This ost sets the tone much better than the real doom 64 ost. It has so much emotion in it. It just screams "despair" when at the same time encourages you to push forward. I can't even explain how well it mixes with the thunders and the weather in the map. I think doom 64 really needed this.
Nooo this cannot be! two D64D2 songs in less than one week! I can't believe this. Please continue making these awesome D64 covers. Big fan of your music
I swear I remember the opening being part of a real song (as in an actual song, not one from the game ost). D64D2 is one of my favorite wads, and this is my favorite track from the ost.
Didn't know jack **** about this song before today. Watched a video about DOOM on other game engines and in that video this song played on the background. Was instantly intrigued of it, so I had to find out the song. Luckily the creator of the video put credits in the description. Still haven't heard the original, but I enjoyed this really much. Original can't be bad if your cover is this good! :)
I highly recommend playing through "Doom 64 for Doom II". Wonderful recreation of Doom 64 done in Doom 2. CoTeCiO, as well as the other contributing composers in the project gave it such an outstanding original soundtrack too! ~DAR
"You smiled..." "Though your buddies made weird looks at you." "What strange place have you stumbled upon?" "You guess the demons didn't want you here." "You guess something's presence causes them to forbid you from going here." "Let them taste their guts!"
UPDATE 9/20/2020: The event has concluded, Part 1 can be found here: ua-cam.com/video/drPR_jx5ecY/v-deo.html and Part 2 can be found here: ua-cam.com/video/nG1hI_tGzrQ/v-deo.html ---- [Original Post]: Hey all, just a reminder that voting has started for COVER BATTLEGROUNDS V! Vote for your favorite franchises here: forms.gle/t1cMPtSa7MAMtoqFA The announcement/overview video can be found here: ua-cam.com/video/CyKi11TemvE/v-deo.html Happy voting! ~DAR
Long ago, I was watching through a Doom 64 playthrough guide (by UA-camr BigMacDavis: ua-cam.com/play/PLR2vpfke_UnBLqbkyxTtMw2hH82Ey8pz7.html&si=J2XktJzAs4FLdzGn ) trying to gauge which of these Doom 64 for Doom 2 music tracks would've been most fitting for each of the official Doom 64 maps, with the aim of arranging these music tracks in a manner similar to building an album out of them 1st (where the tracks are played in sequential order, starting with a strong intro track for the 1st music track, then toning it down in terms of intensity, then building back up to a strong finale), before then considering how they would've fit within each level's overall design theme 2nd. Personally, I had found that there were enough music tracks in the whole Doom 64 for Doom 2 soundtrack that I had felt that there wasn't any need to use any Doom 1 or 2 music tracks to fill in the blanks, instead, opting to reuse music tracks from this soundtrack for all of the Doom 64 levels (much like what had been done with Doom 1's, Doom 2's, and TNT Evilution's music tracks). ------------------------------ As for this music track, here's what I had thought about it: Though it didn't seem worthy of being a theme for the 1st level of an episode, like On The Edge, Extradimensional Beings, and Inappropriate Behavior all were, Painful Dreams is, nonetheless, a personal favorite of mine for how it seems to evoke similar feelings as those emanating from both Shawn's Got The Shotgun (which was used in 3 of Doom 2's levels) and Into Sandy's City (which was used in only one of Doom 2's levels). Personally, I could've seen this being used in 2 or 3 levels, from as early as the 5th or 6th level of the 1st episode to as late as the penultimate level of the game or last episode, just before the final boss level. ------------------------------ As for which maps I would've used this music track for, methinks it would've been these: Episode 1: MAP05: Tech Center - Although the 5th level of Doom 64 has various paths to take from the start, much like MAP08: Tricks and Traps from Doom 2, I felt that the map wasn't yet spooky enough to switch to using ambient music tracks, so I opted for a music track that's middling in terms of pacing, much like with The Dave D. Taylor Blues, which was the music track that was used for MAP08: Tircks and Traps from Doom 2. Episode 3: MAP20: Breakdown - Since this level is known for its mazes full of zombiemen, hell knights, and barons, and not much for large fights against many enemies at a time, I felt that a slower-paced yet energetic music track would've been more appropriate.
