • @OrangeLightnings
      @OrangeLightnings  5 років тому

      UA-cam automatically selects the game titles to appear in the description, I did not realize it had auto-selected the wrong one. I have now corrected it to reflect that the game is Human Revolution.

  • @zgSH4DOW
    @zgSH4DOW 6 років тому +1

    So basically, anyone who beats this mission is playing the game like a normal human being

  • @Walsh2571
    @Walsh2571 6 років тому +1

    Dude, this is one of only two timed missions in the game. It’s not a game defining feature.

  • @Skillet98
    @Skillet98 6 років тому +1

    This game was seriously underrated.
    It's a shame the Director's Cut was mishandled, and it's a shame the sequel was basically abandoned.

  • @dragonkamran
    @dragonkamran Рік тому +1

    Everuthing said is farfetched

  • @Jak_Extreme
    @Jak_Extreme 6 років тому +1

    The game where quick saves are your best friend

  • @winterkiller11
    @winterkiller11 6 років тому +1

    Well if you let him go it will help you later in another mission

  • @damianmorningstar4127
    @damianmorningstar4127 5 років тому +1

    This is why I love this game and Mankind Divided

  • @5persondude
    @5persondude 6 років тому +1

    1:26 son of a bitch i can't believe I missed that after all these years

  • @mikvance
    @mikvance 6 років тому

    I think it's actually poor design because it's inconsistent. The problem with the first timed mission is that the game designers just gave the player a new cybernetic body with all these toys to play with. It then releases you into an open level with a conspiracy and all these nooks and crannies to explore. However, it then gets upset and kills 8 NPCs. You can further tell its poor design because those deaths never matter. You can finish the game just fine not missing anything. Good gamer design is consistent game design. Don't introduce threats and then take them away from the rest of the 40+ hour experience. If the game doesn't care, ask yourself why players should?

  • @sebsignat8286
    @sebsignat8286 6 років тому +1

    I saved all the hostages every play through

  • @dionjaywoollaston1349
    @dionjaywoollaston1349 6 років тому +1

    I’m relentless when it comes to completing objectives almost like a terminator

  • @4Scoops
    @4Scoops 6 років тому

    If you fight Zeke and then stun him, you will see him again in jail where he will tell you to piss off.

  • @weir-t7y
    @weir-t7y 6 років тому +1

    No, you aren't. You're just bad

  • @AlphonseNAZA
    @AlphonseNAZA 5 років тому +1

    Deus ex, best game ever
    I want a remastered of the first one

  • @wasppaul3707
    @wasppaul3707 6 років тому +1

    Jesus shooting ain’t that hard

  • @vasiljambazov
    @vasiljambazov 4 роки тому +1

    Amazing video for amazing game!

  • @alumpinyourbrain
    @alumpinyourbrain 6 років тому +1

    Oh so that's how the mission is supposed to go! I usually just walked off the rooftop and died and thought that was the ending. Good walkthrough.

  • @GabrielOnuris
    @GabrielOnuris 6 років тому

    Ok, you've earned one more subscriber.

  • @Torgo1969
    @Torgo1969 6 років тому +1

    DXHR is a more than worthy addition to the Deus Ex saga. It was the first game I played that allowed your foes to revive their comrades if they were merely unconscious. But this is sometimes a blessing in disguise, because you can bring the next guy to exactly where you want them to be, then take him out. I remember the 8 hostages dying because of my delay and exploration the 1st time I played, but I got the Silver Tongue bonus for convincing Zeke to go quietly and let the final hostage live.

  • @lukebuckley3577
    @lukebuckley3577 6 років тому +2

    Deus ex hr has to be one of my favorite games in because it gave you so many choices and made you feel like you are in control (and it's my phone home screen)

  • @jasonblundelldobebussing
    @jasonblundelldobebussing 2 роки тому +1

    6:12 Jesus, man, your aiming in augmented.

  • @gabrielboorom9778
    @gabrielboorom9778 6 років тому +1

    I save the hostages & shoot the SWAT team from cover by the double doors, mostly because it's challenging. Josie stands by and her husband nervously tells me he doesn't want any trouble from out near the landing pad. If they live, Malik acts like everything is cool but the police show up as hostiles on your radar for the rest of the game.

  • @ordoadritusmalleo3944
    @ordoadritusmalleo3944 6 років тому +2

    I never asked for this.