1:22 I love this part, so melancholic... I can imagine a doomguy walking at the remains of the base and staring into the outer space, alone... Great cover btw
O'er the Horizon, Stars and Galaxies I see. Below it, the demons that have been slain by my sword. I look O'er the Horizon again and see my home glowing in its beautiful light. Then down again to the slain, the evil that threatens that home. I won't let them. I will not let them take to the Horizon and towards that place. Forever I'll protect... The Horizon.
Usually takes me 30 minutes to clear out this map... Spent 5 hours on it with respawns on because this map is INSANE but the music was always relaxing while carrying on an endless slaughter in the best map ever!
Long ago, I had thought that it wasn't fair that TNT Evilution was given all of these unique music tracks, while The Plutonia Experiment had none, instead having to rely entirely off of a bunch of returning music tracks from Doom 1 and 2. That got me thinking about which of these unique music tracks from TNT Evilution would've fit in well with each of the levels within The Plutonia Experiment. After watching through a Plutonia Experiment playthrough guide (by UA-camr BigMacDavis: ua-cam.com/play/PLR2vpfke_UnAB_fcg1ePCBQy_T8FD-3vE.html&si=tgf0JazYdq5lip8L ) trying to gauge which of these TNT Evilution music tracks would've been most fitting for each of the Plutonia Experiment maps, with the aim of arranging these music tracks in a manner similar to building an album out of them 1st (where the tracks are played in sequential order, starting with a strong intro track for the 1st music track, then toning it down in terms of intensity, then building back up to a strong finale), for if Plutonia was divided into episodes (using intermission screens as rough guides for transitioning between episodes), before then considering how they would've fit within each level's overall design theme 2nd. Personally, I had found that there were enough unique music tracks within TNT Evilution's soundtrack that I had felt that there wouldn't have been any need to use any Doom 1 or 2 music tracks to fill in the blanks, instead, opting to reuse music tracks from this soundtrack for all of the Plutonia Experiment levels (much like what had been done with Doom 1's, Doom 2's, and TNT Evilution's music tracks). ------------------------------ As for this music track in particular, here's what I had thought about it: Horizon started off fast-paced yet quiet and giving off a feeling of trepidation, but later built in intensity, and switched between sounding more tense and more melancholically hopeful, as if the end of an episode is coming near. As such, methinks this would've fit in well as a music track to use for the penultimate level of an episode, much like with "Dream, Dream Eternal" from the Doom 64 for Doom 2 soundtrack. ------------------------------ As for which maps I would've used this music track for, methinks it would've been these: Episode 1: MAP06: Baron's Lair - Since this level progresses like any other typical Doom level, yet ends with a fight against a Cyberdemon, and is followed afterwards with an intermission, I've decided that this music track, which I had been reserving for penultimate levels for hypothetical episodes of The Plutonia Experiment, would've been nicely fitting for this level, as a kind of finale for a hypothetical 1st episode of Plutonia, before the arena map (like Dead Simple) that is MAP07: Caughtyard. Episode 3: MAP15: Twilight - Since this map (which bears a resemblance towards MAP17: Tenements and MAP26: Abandoned Mines from Doom 2) comes just before the secret levels MAP31: Cyberden and MAP32: Go 2 It, I opted for this returning music track, which I had reserved for penultimate episode levels like this. Episode 5: MAP24: The Final Frontier - Personally, I thought that this music track would've been fitting for a level with a name like The Final Frontier (which has vibes reminiscent of MAP29: The Living End from Doom 2), so I opted for this returning music track. Besides, the level afterwards would've been what I'd have considered to be the final level of a hypothetical episode 5 of Plutonia.
What always brings me back to TNT despite being not so difficult is the soundtrack and ambiance. This Space Sky with the Supernova 1987a and the Crude Drawn Galaxy in the Background always keeps me going in circles in that open area. And this cover just amplified the ambiance of that map.
Though TNT's selection of maps varied in terms of quality. Map20 has to be one of the most atmospheric ones in the entire game. The soundtrack for it made it even more so, coupled with that crude yet extremely detailed skybox for it.
With the extra melodic touches I’m reminded of the soundtrack to the movie Heat, with Al Pacino and Robert De Niro, especially the part that comes in before the end credits roll.
1:22
I love this part, so melancholic...
I can imagine a doomguy walking at the remains of the base and staring into the outer space, alone...
Great cover btw
O'er the Horizon, Stars and Galaxies I see.
Below it, the demons that have been slain by my sword.
I look O'er the Horizon again and see my home glowing in its beautiful light.
Then down again to the slain, the evil that threatens that home.
I won't let them. I will not let them take to the Horizon and towards that place. Forever I'll protect... The Horizon.
that sky is so meaningful to me. its what got me interested in astronomy, so beautiful.
One of my favorite FPS levels ever.
This track fells exactly like an original. Great job.
Usually takes me 30 minutes to clear out this map... Spent 5 hours on it with respawns on because this map is INSANE but the music was always relaxing while carrying on an endless slaughter in the best map ever!
