5:40 (Dons sunglasses and smokes a cigar) 'and that boys, is why you should be a hundred times more afraid of the harvester than any of those damn obsolete, obese tractors they keep throwing at us.'
4 correct predictions. I did always bet on Tesla coils in their previous battles, gladly this time too!:D Great episode with both a FFA and a stronghold in one. Keep it up Stu.
I played the original Red Alert as a kid. Is the balance as off as I thought back then? It seems the soviets have the only planes, arguably the better helicopters (more damage per reload, though it takes longer to fire it all), the best tanks, the best defensive turret and the best artillery. On maps with no water, there didn't seem to be much the allies could do. Was that my early teen self not getting it?
Allies have cheaper units, so they can win with higher numbers! They also have tactical units (Tanya, Thief, Spy) which are pretty overpriced unfortunately, and healers (medics, mechanics). Medics are bad but mechanics can be good against the AI if you have good controls.
Chrono tanks are of truly limited use, if they aren’t using their tactical advantage. In the 4 sides Royale, some of them could chronoshift away from the demolition trucks. In that final battle, they could chronoshift behind the Soviet lines, and briefly throw them off balance.
Longbows are lovely against tanks or tougher buildings like turrets, Hinds are good for picking off infantry and vulnerable buildings. The helipad is a pretty vulnerable building so the result wasn't totally surprising, albeit the way it panned it was making me angry for no reason :D
I seem to remember the Hinds actually doing more damage per reload. The Longbows main advantage seemed to be firing off its ammo quicker and thus being less vulnerable.
The Longbow is only really useful against Soviets that turtle with mass Tesla Coil spams, since the Allies lack an actual unit that can safely hit it if there is no water on the map.
Thanks, love this Figth Vids. And finally we saw the V 2 Launchers lose one. But only the most powerful Weapon of the Game can stop them. Without this Wonderweapons the Soviet Army got much more Problems to beat the Alli Fortress.
@@StuGames Absolut untopable Masters of Desruction, and for just 2000 Creds very cheap. Only there Aming is a weakness, but the ordered Attack helps. And if the victim sends subs, they are Not a real Enemy for the Destroyers.
I have a idea, you may like it you may not! Soviet Air invasion vs Air Defence's and a stronghold. Migs, Yaks, Hinds and Chinooks full of infantry. What you think? PS if you decide you like it and you will consider doing it let me know and I'll delete the comment so it can be a surprise :)
I really enjoy these videos, keep up the good work. And thanks for the Hind vs Apache, if it was possible with mods dinos vs ants would be cool, but don't think there is one for that.
In real life the V2s firing range is almost 9 times further than the cruisers 16 inch Deck guns. Even the V1 rockets range is 6.5 times further. But it wouldn't be fair if the V2 Rocket Launchers could fire across the whole map.
@@StuGames They would also have to make them more expensive. Otherwise you would just build like 20+ of them and leave them at the back of the base surrounded by units and defensive structures. The alternative is to make the rockets like the V3 and Dreadnought rockets in RA2. Vulnerable to AA fire.
A lot of equipment in RA/C&C is clearly different from real-life models with the same name. It's an alt-history after all, and the V-series was German not Russian
Dang I only got one and a half right. I called the first matchup for the Cruisers and FFA I called for the Chronotanks. I didn't count the Rocketmen vs Light Tanks because both scenarios were a bit obvious but fun none the less.
Aside from both of the rocket infantry vs light tank rounds and sorta predicting the demo trucks would win the free for all, I got every prediction wrong on this one.
For me Red Alert is an backward game. With C&C I can predict most situations, except for some late game units, as I didn't used them much. With RA1 I think I only managed to have a rare lucky guesses.
@@StuGames OMG it's that simple 😱 I've literally been trying to figure it out all night and morning, I've done custom map (tried skirmish and scenerio) and with remove fog mod, but the AI won't move their ass 😅
Got everything right, except Hind vs Longbows. I was suprised that Hinds took it since rockets that can target them while flight and do better damage to buildings should be a no brainer, but then again Hinds have more ammo and vulcan does decent damage against buildings: them going helipads left longbows disadvantage in the long run.