I wonder what this song would sound like in either up one octave or down one octave? I tested this song out with the -1 Pitch Shift, then played the song again but with the +1 Pitch Shift. Both octaves are very good but at the same time it was out of experimentation purposes and out of curiosity. I've also got to be honest... "Painful Dreams" (even in it's natural pitch shift) is an absolute masterpiece. Make no mistake about that. I even wonder if DAR would agree to my statement. Who knows? =)
Ah! I think there has been a big misunderstanding! Pitch shifting by +1 or -1 isn't an octave, but rather referred to as a "semi-tone" or "half-step". An octave is comprised of 12 semi-tones, so pitching something up or down a whole octave would be +12 or -12. If this is the case, did you also mean for "Dream Dream Eternal" to be possibly done 1 semi-tone lower? In any case, this certainly is a masterpiece, indeed. Major props to CoTeCiO for composing this beauty!
@@DAR-Davester2296 Oh, so I guess I made a mistake when we had our chat about our experiment with "Dream, Dream Eternal" within the D64D2 OST. I always say to myself whenever I make a mistake like that, "I am such a goofball." or simply, "Whoops, that wasn't supposed to happen."
No problem! It certainly is fun sometimes to listen to songs pitch-shifted around (though I think this is the first time that I've listened to stuff that I've worked on!). Pitching up almost always usually imparts this nice brightness to the mood of the song. I feel like I can notice this quality especially well with Dark City. This quality I think is going to be very useful when the time comes for Dream, Dream Eternal! Painful Dreams is interesting, now that I've gone and listened to it shifted around. It really does sound cool whether it be shifted by -1/0/+1. Particularly shifting it down by 1, it just feels a tad bit darker and heavier! There really is something to be said about tuning and playing lower in order to sound more metal! Which is why things like 9-string guitars exist. For example, as silly as I think the idea of 9-strings are, this use of low tunings is what gives the new Doom soundtracks their sound. Also on the topic of lower keys/tuning, Zephyr Zone Infiltration Method sounds really great being shifted down a semi-tone! That darker quality really suits it quite well.
@@DAR-Davester2296 I did check into the previous tracks from D64D2 OST, listened to them multiple times but with different pitch shifts added in and made very specific analysis afterwards. Here's what I've got so far: "The Dark City": (+1 Pitch Shift) At the beginning, you're battling the demons while avoiding their attacks. The middle captures the feeling you're about to give up and as though your fight against them would be all for nothing. But then fate intervened and gave you more than just a reminder. Fate gave you the motivation to keep going. You stopped, looked deep inside yourself and felt something. You now realized that hope has come and gave you the power to destroy the very evil you're facing. You transform into the very hero you dreamt of being and put that power to good use. In the end you stand victorious over the foes you've decimated and then shifted your sights on completing your mission. Ready to face the impossible odds. "Zephyr Zone Infiltration Method": (-1 Pitch Shift) You're battling for survival and yet you realize that you're putting your own life on the line in an attempt to rid humanity of it's unholy, unwanted and evil inhabitants. Yet so far, in the end your luck somehow didn't run dry and you sighed out of relief but still continued forward. "Painful Dreams": (Part 1, +1 Pitch Shift) You're waging a one man war against the undead and demonic army (in droves). After each wave you feel as though you're growing stronger with each defeated foe. You take risks and somehow, your risks have surprisingly and successfully paid off. You took a moment to admire your handiwork before pressing on to the next objective. "Painful Dreams": (Part 2, -1 Pitch Shift) Same experience, different atmosphere. You hesitated and contemplated with the decisions you're making, you wonder if the risks are worth it or not. You asked yourself if you have the strength and the courage to keep going despite what kind of evil you might encounter. In the end, you feel a grim sense of satisfaction upon achieving victory... but it did come with a price in doing so.