One of the most surreal levels in classic DooM, and this song is part of the reason.
Incredible. Thank you.
Epic arrangement for an epic level.
Thank you friend, it is a pleasure to listen to your covers.
Long ago, I had thought that it wasn't fair that TNT Evilution was given all of these unique music tracks, while The Plutonia Experiment had none, instead having to rely entirely off of a bunch of returning music tracks from Doom 1 and 2. That got me thinking about which of these unique music tracks from TNT Evilution would've fit in well with each of the levels within The Plutonia Experiment.
After watching through a Plutonia Experiment playthrough guide (by UA-camr BigMacDavis: ua-cam.com/play/PLR2vpfke_UnAB_fcg1ePCBQy_T8FD-3vE.html&si=tgf0JazYdq5lip8L ) trying to gauge which of these TNT Evilution music tracks would've been most fitting for each of the Plutonia Experiment maps, with the aim of arranging these music tracks in a manner similar to building an album out of them 1st (where the tracks are played in sequential order, starting with a strong intro track for the 1st music track, then toning it down in terms of intensity, then building back up to a strong finale), for if Plutonia was divided into episodes (using intermission screens as rough guides for transitioning between episodes), before then considering how they would've fit within each level's overall design theme 2nd. Personally, I had found that there were enough unique music tracks within TNT Evilution's soundtrack that I had felt that there wouldn't have been any need to use any Doom 1 or 2 music tracks to fill in the blanks, instead, opting to reuse music tracks from this soundtrack for all of the Plutonia Experiment levels (much like what had been done with Doom 1's, Doom 2's, and TNT Evilution's music tracks).
------------------------------
As for this music track in particular, here's what I had thought about it:
Horizon started off fast-paced yet quiet and giving off a feeling of trepidation, but later built in intensity, and switched between sounding more tense and more melancholically hopeful, as if the end of an episode is coming near. As such, methinks this would've fit in well as a music track to use for the penultimate level of an episode, much like with "Dream, Dream Eternal" from the Doom 64 for Doom 2 soundtrack.
------------------------------
As for which maps I would've used this music track for, methinks it would've been these:
Episode 1:
MAP06: Baron's Lair
- Since this level progresses like any other typical Doom level, yet ends with a fight against a Cyberdemon, and is followed afterwards with an intermission, I've decided that this music track, which I had been reserving for penultimate levels for hypothetical episodes of The Plutonia Experiment, would've been nicely fitting for this level, as a kind of finale for a hypothetical 1st episode of Plutonia, before the arena map (like Dead Simple) that is MAP07: Caughtyard.
Episode 3:
MAP15: Twilight
- Since this map (which bears a resemblance towards MAP17: Tenements and MAP26: Abandoned Mines from Doom 2) comes just before the secret levels MAP31: Cyberden and MAP32: Go 2 It, I opted for this returning music track, which I had reserved for penultimate episode levels like this.
Episode 5:
MAP24: The Final Frontier
- Personally, I thought that this music track would've been fitting for a level with a name like The Final Frontier (which has vibes reminiscent of MAP29: The Living End from Doom 2), so I opted for this returning music track. Besides, the level afterwards would've been what I'd have considered to be the final level of a hypothetical episode 5 of Plutonia.
This is amazing! Absolutely love the guitar kicking in at 1:18. The floaty drums + flycam footage is a great mix.
You made this? I was chilling one day playing TNT Evilution with PB and this sent legit shivers down my spine lmao good work
That whas great it feels like the original
Oh man i had forgotten how beautiful whas the SKY box art
What always brings me back to TNT despite being not so difficult is the soundtrack and ambiance.
This Space Sky with the Supernova 1987a and the Crude Drawn Galaxy in the Background always keeps me going in circles in that open area.
And this cover just amplified the ambiance of that map.
Beautiful!
Horizon kinda reminds me of some of Doom 1’s tracks. The original song was already good, this just made it 5 times better
Maybe my favorite map and my favorite soundtrack between doom 2,Plutonia and tnt
Though TNT's selection of maps varied in terms of quality. Map20 has to be one of the most atmospheric ones in the entire game. The soundtrack for it made it even more so, coupled with that crude yet extremely detailed skybox for it.
Great cover, waiting for the complete album.
Amazing work!
Was your ammo count at 4:00 intentional?
Oh wow, I had never noticed that before, both while recording and while editing!
With the extra melodic touches I’m reminded of the soundtrack to the movie Heat, with Al Pacino and Robert De Niro, especially the part that comes in before the end credits roll.
I get some epic Chris Huelsbeck vibes from 1:22
good song :) nice video :3
What version of Brutal Doom (or what mods) were you using?
Final Doomer+: forum.zdoom.org/viewtopic.php?t=55061
Fun and great weapon pack with different weapon sets for several megawads! ~DAR
I miss her so mutch 😢...1:17 3:32
4:00 ammo 666.
Nobody can hear you scream in space.