Sooo, this video kinda shows that... -) Soviets can deal with Allied's naval superiority. -) Soviets have better base defenses (Come on, if they can hold that huge ant horde...) -) Soviets have better helicopters (AND they have planes) -) Demotrucks.... destroy everything, but we all know that. -) Soviets have land superiority even against allied base defenses, land units, and navy. Well, I'm not exactly being serious, but what does the allies have over soviets again?
RA always felt like they spent thr major of the unit desig phase making cool things for the Soviets, thren forgot there's two factions and brought in a bunch of assests from C&C. Still, in MP I heard the medium and light tanks speed gives the Allies a good advantage because tank spam and movement is king.
7:05 - Nonsense, this is the same technique its function to finish . Initially, on an open map without shelters, tanks won. Since one tank needs 3 bazootchiki.
Being RA1 they can only shift one at a time, not as groups. If they did they'd be crazy. Their main advantage is the power of their rockets, though they've got thin armour. I never liked the sillier unit design in RA2, I always felt C&C was best when centered around near-realism, but their gameplay changes with grou chronoshifts and Iron Curtains should have been in the orignal.
@@nektulosnewbie Same here. RA2 had plenty of improvements to balance and mechanics, but the tone was way too goofy. Though, while I think the Tesla Tank came out alright, overall I think Aftermath was a mistake. It skewed the balance even more heavily towards the Soviets without giving the Allies anything that could alter the balance. And some of the unit design was kinda lazy. The Chrono Tank really was the epitome of that. Its unit card looks kinda ugly and it's hella expensive for something that is chewed up instantly by Soviet defenses or tanks.
Happy New Year! In this episode, I've used some mods to improve the AI behavior. Let me know what you think!
Can you redo the Tesla vs Ants one but this time only have warrior ants please.
Love these fights! Much smoother than previous AI battles!
amazing! do everyday some episode :D
The allies are too stupid,
the a.i. is still dumb as a brick xD
Stu - ''Warning, Helicopters are dumb''
Me - ''Well, You're not wrong there!''
xD
I don't know what I was expecting!
8:42 What a strange game. The only winning move is not to play.
‘War Games’ nice.
I love how we kind of end with the same question we began on: V2's versus Cruisers.
That was the first lost for V2 team but most of the time, V2 won 😀
Pound for pound though: 8" guns beat the rockets ;-) .
Because some of the V2's were not even shooting
We need a unit even more careless and stupid than Flamethrowers!
C&C trows in Demotrucks!
Well, to be fair demotrucks can still hurt the enemy when they die, flamethrowers will always end up destroying their own army lol
@@patrickglaser1560 Lore-wise, they are despite having quotes spoken by a human operator.
Whenever i see a new video like this (and there's another dude that does similar ones) i always share saying "HOORAY! MORE WAR CRIMES!"
MMMMMMM! That's good atrocity!
I had no idea the Hind was that effective against structures...
6:30 - Like watching the final battle in Tenet, except I understood what was going on.
5:40 (Dons sunglasses and smokes a cigar) 'and that boys, is why you should be a hundred times more afraid of the harvester than any of those damn obsolete, obese tractors they keep throwing at us.'
You ain't kidding!
The Demotank FFA was SO COOL! Like inviting a kid to a board game night and it just knocks the board over...
It?
Excellent video i really like the stronghold battles you've started including always hard to predict a winner
Nailed the balance at the FFA fight. :)
The fight series is one of my new favorite things, keep up the great work Stu.
I know something dumber than helis!
Protoss dragoons in the original starcraft!
*confused spiderwalking intensifies*
@@BlackLionRampant Dragoons have a bigger hitbox while they are moving, and SC is an old 1998 game, so their pathing while moving is HORRIBLE lol!
