4:09 One lucky man, he has already seen everything in his life. He will have something to tell his grandchildren how he survived 8 Atomic Explosions. 😂
I dunno man, the radiation in that 1 spot would leave him to have some severe underlying medical conditions later in life. He might have to write it down instead lol
LOL, this was incredible. My only disappointment is that the remastered sound fx are mostly inferior to the originals. I wish I could have heard hundreds of the OG squish sound when those harvesters mowed down all the rocket troopers. I set my sound fx back to the originals in both the remasters, and I love that they put that option in the games. The fidelity of the new stuff may be better, but the original fx are just better sounding to me. The v2 and artillery battle would be great with the original fx too.
I think they made the squish sound a little more child friendly. I mean, the first time i fought a tank in C&C 1, lvl3, he ran over my guys and i was like: wait, what? I was shocked that he made such a brutal move, and the sound.... Oh man...
anyone also remember what happened when you stacked 100s of technicians then nuked them, the game used to freeze up, go into super slo mo, until the sound effects of all the death screams caught up. Sounds amazing haha
This totally reminds me of that old series of videos a decade ago of maximum unit capacity battles of Starcraft primarily they would do 400 Zerglings vs a different maxed out army. And it was obvious the boats would beat the subs because the torpedos can get blocked by another object not to mention they are better for sneaking around. And it was obvious the Solviets would beat the Allies at the end considering how OP they are in this game in comparison. Although the very first battle wasn't obvious and actually the dogs vs Tanyas was pretty close too.
4:25 hilarious, this is like something out of a mad max movie. "you get a rocket launcher but are surrounded by 100 armored mac trucks trying to run you down. FIGHT!"
I used to force fire a group on an area and see which way they would overshoot, then correct. Great for shooting russian subs btw: aim just 1 square before them and almost onehit them...
1. 50 mammoths vs 110 light tanks 2. Full base build for each faction(x4 video speed): all buildings, all power what it need, for two of each turret defences) - what is more expensive and more fast. 3. Nuclear missile against 50 demo trucks and 200 flametroopers around it. 4. 10 V2 vs ~ 40 rocket infantry 5. Nuclear submarine vs some fleet far around it (usual subs or/and destroyers) 6. Tesla tanks vs tesla coils (u choose numbers) 7. One flametrooper fires 1 long line of barrels up to 50 demotracks near the last barrel 8. Flame turrets against mass rifle infantry 9. 130 rocket infantry vs 50 rifle infantry 10. Hom much nuclear missiles u need to destroy some heavy armored buildings, like Construction Yard. 1 missile - not died, then 2,3...etc. 11. Doom Race: how many nuclear bombs light tank can past as it max speed to last point? Just click to lauch a missile not some far from 1 checkpoint, where tank moving, then next, next...Will that tank driver enough fast to survive from any blast and be on finish to earn his victory? 12. Alley of Reaper: build some map with mountains from west and south. Map is little, but canyon must be wider for challenge. Put allied artillery on each mountain, not much just one by one after some space. Then let the 30-50 tanyas to cross the Reaper Alley. Will one/some of them survive it? Nice video, i liked it much!
The first one was determined by the random chance factor associated with chain-explosions, possible in both inf types. The fourth one was determined by simple random luck of an infantry happen to be outside the blast radius of the last nuke truck.
The campaign mission where you get like 50 dogs and its actually just a troll bait to think you use them to kill the Tanya unit but you get blitzed made me think the dogs would get absolutely slaughtered in that fight
1:08 there wasn’t much more ominous than hearing this shit go down somewhere in the map as someone got steamrolled by tanks, not knowing if you were next or not
I kinda knew from the start that the Soviets would beat the Allies in the 1v1, due to the fact that the Rocket Submarines were insanely overtuned. But the Attack Dogs pulled a lot of work as well; taking out the front line with minimal effort.
Okay... I'm about to brag :) I got all of them right. My gamerheart and especially my 11-year old self are very proud that I poured so god damn many hours into this game back in 1996 and 1997 and enjoyed the remaster just recently. And yes, I know some where extremely close calls that could easily go the other way. Still... this was like playing Roulette :D After every right forecast it got more exciting. Great Video btw, please more of this.