The original song was created by CoTeCiO (here's his UA-cam channel: www.youtube.com/@CoTeCiOtm ) I'm not sure if he has made a recorded version of this track, or if only the MIDI version exists.
What did you do to the guitar at the beginning, sounds sick. Heard it before in a few korn songs (alone i break particularly) and a cover of pressure point from quake 2 but i still have no clue what its called.
Thanks! If I remember correctly, I'm pretty sure I used a rotary speaker effect, set to a slower speed. Having a rotary going slower gives that nice shimmer to the tone. Another example of the rotary speaker sound in action would probably be Soundgarden's "Blackhole Sun". ~DAR
This is an original song by CoTeCiO, used in the "Doom 64 for Doom II (D64D2)" map-pack. I don't quite remember the name of D64's original track for this map. Aside from D64's main theme, and a couple MIDI renditions of "Blood Red Shadows", the rest of the OST is completely original. ~DAR
This ost sets the tone much better than the real doom 64 ost. It has so much emotion in it. It just screams "despair" when at the same time encourages you to push forward. I can't even explain how well it mixes with the thunders and the weather in the map. I think doom 64 really needed this.
I prefer the ambient tracks of PSX and N64 Doom :-)
The switching between D64 and D64D2 is such a nice touch.
I've had this cover stuck in my head since this morning
The king is back with more Doom music. Me likey.
Nooo this cannot be! two D64D2 songs in less than one week! I can't believe this. Please continue making these awesome D64 covers. Big fan of your music
You’ve been busy, and I really appreciate it! That clean guitar sound is one of my favorite sounds for quiet parts, so this is just perfect for me.
Man, this is incredible, hats off for this masterpiece
This is not merely a soundtrack created for Doom 64. This is a MASTERPIECE.
Thank you, I love the music.
Is this whats its like being back in the day 0:01 6:01
This one has become one of my favorites, Ive been replaying it a lot the past days!
One of your best yet bro.
I swear I remember the opening being part of a real song (as in an actual song, not one from the game ost). D64D2 is one of my favorite wads, and this is my favorite track from the ost.
Didn't know jack **** about this song before today. Watched a video about DOOM on other game engines and in that video this song played on the background. Was instantly intrigued of it, so I had to find out the song. Luckily the creator of the video put credits in the description.
Still haven't heard the original, but I enjoyed this really much. Original can't be bad if your cover is this good! :)
I highly recommend playing through "Doom 64 for Doom II". Wonderful recreation of Doom 64 done in Doom 2. CoTeCiO, as well as the other contributing composers in the project gave it such an outstanding original soundtrack too! ~DAR
@@DAR-Davester2296 Thanks, I'll check it out.
"You smiled..."
"Though your buddies made weird looks at you."
"What strange place have you stumbled upon?"
"You guess the demons didn't want you here."
"You guess something's presence causes them to forbid you from going here."
"Let them taste their guts!"
wonderful
I've listened to this a number of times since I discovered it a couple of months ago. Great cover.
Absolutely phenomenal job mate! Oozes personality and oomph. Thanks for the killer track
Amazing music, 10/10, very hard and good job, thank you..
🔥
Very beautiful!
UPDATE 9/20/2020: The event has concluded, Part 1 can be found here: ua-cam.com/video/drPR_jx5ecY/v-deo.html and Part 2 can be found here: ua-cam.com/video/nG1hI_tGzrQ/v-deo.html
----
[Original Post]: Hey all, just a reminder that voting has started for COVER BATTLEGROUNDS V! Vote for your favorite franchises here: forms.gle/t1cMPtSa7MAMtoqFA
The announcement/overview video can be found here: ua-cam.com/video/CyKi11TemvE/v-deo.html
Happy voting! ~DAR
my favorite
Holy hell dude, 10/10!