Thanks for showing the difference between with and without Squish mod. ))
Ah, you figured out a way to integrate the naval units dispite it's bad ai
That "Warning: Helicopters are dumb" made me laugh way more than I should have.
Correct me if I'm wrong, but I'm pretty sure this is the first time we've seen anyone win against the ants
ep. 9 :)
@@StuGames oh yeah, I forget about that
Good battles! That helicopter one made my head hurt, that's not how air to air combat should work ;)
Wow, the demo trucks were a real wild card!
Great stuff . Keep them coming!
4 correct predictions. I did always bet on Tesla coils in their previous battles, gladly this time too!:D
Great episode with both a FFA and a stronghold in one.
Keep it up Stu.
Great video as always. The demo truck army is its own worst enemy.
To be fair in that fight the enemy is completely ignoring them until they are the last ones left due to the AI
Finally, navy ships make an appearance!
Oh, and you missed an opportunity to put 'its over 9000' joke in with the helicopters. ^.v
The last two battles were awesome!
*Looks at light tank versus rocket soldiers.*
This is going to be a slaughter.
*squish mod*
This is going to be a slaughter.
Summary of both battles:
This is going to end very badly for one of us
Red Alert 4: Rebellion of the Demotrucks!
the soundtrack to red alert will never not be legendary
I like how, after the 1st fight, the Cruisers are set up like bowling pins in a triangle.
Love the Fight Club content. Keep it up!
demo trucks are such a wildcard
love how surviving ships are positioned to have a look of a logo, and in that case, allied one.
Great movies. And the vs battle are awesome. Do tibirrean sun and generals next
Stu, come on, we know how this goes.. I cannot predict anything correctly 😂 great video, keep up the good work 👍
9:25
A dramatization of Cherdenko going back in time to kill Einstein.
I played the original Red Alert as a kid. Is the balance as off as I thought back then? It seems the soviets have the only planes, arguably the better helicopters (more damage per reload, though it takes longer to fire it all), the best tanks, the best defensive turret and the best artillery. On maps with no water, there didn't seem to be much the allies could do. Was that my early teen self not getting it?
Allies have cheaper units, so they can win with higher numbers! They also have tactical units (Tanya, Thief, Spy) which are pretty overpriced unfortunately, and healers (medics, mechanics). Medics are bad but mechanics can be good against the AI if you have good controls.
Chrono tanks are of truly limited use, if they aren’t using their tactical advantage. In the 4 sides Royale, some of them could chronoshift away from the demolition trucks. In that final battle, they could chronoshift behind the Soviet lines, and briefly throw them off balance.
The cruisers winning against the V-2s came as a big surprise for me. I was expecting their inaccuracy programming to make them really ineffective.
More happy entire year Stu :)
Good work :)
Genuinely surprised by the Hinds... I always thought the longbow was waaaaay better
Longbows are lovely against tanks or tougher buildings like turrets, Hinds are good for picking off infantry and vulnerable buildings. The helipad is a pretty vulnerable building so the result wasn't totally surprising, albeit the way it panned it was making me angry for no reason :D
I seem to remember the Hinds actually doing more damage per reload. The Longbows main advantage seemed to be firing off its ammo quicker and thus being less vulnerable.
Ironically in real life the Hind is good for pretty much anything; even dropping bombs.
The Longbow is only really useful against Soviets that turtle with mass Tesla Coil spams, since the Allies lack an actual unit that can safely hit it if there is no water on the map.
In real life the Apache would smoke the Hind before the Hind knew it was even around, the difference in their payload and electronics is that extreme.
yessss more awesome fights!
Only two correct predictions this time! Love these videos.
Happy new year, Stu!
nice , we finally get that cruise match
lol, only got one right. I'm getting worse! :D
I am honestly shocked at the results of the first two matches
The combined firepower of the cruisers was surprisingly enormous, so I failed the prediction on that one.
But the Tesla coils I nailed.
@@fistofzen2158 I was thinking about the accuracy. I was expecting something stupid like only one v2 remaining but none of the cruisers would hit it.