@@StuGames Maybe more mixups of infantry vs infantry, 500 Riflemen vs 100 Naders or Flamers. 500 Naders or Rocketmen vs 200 Tanks. Mammoths vs Helis Infantry vs Bunkers :D Maybe...
@@everlastingauraX The balancing of the game is a big fail. The one thing that was most important for remaster would have been balancing, so that it can be fun in multiplayer. Rocket Infantry is Anti-Tank, yeah well it loses any fight against any vehicle that can run over them... Artillery is good vs mass and defenses except that tanks are better in any situation. Subs can only shoot at other ships, while destroyers can also sink air and shoot on land, well subs lose.
The thing is the submarines can have friendly fire. If there is a submarine directly in the path of another submarine torpedo then it will be hit by it.
9:10 I can see now why the Soviet faction players easily dominate the ladder. Although there are also Allied players that do if proper micromanagement is used well.
@@sjonnieplayfull5859 I played RA, RA2, RA2YR, and Generals... YR still my fave thus far. Libya's demo truck explosion is a joke compared to the RA1's BOOM!
I think the set up of the Harvester v Rocketmen was biased against the rocketmen, a more fair setup would be to have them lined up with Rocketmen on one side and Harvesters on the other OR with Rocketmen surrounding the Harvesters. I still expect the harvesters to win, just not such a one-sided stomp.
The game actually crashes when too many rocket launchers are firing at once, this is the only setup I ended up being able to record because they die quickly enough 😂
The toughest enemy here seems to be the pathfinding, though ... those poor arties were running into the rockets in single file, it's no wonder they lost.
and the V2's blocking half their army ironically were to the v2s advantage as well as it meant a lot more continuous fire, and thus their main weakness got mitigates by the bad pathing. if you had cut each side in like half in that battle I actually think it would have been a lot closer.
Let me know your ideas for a second part!
Also, if anyone knows how to get giant ants to work with the map editor, please let me know!
500 Gap Generators vs 1000 Harvesters
NOD Obelisk vs. GDI Mammoth Tanks, Technican vs. Civilian, Orca vs. Apache
1000 Technician vs 1 Tesla tank. Reboot of an older video (ua-cam.com/video/3_TdZMX_mzI/v-deo.html)
I think a few of them you need a best of three because the AI is stupid.
That first fight was a bigger rollercoaster of emotions than I expected
I agree. One death can trigger a chain reaction...
I even spaced them out but it didn't help much :)
@@StuGames check the rules.ini and check their parameters
I've set both Grenadiers and Flamers to "Explodes=no"
Dat grenadier chain reaction tho 😂
@@kitcarandang But them detonating like a supercombined Spartan in CE with four of each Grenade is part of the !!FUN!! of using them.
4:09 One lucky man, he has already seen everything in his life. He will have something to tell his grandchildren how he survived 8 Atomic Explosions. 😂
And that that's why half of their parents were adopted.
I dunno man, the radiation in that 1 spot would leave him to have some severe underlying medical conditions later in life. He might have to write it down instead lol
With that much radiation he's probably not having kids...
He's like "what the hell just happened" XD
"500 rocket soldiers vs 100 harvesters"
Stalin: "You're always a kidder, Comrade."
4:15 There's a moral to this story... the war was won by the one guy who said "f*** this, I'm outta here!"
Now this is a Cold War I can get behind
😂 surprised to c u here
What a good touch at 9:50. "It's time to celebrate!"
LOL, this was incredible. My only disappointment is that the remastered sound fx are mostly inferior to the originals. I wish I could have heard hundreds of the OG squish sound when those harvesters mowed down all the rocket troopers. I set my sound fx back to the originals in both the remasters, and I love that they put that option in the games. The fidelity of the new stuff may be better, but the original fx are just better sounding to me. The v2 and artillery battle would be great with the original fx too.