Long ago, I was watching through a Doom 64 playthrough guide (by UA-camr BigMacDavis: ua-cam.com/play/PLR2vpfke_UnBLqbkyxTtMw2hH82Ey8pz7.html&si=J2XktJzAs4FLdzGn ) trying to gauge which of these Doom 64 for Doom 2 music tracks would've been most fitting for each of the official Doom 64 maps, with the aim of arranging these music tracks in a manner similar to building an album out of them 1st (where the tracks are played in sequential order, starting with a strong intro track for the 1st music track, then toning it down in terms of intensity, then building back up to a strong finale), before then considering how they would've fit within each level's overall design theme 2nd. Personally, I had found that there were enough music tracks in the whole Doom 64 for Doom 2 soundtrack that I had felt that there wasn't any need to use any Doom 1 or 2 music tracks to fill in the blanks, instead, opting to reuse music tracks from this soundtrack for all of the Doom 64 levels (much like what had been done with Doom 1's, Doom 2's, and TNT Evilution's music tracks).
------------------------------
As for this music track, here's what I had thought about it:
Though it didn't seem worthy of being a theme for the 1st level of an episode, like On The Edge, Extradimensional Beings, and Inappropriate Behavior all were, Painful Dreams is, nonetheless, a personal favorite of mine for how it seems to evoke similar feelings as those emanating from both Shawn's Got The Shotgun (which was used in 3 of Doom 2's levels) and Into Sandy's City (which was used in only one of Doom 2's levels). Personally, I could've seen this being used in 2 or 3 levels, from as early as the 5th or 6th level of the 1st episode to as late as the penultimate level of the game or last episode, just before the final boss level.
------------------------------
As for which maps I would've used this music track for, methinks it would've been these:
Episode 1:
MAP05: Tech Center
- Although the 5th level of Doom 64 has various paths to take from the start, much like MAP08: Tricks and Traps from Doom 2, I felt that the map wasn't yet spooky enough to switch to using ambient music tracks, so I opted for a music track that's middling in terms of pacing, much like with The Dave D. Taylor Blues, which was the music track that was used for MAP08: Tircks and Traps from Doom 2.
Episode 3:
MAP20: Breakdown
- Since this level is known for its mazes full of zombiemen, hell knights, and barons, and not much for large fights against many enemies at a time, I felt that a slower-paced yet energetic music track would've been more appropriate.
I wonder what this song would sound like in either up one octave or down one octave? I tested this song out with the -1 Pitch Shift, then played the song again but with the +1 Pitch Shift. Both octaves are very good but at the same time it was out of experimentation purposes and out of curiosity.
I've also got to be honest... "Painful Dreams" (even in it's natural pitch shift) is an absolute masterpiece. Make no mistake about that. I even wonder if DAR would agree to my statement. Who knows? =)
Ah! I think there has been a big misunderstanding! Pitch shifting by +1 or -1 isn't an octave, but rather referred to as a "semi-tone" or "half-step". An octave is comprised of 12 semi-tones, so pitching something up or down a whole octave would be +12 or -12.
If this is the case, did you also mean for "Dream Dream Eternal" to be possibly done 1 semi-tone lower?
In any case, this certainly is a masterpiece, indeed. Major props to CoTeCiO for composing this beauty!
@@DAR-Davester2296 Oh, so I guess I made a mistake when we had our chat about our experiment with "Dream, Dream Eternal" within the D64D2 OST. I always say to myself whenever I make a mistake like that, "I am such a goofball." or simply, "Whoops, that wasn't supposed to happen."
No problem! It certainly is fun sometimes to listen to songs pitch-shifted around (though I think this is the first time that I've listened to stuff that I've worked on!).
Pitching up almost always usually imparts this nice brightness to the mood of the song. I feel like I can notice this quality especially well with Dark City. This quality I think is going to be very useful when the time comes for Dream, Dream Eternal!