Thanks, love this Figth Vids. And finally we saw the V 2 Launchers lose one. But only the most powerful Weapon of the Game can stop them. Without this Wonderweapons the Soviet Army got much more Problems to beat the Alli Fortress.
Cruisers are just insane
@@StuGames Absolut untopable Masters of Desruction, and for just 2000 Creds very cheap. Only there Aming is a weakness, but the ordered Attack helps. And if the victim sends subs, they are Not a real Enemy for the Destroyers.
That final battle is pretty much the C&C equivalent of the Red Army rushing Berlin in the last weeks of WWII.
Except the defenders actually had some troops left.
"Steiners attack will bring it under control."
I have a idea, you may like it you may not! Soviet Air invasion vs Air Defence's and a stronghold.
Migs, Yaks, Hinds and Chinooks full of infantry.
What you think? PS if you decide you like it and you will consider doing it let me know and I'll delete the comment so it can be a surprise :)
unfortunately you can only have 100 aircraft so they have no chance against a decent defense! :(
I really enjoy these videos, keep up the good work. And thanks for the Hind vs Apache, if it was possible with mods dinos vs ants would be cool, but don't think there is one for that.
a flipping tie wow
Winner: the first person who manages to make nukes before the ants eat them
The ffa must be using all factions rifles for gdi, chrono for allied heavy tank for soviet and demo trucks for nod
not possible on C&C remastered, sadly, but possible on DTA mod
Cruisers be OP as balls damn...
In real life the V2s firing range is almost 9 times further than the cruisers 16 inch Deck guns. Even the V1 rockets range is 6.5 times further.
But it wouldn't be fair if the V2 Rocket Launchers could fire across the whole map.
I assume they would also not be as accurate and reload as quickly, though :)
@@StuGames They would also have to make them more expensive. Otherwise you would just build like 20+ of them and leave them at the back of the base surrounded by units and defensive structures.
The alternative is to make the rockets like the V3 and Dreadnought rockets in RA2. Vulnerable to AA fire.
A lot of equipment in RA/C&C is clearly different from real-life models with the same name.
It's an alt-history after all, and the V-series was German not Russian
Dang I only got one and a half right. I called the first matchup for the Cruisers and FFA I called for the Chronotanks.
I didn't count the Rocketmen vs Light Tanks because both scenarios were a bit obvious but fun none the less.
Lol at the helicopters :D
Impressive. I was wrong on every single guess.
Helicopters in RA 1 is like dragoons and reapers in SC and SC:BW :P
Aside from both of the rocket infantry vs light tank rounds and sorta predicting the demo trucks would win the free for all, I got every prediction wrong on this one.
A Hind D?! Shot down two f16s...
Ant? Ant?! AAAAAAANNNTTT!
For me Red Alert is an backward game. With C&C I can predict most situations, except for some late game units, as I didn't used them much. With RA1 I think I only managed to have a rare lucky guesses.
Love it :)
You should do another stronghold but add reinforcements if you can lol
Could someone explain how exactly it's done so a fight between 2 AI can just be watched by the player please?
You need to make a custom map and reveal the map using a trigger or a mod!
@@StuGames OMG it's that simple 😱 I've literally been trying to figure it out all night and morning, I've done custom map (tried skirmish and scenerio) and with remove fog mod, but the AI won't move their ass 😅
@@StuGames Also is it meant to be a skirmish map or made as single player scenario map?
The free for alls need bigger arenas and arsenals XD
Would be getting pretty tiny if I zoom out even more!
Got everything right, except Hind vs Longbows. I was suprised that Hinds took it since rockets that can target them while flight and do better damage to buildings should be a no brainer, but then again Hinds have more ammo and vulcan does decent damage against buildings: them going helipads left longbows disadvantage in the long run.
09:27 The Best music choice:
awesome
Wooohoooo!!! New Vid!! 😁😁😁😁
so what did the mission counter clock in at for the helicopter fight? had to have been something stupid like 10 minutes
7 minutes!