I think they made the squish sound a little more child friendly. I mean, the first time i fought a tank in C&C 1, lvl3, he ran over my guys and i was like: wait, what? I was shocked that he made such a brutal move, and the sound.... Oh man...
its available in game, the old sound
anyone also remember what happened when you stacked 100s of technicians then nuked them, the game used to freeze up, go into super slo mo, until the sound effects of all the death screams caught up. Sounds amazing haha
I disagree entirely
Nuke: Goes off
Infantry: Ey!
That was fun to watch and the sound of the dogs dying in bunches is hilarious (please don't put that quote out of context ever)
A group of dogs is a pack. Bananas and grapes come in bunches!
@@SpeccyMan and dead dogs go in boxes
that tesla coil square of death is gorgeous!
This totally reminds me of that old series of videos a decade ago of maximum unit capacity battles of Starcraft primarily they would do 400 Zerglings vs a different maxed out army.
And it was obvious the boats would beat the subs because the torpedos can get blocked by another object not to mention they are better for sneaking around. And it was obvious the Solviets would beat the Allies at the end considering how OP they are in this game in comparison.
Although the very first battle wasn't obvious and actually the dogs vs Tanyas was pretty close too.
There was also a youtuber that did this in fallout 4 back in 2015-2016 but he just got kinda bored and hasn’t posted since
5:03 "pride of working class" vs. "at least I have a job", won by "this gun is heavy" lol
4:25 hilarious, this is like something out of a mad max movie. "you get a rocket launcher but are surrounded by 100 armored mac trucks trying to run you down. FIGHT!"
That last battle. So goddamn beautiful. Truly a masterpiece
0:15 that is basically the reason why I failed a lot of missions on hard the first few times.
Great dedication! :)
The only unit that does some proper dmg in allies is cruiser but even then it can’t aim for sh*t
I used to force fire a group on an area and see which way they would overshoot, then correct. Great for shooting russian subs btw: aim just 1 square before them and almost onehit them...
Longbow helicopters are pretty good. Also, light tanks have decent dps (more than medium tank) and excellent mobility.
You can still win easy by just mass Medium tanks. Not that hard at all, quite boring actually when you think about it.
This is a good show for newer players. To show strength and weakness in units.
RA1 Allies can't win equal fights without micro - fact.
I think you shouldn't forget that Soviets can micro too :)
@@playmmmate yeah, but when both sovs and allies goes attack-move battle, sovs - absolute winner
Submarines require a lot of micromanagement.
What is "micro"?
@@masterofstrategy8408 Microcontrol
The first one was a "Pyrrhic Victory" for the blue ones.
honestly great original content here.
That chain reaction wow, awesome happening to others, terrible happening to me.
Pretty unexpected results
Yes if you are a lame nøøøb
Who dont know the game
Mekanix!!
You can't moowe
And shoot ..
Do who wins !! The one not moowin
1:08 my brain when i do drugs.
Tesla coils are so scary that even screen shaking in terror for whole 15 seconds after the fight are over... XD
4:11 that dudes face 🥴
he won but his life will never be the same
never stop making these. theyre so entertaining
1. 50 mammoths vs 110 light tanks
2. Full base build for each faction(x4 video speed): all buildings, all power what it need, for two of each turret defences) - what is more expensive and more fast.
3. Nuclear missile against 50 demo trucks and 200 flametroopers around it.
4. 10 V2 vs ~ 40 rocket infantry
5. Nuclear submarine vs some fleet far around it (usual subs or/and destroyers)
6. Tesla tanks vs tesla coils (u choose numbers)
7. One flametrooper fires 1 long line of barrels up to 50 demotracks near the last barrel
8. Flame turrets against mass rifle infantry
9. 130 rocket infantry vs 50 rifle infantry
10. Hom much nuclear missiles u need to destroy some heavy armored buildings, like Construction Yard. 1 missile - not died, then 2,3...etc.
11. Doom Race: how many nuclear bombs light tank can past as it max speed to last point? Just click to lauch a missile not some far from 1 checkpoint, where tank moving, then next, next...Will that tank driver enough fast to survive from any blast and be on finish to earn his victory?
12. Alley of Reaper: build some map with mountains from west and south. Map is little, but canyon must be wider for challenge. Put allied artillery on each mountain, not much just one by one after some space. Then let the 30-50 tanyas to cross the Reaper Alley. Will one/some of them survive it?