Painful Dreams is interesting, now that I've gone and listened to it shifted around. It really does sound cool whether it be shifted by -1/0/+1. Particularly shifting it down by 1, it just feels a tad bit darker and heavier! There really is something to be said about tuning and playing lower in order to sound more metal! Which is why things like 9-string guitars exist. For example, as silly as I think the idea of 9-strings are, this use of low tunings is what gives the new Doom soundtracks their sound.
Also on the topic of lower keys/tuning, Zephyr Zone Infiltration Method sounds really great being shifted down a semi-tone! That darker quality really suits it quite well.
@@DAR-Davester2296 I did check into the previous tracks from D64D2 OST, listened to them multiple times but with different pitch shifts added in and made very specific analysis afterwards. Here's what I've got so far:
"The Dark City": (+1 Pitch Shift)
At the beginning, you're battling the demons while avoiding their attacks. The middle captures the feeling you're about to give up and as though your fight against them would be all for nothing. But then fate intervened and gave you more than just a reminder. Fate gave you the motivation to keep going. You stopped, looked deep inside yourself and felt something. You now realized that hope has come and gave you the power to destroy the very evil you're facing. You transform into the very hero you dreamt of being and put that power to good use. In the end you stand victorious over the foes you've decimated and then shifted your sights on completing your mission. Ready to face the impossible odds.
"Zephyr Zone Infiltration Method": (-1 Pitch Shift)
You're battling for survival and yet you realize that you're putting your own life on the line in an attempt to rid humanity of it's unholy, unwanted and evil inhabitants. Yet so far, in the end your luck somehow didn't run dry and you sighed out of relief but still continued forward.
"Painful Dreams": (Part 1, +1 Pitch Shift)
You're waging a one man war against the undead and demonic army (in droves). After each wave you feel as though you're growing stronger with each defeated foe. You take risks and somehow, your risks have surprisingly and successfully paid off. You took a moment to admire your handiwork before pressing on to the next objective.
"Painful Dreams": (Part 2, -1 Pitch Shift)
Same experience, different atmosphere. You hesitated and contemplated with the decisions you're making, you wonder if the risks are worth it or not. You asked yourself if you have the strength and the courage to keep going despite what kind of evil you might encounter. In the end, you feel a grim sense of satisfaction upon achieving victory... but it did come with a price in doing so.
Very nice. Love the post processing on the video.
The switching gives me a headcanon that doom 64 is what doomguy sees vs doom 2 which is what is really happening
Wich is the Original ?
The original song was created by CoTeCiO (here's his UA-cam channel: www.youtube.com/@CoTeCiOtm )
I'm not sure if he has made a recorded version of this track, or if only the MIDI version exists.
What did you do to the guitar at the beginning, sounds sick. Heard it before in a few korn songs (alone i break particularly) and a cover of pressure point from quake 2 but i still have no clue what its called.
Thanks! If I remember correctly, I'm pretty sure I used a rotary speaker effect, set to a slower speed. Having a rotary going slower gives that nice shimmer to the tone. Another example of the rotary speaker sound in action would probably be Soundgarden's "Blackhole Sun". ~DAR
@@DAR-Davester2296 thanks
This is so great. Good job, but... wait. Is this a cover? What is the original song? I've played Doom 64 and I don't remember it.
This is an original song by CoTeCiO, used in the "Doom 64 for Doom II (D64D2)" map-pack. I don't quite remember the name of D64's original track for this map.
Aside from D64's main theme, and a couple MIDI renditions of "Blood Red Shadows", the rest of the OST is completely original. ~DAR
DOOM Metal.
whhhhhhhhoooooooooooooooooooooooooooooooooooooooooooooooo HOLY SHIT THIS IS GOOD
Great job, I subscribed after hearing your cover of plasma from duke3d.
sweet job bro
That doesn't feel the same without the thunder we hear from time to time. Nice cover though.