If the Soviet Army were that strong in real life, they would have won WWII.
Oh wait ...
I can safely state that the Soviet Army did NOT win WWII. Because it was only called that from February 1946. :)
@@zxbzxbzxb1 I never let facts get in the way of making an attempt at humor. It's hard enough for me.
The first battle is pretty topical seeing as that's how war against China might play out in the next decade...!
How do you set these matches up? Incredibly entertaining
Sooo, this video kinda shows that...
-) Soviets can deal with Allied's naval superiority.
-) Soviets have better base defenses (Come on, if they can hold that huge ant horde...)
-) Soviets have better helicopters (AND they have planes)
-) Demotrucks.... destroy everything, but we all know that.
-) Soviets have land superiority even against allied base defenses, land units, and navy.
Well, I'm not exactly being serious, but what does the allies have over soviets again?
RA always felt like they spent thr major of the unit desig phase making cool things for the Soviets, thren forgot there's two factions and brought in a bunch of assests from C&C.
Still, in MP I heard the medium and light tanks speed gives the Allies a good advantage because tank spam and movement is king.
Having a better arsenal in later games.
Demotrucks are available to the allies as well
I never saw the point of the allies on maps without water.
I also always felt that the soviets got the better deal in the game.
0:17 Its the D-DAY opening but now there attacking up to the beach.
Morefightclub!!!
Share guys share it around the world.
Aww man, you cut off the ending video before the best part. "A Continental Soviet Union is our destiny!!!" ^_^
Less cruisers, but with super buffs like on Iron Rush
nothing can break the chrismas tree
Love it
7:05 - Nonsense, this is the same technique its function to finish . Initially, on an open map without shelters, tanks won. Since one tank needs 3 bazootchiki.
Aha here’s the new year video!
@ 7:00 - reminds me of PacMan
Howdy! Glad to see a new video! I'd missed your awesome work!
im not familiar with chonotanks. whats their thing? they dont seem very chrono.
They can teleport when deployed once their charge is full, but the AI doesn't use it. Also, it's kinda micro-intense for humans as well.
Being RA1 they can only shift one at a time, not as groups. If they did they'd be crazy. Their main advantage is the power of their rockets, though they've got thin armour.
I never liked the sillier unit design in RA2, I always felt C&C was best when centered around near-realism, but their gameplay changes with grou chronoshifts and Iron Curtains should have been in the orignal.
@@nektulosnewbie Same here. RA2 had plenty of improvements to balance and mechanics, but the tone was way too goofy. Though, while I think the Tesla Tank came out alright, overall I think Aftermath was a mistake. It skewed the balance even more heavily towards the Soviets without giving the Allies anything that could alter the balance. And some of the unit design was kinda lazy. The Chrono Tank really was the epitome of that. Its unit card looks kinda ugly and it's hella expensive for something that is chewed up instantly by Soviet defenses or tanks.
@@cdcdrr Was Aftermath the one where they added a missile sub, eliminating the one area where the allies actually had the better units?
@@bificommander Aftermath was the only expansion to add units to the roster, so yes. The missile sub was introduced in that one.
Hey Sir Stu, I gotta a question.
In this mode the tesla need the Power plants? If yes, do you have to build hidden somewhere? Hahaha
best episode :)
7:14 - Without the crush ability, infantry in C&C and RA become SUPER OP.
That is why i love tesla coils in red alert 1, it is the best defense
FIGHT!
I miss these
So, any army can overcome a stronghold, huh?
Wow! This is a cool but how you make's this videos?
What about super mammoth tank vs ants?
Anyone else read the thumbnail as “giant vs Tesla coil ants”?
Aside from cruisers, the allies are so underpowered compared to the soviets.
The v2 one wasnt fair they couldnt reach
I think that's kind of the point; a range advantage can make all the difference.
9:27 please place the demo trucks of this much at the front of the attacking sequence
they would be wasted for minesweeping jobs like this
8:47 wow, makes me wanna eat some curry things