Nice video, i liked it much!
6:39 PeTA : * Very Angry Scream! *
8:43 PeTA : * Don't Care Face. *
That chain reaction in the flamethrower grenadier fight was insane
2:18 a girls DM's when she puts up a public status announcing she is now single
I wonder if anyone has remastered the flame tank versus the technicians?
It's in one of the other fight club compilations. Done due to popular demand of course!
The first one was determined by the random chance factor associated with chain-explosions, possible in both inf types.
The fourth one was determined by simple random luck of an infantry happen to be outside the blast radius of the last nuke truck.
And that's why a dog is a man's best friend 😂.
The campaign mission where you get like 50 dogs and its actually just a troll bait to think you use them to kill the Tanya unit but you get blitzed made me think the dogs would get absolutely slaughtered in that fight
Demo trucks Vs blue boys the illest one. That little blue deserter sealing the victory.
1:08 Coronavirus vs immune system 2020 colorized.
I need more content like this.
That one rifleman is probably like "I've seen things. Wouldn't recommend it!"
Ah the sound of tesla coils charging 🤤
What are we harvesting? The bones and blood of our enemies!
That lone rifleman who turned around and see his entire unit gone.. Hahahaha
i love it as all those tesla coils charge in unison followed by the row behind and so fourth.
The sound from a red alert 1 tesla coil charging up will never leave my brain.
Soviets were always op in this game. Was way unbalanced but in a way made it more fun to play as the allies.
8:42
Allied medics absolutely putting the work in. Whoever loses, they won the day.
That last fight was incredible 🤣🤣
We have come a long way since the DOS days.
1:08 there wasn’t much more ominous than hearing this shit go down somewhere in the map as someone got steamrolled by tanks, not knowing if you were next or not
2:40 When you have fully vetted line infantry vs militia in Empire: Total War.
6:45
*PETA would like to know your location*
That one poor blue bastard after the nuclear trucks... He probably just stood there going "how the FUCK did I survive that!?"
I kinda knew from the start that the Soviets would beat the Allies in the 1v1, due to the fact that the Rocket Submarines were insanely overtuned. But the Attack Dogs pulled a lot of work as well; taking out the front line with minimal effort.
The 400 dogs vs 100 Tanyas at 6:37 sounds like bowling pins being knocked over when a lot of dogs die...
5:13 The Renault ZX-4100 Harvester - The Ultimate Machine
You have way too much time on your hands :D
renault ?
french cars are crappy XD
drive volvo v70
@@jalliboy Yeah I know, but their trucks are good :)
@@jalliboy bla bla bla n'importe quoi
That one rifleman after fighting against the demolition trucks probably has PTSD for the rest of his life
1:07 so epic!
This is the place to go for the most outlandish fight scenarios one could possibly imagine.
Okay... I'm about to brag :) I got all of them right. My gamerheart and especially my 11-year old self are very proud that I poured so god damn many hours into this game back in 1996 and 1997 and enjoyed the remaster just recently. And yes, I know some where extremely close calls that could easily go the other way. Still... this was like playing Roulette :D After every right forecast it got more exciting.
Great Video btw, please more of this.
Need ideas if you guys want a second part! :)
@@StuGames Maybe more mixups of infantry vs infantry, 500 Riflemen vs 100 Naders or Flamers.
500 Naders or Rocketmen vs 200 Tanks.
Mammoths vs Helis
Infantry vs Bunkers :D
Maybe...
I got all except 2 correct
Wow. Tesla Coils are still overpowered and artillery still sucks.
I never understood why they gave the artillery about the same range as a medium tank.
@@everlastingauraX The balancing of the game is a big fail. The one thing that was most important for remaster would have been balancing, so that it can be fun in multiplayer. Rocket Infantry is Anti-Tank, yeah well it loses any fight against any vehicle that can run over them... Artillery is good vs mass and defenses except that tanks are better in any situation. Subs can only shoot at other ships, while destroyers can also sink air and shoot on land, well subs lose.
@@lordesfairgenug you know the X key?
@@gabriellevesque-lessard5052 The X-key is my best friend, Patrick meanwhile seems to need to get acquainted with it soon.
Artillery stills sucks and most of V1 casualties are from friendly fire
Tesla coils were ridiculously OP in RA1.
Yeah, but it was cool, when defend buildings costed something.
The "it's time to celebrate" just killed me xD
Think I went 3 for 9 on the predictions, damn lol
Absolutely love this!
It's a domino effect with the first set of infantry. One dies, they all die.
When I saw the missile subs and the redundant chronotanks and artillery in the final stage, I knew Moscow would be safe.
Grenadiers vs Flamethrowers was the most thrilling !
8:39 like the battle scene Canada vs US in the South Park movie
That one remaining blue soldier can make up anything about that battle and noone has a choice but to believe him
The thing is the submarines can have friendly fire. If there is a submarine directly in the path of another submarine torpedo then it will be hit by it.
9:10 I can see now why the Soviet faction players easily dominate the ladder. Although there are also Allied players that do if proper micromanagement is used well.
Did they fix the light tank spam?
These soldiers need social distance too
5:30 The real blitzkrieg!
Thanks! You have helped answer the geeky questions that were never answered which I've had since I was 14 years .
4:08 Goddamnit Carl!
To be honest I thought harvesters will lose. Don't know why I expected such result since unlike C&C and Dune 2000, Red Alert's balance is a big mess.
"time to celebrate!!" haha!! fuck dude I haven't seen that in like 20 years and I remember it like it was yesterday!!
Hey I want this demo truck in my life!
That animation is something I never knew I needed!
It was in the Red Alert additions. Aftermath and Covert Operations i think.
@@sjonnieplayfull5859 You know, RA2's nuke got nothing on this lol
@@EsPpY will take your word on it. Only played C&C, RA, and Generals.
@@sjonnieplayfull5859 I played RA, RA2, RA2YR, and Generals... YR still my fave thus far.
Libya's demo truck explosion is a joke compared to the RA1's BOOM!
Epic video, thanks for your hard work
5:16 The virgin rocket soldiers vs the Chad Soviet Harvesters...
Didn't know I need this... thanks!
50 Mammoths vs 150 longbows.
No one can compare with a tow row row row row row of British grenadiers
wow those earth shaking tesla coils haha
well that finally solves those mysteries
4:07 The bravest rifleman ever ( ^.^)
6:40 Dogs ? They sound like chickens xD
The ending is the best! Thank you Stalin, You made me laugh!
400 dogs Vs. 100 Tanyas?
Looks like Tanya's been dogpiled.
Dogs vs Tanya’s was so resident evil
this is why i pay internet
John Wick triggered after watching at 6:39!!
I think the set up of the Harvester v Rocketmen was biased against the rocketmen, a more fair setup would be to have them lined up with Rocketmen on one side and Harvesters on the other OR with Rocketmen surrounding the Harvesters. I still expect the harvesters to win, just not such a one-sided stomp.
The game actually crashes when too many rocket launchers are firing at once, this is the only setup I ended up being able to record because they die quickly enough 😂
That single rifleman has ptsd.
The toughest enemy here seems to be the pathfinding, though ... those poor arties were running into the rockets in single file, it's no wonder they lost.
and the V2's blocking half their army ironically were to the v2s advantage as well as it meant a lot more continuous fire, and thus their main weakness got mitigates by the bad pathing. if you had cut each side in like half in that battle I actually think it would have been a lot closer.
The mighty Red Army always wins!
"Blood is the best currency!" - harvesters probably
@Count Cobalt thats is horrifying
Blood IS For The BLOOD GOD!!!
Lol I like how the screen is just constantly shaking as the mammoth tanks are being destroyed by the tesla coils.
Loving these videos. Always wondered these match ups? 🤔 Loved C&C
@4:11 that dude probably suffered an agonizing death from radiation...at the least its a draw
Wtf! I giggled giggity!
9:41 : Great deal to destroy a mammoth tank just to kill one guy :D
6:38 Peta in a nutshell (except for the ending)